1 Work in Kennith (Runescape)
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Summary
When Philipe Carnillean's mentor disappears, he has only questions as to what made her leave him behind. When Philipe and an adventurer-in-training meet a strange boy in the Wizard's Tower who knows more than he lets on, the questions only grow from there...
Featuring friendship, weird psychic powers, meta-textual whinging, unethical training methods, sharpshooting, bees, unexpected cameos, entirely expected outcomes, teenage angst, existential angst, hanging out in old converted cult basements, and casual insults to the canon.
Now completed.