Yeah that was probs a mistake but I also don't feel like fixing it lol. I guess you could get all meta and say this whole story was jut a snippet of runs and how do we know this one is the first one but I like to leave that open to interpretation
Lack of speech marks at the end was on purpose - I never got the sense that they were saying that part out loud, since they're... I dunno. I'm about to do a terrible job trying to explain how I interpreted their destruction of the game, but here goes: I don't think they actually needed to use speech with the Player at that point in time, but I think maybe they did at first because it's what you're used to and they're trying to persuade you to do something. With disagreement, I feel like they then drop the charade and you get the jump scare (because that doesn't happen if you agree to destroy the world). That's the best I've got.
As for why I ended it here, I have two answers, and both are super subjective: the first is my OCD-style word counts, and the second is that it felt like more of an ending to me. In this entire chapter, Chara is totally soulless, and not only are they soulless, but the Player is pushing this route the entire time, and at this point, Frisk is fairly meek, easily manipulated, and wants Chara to like them once they figure out they are there. Chara has to figure out the Player is there, too, and realize they don't have as much power as they thought they had. The path of their thoughts and behavior throughout this run is a combination of all of that, though I'm inclined to place most of the blame on their soullessness and Frisk's apprehension about connecting with someone with no remorse about such violence, and thus the mental and emotional distance of Frisk's soul. Kinda like a terrible negative feedback loop.
Comment on Don't you have anything better to do?
Rainbow_Sprinkles on Chapter 1 Sun 22 Sep 2019 07:21PM UTC
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