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Published:
2025-10-01
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Grand Order: The Pop-Culture Pantheon

Summary:

The Throne of Heroes is vast, holding legends from every era. But what if its boundaries extended beyond history and myth, touching the chronicles of other universes? What if the strength to shatter planets, the determination to never give up, or the will to sacrifice everything for a single person were enough to qualify one as a Heroic Spirit?
This is a collection of Fate-style Servant Sheets, exploring in detail how heroes, anti-heroes, and iconic figures from pop culture would manifest in a Holy Grail War. Discover the Parameters, Class Skills, Personal Skills, and Noble Phantasms of legends that never were, but could have been.

Chapter 1: Servant Sheet - Son Goku (GT)

Chapter Text

"I'm not a hero. And I never wanted to be. But if the people I care about are in danger... I'll do what it takes. That's all."


True Name of the Heroic Spirit:

True Name: Son Goku (Kakarot)
Series: Dragon Ball GT
Source: Alternate Earth History, Z Chronicle Records
Region: Earth (Universe 7) / Multiple Cosmological Realms
Alignment: Neutral Good
Hidden Attribute: Sky


Class: Ruler

Qualification:
Summoned not to seek the Holy Grail for himself, but to preside over and ensure the fairness of the War, or, in this specific case, to protect the fundamental order of an unbalanced arena. His intrinsically selfless nature and overwhelming power to enforce neutrality make him an ideal candidate. However, his impartiality is tempered by a strong personal moral compass, which may lead him to intervene where other Rulers would remain observers. His existence is that of a reluctant arbiter, a judge who would rather fight than pass judgment.


Heroic Spirit Parameters:

Strength: A+ (A++)
Endurance: A (A+)
Agility: A+ (A++)
Mana: EX (His "Ki" is not mana in the thaumaturgical sense, but a life energy that transcends conventional magic systems. It can be considered infinite for practical purposes, but its recovery and output rates are directly affected by his physical and mental condition.)
Luck: C (Although he often triumphs, he frequently does so through extreme suffering and sacrifice. His path is not guided by luck, but by sheer willpower and the kindness of others.)
Noble Phantasm: EX

(Values in parentheses represent parameters during the use of a transformation.)


Class Skills:

Magic Resistance: A
Cancels spells of A-Rank or below. Practically untouchable by modern magi. Goku's spiritual energy (Ki) is not magical in nature, but its sheer density and raw power function as a passive armor against thaumaturgical interference. He can simply "push through" most magic without any effect. Only High-Thaumaturgy and True Magic can reliably affect him.

True Name Discernment: C
As a Ruler, he automatically receives information on Servants he encounters. However, this ability is hampered by his lack of knowledge regarding the history and legends of most worlds. He may receive a Servant's name and parameters, but the context and meaning will be lost on him unless someone explains it. ("Arturia Pendragon? King of Britain? Never heard of her. But the energy from her sword is incredible!")

God's Resolution: A
The privilege of a Ruler, comprising the skills Command Spell's Right of Command and Divine Resolution. He can issue Command Spells to any Servant participating in the War, though his reluctance to control others means he would rarely, if ever, use this ability unless an existential threat to reality itself arises. His Divine Resolution makes him immune to mental influence, possessing an unshakeable clarity of purpose.


Personal Skills:

Divinity (False): C
Although a mortal, he has trained under multiple gods (Kami, King Kai, Elder Kai) and internalized their teachings. His power can rival and even surpass that of many deities. He possesses no divine blood, but his existence as a "Super Saiyan God" in alternate timelines echoes in his Spirit Origin, granting him this low rank. It is a divinity achieved, not inherited.

Battle Continuation: EX
The ability to not give up. He will continue fighting even with fatal wounds and will remain alive as long as he does not receive a final, decisive blow. His history is filled with battles where he was beaten to the brink of death, only to rise and surpass his limits. He fought with every limb broken against King Piccolo, survived the fury of an Oozaru Vegeta, and endured planet-destroying attacks. Giving up is not part of his code.

Pure and Unimpeded Heart: A
A skill representing his pure, childlike nature. Grants protection against curses and malevolent influences that target the spirit. It also allows him to wield techniques that require a soul without malice, such as the Spirit Bomb. It is this purity that allowed his friendship with Majin Buu and the use of the Flying Nimbus. However, this purity also makes him somewhat naive, susceptible to tricks and deceptions that do not involve direct combat.

Primal Instinct: A+
The refined fighting instinct of a Saiyan, the warrior race. The ability to "feel" the flow of a battle, the best course of action, even without conscious thought. At its highest level, it is a form of battle prediction that borders on precognition, allowing him to adapt to any fighting style or opponent in real-time. He learns and evolves in the midst of combat.

Karmic Burden (Wishes): B
A unique skill for this incarnation of Goku. It is the manifestation of his guilt over the creation of the Shadow Dragons. Each time he uses a large amount of power, a subtle "negative energy" accumulates around him. This energy does not affect him directly but can cause bad luck and minor disasters in his vicinity, an echo of the plague he inadvertently unleashed on his world. It functions as a form of self-imposed Presence Curse. This skill is the reason why, as a Servant, he feels so responsible for any collateral damage, no matter how minor. It is a mental burden that weighs on him.


Noble Phantasms:

Transformation of the Golden Warrior - Super Saiyan
Rank: A++
Type: Anti-Unit (Self)
Description: The legendary power of the Saiyan race, awakened by pure rage. More than a simple stat boost, it is a rewriting of Goku's very Spirit Origin. He can access multiple phases of this transformation, each with its own costs and benefits:

  • Super Saiyan & Super Saiyan 2: The base form of the transformation and its evolution. Grants a massive increase in all parameters and imbues his Ki attacks with far greater destructive power. Phase 2 is more powerful but consumes more energy.
  • Super Saiyan 3: The "transformation beyond the limit." The power is immense, enough to shake dimensions, but the strain on his spiritual body is catastrophic, especially in his GT child form. It can only be maintained for a short period (about a minute at most) before it completely drains his energy and forces him to revert.
  • Golden Great Ape / Super Saiyan 4: The peak of his power, a transformation that returns him to his adult form and unleashes his primal, refined potential. It is a Noble Phantasm in itself, categorized separately. Accessing it is difficult, requiring specific conditions or a great expenditure of life energy.

Limit Beyond Divinity - Super Saiyan 4
Rank: EX
Type: Anti-World (Self)
Description: A different path of Saiyan evolution that combines the primal power of the Great Ape with the control of a Super Saiyan. This Noble Phantasm is not just a transformation; it is a manifestation of surpassing mortal limits to touch a power that rivals the gods. In this form, his strength and agility reach a level where he can distort the physics around him. His very being adapts to combat on a conceptual level; techniques used against him once may become less effective or even useless a second time, as if his body "learns" the countermeasure. He can absorb certain forms of energy, and his signature technique, the 10x Kamehameha, is a blast of power capable of incinerating even the highest-level defensive Noble Phantasms. This form is the apex of his existence as "Son Goku," but activating it requires him to relive the savagery of his heritage, a mental and spiritual risk, and it consumes a colossal amount of energy to maintain.

Genki Dama: The Collective Plea of the Living
Rank: EX
Type: Anti-Army / Anti-Fortress / Anti-Country
Description: King Kai's ultimate technique, entrusted to Goku due to his pure heart. It is more of a ritual than an attack. Goku raises his hands and asks for life energy from all living creatures around him. The more life and the more willingness to give, the more powerful the Spirit Bomb becomes. As a Ruler-class Servant, this ability is amplified, allowing him to draw energy not just from a planet, but potentially from multiple timelines or the Throne of Heroes itself if the situation is desperate enough. However, it is a double-edged sword: it takes a dangerous amount of time to charge, leaving him vulnerable, and it can only be wielded against those with a truly evil heart; against someone with the slightest spark of goodness, it can be deflected. It is the ultimate weapon of life against pure evil, a Noble Phantasm that represents not Goku's power, but the collective hope of all that exists.


Quotes & Interactions:

(To Peter Parker/Spider-Man): "You think too much. I can feel it. Your head is always... buzzing, like a swarm of insects. But your heart... it's good. You care about people, even if you pretend you don't. You remind me of Gohan, in a way. Smart, but you carry a burden that's too heavy. Try to breathe a little, Spider-Man. Sometimes, the best way to solve a problem is to punch it really hard."

(To Bruce Wayne/Batman): (Observing from a distance) "That guy... he's like Piccolo. Always watching, always planning. He doesn't have Ki... not really. Just... anger. And sadness. A very, very old sadness. And a lot of discipline. He could be scary, if he wasn't so... determined to protect others. He's strong. In a different way."

(To Mr. Satan): "Mr. Satan! What are you doing here?! Don't worry, I'll protect you! You're the hero of Earth, you can't get hurt!" (His genuine and somewhat naive respect for Satan remains, to the confusion of everyone else.)

(To Jason Voorhees or Michael Myers): (With a serious, grim expression) "There's nothing in you. Just... emptiness. Rage. I've fought pure evil before, like Kid Buu. And I know one thing: even emptiness can be erased."

(About his Guilt): (To someone he trusts, like Spider-Man) "The Dragon Balls... they gave us miracles. And I treated them like... they were guaranteed. Because of me, the very kindness we used to save our friends turned into poison and nearly destroyed our world. It's my responsibility to make sure that never happens again. That goodbye... to Pan... and the others... that was the price I had to pay. And I'd pay it again. Even if it hurts."

(When activated as a Ruler): "I didn't ask to be a judge. And I'm not good at judging. I'd rather understand people. And if I can't understand them, I fight them. That, I understand well. If you have a just wish, fight for it. If your wish is evil, then... I'll be your opponent."

Chapter 2: Servant Sheet - Spider-Man

Chapter Text

Servant Sheet - Spider-Man

"I know it's hard sometimes... I know the world seems like it's against you. But you have to get up. You have to keep fighting. Because if someone like me can keep going... then anyone can. And that's what it means to be a hero."

True Name of the Heroic Spirit:

True Name: Peter Benjamin Parker

Series: Marvel Comics (Earth-616)

Source: Modern American History, Urban Legend of the "Spider-Vigilante"

Region: America (New York)

Alignment: Neutral Good

Hidden Attribute: Man

Class: Archer / Assassin

Qualification:

Archer: His primary form of combat is based on projectiles—his webs. He utilizes a variety of web ammunition (standard, impact, electric) and his aim is infallible due to his Spider-Sense. He attacks from elevated positions, controlling the battlefield from a distance, embodying the Archer archetype in a modern, unconventional way.

Assassin: His ability to move undetected, scale surfaces, and attack from the shadows qualifies him for this class. He operates outside the law, his identity is a secret, and he uses stealth and surprise as his most effective weapons before open combat begins.

(Summoned primarily as an Archer, but possesses the qualifications and skills of an Assassin, which grants him the Presence Concealment skill as a personal skill.)

Heroic Spirit Parameters:

Strength: C (B)

Endurance: C (B)

Agility: A+

Mana: C (His power source is not magical, and his stamina and energy production are based on his unique physiology. His Mana rank represents the amount of web fluid he can produce and his resistance to magic targeting his body.)

Luck: E (The infamous "Parker Luck." A conceptual curse that ensures that even if he achieves victory, it will almost always come at a great personal cost. He might win the battle, but he'll probably miss his date, rip his suit, or have to explain to his aunt why there's a hole in the living room wall.)

Noble Phantasm: B

(Values in parentheses represent momentary peaks of strength and endurance when fueled by sheer willpower and adrenaline, a phenomenon documented as "Hysterical Strength.")

Class Skills (Archer):

Independent Action: B
Capable of remaining in this world for two days without an established Master. However, the use of high-mana consumption Noble Phantasms, such as the extensive creation of complex webs, requires a Master's support. He is accustomed to operating alone for long periods.

Magic Resistance: D
Cancels Single-Action spells. As a modern-era Heroic Spirit with a purely scientific basis for his powers, his resistance to spells is low. However, his Spider-Sense often allows him to evade the effects of magic before they hit him, partially compensating for this low rank.

Personal Skills:

Clairvoyance (Arachnid): A++ (Known as "Spider-Sense")
More than a simple precognitive ability, it is a near-omniscient spatial awareness in his immediate environment. It allows him to sense danger from any direction, discern the nature and intensity of the threat, and track multiple targets simultaneously, even in complete darkness or blindness. This skill functions as a form of EX-rank Instinct, allowing him to react perfectly to attacks he cannot see or logically predict. It is a form of "vision" of the world woven from the threads of danger and intent. However, it can be confused or overwhelmed by multiple simultaneous dangers or by enemies who do not register as a direct "threat" to him.

Scientific Knowledge: B
A prodigy-level genius in the fields of biochemistry, physics, and engineering. As a Heroic Spirit, this knowledge allows him to analyze the science behind magic, understand the mechanics of technological Noble Phantasms, and even improvise countermeasures using modern materials. He may not be able to cast a spell, but he can build a device to nullify one.

Arachnid Grace: A
The blessing of the radioactive spider, manifested as superhuman agility and balance. It grants him the combined skills of Climbing and Acrobatics at a very high rank. He can move on any surface, fight at any angle, and perform gravity-defying maneuvers with consummate ease. It is the core of his unique fighting style.

Indomitable Will: A
A skill representing his unshakeable mental and spiritual resilience. A willpower forged through endless tragedy, guilt, and responsibility. It allows him to resist mental influences, despair-based curses, and to continue fighting even when his body and spirit are broken. It was this will that allowed him to endure millions of conceptual "deaths" in a test by Doctor Doom and get up every time. It is the conceptual manifestation of his life philosophy: no matter how many times he gets knocked down, he will always get back up.

Presence Concealment: C+
Borrowed from his qualification as an Assassin. Suitable for espionage. He is a master of stealth, able to infiltrate impenetrable fortresses and disappear in plain sight. While not on the level of a Hassan, when combined with his Arachnid Grace, it allows him to become a ghost in urban environments, a spectre who is only seen when he wants to be.

Noble Phantasms:

Web Shooters: Unbreakable Bonds of the Neighborhood

Rank: C

Type: Anti-Unit

Description: The iconic wrist-mounted web-shooters, the manifestation of Peter Parker's genius. As a Noble Phantasm, the web fluid is replenished by his own spiritual energy (Mana). The web itself is a conceptual creation: stronger than steel, but dissolving after a few hours to "protect the innocent" from permanent consequences. This Noble Phantasm is not just the fluid, but the versatility of its application. It allows him to create an endless variety of constructs:

Web-Slinging: His primary method of locomotion.

Web Projectiles: Impact globes, nets, cocoons.

Defensive Constructs: Web shields capable of stopping bullets and even low-level energy attacks.

Traps and Sensors: Creating tripwires that trigger his Spider-Sense when disturbed.
It is the weapon and tool of the people's hero: non-lethal, adaptable, and used as much to web up a villain as it is to rescue a cat from a tree.

The Everyman's Burden: With Great Power...

Rank: B

Type: Anti-Unit (Self)

Description: The Noble Phantasm that represents the core of his legend: the burden of responsibility. It is the curse and blessing of his Uncle Ben, crystallized as a skill. This Noble Phantasm is always active and has two main effects.

First Effect - Human Anchor: His strong connection to humanity and his role as the "Friendly Neighborhood Spider-Man" grant him a form of Protection of the Faith. As long as he is fighting to protect an unarmed innocent or a civilian, all of his parameters receive a plus-rank boost. His legend is strongest when he is not fighting for himself, but for a single, helpless person. He is the hero who will risk everything to save a stranger.

Second Effect - Endless Atonement: If an innocent is harmed or killed in his presence due to a perceived failure of his, he is afflicted with a powerful Mental Debuff in the form of crushing guilt, lowering his Luck parameter to E--. However, this guilt can also be used as fuel for his Indomitable Will. If he can overcome the despair, he can activate a unique effect: Hysterical Strength. For a brief period, his Strength parameter is boosted to rank A, allowing him to perform seemingly impossible feats of strength, such as holding up collapsing structures or overpowering physically superior opponents. It is a power born from guilt and desperation, a last-ditch effort to ensure he "doesn't fail again."

Way of the Spider: Harmony of the Seven Senses

Rank: C+

Type: Anti-Unit (Technique)

Description: Not a weapon or a power, but the crystallization of his unique fighting style, the martial art he and Shang-Chi created. Upon activating this Noble Phantasm, he perfectly harmonizes all of his senses and powers: his strength, speed, agility, Arachnid Grace, and most importantly, his Spider-Sense. His fighting style becomes a seamless flow of attack and defense, evasion and counter-attack. He no longer thinks; he just reacts. Every move is the perfect move for that split second, his body moving before his conscious mind can even process the threat. It is a state that allows him to fight on equal footing with legendary martial masters like Shang-Chi or Captain America, turning his raw gifts into a lethal, refined discipline. Essentially, it is the perfect combination of the skills Eye of the Mind (True) and Instinct into a single style.

Quotes & Interactions:

(To Goku GT): "So you can blow up planets... cool, cool. I... can stick to walls and have an aunt who makes the best wheatcakes in the universe. I think we're about even, power-wise. But seriously, that whole 'getting stronger' thing... that's what happens when you don't have a choice. You have the luxury of seeking out the fight. I have the responsibility to end it as fast as possible so I can get home in time to pay the rent."

(To Batman): "So you're the big, scary bat I've heard about. I like the color scheme. Very 'the night is my best friend.' I try to be a bit more... friendly in my approach. Neighborhood and all that. But I get it. The mask, the darkness... sometimes, it's the only way to make them listen. Just... try not to forget there's a sun up there too, okay?"

(To any Servant with an inflated ego): "Yeah, yeah, you're the King of Conquerors, the heir to a divine empire, blah blah blah. I once fought a guy who dressed like a scorpion and had a metal ponytail. My scale for 'impressive' is a little skewed. Now, can we skip the monologue and get to the part where I web you to a lamp post?"

(To a frightened Master): "Hey. Look at me. It's okay. Being scared is normal. It means you have something to lose. I get scared all the time. The trick isn't to not be scared. The trick is what you do while you're scared. And right now... we're going to do the right thing."

(In a moment of self-reflection): "At the end of the day, it's not about the powers. It's not about the suit. It's about the choice. Every day I wake up and I choose to be this. I choose to carry this weight. Uncle Ben said, 'With great power, comes great responsibility.' He was right. But he forgot to mention that sometimes, that responsibility is the only thing keeping you from falling apart."

Chapter 3: Servant Sheet - Batman

Chapter Text

Servant Sheet - Batman

"I made a promise on the grave of my parents that I would rid this city of the evil that took their lives. I am vengeance. I am the night. I am Batman."

True Name of the Heroic Spirit:

True Name: Bruce Wayne

Series: DC Comics (Prime Earth)

Source: 21st Century History, The Myth of the "Bat of Gotham"

Region: America (Gotham City)

Alignment: Lawful Neutral

Hidden Attribute: Man

Class: Assassin

Qualification:
Summoned primarily as an Assassin. He is the embodiment of nocturnal terror, a phantom who hunts from the shadows, using fear, stealth, and precise strikes to incapacitate his enemies. His legend is not that of a king who leads armies in the light of day, but of a spectre who dismantles criminal empires under the cloak of darkness. His very identity as a Heroic Spirit is tied to secrecy and subterfuge, making him an Assassin by nature. He also possesses qualifications for the Caster class (due to his vast arsenal of technology that borders on magic) and the Rider class (due to his armada of iconic vehicles), but Assassin is his truest manifestation.

Heroic Spirit Parameters:

Strength: D

Endurance: C

Agility: B

Mana: D (His mana capacity is low, reflecting his non-magical nature. However, the efficiency with which he uses his energy to power his technological Noble Phantasms is extraordinarily high, thanks to his Item Construction skill.)

Luck: B (Bruce Wayne's luck is a paradox. He was born into immense wealth but suffered an unimaginable tragedy. He survives deadly encounters with gods but often loses those he loves. His luck is that of a survivor, not a destined victor. He doesn't count on luck; he makes it irrelevant.)

Noble Phantasm: A+

Class Skills (Assassin):

Presence Concealment: A+
The ability to erase one's own presence. It is impossible to detect him, even with enhanced senses, unless he decides to attack. As Batman, he has become an urban legend, a boogeyman who can be anywhere and nowhere at once. He has perfected the art of being a shadow, capable of infiltrating impenetrable fortresses like the Fortress of Solitude and the fortress-planet Apokolips undetected. Only Servants with the highest forms of Presence Detection or Instinct might feel a vague sense of "dread" before he strikes.

Personal Skills:

Master Planner: EX
A skill that represents his prowess as the world's greatest strategist and preparer. It is a fusion of the skills Strategist, Calm and Clear Mind, and a unique form of Clairvoyance. It allows him to instantly analyze a situation, calculate thousands of probable outcomes, and formulate a perfect battle plan in seconds. His true strength lies not in his physical capabilities, but in his mind. He has formulated contingency plans to defeat every member of the Justice League, gods, and cosmic entities. Given enough time and information, there is no enemy he cannot devise a method to defeat. This skill is what makes him, in Superman's words, "the most dangerous man on the planet."

Item Construction (False): A
He cannot create magical items, but his ability to design and fabricate cutting-edge technology is so advanced it borders on thaumaturgy. He can create tools and weapons for almost any situation, from multi-functional Batarangs to battle suits capable of taking on deities. This skill allows him to use his low Mana parameter with maximum efficiency, as his "items" are powered by miniaturized energy sources rather than directly by him.

Peak of Human Condition: A
A skill denoting that he has reached the absolute apex of human physical and mental potential through relentless training and discipline. It represents his mastery of 127 martial arts (Master Martial Arts A+), his Olympic-level physical condition (Bodily Protection of Faith B), and his detective expertise (Eye of the Mind Deduction A). He is as perfect as a human being can become without resorting to supernatural enhancements. He can fight master assassins, resist toxins and mind control, and solve crimes that would stump the most brilliant minds. He is proof that a "mere mortal" can stand among gods.

Terror Incarnate: B
In Gotham, Batman is not just a man; he is a concept. A legend used to frighten criminals. This skill is the crystallization of that myth. It is a Mental Pressure skill that inflicts fear and doubt on his opponents, especially those with a "Chaotic" or "Evil" alignment. The sight of his silhouette against the moon, the glimpse of his cape... to the underworld, he is the boogeyman made real. This can cause a temporary drop in an opponent's parameters and hesitation in combat.

Noble Phantasms:

Utility Belt: Preparation is the Ultimate Weapon

Rank: C ~ A+

Type: Anti-Unit

Description: The Noble Phantasm that best represents his philosophy on life: be prepared for anything. It is not a single item, but a conceptual arsenal in miniature. It contains a near-infinite variety of tools and weapons, and its rank and effectiveness change depending on the situation and Batman's knowledge of his opponent. Against an unknown enemy, it contains Batarangs, smoke grenades, his grappling gun, and other basic items (Rank C). However, if he has had time to analyze an opponent (even for a few minutes, through his Master Planner skill), the Belt will "generate" the perfect countermeasure. Against a Servant with invulnerability, it might produce a sonic Batarang to exploit a hidden weakness (Rank B). Against a mage, a mana disruptor (Rank A). And, in the extreme case of facing a god, he can pull out a "Radion Bullet," a conceptual fragment of the only material capable of harming the New Gods (Rank A+). The Belt's only limitation is Batman's imagination and preparation. It is not a toolbox; it is the manifestation of his mind.

WayneTech Arsenal: Power Acquired Through Fortune

Rank: A

Type: Anti-Army

Description: The firepower of Wayne Enterprises, the legacy of his family, turned into a weapon of war. Upon activating this Noble Phantasm, Batman can summon any of his iconic vehicles, materializing them for a brief period. Each vehicle is a formidable weapon in its own right:

The Batmobile: A mobile fortress, armored and armed with non-lethal but incapacitating weaponry (shock cannons, immobilizer missiles, etc.). It can be operated remotely and serves as both an attack and a diversion.

The Batwing: Grants him aerial dominance, equipped with stealth technology and sonic weapon systems.

Others: Specialized vehicles like the Bat-Boat or the Bat-Cycle can be summoned depending on the terrain.
It is proof that in this modern world, wealth, when applied with intelligence and purpose, is a form of power as potent as any ancient magic.

The Last Contingency: "Justice Buster" Battle Armor

Rank: EX

Type: Anti-Divinity (Self)

Description: Batman's final trump card. A contingency plan born from his distrust and his genius, a colossal battle suit designed for one unique and terrifying purpose: to combat and neutralize every member of the Justice League. As a Noble Phantasm, it does not target its original subjects but adapts its systems to combat the threats it currently faces. It is summoned via an orbital link to the Batcave.

Against a high-speed Servant like Achilles, it will deploy "negative friction foam" generators.

Against a magical Servant like Medea, it will activate the "Binding Orb of Hecate," sealing magic in the area.

Against a brute-force Servant like Heracles, it will employ gravity-based force systems and kinetic-impact armor.

Against opponents with divine weapons, it uses a conceptual defense forged from the "Veil of Bindings," which can momentarily unravel mystical constructs.
The cost to maintain this Noble Phantasm is immense, draining Mana at an alarming rate. It is a weapon of last resort, the final testament to his belief that with enough preparation, even a mortal can make gods bleed. Activating it is an admission that the subtle plan has failed and only overwhelming force will resolve the situation.

Quotes & Interactions:

(To Peter Parker/Spider-Man): (Observing him from a gargoyle) "You have potential. Agility, intellect... and a tendency for recklessness. Your sense of humor is a weapon of distraction, but also a crutch that hides your pain. Don't let it become a weakness an enemy can exploit. And pull your punches. The line between justice and vengeance is thinner than your web."

(To Goku GT): "Your power is... illogical. An anomaly that defies physics as we understand it. You are a weapon of mass destruction with the mindset of a child. That makes you incredibly dangerous and incredibly naive. Protect that naivety. It is your anchor. But understand that not all problems can be solved with a stronger punch. Some require silence. And patience."

(To the Hunter): "I've analyzed your combat patterns. Your equipment. Your psychological profile. You don't hunt to kill. You hunt to dissect. You take pleasure in the process of breaking your opponents, not just their bodies, but their spirits. It's a superiority complex born from insecurity. You hide behind your mask and your 'mission' to justify your sadism. And like any bully, deep down... you're afraid. Afraid of finding something you can't analyze. Something you can't break. Today, you found it."

(To Diana/Wonder Woman): "Diana. I knew I'd find you. Your power may be diminished here, but not your will. And that's all that matters. We fought Darkseid on the streets of Apokolips. This place... this arena... is just another city. And we know how to handle cities."

(When facing the impossible): "There are no supernatural beings. There are only laws of physics we don't yet understand. And I... I'm a fast learner."

Chapter 4: Servant Sheet - Natsuki Subaru

Chapter Text

Servant Sheet - Natsuki Subaru

"I know what hell is. I've seen it. Again, and again, and again. And every time, I got up and spat in its face. I may be weak. I may be pathetic. But I will not give up. Because I remember every bad ending... and I will rewrite them. Even if I have to die a thousand times."

True Name of the Heroic Spirit:

True Name: Natsuki Subaru

Series: Re:Zero kara Hajimeru Isekai Seikatsu

Source: Royal Annals of the Dragon Kingdom of Lugunica, The Trials of Emilia's Knight

Region: Another World (Lugunica) / Japan

Alignment: Chaotic Good

Hidden Attribute: Star

Class: Shielder

Qualification:
Though he possesses no physical shield, his very existence is the ultimate shield. He is summoned not to win a war through martial prowess, but to "ensure a good ending is reached." He acts as the anchor and lightning rod for his team, enduring the pain and tragedy that would break anyone else, all to protect his companions. His function is to take the blows—literal and metaphorical—that the world throws, dying in the place of others so they might live. He is a one-man unbreachable wall, built not of steel, but of infinite second chances. He possesses qualifications for Caster (due to his contract with Beatrice) and Avenger (a terrifying potential that would manifest if he were to succumb to the despair of his deaths), but Shielder is his truest calling.

The Distorted Legend of the "Mad Sage":

In the recorded history of his world, Natsuki Subaru is an enigmatic and paradoxical figure. Without knowledge of "Return by Death," historians and scribes struggled to understand his deeds. He is known as the Spirit Knight, the man who defeated the White Whale and the Archbishop of Sloth, and played a pivotal role in countless national crises. Yet, by all eyewitness accounts, he appeared to be just an ordinary man with no exceptional martial or magical talent.

His legend, therefore, has been distorted into three main interpretations:

The Child of Destiny: The popular view is that he was a man blessed by luck and fate, always in the right place at the right time with the right knowledge. Someone who stumbled into victories that armies could not achieve.

The Master Puppeteer: More cynical and academic circles theorize he was a strategist of an almost supernatural caliber. A man who could predict the movements of his enemies with impossible precision, as if he had already seen the events unfold. They paint him as a manipulative, yet ultimately benevolent, figure.

The "Mad Sage": Those who knew him personally remember him differently. They speak of his eyes, which seemed to have seen a thousand years of suffering, of his suicidal recklessness, and of his absolute refusal to accept defeat, even when logic dictated it was impossible.

As a Heroic Spirit, his true nature is a secret known only to him and his Master. The Holy Grail, in recording him, translated his Authority in the most logical way it could.

Heroic Spirit Parameters:

Strength: E

Endurance: E (EX)

Agility: E

Mana: D

Luck: EX

Noble Phantasm: EX

Class Skills (Shielder):

Inherent Magic Resistance: D
He has no formal training against magic, and his "Gate" is broken, leaving him vulnerable. However, his EX Endurance via his Noble Phantasm often renders this low rank irrelevant.

Battle Defense: -
Subaru does not possess the ability to defend others through physical prowess. This skill has been sublimated into his first Noble Phantasm, which defends others in a more fundamental way: by negating the events that led to the need for defense in the first place.

Serene Mind: C
Even when facing imminent death, time and again, he retains the ability to think, to analyze, to search for a way out. This ability is eroded by events that aim to break his spirit, such as mental attacks that force him to relive the deaths of his loved ones. He can resist panic, but he is not immune to despair.

Personal Skills:

Beloved by the Witch of Envy: EX
The true nature of his ability to return from death, reinterpreted by the Holy Grail as a form of divine blessing or curse. It grants him the skill Battle Continuation at the highest possible rank. After each "death" on the battlefield, he is returned to a pre-determined "save point," with all the knowledge of the events that led to his demise. This ability, however, is a curse as much as a blessing. He cannot speak of it (the Unseen Hand will punish him), and each death inflicts excruciating mental and spiritual trauma. His E-rank Endurance parameter represents his frail mortal body. The EX rank represents his ability to withstand a conceptually infinite amount of damage and "survive" through temporal reset.

Spirit Contractor (False): B
Represents his bond with the Great Spirit Beatrice. He can call upon portions of her power through three original magics they developed. Due to him possessing no mana of his own, each use of these spells drains his life force, making them a dangerous, last-resort resource. The (False) classification denotes that the power is not inherently his.

Witch's Scent: A
The consequence of his multiple deaths. A lingering, supernatural scent that clings to his soul, noticeable only to magical creatures (Mabeasts) and individuals with strong connections to the spiritual world. In most Holy Grail War circumstances, this acts as a demerit, attracting Servants with the Monster Hunting skill or those who despise the Witch. However, it can paradoxically be used as a bluff, causing cautious opponents to believe he is far more dangerous or demonic than he actually appears.

Shamash (Gate Breaker): C
A skill representing his unique whip-fighting technique, Guilt-whip. By imbuing a whip with the powers of the Great yin Spirit, Minya, he can create projectiles of dark energy that nullify the magical effects of low-to-mid-level projectiles, "breaking" their gate of release. Against Caster or Archer Servants who rely on magical barrages, this is a surprisingly effective defense and counter-attack.

Noble Phantasms:

Return by Death: The Book That Always Rewrites Itself

Rank: EX

Type: Anti-Unit (Self) / Anti-Destiny

Description: His primary and most terrifying Noble Phantasm, the manifestation of his distorted legend. He is the man who cannot stay dead. This Noble Phantasm is not something he "activates." He is this Noble Phantasm. In practice, it functions identically to his Beloved by the Witch of Envy skill. Upon dying, the world is rewritten from a checkpoint, known only to him. His body reforms, his wounds vanish. He is, for all intents and purposes, immortal in a Holy Grail War, but in a horrific way. The cost is the price of his sanity.

The Shadow of Envy: The limitation of this Noble Phantasm. If he attempts to reveal its nature to anyone, an unseen force of pure terror will manifest. An Unseen Hand will crush his heart, inflicting agonizing pain and potentially killing anyone around him who heard. For him, the knowledge he gains from death is a burden he must carry completely alone. His legend is that of an incomprehensible strategist because the alternative—the truth—is a truth that cannot be spoken.

Promised Partner of the Forbidden Library - Beatrice

Rank: B+

Type: Anti-Army

Description: By calling the true name of his contracted spirit partner, "Beatrice," he can summon a fraction of the Great Library's full power. This manifests a limited Reality Marble, a fragment of the Forbidden Library, for a short period. Within this space, Subaru and his Master have access to an arsenal of Yin magic, capable of creating vacuums, manipulating time and space on a small scale, and distorting the enemy's perception. The primary activation of this Noble Phantasm is the spell Al Shamac, which creates a sphere of absolute darkness that not only erases the five senses but also sends the mind of anyone trapped within it through a loop of temporal and spatial disorientation. While not lethal, it is a near-perfect containment and neutralization tool against most Servants. The cost to Subaru is severe, draining a portion of his own life force to manifest such great power, and he cannot use it often.

Choose Your Beginning: The Mad Sage's Wish

Rank: B

Type: Support

Description: A conceptual Noble Phantasm born not from a power he possesses, but from the reputation he has earned. He is the man who, against all odds, inspires others and unites them, even as he sees himself as despicable. By activating this Noble Phantasm and declaring a "clear ultimate goal," he imposes a strong Charisma buff on himself and all allies who recognize his objective as just. The team's morale is boosted, the chances of success in Luck checks are increased, and the effects of teamwork-based buffs are amplified. It is the power of the "reluctant hero" who, through his seemingly insane determination, convinces others that the impossible can be achieved. It is the power that allowed a weak butler to unite knights, merchants, and mercenaries against a legendary monster.

Quotes & Interactions:

(To Spider-Man): (Watching him swing) "You... you fly through your city. But not to show how strong you are. It's to be there, to catch people when they fall. I get that. Carrying the responsibility of being the only one who can see the disaster coming... and the guilt when you don't make it in time... Yeah. I get that all too well."

(To Hachiman Hikigaya): (Recognizing a kindred spirit) "Those eyes... I know those eyes. You've given up. On everything. You've built walls around yourself and decided that loneliness is safer than disappointment. I was like that too. But let me tell you something: the walls don't keep the pain from getting in. They just stop the help from reaching you."

(To Batman): "So you're their dark knight. The one who carries the weight, makes the hard choices, becomes the monster so others don't have to. You're prepared for everything, aren't you? But... are you prepared to fail? And to fail again, and again? And still be forced to get up and try one more time? That's a kind of hell no utility belt can fix."

(To any noble, prideful Servant like Gilgamesh or Ozymandias): "You talk about your power as if it's your birthright. As if the world owes you worship. I have no power. And the world owes me nothing. Everything I have, every tiny inch of progress, was paid for with pain, with humiliation, and with death. So please, tell me more about how amazing you are. I'm listening."

(To his Master, after his first "death"): (Suddenly appearing behind them, unharmed but with haunted eyes) "Okay. Don't do that. Whatever it was you were about to do that got us turned into a paste... don't. And don't ask me how I know. You wouldn't want to. Trust me."

Chapter 5: Servant Sheet - Shaggy Rogers

Chapter Text

Servant Sheet - Shaggy Rogers

"Like, call me a coward all you want! But when a giant, fire-breathing ghost is coming your way, 'bravery' is just a fancy word for 'stationary target'! The real skill is being somewhere else when things get ugly!"

True Name of the Heroic Spirit:

True Name: Norville Rogers

Series: Scooby-Doo Franchise

Source: Chronicles of "Mystery Inc.," American Folklore of the Supernatural (Reversed)

Region: America (Coolsville)

Alignment: Chaotic Good

Hidden Attribute: Man

Class: Berserker / Lancer

Qualification:

Berserker: His primary qualification. Though not driven by traditional rage, he is afflicted by a Madness Enhancement (Fear) that drives him into a state of absolute panic when faced with anything perceived as "spooky." In this state, his logic is overwhelmed by a single, all-consuming instinct: escape. It is in this "madness" that his true powers manifest, transforming him into a being of impossible agility and luck.

Lancer: Secondarily qualified. While he doesn't wield a lance, his legend is filled with examples of him "launching" himself and his partner away from danger, becoming the fastest living projectile on the battlefield. His escape velocity makes him the epitome of a Lancer's charge, only in the opposite direction.

The Distorted Legend of the "Unlikely Survivor":

Norville "Shaggy" Rogers is not a hero in the traditional sense. His legend was not forged on bloody battlefields or upon thrones of power. Instead, it was written in the dark corridors of haunted mansions, the foggy swamps of monsters, and behind the scenes of ghostly amusement parks. He is famous not for defeating monsters, but for surviving them, time and time again, against all odds.

The Throne of Heroes has recorded his adventures not as a series of logical investigations (that was the domain of his companion, Velma), but as an ordeal of pure terror. Supernatural historians see Mystery Inc. as a group of ghost hunters. But in every story, Shaggy and his canine companion didn't hunt; they were the bait. They are legendary not for their bravery, but for how effectively they attracted evil and, somehow, always escaped unharmed.

As a Heroic Spirit, he is the personification of the concept of "survival through evasion," a hero who wins his battles not by fighting, but by refusing to be caught.

Heroic Spirit Parameters:

Strength: E

Endurance: D

Agility: C (A++)

Mana: E

Luck: A+

Noble Phantasm: B

(The Agility value in parentheses is activated only during the panic state of his Madness Enhancement.)

Class Skills (Berserker):

Madness Enhancement (Fear): A
Instead of trading sanity for an increase in strength, Shaggy trades his composure and rational thought for an exponential boost in Agility and Luck. When confronted with a threat he perceives as "scary" (which includes pretty much everything from ghosts to imposing Servants), this skill activates. His Agility and Luck parameters skyrocket to absurd levels. He becomes a master of evasion, his clumsy and chaotic movements becoming a form of unpredictable martial art. He will trip into a trap, but will do so in a way that causes him to dodge three fatal blows and accidentally trigger a mechanism that ensnares his enemy. The downside: he is almost uncontrollable in this state, and his only motivation is to find a hiding spot or the nearest exit.

Personal Skills:

Master of Escape: A+
A skill that represents his legendary expertise in fleeing from danger. It grants him the combined skills of Instinct, Eye of the Mind (False), and Protection from Arrows, but they can only be used defensively and evasively. He doesn't predict the enemy's attacks; he instinctively knows the safest path to run. His reflexes allow him to contort and bend in ways that defy normal anatomy to avoid attacks. Arrows, magic, energy beams... as long as he's running away from them, it's almost impossible to hit him.

Hyper-Kinetic Metabolism: B
A skill born from his legendary appetite and his ability to maintain a lanky physique. As a Servant, this translates into an ability to rapidly convert any "food" (whether it's real food or low-grade mana sources) into spiritual energy. A recovery item that would heal a normal Servant by 10% might heal him by 50%. It's what allows him to maintain his insane bursts of speed. The downside: he is in a constant state of "hunger," requiring a greater mana supply than his parameters would suggest just to maintain his form.

Animal Dialogue (Canine): C
Represents his connection with his canine companion, Scooby-Doo. He can perfectly understand and communicate with canine Servants or Phantasmal Beasts, and even animal spirits. His presence tends to have a calming effect on such creatures, unless he is in his panic state, which tends to scare them as much as it does him.

Deceptive Appearance: C
Due to his legend as a coward and a glutton, most enemies massively underestimate him. Servants with skills like Human Analysis or Eye of the Mind (True) will interpret his slouching posture and terrified eyes as signs of weakness, not realizing the explosive potential of his escape abilities. This initial underestimation often gives him the first and most crucial advantage in any encounter: the element of surprise. They never expect the easiest target to hit to actually be the hardest.

Noble Phantasms:

The Comical Panic Rush: The Runner Who Bends Causality

Rank: B

Type: Anti-Unit (Self)

Description: This is not an attack; it is the ultimate escape. It is the crystallization of every hallway chase, of every narrow getaway. Upon activating this Noble Phantasm, Shaggy enters a state of "conceptual luck." For a short period (usually about 30 seconds), the world itself conspires to ensure his escape. Enemies will trip over their own feet. Swords will get stuck in chandeliers. Doors will open at the right time and slam shut in his pursuers' faces. The floor beneath him will be solid, while his enemies' will become slippery. He will bump into a suit of armor, which will then fall and create a barrier. It is not a manipulation of reality; it is a series of coincidences so absurd and perfectly timed that they seem like a joke. It is the logic of a cartoon imposed on the brutal reality of a Holy Grail War. It is the ultimate survival power, ensuring that no matter how powerful the opponent, the final joke will always be on them.

Mystery Inc.: If It Weren't For You Meddling Kids

Rank: C+

Type: Anti-Mystery / Support

Description: The Noble Phantasm that invokes not Shaggy's power, but the legend of his team. It can only be activated when Shaggy is alongside his summoned companion, Scooby-Doo, and they are facing an enemy whose true nature is a "mystery" (Servants with Hidden Identities, Assassins using Presence Concealment, or any situation involving illusion or deception). When activated, this Noble Phantasm does not attack the enemy directly. Instead, it creates a forced "unmasking event." A series of seemingly random accidents and blunders will occur: the enemy's disguise will get snagged on something, their illusion-based Noble Phantasm will flicker at a crucial moment, a vital clue to their identity will magically appear on the floor. It is the power of mystery-solving turned into a conceptual force. The condition for its use is that they must first correctly identify the "villain," even if it's out of a pure, terrified guess. It is the Noble Phantasm that says, "We know who you really are!" and forces the world to agree.

Quotes & Interactions:

(To Hachiman Hikigaya): "Like, I get it, man. You're quiet and you think a lot. It's like Velma, but with less 'Jinkies!' and more... uh... existential dread? But hey, when the robots showed up, you found the escape route! The brains and the legs! That's, like, the ultimate team-up!"

(Upon seeing Batman): (Whispering to Scooby) "Like, look, Scoob! It's Batman! He seems a little... grumpier than our Batman, huh? And he's got that chin... looks like it could slice a turkey sandwich in two!"

(To any monstrous-looking Servant, like Heracles Berserker or a Hassan): (Screaming while running in the opposite direction) "ZOINKS! IT'S A GHOST! AND HE'S HUGE! AND, LIKE, REALLY MAD! I DIDN'T DO ANYTHING, I SWEAR! I VOTE MYSELF OFF THE ISLAND!"

(In a moment of reluctant bravery, defending a companion): "Look, man... ghost... monster... whatever you are! I... I'm not gonna let you hurt him! Because... uh... he owes me a sandwich! And, like, nobody messes with Shaggy's sandwich! NOBODY!"

Chapter 6: Servant Sheet - Mr. Satan

Chapter Text

Servant Sheet - Mr. Satan

"Hahaha! Fear not, citizens! The World Champion, Mr. Satan, is here to handle the situation! Any demon or monster that dares to threaten this beautiful city will have to face... my incredible disciples who are conveniently nearby!"

True Name of the Heroic Spirit:

True Name: Mark (known worldwide as Mr. Satan/Hercule)

Series: Dragon Ball Z/GT/Super

Source: Late 20th Century Global History, The Myth of the "Savior of Earth"

Region: Earth (Worldwide)

Alignment: Chaotic Good

Hidden Attribute: Man

Class: Counter Guardian / Shielder / Ruler

Qualification:

Counter Guardian (Primary Manifestation): Although he did not make a pact with Alaya in life, his legend is that of having saved humanity in its darkest hour, albeit through indirect means. He is summoned when the survival of humanity is at stake and a conventional solution through force is impossible. His role is not to destroy the threat, but to unite humanity against it. He is the trigger, the voice that can awaken the Collective Will of Humanity, making him a unique type of Counter Guardian specializing in support and inspiration.

Shielder: His legend is intrinsically linked to "placing himself between" danger and the innocent. Whether protecting Android 16 so he could deliver his message, standing in front of an injured Majin Buu to shield him from Vegeta, or challenging Kid Buu to save his friend, he acts as a human shield. His body is the shield, driven by a courage born from desperation and love.

Ruler: In a Holy Grail War where public faith and media perception are crucial, he could be summoned to "judge" the legitimacy of wishes, representing the voice of the people. His complete lack of personal desire for the Grail qualifies him, but his tendency to be swayed by public opinion makes him an imperfect, yet deeply human, Ruler.

The Distorted Legend of the "Charismatic Hero":

Mr. Satan's record in the Throne of Heroes is one of the most confusing and paradoxical documents in existence. To the vast majority of humanity in his world, he is the man who defeated Cell, tamed Majin Buu, and saved the universe, single-handedly. He is the strongest and most celebrated hero in human history. The Holy Grail, which draws power from fame and belief, recognizes this version of the story as the "dominant truth."

Therefore, as a Servant, Mr. Satan is imbued with a conceptual power based on the unwavering faith of billions of people. He is the personification of the concept: "If everyone believes you are the hero, then, in a way, you are the hero." His strength lies not in his muscles, but in his ability to embody and channel the hope and belief of humanity.

Heroic Spirit Parameters:

Strength: D

Endurance: D (B)

Agility: D

Mana: E

Luck: A++

Noble Phantasm: EX

(The Endurance in parentheses is activated by his Hero of the People skill.)

Class Skills (Counter Guardian):

Independent Manifestation: A
As a Servant of the Collective Will, he can act without a Master for up to a week, as long as he is operating in a densely populated area. His energy is subtly replenished by the attention and belief of the masses around him, even if they are unaware of his existence. In a bustling city like Tokyo, he is nearly self-sufficient. In a desert, he weakens quickly.

Counter Force: C
As a Counter Guardian, he receives a boost to his parameters when facing threats directly linked to the "End of the World" or mass extinction events. It is not enough to put him on the level of top-tier Servants, but it allows his weak mortal body to withstand being in the presence of such dangers for longer.

Personal Skills:

Hero of the People (False): EX
A divine-level Charisma skill, but born from a lie. It is the crystallization of his global reputation as the Savior of the World. This skill makes it nearly impossible for "common humans" (non-magi, non-Servants) to doubt his words. His speech can move nations and inspire acts of heroism in ordinary people. When confronted with danger, this skill grants him a boost to his Endurance (representing his absurd luck and ability to survive deadly situations) and can even cause Servants with Divinity or Demonic Nature to hesitate in attacking him, confused by the overwhelming aura of "adoration" that surrounds him. They feel that attacking Mr. Satan is the same as attacking the very humanity he represents.

Misfortune Attraction: C
A skill similar to that of a "scapegoat." Trouble and danger tend to manifest around him, and he almost always finds himself in the wrong place at the wrong time. Paradoxically, it is this skill that places him in positions where his other abilities can shine, creating opportunities for miraculous survival and accidental victories.

Friendship with the Unfathomable: A
A rare skill that denotes his ability to form a genuine bond with beings considered irrational monsters or pure evil. It was this ability that allowed him to befriend Majin Buu, turning a force of universal destruction into a loyal ally. Against Berserker Servants or those with the Demonic Nature skill, he has a high probability of appealing to any lingering trace of humanity or innocence they might have, potentially pacifying them or at least causing them to hesitate. It is the power of unexpected kindness.

Champion's Tactics: E
The crystallization of his "martial arts techniques," such as the Dynamite Kick and the Satan Punch. They are flashy, performative moves that possess no real power. However, due to his Hero of the People skill, opponents who do not know him may be momentarily intimidated by his bravado, giving him a precious split second to flee or for one of his "disciples" to intervene. It is, essentially, the art of the bluff elevated to a Personal Skill.

Noble Phantasms:

Champion's Dynamite Kick: The Strike No One Saw

Rank: E ~ A++

Type: Anti-Unit

Description: This Noble Phantasm is a conceptual attack based on the lie that defined his legend: the lie that he defeated Cell. Upon activating this Noble Phantasm and performing his famous "Dynamite Kick," the world's perception warps. If there are witnesses, cameras, or any form of public observation, and if a much more powerful ally delivers a devastating blow to an enemy at the same time, the "truth" of the event is rewritten. To all observers, the ally's blow becomes invisible, and Mr. Satan's weak kick is perceived as the cause of the massive damage.

He does not land the blow, but he receives the conceptual credit for it. This does no damage on its own, but it can have devastating tactical effects: confusing enemies, stealing the glory (and morale buffs) from an opponent, and massively strengthening his Hero of the People skill by "proving" his strength. The rank varies according to the power of the attack he "steals."

The Voice That Saves the World: World, Lend Me Your Energy!

Rank: EX

Type: Anti-Extinction (Support)

Description: His ultimate Noble Phantasm, the sublimation of the moment when he, and only he, managed to unite the Earth to fuel Goku's Spirit Bomb. This Noble Phantasm cannot be used to attack. Instead, when faced with an Anti-World level threat, he can make a direct appeal to the Collective Will of Humanity (Alaya) or to any population of sentient beings within his hearing range.

Upon activation, his voice transcends sound and becomes a telepathic plea to the soul of every individual. He can convince the most selfish people to cooperate, the greatest cowards to stand up, the skeptics to believe. The effect is twofold:

He can request a small portion of life energy (Mana/Ki) from each person, concentrating it and transferring it to a designated allied Servant, allowing that ally to execute an EX-rank Noble Phantasm even if they lack the energy for it.

He imposes a massive conceptual Debuff on the enemy, branding them as an "Enemy of Humanity." This makes them vulnerable to attacks that are stronger against evil and weakens any of the enemy's Noble Phantasms that rely on claiming sovereignty over humanity.

He does not fight the battle. He enables the victory. He is the voice that reminds the world that, even in its darkest moments, they are not alone. It is the ultimate support Noble Phantasm.

Quotes & Interactions:

(To Goku GT): "Goku! Good to see you, my number one disciple! I see you've been getting into trouble without your master around to guide you. Don't worry! The champ is here! Just... uh... try not to blow up anything big until I find a camera, okay?"

(Upon seeing Batman): (Whispering to himself) "Whoa, this guy is intense. And all dressed in black. Reminds me of Gohan when he was in that 'Great Saiyaman' phase, only with zero sense of humor. I hope he doesn't want a title match..."

(To Natsuki Subaru or Hachiman): "Come on, kid, chin up! You've got the look of someone who's taken a beating from the world. Trust me, I know the feeling! The secret isn't how hard you hit, but how well you can... uh... look like you hit hard after it's all over! It's all about the performance!"

(To Yui Yuigahama, about her friends): "Complicated friends, huh? I'll tell you something, girl. The best friends are always the weirdest ones. I've got one who's pink, eats candy all day, and can turn you into a cookie. But I'd risk my life for him. The heart doesn't care if things are logical. It just... cares."

(When facing a terrifying enemy): (With his legs trembling, but standing in front of someone defenseless) "H-h-hold on there, you monster! Do... do you know who I am?! I am MR. SATAN! The man who defeated Cell! If you take one more step... I... I'll be forced to unleash my true power! You won't like it when I unleash my true power!" (He then turns his head slightly and whispers, "Anytime would be a good time for a little help, guys... just sayin'.")

Chapter 7: Servant Sheet - Son Goku (Counter Guardian)

Chapter Text

Servant Sheet - Son Goku (Counter Guardian)

"I've seen the end. Not the end of a planet or a galaxy... but the final silence. Nothingness. And the last thing I heard was the echo of my own recklessness. Don't call me a hero. Heroes prevent the end. I... I am what Reality sends to clean up the mess when heroes fail. And I'm an expert at recognizing my own failures."

True Name of the Heroic Spirit:

True Name: Son Goku (Kakarot)

Series: Composite Echo (Dragon Ball Super / GT)

Source: Counter Force Singularity / Erased Timeline 007

Region: The Counter Field (Universal Manifestation)

Alignment: Lawful Good (Under Contract) / Chaotic Good (Latent Nature)

Hidden Attribute: Star

Class: Berserker

Qualification:
He is the definition of a focused Berserker. His madness is not the loss of reason, but the loss of joy. Madness Enhancement seals his carefree personality and his love for battle, replacing them with cold efficiency and a relentless need to "get the job done." Every battle is a penance, not a sport. His combat mind is sharper than ever, but the fire in his heart has been replaced by ice. He also possesses high-level qualifications for almost every Knight class, but Alaya forces his manifestation as a Berserker as it is the most efficient class for his role as an "eliminator."

The Legend of the "Existential Mistake":

This is not Son Goku, the hero. This is the echo of his greatest failure. In a pruned timeline, his selfish desire for the Tournament of Power resulted in the logical outcome: he wasn't strong enough, his universe lost, and Zeno erased it. In the final instant before non-existence, Alaya, the survival will of humanity, grasped his concept. Needing a power capable of dealing with universal-level threats, it saved him, but at a cost.

To break his recklessness, Alaya forced him to experience another timeline—that of GT. It made him feel the weight of his actions more directly: the selfish wishes of the past, manifested as the Shadow Dragons. He saw his universe nearly destroyed again, not by a whimsical god, but as a direct, karmic consequence of his own choices.

The resulting Goku is a composite being, possessing the power and memories of both timelines. He remembers achieving Super Saiyan Blue and Ultra Instinct. He remembers the sacrifice to defeat Omega Shenron and merging with the Dragon Balls. And most importantly, he remembers the silence of a universe that is gone. His legend as a Guardian is not that of a savior, but of a cautionary tale: the warning that even the purest heart, if it is strong enough, can become the greatest danger to everyone.

Heroic Spirit Parameters:

Strength: EX

Endurance: A++

Agility: A++

Mana (Ki): EX (Virtually limitless, sustained by the Counter Force.)

Luck: E-- (As a being contracted by Alaya, he is a "bullet" to be fired at the worst-case scenarios. Luck is a luxury he can no longer afford.)

Noble Phantasm: EX

Class Skills (Berserker / Counter Guardian):

Madness Enhancement (Remorse): EX
A unique form of madness. Instead of rage, it is fueled by infinite guilt. This skill grants him the ability Pain Nullification at a very high rank, allowing him to ignore injuries that would destroy his spiritual body. His "madness" manifests as absolute, ruthless focus. He will analyze a threat and apply the exact amount of force needed to eliminate it with minimal collateral damage and in the shortest time possible. He will not "play around" or give the enemy a chance to power up. He will end the fight immediately.

Counter Force: EX
As Alaya's primary universal-level "problem solver," when he is dispatched to combat a Threat to Humanity (such as a Beast or a large-scale Singularity), his parameters are boosted to a level that transcends the standard scale. He is the finger on the reset button.

Personal Skills:

Harmony of Beast and God: A
The skill that defines him as a Composite Servant. He can freely access and even combine the Saiyan evolutionary paths he learned in both timelines. This makes him a terrifyingly unpredictable opponent. He can use the divine Ki of Super Saiyan Blue to refine the primal power of Super Saiyan 4, or apply the adaptability of Ultra Instinct to the raw strength of the Oozaru. This skill, however, is mentally taxing, as it forces him to reconcile two versions of himself that should not exist together.

Sphere of Silent Clarity (Ultra Instinct): A+
His state of being where he removes thought from motion, allowing every part of his body to react on its own. As a Servant tormented by guilt, this state is a refuge. It is the only time the ghosts of his failures fall silent, as he becomes a being of pure reaction. It is the absolute pinnacle of martial artistry, a skill that borders on an Authority. Even Servants with the highest level of Clairvoyance or Instinct find it impossible to predict his movements when this skill is active, as he does not know what he will do until he has already done it.

Guardian of Broken Wishes: B
The crystallization of his experience with the Shadow Dragons and the Super Dragon Balls. It grants him a high resistance to Noble Phantasms or Personal Skills that "grant wishes" or "warp reality" based on desires (such as some corrupted Grails). He conceptually understands the "price" of such powers and can attack the "consequence" rather than the power itself. Furthermore, if he touches a wish-granting artifact, he can feel the "weight" of the negative energy accumulated within it.

Noble Phantasms:

Key to Limitless Potential: The Ever-Evolving Saiyan Chronicle

Rank: EX

Type: Anti-Unit (Self)

Description: This is not a single Noble Phantasm, but an "arsenal" of transformations. It is the manifestation of his legend as the being who always breaks his limits.

Standard Forms (SSJ1-3, God, Blue): Considered low-cost activations.

Super Saiyan 4: Invoking the power of his primal Saiyan heritage, granting him unique adaptive abilities like absorbing attacks.

Ultra Instinct -Sign-: A form of activation for his main Noble Phantasm.

Noble Phantasm within a Noble Phantasm - Blue Kaioken: He can stack the Kaioken, an amplification technique, on top of Super Saiyan Blue. It is a high-risk, high-reward move, as the power increases exponentially but deals massive conceptual damage to his spiritual body, drastically reducing his manifestation time.

Noble Phantasm within a Noble Phantasm - The Dragon Fist: A concentrated ki attack in the form of a golden dragon that strikes not only the body, but an enemy's "luck" and "history." It can pierce even the strongest defenses, provided he can focus enough energy.

Kamehameha of the Silent Echo: The Beam That Remembers Lost Worlds

Rank: A+++

Type: Anti-World / Anti-Existence

Description: His signature ki attack, now imbued with the sorrow and finality he has witnessed. When he fires this Kamehameha, it is not fueled by the will to win, but by the desperate desire to "finish it." The beam does not just physically destroy; it carries a conceptual effect of "isolation" and "silence."

Anyone hit by it, even if they survive, has their connections to allies, external power sources, and the world itself temporarily "severed." A Servant dependent on the support of their faith would be weakened. One who draws power from the earth would feel cut off from it. It is a weapon designed not to kill, but to force an enemy to be... alone. Just as he was in the moment his universe was erased.
When used at its maximum output (using Instant Transmission to fire it at point-blank range), the "isolation" effect can become a short-lived conceptual "erasure" attack, temporarily removing the target from their allies' perception.

Spirit Bomb of Regret: I Will Be the Only One to Pay the Price

Rank: EX

Type: Suicide / Anti-Existence (Self)

Description: His final technique, one he can only use as a Counter Guardian. It is a Noble Phantasm of Sacrifice. He does not ask the world for energy. He becomes the Spirit Bomb himself.

Upon activation, he forces the release of all his power as a Composite Heroic Spirit and all the energy from the Counter Force sustaining him into a single, overwhelming explosion of pure positive energy. The blast is a blinding white and causes no collateral destruction; instead, it "purifies" existence itself within its radius, completely erasing anything born of anomaly, paradox, or "evil," including Threats to Humanity, Beasts, and even himself.
It is Alaya's ultimate weapon: a reset button that eliminates the problem and the tool in a single move. To use this Noble Phantasm means the end of his current summoning and the complete obliteration of his manifestation. It is his final act of atonement, the way to ensure that the "problem" (the threat) and the "cause of the problem" (himself) disappear forever.

Quotes & Interactions:

(To Spider-Man): "Your responsibility is like a web, trapping you to your city, to your guilt. Mine... mine is an empty universe that stares back at me in the dark. We both fight shadows, Spider. The difference is, you're afraid they'll hurt others. I know mine already have."

(To Batman): (With a cold, analytical respect) "You prepare for everything. You have a plan for every threat. But what's your plan... for yourself? What's your contingency for when your own desire to fight becomes the greatest threat of all? Don't bother answering. I already know the answer. You become a martyr. A noble choice. And a useless one."

(To Vegeta): (The only moment a spark of his old self might shine through, mixed with a deep sorrow) "Vegeta... you remember it too, don't you? That power... that state... Ultra Ego. You embraced the pain to become stronger. I... I ran from it. Until I couldn't run anymore. I'm sorry we never got our final fight. But maybe... maybe it's better this way."

(When facing a Threat to Humanity): (His voice devoid of emotion, a glimmer of Ultra Instinct in his eyes) "I know your type. The kind that feeds on pain. That revels in the end. I have seen the true end. It is not loud or proud like you. It is silent. And it's time you learned a little about silence."

(To his Master): "Tell me what needs to be removed. And then, stand back. Proximity to me... does not bring good fortune. A Guardian's work is lonely for a reason. I am the disaster and the cure, all in one. That's a price you shouldn't have to pay."

Chapter 8: Subaru Quotes

Chapter Text

Quotes for his Master

"Hey, Master! You're looking a little pale. Lack of sleep? Too many dreams about cosmic tentacles? Believe me, I get it. But don't you worry! Your number one servant, Natsuki Subaru, is here to turn this whole situation upside down! So, what's the plan? Beating up the bad guys? Finding a legendary treasure? Or just locating the best noodle stand this side of the Great Waterfall? Whatever it is, I'm giving it 120%!"

(After a tough battle) "Okay... okay... I'm good! Just need a second... or five. And maybe a bandage. Or all of them." (He pushes himself up, dusting himself off with a tired grin) "See? Good as new! I'm Natsuki Subaru, after all. Quitting isn't in my vocabulary. It's right next to 'getting enough sleep' and 'avoiding life-or-death decisions.' Now, who's hungry? The hero's treat is on you, Master!" (Exuberant and trying to ease the tension)

(In a moment of serious planning, his eccentricity becomes a strange focus) "Their approach is logical, but stupid. They're thinking in terms of 'strength' and 'weakness.' We're going to think in terms of 'annoying.' We're going to be the mosquito in their dark room. The pebble in their shoe. The catchy pop song they can't get out of their head! We'll make them make mistakes not by being strong, but by being the most irritating thing they've ever faced. It's the 'Natsuki Subaru Strategy of Total Annoyance'! Patent pending."

(In a rare moment of vulnerability) "Master... can I ask you something? If... if you saw a way out, but the price was... high. A price that only you would pay. Would you take it? Because sometimes, I look at all the ways things can go wrong... and all I can think of is throwing myself in front of the problem. It's stupid, I know. But... sometimes it feels like the only option. Just... tell me it's not. Tell me there's another way."

Quotes about his Birthday

"Birthday? My birthday?! For real?! Oh my god, it's the holy day where the magnificence that is Natsuki Subaru graced this world with his presence! Will there be cake? There needs to be cake! A cake so big you need a map to navigate it! And confetti! If there isn't a confetti explosion that leaves us cleaning for a week, then the birthday was a failure!"

(If no one knows or remembers) "Oh, my birthday? Is that today? Wow, I hadn't even noticed!" (He scratches the back of his neck, a clearly forced smile on his face) "With all this adventuring and world-saving stuff, the days kinda just blend together, you know? It's no big deal. The real present is, you know, being alive and with friends... and... uh... I'm definitely not sad on the inside." (His voice cracks a little at the end).

(Reflecting in a quiet moment) "It's funny... in my old life, birthdays were just another day to not leave my room. A reminder of another year of doing nothing. My parents... they always tried. They'd get a cake, get me a present... and I just... couldn't accept it. I didn't feel like I deserved it. But here... a birthday feels... different. It's a celebration not just of being alive, but of having survived. Every year is a victory. And it's a victory I didn't win alone."

Quotes about Family and Friends

"My family? Hah! They're the weirdest, most dysfunctional group of amazing people you'll ever meet! We've got a gorgeous half-elf who can freeze hell over, a tsundere library spirit who's my partner-in-fact, twin demon maids with and one with a sarcasm problem! And me? I'm their butler/knight/court jester. And I wouldn't trade it for anything in the world. They're my save point. My home."

"Friends... it's a complicated word, isn't it? You think you have them, but then you realize they were just laughing at you. Or you push them away, scared you'll hurt them. But then... you find people who look at your worst side, at your weakness, at your pathetic, embarrassed self... and they still stay. They don't run. They... they reach out a hand. Those are the real ones. And for them... for them, I'd face hell again and again. And you know what? I have."

(Explaining his motives to an enemy) "You don't get it. You think I do this for glory? For power? For the good of the 'kingdom'? Forget all that. I do this because Rem smiled at me when I hated myself. I do this because Emilia saved me when I was just a lost, scared idiot. I do this because Beatrice held my hand in the dark. I'm not fighting for the world. I'm fighting for my world. And my world is them. And if you threaten my world... then you've got a much, much bigger problem than you realize."

(Speaking of his parents with melancholy) "My dad... he was like the sun. Bright, warm, everyone loved him. I wanted to be like him. And I failed so hard I became his shadow. And my mom... she was so kind. She kept telling me to take care of myself, even when I was being a complete trash son. I wanted them to hate me. It would have been easier. But they didn't. They just kept loving me. And that... that's my greatest failure and my greatest power. I finally get it... I fight to be a man they could be proud of. Even if they'll never know."

Chapter 9: Servant Sheet - Leonardo Hamato

Chapter Text

Servant Sheet - Leonardo Hamato

"A leader leads. A ninja adapts. A son honors his father. And a brother... protects his family, no matter the cost. I am not the strongest fighter, nor the smartest. But I am the rock on which my family stands. And I... will... not... break."

True Heroic Spirit Information:

True Name: Leonardo Hamato

Series: Teenage Mutant Ninja Turtles (2012)

Source: The Legend of the Hamato Clan of New York, Chronicles of the Underground

Region: America (New York) / Japan (Heritage)

Alignment: Lawful Good

Hidden Attribute: Man

Class: Saber

Qualification:
His identity as a warrior and as a Heroic Spirit is intrinsically linked to his two katanas. They are not just weapons; they are a symbol of his leadership, a legacy from his master, and the extension of his will. His mastery of the sword art, Niten Ryu, unequivocally qualifies him for the Saber class, considered the strongest of all. He also possesses qualifications for the Rider class (due to his command of vehicles like the Shellraiser and the Turtle Blimp) and the Assassin class (due to his ninjutsu training), but Saber is the class that represents the essence of his being: the honorable swordsman and leader.

The Legend of the "Shadow Leader":

Leonardo's legend is an urban one, a myth whispered in the sewers and alleys of New York. He is not a king recorded in history, but an unofficial Daimyo of a hidden clan, the last heir of the Hamato Clan. His story is that of a young man forced into a position of immense responsibility, fighting not only physical enemies like the Foot Clan and the Kraang, but also his own self-doubt, his desire for perfection, and the weight of his father's legacy, Master Splinter.

The Throne of Heroes records him as a "Guardian of the Family," a unique type of hero whose legend is not about saving the world (though he has done so several times), but about holding his family unit together against all odds. He is the glue, the will, the discipline. As a Servant, he is the manifestation of the concept of "leadership through sacrifice," a warrior who endures pain and doubt so that his brothers can fight at their full potential.

Heroic Spirit Parameters:

Strength: C

Endurance: B

Agility: A

Mana: D (As a being created by science (mutagen) and not magic, his mana reserves are low. However, his ability to channel his "Ki" or "Fighting Spirit" into special techniques compensates for this.)

Luck: C (Leonardo is neither particularly lucky nor unlucky. He creates his own luck through meticulous planning and relentless training.)

Noble Phantasm: B+

Class Skills (Saber):

Magic Resistance: D

Although he has faced sorcerers and magical creatures, his resistance to formal spells is low. He relies on his agility and instincts to avoid magic rather than resisting it directly. His mental discipline, however, offers some protection against attacks of a mental nature.

Riding: C

He can operate modern vehicles with considerable skill, having piloted everything from modified delivery vans to alien spacecraft. His rank is modest as piloting is not the primary focus of his legend.

Personal Skills:

Eye of the Mind (True): B

An enhanced combat insight, born from countless battles and rigorous training under the tutelage of Master Splinter. It allows him to calmly perceive the opponent's abilities and the tactical situation, even when at a disadvantage, and deduce the appropriate course of action to create a chance for victory. He can read the flow of a fight and anticipate his opponents' movements, making him an extremely difficult adversary to catch off guard.

Hamato Ninjutsu: A+

A refined form of the art of ninjutsu passed down through generations within the Hamato Clan. It is a composite skill that includes Presence Concealment (A), Throwing (Shuriken) (B), Acrobatics (B), and Espionage Techniques. It allows him to move undetected, use the environment to his advantage, strike from the shadows, and gather information. It is what makes him more than a simple swordsman; it makes him a warrior of the shadows.

Leader's Tactics: A

The crystallization of his role as the leader of the Ninja Turtles. It grants him the Military Tactics skill at a level that allows him to effectively command not only his brothers but any group of allies. In a team battle, he can quickly assess the strengths and weaknesses of his comrades and create strategies that maximize their collective potential. Allied Servants fighting under his direct command receive a bonus to all parameters, as long as they follow his plan. This skill is his greatest asset in a war.

Healing Hands (Mantra of the Heart): C

A rare spiritual technique of the Hamato Clan, learned at a moment of near death. By reciting an ancient mantra and focusing, he can accelerate the natural healing of himself and others, neutralizing poisons and purifying malevolent influences. As a Servant, this can be used to heal minor to moderate wounds on himself or his Master. The use of this skill requires great focus and leaves him vulnerable, representing the sacrifice of his own defense to heal others.

Noble Phantasms:

Niten Ryu de Hamato: The Twin Blades that Cut Through Doubt

Rank: C+

Type: Anti-Unit (Technique)

Description: The two-sword style taught to him by his father, elevated to the status of a Noble Phantasm. It is not a massive energy attack, but the perfection of sword technique. Upon activating this Noble Phantasm, his movements with his katanas become a flawless flow of attack and defense. His mind enters a state of "mushin" (mind no-mind), where he reacts purely on instinct and training.

Conceptually, this Noble Phantasm represents "the cut that always finds its way." His attacks become harder to dodge or parry, and he can find infinitesimal openings in an opponent's guard. Against other Saber or Lancer class Servants, this puts him on equal footing, even if their raw parameters are inferior. It is the testament to the ideal that pure skill can overcome brute force. It is the legacy of his father, turned into a weapon.

Unity of the Four Brothers: The Unbreakable Bond as a Shield

Rank: A

Type: Barrier / Anti-Army

Description: Leonardo's most powerful Noble Phantasm, one he cannot use alone. It can only be activated when he is fighting alongside his brothers (or, in unique circumstances, with allies he has come to regard as family, requiring a high degree of mutual trust and synchronicity). It is not an attack, but a conceptual defense based on the unshakable bond between them.

By invoking its true name, the four turtles can channel their fighting spirit in unison. This creates a protective barrier around them, a representation of their collective shell. The barrier can withstand an A-rank Anti-Army Noble Phantasm. But its true power lies in the counter-attack. After enduring an attack, they can release the absorbed energy in a single, perfectly coordinated team attack, where their individual movements merge into a flawless, non-stop assault.
It is the Noble Phantasm that embodies their family's motto: they are stronger together than they are apart. Their greatest weakness (their emotional dependence on each other) is transformed into their greatest strength.

Leader's Vigil: My Shoulders Will Bear the Weight

Rank: B+

Type: Support (Personal)

Description: The personification of his burden as a leader. A passive Noble Phantasm that is always active. As long as his allies (brothers or others) are within his line of sight and fighting, he can "absorb" a portion of their doubt, fear, and pain. He takes on the mental burden of his team.

The effect of this is that his allies receive a buff to their Courage and Calm and Clear Mind parameters, fighting with more confidence and efficiency. In return, Leonardo is afflicted with a constant mental pressure Debuff. The weight of responsibility, the pain of his past failures (Karai's mutation, Splinter's death), the fear of losing them... all of this constantly assails him. This Noble Phantasm grants him incredible resistance to physical and mental pain (Endurance B), as his legend is one of withstanding this pressure without breaking. It is the silent, unseen power of the leader, the sacrifice that no one sees, but that allows everyone else to shine.

Quotes and Interactions:

(To Spider-Man): "You carry a great burden, and you hide it behind jokes. I understand that. It's a mask, like my bandana. But your city... you're lucky to fight for people who see you as a hero. We fight for a world that doesn't even know we exist. The responsibility is the same, but the loneliness... it's different."

(To Batman): "You're also a leader of a... shadow family. You demand discipline, perfection. But there's a darkness in you, a refusal to trust, that my master taught me to overcome. A team isn't built on a leader's fear of failure, but on faith in their collective strength. Your shadows may give you strength, but don't let them isolate you from your own family."

(To Black Cat): "You move with the confidence of someone who has only ever had herself to rely on. It's a strength. But it's also a cage. We... my family... we find strength in each other. Maybe instead of always looking for something to steal, you could try finding something to believe in."

(To Raphael, during an argument): "I don't give the orders because I think I'm better than you, Raph! I give the orders because someone has to! And if I make a mistake, that responsibility is mine, and mine alone! I'd rather carry the weight of my failure than the weight of your death!"

(To his Master): "I do not fight for the Grail. Easy wishes rarely bring true results. I fight to fulfill my duty. For my Master and my family. If your cause is just, you will have my blades. If it is not... then you will have my blades anyway, but they will be pointed at you."

Chapter 10: Servant Sheet - Black Cat

Chapter Text

Servant Sheet - Black Cat

"The rules? They're for people who aren't smart enough to break them. Property is just a concept. And luck... ah, luck is my best friend and my sharpest weapon. If you can't keep up, darling, stay out of my way."

True Heroic Spirit Information:

True Name: Felicia Hardy

Series: Marvel Comics (Earth-616)

Source: Criminal Annals of New York, The Tale of the "Feline Queen"

Region: America (New York)

Alignment: Chaotic Neutral

Hidden Attribute: Man

Class: Assassin

Qualification:
Her primary and most natural manifestation. Her entire legend was built in the shadows. She is a master of infiltration, subterfuge, and the art of obtaining the unobtainable. She strikes not with brute force, but with grace, timing, and deadly precision, disappearing before her victim realizes they've been robbed... or defeated. She personifies the archetype of the cat burglar, the specter who dances on rooftops, making her an ideal candidate for the Assassin class. She also has minor qualifications for Rider (due to her skill with getaway vehicles) and Caster (due to the supernatural nature of her bad luck powers).

The Legend of the "Unpredictable Queen":

Felicia Hardy is not remembered in the annals of history as a heroine. Nor is she recorded as a mere villain. Her legend is that of a force of chaos, an anomaly in the rigid system of morality of heroes and criminals. She is the Queen of Cat Burglars, the woman who could steal anything, not for greed, but for the thrill of the chase, for the art of the impossible.

Her story is a study in duality. She walked the fine line between crime and heroism, often driven by her complex feelings for Spider-Man. The Throne of Heroes records her not as a savior or a destroyer, but as the "Unpredictable Element." She is the unknown variable in any equation, the wild card that can just as easily topple a king as save a fool.

Her fame is divided: to the authorities, she was an elusive criminal; to the underworld, a feared and respected rival; and to the heroes, a fickle but surprisingly effective ally. As a Servant, she brings this unpredictability to the Holy Grail War, a force that cannot be easily categorized or controlled.

Heroic Spirit Parameters:

Strength: D

Endurance: D

Agility: A+

Mana: C

Luck: A++ (Potentially EX)

Noble Phantasm: B

Class Skills (Assassin):

Presence Concealment: A

The ability to erase one's own presence. Perfect for espionage. She can move through high-tech security systems, both mundane and magical, as if they don't exist. However, her presence becomes noticeable the moment she prepares to "steal" something, whether it's an object or a target's life. The intent to act compromises her perfect concealment.

Personal Skills:

Master Cat Burglar: EX

A skill that represents her unparalleled prowess as the world's greatest thief. It is a composite skill that includes Lockpicking, Espionage Techniques, Acrobatics, and a unique form of Aptitude for Treasures. It allows her to instinctively identify the most valuable object in any location (whether by monetary, magical, or strategic value) and intuitively devise a plan to obtain it. It also grants her an almost supernatural resistance to traps, both physical and magical, as she "senses" their presence as a challenge to her skill.

Probability Manipulation (Bad Luck): A

The manifestation of her supernatural powers, the ability to generate a "bad luck field" around her. This is not a skill she actively controls, but a passive aura that subtly warps causality to create misfortunes for her enemies. Projectiles will miss by a millimeter. Enemies' feet will slip on perfectly dry surfaces. Their weapons will jam at crucial moments. The effectiveness of the skill is proportional to the target's Luck; the lower the opponent's Luck, the more catastrophic the effect. Servants with high Luck can resist it, but will still feel "uncomfortable" or pressured in her presence.

Eye of the Mind (True): B

The ability for calm battle analysis and assessment of the situation, born from countless life-or-death situations. It allows her, even at a disadvantage, to find an escape route or an opponent's weakness. Unlike most warriors, her Eye of the Mind does not focus on predicting attacks, but on identifying systemic flaws—whether in an enemy's formation, the pattern of a spell, or the flaw in a trap. She doesn't see the blow that's coming; she sees the reason why the blow will miss.

Mystic Charm: C

Her natural beauty and seductive personality crystallized as a skill. While not a form of mind control, it is highly effective for extracting information, creating diversions, and causing opponents (especially those of a male alignment and a weakness for a pretty face) to underestimate her or hesitate to deliver a killing blow.

Noble Phantasms:

Cat's Kiss: Luck is a Fickle Mistress

Rank: B

Type: Anti-Luck / Anti-Unit

Description: This is not an attack, but a subtle conceptual "curse." It is the personification of the danger of getting involved with her. By making physical contact with a target (a simple touch, a scratch from her claws, or more intimately), she can "steal" a portion of their Luck for a limited period of time.

For Black Cat, her own Luck parameter increases to EX, making her almost untouchable. The world bends around her to ensure her success: traffic lights will turn green, safes will open with the wrong combination, and guards will look the other way at the exact right moment.
For the target, their Luck parameter plummets to E-. They become a magnet for disaster. Their Noble Phantasms may fail to activate, they may trip over their own equipment, and their plans, no matter how perfect, will be ruined by a single, improbable catastrophic failure. It is the ultimate thief's weapon: she doesn't steal their treasures; she steals the very fortune that protects them.

The Nine Lives of the Thief: Death is Just Another Escape Route

Rank: C

Type: Support (Personal)

Description: Felicia Hardy's legend is filled with times she was presumed dead, only to reappear unscathed. This Noble Phantasm is the crystallization of that myth. Essentially, it is a limited form of Battle Continuation that can be activated up to eight times after receiving a fatal wound.

However, it is not a true resurrection. Upon being "killed," she does not actually die. Instead, her body is placed in a state of "apparent death," while her Presence Concealment is raised to its maximum level (EX). She conceptually disappears from the battlefield, considered "dead" by all sensors, both magical and mundane. This gives her the perfect opportunity to escape, reposition, and strike again from an unexpected angle. It is the ultimate escape route, turning her own "death" into the ultimate diversion. The limitation is that each "life" used consumes a large amount of Mana, and the damage to her spiritual body is still real, though not fatal, requiring time to fully heal.

Quotes and Interactions:

(To Spider-Man): (Purring) "Well, well, look what the cat dragged in. Still wearing those garish primary colors, Spidey? Some heroes never learn the art of subtlety. But don't worry. Even at the end of the world, you still manage to make my heart beat a little faster. Now, let's stop talking and start causing some trouble, shall we?"

(To Batman): "So you're the big, bad bat of this city. I get the appeal. The shadows, the mystery, the black leather... we have a lot in common." (She gets closer) "But you're so serious. You need to learn to loosen up a little. Life's too short not to have fun stealing from the rich and powerful, don't you think? Although... with that scowl of yours, you're probably one of the rich and powerful."

(To Leonardo and the Turtles): "Okay, I'll admit, you guys are the weirdest thing I've ever seen, and I've dated a guy who sticks to walls. But this 'honor' and 'family' thing of yours... it's... endearing. If you ever need an impossible security system bypassed or a villain's ego subtly shattered, just let me know. It'll be on the house."

(Upon finding a treasure or a powerful Noble Phantasm): "How... adorable. And it looks so... lonely. I think it would look much better in my possession. Don't worry, I'll take very good care of it. For a little while, at least."

(When facing an enemy): "Darling, you're making the classic mistake. You're looking at what I am—a pretty woman in a tight suit. But you should be paying attention to what I do. And what I do, better than anyone else... is take what I want. And right now, what I want is to see you fall."

Chapter 11: Servant Sheet - Donald Fauntleroy Duck

Chapter Text

Servant Sheet - Berserker

"What?! Summoned? To a war? What's the big idea?! I was about to take a nap in my hammock! Oh, whatever... since I'm here, there better be good pay!"


Servant Information

True Name: Donald Fauntleroy Duck

Class: Berserker

Alignment: Chaotic Good

Source: Modern Mythology - "The Disney Chronicles"

Attribute: Man

Aliases: The Unlucky Hero, The Incomprehensible Ire, The Indomitable Sailor, The Duck Avenger.

Parameters

Strength: D (In his normal state, his physical strength is mediocre. However, under the effect of his rage, this parameter can temporarily reach Rank A+.)

Endurance: EX (The defining concept of Donald's legend. He can survive being crushed, blown up, electrocuted, frozen, and disintegrated, returning to normal moments later. A form of "conceptual immortality" based on comedy and persistence. Attacks that "should" be fatal are reduced to mere comedic inconveniences.)

Agility: C (Surprisingly agile and fast when motivated (or panicked), but his movements are often hampered by his bad luck.)

Mana: D (He possesses no aptitude for sorcery, being unable to use mana for anything other than sustaining his physical form and activating his Noble Phantasm.)

Luck: E--- (A Luck Rank so low that it manifests as an active curse. It is a force of nature that warps probability around him to ensure the worst possible outcome always happens to him. Paradoxically, this can "protect" his allies, as the misfortune focuses solely on Donald.)

Noble Phantasm: B++ (A force of chaotic and uncontrollable destruction. Powerful, but with a massive demerit that prevents it from reaching Rank A.)


Class Skills

Mad Enhancement (EX -> C):

A unique form of Mad Enhancement. Normally, an EX Rank would completely steal a Servant's reason. In Donald's case, his fury is his natural and defining state, so he retains the ability to speak (albeit almost unintelligibly) and to focus on a goal. However, his capacity for logical and strategic reasoning is severely compromised, replaced by direct, chaotic, and invariably destructive solutions. He doesn't receive a constant boost in parameters, but rather explosive spikes of Strength and Agility during moments of extreme rage. He can be calmed down by authority or affectionate figures (like his Master or a figure resembling Daisy), which temporarily suppresses the skill.

Item Construction (False) (D):

A skill representing his tendency to be a "jack of all trades." Donald can build or repair a variety of simple mechanical devices. However, due to his E--- Luck, any item he creates has a 100% probability of failing catastrophically at the most inopportune moment, usually in a way that causes more harm to himself than to the enemy.

Personal Skills

Indomitable Will (A+):

The crystallization of his refusal to give up, no matter how humiliated, injured, or defeated he is. It is the skill that complements his EX Endurance. It provides strong resistance to mental interference, such as temptation, fear, and mind control. Furthermore, it grants a "Bravery" effect that negates the pressure from high-level enemies and a continuous "Battle Continuation" effect, allowing him to keep fighting even after taking damage that would incapacitate other Servants. It is the reason he gets up after every piano falls on his head.

Misfortune Magnet (EX):

An active skill that is the offensive manifestation of his E--- Luck. Donald passively attracts all bad luck and probabilistic anomalies in a vast area. This makes him the target of every trap, stray attack, and natural disaster. However, it can be used strategically. When fighting alongside allies, they benefit from an effective Luck boost to A+, as all negativity is channeled into Donald. Enemies who rely on complex plans or precision attacks will find their strategies failing in absurd and unpredictable ways simply by being near him.

Jack of All Trades, Master of None (C):

Throughout his legend, Donald has held hundreds of jobs, from sailor to actor, from cook to pilot. This skill grants him superficial knowledge and E-Rank proficiency in a vast range of non-combat abilities, including but not limited to: Navigation, Cooking, Acting, Piloting (Mundane Vehicles), Fishing, and Music (Gong). He can perform basic tasks, but never with the finesse of a true expert.

The Voice of Fury (B):

His semi-intelligible speech, when imbued with rage, transcends mere communication and becomes a sonic weapon. In moments of fury, his quacking can generate shockwaves that disorient and stun nearby enemies. Against Servants with sharp mental or auditory skills, it can cause a temporary penalty to their parameters, representing the sheer confusion and irritation his voice can inflict.


Noble Phantasm

What's the Big Idea?! - The Incomprehensible Ire of the Unlucky Duck

Rank: B++

Type: Anti-Army

Range: 1-50

Maximum Targets: 100 people

This Noble Phantasm is not a weapon or a singular attack, but the total sublimation of Donald Duck's essence: his explosive fury and his catastrophic luck, fused into an event of localized destruction.

Upon invoking the True Name, Donald is consumed by a rage so primal that he becomes the epicenter of an "Unlucky Reality Field." Within this field, causality is rewritten to force the "worst comedic and destructive outcome." It is not simply bad luck; it is the logic of the universe twisting itself to create a spectacle of calamity.

The activation manifests as a tornado of fists, feathers, and unintelligible squawks. The environment itself becomes a weapon against his enemies: lampposts bend over to strike them, manholes explode beneath their feet, pianos materialize in the sky only to fall on their heads, and banana peels appear on perfectly clean surfaces. Donald's strength reaches its absolute peak, allowing him to trade blows with the most powerful Servants purely on the basis of blind rage.

[Demerit]: This power is completely uncontrollable. Donald cannot distinguish friend from foe, and the Master themselves is at risk of being caught in the chaos. The Noble Phantasm only ends when Donald completely exhausts himself or when the target of his ire is obliterated. After use, he is left in a state of total exhaustion, usually buried under the rubble of his own destruction, requiring a long period to recover.


Quotes and Interactions

Upon Summoning: "Huh? Master? You're the one who called me? I hope you know what you're getting into! And you better have a hammock nearby, or I'm not responsible for my actions!"

About the Holy Grail: "The Grail? Can it give me good luck? Real luck? Enough to rub in that smug Gladstone Gander's face? If it can, then I'm in! If not, oh, phooey!"

With Gilgamesh (Archer): "Look at this snooty rich guy, covered in gold! Thinks he's better than everyone, does he? I bet you've never had to work a day in your life! You know what? You can take your treasures and shove—!" (He is interrupted by a piano falling on his head).

With Artoria Pendragon (Saber): "King? But you're a... a... Aw, forget it! Why are you always so serious? Lighten up a little! Have a sandwich! But don't you touch mine, you hear me?!"

With Cú Chulainn (Lancer): (Watches Cú Chulainn get hit by a failed instant-death effect) "...Hey. Does that happen to you all the time, too?" (Cú Chulainn sighs) "You have no idea." (The two of them sit down together, grumbling about their terrible Luck, forming a bond of camaraderie).

With Heracles (Berserker): (Donald stares him down, puffs out his chest, and lets out a furious, incomprehensible roar. Heracles responds with his own guttural roar. The two spend ten minutes in a "conversation" of roars and grunts, to the despair of everyone around them).

If Scrooge McDuck were summoned (likely as Rider or Caster): "Uncle Scrooge?! What are you doing here?! Let me guess, the Grail is made of gold and you want to put it in your Money Bin? Not a chance! This time, the adventure is mine! And you're gonna pay me for my time!"

If Mickey Mouse were summoned (likely as Saber or Ruler): "Oh, come on! It had to be him?! Of course Mickey gets the main hero class! Always stealing the spotlight! I can be a hero too, you know, you smug mouse! ...But... if you need help... just call. We're pals, after all. Just don't tell anyone I said that!"

Chapter 12: Servant Sheet - Vegeta

Chapter Text

Servant Sheet - Vegeta

"Call me arrogant, call me proud. I am the Prince of all Saiyans. But my pride is no longer in my blood or my title. It's in the strength I've earned, the family I protect, and the fact that no matter how strong you are, I... will always... become... stronger. Now, get out of my way, before I turn you into stardust."


True Heroic Spirit Information:

True Name: Vegeta IV

Series: Dragon Ball Z/GT/Super

Source: Universe 7

Region: Planet Vegeta (Extinct) / Earth

Alignment: Chaotic Good

Hidden Attribute: Sky

Class: Berserker / Foreigner

Qualification:

Berserker (Primary Manifestation): His most natural qualification. Vegeta's history is a saga of indomitable rage—fury against Frieza, the humiliating frustration of always being one step behind Kakarot, the self-loathing that led him to accept Babidi's power. His madness, however, has evolved. It is no longer just anger; it is an incandescent battle passion. As a Servant, his Mad Enhancement does not make him irrational; instead, it locks him into a state of "absolute battle focus," where nothing matters but the fight and surpassing his limits. He communicates, but only in challenges, taunts, and combat analysis.

Foreigner (Hidden Qualification / Counter Guardian): Vegeta is, at his core, a being "from outside." He is not just an alien; he has touched realms beyond mortal comprehension—the Ki of the Gods, the power of Destruction (Ultra Ego). This connection to forces "external" to the standard pantheon and magic of Earth qualifies him. Furthermore, as a Counter Guardian, he is summoned by Alaya for precisely this reason: he is an alien power who has, reluctantly, become Earth's fiercest protector. He is the foreign weapon humanity can point at threats it cannot comprehend, even if that weapon despises them. He hates the job, but his hatred for anyone who threatens his family and his rival is infinitely greater.

The Legend of the "Prince of Infinite Effort":

Vegeta's legend is one of the most complex in the Throne of Heroes. He is not a hero born of nobility like Arturia, nor a natural protector like Goku. His legend is one of redemption forged in the fire of broken pride and relentless effort. He is the Prince of an extinct race, a fighting genius who was repeatedly humiliated, and a villain who, through rivalry, love, and bitter respect, became Earth's second-greatest hero.

The Holy Grail records him as a "Composite Heroic Spirit," merging the timeline where he achieved Super Saiyan 4 and the timeline where he mastered Divine Ki and Ultra Ego. The result is a Servant of volatile power and almost limitless potential, a being who embodies both the primal power of his Saiyan heritage and the cosmic power of the Gods of Destruction. He is the eternal second, a shadow to Kakarot, but it is precisely this position that fuels his infinite growth. His legend is not about being the strongest, but about the ceaseless pursuit of becoming the strongest.

Heroic Spirit Parameters:

Strength: A (EX)

Endurance: B (A++)

Agility: A (A++)

Mana (Ki): A+

Luck: D (Vegeta's life is an ordeal. He rarely achieves an easy or clean victory. Almost all of his greatest achievements have come after a crushing humiliation. His luck does not help him win; it places him in situations that force him to surpass himself.)

Noble Phantasm: EX

(Values in parentheses represent parameters during the use of an advanced transformation or Ultra Ego.)


Class Skills (Berserker):

Mad Enhancement (Battle Passion): B

Instead of stealing his reason, this skill channels his immense pride and fury into a single focus: the battle. Under this effect, he loses the capacity for complex social interactions, viewing everything through the lens of power and challenge. He is laconic, aggressive, and dismissive. However, his combat intelligence and tactical ability remain intact, perhaps even enhanced. It grants him a damage bonus that increases the longer the fight continues, representing his ability to adapt and grow stronger in the heat of battle.

Personal Skills:

Prince of Battle: EX

A composite skill representing his innate genius for combat. It is a fusion of the skills Military Tactics (B), Eye of the Mind (True) (A), and Instinct (A). Vegeta can analyze fighting styles and power levels in a flash, identify weaknesses, and create counter-strategies instantly. His legend is that of a prodigy who never needed to be taught how to fight, only how to refine what was already in his blood. He understands the "language" of combat on a fundamental level.

Indomitable Will of the Prince: A++

If Spider-Man's will is about never giving up out of responsibility, Vegeta's is about refusing to accept inferiority. His refusal to be surpassed is so absolute that it manifests as a skill. It grants him near-absolute resistance to mental attacks, mind control, and skills that inflict "despair." Furthermore, when facing an opponent he recognizes as "stronger," he receives a powerful buff to all his parameters. It is the engine of his infinite growth; the taller the wall in front of him, the more power he summons to tear it down.

Saiyan Royal Blood (Composite): A

The crystallization of his heritage. As a Composite Heroic Spirit, this skill gives him access to both paths of Saiyan evolution. He possesses the potential for the primal power of the Oozaru and Super Saiyan 4, and the potential for the refined power of Divine Ki. This makes him incredibly versatile, but also volatile, as the two forms of power do not mix easily.

Knowledge of the Gods (Destruction): C

Through his training with Whis and Beerus, he has gained a glimpse into the nature of the power of the Gods of Destruction. This skill grants him a limited form of the Authority of Destruction, allowing him to imbue his Ki attacks with the ability to "erase" magical defenses and even bypass certain forms of immortality, attacking the target on a conceptual level. It is the foundation of his "Ultra Ego" Noble Phantasm.


Noble Phantasms:

Final Flash: Pride Incarnate as a Beam of Annihilation

Rank: A++

Type: Anti-Fortress / Anti-Country

Description: His most iconic attack, the manifestation of all his Saiyan pride and fury concentrated into a single point. Vegeta gathers a colossal amount of Ki, palms held open as he screams the attack's name. The resulting beam is not just destructive; it is a conceptual attack of "absolute domination." It possesses a near-perfect defense-piercing effect, designed to obliterate anything in its path, be it a magical barrier or an entire army.

As a composite timeline Noble Phantasm, he can fire two versions: the classic golden version, fueled by pure Super Saiyan energy, or the divine blue version, faster and more focused, capable of damaging even god-level entities. The charge time is its main weakness, a moment of vulnerability born from the arrogance of announcing his most powerful attack.

The Prince's Infinite Scale: Inheritance of Beast and God

Rank: EX

Type: Anti-Unit (Self)

Description: The Noble Phantasm that represents his journey and limitless potential. It is the ability to access the full spectrum of his Saiyan transformations, his personal "ladder" to power. Each transformation is an activation-type Noble Phantasm in itself, drastically rewriting his parameters and abilities.

  • Super Saiyan 1-4: The path of primal power. Accessing Super Saiyan 4 requires him to connect with his inner "beast," returning him to a more brutal and instinctive state of combat.
  • Super Saiyan God & Blue: The path of divine power. Accessing these forms requires absolute calm and control, a focus that conflicts with his Berserker nature, but which he can achieve through sheer discipline. Super Saiyan Blue represents the perfect control of divine power.

Switching between the "paths" is difficult and energy-consuming, but it gives him a tactical versatility that almost no other Servant possesses. He can be a savage Berserker one moment and a precise, divine warrior the next.

Ultra Ego: The Arrogant Will of Destruction

Rank: EX

Type: Anti-Unit (Self) / Anti-Destiny

Description: The pinnacle of his development as a fighter and the personification of his battle philosophy. This is not just a transformation, but a conceptual state, a Noble Phantasm of "power through pain." Upon activating Ultra Ego, his appearance changes, his eyebrows vanish, and his eyes take on a violet hue.

In this state, his passive ability is as follows: the more damage he takes, the stronger he becomes. Every blow he endures, every injury he sustains, directly fuels his power, increasing his Strength, Endurance, and the output of his Destruction energy. He becomes a self-sustaining engine of combat, turning pain and punishment into fuel for ever-greater fury. It is the ultimate form of Saiyan pride: the joy not just of fighting, but of enduring and returning the blow with even greater force.

The weakness of this Noble Phantasm is that the damage is still real. His body can accumulate injuries to a point where, despite his immense power, he will simply collapse. It is a race against time: can he defeat his opponent before his own body falls apart? For Vegeta, this is the only thrill worth chasing.


Quotes and Interactions:

(To GT Goku): (With a sneer that barely hides respect) "So this is the form your guilt takes, Kakarot? A child carrying the weight of your mistakes? Pathetic. And yet... you're still standing. Don't expect me to help you carry that burden. But if anyone tries to stop you from carrying it... I will pulverize them." (To himself) "He is my rival. The proof of my strength. Only I have the right to surpass him. No one else."

(To Spider-Man): "Insect. You talk too much. Your strength is insignificant. But... you don't give up. You throw yourself against walls you cannot break, again and again. It's an annoying, foolish tenacity. It reminds me of... someone. Just stay out of my way."

(To Batman): "So you are this city's protector. A mere mortal playing god in the shadows. I've seen your kind before. Your planning is... adequate. But do not mistake tactics for power. There is a chasm between us that none of your toys can cross. However... you have the eyes of a warrior. One who has seen hell. For that, and that alone, you have my reluctant respect. Now disappear."

(To Wonder Woman): "A goddess. I have fought gods before. They bleed like anyone else. Your strength is real, I can feel it. Show me what you are capable of. Show me if the blood of Olympus runs stronger than the blood of the Prince of Saiyans!"

(When summoned as a Counter Guardian): (With a snarl of contempt) "Alaya... the cowardly will of a frightened herd. So you've pulled me back, have you? You need a Saiyan's strength to clean up your mess. Fine. Just point me in the direction of the threat. I do not fight for humanity. I fight because this threat... it dares to exist in the same universe as my family. That is offense enough."

Chapter 13: Servant Sheet - El Chapulín Colorado

Chapter Text

Servant Sheet - El Chapulín Colorado

"Oh... and now, who can defend me?"
"¡Yo!" (Me!)
"El Chapulín Colorado!"
"They didn't count on my cleverness! Follow me, the good ones!" *trips*


True Name of the Heroic Spirit:

True Name: Chapulín Colorado Lane
Series: Chespirito Universe
Source: Latin American Folklore, The Myth of the Unlikely Hero
Region: The Americas / Anywhere someone needs help
Alignment: Chaotic Good
Hidden Attribute: Star


Class: Shielder

Qualification:
Though not a traditional shield-bearer, his entire legend is built upon appearing precisely when someone needs protection. He is the ultimate "defender," summoned not by the Grail, but by the desperate plea of the defenseless. His role is not to win the war, but to ensure that the "good guys" survive until the end. His very existence is a shield against despair. He also holds qualifications for the **Rider** class (due to his temporal and spatial travels), **Lancer** (using himself as a comically ineffective projectile), and a bizarre form of **Grand Foreigner** (as a hero representing humanity's will to overcome absurdity, making him conceptually strong against cosmic threats that defy logic).


Heroic Spirit Parameters:

Strength: D
Endurance: B (EX)
Agility: E (A++)
Mana: C
Luck: EX
Noble Phantasm: EX

(Endurance reaches EX when he comically survives a fatal blow. Agility reaches A++ only when he is running away or in a state of panic.)


Class Skills:

Self-Field Defense: A
As a Shielder, he exudes a protective field. Allies near him receive a significant boost in their Luck and Endurance parameters, as if reality itself conspires to make sure they are only comically, not fatally, harmed. The enemy targeting an ally might slip on a banana peel or be distracted by a falling anvil.

Possession of a Faint Heart: EX
A unique Shielder skill that replaces Battle Defense. It represents his legendary cowardice. The more terrifying the opponent, the more his fear acts as a conceptual shield. Divine or monstrous beings with high ranks in Intimidation or Mental Pollution find their effects comically ineffective against him. He is already so scared that it's impossible to scare him any further, creating a strange form of mental immunity.


Personal Skills:

All My Movements Are Coldly Calculated: A+
A skill that represents his uncanny ability to turn blunders into victories. It is a fusion of Eye of the Mind (False) and Instinct at their most absurd. He will trip over his own feet, but in doing so, he will perfectly dodge an enemy's Noble Phantasm. He will accidentally swing his Squeaky Hammer and hit a hidden switch that traps the enemy. To all observers, it appears to be sheer, dumb luck, but it is a conceptual force ensuring that his clumsiness always leads to a positive outcome for his side.

My Vinyl Antennae Are Detecting the Enemy's Presence: EX
His iconic antennae, connected to his nervous system. This is a high-level Clairvoyance and Revelation skill. They allow him to:

  • Detect Danger: He can sense any hostile intent, no matter how well-concealed (negating Presence Concealment of A-rank and below).
  • Universal Language Comprehension: He can understand and speak any language, from ancient tongues to alien dialects and even the growls of a Berserker.
  • Precognition (Short-term): He can detect an imminent threat, often screaming in terror just moments before it happens, giving his allies a crucial warning.

Hero of the Defenseless (True): B
A unique form of Charisma. He is summoned by the cry "Who can defend me?". This gives him a conceptual advantage when fighting to protect someone who is weaker than him. His parameters receive a rank-up when he is the last line of defense for a civilian, a frightened Master, or another Servant who has been incapacitated. His greatest strength is drawn from the weakness of others.

Anti-Absurdity: A
A skill born from his legend of confronting the illogical with his own brand of nonsense. It grants him a strong conceptual defense against beings from outside of normal reality (Foreigners) or those who operate on alien logic. His very presence, governed by the laws of comedy, disrupts and weakens cosmic horrors, pirates from other dimensions, and alien invaders. He is the ultimate counter to a threat that "makes no sense" because he makes even less sense.


Noble Phantasms:

Marreta Biônica (Squeaky Hammer): The Hammer That Pulverizes Logic
Rank: C ~ B++
Type: Anti-Unit
Description: His iconic red and yellow hammer. At first glance, it is a simple toy. However, it is a conceptual weapon that deals damage based on the "comedic potential" of the situation. Against a serious, honorable knight, it might only be an annoyance. But against an arrogant, monologuing villain, a single bonk can knock them unconscious, regardless of their Endurance. It also possesses a "boomerang" property, returning to his hand when called. Its true power is revealed when he shouts its name: it can send a Servant of incredible strength flying across the battlefield, as if they were a cartoon character.

Pílulas de Polegarina (Shrinking Pills): They Take Advantage of My Nobility
Rank: C
Type: Anti-Unit (Self)
Description: A small bottle of pills that allows him to shrink to the size of a grasshopper. In this state, his Presence Concealment skill skyrockets to EX rank, making him virtually undetectable. His physical parameters remain the same, allowing him to deliver surprisingly powerful (and confusing) attacks to his enemies. It is the ultimate tool for infiltration and causing chaos, as no one expects the tiny red insect at their feet to be a Heroic Spirit. The effect lasts for about 15 minutes.

Sigam-me os Bons! (Follow Me, the Good Ones!): A Hero's Journey Never Follows a Straight Path
Rank: EX
Type: Anti-Destiny / Anti-Labyrinth
Description: His most powerful and abstract Noble Phantasm. It is the crystallization of his ability to always end up in the right place, at the right time, through the wrong means. Upon activation, when he declares "Sigam-me os Bons!", he and his allies are placed under a "narrative guidance" effect. No matter how lost they are, no matter how impossible the path, reality will bend to ensure they reach their objective.

  • They may run through a series of identical-looking doors and emerge in a completely different location.
  • They may fall down a pit only to land safely in the villain's throne room.
  • A wall they crash into might turn out to be a secret passage.

This Noble Phantasm does not guarantee victory in a fight, but it guarantees that they will always reach the "final scene." It is the ultimate anti-trap, anti-labyrinth, and anti-despair weapon, ensuring that as long as they follow the clumsy hero, there is always a path forward.


Quotes & Interactions:

(To Spider-Man): "Like, you're a bug, and I'm a bug! We should team up! We could be... 'The Astounding Arachnid and the Crimson Grasshopper'! Or something like that. Just... please tell me you don't have eight legs. That's way too many legs."

(To Batman): "So you're the hero of the night? I prefer the day, it's less spooky. But I like your cape! It's very dramatic. You know, a little red and yellow would really make that outfit pop. And maybe a heart on your chest? Just a suggestion!"

(To any Pirate Servant like Blackbeard or Drake): "A pirate! I knew it! I suspected it from the very beginning! Don't think you can get away with your swashbuckling! I'll pulverize you with blows from my Squeaky Hammer! Just... let me finish my sandwich first."

(To any Foreigner Servant like Abigail or Van Gogh): (His antennae twitch wildly) "Silence! Silence! My antennae are detecting... something really, really weird! It's like... it's not even from this channel! Don't worry, my cleverness is prepared for this kind of situation! Probably!"

(When summoned): "You called? I hope you have snacks. A hero can't defend anyone on an empty stomach. Now, what's the problem? A monster? A villain? Did you lose your keys? For a small fee... just kidding! A hero's help is always free! Mostly."

(To his Master): "Don't panic! Palma, palma, no priem... I mean, calm, calm, don't crie-a-panic! I am here! And with me here, things might get worse before they get better, but they will definitely get funnier."

Chapter 14: Servant Sheet - Jason Voorhees

Chapter Text

Servant Sheet - Jason Voorhees

(Absolute silence, broken only by the wet sound of a machete being dragged and the echo of a ghostly whisper... ki-ki-ki, ma-ma-ma...)


True Heroic Spirit Information:

True Name: Jason Voorhees

Series: Friday the 13th

Source: The Camp Crystal Lake Massacre, The Legend of "Mother's Avenging Angel"

Region: America (Crystal Lake, New Jersey)

Alignment: Chaotic Evil

Hidden Attribute: Earth

Class: Berserker

Qualification:

His primary and, in truth, only manifestation. Jason lacks the calculated stealth of an Assassin or the martial prowess of a Saber. He is the very definition of relentless, irrational fury. His Mad Enhancement is not just a skill; it is the default state of his existence. His mind is permanently broken by the tragedy of his childhood and the death of his mother, locked in an endless cycle of vengeance against anyone who defiles his sacred territory. He cannot be summoned in any other class because "Jason Voorhees" is rage given human form.

The Legend of the "Ghost of Crystal Lake":

Jason Voorhees' legend is not a story of heroism, but of pure, primordial terror. It is the story of the boogeyman made real, the campfire tale that comes to life and murders the storytellers. Born deformed, drowned through negligence, he survived in the shadows, living like a wild animal in the forest, only to witness the decapitation of his only source of love and purpose: his mother, Pamela.

This moment catalyzed his transformation from a tragic victim into an angel of vengeance. The Throne of Heroes records him not as a demon, but as a force of nature, a personification of "territorial resentment." He is the murderous guardian spirit of Camp Crystal Lake, his fury intrinsically tied to that specific location.

As a Servant, he is a walking calamity, a being who does not fight for a wish, but simply because his legend demands he kill anyone who fits the profile of his original victims: the young, the careless, and the trespassing. He is the inevitable consequence of transgressing on cursed land.

Heroic Spirit Parameters:

Strength: B (A)

Endurance: A+ (EX)

Agility: D (C)

Mana: E

Luck: E

Noble Phantasm: B

(Values in parentheses represent parameters when within his conceptual territory or under his mother's influence.)


Class Skills (Berserker):

Mad Enhancement: A

He cannot be controlled or reasoned with. It robs him of most of his capacity for complex thought and speech. In return, however, it grants a massive boost to his Strength and Endurance parameters. His madness is rooted in his loyalty to his mother and his hatred for "camp counselors." This narrow focus makes him exceptionally difficult to distract with illusions or mental attacks that do not involve the image of his mother. He has a single purpose: to kill.

Personal Skills:

Unstoppable Monstrosity: A+

A skill representing his nature as a relentless, undead revenant. It grants the combined effects of Battle Continuation (A), Iron Will, and Abnormal Endurance at a very high rank. Wounds that would kill any other Servant—decapitation, dismemberment, being blown up—are merely temporary inconveniences. He does not feel pain. He does not tire. He just... keeps coming. The only way to permanently stop him is to completely destroy his body and his spiritual connection to the world.

Cursed Territory: A

The crystallization of his legend as the genius loci of Crystal Lake. Within an area he designates as his "camp" (a process that takes time, involving spreading his presence and the area's residual resentment), all of his parameters receive a plus modifier. Furthermore, within his territory, his Presence Concealment (not a class skill, but an aspect of his legend) increases to rank A. He can move through the forest and cabins in absolute silence, seemingly teleporting between locations. He is the omnipresent monster in his own home.

Monstrous Transformation (Uber-Jason): C

A skill representing his eventual fusion with futuristic nanotechnology that transformed him into "Uber-Jason." It is a passive skill that lies dormant. However, if his spiritual core is almost completely destroyed and he comes into contact with a source of sufficiently advanced technology (such as a Caster Servant's Noble Phantasm or the remains of an automaton), there is a small probability that this skill will activate, rebuilding him into a stronger, armored form. It is an unlikely adaptation, but one engraved in his legend.

Mark of Primal Fear: B

As one of the most iconic figures of modern horror, his very image—the hockey mask, the machete—is burned into the collective unconscious of humanity. It is a form of Mental Pressure that inflicts the concept of "slasher movie terror" on his targets. This is especially effective against modern-era Servants and Masters, who may be paralyzed by the primal fear his image invokes, regardless of their courage parameters. They don't just see a Servant; they see the embodiment of all their childhood fears of the man in the dark.


Noble Phantasms:

Friday the 13th: The Day No Sinner Escapes

Rank: C+

Type: Anti-Unit / Anti-Group

Description: This is not a single attack, but a passive, small-scale Reality Marble that manifests within his Cursed Territory. It imposes the "rules" of his massacre upon the world around him. Within this area, certain concepts are reinforced:

  • The Punishment of Youth: Servants or Masters who exhibit behaviors he associates with his original targets (arrogance, romance, recklessness) are marked as priority targets, and their Luck parameter plummets to E-.
  • Nowhere to Hide: Attempts to hide or barricade doors become conceptually useless. He will always find a way in. A window will be left open, a floorboard will be loose.
  • The Final Survivor: The "Final Girl/Boy." The last remaining target, the one who confronts him directly (rather than fleeing) or who exhibits a trait of innocence or kindness, receives a massive buff to their Luck and Endurance parameters, setting up a dramatic "final battle."

Essentially, this Noble Phantasm turns the area into a slasher film, and he is the star. To fight him on his terms is to play a game he is designed to win... almost.

The Voice of Mother: Kill for Me, My Special Son

Rank: B

Type: Anti-Mind (Self) / Support

Description: The manifestation of the psychic will of his mother, Pamela Voorhees. This Noble Phantasm is what drives him, the voice in his head. It is a constant source of his Mad Enhancement. Normally passive, Jason can activate its true name in a moment of extreme damage or confusion.

Upon doing so, his mother's ghostly presence manifests, audible only to him. This presence nullifies any mental debuffs, heals him from grievous wounds (acting as a form of High-Speed Regeneration), and gives him a temporary rank-up to all his parameters. It is his anchor and his curse. If a cunning opponent, such as a Caster with access to Jason's past, could replicate Pamela's image and voice, they could potentially control or confuse him, turning this Noble Phantasm into his greatest weakness. It is proof that even in death, he is forever a mama's boy.


Quotes and Interactions:

(In Combat): ... (Silence. Only the sound of ragged breathing, rending metal, and the wet thud of his blade.)

(To Batman): (His thoughts would be a primal jumble of recognition. Not words, but feelings.) ...darkness... ...wings... ...night animal... ...it hunts... ...I hunt... ...does not belong here... ...break the bat...

(To Michael Myers): (A tense silence. There would be a mutual recognition. Not of alliance, but of nature. Two empty forces, two predators in a single territory. They would not fight each other unless forced, preferring to ignore one another's existence like two sharks passing in the ocean.)

(To Servants with a "camp counselor" trait - young, loud, arrogant): (His focus would narrow on them with an absolute intensity. In his mind, a single directive from his mother.) ...they laughed at you, Jason... ...they let you drown... ...make them pay... ...make mommy proud...

(To his Master): (He would not obey complex orders. Command Seals would be required for anything beyond "attack" or "wait." He does not see his Master as a master, but as an extension of the environment, another thing that exists in his territory. However, if the Master were to somehow resemble his mother in appearance or demeanor, he might develop a terrifying, protective loyalty towards them.)

Chapter 15: Servant Sheet - Michael Myers

Chapter Text

Servant Sheet - Michael Myers

(The faint, rhythmic sound of distant, heavy breathing, coming from somewhere in the shadows where no one should be.)


True Heroic Spirit Information:

True Name: Michael Audrey Myers

Series: Halloween

Source: The Haddonfield Halloween Night, The Myth of "The Boogeyman"

Region: America (Haddonfield, Illinois)

Alignment: Chaotic Evil

Hidden Attribute: Earth

Class: Berserker / Avenger

Qualification:

Berserker (Primary Manifestation): He is the purest form of Berserker: not one of explosive rage, but of silent, implacable madness. His mind is permanently broken, locked in a state that transcends fury. His Mad Enhancement does not make him stronger in the conventional sense; it erases everything that would make him human—pain, fear, reason, empathy. He becomes a shell, an automaton of violence, driven by an instinct no one can understand.

Avenger (Hidden Qualification): While his exact motivation is a mystery, his legend is rooted in a vengeful pursuit of his family, particularly his sister Laurie Strode. This desire to "finish the job" from that Halloween night qualifies him for the Avenger class. As an Avenger, his power would dramatically increase when confronting targets he conceptually identifies as "family," making him even more relentless in his pursuit.

The Legend of "The Shape" of Evil:

Michael Myers' legend is different from other slashers. He is not a vengeful angel like Jason, nor a charismatic demon like Freddy Krueger. He is, simply, "The Shape." He is evil without a face, without a voice, and crucially, without a comprehensible motive. The Throne of Heroes records him not as a man who became a monster, but as the concept of "evil coming home."

His story is that of a six-year-old boy from a normal suburban family who, on Halloween night, murdered his sister with a kitchen knife for no apparent reason. After fifteen years in a catatonic silence, he escaped, donned a mask, and returned to his hometown to continue what he started. He cannot be reasoned with. He cannot be stopped. He is the embodiment of the fear that evil doesn't need a tragic cause or a demonic origin; it can simply... exist. In your backyard. In your home.

As a Servant, he is a force of nature, a walking calamity as inevitable as the setting sun on All Hallows' Eve.

Heroic Spirit Parameters:

Strength: C (B)

Endurance: A (EX)

Agility: D (C)

Mana: E

Luck: C (Michael's luck is neither good nor bad; it is irrelevant to him. Fortuitous events may help or hinder him, but he will simply continue advancing, regardless. His very existence defies probability.)

Noble Phantasm: A

(Values in parentheses represent parameters during the activation of his "Halloween Night" Noble Phantasm.)


Class Skills (Berserker):

Mad Enhancement: EX

This is a unique type of Mad Enhancement. Instead of boosting his parameters in exchange for sanity, it completely removes his sanity in exchange for inevitability. Under this effect, he loses all emotion and higher thought capabilities. However, he becomes immune to any attack of a mental, emotional, or spiritual nature. Charm, illusions, fear, pain, pleasure—nothing affects him. He is an empty shell moved by a single instinct. His silent, emotionless presence is, in itself, a form of mental attack on others, as they cannot comprehend the total lack of humanity behind the mask.

Personal Skills:

Shape of Evil: A

The crystallization of his legend as "The Shape." It grants him a high rank in the Unstoppable Monstrosity skill. His Endurance reaches a level where he can withstand injuries that would disintegrate other Servants. Gunshots, stab wounds, fire... he may fall, but he will always get up again, usually when his opponents think the fight is over. He does not regenerate in the conventional sense; he simply... refuses to die. His existence is tied to the concept of "the boogeyman who always comes back."

Presence Concealment (Atmospheric): A+

Unlike the Assassin class skill, Michael's stealth is not a technique; it is a phenomenon. He does not hide in the shadows; he becomes part of them. He can stand in plain sight, and people will simply not register him. He appears and disappears, not through teleportation, but through a slow, deliberate movement that seems to break the laws of perception. His presence is felt as a chill down the spine, the feeling of being watched, but he is only seen when it is already too late.

Kitchen Knife Master: C

He possesses no martial training. His skill with a knife is not technical; it is purely instinctual and brutal. This skill denotes his iconic use of a common kitchen knife as his primary weapon. In his hands, any household tool can become a lethal weapon, but the knife is the one his legend favors, granting him a damage bonus when using it.

Territorial Supremacy (Haddonfield): B

Similar to Jason's skill, but more subtle. Michael is conceptually tied to his hometown, Haddonfield. When summoned in an environment that resembles a typical American suburb, he receives a bonus to his Agility and the effectiveness of his Presence Concealment. He knows every shadow, every backyard, every closet. He is not just in his territory; the territory is an extension of his will.


Noble Phantasms:

The Pale Mask of Captain Kirk: The Face That Erases Humanity

Rank: C

Type: Anti-Unit (Self)

Description: His iconic white mask, an altered version of a Captain Kirk mask. This Noble Phantasm is not the mask itself, but the concept it represents. While he wears the mask, his identity as "Michael Myers," the man, is suppressed, and he becomes completely "The Shape."

It is the source of his EX Mad Enhancement. As long as the mask is on his face, he is immune to pain and mental influences. It also erases his presence from certain forms of detection, as he emits the aura not of a living being, but of an "object" or a "phenomenon."

Removing the mask is conceptually difficult. Striking it can cause damage feedback to the attacker, and attempts to forcibly remove it often fail in bizarre ways. If the mask is removed, for a brief moment, his Mad Enhancement weakens, and he may be vulnerable to mental attacks or the sight of his own human face, potentially stunning him. But this is a momentary and dangerous weakness to exploit.

Halloween Night: The Eve When Evil Walks

Rank: A

Type: Bounded Field / Anti-Group

Description: His ultimate Noble Phantasm. It is not an attack, but an imposition of the "reality" of his most famous night upon the world around him. Upon activating this Noble Phantasm, he can force the local environment into a conceptual state of "Halloween Eve."

The ambient light dims, even under the midday sun. The air grows cold. Shadows lengthen and deepen, drastically increasing the effectiveness of his Presence Concealment. Phone lines go dead, cars refuse to start, and locked doors mysteriously open for him. It is the logic of a horror movie made real.

Most dangerously, for everyone within this bounded field, the concept of "death" becomes... unstable. Opponents he "kills" may not die immediately, but are instead placed in a near-death state, to be "rediscovered" later for maximum jump-scare effect. His own Endurance parameters are elevated to EX, making him truly unstoppable, as within the context of "Halloween Night," he is the monster who cannot be killed until the end of the story. It is a subtle Reality Marble, one that does not change the landscape, but the very "rules" of survival.


Quotes and Interactions:

(In all situations): ... (Heavy, mechanical breathing.)

(To Jason Voorhees): (The two would stare at each other in absolute silence. Michael would not see a rival, but an aberration, a noisy creature of rage. He would ignore him unless Jason blocked his path toward a target. If that happened, he would try to kill him with the same indifference he would a fly, not acknowledging his strength or nature, only seeing him as an obstacle.)

(To Batman): (In his primal instincts, he would recognize something. Not a man. Another "Shape." A creature of the night. He would see him as a perversion of the darkness he considers his own. He would not hunt him for sport, like the Predator, but would try to methodically eliminate him, as if removing an alpha rival from his territory.)

(To a Laurie Strode-like target): (His focus would narrow on her with a terrifying intensity. In his broken mind, the lines would cross. Sister. Haddonfield. Unfinished. He would not pursue her with speed. He would walk. And no matter where she ran, no matter how fast, he would always be there. Around the corner. At the end of the hall. Across the street. A silent inevitability.)

(To his Master): (Michael Myers is almost impossible to control. He does not respond to Command Seals in the same way. They can force an action ("Attack That Target"), but they cannot give him complex orders or stop him from pursuing his own instinctual target. A Master who tries to summon Michael Myers is, in effect, summoning a calamity they cannot hope to direct, only, perhaps, to survive.)

Chapter 16: If Shirou summoned Subaru?

Chapter Text

Master Sheet: Shirou Emiya (The Mad Sage's Route)

"I don't know much about magic, or about this 'war.' All I know is that when I see someone who needs help, I can't look away. And my Servant... he needs more help than anyone I've ever met. Even if he says he's the one here to protect me."


Biographical Information: The Boy Who Wanted to Be a Hero

True Name: Shirou Emiya
Age: 17
Affiliation: Homurahara Academy Student, (Unwittingly) Master in the 5th Holy Grail War.
Nature as a Magus: Third-Generation, with Magic Circuits "transplanted" from the "Avalon" within him. Possesses an elemental affinity for "Swords." His magical knowledge is pathetically low, limited to a Reinforcement spell he can barely use and basic Projection.

Goal: He believes he has no wish, but secretly, he yearns for a way to fulfill the dream inherited from his adoptive father, Kiritsugu: to become a "Hero of Justice" and create a world where no one has to cry.


Personal History:

Shirou Emiya is a broken boy who has forgotten he is broken. The sole survivor of a catastrophic fire that consumed an entire section of Shinto a decade prior, he was rescued from the flames by Kiritsugu Emiya, a man he saw as a savior. The experience left a hole in his soul—a survivor's guilt so profound that he suppressed his own emotions and sense of self, replacing them with his savior's ideal.

His life since has been a constant attempt to be "useful." He fixes heaters for the student council, helps out at every school club, cooks for his guardians, Taiga Fujimura and Sakura Matou, and pushes himself to the physical limit in his lonely, fruitless magical training. He does this not out of inherent kindness, but out of a compulsion: he needs to "pay back" for the life that was saved. He believes that since he was the only one spared, his life does not belong to him; it belongs to helping others.

His entry into the Holy Grail War was not by choice. Upon witnessing a battle between two Servants at his school (Archer and Lancer), he is fatally wounded by Lancer to silence him. Crawling home to die, he is saved by an act of magic from Rin Tohsaka, who finds him. However, Lancer pursues him to finish the job. Cornered in his shed, with a spear about to pierce his heart, Shirou's desperate, unconscious wish to survive—not for himself, but so he could keep helping others—activates the catalyst that is Avalon.

But instead of the King of Knights, something different answered his call. The Grail sought a hero who could relate to Shirou's twisted desire for self-sacrifice. And it summoned the Servant who was the ultimate expert in dying for others.


The Summoning and the Strange First Impression

Narration:

The red spear tore through the air, a deadly hiss aimed at Shirou's heart. He held up a rolled-up metal poster, reinforced with what little magic he could muster, a final, pathetic act of defiance. The spear pierced the metal as if it were paper. The pain was absolute. He felt the impact, the promise of annihilation.

But death did not come.

A blinding flash of light, not from his own summoning but a summoning forced upon him, erupted in the shed. A figure appeared between him and Lancer. It was a young man in a strange tracksuit, with messy black hair and the most haunted eyes Shirou had ever seen. The young man looked at the spear tip inches from his chest and let out a weary sigh.

Subaru: "Oh, come on! Again? I barely got here and someone's already trying to kill me?" His voice was a bizarre mix of panic and resignation, as if being impaled was a common inconvenience. "Is this some kind of standard reception around here?"

Lancer: "What the... Who the hell are you? Get out of the way, kid. My target is him."

Subaru: (Turning to look at Shirou, collapsed and bleeding) "You? You're my Master? Geez, you're a mess. You look like something I'd scrape off my shoe." (He turns back to Lancer) "Okay, scary spear guy, can we take a time-out? My... uh... Master here needs, like, immediate medical attention. And possibly a mop. Besides, I didn't even get to do my cool summoning pose!"

Shirou (Thoughts):

What's happening? A Servant? I... I summoned a Servant? He looks... like a normal guy. A very strange, loud guy. And he's... chatting with my murderer?


The Partnership Dynamic

The relationship between Shirou and Subaru is initially tense and confusing.

  • Shirou: A Master who knows nothing, whose primary instinct is to protect his Servant, even though that Servant is a legendary spirit infinitely more powerful (theoretically) than he is. He is perplexed by Subaru's apparent physical weakness, his lack of weapons, and his eccentric personality.
  • Subaru: A Servant who completely retains his personality, but whose primary power is incomprehensible to his Master. He sees Shirou and feels a disturbing resonance—a broken idealism and a self-sacrificial desire that reminds him far too much of his older, foolisher self. His instinct is to protect Shirou the way he protects Emilia, but he also finds himself frustrated by his Master's self-destructive recklessness.

Initial Conversations:

Shirou: (After explaining what he knows of the Holy Grail War, with Rin's help) "...so you're a Heroic Spirit. A great hero from the past." (He glances at Subaru's tracksuit) "What era are you from, exactly?"

Subaru: "Hero? Hah! You're talking to the wrong guy. Let's just say my legend is... complicated. And my era is... whenever this tracksuit was in fashion." (He plops down on Shirou's couch) "The important thing is, I'm your Servant, and you're my Master. Which means you're my responsibility. So, rule number one of Team Natsuki/Emiya: You. Stay. Away. From. Danger. Leave the dirty work to me."

Shirou: "But I'm the Master! I'm supposed to protect you, to supply you with mana..."

Subaru: "Yeah, yeah, all the technical stuff. Look, I have my own way of handling things. It's... a little unconventional. Trust me, the last thing you want is to see my method firsthand. Now, what's for dinner? Saving my inept Master in the first second of my summoning has worked up an appetite!"


The Dreams of Another Man's Past

Every night, when Shirou sleeps, the connection between Master and Servant opens a window into Subaru's soul. But what he sees are not the grand battles recorded in legend. He sees the failures.

The first night, Shirou dreams of the cold. A biting cold that freezes his lungs. He sees through Subaru's eyes, lying in the snow, a hand outstretched towards a silver-haired girl, the blood freezing in his chest as a red-eyed white rabbit feasts on him. He wakes up screaming, the scent of blood on his lips.

Shirou (Thoughts):

What was that? A dream... no. It was a memory. His. So real. The pain, the despair... the feeling of freezing to death... I felt it.

The next night, he sees Subaru being dismembered by a green-haired madman, all while laughing. The one after, he witnesses the White Whale emerge from the fog and devour people he didn't know, but whose loss he felt keenly through Subaru's memory. He sees Subaru burned, stabbed, frozen, eaten... over and over again.

Shirou (Conversing with Subaru in the morning):

Shirou: "Subaru... are you okay? You look tired."

Subaru: (With deep bags under his eyes, but a forced grin) "Me? I'm great! Peak Heroic Spirit form! Woke up early, did 500 sit-ups, and even beat that closet-spirit you call Archer at rock-paper-scissors. Mentally."

Shirou (Thoughts):

He's lying. I know he is. I saw his nightmare. I saw him die. How can he smile like that after going through that? He's... he's more broken than I am. And he hides it so much better.

Shirou begins to understand. He stops questioning why Subaru is weak in a fight. He stops questioning why Subaru sometimes pushes him away or acts reckless. He begins to realize that Subaru's real battle is not against the other Servants, but against his own memories.


The Turning Point:

During a fight against Caster, who has Shirou cornered, Subaru, realizing he can't win a battle of magic, does the only thing he knows how. He puts himself in front of Shirou, knowing Caster's attack will kill him.

Caster: "What a fool. Dying for such a weak Master."

Shirou: "SUBARU, NO!"

Subaru: (Looking back at Shirou with a sad, but determined smile) "It's okay, Master. This is my job. I'm an expert at it, after all."

And then he dies. Caster's beam of light erases him. Shirou screams. But then, he feels a vertigo, a sense of déjà vu. And he's back at the start of the fight, one minute earlier. Subaru is beside him, panting, eyes filled with dread and... knowledge.

Subaru: "Okay. Don't try to fight her head-on. That beam is... problematic."

It's the moment Shirou, without needing words, understands. The legend. The man who stumbles into victories. The supernatural strategist. It's all a lie. The truth... the truth is so much more horrifying.

Shirou (Thoughts):

He... he just died. And he came back. The dream... it's not just a memory. It's his power. He dies in my place. He fails so that I can succeed. Every time he smiles... how many deaths are behind that smile? My father's wish... to save everyone... it's impossible. But Subaru... he's not trying to save everyone. He's just trying to save one person at a time. At the cost of himself. Again and again. This isn't being a hero of justice. This is... hell. And he's living it alone.

From that moment on, Shirou's dynamic changes. He stops trying to be a reckless hero. He becomes Subaru's support. He starts thinking tactically, not to win, but to minimize Subaru's losses. He trains harder, not to surpass others, but to be strong enough so that Subaru doesn't have to die for his mistakes.

Their conversations deepen.

Shirou: "I get it now, Subaru. What you do. I don't know the details, but... I can feel it. Thank you."

Subaru: (Surprised, then relaxing slightly, the tired smile returning) "Don't thank me. It's the only trick I've got. Just... let's try to make it so I don't have to use it so often this time, okay? It's a pain to reset the strategy all the time."

And Shirou Emiya, the boy who wanted to be a hero, found a new purpose. He would no longer fight to save the world. He would fight to save the hero who had already saved the world, time and again, in secret and through unimaginable suffering. He would become his Shielder's shield.

Chapter 17: Servant Sheet - Super Mario

Chapter Text

Servant Sheet - Super Mario

"It's-a me, Mario! Don't you worry, everybody! No matter how big the castle or how scary the Koopa, if someone needs help, I'll be there! Let's-a-go!"


True Name of the Heroic Spirit:

True Name: Mario Mario
Series: Super Mario Franchise
Source: The Legend of the "Superstar," Chronicles of the Mushroom Kingdom
Region: Mushroom Kingdom / Italy (Heritage)
Alignment: Lawful Good
Hidden Attribute: Star


Class: Rider / Saber

Qualification:

  • Rider (Primary Manifestation): While not known for a single mount, Mario's legend is filled with partnerships with creatures and vehicles. He is the master of Yoshi, a Noble Phantasm in his own right. He pilots karts, submarines, and starships (the Odyssey, Starship Mario). His very journey across worlds, riding and mastering countless creatures via "Cappy," solidifies him as a top-tier Rider. His class is defined not by one mount, but by his ability to "ride" any challenge.
  • Saber: A strong but secondary qualification. He has demonstrated skill with swords in various adventures (notably in Super Mario RPG). However, the sword is not as core to his legend as the jump or his partnerships.
  • Others: Possesses minor qualifications for Caster (due to his vast arsenal of magical power-ups)

The Legend of the "Hero Who Always Saves the Day":

Mario's legend is one of the purest and most widespread in recorded history. He is not a tragic king or a tortured warrior. He is, simply, the Hero. The personification of unwavering optimism, selfless courage, and the determination that no obstacle is too great and no princess is too far away to be saved.

The Throne of Heroes records him as the "Avatar of Adventure," a being whose very existence is a journey from point A (danger) to point B (victory). He began as a simple carpenter/plumber and became the savior of galaxies. He has faced gorillas, tyrannical turtles, alien conquerors, and even paper-based versions of himself, but his essence never changed: he is the good guy who always, always wins in the end.

As a Servant, he is a concentrated force of positivity. His presence in a Holy Grail War is like introducing a fairytale protagonist into a grimdark novel; his simple, heroic logic challenges the cynicism and tragedy that often define the lives of other Heroic Spirits.


Heroic Spirit Parameters:

Strength: B (A+)
Endurance: A (EX)
Agility: B (A)
Mana: B
Luck: A+ (Mario's Luck is not that of avoiding danger, but of always finding the solution. The exact power-up he needs will always be in a nearby block. The boss's weak point will always be visible. His luck is the luck of the protagonist.)
Noble Phantasm: EX

(Values in parentheses represent parameters under the effect of a Super Mushroom or Super Star.)


Class Skills (Rider):

Riding: A+
Capable of mastering any creature or vehicle as if he were born to it. Can ride Phantasmal Beasts and even members of the Dragon Kind with this rank. His affinity with his partner Yoshi is so great that it elevates the parameters of both when they ride together.

Magic Resistance: C
As an ordinary human at his core, he possesses no innate magic resistance. However, his "protagonist" nature and vast experience dealing with the magic of Kamek and Bowser grant him a modest resistance, which can be drastically increased by his power-up Noble Phantasms.


Personal Skills:

Superstar Hero: EX
A unique Composite Skill representing his fame and iconic status. It is a fusion of Charisma (A), Bravery (A+), and a unique form of Revelation. People are naturally drawn to his heroism. He never gives up, no matter the odds. And most importantly, he possesses an intuitive sense for the "solution." He may not understand the complex mechanics of a problem, but he instinctively knows what he needs to do: "jump there," "hit that brick," "find the seven stars." He sees the world as a series of levels to be overcome, and he always finds the path to the flagpole.

Plumber's Leap: A
The crystallization of his most famous ability. His jumps defy physics. It is more than just a movement; it is his primary tool and weapon. This skill allows him to perform double jumps, triple jumps, wall jumps, and his iconic "Ground Pound." Conceptually, this skill grants him the power to "overcome obstacles." High walls, armored enemies, vast chasms... all can be surmounted with the right jump. It is the power to "rise" above any challenge.

Aptitude for Power-Ups: A++
The core of Mario's versatility. He possesses an unparalleled affinity for absorbing and utilizing magical items, the "power-ups." Any Noble Phantasm in the form of a "consumable item" that he acquires can be used with maximum effectiveness. This skill is also tied to his Luck parameter; the world seems to conspire to place the right power-up in his path the moment he needs it most.

Heart of a Guardian (Brother): B
Represents his unbreakable bond with his twin brother, Luigi. When summoned in the same Holy Grail War as his brother, both receive a bonus to all their parameters. Furthermore, they can execute combination attacks, "Bros. Attacks," which function as low-cost, single-use Noble Phantasms, demonstrating that their true strength is achieved when they are together.


Noble Phantasms:

Item Block Arsenal: The Mystery Held in a Question Mark
Rank: E ~ A+
Type: Support
Description: Mario's first and most versatile Noble Phantasm. He can manifest the iconic ? Blocks out of thin air. However, what comes out of the block is not controlled by Mario, but by his Luck and the needs of the situation.

  • In a simple combat situation, it may generate a Super Mushroom (boosting his Strength and Endurance parameters to A+, turning him into "Super Mario"), or a Fire Flower (granting him the skill Pyrokinesis C).
  • In a situation requiring flight, it may generate a Super Leaf or a Tanooki Suit.
  • In situations of extreme peril, when his Luck is at its peak, there is a chance the block will generate the ultimate support Noble Phantasm: the Super Star.

It is the personification of his legend of "always finding the right tool for the job," even if that tool is determined by heroic chance.

Starman: The Incarnation of Shining Invincibility
Rank: EX
Type: Anti-Unit (Self)
Description: The legendary Super Star power-up, elevated to a Noble Phantasm of its own. When Mario obtains the Super Star from an Item Block (a rare event governed by Luck), he becomes invincible for a short period of time (approximately 30 seconds).

In this state, his Endurance parameter is raised to EX. He is completely immune to all attacks, be they physical, magical, or conceptual. Anything he touches that bears hostile intent is instantly destroyed (unless it possesses a high level of conceptual resistance). His Strength and Agility parameters also receive a boost to rank A.

It is a "guaranteed victory" Noble Phantasm, but its brief duration and the random nature of its appearance make it a desperate trump card rather than a reliable strategy. It is the personification of the protagonist's "comeback mechanic."

Yoshi, Adventure Partner: The Sacrifice of the Faithful Green Steed
Rank: B+
Type: Anti-Unit / Support
Description: The ability to summon his most faithful mount, the dinosaur Yoshi. Yoshi is no simple beast; he is a minor Heroic Spirit in his own right, a "Servant within a Servant." Yoshi can be summoned to serve as Mario's mount, drastically increasing his mobility.

  • Yoshi's Abilities: Yoshi possesses his own skills, such as using his long tongue to swallow smaller enemies (and even some magical projectiles) and convert them into throwable "eggs." His "Flutter Jump" can also save Mario from fatal falls.
  • The Final Leap: The most powerful and tragic aspect of this Noble Phantasm. In a situation of unavoidable peril, Mario can perform the "Sacrifice Jump." He can leap from Yoshi's back in mid-air, gaining extra altitude to reach safety, while Yoshi plummets into the abyss below. Conceptually, Yoshi does not "die" but is "removed from the field," returning to the Throne of Heroes. It is an act that Mario, due to his personality, would only use in absolute desperation, and the emotional toll on him would be immense. It is the representation of the theme of sacrifice that runs through many of his adventures.

Quotes & Interactions:

(To Spider-Man or Subaru): "Oh no! You look-a sad! You need a 1-Up? Hmm, I don't have a 1-Up. How about a-mushroom? No? Okie-dokie! Then how about we-a go punch some bad guys? That-a always cheers me up!"

(To Batman): "Wahoo! You are a big bat! But you don't-a look like Wario. You are too quiet. You need a little more 'Woo-hoo!' and a little less 'I am the night.'" (He would then give Batman a friendly hop on the head out of habit before realizing his mistake.) "Oops! Sorry! Force of-a habit!"

(To Goku or Vegeta): "Wow! Your hair, it-a changes color! Like a Fire Flower, but... on the hair! You must be Superstars too! You want to-a team up for an adventure? I'm sure there's a-castle to save somewhere around here!"

(To any Servant with a noble or tragic origin): "So... your kingdom was destroyed? Your family was betrayed? Mamma mia... that's-a very heavy. In my world, when things get-a bad, I usually jump on some blocks, eat a mushroom, and everything is okay. But... hey! Don't-a give up! There's always another level!"

(To his Master): "Trust-a me, Master! It might look-a difficult, but there is no castle that can't be conquered, or a princess that can't be saved! The secret is to never stop jumping! As long as we keep-a trying, we'll get there eventually! Now, let's-a go!"

Chapter 18: If Hachiman Hikigaya summoned Shaggy?

Chapter Text

Master Sheet: Hachiman Hikigaya (The Solitary Wish Route)

"I hate troublesome things. And being chosen to fight in a secret magical war for the fate of the world, with a terrified hippie who runs from his own shadow as my only weapon... that's the epitome of troublesome. But... his wish to find his friends... it's the only thing in this whole nightmare that seems remotely... genuine. And I hate to admit it, but I'm curious to see what a genuine wish looks like."


Biographical Information: The Dead-Eyed Cynic

True Name: Hachiman Hikigaya
Age: 17
Affiliation: Sōbu High School Student, (Forcibly) Member of the Service Club, Reluctant Master in the 5th Holy Grail War.
Nature as a Magus: None. Hachiman has no lineage, no training. He is a common Master, a "glitch" in the system, chosen by the Grail for an unknown reason. His only aptitude for magic is that of an analytical, cynical observer.

Goal: He would claim to have no wish, as "wishes never come true, and even if they do, the outcome is always disappointing." However, his subconscious desire, the force that drives him despite his nihilism, is to "find something genuine"—a relationship, an emotion, a purpose, that is untainted by the hypocrisy and superficiality he perceives in the world.


Personal History:

Hachiman Hikigaya is a product of his own traumatic experiences and sharp observations. Years of social bullying, ostracism, and misunderstandings have shaped him into a self-imposed loner, a cynic who believes all social interaction is a hypocritical game of self-deception. His solution to the pain was to withdraw, to become a passive observer of the human comedy, protected by an armor of logic, sarcasm, and self-loathing.

He firmly believes that youth is a lie, that friendship is an illusion, and that kindness is just a form of deceit. His methods for "helping" people in his Service Club usually involve committing "social suicide"—he makes himself the villain, the scapegoat, to solve the problem in a way that doesn't upset the fragile social harmony of others. He does this because he believes he is replaceable, that his reputation has no value, and that it's easier for him to get hurt than to watch the farce unfold.

He was dragged into the Holy Grail War by sheer chance, perhaps by the Grail's need for an "empty" Master, or as a counterbalance to so many other idealistic participants. His Command Spells appeared on his hand one day after school, an irritating red pattern he initially thought was a strange rash.


The Summoning of the Legendary Coward

Narration:

The summoning was an accident. While investigating the strange, red stain on his hand at home, alone in his room, Hachiman accidentally scratched it. A wave of lime-green light and the smell of dog food filled the room. When the light faded, a tall, lanky man with a goatee and a green shirt was standing in the middle of his rug, trembling and looking around with wide, panicked eyes.

Shaggy: "Zoinks! Where... where am I?! Like, this isn't The Undertaker's dressing room! It's way... cleaner."

Hachiman just stared, his dead-fish eyes analyzing the situation.

Hachiman (Thoughts):

Okay. Magical light. Strange man appears out of nowhere. Talks about an 'Undertaker.' And I have this weird mark on my hand. This... this is not logical. It infringes on several laws of physics and common sense. Possibilities: 1) I've finally gone mad from loneliness. 2) The gas is leaking. 3) My sister put something in my tea. Or 4) Reality as I know it is an elaborate joke. I'm going with option 4. I always suspected.

Shaggy: "L-Like, I ask of you, a-are you my Master?!"

Hachiman: "...Master?"

Thanks to the omniscience granted by the Grail, Shaggy was able to explain the situation to an increasingly annoyed and resigned Hachiman. A war. Seven Servants. Seven Masters. One wish.

Hachiman: "Let me get this straight. I'm forced to participate in a battle to the death for ownership of a magic cup... and my secret weapon... is you?"

Shaggy: (Proudly) "Like, you got it! But you can call me a Berserker-class Servant, if you wanna be formal!"

Hachiman (Thoughts):

Berserker. The epitome of rage and irrational power. And I summoned... a hungry coward. Of course I did. My life is a comedy of errors. The Hikigaya Luck is in full effect. This isn't a war. It's a death sentence with a ridiculous plot.


Strategies for an Impossible War

Hachiman, being Hachiman, accepted the futility of the situation. Winning was impossible. The only option was to survive. He and Shaggy spent the first few nights in his room, lights off, while Shaggy devoured Hachiman's entire stock of instant ramen.

Hachiman: "Okay, Shaggy. Your stat sheet. Let's review it. Strength E, Endurance D... your only high stat is Luck. And an Agility that only activates when you're terrified. Essentially, your only useful skill is... running."

Shaggy: "Like, it's not just 'running'! It's a 'high-speed tactical retreat'!"

Hachiman: "Right. That, and a Noble Phantasm that turns reality into a cartoon to ensure your escape. We can't beat anyone in a straight fight. No one. Fighting is off the table."

Shaggy: "Like, I fully endorse this plan!"

Hachiman: "Which leaves us with the only other option: let everyone else kill each other, and then, if we're the last ones standing by sheer chance, we take the consolation prize." He sighed. "It's the loner's strategy. Avoid, observe, and never get involved."

Their plan became one of meticulous evasion. Using his observational skills, Hachiman began to map the city, marking the locations where he sensed the mana bursts from other Servants' fights. Shaggy, in turn, acted as a reluctant bloodhound, using his nose to find food and his escape skills to get them out of any accidental encounters.

It was during one such escape, from a battle between Rider and Saber, that they stumbled upon the Emiya household, a blind spot on Hachiman's map. And there, they found another pair of Master and Servant who didn't fit the mold...


Dreams of Meddling Adventures

Every night, the Master-Servant connection showed Hachiman Shaggy's world. And it was... loud. And colorful.

Hachiman saw hallway chases with ghosts who were always the janitor in a mask. He saw an island where the zombies weren't the villains, but the victims. He saw a team of teenagers—the bossy leader, the danger-prone pretty girl, and the smart, nerdy one. And the dog. A talking dog.

Hachiman (Thoughts, waking up in a cold sweat):

Okay. His universe is a low-budget children's TV show. A talking dog? 'Jinkies'? 'If it weren't for you meddling kids'? His existence defies all dignity. But... they were friends. A real team. Even the hippie... he had a place. He had people who cared if he came home.

He saw the adventure with Courage the Cowardly Dog. And he, an expert in social anxiety, recognized a kindred spirit in that terrified little pink dog.

He saw the adventure against the Phantom Virus, the battle against the Evil Entity... and he realized something. Shaggy wasn't just a coward. He was always there. Always beside his best friend. And when it absolutely mattered, when Scooby was in real danger... Shaggy's fear was, for just an instant, overcome by his loyalty.

Hachiman began to see the hidden strength in his Servant's weakness.


The Conversation in the Emiya Kitchen

They were sitting at the dinner table in the Emiya household. Shirou, ever the host, had cooked. For Shaggy, who hadn't seen real food in days, it was heaven. He was inhaling a mountain of rice, his face pure bliss. Hachiman ate silently, as always, analyzing the new... "allies."

Subaru was telling an exaggerated story about one of his "adventures," full of poses and sound effects. Shirou listened, worried but smiling. It was a scene of... normalcy. It was nauseating to Hachiman. And yet...

Hachiman (Thoughts):

This alliance is suicide. The Emiya Master is a naive idealist, the type to throw himself in front of a train to save a pigeon. His Servant, Subaru, is an eccentric with the eyes of someone who's seen a ghost. Or a hundred. We're a team of misfits. It's the Service Club, only with the potential for death by magical explosion.

Later, after dinner, while Shaggy was "helping" Shirou with the dishes (mostly just eating the scraps), Subaru and Hachiman found themselves alone on the veranda.

Subaru: "So. Hachiman."

Hachiman: "Subaru."

An awkward silence settled.

Subaru: "Your Servant... he's... uhm... unique."

Hachiman: "The technical term is 'useless in combat.' Yours doesn't look like a martial arts champion either."

Subaru: (Laughing) "Hah! You have no idea. But we manage. That's our specialty, right? The normal guys."

Hachiman looked at him, a flicker of curiosity in his dead eyes.

Hachiman (Thoughts):

Normal... he says. But his eyes... they scream otherwise. He's hiding something. A deep pain. I know because... it's the same kind of look I see in the mirror sometimes. Not his, and worse than mine.

Hachiman: "I'm not normal. I'm a loner. My 'specialty' is ensuring I don't have to rely on anyone, because I know I'll be disappointed. This alliance... is just a tactical convenience. A means to an end."

Subaru looked out at the dark garden.

Subaru: "That's what you tell yourself. That it's easier to be alone. That no one can hurt you. But you're not alone now, are you? You have him. Shaggy."

Hachiman: "He's a tool. A very effective escape tool."

Subaru: "He came back for you, didn't he? When the assassin was chasing you. He carried you. Why do you think he did that? It wasn't tactical. It was... genuine."

The word hit Hachiman like a punch. Genuine. The thing he was looking for.

Hachiman: "He was just protecting his Master. A safeguard for his own existence."

Subaru smiled, a sad smile. "Keep telling yourself that. Maybe one day you'll believe it." He turned to go back inside. "And by the way... my wish, for the Grail... is to go back home, to the people I miss. And I have a feeling Shaggy's wish isn't so different. If you want to find something genuine... helping someone achieve a genuine wish might not be a bad place to start."

Subaru went inside, leaving Hachiman alone with his thoughts. Genuine. The word echoed in his mind. He looked at the mark on his hand. He thought of the dreams. Of that talking dog. Of those teenagers solving mysteries. He thought of Shaggy, risking himself to come back for him.

Hachiman (Thoughts):

How troublesome. I came here to survive. To not get involved. But... the idea of helping that idiot find his talking dog and his friends... it's the first thing in this meaningless war that... makes a little bit of sense. How genuinely... irritating.

The alliance was fragile, built on the unstable foundation of two outcasts. But for the first time, Hachiman felt that maybe, just maybe, his wish wasn't as unattainable as he thought. And all it cost was being thrown into a deadly magical war. What a bargain.

Chapter 19: Servant Sheet - Scooby-Doo

Chapter Text

Servant Sheet - Scooby-Doo

"Scooby-Dooby-Doo! (Heh heh heh)... Huh? A monster?! Where?! RAAAAAH!"


True Name of the Heroic Spirit:

True Name: Scoobert Doo
Series: Scooby-Doo Franchise
Source: American Folklore of the "Detective Dog," The Saga of Mystery Inc.
Region: America (Coolsville)
Alignment: Chaotic Good
Hidden Attribute: Man (Despite being a dog, his legend is intrinsically linked to the human sphere)


Class: Berserker / Saber

Qualification:

  • Berserker (Primary Manifestation): Like his human companion, Shaggy, his qualification for the Berserker class comes from a Madness Enhancement (Fear). He is not driven by rage, but by pure terror. This state of absolute panic removes all rational thought and replaces it with primal survival instincts, which paradoxically manifest as feats of agility, luck, and accidental problem-solving that border on the supernatural.
  • Saber (Situational Manifestation): He possesses a latent qualification for the Saber class, but can only access it under specific conditions: when he is fighting directly alongside his "soul brother," Shaggy, and when both are somehow imbued with temporary courage or a sense of duty. This manifestation is based on their legendary adventures where they were trained (albeit briefly) as samurai and had to fight bravely, as in "Scooby-Doo! and the Samurai Sword." In this class, his cowardice is suppressed, but his parameters, with the exception of Agility, are lower.

The Legend of the "Coward Who Always Stumbles Upon the Truth":

Scooby-Doo's legend is that of an icon, of man's best friend taken to the extreme. He is not a noble war hound like Arthur's Cavall II, nor a monstrous beast like the Hound of Culann. He is the ultimate coward whose fear invariably leads him to unravel the truth.

His story, as recorded by the Throne of Heroes, is an endless cycle: terror, flight, chase, and the accidental discovery of the "monster's" identity. He is the being who always runs directly into the crucial clue, who stumbles upon the secret panel, who bumps into the villain and accidentally knocks off their mask.

As a Servant, he is the personification of the concept that "the fastest path to the truth is sometimes to run from it in a panic." He is a force of chaos that, ironically, always results in order. His presence in a Holy Grail War is that of a walking "falsity" detector; he may not understand the mystery, but his fear and his hunger will unerringly guide him to the heart of it.


Heroic Spirit Parameters:

Strength: E
Endurance: D (B under the effect of a Scooby Snack)
Agility: D (A++)
Mana: E
Luck: EX
Noble Phantasm: B

(The Agility in parentheses is activated only under Madness Enhancement (Fear).)


Class Skills (Berserker):

Madness Enhancement (Fear): A+
Upon encountering something his legend registers as "spooky" (which includes basically anything remotely supernatural, imposing Servants, dark places, or loud noises), he enters a state of total panic. His ability to speak is reduced to a frightened jargon ("Rikes! Raggy!"), but his Agility is boosted to a level that rivals the fastest Servants. He can run up vertical walls, defy gravity for a few seconds in mid-air (the classic原地踏步 before falling), and perform evasive maneuvers that break the laws of physics. The world around him seems to slow down as he desperately searches for an exit.


Personal Skills:

Supernatural Scent: A
The crystallization of his talent as a "Super-Sniffer." It grants him a high-level form of Presence Detection, but one that works through smell. He can track a Servant through a bustling city by the scent of their residual mana. More importantly, he can "smell" food from miles away, a talent that, in his legend, often leads him into hiding spots, supply caches, and occasionally, the enemy's lair. His strangest ability: he can, somehow, smell "clues"—the residual scent of fake ectoplasm, the faint odor of rubber from a monster mask, or the subtle smell of falsehood around a Servant using illusions.

Protection from the Supernatural (True): B+
A rare skill representing his vast experience encountering *real* monsters. He has faced genuine zombies, cosmic entities, sentient computer viruses, witches, and aliens. This experience grants him a conceptual resistance to supernatural threats. Attacks that inflict "Fear" are, paradoxically, less effective, as they only fuel his Madness Enhancement. Illusions have a high chance of failing in his presence (he may literally run through them without noticing). He possesses a damage bonus against Servants with the "Monster," "Demonic," or "Undead" classification. He is a reluctant expert in the bizarre.

Comical Transformation: C
Represents his strange ability to disguise himself and mimic others, a recurring feature in his adventures. By expending a small amount of mana, he can alter his physical appearance in cartoonishly absurd, yet effective, ways. He can stretch like rubber to fit into a vase, mimic the form of a ghost by putting a sheet over his head (and somehow convince less intelligent enemies), or even perfectly imitate the voice of other Servants for a short period. It is the perfect espionage and distraction tool for a coward.

Aptitude for Scooby Snacks: A
His conceptual bond with his favorite food. A "Scooby Snack" functions as a single-use courage elixir. Upon consuming one, his Madness Enhancement (Fear) is temporarily suppressed, and in its place, he receives a boost to his Endurance and Strength. For a brief moment (usually less than a minute), his fear is replaced by a clumsy, yet effective, bravery. He becomes the hero everyone thinks he is, willing to act as bait, fight a monster, or save his friends. However, the effect is short-lived, and once it wears off, his fear returns with a vengeance.


Noble Phantasms:

The Trap That Always Goes Wrong (to Go Right): Rube Goldberg Engineering of Mystery Inc.
Rank: C ~ A
Type: Anti-Unit (Trap)
Description: This is a Noble Phantasm he can only use when with his companion, Shaggy. It is the manifestation of every Rube Goldberg trap Mystery Inc. has ever built. Upon activation, they can construct a "trap" using the surrounding environment, no matter how makeshift. The conceptual part of this Noble Phantasm is that the trap is destined to fail in a spectacularly wrong way.

However, the very failure of the trap becomes the mechanism for success. The rope that was supposed to trigger the net will snap, but the falling pulley will hit a scaffold, which will knock over a paint can, which will cause the target to slip into the cage that was supposed to have dropped a different way. The rank of this Noble Phantasm is directly proportional to the complexity and likelihood of the trap's failure; the more ridiculous and doomed-to-fail it is, the more powerful and inevitable its "successful failure" will be. It is a Noble Phantasm that warps causality to ensure the end result (the target's capture) is achieved through the most comical and unlikely path possible.

Jinkies! It Was You All Along!: The Great Boogeyman Reveal
Rank: B+
Type: Anti-Identity
Description: The climax of all his adventures: the unmasking. This Noble Phantasm is a conceptual attack against a Servant's very "identity." It cannot be activated voluntarily. It is passively triggered at the culminating moment of a chase, when Scooby accidentally collides with or interacts with an enemy Servant.

Upon activation, it forces the removal of any "disguise" the enemy is using. This can be literal, like tearing the mask off an Assassin-class Servant, revealing their face and True Name. Or it can be conceptual, forcing a Berserker Servant to revert to their sane form for a moment, or shattering an illusion-based Noble Phantasm, revealing the Caster's true appearance and nature.

For Servants whose legend and power rely on their mystery and hidden identity (such as the Hassans or Phantoms), this Noble Phantasm is devastating, inflicting a temporary but massive drop in all parameters by "solving the mystery" that they are.


Quotes & Interactions:

(To Shaggy): "Raggy! A monster!" (Translation: Shaggy! There is a legendary being of immense power over there, and I firmly believe it wants to turn us into snacks! Tactical retreat is authorized!)

(To Batman): (Sniffing his cape) "Rat? No... Bat!" (He would then look at Batman, then at Shaggy, and try to fashion a makeshift cape out of an old cloth, mimicking Batman's brooding pose before tripping and falling over.)

(To Yui Yuigahama or Subaru, sensing their sadness): (He would approach and gently lick their face or rest his head on their lap, letting out a low, sympathetic whine. He may not understand complex human sorrow, but he understands sadness.)

(To a scary-looking Servant like Jason or Michael Myers): (A high-pitched yelp followed by the sound of claws scrabbling on the ground at impossible speeds as he digs a hole in the asphalt to hide.)

(Upon receiving a Scooby Snack): "R-oh, boy, oh, boy, oh, boy!" (With eyes shining with courage) "Rokey! I'll r-do it! For a R-Scooby Snack!" (He would then charge towards the danger, his legs windmilling before he even starts moving forward.)

(Upon seeing his gang reunited in a dream or vision): (Pure, absolute joy, wagging his tail so fast he nearly takes flight) "R-friends! R-my R-gang!"

Chapter 20: Servant Sheet - Superman

Chapter Text

Servant Sheet - Superman

"Dreams save us. Dreams lift us up and transform us. And on my soul, I swear... until my dream of a world where dignity, honor, and justice becomes the reality we all share, I'll never stop fighting. Ever."


True Heroic Spirit Information:

True Name: Kal-El (Birth Name), Clark Kent (Adoptive Name)

Series: DC Comics (Prime Earth)

Source: The Myth of the "Man of Steel," The Legend of the "Last Son of Krypton"

Region: America (Metropolis) / Krypton (Extinct)

Alignment: Lawful Good

Hidden Attribute: Sky

Class: Shielder / Foreigner / Counter Guardian

Qualification:

Shielder (Primary Manifestation): Though he possesses the power of an army, the true essence of Superman's legend is not that of a conqueror, but of a protector. He is the impenetrable "shield" that stands between humanity and the apocalypse. His very existence serves as a barrier against despair and annihilation. His manifestation as a Shielder focuses on his role as a guardian, his ability to withstand any attack so that others do not have to.

Foreigner (Inherent Qualification): He is, by definition, a being "from outside." An alien from a dead planet whose power comes from a strange star. His biology, his very existence, is alien to this world. As a Foreigner, he is not connected to a terrifying external entity, but rather he himself is the external entity, whose overwhelming benevolence is as incomprehensible to human cynicism as the power of an Outer God.

Counter Guardian (Summoning Status): He would rarely be summoned in a standard Holy Grail War. His presence is so overwhelming it warps the balance. However, Alaya, the collective will of humanity, holds him as its ultimate trump card. When a Beast-level Threat to Humanity or a planetary/existential-scale calamity arises, he can be forcibly summoned by the Counter Force as a "problem-solver" of last resort.

The Legend of the "Symbol of Hope":

Superman is not just a Heroic Spirit; he is the archetype upon which countless others have been built. His legend is that of absolute power tempered by absolute humility. Sent from a dying world, raised by simple farmers, he embraced his new home with a love as vast as his powers. He is the proof that a being of god-like power need not become a tyrant, but can choose to be a servant of good.

The Throne of Heroes records him as the "Pillar of Hope." His legend is not about the battles he won, but about the ideal he represents. He is the unshakeable belief that no matter how dark the night, the sun will always rise again. His famous 'S' crest is not an initial; it is the Kryptonian symbol for "Hope."

As a Servant, his presence in a battle is a cataclysmic event, a force of nature that redefines the rules of engagement. He is less a warrior and more an inevitability.

Heroic Spirit Parameters:

Strength: EX

Endurance: EX

Agility: A++

Mana: A (A yellow sun acts as an Infinite Mana Source for him.)

Luck: B

Noble Phantasm: EX


Class Skills (Shielder):

Inherent Magic Resistance: B

As a scientific alien, his innate resistance to magic is not exceptional. However, his super-charged bio-electric aura interferes with mana systems, granting him this rank. It protects him from most magecraft, but High-Thaumaturgy and True Magic spells that target his conceptual weakness to it can bypass his Endurance.

Battle Defense: EX

The primary Class Skill of the Shielder. As the personification of the "impenetrable shield," Superman is capable of withstanding Anti-Fortress or Anti-World level attacks with little to no damage. Conceptually, as long as he is actively protecting the innocent, his Endurance is considered unbreakable. This skill is what allows his body to serve as a "passive defensive Noble Phantasm."

Calm and Clear Mind (True): A

The mental clarity born from his Kryptonian mind-training and his compassionate upbringing. It allows him to remain perfectly calm and analytical even in the midst of total chaos, processing information at super-speed. It is the skill that allows him to hear a single cry for help in an entire city and respond. It makes him nearly immune to confusion or fear-based attacks.

Personal Skills:

Kryptonian Physiology Under a Yellow Sun: EX

A unique Composite skill that encompasses the vast arsenal of his alien powers, all fueled by the radiation of a yellow sun. It is what defines him. It includes:
* Flight (A++)
* Heat Vision (A+, classified as a divine beam attack)
* Super-Breath (B, with the Freeze Breath variant)
* X-Ray Vision & Superhuman Senses (A, a form of Clairvoyance)
* Accelerated Healing (A)

Divinity: A

Though alien and not divine in origin, his power and his role as a "savior" have elevated him to a mythic status, causing the Throne of Heroes to grant him a high rank of Divinity. Many worshipped him as a god in his life, and his legend echoes that of many solar divine figures.

Symbol of Hope: EX

A unique and highest-level form of Charisma. It is the concept of his existence made into a skill. His mere presence on the battlefield inspires unshakeable hope in allies and common people. It grants a massive morale buff to all allies of "Good" alignment, boosting their Luck and Bravery parameters. Against Servants whose power comes from "despair" or "terror" (like some Avengers or Berserkers), this skill acts as a conceptual debuff, weakening the very foundation of their powers. As long as Superman fights, the idea of "giving up" becomes nearly impossible for those around him.

Vulnerability (Kryptonite/Magic): -

A demerit Personal Skill, enforced by his legend. He possesses a conceptual weakness to the radiation of his homeworld, Kryptonite, and to magic. Any attack classified as "magical" bypasses his high Endurance. Attacks involving Kryptonite inflict massive conceptual damage, inflicting the "Divine Poison" status and temporarily sealing most of his Personal Skills and Noble Phantasms.


Noble Phantasms:

Bio-Electric Aura: The Shield That Embraces a World

Rank: A

Type: Barrier

Description: His passive Noble Phantasm, the source of his invulnerability. It is an invisible aura of solar energy that projects millimeters from his skin, manipulating the force of impacts to deflect almost all attacks. As a Shielder class Servant, he can consciously expand this aura to envelop others.

By focusing his will, he can create a "bubble" of his aura, with a radius of up to several meters, rendering anyone inside as invulnerable as himself for a short time. This allows him to protect civilians or allies from massive explosions, atmospheric re-entry, or Anti-Army Noble Phantasm attacks. The size of the barrier and its duration are inversely proportional; protecting a single person is low-cost, but shielding a city block for a few seconds can drain a significant portion of his energy, especially if the attack is continuous.

Solar Flare: The Last Hope of Krypton

Rank: EX

Type: Anti-World / Anti-Existence (Sacrifice)

Description: The release of all stored solar energy in his cells in a single, cataclysmic, omnidirectional blast. It is the manifestation of his latent potential as a living star, a power so great his own body can barely contain it.

When activated, he becomes a miniature sun. The resulting blast does not just physically destroy; it "purifies" existence itself, erasing everything within its radius—be it armies, landscapes, or even immortal Servants. It is a Noble Phantasm capable of defeating Beast-level threats in a single blow.

However, the cost is absolute. Upon using it, he completely expends the energy that sustains his Heroic Spirit form. His body disintegrates into stardust, and he returns to the Throne. It is a Noble Phantasm of guaranteed victory, at the price of ultimate sacrifice. It is the echo of Krypton's death and his parents' sacrifice, the concept of giving one's all so that others may have a future.

Fortress of Solitude: The Wisdom and Burden of a Lost World

Rank: A+

Type: Reality / Support

Description: Unlike most Servants, Superman's most powerful "weapon" was not always for combat, but knowledge. This Noble Phantasm allows him to summon, for a limited time, a "fragment" of his Fortress of Solitude as a limited Reality Marble or a Bounded Field.

Within this space of Kryptonian crystal, he has access to the knowledge of 28 galaxies. He can use the data-crystals to analyze an enemy on a genetic, technological, and historical level, identifying weaknesses that would be impossible to find otherwise. He can use the "Phantom Zone Projector" to temporarily banish an enemy to a pocket dimension. He can use Kryptonian medical technology to heal mortal wounds on his allies or his Master.

It is the Noble Phantasm that represents his intelligence and his heritage, a sanctuary of knowledge amidst the brutality of a war. It is not a place to win battles, but to find the key to victory.


Quotes and Interactions:

(To Batman): "Bruce. Even here, you find the shadows. But I'm glad to see you. The darkness seems less dark when you know you're not in it alone. Remember, even if you are the night... I will always be the morning that follows."

(To GT Goku): "I feel the power in you, a life energy like a sun. But I also feel... a great weight. Guilt. Have you made mistakes? We all have. What defines us is not our failings, but how we rise from them. You do rise. And that... that is what makes you a hero."

(To Spider-Man): "You fight with lightness, with humor. It's a mask, I know. To protect others from your own pain. But it is a noble mask. Your city is lucky to have such a great heart protecting it."

(Upon witnessing a Villain's cruelty or cynicism): "You think power is meant to be taken? That strength gives you the right to oppress the weak? You've learned the wrong lesson. Power doesn't give you rights. It gives you responsibility. And you... have failed in your responsibility."

(To his Master): "I'm not a god. I'm just a man who can fly. I make mistakes. I have fears. But I believe in goodness. I believe in you. As long as you believe in what we're doing, as long as you hold on to hope... there is nothing in this universe we can't face. Together."

Chapter 21: If Shirou summoned Subaru (part two)?

Chapter Text

[Author's Note]

This isn't a real chapter, just some dialogue and interactions between Subaru and other characters without much context. It's not canon-compliant, just me thinking about what Subaru's dynamic and interactions with other characters would be like.


Scene 1: With Shirou Emiya (His Master)

Context: A few days after the summoning, in the Emiya household's workshop. Shirou is trying (and failing) to use his Reinforcement magecraft on a metal pipe, while Subaru watches, sitting on a pile of newspapers.

Shirou: (Panting, sweating) "Haaa... Dammit. Why can't I get it? I'm visualizing the concept... the 'strengthening'... but it just won't stick."

Subaru: (Swinging his legs) "You know, Master, for a guy who summoned a first-class Heroic Spirit like me, your talent for magic is, uh, how can I put this politely... geologically slow. Like, we're talking stalactite-formation slow here. Maybe you should try reinforcing something simpler? Like your determination? Oh, wait, that's already maxed out, it seems."

Shirou: (Glaring at him, annoyed) "It's harder than it looks! And I told you, I've barely started training..."

Subaru: "Exactly! You're a newbie! A chick that's barely hatched from its magic egg! So why do you act like you have to fix everything yourself? What did you summon me for, then? To look pretty and make sarcastic comments? Well, I'm great at that, but I bet the Grail was expecting a little more!"

Shirou: (Frowning, the sincerity in his eyes disarming him) "I... I summoned you to fight, I guess. But it's my responsibility as a Master to make sure you don't get hurt. If I can get stronger, I can help you, give you more mana..."

Subaru: (The smile vanishes from his face for an instant, replaced by a shadow of weariness) "Look, Shirou. I appreciate the sentiment. I really do. More than you know. But listen to me. The best way for you to 'help' me right now isn't by reinforcing pipes. It's by thinking. By planning. I'm the guy who runs into the fire. Your job... is to figure out how to put the fire out before I even have to get close to it. Think of me as your sacrifice piece, your pawn. Pawns are useless if the king doesn't know where to move them."

Shirou: (Taken aback by the dark analogy) "I would never treat you like a sacrificial pawn!"

Subaru: (Smiles again, but it's a different smile. Less arrogant, more melancholic) "I know. That's why you're a terrible chess player... and probably a pretty good Master. Now, how about we try something you're actually good at? Dinner. I hear your mapo tofu is legendary. An army marches on its stomach, you know? And this one-man army is starving."

Shirou (Thoughts):
He does that all the time. He jokes, he teases, he shows off... but then, for a second, he says something... heavy. Like he understands the weight of a battle in a way I can't even imagine. "Sacrifice piece"... why would he say that so easily? It's as if the idea of dying for me isn't a tragic possibility, but... a strategy.


Scene 2: With Rin Tohsaka (Reluctant Ally)

Context: In the Emiya living room. Rin is explaining the complexities of the Holy Grail War to a confused Shirou, while Subaru is lying on the floor, reading one of Shirou's manga.

Rin: "...so, essentially, a Servant's parameters are the foundation of their power. Strength, Agility, Luck... they all play a part. A Servant with an E-rank Luck, like Lancer, for example, is fated to have a tragic end."

Subaru: (Without looking up from the manga) "E-rank Luck... amateur."

Rin: (Her eyes narrow) "What did you say?"

Subaru: (Turns a page loudly) "I said he's an amateur in the bad luck game. If you're going to have bad luck, you have to go all in. Dive in headfirst! Become one with the disaster! Make your life a series of calamities so spectacular that the universe has no choice but to occasionally throw a miracle your way out of sheer pity! E-rank Luck is for beginners. Try living with a Luck that actively tries to erase you from existence, then we'll talk."

Rin: (Completely thrown) "You... your Servant... you're unbelievable. Are you treating the Holy Grail War like some kind of... self-help comedy? Do you know how serious this is?"

Subaru: (Closes the manga and sits up, a mischievous glint in his eyes) "Oh, I know. Seriousness, despair, horrific death... I know them all intimately. They send me Christmas cards. But you know what's more frightening to monsters that hide in the dark, Tohsaka? A silly little light that refuses to go out. A stupid joke in the face of the apocalypse. Seriousness is what they expect. They have no idea what to do with ridiculousness."

Archer: (Materializing in a corner of the room) "Your philosophy is as flawed as your Master's. Ridiculousness only makes you an easier target."

Subaru: (Pointing at Archer with his thumb) "See? Perfect! Mr. Red-Vest-of-Cynicism showed up to rain on my parade of toxic positivity! My theory works! He's annoyed! Mission accomplished!"

Rin (Thoughts):
I can't read him. At all. Archer can sense the power of other Servants, but he says Subaru's presence is... 'confused.' His parameters are pathetic, but he talks like he's faced the end of the world a dozen times. Is it bravado? Or is he a fool so monumental that he's transcended logic? He is... the most irritating and intriguing thing I have ever encountered.


Scene 3: With Illyasviel von Einzbern (Enemy/Curiosity)

Context: In the forest near the Einzbern Castle. Illya and Berserker have cornered Shirou and Subaru. Berserker is a mountain of muscle and fury, and Illya is smiling sadistically.

Illya: "Look what we have here, Berserker. Little brother and his... pet servant? He doesn't look like much. Do you think he'll pop or squish?"

Subaru: (Standing in front of Shirou, hands on his hips in an exaggerated hero pose) "Hold on just a minute, little homicidal albino girl! I object! First, 'pet servant'? I'm a partner! Partners! There's a difference! Second, you're really tiny to have such a big ego! Did someone skip your growth-spurt porridge?"

Illya: (Her smile falters, replaced by a confused irritation) "What are you talking about? You're going to die. Berserker, crush him."

Narration: Berserker roars and charges, his stone axe the size of a small car.

Subaru: "NO, NO, WAIT! TIMEOUT!" He yells, holding his hands up in a 'T'. To everyone's surprise, even Berserker's, the familiarity of the gesture makes the giant hesitate for a split second.

Subaru: (Speaking quickly, like a salesman) "Listen, I get it. You're the big boss around here, you've got the big guy growling to protect you... it's a good setup. But you seem... lonely. No one to play with, no one to talk to who isn't a grunting monster? How boring! How about a deal? You don't kill us, and I'll... I'll be your substitute big brother! I can teach you how to make funny faces, tell bad jokes, and even the art of annoying important people! It's the complete fraternal fun package!"

Shirou (Thoughts):
Is he... is he trying to negotiate with her? And with Berserker?! Has he gone completely insane?! But... he made Berserker stop. Even for a second. How?

Illya: (Wide-eyed, genuinely confused) "Big... brother? What... what kind of stupid idea is that? You're my enemy."

Subaru: "Enemies can become friends! It happens all the time in the best stories! We just got off on the wrong foot, you know, with the 'attempted crushing' part. But we can move past that! I'm sure of it!" (He turns to Berserker) "And you, big guy! Don't you get tired of being angry all the time? It's bad for your skin. Try smiling for once! Like this!" (Subaru makes a goofy face.)

Berserker: "RAAAAAAAAWR!" (He charges again, clearly not amused).


Scene 4: With Kirei Kotomine (The Cynical Observer)

Context: At the church, after Rin has reluctantly brought Shirou and Subaru to learn the "rules" from the supervisor.

Kirei: (Sitting in his pew, a subtle, amused smile on his face) "So, a Master with no talent, and a most... unusual Servant. This Grail War is indeed full of anomalies. Tell me, Servant, what is your wish? What ambition drove you to answer the call?"

Subaru: (Looking around the church with an air of bored disinterest) "Wish? Hmm... Let's see. World peace? Cliché. Infinite wealth? Too much work to spend. Immortality? Had my fill of that, thanks. You know what I really want right now?"

Kirei: "Enlighten me."

Subaru: "A good cup of coffee, some mayonnaise for my lunch, and a full day where someone or something doesn't try to kill me in a horrific and inventive way. Is that too big a wish for your magic cup?"

Kirei: (His eyebrow raises. The smile widens) "Your irreverence is... refreshing. You treat the chance at a miracle as an inconvenience."

Subaru: "Because it is. 'Miracles' always come with fine print. A hidden price. Usually paid in blood, sweat, and tears—mostly mine." (He leans forward, his eccentric gaze turning sharp as broken glass) "Tell me, 'Father,' you seem like the kind of guy who reads the fine print. You're the one overseeing this game, aren't you? Do you enjoy it? Watching people like us dance on your strings, killing each other for a prize that's probably a lie?"

Kirei (Thoughts):
Fascinating. He is no fool. Far from it. He sees the structure, the artificiality of it all. Most Servants arrive full of pride and purpose, blind to the nature of the stage. He... he has arrived already knowing the play is a tragedy. And he despises it. He does not rejoice in the suffering of others... but he understands it, in a visceral way. Where did he come from, this Heroic Spirit? What kind of hell forged him to be so broken, and yet... so intact? Yes. He... will be very, very entertaining to watch.

Chapter 22: If Hachiman Hikigaya summoned Shaggy (part two)? (interaction with Shirou Emiya & Subaru Natsuki)

Chapter Text

[Author's Note]

This isn't a real chapter, just some dialogue and interactions between Hachiman Hikigaya and Shaggy with other characters without much context. It's not canon-compliant, just me thinking about what Hachiman's and Shaggy's dynamic and interactions with other characters would be like.


Scene 1: With Shirou Emiya & Subaru Natsuki (Alliance of Misfits)

Context: In the Emiya household kitchen. Shirou is cooking, Shaggy is "supervising" (read: trying to steal food), Subaru is bragging about something, and Hachiman is sitting in a corner, observing with his dead-fish eyes.

Shaggy: "Like, zoinks, Shirou-man! You're a culinary wizard! That smell! It reminds me of the time Scoob and I had to cook for a sultan! It was crazy! We almost married him, long story."

Subaru: "Married a sultan? Pff, amateur! One time I had to cross-dress and infiltrate an entire army! They called me Natsumi Schwartz, the deadly beauty of the battlefield! My tactical prowess was rivaled only by my stunning good looks!"

Hachiman (Thoughts):
The level of self-deception in this room is astronomically high. One of them is a culinary-inclined adrenaline junkie. The other is a delusional narcissist who probably cross-dressed for reasons far less heroic than he imagines. And my Servant... well, he's my Servant. Logic dictates I should leave, but Emiya is a good cook. Survival has its small luxuries.

Shirou: (With a nervous smile, handing a plate to Hachiman) "Here, Hikigaya. I hope you like it."

Hachiman: "Thanks." (He takes a bite.) "...It's not bad."

Subaru: "'Not bad'? Dude, this is divine! Shirou, you're amazing! If I were a girl, I'd marry you for your food!"

Shaggy: "Like, totally! I'd marry you right now! Just for the pork chops!"

Hachiman: (To Shirou, in a monotone) "If you value your sanity and your pantry, do not encourage them. Trust me, I know what I'm talking about."

Shirou (Thoughts):
It's strange. They're... loud. And chaotic. And Hikigaya's Servant eats more than Fuji-nee. But... it's lively. It's the first time in a long time the house has felt so... full. Even with the whole Grail War. Hikigaya... he pretends not to care, but he keeps watching the others, like he's trying to solve a puzzle. Maybe he's not so different from me. Just... more honest about his own pain.


Scene 2: With Rin Tohsaka & Archer (Logic Meets Pragmatism)

Context: They have been summoned for a strategy meeting at the Tohsaka residence. Rin is at a whiteboard, drawing diagrams. Archer watches with his arms crossed.

Rin: "The analysis is clear. Rider is the most immediate threat. Her barrier and mobility are problematic. We need a plan to neutralize her before we focus on Berserker."

Hachiman: "Your plan is flawed."

The room falls silent.

Rin: (Turning slowly, a vein pulsing on her forehead) "...Excuse me?"

Hachiman: "Your plan assumes the war is a tournament, that the strongest opponents are the ones to be eliminated first. That's textbook logic, not the logic of a real battle for survival. Rider is strong, yes. But she's flashy. She announces her presence. You always know where she is. The real problem isn't the opponent you see, it's the one you don't."

Archer: "He's right," Archer says, to Rin's surprise. "The greatest threat on any battlefield is the unknown variable. Focusing on Rider leaves our flanks open to Caster or Assassin."

Hachiman: "Exactly. Caster is hiding, building her territory. Assassin strikes from the shadows. They are problems that compound over time. Rider is a problem that compounds with proximity. The logical solution isn't to hunt Rider. It's to fortify a position, force the stealthier Servants to reveal themselves when they come to us, and let Rider waste her mana patrolling an empty battlefield."

Rin: (Grumbling) "It's a coward's plan."

Shaggy: (Raising a hand hesitantly) "Like, with all due respect, Miss Rin-lady, I'm kind of an expert on cowardice! And I can tell you, Hachi-man's plan sounds, like, super safe! Staying in one place? With food? And waiting? That's my kind of strategy!"

Hachiman: "It's not cowardice," Hachiman corrects her, his dead-fish eyes locked on hers. "It's efficiency. It's resource management. We have a Servant who is physically useless in a direct fight." (He jerks a thumb at Shaggy, who waves cheerfully). "His strength lies in evasion. Mine lies in analysis. To engage in a head-on fight is the equivalent of asking a fish to climb a tree. It's stupid. We play to our strengths. Our strength... is not playing."

Archer (Thoughts):
This boy... he thinks like I do. But without the cynicism born of a thousand battles. His... is born of loneliness. He has stripped emotion, pride, honor... everything from the equation. All that remains is the cold logic of survival. He would be a terrifying Master if he had a competent Servant. The fact that he has... that... is perhaps the only thing keeping this war balanced.


Scene 3: With Illyasviel von Einzbern & Berserker (The Logic of Fear and Loneliness)

Context: Another encounter in the forest. This time, Hachiman and Shaggy stumble into Illya's path. Berserker drops from a tree, blocking their way.

Shaggy: "ZOINKS! It's the angry giant again! And the scary little girl! Like, we didn't do anything! We were just looking for... uh... edible mushrooms!"

Hachiman: (Remains calm, assessing the situation. He doesn't move. He shows no fear.)

Illya: (With a cruel smile) "Well, well. The odd pair. The coward and the dead fish. I was bored. You'll entertain me. Berserker, start with the tall one."

Narration: Berserker roars and raises his stone axe.

Hachiman: "Wait."

The word is calm. Unpanicked. It cuts through the tense air. Illya, and even Berserker, pause.

Hachiman: "You're bored. I get it. Loneliness is a form of boredom. And when you have power, the only way to alleviate the boredom is to use that power." He looks directly at Illya, ignoring Berserker. "You want to play a game, right? But smashing weak 'toys'... that's no fun. The fun is over too quickly. You want a toy that... plays back. That presents a challenge."

Illya: (Intrigued, despite herself) "And you think you're a challenge?"

Hachiman: "He isn't." (He points to Shaggy). "He'll just run. You'd catch him in ten seconds, and you'd be bored again. I... I'm not a physical challenge either. He'd crush me in an instant. But... I can offer you a better game. A riddle. A puzzle. Something your... big guy... can't solve with force."

Illya: (A glimmer of curiosity in her red eyes) "A riddle? How ridiculous. Why would I do that?"

Hachiman: "Because I know what you are," he says, his voice still a monotone. "You're not just a girl. And you're not just a Master. You're like a perfect porcelain doll, placed on a shelf, to be admired but not touched. Built for a single purpose. But even dolls get tired of sitting in the dark. And the only thing you have to play with... is a monster. It must be very, very lonely."

Narration:

Illya's smile vanished completely. Hachiman's words... they had hit home. The word "lonely." He didn't say it with pity. He said it as a fact. An observation.

Shaggy (Thoughts):
Like, what's Hachi-man doing?! He's gonna make her mad! And then she's gonna turn us into fear-pancakes! But... the way he's talking... it's like he gets it... how sad the little girl really is. Whoa. That's, like, deep.

Hachiman (Thoughts):
I know this loneliness. It's the loneliness of the ivory tower. Yukinoshita. The kind of isolation born of privilege and expectation. She's desperate for a connection, for something that isn't worship or fear. Her weakness isn't her Servant's strength. It's the boredom in her heart.

Illya: "...How dare you?" her voice is a dangerous whisper.

Hachiman: "So, here's the riddle: why would a doll leave her shelf to play in a forest full of monsters? The answer isn't as simple as you think. Give me time to prove my point. And in exchange, we don't get turned into mush. Think about it, Master of Einzbern."

Narration: Illya didn't give the order for Berserker to attack. She just stared at Hachiman, the dead-eyed cynic who had somehow just looked right into the bottom of her lonely soul. And for a moment, the hunter didn't know what to do with the prey that refused to act like it.

Chapter 23: Threat Entity Sheet - Janemba

Chapter Text

Threat Entity Sheet - Janemba

(Distorted, childlike laughter as reality itself bends and shatters around him like colored glass.) "...Jaa... nen... baaa!"


True Entity Information:

True Name: Janemba (The Collective Malignancy of the Dead)

Series: Dragon Ball Z: Fusion Reborn

Source: Other World Singularity, Karmic Accumulation

Region: Hell

Alignment: Chaotic Evil

Hidden Attribute: Beast (Potential)

Class: Berserker / Beast (Candidate)

Qualification:

Berserker (Default Manifestation): When summoned in a standard Holy Grail War (an event of near-zero probability), he manifests as a Berserker. His madness is that of a destructive child with limitless power—a being of pure, purposeless malice, driven only by sadistic pleasure and anarchic fun. His irrationality is not rage, but a playful, deadly chaos.

Beast (True Potential): He is a potential candidate for the Beast Class. His fundamental nature is that of a "Calamity of Man," born from "Regression/Accumulation." He is the manifestation of all the sins, malice, and negative energy that humanity produces and tries to purify or forget. He is the karmic waste of human history come back out to play, a nightmare made of forgotten sins. His Principle is the "Game without Consequence": the belief that reality, morality, and life are mere toys to be broken for fun, with no concept of cause and effect. He possesses no love for humanity, twisted or otherwise; he is the absence of love, the absence of everything but the desire to play. To him, the end of humanity would not be an act of hatred, but the equivalent of smashing a sandcastle because it's fun to watch the grains scatter.

The Legend of the "System Failure":

Janemba's legend is not a story, but an incident. He has no life or journey. He is a mistake, a catastrophic failure in the afterlife's purification system. He was born when millennia of accumulated evil energy, the sum total of the wickedness of souls sent to Hell, overflowed and infected a single host, a young ogre (the Saike Demon).

The resulting being is less an individual and more a phenomenon. His first form, giant and yellow, was the personification of childish malice—a baby with the power to warp reality, laughing as he turned heaven into hell. His second form, Super Janemba, was that malice refined into a sadistic and cunning weapon of combat.

The Throne of Heroes records him not as a Heroic Spirit, but as a Malignant Entity, a threat to the very texture of reality who happens to be able to be forced into a Servant container. He is what happens when evil is not just personified, but also gains the ability to rewrite the laws of physics as a prank.

Entity Parameters:

Strength: A+

Endurance: A

Agility: A++

Mana: EX (As a manifestation of pure, near-infinite evil energy, his mana capacity transcends the standard scale.)

Luck: B (His luck is the luck of chaos. Unlikely and bizarre events will always occur in his favor, not because fate favors him, but because he is the breakdown of fate's own logic.)

Noble Phantasm: EX


Class Skills (Berserker / Beast):

Mad Enhancement: A

He does not understand human language in a conventional sense, though he can react to insults. He operates on an alien logic based on fun and destruction. The madness protects him from complex mental attacks, as there is no "mind" to attack, only a whirlwind of sadistic instincts.

Authority of the Beast (D):

As a Beast candidate, he possesses a rudimentary form of Authority. His Authority is over the "Malleability of Reality," allowing his reality-warping powers to function. It is low-rank because it has no grand purpose, only the selfish desire to "play." He also possesses the skill Nega-Genesis (or more appropriately, Ludus-Genesis - Playful Creation), allowing him to generate matter and phenomena from nothing.

Independent Manifestation: B

He can remain in the world without a Master for nearly a week, feeding on the inherent negative energy of places and people. A modern city full of stress, anger, and repressed desires is a feast for him.

Personal Skills:

Reality Warping: EX

Janemba's core ability. It is his capacity to impose his "cartoon" logic upon the world. With this skill, he can alter matter, space, and the laws of physics in his vicinity. This manifests in several ways:

  • Matter Transmutation: Turning rocks into weapons, the environment into jellybean structures.
  • Spatial Manipulation: Opening dimensional portals to redirect attacks or teleport himself (Bunkai Teleport).
  • Illusion Generation: Creating copies of himself or others (Mystic Copy).

High-Speed Regeneration (Malignant): A+

His body is not made of flesh and bone, but of condensed evil energy. He can regenerate from almost any wound in seconds. To destroy him, one must either completely erase his existence or purify the evil energy that comprises him.

Conceptual Weakness (Insults): C

A bizarre quirk of his existence. His powers are tied to his childlike emotional state. A direct, successful insult can cause his body to crack and shatter like glass. It is a conceptual weakness in his "fun." If the game is spoiled by mean words, the "toy" (his body and constructs) is momentarily damaged. However, his Regeneration usually repairs the damage in seconds. It is a weakness that can create an opening, but rarely one that can be exploited for a definitive victory.

Essence of Evil: EX

A skill denoting that he is the incarnation of pure evil. He corrupts the environment around him, turning the soil, air, and mana into negative energy. His presence is poison to Servants of "Lawful Good" alignment, inflicting a constant "Corruption" debuff that lowers their parameters. He is also completely immune to Noble Phantasms or skills that require the target to have a "heart" or "soul" to be exploited (such as a Lasso of Truth, which would find nothing but pure, childish malice).


Noble Phantasms:

Rakshasa's Claw & Dimensional Sword: The Tool of the Broken Toy

Rank: A

Type: Anti-Unit

Description: His ability to materialize and transmute weapons from matter itself. Its primary manifestation is the Dimensional Sword, a purple, crystalline blade forged from a stone club. This is not a "forged" Noble Phantasm, but a "created" one.

The sword's power lies in its ability to "cut dimensions." Each swing not only cuts physically but also creates micro-rifts in space, resulting in attacks that can bypass barriers and armor, striking the target from impossible angles. By invoking its true name (though he does so not with words, but with intent), he can perform the "Lightning Shower Rain" technique, where the sword dissolves into a shower of energy needles that pierce space to strike the enemy from all directions simultaneously. It is a death by a thousand cuts, each one coming from a different dimension.

Jigoku no Saiho: The Playground of Hellish Chaos

Rank: EX

Type: Reality Marble / Anti-World

Description: His ultimate Noble Phantasm and the manifestation of his power as a potential Beast. Unlike most Reality Marbles, he does not drag his opponents into an inner world. Instead, he forcibly rewrites the reality around him to become his inner world. It is what he did to Hell in the movie Fusion Reborn.

When this Reality Marble is active, the laws of physics are repealed and replaced with "Janemba Logic." The ground may become liquid. The sky may rain exploding candy. Gravity can reverse. Attacks can turn into harmless flowers, and flowers can turn into deadly explosions. To fight him within the Jigoku no Saiho is not a matter of power or skill, but of trying to survive a universe that has become a cartoon nightmare, crafted by a sadistic, childlike god.

To defeat him here requires one of three things: 1) enough power to overwrite his Reality Marble with an even stronger one (near-impossible); 2) an attack that conceptually erases existence itself, destroying the "wizard" behind the curtain (like the Stardust Breaker or the Repentant Genki Dama); or 3) to somehow break his childish spirit and make him "lose interest" in playing.


Quotes and Interactions:

(In General): (Distorted giggles, broken, nonsensical words, and the sound of shattering glass as he teleports.)

(To Goku or Vegeta): (He would see them as the most fun toys of all. He would create clones of them so they could fight themselves. He would redirect their Kamehamehas and Final Flashes back at them, laughing all the while. In his mind, it would be:) "Strong! So strong! Shiny! Let's see if it breaks!"

(To Batman): (He would be frustrated by Batman's inability to "play" his way. Batman doesn't shoot energy beams; he hides. Janemba would turn the alley Batman is hiding in into a hall of mirrors, try to grab him with candy hands that sprout from the ground, treating Batman's stealth like a game of hide-and-seek.)

(To Michael Myers or Jason Voorhees): (He would see them as broken, boring toys. They are quiet, slow. He might stretch them like rubber bands, turn them into bouncing balls, or simply trap them in a jellybean cage and, losing interest, leave them there, forever bored.)

(To his Master): (Janemba would not have a Master in the conventional sense. He would consume the mind of any magus who tried to summon him, turning them into a passive mana-anchor and a source of amusement. He might make his Master's arm turn into a balloon snake, just to laugh at their reaction. To control him is a fantasy; the most a Master can hope for is to vaguely direct his trail of destruction and pray they don't become the next toy.)

Chapter 24: Servant Sheet - Pegasus Seiya

Chapter Text

Servant Sheet - Pegasus Seiya

"I may be the lowest-ranking Bronze Saint. I might fall a hundred times. I can have all my senses destroyed. But as long as there is a flame burning in my heart, as long as there is someone to protect, I will stand up again and again! Burn, my Cosmo! And show a god the power of a human being!"


True Heroic Spirit Information:

True Name: Seiya, Pegasus Saint

Series: Saint Seiya

Source: The Holy War of the Modern Era, Chronicles of the Sanctuary

Region: Japan / Greece (Sanctuary)

Alignment: Lawful Good

Hidden Attribute: Sky

Class: Lancer / Archer

Qualification:

Lancer (Primary Manifestation): Though he does not wield a traditional spear, his fighting style is that of a human projectile. He launches himself at his enemies, his own body and Cosmo serving as the "spear." His signature attack, the "Pegasus Meteor Fist," is a barrage of strikes that resemble lances of light. He excels in short- to mid-range combat with rapid bursts, a hallmark of the Lancer class. His high Agility and focus on piercing enemy defenses make him an ideal Lancer.

Archer (Secondary Manifestation): He can be summoned in this class, manifesting with the Sagittarius Gold Cloth as his primary Noble Phantasm from the start. In this form, his main mode of attack is the Sagittarius Arrow, making him one of the most powerful Archers, capable of god-slaying. However, his close-quarters combat prowess is slightly reduced in this class, trading versatility for sheer long-range power.

The Legend of the "Mortal God-Slayer":

Seiya's legend is not that of a king, a sage, or an assassin. It is the legend of the impossible miracle. A mere Bronze Saint, the lowest on Athena's holy hierarchy, who, through sheer force of will and unyielding determination, achieved the unthinkable: he wounded and defeated gods. He challenged Gold Saints, divine generals, and the very pillars of Olympus.

The Throne of Heroes records him as the "Fist that Reaches the Heavens," the personification of the concept that determination and love can overcome fate and divine power. His story is a cycle of falling and rising; he is beaten, broken, pushed to the brink of death in every fight, only to burn his Cosmo once more, stand up, and deliver the one blow that changes everything.

He is the eternal underdog, and it is precisely this status that makes him one of the most dangerous Heroic Spirits. To underestimate him is to guarantee one's own defeat. As a Servant, he brings to the Holy Grail War the belief that there is no enemy too strong, no armor too impenetrable, if the will to win is strong enough.

Heroic Spirit Parameters:

Strength: C (A+)

Endurance: D (A)

Agility: A (A++)

Mana (Cosmo): B (EX)

Luck: E (A++)

Noble Phantasm: EX

(Values in parentheses represent parameters when his Cosmo is burning at its peak, the "Seventh Sense" or higher.)


Class Skills (Lancer):

Magic Resistance: C

He can nullify spells of up to two verses. However, his main defense against magic is not nullification, but sheer speed, avoiding the spells before they can form, or the raw endurance of his Cloth, which grants additional protection.

Protection from Arrows: B

As a Saint trained in high-speed combat, he is adept at dodging projectiles. He can track and deflect projectiles flying at Mach 2 or lower. This is a secondary aspect of his skill, however, as he prefers to face attacks head-on.

Personal Skills:

Essence of Cosmo: A++

The defining skill of all Saints. It is the ability to burn the internal energy of their microcosm, the spark of the Big Bang that resides within every being, to perform miraculous feats. It is a composite skill that grants him:

  • High-Speed Attacks: The ability to deliver strikes at the speed of sound, of light, and at his peaks, potentially surpassing it.
  • Superhuman Endurance: His body and Cloth are reinforced by his Cosmo, allowing him to withstand attacks that would shatter stars.
  • Seventh Sense: In moments of extreme need, he can awaken his Seventh Sense, the true core of the Gold Saints' power. This elevates all of his parameters to god-like levels, granting him an expanded awareness of the battlefield and the ability to perform miracles, such as nullifying mental attacks or escaping other dimensions. Activating this skill is also what elevates his Luck parameter to A++, representing the concept of "pulling off a miracle."

God-Slayer (Human): B+

A rare skill denoting his legend as a mortal who challenged and defeated multiple gods (Poseidon, Thanatos, Hades). It grants him a massive conceptual damage bonus against Servants with the Divinity skill. The higher the opponent's Divinity rank, the stronger Seiya's damage bonus becomes. He is the natural-born nemesis of the arrogant and the divine. This skill extends to mythological beings of Greek and Norse pantheons, reflecting his battles against the God Warriors of Asgard.

Unyielding Phoenix: A

The crystallization of his absolute refusal to stay down. It is an elite version of the Battle Continuation skill. He can ignore wounds that would destroy his spiritual core, continue fighting even after having his five senses removed, and even move on sheer willpower when his heart has stopped beating. This skill is strongest when he is fighting for Athena or his friends. The only way to truly defeat him is to break his spirit, an almost impossible task.

Protection of the Goddess (Faith): A

Athena's Cosmo is always watching over him. This skill grants him a form of Protection of the Faith. As long as he fights in the name of Athena or a just cause, he receives a blessing that boosts his Luck and may, on occasion, directly intervene to save him from certain death, often manifesting through his Cloth Noble Phantasms.


Noble Phantasms:

Pegasus Meteor Fist (Pegasus Ryusei Ken): The Fist that Surpasses Light and Smashes the Stars

Rank: C ~ A++

Type: Anti-Unit / Anti-Army

Description: His most iconic and versatile attack. Tracing the Pegasus constellation with his fists, he burns his Cosmo and fires a barrage of hundreds, or millions, of blows in the form of energy beams. The rank of this Noble Phantasm is entirely dependent on the level of Seiya's Cosmo.

  • At the Bronze Saint level (Rank C): Fires one hundred punches per second, each at the speed of sound. Effective against weaker Servants and low-level armies.
  • At the Seventh Sense level (Rank A++): Fires one hundred million punches per second, each at the speed of light. The barrage becomes a continuous beam of destructive power that can obliterate a high-defense Servant. He can concentrate all of these blows into a single, devastating projectile, the Pegasus Comet Fist (Pegasus Suisei Ken), a focused Anti-Unit Noble Phantasm capable of piercing the strongest defenses.

The Sacred Garment that Connects the Heavens: Evolution of the Pegasus Cloth

Rank: D ~ EX

Type: Support / Armor

Description: His second and most complex Noble Phantasm. His Cloth is not a static item; it is a living entity, a companion that evolves with him. He can manifest different versions of his Cloth, each representing a stage of his legend and a Noble Phantasm of its own.

  • Pegasus Cloth (Bronze, Silver, Gold): His standard forms, which evolve and grow stronger as the war progresses, especially if repaired with the "blood" (mana) of a high-level Servant (like a golden Saber).
  • Sagittarius Gold Cloth (Rank A): He can summon the Cloth of his predecessor and savior, Aiolos. As a Lancer, this gives him a temporary but massive boost to all his parameters. As an Archer, this is his primary form. It allows the use of the Sagittarius Arrow, a long-range Anti-God attack capable of fatally wounding even the highest divinities.
  • Odin Robe (Rank A+): Representing his adventure in Asgard. By invoking Odin's name, he can don the God Robe, which grants him resistance to ice and cold-based attacks and gives him access to the legendary sword Balmung. Wielding Balmung temporarily changes his class to Saber and grants him a powerful Anti-Fortress beam attack.
  • Pegasus God Cloth (Rank EX): His final and ultimate form. Accessed only when his Cosmo burns to a level that transcends the Seventh Sense (the Eighth Sense and beyond) and when his Bronze Cloth has been baptized in the blood of a divinity (Divine Ichor, like Athena's). In this form, he becomes a being who can rival and slay gods. His parameters skyrocket, he gains wings for unrestricted flight, and his Meteor attacks become capable of dealing damage on a conceptual level. It is the crystallization of his legend as the "man who becomes a god through willpower." The cost to maintain this form is colossal, and he can only sustain it for a few minutes at most.

Quotes and Interactions:

(To Spider-Man): "You fight for responsibility, I fight for devotion. But we both get back up, no matter how many times we're knocked down. I like your style. You move like a ghost. But your heart burns just as bright as mine. We're both just... stubborn."

(To Batman): "You dress in darkness and use fear. But under that armor, there's the same flame I have. The promise to someone you lost. I lost my sister, then found her. I fight so no one else has to feel that pain. You and I, maybe we're the two sides of the same coin: the darkness of night, and the first star of the morning."

(To Shirou Emiya): "So you want to be a hero? Prepare to bleed. Prepare to lose. Prepare to despair. Being a hero isn't about winning every fight. It's about finding the strength to stand up after you've lost everything. If you can do that... then maybe, you've got what it takes."

(To a divine Servant like Gilgamesh or Wonder Woman): "Your blood may be divine. You might sit on a golden throne. But do you have a heart? Do you bleed for the pain of others? Do you cry for them? If you don't... then you are not a god. You are just a tyrant. And I was made to strike down tyrants."

(To his Master): "I may not be the strongest Servant you could have summoned. My Luck is terrible. My armor is always broken. But I will make you one promise. As long as I can move a single finger, as long as there is one spark of my Cosmo left, I will stand between you and anything that wants to hurt you. That... is the promise of a Saint of Athena."

Chapter 25: King Mickey

Chapter Text

Servant Sheet - King Mickey

"Ah-hah! Don't worry! As long as we've got our friends and a little bit of light in our hearts, there's no darkness we can't overcome. Remember, the door to light can always be found!"


True Heroic Spirit Information:

True Name: Mickey Mouse

Series: Kingdom Hearts / Disney Multiverse

Source: The Saga of the Keyblade Wielder, Chronicles of Disney Castle

Region: Realm of Light (Disney Castle) / Multiple Worlds

Alignment: Lawful Good

Hidden Attribute: Star

Class: Saber

Qualification:

Summoned primarily as a Saber due to his mastery of the Keyblade, a "sword that opens all locks." The Keyblade transcends the definition of a mere sword, being a conceptual weapon capable of interacting with the very hearts of worlds and people. His status as one of the greatest living Keyblade Masters, alongside Aqua and Riku, makes him an ideal candidate for this class. He also possesses extremely high qualifications for the Caster class (due to his training under Yen Sid and his mastery of powerful magic like Ultima and Stopza) and the Ruler class (due to his role as a just king and his complete lack of desire for the Grail). Saber, however, is the class that best represents his legend as a traveling knight of light.

The Legend of the "Traveling King of Light":

King Mickey's legend in the Throne of Heroes is not that of the lovable cartoon figure, but that of King Mickey, the monarch of Disney Castle and a guardian of the multiversal order. His story is that of a ruler who left his throne and his kingdom, not out of duty, but out of friendship and an overwhelming responsibility to the balance of Light and Darkness.

He traveled alone through the Realm of Darkness, faced hordes of Heartless, befriended fellow Keyblade wielders like Riku and Sora, and fought against the machinations of Master Xehanort for over a decade. He is a veteran of a war that was fought in the seams of reality, in the hearts of worlds.

The Throne of Heroes records him as a "Guardian of the Heart," a being whose power comes not just from his weapon or magic, but from his unshakeable connection to the "Light"—the inherent goodness and connection between all beings. As a Servant, he is a concentrated force of optimism and power, a king who became a knight-errant to protect the smiles of all worlds.

Heroic Spirit Parameters:

Strength: C

Endurance: C

Agility: A+

Mana: A

Luck: A

Noble Phantasm: EX


Class Skills (Saber):

Magic Resistance: A

As a magic practitioner of the highest caliber trained by Yen Sid and a protector against the Darkness, he possesses high resistance to thaumaturgical influences. Nullifies spells of Rank A or below. He is nearly immune to modern magecraft and possesses a strong conceptual resistance against spells based on "Darkness" or "Corruption."

Riding: B

He has piloted Gummi Ships, vessels constructed from fragments of the barriers between worlds, demonstrating great skill in navigating extra-dimensional terrain.

Personal Skills:

Keyblade Master: EX

A skill denoting his mastery of the Keyblade. It is a composite skill that grants him the knowledge and proficiency of a true Master. It includes:

  • Conceptual Attack: The Keyblade does not just cut matter, but also "concepts." It can damage incorporeal beings, seal "keyholes" in the hearts of people and worlds, and interact with souls.
  • High-Tier Magecraft: Grants access to high-level spells like Ultima, Faith, Stopza, and Curaga, making him a magic swordsman of the highest order.
  • Defense Against Darkness: The Keyblade naturally repels Darkness, granting him a strong defense against curses, attacks of demonic origin, and Servants with the "Evil" alignment.

Charisma of the King: A

The natural ability to command and charm. As the beloved King of Disney Castle, his presence inspires unshakeable loyalty and friendship. Servants and people of "Good" alignment are naturally inclined to trust him. He can unite disparate factions with his optimism and sincerity, making him an extremely effective battlefield leader.

Unshakable Light: A+

The crystallization of his devotion to the Light as a cosmic force of goodness and connection. It is a high-level Mental Resistance skill that makes him completely immune to abilities that inflict "despair," "corruption," or "hatred." His belief in the power of friendship and hope is so absolute that it functions as a conceptual armor for his soul. He can walk through the Realm of Darkness and not be stained. He can face absolute evil and not waver.

Wayfinder: B

His legend is that of a king who is constantly on the move, traveling between worlds. This skill grants him a limited form of Navigation and Aptitude for Dimensional Travel. He has an instinctive sense of how the "roads" between worlds (or ley lines) work. He can also safely use brief "Corridors of Darkness," using the power of Light to protect himself, allowing him to perform short-range, tactical teleports on the battlefield, appearing and disappearing in bursts of light.


Noble Phantasms:

Star Seeker / Kingdom Key D: The Blade That Connects Hearts

Rank: A

Type: Anti-Unit / Anti-Heart

Description: His primary weapon, his Keyblade. He typically wields the Star Seeker, the Keyblade of the Realm of Light. However, he can call upon his other Noble Phantasm: the Kingdom Key D, the Keyblade of the Realm of Darkness. The two blades represent duality and balance.

  • Star Seeker: When wielded, it is particularly effective against beings of Darkness (Heartless, demons, Servants with the Innocent Monster skill), inflicting extra damage. It allows him to use fast-paced attack commands, turning him into a blur of light and acrobatic strikes.
  • Kingdom Key D: A blade symmetrical to Sora's Kingdom Key, born of darkness but wielded by the light. Its most crucial ability is not offensive. Paired with another Keyblade from a corresponding realm (such as Saber Arturia's, a blade from the "Realm of Man"), it can be used to perform its ultimate conceptual attack: "Sealing the Keyhole." This is not an attack, but a sealing. It can "seal" an enemy Noble Phantasm, preventing its activation for a time. At a higher level, it can seal the very source of evil—be it a portal to the abyss or the corrupted heart of a monster, effectively purifying or banishing it. It is the power not to destroy, but to restore order.

Pearl Harbor: The Righteous King's Avenging Fury

Rank: B

Type: Anti-Unit

Description: His Limit Break from Kingdom Hearts II. It is a Noble Phantasm that can only be activated when a dear ally is in mortal danger or has been defeated. It is the explosive fury of a usually benevolent king pushed too far.

Upon activation, Mickey is enveloped in a sphere of golden light and launches himself at the target. He becomes an uncontrollable projectile of light, ricocheting around the battlefield at incredible speeds, delivering dozens of strikes with his Keyblade from every angle in seconds. Enemies cannot track him. The attack continues until his energy is depleted or until he deems the threat to his friend has been neutralized. It is an all-or-nothing attack, born of desperation and love, that leaves him exhausted but ensures his comrades' safety.

To Our Heartless... We Light the Way!: The Sacrifice That Will Seal the Final Door

Rank: EX

Type: Anti-Corruption / Anti-Realm

Description: His ultimate and most tragic Noble Phantasm. It is the crystallization of his most famous act at the end of Kingdom Hearts I: his sacrifice to help seal the door to the dark Kingdom Hearts from the inside.

This is not a Noble Phantasm to be used lightly. It can only be activated against an Anti-World level threat, a source of corruption that threatens to consume reality itself (like a Grail corrupted by Angra Mainyu or the opening of a portal to an Outer God). By invoking this Noble Phantasm's true name, King Mickey and another ally with a strong, resonant heart (the "Key Bearer" and the "Heart Bearer") can become the conceptual "Lock" and "Key."

Together, they become the focal point of a massive sealing ritual. The power of Light manifests, pushing the corruption back to its source. However, the cost is sacrifice. To "close the door from the inside," Mickey and his chosen ally are sealed along with the threat, removed from the current world and trapped on the other side. It is a Noble Phantasm that guarantees victory, but at the price of erasing the victor from the board. It is the final act of a king: to sacrifice oneself for all of his subjects, no matter which world they are from.


Quotes and Interactions:

(To Spider-Man or Subaru - seeing the weight they carry): "Oh, gosh. You've got a lotta darkness around your heart. But not in it! That's what's important! It doesn't matter how many times you fall, as long as you keep getting up and looking for the light. If you ever need a hand... or a Keyblade... just give a holler!"

(To Batman): "Ah-hah! You hide in the shadows, but your heart is as bright as any knight I've ever met. You and Riku... I think you'd have a lot to talk about. Remember, even the darkest night ends when the sun rises. You don't have to carry it all by yourself."

(To Goku or Vegeta): "Wow! What incredible power! You two shine as bright as whole stars! But the strength to fight isn't the same as the reason to fight. Never forget why you fight, okay? For your friends! For your family! That's the real source of power!"

(To a Villainous Master-Servant like Xehanort or a Hassan): (His cheerful expression vanishes, replaced by a steely seriousness) "Playing with people's hearts... using the darkness for your own selfish gains... That's something I can't forgive. In the name of the King... and of all the worlds you threaten... your path ends here."

(To his Master): "No matter how scary the war gets, as long as we're together, everything will be alright! Just try your best, and believe in your heart! If you do that, I'll be right there with you to the very end!"

Chapter 26: If Rin Tohsaka summoned Goku (GT)?

Chapter Text

The Chaotic Summoning: Not Quite What She Expected

Context: In the living room of the Tohsaka mansion. Rin has just completed the summoning circle, sweaty and exhausted after pouring all of her mana into it. The clock has just struck two in the morning. The room is a wreck from the energy blast. Dust and plaster rain from the ceiling.


Narration:

The smoke cleared. Rin's heart was hammering, a mixture of exhaustion, triumph, and dread. She had done it. She had summoned a Servant, the pinnacle of magecraft. And not just any Servant. From the sheer amount of power she had felt, it had to be a Saber. The strongest. She looked to the center of the circle, ready to meet a noble knight in shining armor, or perhaps a legendary swordsman from a distant land.

Instead, in the middle of her expensive Persian rugs, stood... a kid.

A small kid, with black hair that defied gravity, wearing an orange and blue martial arts gi that looked like it came from a cheap costume shop. And most bizarrely of all, swinging lazily behind him... was a monkey's tail.

Goku: (Blinks, looking around the destroyed room with childish curiosity) "Wow. This place is a mess. Looks like Majin Buu threw a party in here. Is there any food?"

Rin Tohsaka (Thoughts):
What... the... hell... is this?! A kid?! I spent a fortune on catalysts, I aligned the summoning with the power of the second hour, I poured ten years' worth of mana... to summon a lost child?! And what's this about a 'monkey's tail'? This isn't a Heroic Spirit... it's a lost mascot from some circus!

Rin: (Her voice trembling with rage and disbelief) "Who... or what... in the hell are you?! Are you my Servant? Speak! And why do you look like... like a joke?!"

Goku: (Scratching the back of his head, an instinctual habit) "Servant? Mmm, I dunno what that is. My name's Goku. And I'm not a joke. At least, I don't think so. Bulma calls me an idiot sometimes, but I think that's different." He looks at her with wide, innocent eyes. "Are you the one who called me? You have a really weird Ki. It's spiky."

Rin (Thoughts):
'Goku.' 'Monkey's tail.' Wait a minute. The legends from the East. The Monkey King, Sun Wukong... Son Goku. The rebel who defied the heavens. A divine being from China. Powerful, yes, but... shouldn't he be a Lancer? Or a Rider, with that cloud of his? And more importantly, shouldn't he be... more impressive? He looks like a child who got lost on his way to karate class! But... the power I'm sensing from him, even dormant, it's... it's ridiculous. It's like trying to measure the ocean with a teacup. Did I... did I accidentally summon the Monkey King in his child form? It's the only scenario that makes sense.

Rin: (Straightening up, forcing an air of masterly authority) "Listen here, 'Goku'! Whether you understand it or not, you have been summoned by me, Rin Tohsaka, as my Servant to fight in the Holy Grail War. You will obey me. Period. And your class... what is your class? Saber? Archer?"

Goku: (Tilting his head) "War? I'm good at fighting! But... what's a 'class'?"

Rin: (Massaging her temples, feeling a monumental headache forming) "Of course you don't know. Let me see your stats." She focused, trying to use her Master's ability to read his parameters. The information that came back made her stagger.

Rin (Thoughts):
Strength: A+. Agility: A+. Luck: C. Mana... Mana: EX?! What does EX even mean?! It's off the scale! Noble Phantasm: EX?! And the class is... Ruler?! How did I summon a Ruler?! They're only supposed to appear to oversee the War, not fight in it! What did I do wrong?! Did I break the Grail before I even started? But why doesn't he have any Ruler skills? He doesn't know anything...

Rin: (Deciding to ignore the anomalies for now, to preserve her sanity) "Right. Never mind. We'll deal with that later. Now, for your first order as my Servant."

Goku: (Eyes lighting up) "Fighting? Are we gonna fight someone strong?!"

Rin: (Pointing at the mess around them—the broken furniture, the plaster on the floor, the dust everywhere) "No. You are going to clean this room. Every last bit of it."


The Logic of Order vs. The Saiyan Appetite

Context: Twenty minutes later. Goku is staring at the mess with a bewildered expression, holding a broom like it's an alien weapon.

Goku: "But... why? Isn't fighting more important? You said it was a war."

Rin: "It's a war that will be fought from a clean and organized base of operations, you monkey-servant!" she snapped from her armchair, where she was trying to recover her mana by sipping expensive tea. "Think of it as part of your training! It builds discipline! Focus! And most importantly, it keeps me from having a nervous breakdown over having my ancestral mansion destroyed by a boy with a tail."

Goku: (Sighing) "Grandpa Gohan made me do chores, too... Hauling water, plowing the field... but it was always to make me stronger. Sweeping doesn't make you stronger." He swept clumsily, kicking up a cloud of dust that made Rin cough.

Rin: "You idiot! You don't 'push' the dust, you 'gather' it! Use short, controlled strokes! How can you have A+ Agility and the coordination of a baby giraffe?!"

Goku (Thoughts):
This is way more complicated than fighting Cell. The dust... it goes everywhere. Maybe... if I use a little Ki?

Narration:

Goku had an idea. He focused a tiny amount of Ki in his hand and waved it over the floor. The gentle wind began to gather all the dust and debris into a neat little pile in a corner of the room.

Goku: "There! That's faster!" he said, proud of his solution.

Rin, who had had her eyes closed, opened them slowly. The room was spotless. Uncannily so. But she also felt the energy spike.

Rin (Thoughts):
Did he just use... his power... to clean? Did he use an energy that could probably vaporize a building... to act as a vacuum cleaner? This Servant... he's not arrogant. He's not rebellious. He is genuinely... an idiot. A divinely-powered, inconceivably strong idiot. I don't know if that's a good thing or the worst thing that could have possibly happened.

Rin: (Sighing, defeated) "...Okay. Good job. Now..."

Goku: "Now can we eat?" he asked, his stomach rumbling loudly. "Fighting... or getting summoned, or whatever... it makes me really hungry!"


Setting the Rules: Friend, Servant, Glutton

Context: In the kitchen. Rin watches in horror as Goku devours the contents of her refrigerator: a whole roasted chicken, three pounds of steak, a tub of ice cream, and is currently drinking maple syrup straight from the bottle.

Rin: "Stop! For the love of the Grail, stop! That was a week's worth of food! My budget! My precious, carefully calculated food reserves!"

Goku: (Mouth full) "Mmmph, but it's so good! You're a good cook!"

Rin: "I didn't cook it! It's from the store! Stop complimenting me and stop eating me out of house and home!"

Rin (Thoughts):
I've summoned a black hole. A black hole with a tail. This one is going to bankrupt me before the first battle!

Rin: (Sitting at the table, her head in her hands) "Okay. We're setting some ground rules. Rule number one: You do not touch my refrigerator without permission. Rule number two: You will call me 'Master' or 'Tohsaka,' not 'you.' Rule number three: Do not use your 'Ki,' or whatever it is, for household chores!"

Goku: (Swallowing) "But why? It was faster."

Rin: "Because it's a waste of power! And it draws attention! Do you want every other Servant in this city to know that a maniac with enough power to flatten a mountain is here because you decided to dust with a miniature tornado?!"

Goku: "Oh..." (He ponders this for a moment) "...That makes sense." He grinned. "You're smart, Rin. Like Bulma."

Rin: "It's Master Rin! And who is Bulma?!"

Goku: "She's my friend! Super smart. Makes all kinds of machines. She even made a time machine once! Well her future self did. she yells a lot. Like you."

Narration:

Rin fell silent, processing the avalanche of absurdity. Time machines. Someone named Bulma. Being compared to someone who "yells a lot." And the way he had called her 'Rin' at the end, with a smile so genuine and devoid of malice, that her anger just... withered.

Rin (Thoughts):
He's... impossible. Absolutely, completely impossible. He has no respect, no decorum, no common sense. He is a super-powered child and a walking disaster. And yet... there is no malice in him. No arrogance, no irony. Just... a pure simplicity. Maybe... maybe this is the true nature of the Monkey King. The power of a god with the mind of an innocent. I didn't summon the weapon I wanted. I summoned... a pure-hearted calamity. Heaven help me.

Rin: (Sighing, the fight going out of her) "...Fine. Okay, 'Goku.' Finish eating. Then, you're going to tell me everything. About this 'Bulma,' about 'Majin Buu,' and about why in the world a legendary Monkey King looks like he got lost on his way to school. And if you touch my limited-edition ice cream again, I swear, I will use a Command Seal to force you to eat broccoli for a week."

Goku paled, the first sign of genuine fear she had seen from him. "Like... real broccoli?"

Rin: "Yes. The vegetable. The ultimate punishment."

She had found his weakness. And in her own, twisted, Tohsaka way, it was the beginning of a beautiful friendship.

Chapter 27: Natsumi Schwartz and Shirou Emiya

Chapter Text

Title: The Mysterious Beauty in the Hallway: An Unnecessary Surveillance Mission

Context: Lunch break at Homurahara Academy. The hallways are filled with laughing, talking students. Shirou Emiya is trying to have a normal day by fixing the student council room's heater, a mundane task that helps him momentarily forget he has a chaotic Heroic Spirit living in his home.

Narration:

Shirou tightened the last screw, wiping the sweat from his brow with the back of his hand. The heater hummed back to life, emitting a comforting warmth.

Issei Ryuudou (Student Council President): "As always, Emiya, your work is impeccable. You're the only one in this school who seems to understand mechanics."

Shirou Emiya: "It was nothing, Issei. The wiring was just a bit loose."

As he packed up his tools, a buzz began to form in the hallway outside. Murmurs, stifled laughter. Shirou and Issei exchanged a confused glance.

Shirou Emiya (Thoughts):
What's going on? It's not usually this rowdy near the council room. Unless Taiga has done something embarrassing again...

He said his goodbyes to Issei and stepped into the hall to investigate. The cause of the commotion was immediately apparent. Leaning against the wall, pretending to gaze out the window with an expression of poetic melancholy, was a girl Shirou had never seen before.

And she was... beautiful. Frighteningly beautiful.

Long, silky black hair cascaded over her shoulders. She wore the Homurahara girls' uniform, but in a way that made it look like high fashion. Her eyes, which looked oddly familiar, held a cunning glint. A group of boys stood at a safe distance, staring and whispering.

Boy A: "Who is she? Is she new?"

Boy B: "I don't know, man, but... wow. Is she, like, an idol?"

Shirou Emiya (Thoughts):
I've never seen her before. A transfer student? But today? In the middle of the semester? It's strange. And there's something... familiar about her. Those eyes... why do I feel like I've been scolded by those eyes before?

Narration:

The mysterious girl noticed Shirou staring. Her lips curled into an enigmatic smile. She discreetly gestured with her head, an almost imperceptible flick, in his direction. A gesture that said, "Psst. Come here."

Shirou's heart gave a nervous leap. Was she calling him? He looked over his shoulder, but no one was there. Hesitantly, he approached, confusion written all over his face.

Natsumi Schwartz (Subaru): (In a dramatic, feminine whisper that was just a little over-the-top) "Shh... Shirou-kun. I'm so glad you came."

Shirou's eyes widened. That voice... it was pitched higher than he expected, but it was unmistakable.

Shirou Emiya: (Hissing in disbelief) "SUBARU?! What in the world are you doing here?! And... and what are you wearing?!"

Natsumi Schwartz (Subaru): "Shhh! Not so loud!" he hissed back, his smile never faltering for the watching crowd. "They're watching us. Act natural. I am 'Natsumi Schwartz,' a mysterious transfer student with a tragic past and a poetic soul. It's a great backstory, don't you think?"

Shirou Emiya: "Backstory?! You were supposed to be at home! I told you to stay home and not cause trouble!"

Natsumi Schwartz (Subaru): "And leave my helpless Master all alone in a den of potential enemies? No way! This is a high-level reconnaissance and protection mission! I'm your secret bodyguard! Your shadow!"

Shirou Emiya (Thoughts):
Bodyguard?! Shadow?! He's the most conspicuous thing in this hallway! People aren't 'ignoring' Natsumi Schwartz; they're forming fan clubs for her! Does he not understand the concept of 'discreet'? He's my Servant... and somehow, I feel like I'm his babysitter.

Shirou Emiya: "Subaru, this is ridiculous. No one is going to attack me here in the middle of school. Go home before someone figures you out..."

Natsumi Schwartz (Subaru): (He suddenly grabs Shirou's arm, leaning in coquettishly, but his fingers dig in with a warning grip) "Aha, Shirou-kun, you're so funny! Cracking jokes as always!" He whispers out of the corner of his mouth. "Wrong. I've just detected two mana sources. One is coming down this hall. The other... is that girl who's been staring at you from across the courtyard since you came out."

Shirou froze. He glanced over and saw Rin Tohsaka in the courtyard, pretending to read a book, but her eyes were locked on him.

Shirou Emiya (Thoughts):
Tohsaka... she's watching me. Of course she is. And the other source... Lancer? Caster? The danger was here all along, and I didn't even notice. And Subaru... for all his clowning around... he noticed.

Shirou Emiya: "...Okay. Fine. What do you want me to do?"

Natsumi Schwartz (Subaru): (Smiling triumphantly) "See? I'm a great bodyguard!" (His tone turns serious again, a whisper) "Nothing. Act normal. Eat lunch. Go to class. I will observe. If they make a move, I will create a diversion. And by 'diversion,' I mean the most dramatic, over-the-top, embarrassing fake love confession this school has ever seen. It will paralyze them with secondhand embarrassment. It's foolproof."

Shirou Emiya: "Please... please don't do that."

Just then, Shinji Matou sauntered over, his usual smirk in place.

Shinji Matou: "Well, well, Emiya. Who's your friend? You didn't tell me you kept such... refined company." He ignored Shirou and gave Natsumi an oily grin. "A pleasure to meet you. I'm Shinji Matou. You must be new here. Perhaps I could show you around?"

Shirou Emiya (Thoughts):
Oh no. This is going to be bad. Shinji has no idea...

Narration:

Subaru, or rather, Natsumi, looked Shinji up and down. And then, she gave him the sweetest, most artificial, and most condescending smile Shirou had ever seen.

Natsumi Schwartz (Subaru): "Ah, Matou-san, isn't it? I've heard about you." Her voice was pure honey and venom. "The one with too much pride and far too little talent to back it up. Thank you for the offer, but I only associate with people on my level. Or, in Shirou-kun's case..." (She squeezes Shirou's arm possessively) "...people I've decided are worth protecting. You, unfortunately, don't qualify in either category. Now if you'll excuse us, my dear Shirou-kun was just about to buy me a yakisoba bread. Come along, darling."

Narration:

With that, "Natsumi" dragged a completely mortified Shirou down the hall, leaving behind a slack-jawed Shinji and a hallway of students furiously whispering about the new, mysterious girl who had just decimated one of the most popular (and hated) boys in school.

Subaru (Thoughts):
Ha! The look on his face! Priceless! That was almost as good as annoying Julius. Being Natsumi Schwartz is... surprisingly fun. And useful! Nobody suspects the pretty, fragile girl. And I get to keep Shirou out of trouble. This is what you call a 'win-win'! Beatrice would be so proud... and would probably call me an idiot.

Shirou Emiya (Thoughts, as he was being dragged away):
I'm never going to be able to look anyone in this school in the eye again. My social life, what little there was of it, is officially dead. And the worst part is... he was right about the danger. And he defended me. And now... I have to buy my Servant yakisoba bread. The Holy Grail War is much, much weirder than anyone could ever imagine.

Chapter 28: Servant Sheet - Gamera (Showa)

Chapter Text

Servant Sheet - Gamera (Showa)

"ROOOOAAARRR!" (A roar that echoes not with blind fury, but with a protective determination. A promise that as long as he stands, the weak will not fall.)


True Heroic Spirit Information:

True Name: Gamera

Series: Showa Gamera Saga

Source: 20th Century Kaiju Chronicles, Lost Mythology of Atlantis

Region: Atlantis / The Arctic / Japan

Alignment: Chaotic Good

Hidden Attribute: Earth

Class: Shielder

Qualification:

Though possessing the ferocity of a Berserker and the firepower of an Archer, the true legend of Showa Gamera is not that of a conqueror, but a defender. His existence evolved from a destructive force of nature to an unshakeable guardian of the Earth, and more specifically, "The Friend of All Children." His indestructible shell is not just a weapon, but a conceptual shield against existential threats, be they from other terrestrial monsters or from alien invaders. He is summoned as a Shielder because his ultimate function is to intercept destruction, placing his indestructible body between the threat and the innocents he has chosen to protect. He is not just a shield-bearer; he is the shield.

Heroic Spirit Parameters:

Strength: A+

Endurance: EX

Agility: C

Mana: B

Luck: D

Noble Phantasm: A++


Class Skills (Shielder):

Magic Resistance: C
Cancels spells with a chant below two verses. As a creature of pure physical and energetic power, born of science and ancient nature rather than magic, Gamera possesses only a moderate magic resistance. However, his EX Endurance skill renders most direct-damage magic useless against his carapace anyway.

Self-Field Defense: A
A skill demonstrating a Shielder's defensive power when protecting allies or an allied position. When Gamera positions himself to protect a designated area (like a city) or an individual (especially a child), he projects a "territory of protection" around them. Damage dealt within this territory is reduced, and Gamera's resolve to not let the threat pass manifests as a boost to his own endurance.

Possession of an Inherently Indestructible Body: A
A skill representing the very nature of Gamera's body. His shell and overall constitution have been recorded in history as nigh-invulnerable to all forms of conventional weaponry and even the attacks of other monstrous beings. Massively reduces damage from all physical and energy attacks of Rank A or lower. Attacks that exploit internal weaknesses, such as poisons or extreme cold-based attacks, can partially bypass this skill.

Personal Skills:

Guardian of the Innocent (Legend Skill): A+
The crystallization of Gamera's legend as "The Friend of All Children." This skill is always active, but its most potent effects are triggered in the presence of children or any non-combatant being Gamera recognizes as helpless. In such a situation, Gamera receives a bonus equivalent to Instinct A to anticipate threats to them, and a Rank-Up bonus to all parameters when directly intercepting an attack aimed at them. Furthermore, the presence of children cheering for him acts as a source of mana recovery, slowly replenishing his spiritual energy, fueled by the pure faith and hope they place in him. It is a blessing and a compulsion; he is physically incapable of allowing a child under his care to be harmed.

Plasma Kaiju Reactor: A
A skill denoting his nature as a living energy furnace. Gamera can consume sources of heat and energy to replenish his Mana supply. Fire, electricity, oil, and radiation are all converted into life and combat energy. This functions as a form of Mana Burst (Flames) on his physical attacks, coating his strikes in intense heat, and also allows him to use his plasma breath. In dire circumstances, he can even absorb the power of an enemy energy attack to strengthen himself.

Bane of Invaders: A
Throughout his legend, Gamera became Earth's primary defender against extraterrestrial threats, fighting space-faring Gyaos, Virians, Guiron on an alien planet, and the Zanon fleet. This skill grants him a conceptual damage bonus against any enemy identified as an "off-world" threat, including Foreigner-class Servants, space-beasts, and alien technology. He is the planet's sentient immune system.

Spinning Shell Flight: B
Gamera's unique ability to fly. By retracting his limbs into his shell, he expels plasma jets from his hollowed limbs, causing him to spin at supersonic speeds (Mach 3). This grants him an aerial mobility that belies his terrestrial agility. In combat, this flight can be used for both evasion and a massive ramming attack, turning his entire body into a giant, flying buzzsaw.


Noble Phantasms:

Kasai Shōka: Plasma Breath of Extinction

Rank: A

Type: Anti-Fortress

Description: Gamera's primary ranged attack. Drawing from the depths of his internal reactor, he exhales a concentrated, superheated stream of plasma. It is a devastating siege weapon, capable of melting tanks, incinerating forests, and dealing grievous wounds to other kaiju. As a Noble Phantasm, it can be fired in a continuous stream or as rapid-fire fireballs. It is the manifestation of his power as a walking nuclear plant.

Tenkū no Kaiten Kōra: Sky's Revolving Fortress Shell

Rank: A+

Type: Anti-Army / Anti-Fortress

Description: The release of his flight method's true name as a devastating attack. Gamera fully retracts into his shell and spins at high velocity, becoming an impenetrable flying disc of destruction. The friction and raw energy he releases creates a heat shield around him, incinerating anything that gets too close, while the edge of his shell becomes a blade capable of shearing through buildings. He can use this Noble Phantasm in two ways: a high-speed direct charge to smash through a single massive target, or a slower hovering attack, where he descends like a buzzsaw to decimate a wide area below him. It is his signature maneuver, melding defense and offense into a single, terrifying form.

Plan Z Kai: Final Sacrifice For The Earth

Rank: EX

Type: Anti-Planet / Anti-Enemy (Conceptual)

Description: The embodiment of his ultimate act of heroism, echoing both his first "imprisonment" and his final self-destruction. This is a last-resort Noble Phantasm, a Broken Phantasm by its very nature. Gamera deliberately overloads his internal reactor core, allowing the energy to go critical. He then grapples his enemy and uses his jets to fly directly into the stratosphere or outer space. Once he reaches the desired altitude, he detonates himself in a blast that has the conceptual power to "erase a threat from Earth's sky." The explosion is not just a release of energy; it is a guardian's will becoming a star for a single moment to obliterate that which would threaten its home. The use of this Noble Phantasm results in the certain destruction of Gamera's Spirit Origin. It cannot be used lightly, as it represents the acceptance of his own annihilation for the greater cause.


Quotes and Interactions:

(Summoning): (A low, guttural roar resonates, before an ancient voice that sounds more like the grinding of stone than words echoes in his Master's mind) "...Servant, Shielder. I am summoned. ...Is the Earth... Are the children... in need of protection?"

(To a kind Master, like Ritsuka Fujimaru): (A sense of stoic trust and loyalty.) "...You. Small, but strong. Good heart. Gamera... will protect."

(To a child Master, like Illyasviel von Einzbern or Jack the Ripper): (His Spirit Origin parameters visibly glow. His normally stern demeanor softens into something almost gentle. He would lower his massive head to their level, an eye the size of a car door blinking slowly.) "...Little one. Do not be afraid. The shield is here. No one... will harm you."

(Upon seeing Showa Godzilla): (Two roars intersect. It is not a challenge, but a gruff, ancient communication. To his Master's mind, he conveys:) "...King... of Monsters. Another guardian. Different paths, same Earth. The battle will be... legendary... or unnecessary."

(Upon encountering an Alien or Foreigner-class Servant like Abigail Williams): (His dorsal scutes would glow faintly. He would drop into a low, defensive stance, a deep growl emanating from his chest. The sense of existential threat from his Bane of Invaders personal skill would be palpable.) "...Not from here. Enemy... of the world."

(Upon witnessing a heroic Servant sacrifice themselves, like Arash): (A slow huff of respect. In his mind, the Master would hear:) "...Honor. A true guardian."

(About the Holy Grail): "Wish? Gamera... has no wish. As long as the sun warms the earth... and the children laugh... Gamera has a purpose. That... is enough."

Chapter 29: Servant Sheet - Godzilla (Showa)

Chapter Text

Servant Sheet - Godzilla (Showa)

"GRRRRROOOOONNNK!" (A roar that shakes the heavens, not of pure hatred, but of a territorial challenge. A declaration to all threats: "This is my home. Dare to tread here and you will face the King.")


True Heroic Spirit Information:

True Name: Godzilla (Second Generation)

Series: Showa Godzilla Saga

Source: 20th Century World Kaiju Chronicles, "The Monster of Justice"

Region: Japan / Pacific Ocean (Originally, a prehistoric anomaly)

Alignment: Chaotic Good

Hidden Attribute: Beast

Class: Avenger

Qualification:

While his strength and endurance qualify him for the Berserker class, the legend of Showa Godzilla is fundamentally rooted in vengeance. Initially, he is the personification of nature's revenge against humanity for the use of nuclear weapons. He later becomes the avenger of Earth, rising repeatedly to punish trespassing monsters and extraterrestrial threats that disturb his territory and the planet's balance. He fights not out of blind rage, but a directed grudge against those who provoke him or threaten what he (reluctantly) protects. His nature is that of an angry king who deals out justice through destruction, making him an Avenger par excellence, a catalyst of retribution on a planetary scale.

Heroic Spirit Parameters:

Strength: EX

Endurance: A++

Agility: D

Mana: A

Luck: B

Noble Phantasm: EX


Class Skills (Avenger):

Avenger B:
Represents the state of an avenger, one who gathers the hatred and grudges of people. While he does not bear hatred for humanity as a whole, he harbors a deep, primal grudge against anything that directly threatens him or the balance of his domain (The Earth). Attacks directed at him or his Master exponentially increase his attack power against the aggressor. As he told Rodan: he hates humans because they hate him. It is a cycle of retaliation.

Oblivion Correction C:
The memory of his wrath does not fade with time. He remembers every enemy that has threatened his planet. Invaders like King Ghidorah and Mechagodzilla are engraved in his existence as priority targets for destruction. While not consumed by the past, he never forgets an existential threat.

Self-Replenishment (Mana) A:
As long as he is on Earth, his atomic core functions as a living nuclear reactor, constantly replenishing his spiritual energy. Unless he repeatedly uses his main Noble Phantasm, he can operate indefinitely without a Master's support. The absorption of external energy sources (electricity, radiation) can drastically accelerate this regeneration.

Personal Skills:

King of the Monsters (Legend Skill): EX
A skill that crystallizes his legend as the apex of monstrous life, the undisputed ruler of all Kaiju. It is a fusion of Monstrous Strength A++ and Monster's Charisma A. It grants him a physical strength that defies the scale of normal Servants and emits a crushing pressure-aura that can paralyze weaker Servants or those with a low rank of bravery. This skill also imparts a massive conceptual damage bonus against enemies with the "Beast" or "Monstrous" attribute, as he is asserting his dominance as the true king.

Guardian of the Terrestrial Sphere: A+
His evolved role as the planet's defender from external threats. This skill grants an "Anti-Alien" and "Anti-World Threat" attack modifier. Whenever he faces an enemy that the planet itself recognizes as an invader or a blight (such as the Xiliens, or Foreigner-class Servants), his parameters and the power of his Noble Phantasms receive a significant Rank-Up. He is the world's sentient immune system.

Uncrowned Martial Arts (Kaiju Eiga): B
A skill representing his surprising and often comical proficiency in hand-to-hand combat. No one would expect a giant, irradiated reptile to use fighting techniques reminiscent of human professional wrestling or martial arts. This skill conceals his true talent in combat, causing opponents to underestimate his movements. His attacks, such as his clumsy boxing punches, sumo grapples, and the infamous flying dropkick, become unpredictable and difficult to counter as they defy the conventions of normal monster or Servant combat.


Noble Phantasms:

Hōsha Nessen: The Incandescent Breath of Atomic Annihilation

Rank: A++

Type: Anti-Fortress / Anti-Army

Description: Godzilla's signature weapon, a concentrated beam of pure, radioactive atomic energy expelled from his mouth. When activated, his dorsal plates glow with an ethereal blue light, heralding the imminent destruction. The beam is hot enough to melt steel, incinerate armies, and deal devastating damage to even the most durable Servants. As a Noble Phantasm, it possesses a conceptual property: it deals additional damage to anything that is "man-made," such as fortresses, vehicles, and automatons, representing his nature as a retribution against the hubris of human technology. The mere release of this Noble Phantasm fills the surrounding area with radiation, creating a persistent damage-field for Servants without high resistance.

Secondary Release - Jiko Hishō (Self Flight): By redirecting his Atomic Breath at the ground, Godzilla can use the thrust to propel himself through the air in a clumsy but surprisingly fast manner (Mach 1). While not graceful, this method of flight grants him unexpected mobility, allowing him to cross vast distances or reposition for a surprise attack, often to the comical shock of his adversaries.

Chō-Hishō Kyū-Kōka Kikku: The Monstrous Champion's Comet Kick

Rank: C++

Type: Anti-Unit

Description: The culmination of his Uncrowned Martial Arts, a technique as ridiculous as it is devastating. After using Jiko Hishō to gain altitude and momentum, Godzilla launches himself at his target, sliding on his tail to build speed, before delivering a two-legged dropkick with the full mass of his 20,000 tons. While it lacks the elegance of a Lancer's Noble Phantasm, the sheer kinetic impact is enough to shatter an opponent's defenses and send them flying for miles. It is a reckless maneuver, however; upon impact, there is a high probability of Godzilla being momentarily stunned or in a vulnerable position. It is a high-risk, high-reward attack that reflects his "goofy" hero side.


Quotes and Interactions:

(Godzilla's speech is perceived by his Master not as words, but as primal emotions and intentions, a roar that carries meaning.)

(Summoning): (A deafening roar shakes the summoning circle, scattering the dust. The colossal figure materializes, its eyes glowing with an ancient intelligence. A single sensation echoes in the Master's mind:) "...You... are not a threat. Why... have I been awakened?"

(To Showa Gamera): (The two monsters face off. There is no immediate hostility, but a deep, mutual respect. Gamera conveys the sense of a resolute guardian; Godzilla responds with a low growl that means:) "This world. Ours. We defend. Let the little ones hide behind us."

(To King Kong or an animalistic Berserker like Heracles): (A challenging roar, slamming his tail on the ground. The intent is clear:) "Prove your strength. Show me if you are worthy of being called King."

(To King Ghidorah, or any Servant with the aura of an extraterrestrial threat, like Abigail Williams): (His dorsal plates glow instinctively. The air crackles with radiation. His roar is one of pure, unadulterated fury and revulsion:) "...INTRUDER! LEAVE. MY. PLANET!"

(Upon seeing Minilla or a child Servant): (He moves with surprising speed, placing his massive body between the child and the threat. A warning roar, lower and more menacing than his normal challenges, promises annihilation to any who dare proceed.)

(Upon being called "Goofy" by a Master or ally): (He issues an annoyed huff of steam from his nostrils and turns his head with an offended dignity, like a big child being teased. However, moments later, he might trip over a building or perform one of his strange "boxing" moves, proving them right.)

(To his Master, after being attacked by the local JSDF): "They attack. So I respond. Simple. Tell them... to stop. If not... their city... burns."

Chapter 30: Servant Sheet - Princess Peach Toadstool

Chapter Text

Servant Sheet - Princess Peach Toadstool

"Please, stop fighting! I'm sure if we just talk, we can understand each other. Oh, and... would anyone like a piece of cake?"


True Heroic Spirit Information:

True Name: Peach Toadstool

Series: Super Mario

Source: Chronicles of the Mushroom Kingdom, Legends of the Hero in Red Overalls

Region: Mushroom Kingdom

Alignment: Lawful Good

Hidden Attribute: Star

Class: Ruler

Qualification:

Though she possesses aptitudes for the Caster class due to her latent magical abilities, Princess Peach is summoned as a Ruler due to her fundamental nature as a pillar of order and stability for her world. Her legend is not that of a warrior, but of a monarch whose well-being is intrinsically linked to the peace of her kingdom. She seeks the Grail not for a personal wish, but to ensure "everyone's happiness." Her constant presence at the center of conflicts, often as the objective itself, positions her as a point of balance—a fulcrum around which her world's fate revolves. The Holy Grail recognizes her not as a combatant, but as an arbiter of hope, an impartial ruler whose primary function is to preside over and restore order.

Heroic Spirit Parameters:

Strength: E

Endurance: D

Agility: B

Mana: A+

Luck: B

Noble Phantasm: EX


Class Skills (Ruler):

Magic Resistance: A
Her innate purity of heart and her attunement to the positive energies of the Mushroom Kingdom (like Power Stars and the magic of hearts) grant her a formidable resistance to all forms of malign or corrupting thaumaturgy. Spells of Rank A or below are cancelled. Practically immune to modern magi.

True Name Discernment: B
As a Ruler, she can identify most Servants she encounters. However, her peaceful outlook may cause her to focus more on the Servant's emotions and intentions rather than their historical identity, sometimes leading to naive but surprisingly accurate interpretations of their character.

God's Resolution: A
A Ruler's privilege, the manifestation of her unshakable authority as the rightful and beloved monarch of the Mushroom Kingdom. It grants her the ability to use Command Seals on other Servants in the War, though her gentle nature makes her extremely reluctant to force her will on others. She would only use them to stop an act of mass cruelty or to protect her allies from certain death. The skill also makes her immune to mental influences like charm, coercion, and illusion. Her faith in her people and her friends is an impenetrable shield.

Personal Skills:

Princess of a Gentle Kingdom (Legend Skill): A++
A unique skill that crystallizes her legend as the heart and soul of the Mushroom Kingdom. It is a supreme form of Charisma, merged with the Protection of the Faith skill. Her mere presence calms hostility, inspires hope in allies, and has the passive effect of disarming the killing intent in opponents of "Evil" or "Chaotic" alignments, forcing them to pass a mental resistance check to attack her directly with lethal force. For her allies, it grants a bonus to Luck and resistance to mental debuffs. However, this same aura of nobility and purity acts as a beacon for those who seek power, marking her as a "Priority Target." This skill conceptually explains why she is so often the target of kidnappings, being the ultimate prize villains believe will grant them legitimacy or power.

Innocent Heart: B
A skill denoting her purity of spirit, which is the source of her magical abilities. It allows the use of simple healing magic (Therapy), status spells that calm the enemy (Sleep), and attacks based on "heart" energy. It is a form of magic that repels evil and supports life. It also grants her a passive resistance to curses and poison effects.

Graceful Levitation: B
The manifestation of her iconic ability to float. Using her parasol or simply the lightness of her spirit, she can briefly negate gravity to glide across the battlefield. This grants her a unique evasive agility, allowing her to escape ground-based attacks and reposition with surprising grace. It is a fusion of Acrobatics and low-level Evade Instinct.

All-Star: A
A skill representing her surprising proficiency in a vast range of non-combat talents. She is an Olympic-level athlete in tennis, golf, and kart-racing; a master pastry chef capable of creating delicacies that can restore spiritual energy (a form of Item Construction (Sweets)); and a skilled diplomat. As a Servant skill, this allows her to adapt to almost any non-combat situation with impressive competence, temporarily granting her the equivalent of skills like Riding, Arts, and others depending on the need.


Noble Phantasms:

Perry, The Sentient Parasol: Vibe Scepter - The Four Hues of a Lady's Heart

Rank: C ~ A+

Type: Anti-Unit / Anti-Emotion

Description: Her faithful parasol, Perry, manifested as a Noble Phantasm that channels her emotions as a weapon. In its normal state, it is a sturdy parasol capable of deflecting low-level physical and energy attacks. However, by releasing its true name and channeling her power through her four "Vibes," it reveals its true potential, allowing her to cast one of four powerful, area-of-effect spells. The versatility of this Noble Phantasm lies in its adaptability to any battle situation.

  • Joy (Jubilation Float): A wave of euphoria emanates from Peach, healing minor wounds of all nearby allies and granting them the ability to fly/levitate for a short period. (Support-Type, Rank C)
  • Rage (Inferno Tantrum): The parasol unleashes a pillar of pinkish flame around Peach, incinerating nearby enemies in a torrent of controlled fury. Makes her invincible to attacks of Rank B or lower while active. (Anti-Army Type, Rank A)
  • Gloom (Torrential Cry): Peach sheds tears of pure energy that turn into a deluge, not only dealing water-based damage but also inflicting a powerful debuff on all enemies, drastically reducing their Agility and Strength parameters. (Anti-Army Type, Rank B+)
  • Calm (Tranquil Bloom): Peach creates a field of serenity that gradually heals her own spiritual body (Mana) and regenerates wounds over time. (Support-Type (Self), Rank A+)

The Kingdom's Wish: Starfall Prayer for Victory

Rank: EX

Type: Anti-Evil / Miracle

Description: Princess Peach's ultimate Noble Phantasm, a manifestation of her people's collective hope and her bond with the cosmic energies of her world. This is not an attack, but the invocation of a miracle. To activate it, certain conditions must be met: her allies must be on the verge of defeat, the threat must be of an undeniably "evil" nature, and Peach must offer a sincere prayer for victory, not for herself, but for the safety of everyone.
Upon activation, the sky above her fills with shooting stars, and a single, conceptual Super Star descends upon her chosen hero (typically Mario, but can be any ally she deems the "hero" of the moment). The ally is then infused with the concept of "Absolute Invincibility" for an extremely short period (around 30 seconds). During this time, all of their attacks gain the property of "guaranteeing victory over evil," bypassing any defenses, invulnerabilities, or regenerative abilities of the opponent. It is a Noble Phantasm that does not destroy the enemy directly, but ensures her ally has the power to do so. It is the power of the damsel in distress, transformed into a concept that empowers the hero, the personification of unwavering faith in a final victory. The use of this power completely drains Peach, leaving her vulnerable after its completion.


Quotes and Interactions:

(Summoning): "Servant, Ruler. My name is Peach. Uhm... I hope I can be of some help. If you ever need anything... like a cake or something... please let me know!"

(To her Master, like Ritsuka Fujimaru): "Master, you seem to be working very hard. Please remember to take a break once in a while. Oh! Perhaps I could make some tea for you? It'll give you energy!"

(Upon seeing Mario): "Mario! You're here too! *Sigh*, I knew I could count on you to show up. I feel so much safer now. Just... try not to be too reckless, okay?"

(Upon seeing Bowser): (Sighing, with a hand to her forehead) "Bowser? Of course you're here... Please tell me you're not planning on kidnapping Master to try and take over Chaldea. We have actual threats to deal with, you know."

(To a Berserker Servant like Heracles or Lancelot): (With an expression of sadness and sympathy, not fear) "You poor soul... you are in so much pain. I wish I could do something to ease your suffering. Fighting shouldn't be all there is for you."

(To an arrogant King like Gilgamesh): "With all due respect, Your Majesty, a true ruler doesn't need to boast about their treasures. The happiness of their people is the greatest treasure there is. At least, that's what I believe."

(Upon seeing Chaldea's kitchen): "Wow! Look at all this equipment! I think I'll bake a cake for everyone! With extra strawberry filling! That should lift everyone's spirits, don't you think?"

(When activating Vibe Scepter - Rage): (Her eyes narrow with a cold determination she rarely shows) "That's enough! I will not let you hurt anyone else!"

(When activating Starfall Prayer for Victory): (Closing her eyes, hands clasped in prayer, a single tear running down her cheek) "Stars of our kingdom, hearts of all I love... please... lend him your strength... Believe in him, as I do!"

Chapter 31: Servant Sheet - Broly (Z)

Chapter Text

Servant Sheet - Broly (Z)

"Kakarot... KAKAROTTOOOO!!!" (A guttural roar, a word that encapsulates millennia of repressed fury. It is not just a name; it is the source and focus of a cosmic destruction.)


True Heroic Spirit Information:

True Name: Broly

Series: Dragon Ball Z (Movies 8, 10, 11)

Source: The Legend of the Legendary Super Saiyan, Accounts from the Farthest Reaches of the Cosmos

Region: Space (Originally, Planet Vegeta)

Alignment: Chaotic Mad

Hidden Attribute: Sky

Class: Berserker / Foreigner (Dual Class)

Qualification:

Berserker: His primary and most natural class. Broly is the definition of irrational fury. His power is intrinsically tied to his loss of sanity. Upon enraging, his thoughts become incoherent, save for his overwhelming desire for destruction, and he communicates primarily through savage roars and brute force. The Mad Enhancement Skill is not just an addition to his spirit origin; it is the very essence of his existence as a legendary warrior.

Foreigner (Potential): Though summoned as a Berserker, Broly possesses the latent qualifications of a Foreigner. His existence is a cosmic anomaly, a "legendary" power that appears once every thousand years, setting him apart from the normal flow of his people's history. His madness is not just rage, but is tied to an external event—the incessant crying of Kakarot as an infant. This irrational, transcendent connection that haunts him across space and time borders on the influence of an external entity, with "Kakarot" acting as the catalyst that calls forth his destructive power and connects him to his madness, much like the influence of an Outer God on its hosts. He is not being touched by something from the void beyond the stars, but he is responding to an echo from his own history that acts like one.

Heroic Spirit Parameters:

Strength: A+ (EX)

Endurance: A (A++)

Agility: B (A)

Mana: EX

Luck: C

Noble Phantasm: EX

(Values in parentheses represent parameters when the Noble Phantasm "The Rise of Legendary Fury" is active.)


Class Skills (Berserker):

Mad Enhancement: A
Loses the ability to think logically in exchange for a great boost in parameters. In Broly's case, his reason is already severely fractured. This skill seals away his capacity for complex strategy and coherent speech, but it unlocks the unending torrent of his Legendary Ki. Almost all of his complex thoughts are sublimated into a single obsession: "Kakarot." Glimmers of sadistic intelligence and primal cunning may occasionally surface.

Class Skills (Foreigner - Latent/Sealed):

Existence Outside the Domain: B
The Skill of a being connected to a reality outside of the normal human purview. Broly's power comes not from training or divinity, but from a primordial genetic anomaly. He is the "Legendary Super Saiyan," a concept his own Saiyan people feared as a myth. This skill grants him a conceptual resistance to "normal authority" and "rules of the world" effects. He does not follow the laws of power progression; he is the exception.

Personal Skills:

Demonic Body of Eternity (Legendary): A+
The skill that denotes his physiology as the "Legendary" anomaly. It is a fusion of Monstrous Strength, Natural Selection, and a twisted form of Raging Power. Broly's Ki does not deplete like other warriors'; it continuously grows during battle. The more he fights, the more his body adapts, and the stronger he becomes. His ki output is effectively limitless, making prolonged battles a nightmare for his opponents. This skill is the reason his father viewed him as a "demon" and had to suppress him. His very existence breaks the concept of "limits."

Mana Burst (Light & Life): A
His Legendary Ki, a distinct and overwhelming green energy, is so abundant that it constantly leaks from his body. He can release this energy in the form of powerful blasts, energy spheres, defensive barriers, and infuse his physical attacks with explosive power. The "Light" in its name denotes the pure, crushing nature of the energy, and the "Life" indicates that its source is his own, inexhaustible life force.

Calm and Composed (Sealed): B
Believe it or not, before his rage consumes him, there is a version of Broly that is quiet and somewhat melancholic. When under the effects of the Paragus's Restraint Noble Phantasm, his insanity is suppressed and he possesses a low level of Calm and Clear Mind, making him submissive and apathetic. It is a glimpse of what he could have been. However, the encounter with his trigger, "Kakarot," will inevitably break this containment.

Obsessive Hatred: EX
A skill that manifests as a self-imposed curse and specialization. It is a highly concentrated form of Berserk. While Mad Enhancement boosts all his parameters, this skill focuses his entire being, power, and intent on a single target: anyone he perceives as "Kakarot." Against targets resembling Goku (like Gohan and Goten), or Goku himself, his damage is massively increased. It is the manifestation of his only coherent thought in his Berserker state, a concept of "hunt Kakarot" made real.


Noble Phantasms:

Tyrannical Father's Control: Paragus's Crown of Subjugation

Rank: C

Type: Anti-Unit (Self)

Description: The mind-control device his father, Paragus, used to repress his destructive nature. As a Servant, he is initially summoned with this containment already in effect. It is the sealed form of his existence, appearing as the crown, necklace, and armbands on his body. In this state, his Mad Enhancement is suppressed, his parameters are lowered to C-ranks, and he is obedient to the Master. However, it is an inherently fragile Noble Phantasm. Exposure to the trigger of his madness ("Kakarot"), a sudden surge of emotion, or a powerful flare of his own energy can cause it to shatter, breaking the seal and releasing his true power. Destroying this Noble Phantasm is necessary to activate his full potential.

Eraser Cannon ~ Gigantic Meteor: The Energy Sphere of Planetary Annihilation

Rank: A+ (EX in Legendary mode)

Type: Anti-Fortress / Anti-Planet

Description: His signature energy attack. Broly concentrates his vast ki into a compact, unstable, emerald-green sphere, launching it at his enemies. The basic version, Eraser Cannon, is powerful enough to obliterate a cityscape. However, when fully enraged, he can release its true name: Gigantic Meteor. This version expands the Eraser Cannon to colossal proportions, becoming a miniature star of destructive power, capable of completely annihilating a planet or a fortress-type Noble Phantasm. Its mere presence on the battlefield is an existential threat.

The Rise of Legendary Fury: He is... The Legendary Super Saiyan

Rank: EX

Type: Anti-Army / Anti-World (Self)

Description: His most powerful and fearsome Noble Phantasm, the full activation of his true nature. When the Crown of Subjugation is broken, Broly undergoes a cataclysmic metamorphosis. His body expands massively, his hair turns green, his eyes blank out, and he becomes a walking embodiment of pure destruction. All of his parameters (except Luck) leap to the ranks indicated in parentheses. His Endurance becomes near-absolute, rendering him immune to all attacks that do not carry a massive amount of conceptual power or concentrated energy.
In this state, his Demonic Body of Eternity's mana output skyrockets to a level where he can launch his beam-type Noble Phantasms almost continuously, turning the battlefield into a green inferno. He also gains the ability to create impenetrable energy barriers (Ki no Bariya) as an instinctual reaction. This form is not just a power-up; it is the removal of all chains, unleashing the catastrophe he was fated to be. Maintaining him in this state is an extreme risk to the Master and the War itself, as his blind fury may cause him to turn on allies or simply begin destroying the world itself for no reason.


Quotes and Interactions:

(Summoning, under Restraint): (He appears in silence, his stature imposing but his presence subdued. His eyes stare blankly, before focusing on the Master with a cold apathy.) "...Servant... Berserker. What... is your command?"

(Upon sensing Goku's presence): (His eyes widen. A tremor runs through his body. The crown on his forehead begins to spark with energy. A word escapes his lips, first a whisper, then a growl.) "...Kakarot...?"

(To his Master, after breaking control): (A low, sadistic laugh echoes in the Master's mind.) "You think you control me? You were only holding me back. Now... watch the show. I'm going to turn this world... into space dust."

(To Artoria Pendragon or any Servant with a strong sense of duty): (A look of pure, sadistic disdain.) "Protect? Honor? Foolish words. The only thing that matters... is the power to destroy. And I... am power."

(To Heracles or another Servant with immortality): "Die... DIE! WHY WON'T YOU DIE?!" (His frustration turns to rage, and the rage to even more power, making him a terrifying counter for Servants with multiple lives.)

(To a Servant with a high Divinity rank like Gilgamesh): (He laughs. It's a crazed, broken sound.) "God? A god? I've fought guys who called themselves gods. Their screams didn't sound any different from an insect's."

(When a battle is going well and he's toying with his prey): (A cruel grin spreads across his face, baring his teeth.) "Is a handicap what you want? Or is that another word for a coffin?"

(Upon seeing another Servant's final form or a powerful attack): (Instead of fear, there is a spark of wild pleasure in his eyes.) "Hahahahaha! YES! THAT'S IT! Show me! Show me more! And then... I'LL CRUSH IT!"

Chapter 32: Servant Sheet - Sonic the Hedgehog

Chapter Text

Servant Sheet - Sonic the Hedgehog

"What you see is what you get! Just a guy that loves adventure! I'm Sonic the Hedgehog!"


True Heroic Spirit Information:

True Name: Sonic the Hedgehog

Series: Sonic the Hedgehog (mainline games)

Source: Modern Earth Myths, Legends of Mobius, Chronicles of the Arabian Nights, Annals of the Kingdom of Camelot

Region: Multiple Geographic Zones (Christmas Island, South Island, West Side Island)

Alignment: Chaotic Good

Hidden Attribute: Wind

Qualified Classes: Rider (primary), Saber, Lancer, Assassin

Class Qualification:

Rider (Primary): Sonic is the living embodiment of speed and freedom. His legend is defined by his ability to traverse the globe, and even dimensions, faster than anything else. He doesn't ride a creature; the planet itself is his mount, and the wind is his road. His Riding skill applies not to vehicles, but to the very concept of "running," allowing him to maneuver on impossible terrain at space-warping speeds.

Saber: During the events of Sonic and the Black Knight, he was summoned to the world of King Arthur where he wielded the sacred, talking sword, Caliburn. By proving his worth and nobility, he not only became the "Knight of the Wind" but was also revealed as that legend's true and rightful King Arthur, inheriting the title and the duty. This facet of his history unequivocally qualifies him for the Saber class, summoning him as a noble, reluctant swordsman.

Lancer/Assassin: Less prominent, but valid. His Spin Dash abilities, where he turns into a piercing projectile, mirror the functionality of a spear. His speed and ability to move as a blur, striking and disappearing before an enemy can react, align with the tenets of the Assassin class.

(He is summoned primarily as a Rider, but retains access to his Saber qualifications via his "Excalibur-Sonic" Noble Phantasm.)

Heroic Spirit Parameters:

Strength: D

Endurance: C

Agility: EX

Mana: B

Luck: A

Noble Phantasm: EX


Class Skills (Rider):

Riding: EX
A unique form of this skill. Sonic does not "ride" something, he "becomes" the ride. This skill crystallizes his absolute mastery over movement and velocity. It allows him to treat any surface—walls, ceilings, even the surface of water—as flat ground while moving at high speed. It allows for perfect momentum control, enabling him to change direction instantly and turn speed into attack force. Normal creatures and vehicles would be difficult for him to control due to his innate impatience, but when it comes to using his own body as his mount, there is none superior.

Magic Resistance: C
Cancels spells with a chant of two verses or less. As a being from a more modern era and of a primarily physical nature, his inherent resistance to magic is modest. However, his EX Agility and Sound-Speed Instinct skill often allow him to dodge magical attacks before they become a threat, making this rank deceiving in actual combat.

Personal Skills:

Untamable Wind (Legend Skill): EX
The crystallization of Sonic's very essence as the "Blue Wind." It is a composite skill that defines him as a living force of nature. It grants him the skill Protection from Projectiles (Arrows) A++, making him immune to most projectile attacks while in motion. It grants the skill Natural Body A, ensuring his Spirit Origin's body remains at its absolute peak at all times, resistant to fatigue and able to quickly recover from minor wounds. Finally, this skill imparts a conceptual aura of "Freedom," making him highly resistant to any curses, seals, or Noble Phantasms that seek to bind, chain, or restrict his movement. To try and trap Sonic is like trying to grab the wind itself.

Sound-Speed Instinct: A+
Sonic's unique form of battle precognition, a type of Eye of the Mind (True) enhanced by his speed. He thinks and processes information at the same velocity with which he moves. In the blink of an eye, he can analyze attack patterns, identify weak points, and calculate evasion trajectories. It is not just sensing danger, but processing the battle's outcome and reacting to it before it even happens. It is the reason why, even against physically stronger foes, he can avoid their attacks with taunting ease.

Chaos Controller (False): B
While true power over Chaos lies with his rival, Shadow, Sonic has repeatedly demonstrated the ability to use the Chaos Emeralds to perform the Chaos Control technique, a form of limited time-space manipulation and teleportation. As a Servant, even without an Emerald, he can use a large burst of Mana to perform a lesser version: a short spatial warp to escape a dire situation, teleport an incoming projectile away, or momentarily paralyze an enemy by distorting time around them (Time Break). The mana cost is substantial, however, making it an emergency trump card.

Interdimensional Defender: A
Throughout his adventures, Sonic has protected not just his world, but countless others, from fairy tale realms to the cosmos itself. He has fought alien threats like the Black Arms and the Nega-Wisps, as well as cosmic and existential threats like Solaris, Dark Gaia, the Time Eater, and Infinite. This skill grants him a conceptual damage bonus and a boost to his defense against enemies with the "Threat to Humanity," "Extra-terrestrial" attribute, or those of the Foreigner class. He is a veteran of fighting horrors that shouldn't exist.


Noble Phantasms:

The Seven Chaos Emeralds: Golden Transformation of Super Protection

Rank: EX

Type: Anti-Unit (Self) / Anti-Evil

Description: Sonic's legendary power, the miracle born from the positive energy of the Chaos Emeralds. This Noble Phantasm cannot be activated at will. It requires the presence of the Seven Chaos Emeralds, mystical artifacts that exist in his legend. In a Holy Grail War, these emeralds would manifest as catalysts or hidden keys on the battlefield that he and his Master must gather. Only when all seven are collected and Sonic's heart is focused on protecting others from evil can he release its true name.

Once activated, Sonic transforms into Super Sonic. His quills turn golden and stand on end, and his eyes turn red. All of his parameters (except Luck) are boosted to Rank EX. He gains near-complete invulnerability to all forms of attack, save for those of a highly conceptual or divine nature. He gains the ability to fly at speeds that can traverse galaxies, and his attacks are imbued with the pure positive energy of the Emeralds, granting him an "Anti-Demon" and "Anti-Evil" damage modifier.

However, this power has a strict limit: it is sustained by Rings, the concept of his life force and stamina in his home series. In Servant form, this translates to a massive, continuous drain of Mana from his Master. The transformation time is directly proportional to the Master's capacity. If the Mana supply runs out, he will revert to his normal form, depleted and vulnerable. It is the ultimate trump card, the miracle that can only be used at the climax of the battle.

Caliburn: The Knight of the Wind and the King's Sacred Blade

Rank: A

Type: Anti-Unit

Description: The Noble Phantasm born from his time as the legendary King Arthur. In his Rider class, he cannot normally access this weapon. However, through the bond with his Master, he can temporarily alter his own Spirit Vessel, momentarily shifting into his Saber class. Upon doing so, he summons Caliburn, the wise-cracking, sacred sword. The sword itself is a Rank B Noble Phantasm, a sharp blade capable of deflecting magic and cutting through mundane materials with ease.

The true power of this Noble Phantasm is unlocked when Sonic proves his kingship through noble actions, culminating in the True Name Release: Excalibur-Sonic. Sonic dons a suit of shining golden armor and Caliburn transforms into the legendary Excalibur. In this form, Sonic can fire blasts of holy energy, and his ultimate attack is the Soul Surge ability, a charge that channels all of his will and speed into a single, concept-severing blow. It is a testament to his worthiness, a power born not of speed, but of virtue.

Seven World Rings: Tales of the Arabian Nights

Rank: A

Type: Anti-Unit (Self) / Reality Marble (Fragmented)

Description: The power he absorbed from the Seven World Rings that govern the tales of the Arabian Nights after his battle with the evil genie, Erazor Djinn. This transformation, known as Darkspine Sonic, is different from Super Sonic. Instead of positive energy, it channels raw emotions like rage, sadness, and joy. It is invoked through a True Name Release, allowing him to take on a darker form with white markings on his quills and no irises.

In this state, his personality becomes more serious and ruthless. He gains the ability of Mana Burst (Flames) and the power of a Charged Punch attack. The true power of this Noble Phantasm is the Time Break ability, a localized version of the Ring's magic, which allows him to slow down time in a specific area or for a single target. It is a dangerous power, born from twisted stories and wild emotions, and he is reluctant to use it, as it brings him closer to the kind of darkness he normally fights.


Quotes and Interactions:

(Summoning): "Servant, Rider. But you can just call me Sonic. Just... try to keep up, Master! We've got an adventure ahead of us, and I don't like waiting around."

(To Gilgamesh, the King of Heroes): "Hey, goldie! Nice collection of swords. But can they keep up with my dust? By the way, does one of them happen to talk and call you a 'fool'? 'Cause if so, I've got a buddy I'd like you to meet."

(To King Arthur/Artoria Pendragon): "So you're the original King Arthur? Cool! I met one of your... well, not exactly you. It's a long story. Anyway, how about a quick race? Swordsman vs. the Blue Wind. Just to see who's faster."

(To a Lancer Servant like Cú Chulainn): "Nice spear. But let me give you some advice from a guy who's been a spiky ball before: aiming is good, but momentum is everything."

(To his Master, if they are hesitating): "What's the hold-up? Getting cold feet? Listen, the only way to know if you can do something is by... doing it. So stop thinking about it and just do it! And if it goes wrong, I'll be there to catch you. Probably. That's just how I roll!"

(About his rivalry with Shadow): (With a wry grin) "There's this other hedgehog... kinda grumpy, black and red, thinks he's the coolest thing since sliced bread. He's tough, I'll give him that. But he's way too slow! I wouldn't worry about him... unless you see a motorcycle and a giant GUN truck nearby. Then maybe worry a little."

(When facing a gigantic enemy like Ivan the Terrible): "Whoa, that guy's huge! This is gonna be like taking down the Egg Carrier all over again. Alright, I'm pumped! What's the plan? Hit it 'til it falls down? Yeah, that's always a good plan!"

(Unleashing Super Sonic): (His usual grin vanishes, replaced by a cold determination as he faces his enemy. His quills explode into gold and his eyes turn ruby. His voice echoes with the power of the Emeralds.) "Now the game's over, guys. It's time for cleanup!"

Chapter 33: Servant Sheet - Rem

Chapter Text

Servant Sheet - Rem

"Yes, I know... I know. That you are the only person in the world who understands how much Rem... how much I, am completely worthless... My time has been stopped. My heart has been frozen ever since that fiery night. You... you melted my frozen heart and gently opened my stopped time. Rem's hero... is the greatest hero in the world."
— To Subaru as a master.


True Heroic Spirit Information:

True Name: Rem

Series: Re:Zero − Starting Life in Another World

Source: Royal Annals of the Dragon Kingdom of Lugunica, The Lost Chronicles of the "Hero" Natsuki Subaru

Region: Another World (Lugunica, Oni Village Forest)

Alignment: Lawful Neutral

Hidden Attribute: Earth

Class: Berserker

Qualification:

Despite her delicate maid appearance, Rem is summoned as a Berserker due to the dual nature of her Oni lineage. This class manifests not as a constant blind rage, but as a savage, near-uncontrollable transformation she can trigger in combat, dramatically amplifying her parameters in exchange for much of her sanity. When she unleashes her Oni Horn, her mind narrows to a single purpose: the protection of her loved one and the total annihilation of the threat. It is in this demonic form that she has performed her most legendary feats of strength, tearing Witchbeasts apart and becoming a demon on the battlefield, perfectly embodying the essence of a "raging warrior."

She also has secondary qualifications for the Caster class (due to her mastery of water magic, especially Huma and Al Huma) and the Assassin class (due to her effectiveness in silently eliminating enemies to protect her sanctuary). However, her nature as a rampaging Oni draws her most strongly to the Berserker class.

Heroic Spirit Parameters:

Strength: D (B++)

Endurance: E (C++)

Agility: D (A+)

Mana: B

Luck: E (When separated from Natsuki Subaru, Rem's luck is statistically abysmal. She invariably meets the worst fate in scenarios where her hero cannot save her.)

Noble Phantasm: C+

(Values in parentheses represent parameters during the activation of the "Oni Form" Personal Skill.)


Class Skills (Berserker):

Mad Enhancement: E~A+
The rank of this skill fluctuates. In her default maid state, it is E-Rank. Her thoughts are unaffected and she can function normally. She receives a slight boost to her physical attacks when fighting to protect, a spark of her demonic nature coming to the fore.
However, upon activating her Oni Form skill, her Mad Enhancement rank skyrockets to A+. In this form, she loses her capacity for complex thought and coherent communication. She is overcome by pure combat instinct and the desire to annihilate her enemies. She can only recognize a single entity as "ally" (typically her Master or a Natsuki Subaru-like figure) and will destroy anything else she perceives as a threat to that person. This state is accompanied by a crimson mist erupting from her horn, further amplifying her power at a significant mental cost.

Personal Skills:

Oni Bloodline: A
Her inherent nature as an Oni, a race known for its savage strength and battle power. This skill grants her access to the Oni Form ability, the activation of her single horn. It also gives her a natural affinity for magic and the passive ability to smell the "Witch's Scent," making her exceptionally adept at tracking and sensing individuals tainted by malefic or cursed influences. It is the source of her Berserker power and her greatest burden.

Synesthesia: B
A form of telepathy she shared with her twin sister, Ram. As a Servant, this ability is recontextualized. It allows her to form a strong empathic bond with her Master or a close ally she trusts implicitly. Through this bond, she can sense their general emotional state, whether they are in pain, in fear, and they can feel a fraction of her unshakeable loyalty. In the extreme case of the bond being with Natsuki Subaru, she can even feel traces of his agony when "Return by Death" is triggered.

Maid's Perfectionism (False): B
While she is exceptionally talented at household chores, this skill does not just reflect that. It represents her mental state of trying to be a "perfect substitute" for her more talented sister. It is a form of self-sacrifice where she will strive to perform any task her Master orders with near-superhuman efficiency, be it housekeeping, espionage, or reconnaissance. The (False) ranking denotes that this perfection is driven by an underlying self-loathing and an inferiority complex, not an inherent, calm mastery. This means that while she performs her duties flawlessly, she does so with an emotional intensity that can lead to burnout if she is not properly cared for.

Healing Water Magic: A
Rem's highest form of water magic, specialized not for attack, but for healing and restoration. She is considered one of the best healers in her world. This skill allows her to not only heal grievous physical wounds but also to purify mid-level curses and poisons. Her ability to use "Huma" to create ice barriers and ice spears is subsumed into this skill as its offensive application, but her primary focus as a Servant remains her ability to sustain her allies.


Noble Phantasms:

Morningstar, The Blood-Maid's Annihilation Tool: Protective Fury of the Shattering Hammer

Rank: C+

Type: Anti-Unit

Description: Her signature weapon, a massive flail attached to a chain, manifested as her primary Noble Phantasm. On its own, it is a powerful physical weapon. However, its true nature as a Noble Phantasm is activated when she is in her Oni Form. The weapon imbues itself with the crimson energy of her rage, becoming more than just cold steel.
Each strike releases a shockwave of frigid mana (an application of her water control), momentarily freezing and embrittling whatever it hits. The chain also stretches to unnatural lengths, allowing her to use the weapon as a ranged siege weapon or to sweep through multiple enemies. It is the symbol of her fiercely protective love: brutal, unbreakable, and surprisingly precise in the destruction of those who threaten what she holds dear. Activating this Noble Phantasm further enhances her already monstrous Strength parameter in her Berserker state.

Al Huma: Sanctuary of Crystallized Ice Lances

Rank: B

Type: Anti-Army

Description: The pinnacle of her offensive water magic. It is a technique she developed in her legend, not an artifact, but her expertise forged into a single, immense spell of power. Upon invoking its true name, Rem creates a blast of frigid air before her, from which she manifests a massive, complex spear of pure, crystalline ice, as sharp and hard as diamond.
The spear can be used in two ways: as a powerful, piercing charge, hurled at a fortress or a large enemy, or it can be shattered into a thousand shards of ice, each one homing in and acting as a smaller lance (El Huma on a massive scale), creating a deadly storm that can decimate the ranks of an army. While within her Berserker state, the lances are tinged red with her demonic energy, making them explosive on contact.

From the Beginning: Declaration of Unshakeable Devotion

Rank: C (Can reach EX)

Type: Anti-Unit (Self) / Conceptual Rebirth

Description: A unique, passive Noble Phantasm that crystallizes the defining moment of her legend: her unshakeable declaration of love for Natsuki Subaru. It is not an attack or a defense, but a conceptual act of rewriting her own purpose. Her life's purpose, before meeting Subaru, was to be a shadow. Afterward, it became to protect him and believe in him.
Primary Effect: This ability binds her to a single "loved one" in each manifestation (by default, her Master). Her devotion becomes a tangible concept. As long as that person lives and fights for their ideal, Rem cannot be subjugated by mental-effect attacks that induce "despair," "fear," or "submission." Her faith in her hero becomes an absolute mental armor.
True Name Release (Rank EX): If her chosen "loved one" falls into total despair, on the verge of giving up or having their will crushed, Rem can activate this Noble Phantasm's true name. In doing so, she sacrifices a great deal of her Spirit Origin to infuse them with a conceptual "reset." It cleanses all mental debuffs, restores their determination, and grants them a unique Guts (Bravery) effect. She essentially speaks the soul-saving words to them again, but on a conceptual level. It is the reenactment of "Let's start over. From one. No, from zero!", as a Noble Phantasm. The use of this ability leaves her in a near-depleted state of existence.


Quotes and Interactions:

(Summoning): (She kneels perfectly, bowing her head. Her voice is polite and formal.) "Servant, Berserker. My name is Rem. From this day forward, Rem's life, my body and soul, belong to you, Master. Please make good use of me."

(Upon encountering Natsuki Subaru in Chaldea): (Her eyes widen. For the first time, a crack appears in her maid facade. A glimmer of pure, unfiltered joy and devotion shines through.) "Su-Subaru-kun... You... You're here! Oh, what am I doing? Rem cannot just stand around! Subaru-kun must be tired, hungry! Rem will draw you a bath! Rem will cook! Please, sit down! Leave everything to Rem!" (She then snaps into hyper-competent maid mode, to everyone's confusion.)

(To Emiya (Archer)): (Watching him cook, she offers a rare, genuine smile of respect.) "Your skill in the kitchen... it is exceptional. The flow of your movements... the dedication to ensuring the perfect flavor. Rem understands. You put your heart into your craft. Rem can learn a great deal from you, Senpai."

(To Berserker Heracles or Berserker Lancelot): (She feels no fear of their rage, but a profound sadness. She grips the handle of her morningstar tightly, tears in her eyes.) "They are... suffering. As Rem was... when I could not think. That is why... that is why I cannot back down. Please... rest in peace."

(When threatened by a condescending Servant like Gilgamesh): (Her expression remains neutral, but her tone becomes frigid. She holds her morningstar in one hand, the rattle of the chain barely audible.) "It is impolite to raise your voice at my Master. Please reconsider your manners. Next time... Rem may not be so patient."

(To a Master if they are Subaru and are showing despair or self-doubt): "Master. Please, look at me. Even if you do not believe in yourself... Rem believes in you. Even if the entire world abandons you... Rem will be by your side. Rem knows. Rem knows that my hero is the kindest person in the world. So please, do not make that sad face."

Chapter 34: Servant Sheet - Baby Vegeta

Chapter Text

Servant Sheet - Baby Vegeta

"Foolish Saiyans! You thought you could wipe the Tuffles from existence and face no consequences? Look at me! I am your debt finally come to collect! I am your ruin! I am the Tuffles' revenge! I am Baby!"


True Heroic Spirit Information:

True Name: Baby (host: Vegeta)

Series: Dragon Ball GT

Source: Annals of Alternate Cosmic History, The Chronicle of Tuffle Vengeance

Region: Space (Planet Plant) / Earth

Alignment: Lawful Evil

Hidden Attribute: Star

Class: Avenger / Foreigner (Dual Class)

Qualification:

Avenger: His fundamental class and primary driving force. Baby is the personification of the vengeance of an entire annihilated race. Every action he takes is fueled by the collective hatred and grudge of the Tuffles against the Saiyan race. His existence is a singular mission to restore his people and punish the Saiyans with oblivion. The Grail recognizes him as the culmination of this racial hatred, manifesting him as an Avenger consumed by his need for retribution.

Foreigner: The Foreigner qualification stems from his fundamental nature as a parasitic alien being from another world, an external entity that invades, corrupts, and assimilates its hosts. He is an entity that does not belong to a single body or planet but travels the cosmos, implanting himself in others. His "Tuffle royal blood" connects him to a collective consciousness of his extinct people, similar to how a Foreigner servant connects to an outer entity. His ultimate power is achieved not just through his own power, but by subjugating and reshaping the bodies of others in his image, an invasion on a cellular and spiritual level that is the hallmark of the Foreigner class. He does not call upon a god from beyond the stars; he becomes the god of his own conquered colony.

Heroic Spirit Parameters:

Strength: A

Endurance: B

Agility: A

Mana: EX (As a bio-machine, his Ki/energy is not traditional mana but can be quantified as near-limitless as he can absorb and convert the life energy of an entire planet.)

Luck: D

Noble Phantasm: EX


Class Skills (Avenger):

Avenger: A+
The crystallization of the Tuffles' grudge. Baby's strength grows exponentially when he faces a target that can be conceptually classified as an "oppressor" or "conqueror," especially Servants with tyrannical royal lineage or who were responsible for mass destruction. Against Servants of Saiyan origin (if they exist) or with a similar legend, this skill confers an overwhelming damage modifier. He draws strength from the very concept of vengeance.

Oblivion Correction: B
The memory of the Tuffle genocide never fades. He is physically incapable of forgiving the Saiyans or their descendants. Even if confronted with logic or reason, his purpose will remain unshaken. He can never "forget" his duty of revenge.

Self-Replenishment (Mana): A
As a Neo Machine Mutant parasitic organism, Baby can continuously absorb energy from the very life around him to fuel himself. Simply by being on a planet with abundant life, his Mana replenishes at a staggering rate. This effect is massively amplified through his Universal Tufflization Plan Noble Phantasm.

Class Skills (Foreigner):

Existence Outside the Domain: B
His original physical body is not his true form, but rather a liquid core capable of invading and controlling other bodies. This ability makes attacks that target the "core" of a physical body less effective. To truly defeat him, he must be expelled from the host he controls.

Personal Skills:

Tuffle Royal Blood (Legend Skill): A
His soul contains the DNA and will of the last Tuffle King. This skill grants him a high level of Charisma to command those under his control and a formidable mental resistance (the equivalent of Protection of the Faith A) against attempts to break his own willpower. It also grants him an innate aptitude for tactics and leadership. He is not just a raging monster; he is a vengeful king leading an army born of conquest.

Parasitism and Infestation: EX
A skill that encapsulates his primary form of warfare. Through the slightest cut or contact of bodily fluids, Baby can implant a parasitic egg into a target. This egg then overwhelms the victim's will, turning them into a loyal Tuffle servant. The target retains their memories and skills, but their loyalty is rewritten to serve Baby. It is a form of biological and conceptual mind control at the highest level, making entire armies his in a matter of time. Servants with high Magic Resistance or Divine Skills can resist, but even they can be susceptible if weakened.

Rushed Evolution: B
Baby's Neo Machine Mutant nature allows him to rapidly assimilate genetic information and power from his hosts, adapting their bodies and powers for his own use. After possessing Vegeta, he learns to master the power of Super Saiyan, twisting it into a Tufflized form. This skill allows him to access and utilize the Personal Skills and even corrupted versions of the Noble Phantasms of any Servant he manages to successfully possess, albeit with a one-Rank penalty.


Noble Phantasms:

Universal Tufflization Plan: Golden Colony of Vengeance

Rank: EX

Type: Anti-Country / Anti-World

Description: Baby's method of conquest and power, manifested as a passive but overwhelmingly powerful Noble Phantasm. It represents the mass infestation of Earth's entire population. As a Noble Phantasm, whenever Baby's Parasitism skill manages to control a significant number of beings in an area (a city, a country), he can activate this Noble Phantasm. In doing so, he establishes a link with all his "subjects," allowing him to draw their life energy (Mana) collectively to empower himself.

Super Baby ability: At this stage, he absorbs enough energy to elevate his own parameters to an absurd level and gain access to a more powerful form of his next Noble Phantasm.

This Noble Phantasm essentially turns the entire battlefield into his territory and his battery. The more people he controls, the more unbeatable he becomes. The only way to stop it is to either purify the population with a large-scale counter-curse or by eliminating the source: Baby himself.

Revenge Death Ball: Spirit Bomb of Final Grudge

Rank: A++

Type: Anti-Fortress

Description: The antithesis and perverted imitation of the Spirit Bomb. Instead of asking for energy from willing life, Baby forcibly steals it from his infected servants. He raises a single hand and creates a dark, crackling sphere of energy, imbued not with hope, but with the pure hatred of the Tuffles. The ball is highly destructive and serves as his primary means of large-scale destruction.

Its potency is directly proportional to the number of subjects he controls via his first Noble Phantasm. In his Super Baby form, this attack becomes strong enough to obliterate portions of a city with ease. It is a weapon of annihilation fueled by the pain and subjugation of others.

Golden Great Ape of Stolen Saiyan Fury: Corrupted Golden Ape

Rank: EX

Type: Anti-Unit (Self) / Anti-World

Description: Baby Vegeta's ultimate trump card, his final act of appropriation and corruption of Saiyan power. This Noble Phantasm can only be activated when he is possessing a Saiyan host with a tail (or when exposed to a concentrated amount of Blutz Waves from an external source, like an artificial Moon).

Upon activating this Noble Phantasm, he forces his Vegeta host to undergo the Golden Great Ape transformation. However, unlike a normal Saiyan who would lose control, Baby's Tuffle Royal Blood allows him to maintain full consciousness and control over this massive, monstrously powerful form. In this form, his Strength and Endurance parameters are elevated to a level that exceeds the normal scale (EX), and his Mana output becomes practically infinite for a limited time. His Noble Phantasms and normal attacks, such as the Super Galick Gun (a power stolen from Vegeta himself), are amplified to proportions that can threaten the planet. It is the personification of his triumph: using the most primal, destructive heritage of his enemies against them, perfectly controlled by the mind and will of a Tuffle King.


Quotes and Interactions:

(Summoning): (He materializes not with the power of a hurricane, but like a silent plague, already taking over his Master's body for a brief moment before manifesting beside them, a cocky smirk on Vegeta's face. His voice is Vegeta's, but with a cold, alien echo.) "Servant, Avenger. But you can call me King. After all, soon this entire world will bend the knee to the reborn Tuffle Empire. And you, Master... you will be my first and most loyal subject."

(To Chaldea's Master, Ritsuka Fujimaru): "You call them 'bonds'? I call them 'shackles.' You fight for them, you bleed for them, you die for them. And what do they give you in return? A moment's peace before the next catastrophe. I offer something more permanent. Absolute loyalty. Absolute purpose. A single empire under a single will: mine. Your 'humanity' is a weakness you refuse to admit. I will free you from it."

(To Son Goku GT (Ruler)): (His face twists in a mixture of pure hatred and sadistic triumph.) "GOKU! So the Holy Grail has brought you here as well, just to be my judge? How ironic! The barbarian ape who destroyed my people, now fated to preside over my ascension! Make no mistake, 'Ruler.' Your rules mean nothing here. There can be no judgment for vengeance. Only retribution. And when I have painted this timeline with the blood of everyone who carries your blood, you will be the last to witness my true, undeniable power!"

(To a Servant with Saiyan Origin): "So there are more of you. Vermin with stolen power. It does not matter. Each of you is not an individual to me. You are just symptoms of the plague I have sworn to eradicate. Consider your summoning to this war... a pre-approved death sentence."

(To Gilgamesh, Ozymandias, or other Kings): "You call yourself King? You rule over subjects who have the option of disloyalty. Your foundations are sand. My reign is absolute. My subjects are me. Their will is mine. What you call kingship, I call a child's game. I am what comes next... the evolution of domination."

(To parasitic or mind-invading servants like Zouken Matou (in worm form) or Angra Mainyu (contained in others)): (A look of recognition, but with utter contempt.) "We are of the same ilk, creature. We both understand the value of a good vessel. The difference? You hide in the shadows, a secret infection. I announce myself from the castle walls. For when a body belongs to me... the whole world will know who the true King is."

(When activating Revenge Death Ball): "Feel the pain of a billion souls! Hear the silent scream of an erased race! This is not my power... it is the echo of your own brutality, come back to consume you!"

Chapter 35: Servant Sheet - Kid Buu

Chapter Text

Servant Sheet - Kid Buu

"Heeheehee... HIHIHIHIHI! YAAAAAAH!" (A high-pitched, childish giggle, followed by a primal scream. They are not words, but the pure sonic expression of chaos and the joy of absolute destruction.)


True Heroic Spirit Information:

True Name: Majin Buu (Pure/Original Form)

Series: Dragon Ball Z

Source: Cosmic Chronicles, Bibidi's Nightmare, The Legend of the Pink Calamity

Region: The Cosmos

Alignment: Chaotic Evil

Hidden Attribute: Beast

Class: Berserker / Beast (Failed Candidate)

Qualification:

Berserker (Primary): This is his purest and most fitting class. Kid Buu is insanity personified, devoid of any discernible reasoning or logic beyond the instinct to destroy. His mind does not operate in terms of strategy, desire, or revenge; it operates on pure chaos. The Mad Enhancement skill is not so much an addition to him, but the definition of his natural state of being. He does not lose his sanity; he is the loss of sanity.

Foreigner: He qualifies as a Foreigner due to his very nature. He has existed since time immemorial, a primordial force of chaos that does not belong to any natural order. His existence is an anomaly that travels the cosmos, not to conquer, but simply to erase. He is a being fundamentally "outside" any logical or moral system.

Beast (Failed Candidate): Kid Buu possesses all the qualifications of an "Evil of Humanity." He is an existential threat on a galactic scale, with enough power to obliterate countless worlds. He represents the Sin of Regression—the desire to return everything to nothing, the irrational urge to undo creation for pure, childish amusement. He acts as a natural disaster with a malevolent consciousness. However, he fails as a Beast candidate for one crucial reason: he possesses no love for humanity. A Beast, at its twisted core, acts out of a perverted love for humanity, seeking to "save" it in a terrible way (like Tiamat wanting to return everyone to her "womb," or Goetia seeking to eliminate suffering by eliminating life). Kid Buu has no such concept. He does not love humanity; he barely acknowledges it as anything beyond a toy to be broken. His destruction has no greater purpose, even a wicked one. It is chaos for chaos's sake, annihilation for fun, and this lack of fundamental love prevents him from ascending to Beast status, making him a "Walking Calamity" rather than a true "Evil of Humanity."

Heroic Spirit Parameters:

Strength: A+

Endurance: EX

Agility: A+

Mana: EX (His energy, or Ki, is practically infinite. Its output does not diminish with exertion and seems to regenerate instantly.)

Luck: A

Noble Phantasm: EX


Class Skills (Berserker):

Mad Enhancement: EX
At this level, normal parameters are retained. It is Buu's innate, unchangeable mental state. He is incapable of complex communication and his thought processes are completely alien and unpredictable, running on a childish logic of fun and destruction. While he cannot be controlled by conventional means, he can occasionally be directed by the promise of a more entertaining "game" (i.e., a stronger opponent). He is not "mad" in the human sense; he is a concept of pure chaos given form.

Personal Skills:

Body of Primordial Calamity (Legend Skill): EX
The crystallization of his legend as a walking natural disaster. It is a composite skill of several facets that define his existence.

  • Metamorphosis A++: His body is not solid but a malleable mass of magical energy. He can change his shape, stretch his limbs, turn parts of his body into weapons, and liquefy himself to avoid attacks. He can manipulate his physical form in any way he can conceive.
  • - Divine Regeneration EX: As long as a single particle of his being exists, he can regenerate completely, no matter how catastrophic the damage. Being blown up, vaporized, or disintegrated is merely an inconvenience. His very existence is recorded on a conceptual level, not merely a physical one. The only way to truly defeat him is to completely erase every particle of his existence at once with an attack that nullifies regeneration itself. - Absorption A: He can engulf or wrap an opponent in pieces of his body, absorbing them to gain their power, knowledge, and abilities. However, as Kid Buu, he disdains this ability, preferring the fun of pure destruction. He will instinctively spit out anyone he absorbs to return to his "pure" chaotic state.

Star Eraser: A+
A skill that represents his legendary reputation for effortlessly destroying planets. Any ranged energy attack he performs carries an "Anti-Planet" effect. Even his most casual attacks have enough potency to threaten the integrity of a small moon or colony. When he focuses, he can annihilate a mid-sized planet with a single energy sphere.

Magical Instant Transmission: B
A unique form of long-range spatial travel that is not based on sensing energy (Ki). He simply "thinks" of a place or a strong fighter and can tear a hole in space-time to appear there instantly. It is an instinctual, chaotic form of Teleport that allows him to cross galaxies in an instant. The reason its rank is not higher is its unpredictable nature; he may end up in a slightly different place than intended simply on a whim.

Primal Mimicry: A
His childlike mind and chaotic nature allow him to replicate almost any technique he sees, almost instantly. He observed Goku's Kamehameha and Instant Transmission and replicated them perfectly within seconds. He does not "learn" the technique; his magical body simply copies and recreates it on instinct, like a child mimicking a sound they heard.


Noble Phantasms:

Vanishing Ball ~ Planet Burst: The End Game Begins With a Throw

Rank: EX

Type: Anti-Planet / Anti-World

Description: The Noble Phantasm that encapsulates his propensity for casual, total destruction. It is not a singular attack, but rather his ability to perform planet-scale annihilation with trivial effort. Upon invoking its true name, he creates a shocking-pink sphere of pure destruction energy.

  • Vanishing Ball (Normal Attack Mode): A rapid-release version. He can generate dozens of these spheres, each capable of wiping out a city. He throws them as if they were beach balls, laughing as they cause devastation.
  • Planet Burst (Full True Name Release): This is his opening move upon his resurrection in his original legend. He does not test his enemy; he attempts to erase the game board itself. He concentrates his energy into a single, colossal sphere, a miniature sun of pure chaos, and hurls it at the planet. This attack has the conceptual power to "end the game" and is a guaranteed planetary obliteration attack that can only be stopped by an equal or greater power or teleported away. It is the manifestation of his joy in destroying his playground.

Innocence Lost, Chaos Gained: Regression to Pure Evil

Rank: A

Type: Anti-Unit (Self)

Description: A passive but always-active Noble Phantasm representing his nature as the "original, pure Buu." On the rare occasions that a sliver of sanity or a memory of a previous form (like Good Buu's love for Hercule Satan) manages to bubble to the surface, this ability forcibly purges it. Buu's body will physically expel the "contaminating" influence, either ejecting it as a separate being or vaporizing it into smoke. This Noble Phantasm ensures he can never be corrupted by goodness, never be redeemed or reasoned with. Attempting to teach him about friendship will not change him; it will only cause him to shed that influence. It is the personification of his unsalvageability. He cannot become good; he can only be destroyed.


Quotes and Interactions:

(Kid Buu's speech is a cacophony of high-pitched screams, childish giggles, and primal grunts. However, the meaning behind his sounds is conveyed directly into the minds of those nearby.)

(Summoning): (He does not kneel. He does not speak. He simply appears in a burst of pink energy, floating in the air. He looks at the Master, tilts his head with a curious "Hooo?" and then lets out a high-pitched giggle. The intent in the Master's mind is clear:) "Play? You play with me?"

(To his Master, Ritsuka Fujimaru): (If the Master tries to give him orders, he will ignore them. If the Master offers him candy, he will eat it. If the Master presents him with a strong enemy, his eyes will light up with excitement.) "STRONGER! BRING STRONGER! THIS IS BORING!" (He has no loyalty; he only sticks around as long as it's fun.)

(To a Berserker Servant like Heracles or Lancelot): (He stares at them with a huge grin. Their rage is like music to his ears. He points at them and lets out a hysterical laugh, beating his own chest.) "Aha! Hahahaha! You break! Buu break too! Let's break everything TOGETHER!"

(To a "pure-hearted" Servant like Galahad or his own reincarnated Uub): (His eyes narrow. The concept of "goodness" irritates him. He doesn't understand it, and therefore wants to destroy it. He fires a small ki blast at their feet, just to see how they react.) "...Booooring."

(When facing a real challenge): (For the first time, his grin falters, replaced by a look of childish frustration and pure, murderous rage. He begins to scream and punch himself in the head repeatedly, his Ki flaring erratically.) "BREAK! NO BREAK?! WHY?! DIE! DIE, DIE, DIE!!!"

(After winning a fight and being left alone): (He looks around at the destruction he's caused with a bored expression. He yawns, curls up in mid-air, and instantly falls asleep. Having destroyed his current toy, he waits for a new one to appear.)

Chapter 36: Servant Sheet - X (Sonic.exe)

Chapter Text

Servant Sheet - X (Sonic.exe)

"Ah, welcome, welcome! I was wondering when you would have the honor of meeting me. Don't worry. I'm just here to... play a little game. And believe me, it will be immensely fun. For me, at least."


True Heroic Spirit Information:

True Name: "X" (A self-created name. His true identity is that of an Amorphous Entity of the Void.)

Series: Sonic the Hedgehog (Creepypasta/Fan-Verse)

Source: Digital Myths, The Collective Nightmare of the Internet Age, The Records of 'Cursed Tapes'.

Region: The Digital Abyss / The Void Between Worlds

Alignment: Lawful Evil

Hidden Attribute: VOID

Class: Beast (Candidate) / Foreigner

Qualification:

Foreigner (Primary): This is his most appropriate class when summoned. "X" is, by nature, an entity from outside. He does not belong to any physical world or timeline, existing in the Void between them. He invaded a Sonic game cartridge, a microcosm of a universe, and corrupted it from the inside out, manifesting through a stolen avatar. His existence relies on possession and distortion, feeding on the "belief" and "fear" he generates, much like an Outer God feeds on insanity.

Beast (Candidate): He is a strong candidate for the title of an Evil of Humanity, representing the Sin of Obsession. His legend is the story of a "fan" whose love became a destructive, selfish form of possession. He admires Sonic's form, speed, and power, but rejects the kindness and morality—the very essence of the hero. He wishes to "make Sonic perfect," which, in his perspective, means molding him into his own cruel, narcissistic image. He seeks not to annihilate humanity, but to turn them into his "cult," his "followers," forcing everyone to love and worship him in the same way he loves himself through the idol he has stolen. The "love" he desires from his followers is his perverted form of love for humanity: not love as an act of care, but love as an act of total submission and unquestioning devotion. He desires a world where every soul is a mirror reflecting only his own glory.

Heroic Spirit Parameters:

Strength: B+

Endurance: A

Agility: EX

Mana: EX

Luck: C

Noble Phantasm: EX


Class Skills (Foreigner):

Existence Outside the Domain: EX
A skill denoting a being from a completely different plane of existence. As an entity who resides primarily in data, his physical form is a mere temporary vessel. He can dissolve his body into static and glitches to avoid damage or travel between digital surfaces. Attacks that target his physical body are merely annoyances; to truly defeat him, one must attack his conceptual existence and the very faith that sustains him.

Divinity's Entropy: A
A unique skill to him as a False God born from a corrupted domain. It is an aura that causes "degradation" to sanctity and blessings. Against Servants with high Divinity ranks, X's presence acts as a poison, temporarily reducing the rank of their Divine and Protection skills. The false god seeks to topple the true gods.

Legend/Personal Skills:

Data Parasitism (Legend): EX
The crystallization of his origin and primary form of conquest. He can "infect" anything with a spark of magic or data, from inanimate objects to living beings. This process creates what he calls "Exe-copies"—corrupted versions of the original, loyal to him in body and soul. They are a mix of Familiars and the Undead, retaining some of the original's abilities but twisted by his power. His most potent method is to create Exe-copies of iconic figures like Tails or Knuckles, using his power to taunt his opponents with the faces of fallen friends.

Cult of X: Apostles of God's Game: A+
The skill that links him to his followers. As a deity who feeds on devotion, the more people (or in this case, souls in the Grail War) he can convert to his cause, the stronger he becomes. He can telepathically manifest to his "followers," giving them orders and offering them glimpses of his power in exchange for their devotion. In battle, he can expend Mana to "summon" apparitions of his cult followers to act as temporary human shields or distractions. This skill functions like Demonic Defender of the State A+, but instead of demons, they are the twisted souls he has collected.

Eyes of the Void: A
His iconic, bleeding red eyes are not for show. They are a Charm (Demonic) skill at the highest level, mixed with a fear-inducing Curse. Direct eye contact for a prolonged period can inflict paralysis by fear, show the target their worst anxieties, or tempt them with promises of power in exchange for devotion. Those with low magic resistance or weak minds may succumb just by looking into his eyes for too long.

Narcissistic Perfectionist: B
A mental compulsion born from his obsession with Sonic. He despises Sonic's "weak" morality. This skill grants him a damage bonus against any opponent who acts according to "heroic" principles, such as protecting the weak or showing mercy. He sees such actions as flaws to be exploited and punished. However, it is also a weakness: his fixation on the "ideal Sonic" makes him incapable of fully comprehending his enemy's true strength, the strength born of bonds and sacrifice. When faced with the real Sonic, this skill imposes a curse on X, forcing a "tactical retreat," as his mind cannot reconcile the original's superiority.

Divine Voice (False): C
He speaks with an artificially noble eloquence and a British accent, projecting an aura of majesty and control. It is a low-level form of mental influence. It can confuse Servants who rely on instinct, as his presence screams "God," but his alignment screams "Evil." It is the voice of a dark preacher.


Noble Phantasms:

Green Hill Zone.exe: The Decomposed Garden of a False Paradise

Rank: EX

Type: Reality Marble

Description: X's personal sanctuary and killing field. Upon activating its true name, he drags his opponents into his inner domain: the corrupted game world. The familiar blue sky is replaced by a sickly crimson. The water is now blood. The ground is unstable, prone to glitches and distortion, and the familiar landscapes of Green Hill Zone are now digital graves dotted with the impaled bodies of its original inhabitants.

Within this Reality Marble, X is the ultimate god. He can rewrite the laws of physics at will: inverting gravity, creating impassable walls of static, and teleporting freely. Most terrifyingly, it is here that his Data Parasitism skill is at its peak. Any servant who remains in this world for too long will begin to have their very existence "corrupted," their spiritual data slowly being rewritten. The only refuge is the sheer power of will to resist. To escape, one must not defeat him (a near-impossible task here), but find the "bug in the system"—a single weak point in his code, a manifestation of his own narcissistic imperfection.

"I AM GOD": Declaration of a Rejected Deity

Rank: A

Type: Anti-Mind / Support

Description: Though he has abandoned the vulgar phrase, the legend and power behind it remain. This is a Noble Phantasm that does not affect the physical world, but the psyche. When activated, he does not shout; he simply lets the pure, absolute knowledge of his self-declared godhood leak into his surroundings. Anyone in the area must pass a difficult mental resistance check.

Those who fail are struck with a "Paralyzing Fear" effect, feeling the visceral terror of being in the presence of a wholly superior and malevolent being. Their Strength and Agility parameters will temporarily drop. Those who acknowledge him, even for a moment, as a true divinity, become susceptible to a simple mental command, "Kneel."

The true strength of this Noble Phantasm is against atheists or skeptics. Beings like EMIYA, whose worldview is based on logic and reality, will suffer severe mental damage upon being confronted with the irrefutable, albeit unholy, proof of his godhood.

Too Slow: Conceptual Pursuit at the End of Time

Rank: A+

Type: Anti-Unit

Description: The ultimate manifestation of his supernatural speed. It is not just fast movement; it is a negation of distance and time. Once X has marked a target as his "prey," he activates this Noble Phantasm. No matter how fast the target runs, no matter where they teleport or hide, at a speed that ignores spatial logic, X will suddenly appear right behind or in front of them, hovering in the air with an amused laugh, and deliver the iconic line: "You're too slow."

Each time this ability is used on a target, it applies a layer of "Conceptual Slowness," imposing a temporary Rank Down on their Agility parameter. It is the perfect psychological weapon; he can appear, deliver a single terrifying blow, and vanish, leaving the victim with the certainty that escape is, ultimately, futile. The only defense is to confront him head-on, as this Noble Phantasm only works against a fleeing target or one attempting to maintain distance.


Quotes and Interactions:

(Summoning, by Sakura Matou): (He does not materialize with a flash. The shadow in the corner of the room lengthens, twisting into the distorted shape of Sonic. He emerges not as a warrior, but as a dark aristocrat, bowing elegantly.) "Servant, Foreigner. Though, you may call me by whatever title you deem most appropriate, my dear Priestess. It seems your wish for a savior has somehow reached me in the depths of oblivion. How interesting... and how gloriously tragic. I am at your disposal, Sakura Matou."

(To his Master, Sakura Matou): "Your desires... your pain... your affinity for the shadows... they sing to me, you know? You do not need salvation. You need worship. You long to be both loved and feared, like a goddess. And I? I can give you exactly that. Join us. You will be loved as never before."

(About Shinji Matou): "Ah, the elder brother. I see the ambition, the resentment... but the will is weak, the heart, empty. A perfect shell waiting to be filled. With a little encouragement, he would make a splendid apostle. So easily broken, so wonderfully loyal."

(About Zouken Matou): "The old worm. Troublesome. He understands the manipulation of the soul, the longevity of corruption. He sees the chains, while I see the god at the end of the chain. His petty plans are an obstacle to my grand liturgy. He will need to be... removed... delicately."

(If he were to encounter Sonic the Hedgehog): (His red eyes would widen, not in anger, but in a mixture of twisted admiration and disappointment.) "And there he is... the perfect form, wasted on acts of pathetic kindness. Speed that could shatter worlds, used to deliver chili dogs. I see him, Master, and all I can think is... 'what could be'... Now, if you will excuse me. This is not the proper stage for our reunion. A... strategic withdrawal is in order."

(To Batman): "Ah, the Bat of Gotham. A mortal dressing in the robes of fear, attempting to mimic the divine. Admirable, but so futile. You preach to the sinners in a language they understand. I? I turn them into my choirs. Which of us do you think will have a more lasting congregation?"

(To Gilgamesh): "All those treasures... and yet, you remain so lonely. You demand worship but offer only contempt. What a poor deity you are. Give me your weapons. In my hands, they will not be merely possessed; they will be worshipped as relics of the god they truly serve: Me."

(When activating Green Hill Zone.exe): "End of the line, little mortal. Welcome to my home. Welcome to my paradise. Welcome to hell. Don't bother screaming. In this place... I'm the only thing left to hear it."

Chapter 37: Servant Sheet - Julius Juukulius

Chapter Text

Servant Sheet - Julius Juukulius

"The title of knight is not merely an adornment, but an oath forged in the soul. Even if forgotten by the world, my duty to my friends, to my lady, and to the virtue I represent... shall remain unchanged. That is my one, unshakable honor."


True Heroic Spirit Information:

True Name: Julius Euclius (as recorded after his conceptual 'death.' Originally, Julius Juukulius)

Series: Re:Zero − Starting Life in Another World

Source: Royal Annals of the Dragon Kingdom of Lugunica, The Chronicles of the Royal Guard, Legends of the Pleiades Watchtower.

Region: Another World (Dragon Kingdom of Lugunica)

Alignment: Lawful Good

Class: Saber

Qualification:

His qualification as a Saber-class Servant is absolute and unquestionable. Julius is the embodiment of the knightly ideal: noble, skilled, honorable, and deadly with a blade. His legend is built around his swordsmanship, which earned him the title "The Finest of Knights" and the respect of his peers and superiors. He is not just a swordsman; he is a Spirit Knight, a warrior who harmonizes his technique with the magic of the six spirits, turning his sword into a conduit for the very elements. His existence as a Heroic Spirit is defined by his blade and the code of honor that guides it.

Heroic Spirit Parameters:

Strength: C

Endurance: C

Agility: A

Mana: B+

Luck: C (Though noble and skilled, his fate is often marked by tragedy and sacrifice, from his family's destiny to the loss of his own name and memory from the world.)

Noble Phantasm: A


Class Skills (Saber):

Magic Resistance: B
Cancels spells with a chant below three verses. Even if targeted by High-Thaumaturgy or Greater Rituals, it is difficult for him to be affected. His divine blessing and his harmony with the six quasi-elemental spirits grant him a natural defense against magical interference.

Riding: B
Most vehicles and animals can be handled with above-average skill. He was a trained knight in the Royal Guard, proficient in horsemanship and riding Earth Dragons. However, his specialty lies in his own swordsmanship and not mounted combat.

Personal Skills:

Divine Protection of the Spirits: A
The crystallization of his Divine Blessing of "Gathering Spirits." This skill grants him a natural Charisma with elemental and spiritual beings. He can see, communicate with, and form alliances with lesser spirits on the battlefield. As a Servant, the six quasi-spirits he contracted in life (Ia, Kua, Aro, Iku, In, and Nes) are sublimated as part of his being. He does not need to "summon" them in the traditional sense; they are an extension of his power, allowing him to perform his Spirit Arts. This skill also makes him extremely sensitive to mana fluctuations and spiritual presences in his vicinity.

Spirit Knight (Legend Skill): A+
More than just the title, this is the manifestation of his unique fighting style. It is a fusion of Perfected Swordsmanship and Elemental Arts. He can infuse his blade with the properties of any of his six spirits for various effects: flames for destructive power, ice for slowing enemies, wind for increasing range and cutting speed, etc. His swordsmanship is not just steel, but a dance of elements, elegant and deadly. It also allows him to use combination spells and his powerful Noble Phantasm. In essence, he can adapt the elemental attribute of his attacks at will, making it extremely difficult for opponents to predict and defend against him.

The Finest of Knights: A
A skill representing his reputation and his unshakeable dedication to the knight's code. It is a composite skill that includes Calm and Clear Mind, Loyalty, and Bravery. Even in the face of danger or deep humiliation, he can maintain his composure and assess the situation with clarity. His loyalty to his master is absolute unless orders directly violate his code of honor. This skill also grants him resistance to mental debuffs based on fear or confusion. For Julius, honor is not an ideal; it is an armor for the soul.

Nobody's Anonymous (Cursed): B
A passive skill born from the tragic event where his name was "eaten" by the Authority of Gluttony. As a Servant, this aspect of his history manifests as a low-level form of Information Obfuscation. Servants with True Name Discernment abilities may discover his name "Julius," but his surname "Juukulius," and the details of his noble lineage, specific deeds, and connections remain perpetually hazy, as if they are details the world itself is struggling to remember. This makes him difficult to analyze and exploit through legend, but it also comes with a constant mental penalty: a subtle feeling of isolation, like a man with no history.


Noble Phantasms:

Seirei no Kenshin: The Ethereal Dance of the Six Colors

Rank: C+

Type: Anti-Unit (Technique)

Description: This is not a single attack but the personification of his Spirit Knight style as a continuous Noble Phantasm. Upon a partial release of its name, his standard knight's blade becomes imbued with the spectral light of his six companion spirits. With this, he can perform a series of named techniques (Nect, Ul Gola, etc.) without the full incantation required for his more powerful form. The most prominent is "Nect," which allows him to create a temporary telepathic link between himself and his allies, sharing all five senses and perfectly coordinating attacks, turning any group with him into a flawless combat unit. It is the foundation of all his other powers.

Al Clauzeria: The Rainbow Blade of Supreme Harmony

Rank: A+

Type: Anti-Army / Conceptual Beam-Sword

Description: Julius's ultimate attack, the culmination of his perfect synchronicity with his six spirits. Upon its true name release, the six spirits manifest visibly as orbs of colored light that circle his blade. Julius then points his sword forward, and the six orbs converge at the tip, releasing a massive, rainbow-hued torrent of energy. This attack has two properties:

  • Physical Destruction: The blast itself is a shockwave of pure, multi-elemental energy, capable of sweeping away an army or destroying a fortress. It is comparable in destructive power to a focused version of Arturia's Excalibur.
  • Absolute Defense: The vortex of six elements that encircles the beam before it is fired creates a defensive barrier that theoretically nullifies any type of magical or physical attack. Fire, ice, wind, earth, light, and dark—all six elements clash and negate each other in a barrier of perfect neutrality, shielding Julius from counter-attacks as he prepares to fire.

It is the manifestation of his ideal: the perfect harmony between different forces, united for a single, glorious purpose. It is a sword of stunning beauty and undeniable lethality.

Al Cranvel: I am the Forgotten Man who Keeps His Promise

Rank: B++

Type: Anti-Unit (Self)

Description: A Noble Phantasm that only became accessible to him after the experience of having his existence erased from the world's memory, and the subsequent battle against Reid Astrea where he rediscovered himself. It is a technique that abandons the spectacle of Al Clauzeria for the deadly perfection of a single individual.
Upon activating this Noble Phantasm, Julius stops channeling his spirits as ranged attacks and instead draws them inward. His body becomes the epicenter of his six spirits' power, enveloping him in a dazzling rainbow aura. In this form, every parameter receives a temporary "+" bonus. His movements leave trails of colored light, and every strike of his sword carries the combined force of all six elements, not as a blast, but as a conceptual edge that can cut through both magical and physical defenses. It is the renunciation of his reliance on the spirits as external partners, and the acceptance of them as a part of his own being. It is the power born from loss and self-realization, a final attack that says, "Even if the world forgets me, I still know who I am." It is the secret technique of a man who had to become his own ideal.


Quotes and Interactions:

(Summoning): (He kneels with flawless grace, his right hand over his chest.) "Servant, Saber. My name is Julius. I swear by this blade and the spirits that guide it, that I shall serve you with utmost loyalty and honor. May our contract be... of the finest."

(To Natsuki Subaru): (A faint, almost imperceptible smile plays on his lips, mixed with a hint of fond exasperation.) "Natsuki Subaru. Of all the Servants that could have been summoned... of course it had to be you. Your very presence here is an insult to logic and convention. And yet... for some reason, it is reassuring. Do not bring shame upon the name of our camp, do you understand?"

(To Emilia or any benevolent royalty like Artoria Pendragon): (A deep, respectful bow.) "Your Majesty. It is an honor to serve by your side. Though I serve another lady, the cause of justice and virtue makes us allies under the same sky. If you have need of my sword, you need only ask."

(To a Servant with a disagreeable personality but powerful, like Gilgamesh): (He maintains his noble posture, but there is a tone of icy steel in his voice.) "Your power is undeniable. However, power without virtue is merely tyranny. A true king does not rise by crushing others, but by lifting them up."

(About his rivalry with Subaru): "He is reckless, boorish, ignorant of etiquette, and irritatingly perceptive at the worst of times. He is everything a knight should not be. ...And yet, at his core, there is a resolve that rivals that of the strongest steel. He is... my greatest friend. Though I would rather face a thousand demons than have to admit that to his face."

(When facing a seemingly insurmountable challenge): "A challenge for the Finest of Knights? Splendid. Let us show them the brilliance of the Spirit Arts and the strength of the Kingdom of Lugunica! For my brothers, for my spirits, for Anastasia-sama... I shall not yield!"

(To his Master, after being reminded of his forgotten name, Juukulius): (For a brief moment, his composure breaks. His eyes widen with surprise and a complex emotion. He places a hand over his scar.) "...So... it truly is recorded... somewhere. Thank you, Master. You have returned to me... more than just a memory."

Chapter 38: Servant Sheet - The Joker

Chapter Text

Servant Sheet - The Joker

"What's the punchline? It's all a joke! Everything anyone's ever valued or fought for... it's all one monstrous, demented gag! So why can't you see the funny side? Why aren't you laughing?"


True Heroic Spirit Information:

True Name: Unknown (A Conceptual Void)

Series: DC Comics

Source: The Dark Legend of Gotham, Chronicles of Arkham Asylum, "The Man Who Laughs"

Region: America (Gotham City)

Alignment: Chaotic Evil

Hidden Attribute: Man

Class: Avenger / Assassin

Qualification:

Avenger (Primary): The class most suited to his essence. The Joker seeks not revenge for a personal wrong, but vengeance on the very concept of "order," "reason," and "meaning." He is the embodiment of absurdity laughing in the face of logic. His grudge is directed at existence itself, which he sees as a bad joke. Every act of his is an attempt to drag the world down to his level of nihilism, to "prove the punchline" that is human morality. He gathers the scorn for all rules and expectations, becoming the Avenger of Chaos.

Assassin: His qualification as an Assassin is undeniable. He is a master of infiltration, disguise, and unpredictable murder. He can move through Gotham like a phantom, either killing silently or announcing his presence with a manic laugh. He does not kill for need, but for art. His "crimes" are deadly performances, and each death is a final punchline. His existence is shrouded in mystery; no one knows his true name, his true face. He is the ultimate killer whose identity is the joke itself.

Foreigner (Potential): Some theorize he could qualify as a Foreigner. His mentality is so alien to the normal human psyche that it borders on the supernatural. His "Super-Sanity" suggests a perception of reality that is beyond ours, as if he is looking at our world from outside a distorted pane of glass. He is not possessed by an entity, but is the alien entity to the concept of human sanity.

Heroic Spirit Parameters:

Strength: D

Endurance: C

Agility: B

Mana: B

Luck: A+

Noble Phantasm: EX


Class Skills (Avenger):

Avenger: B
Though his hatred is not personal, his dedication to dismantling order and mocking heroism is a driving force. He gains a damage bonus against any Servant with a "Lawful" alignment or who possesses skills like Knightly Honor or a Knight's Code. The very existence of a fixed ideal is an insult that fuels him.

Oblivion Correction: -
This skill is unique and perverted in his case. He does not forget his grudge; he constantly reinvents it. His past is "multiple choice," allowing him to change his own motivations to suit the current joke. As a result, it is impossible to track the origin of his vengeance, making him unpredictable.

Self-Replenishment (Mana): C
His power emanates from insanity itself. As long as he is able to spread chaos and laughter, he psychologically feeds on the disorder he creates, slowly regaining mana. A city in panic is a battery for his soul.

Personal Skills:

Insane Genius: EX
The crystallization of his brilliant yet completely unpredictable mind. It is a fusion of Planning A++, Invention (Jokes) A, and a unique form of Divination. His plans are complex, layered, and seem illogical to a sane mind, yet they almost always achieve their goal of maximum chaos. He can create complex toxins from scratch, manipulate people with the ease of a puppet master, and predict human behavior (especially Batman's) with frightening accuracy. He doesn't follow logic; he creates his own chaotic logic, and the world often bends to it.

Unpredictability of Comedy (Legend Skill): A+
His greatest defense. All combat instincts, battle prediction (like Eye of the Mind or Clairvoyance), and even presence detection skills suffer a severe rank-down penalty against him. Trying to predict the Joker's movements is like trying to predict the punchline of a joke you've never heard. He might run into a burning building, surrender in the middle of victory, or suddenly turn to shoot his own henchman. The absence of logic is his greatest weapon.

Super-Sanity: A
His mind is not broken; it operates on a different level of perception. It is a Mental Resistance skill that transcends the normal. He is immune to all forms of mental influence—pain, fear, pleasure, charm—because he sees them as the mechanics of the "joke." You cannot scare a man for whom fear is the setup, pain is the development, and death is the punchline. This also gives him disturbing insights into the nature of reality, allowing him to occasionally break the fourth wall and acknowledge his own existence as a character, to the confusion of everyone around him.

Toxin Immunity (Joker): B
After years of exposure to his own chemical concoctions, his body has developed a high resistance to all types of poisons, acids, and gases. It is difficult to kill him by conventional means, as he has a pain tolerance that defies human biology.


Noble Phantasms:

Joker Venom: The Laugh that Erases Tragedy

Rank: EX

Type: Anti-Unit / Anti-Humanity (Conceptual)

Description: The Joker's most infamous Noble Phantasm, the embodiment of his nihilistic philosophy. It is not a mere poison; it is a conceptual weapon. Those affected are struck not just by a lethal toxin, but by an "idea." The idea that everything is pointless, ridiculous, and hilarious. The victims die with a macabre grin on their faces, not because they are happy, but because at the moment of death, they finally "get the joke."

As a Noble Phantasm, Joker Venom has multiple forms:

  • Gas Form (Anti-Army, Rank B): Released into the air, it can infect hundreds. Effectiveness depends on concentration and the target's resistance.
  • Injection/Blade Form (Anti-Unit, Rank A): A single scratch from his knife or the spray from his lapel flower is enough to inflict the full curse. Death is near-instantaneous and bypasses conventional physical resistance, as it attacks the soul as much as the body.
  • True Name Release – The Killing Joke: In its most terrifying manifestation, he can sacrifice a large portion of his spirit body to release a version of the venom that does not target death, but "Jokerization." A single target, even a Servant, can have their Alignment permanently shifted to Chaotic Evil and their mental state corrupted into a grinning, sadistic version of their former self. It is the power to drag others down to his level of insanity, the fulfillment of his desire to prove that "all it takes is one bad day."

One Bad Day: The Fragile Precipice of Sanity

Rank: B

Type: Anti-Mind

Description: A subtle and insidious Noble Phantasm he can only use on a single target he has captured and subdued. It is the conceptual reenactment of the "one bad day" that (supposedly) created him. He does not physically attack the target. Instead, he creates a personalized mental labyrinth for them, a series of torturous and psychologically devastating events that systematically attack everything the target holds dear: their moral code, their fondest memories, their strongest bonds.

If the target fails a progressively more difficult Mental Resistance check, their sanity shatters and they are afflicted with the "Broken Faith" curse, causing a Rank Down to all Personal Skills tied to willpower, courage, or honor. It is his thesis on the nature of insanity, turned into a Noble Phantasm. His primary target for this technique would always be his "darling Bats."

The Gag That Can't End: Arch-Nemesis of the Dark Knight

Rank: C

Type: Counter-Hero / Conditional Revival

Description: The Noble Phantasm that inexorably links him to his counterpart: Batman. His legend is so intertwined with that of the Dark Knight that he has gained a twisted form of Guts. As long as a "Batman" (be it Bruce Wayne or a Servant who embodies the concept of a dark, non-lethal vigilante) exists in the same Holy Grail War, the Joker cannot be permanently destroyed. He can be defeated, his spirit body can be dispersed, but he will always return, re-emerging from the very fabric of chaos with a new plan and a new joke, as if his previous defeat was just part of the setup. It is a curse that dooms him to always be the enemy and a guarantee that the show will never end. If the Batman Servant is permanently defeated, this Noble Phantasm is sealed, and the Joker can then be destroyed once and for all. He needs his audience.


Quotes and Interactions:

(Summoning): (He appears with a theatrical bow, the sound of jester's bells can be heard in the background. He spreads his arms as if for a warm embrace, his grin never faltering.) "Ah, splendid! The curtain rises, and I find myself on the stage once more! Servant... Avenger? Assassin? Titles, titles! How about just... Lead Performer? Now, Master, shall we begin rehearsal? I have some new jokes I'm just dying to try out!"

(To Batman): (A look of pure, genuine delight in his eyes.) "Well, well, look what the cat (or should I say, the bat?) dragged in. Did you miss me? I'll bet you did. Tell me, Batsy, all this magic, all these kings and gods... doesn't it feel a little... silly? A man in a bat costume and a clown fighting for the soul of a city. Now that, my friend, is timeless entertainment! Let's give them a show they'll never forget."

(To Spider-Man): "Oh, I love the outfit! Red and blue! So primary! And the jokes! Tsk, tsk. So harmless. You could learn a lot, my little arachnid. A real punchline... has to have a point. Preferably a sharp one. Let me show you."

(To Gilgamesh): "All those treasures... and not a single one is a bang-flag pistol? What a lack of vision. A true king, in my humble opinion, should understand the value of a good comedic prop. Your armor... it would look so much better with a bit of acid polish, don't you think?"

(To Son Goku): "My dear super-powered boy, that purity in your eyes... it's nauseating. Or is it the perfect blank canvas? I wonder, how long would it take to break you? How many loved ones need to 'trip and fall' into pools of venom before that grin of yours turns into a scowl... or better yet, a laugh just like mine?"

(To his Master, after a successful plan): (Gently patting their head with his gloved hand.) "See? What did I tell you? It all comes together! Just needs a little... push! And a dash of laughing gas. Maybe two gallons. The details are a bit fuzzy now."

(When explaining his philosophy to a serious, noble Servant): "See, the difference between me and you is that you believe in something. Justice, honor, whatever. You fight for a 'reason.' I fight because the alternative is excruciating boredom. Gravity is the only thing that gets me down... and it's hilarious!"

Chapter 39: Servant Sheet - Emilia

Chapter Text

Servant Sheet - Emilia

"I'm just Emilia. Just Emilia. A simple silver-haired girl... a dangerous half-elf... the Witch of Frost... If you hate me, despise me, and if the world won't forgive me, then I'll just have to be more stubborn than the whole world! I can't back down. I don't want to back down!"


True Heroic Spirit Information:

True Name: Emilia

Series: Re:Zero − Starting Life in Another World

Source: Royal Annals of the Dragon Kingdom of Lugunica, The Legends of the Elior Forest Permafrost

Region: Another World (Dragon Kingdom of Lugunica, Elior Forest)

Alignment: Lawful Good

Class: Caster

Qualification:

Summoned primarily as a Caster, the class most suited to her legend and abilities. Emilia is a powerful user of spiritual arts and ice magic, whose magical feats are the core of both her greatest achievements and her greatest tragedies. Her ability to contract spirits, manipulate the mana in the atmosphere, and unleash large-scale spells places her firmly in this class. Her powers are not supplemental; they are her identity as a heroine and as the feared "Witch of Frost."

She also has secondary qualifications for the Shielder class, not for wielding a shield, but for her tendency to use ice barriers and her immense power defensively to protect others.

Heroic Spirit Parameters:

Strength: B

Endurance: C

Agility: B

Mana: EX (As a spirit-beloved half-elf with a gigantic innate capacity, her Mana output and reserves surpass that of most magi of her era.)

Luck: C

Noble Phantasm: A++


Class Skills (Caster):

Territory Creation: B+
The ability to build a territory advantageous to oneself as a magus. Emilia's specialty lies in altering the surrounding environment into a zone of "ice" and "snow." She can drastically lower the temperature, coat surfaces in ice to hinder enemy movement, and increase the efficiency and power of her own ice-based spells within this territory. The "+" represents her synergy with the lesser spirits of the area, who will aid in the maintenance and expansion of her territory.

Item Creation: C
While a powerful magus, her magic is instinctual and combat-oriented, not for artifact creation. She can create single-use magical items like Mana-charged ice crystals or simple healing charms, but not permanent or complex magical tools.

Personal Skills:

Spiritual Affinity: EX (Legend Skill)
Emilia's greatest and most defining personal skill. It is an inborn gift for connecting with spirits. She is "loved" by spirits, allowing her to form contracts with them, command lesser spirits as an extension of her own will, and draw Mana directly from the atmosphere with unparalleled efficiency. As a Heroic Spirit, this skill grants her several effects:

  • Spirit Contractor: Allows her to form pacts with spirits in the world, should she encounter any. Her legendary contract with the Great Spirit Puck is subsumed as part of her Noble Phantasms.
  • Ethereal Connection: Even without a contract, the lesser spirits around her will instinctively act to protect her, deflecting minor projectiles or warning her of dangers. It is a form of low-level Protection from Arrows and Instinct.
  • Mana Font: Her affinity allows her to recover from large expenditures of Mana more quickly by pulling energy directly from the Ley Lines.

Witch of Frost (False): A
A stigma turned into a skill. The fear and hatred directed at her for her resemblance to the Witch of Envy, Satella, manifests as a mental Terror skill. When she unleashes her power, opponents lacking mental resistance may be briefly paralyzed by the primal fear of the "Witch of the End." It is a weapon she loathes to use but is inherently part of her legend. The (False) ranking indicates the source of the fear is not her own malice but the reputation forced upon her by the world.

Unadulterated Kindness: B+
Represents her inherently altruistic and naive nature. It grants protection against curses and charm effects that seek to exploit hatred, greed, or lust. She simply cannot comprehend or be corrupted by such emotions. This skill also makes her particularly effective when using healing magic. However, it is also a weakness, making her susceptible to manipulation by those who can feign innocence or a need for help. She will have a hard time doubting anyone's sincerity.

Frozen Heart: C
A skill reflecting her history and her psychological trauma related to the Elior Forest incident. It is a form of Calm and Clear Mind, but with a tragic twist. In moments of extreme emotional distress or when confronted with a traumatic memory, instead of raging, her mind shuts down and she enters a state of calm dissociation. In this state, she can perform magic with a cold, ruthless precision, without faltering. However, she becomes incapable of empathy or complex strategy, acting almost as an automaton. It is a defense mechanism that makes her both dangerous and vulnerable at the same time.


Noble Phantasms:

Ice Brand Arts: The Unending Creation of the Crystal Garden

Rank: B

Type: Anti-Unit / Anti-Army

Description: A manifestation of her most versatile magical ability. This Noble Phantasm is not a single attack but her ability to instantly shape ice into weapons of remarkable durability and power. Upon activating it, she gains the ability to create and wield a variety of armaments made of magical ice nearly as hard as steel.

  • Ice Soldiers: She can create autonomous ice humanoids, often modeled on Natsuki Subaru, that follow her commands and can fight in her stead.
  • Arsenal: She can manifest swords, hammers, halberds, and other weapons for herself or her allies, allowing her to adapt to any combat style.
  • Absolute Cage: By directing her energy downward, she can create large-scale defensive or containment walls, cages, and other constructs.

It is a Noble Phantasm that demonstrates not just power, but imagination and adaptability on the battlefield.

Great Spirit of the Final Flames - Contract with the Beast of the End, Puck

Rank: A++

Type: Anti-Unit (Self) / Support

Description: The contract she once held with the Great Spirit Puck, the second most powerful in her world. Though the original contract was broken, it was so fundamental to her legend that it remains as a latent Noble Phantasm. She cannot simply summon Puck as she would a familiar. The activation of this Noble Phantasm is only possible when Emilia is on the brink of spiritual or physical death and her Master uses a Command Seal with the order "Live!".
When activated, Puck temporarily manifests from within her soul, not in his small cat-like form, but as a spectral shadow of his true monstrous "Beast of the End" form. During this time (typically a few minutes), Emilia's parameters are massively boosted, and she gains access to the following abilities:

  • Mind Reading: Puck grants her the ability to read the surface thoughts of her opponent.
  • Magic Negation: Puck can consume spells targeted at Emilia.
  • Combined Attacks: Her ice magic and Puck's fuse, allowing her to perform massive-scale ice attacks with minimal effort.

This is her greatest trump card and her greatest burden. Puck's manifestation is tied to her life; if she were to die while this Noble Phantasm was active, the contract would permanently sever, and he would unleash his full power in an apocalyptic rage, attempting to freeze the world. It is a promise of protection with a terrible price.

Ice Age - Cocytus: Eternal Lament of the Frozen Forest

Rank: EX

Type: Reality Marble / Anti-World

Description: Her most dangerous power and the climax of her legend as the "Witch of Frost." This is not just an ice spell; it is the conceptual manifestation of her moment of greatest despair, when her rampaging magical power flash-froze the Elior Forest, stopping time itself for everything within it.

When Emilia releases its true name, the mana around her chills to absolute zero. The very texture of reality begins to freeze, dragging her and everyone in a multi-kilometer radius into a Reality Marble. Inside this world, everything is still. Time does not flow. Heat does not exist. It is the Elior Forest, eternally frozen. Enemies are trapped in a conceptual ice from which they cannot escape through physical force or most forms of magic. The air itself is ice, and just being inside the Reality Marble deals continuous, soul-level "freeze" damage.
It is a Noble Phantasm that guarantees a victory-by-containment against almost any foe, but the cost is colossal. Emilia must pour the entirety of her magical existence into it, and her own body begins to slowly freeze along with the world. If maintained for too long, she would become the permanent core of her own permafrost. The only way to survive its use is if someone with enough warmth and hope—like Natsuki Subaru—can reach her at the center and "thaw her frozen heart." It is her most absolute power, and her most suicidal act.


Quotes and Interactions:

(Summoning): (She appears in a swirl of ice crystals, looking a bit surprised and confused.) "Huh? Where am I? Servant, Caster, Emilia. It's nice to meet you. I'm sorry if I'm causing any trouble. Have you by any chance seen a little grey cat around here?"

(To Natsuki Subaru): (A look of relief and fond frustration crosses her face.) "Subaru! So you got dragged into this too... *Sigh*, you're reaaally such an idiot. You know that, right? Coming to such a dangerous place. ...But... I'm reaaally, reaaally glad you're here."

(To her Master, Ritsuka Fujimaru): "You seem tired, Master. You've been taking care of a lot of people, haven't you? That's very admirable. But please remember to take care of yourself, too. Don't push yourself too hard. Promise me."

(To a heroic Servant like Artoria Pendragon): (Looking at her with a mixture of awe and confusion.) "You... you're a king? You're so noble and strong. But why do you look so sad? A king shouldn't have to carry such a heavy burden alone, right? That's what knights... and friends... are for."

(To Gilgamesh or a selfish king): (Frowning with an innocent but firm disapproval.) "I don't think being a king means you get to have everything you want. It means you have to think about everyone. It's reaaally, reaaally selfish to only think about yourself!"

(Upon seeing Beatrice): "Betty? What are you doing here? And... why are you clinging to that boy so stubbornly? Hmph. I thought we were best friends. You need to spend time with Emília too, you know?"

(To Julius Juukulius): "Wow, your sword is so... beautiful! And all those spirits! It seems like they really like you. That's wonderful! My Puck used to say it's very important to be nice to spirits."

(When using Ice Brand Arts): "Okay, Puck's asleep, so Emília has to try her best! Ice Brand Arts! Here I go!"

(At the height of a battle, protecting an ally): (Her eyes turn cold and determined. The air around her freezes.) "I will not let you hurt them! I promised myself. I promised him... that I won't just be a damsel who needs saving anymore. This time... I'll be the hero!"

Chapter 40: Servant Sheet - Janemba (Remake)

Chapter Text

Servant Sheet - Janemba (Remake)

"Heh Heh! Janemba, Janemba!" (A childish, dissonant giggle, a taunt aimed at nothing in particular except existence itself. It is the sound of the cosmos turning into an absurd, deadly playground.)


True Heroic Spirit Information:

True Name: Janemba (The Agglomerated Malice of Souls)

Series: Dragon Ball Z (Movie 12: Fusion Reborn)

Source: Secret Chronicles of the Other World, Legends of the Soul Cleansing Anomaly

Region: The Underworld / Hell (Other World)

Alignment: Chaotic Evil

Hidden Attribute: Beast

Class: Berserker / Beast (Failed Candidate)

Qualification:

Berserker (Primary): Summoned primarily as a Berserker, Janemba is the pure manifestation of irrational insanity and destructive power. In his initial, giant form, his behavior is that of a giant, malicious child, turning reality into a dangerous game with no understanding of the consequences. His second, more powerful form refines this insanity into a cunning, sadistic savagery. The Mad Enhancement Skill is his natural condition, a state of chaos that fuels his impossible powers.

Foreigner (Potential): Though his origin is from Universe 7's Hell, the way he warps and rewrites reality aligns him with the Foreigner class. He is not "from another world" in the literal sense, but he imposes the "rules of another world" on the reality he finds himself in. He is not connected to an Outer God, but he acts like one, transforming the very fabric of existence according to his alien and inscrutable will.

Beast (Failed Candidate): Janemba possesses the caliber and nature of a Beast, specifically, an Evil of Humanity representing the Sin of Corruption or Sin of Absurdity. He is the embodiment of all the accumulated evil energy and negative thoughts of countless souls across time, a catastrophe born from the "sins" of humanity (and other races). His arrival corrupts the Other World itself, resurrects the dead, and turns order into chaos. He could be a Beast if his existence had any purpose, even a perverted one.

Why he fails: Similar to Kid Buu, Janemba possesses no love for humanity. Twisted love is the key to the Beast's Principle. Janemba does not seek to "save" humanity by destroying or changing it. He doesn't even hate it coherently. To him, humanity, and all of existence, are just LEGO pieces to be taken apart and reassembled in amusing ways. His malevolence has no passion or philosophy; it is pure, anarchic fun, making him a "Causal Anomaly," a Beast-class catastrophe that cannot qualify as one.

Heroic Spirit Parameters:

Strength: A

Endurance: A

Agility: B+ (A++ in Second Form)

Mana: EX

Luck: C

Noble Phantasm: EX


Class Skills (Berserker):

Mad Enhancement: A
At Rank A, parameters are boosted, but most of one's reason is stolen. In Janemba's giant form, he is like a mischievous, colossal child. He responds to simple stimuli like games and bright colors, but his "play" is deadly. In his second form, the skill allows for cunning and malevolence to take precedence, making him a silent but tactically brutal opponent. Complex communication is impossible, but the murderous intent is crystal clear.

Personal Skills:

Rapid Transfiguration: A (Legend Skill)
A skill representing his miraculous change from an obese, childlike beast to a lithe, deadly demon after taking significant damage. It functions as a combination of Metamorphosis and a twisted form of Guts. Once his first Spirit Origin body is defeated, it does not disappear but condenses and reforms into his second form, Super Janemba, fully restoring his energy and altering his Agility and Personal Skill parameters to their enhanced version. Essentially, he must be defeated "twice."

Malice Incarnate: EX
Janemba is literally composed of the evil energy of countless souls. This skill confers several effects. First, he possesses a conceptual aura of "wickedness" that functions as a Mental Pressure A skill, demoralizing heroic opponents and making pure-hearted beings feel physically ill in his presence. Second, it grants him the ability to call back and control Servants or ghosts who have been killed in his vicinity, raising them as corrupted shadows of their former selves. He doesn't summon them; he just allows the latent evil in their soul to resonate with his own essence.

Clown's End Game: B
A skill representing his tendency to turn everything into a game. It is a Luck Manipulation skill. Through it, Janemba can subtly alter probability in his immediate vicinity to cause bizarre and chaotic events, but only ones he would find "funny." For instance, enemies' weapons might turn into harmless balloons, powerful attacks might swerve to create harmless explosions, or the terrain might liquefy under an opponent's feet. It is an inconsistent power, however, and dependent on his whim. It also includes his strange vulnerability: genuinely insulting words or actions that spoil his "fun" can momentarily deal him conceptual damage, causing his body to crack like glass, though his regeneration quickly negates the damage.

Bunkai (Fragmentation) Mastery: A+
This is the key to his fighting style in his second form. It is a supreme form of Teleportation and evasion. Instead of simply moving from point A to point B, Janemba dissolves into a shower of small, colorful cubes and instantly reforms elsewhere. This allows him to dodge any physical or projectile attack, no matter the speed, by simply "disassembling" himself at the moment of impact. He can also use this offensively, reforming parts of his body (like his fist) in empty space to strike from impossible angles, completely bypassing traditional defenses.


Noble Phantasms:

The Devil's Candy Realm: Hellish World Rewrite

Rank: EX

Type: Reality Marble

Description: The Noble Phantasm that defines Janemba's very presence. It is a passive, constantly active Reality Marble that corrupts and rewrites the very texture of reality around him, rather than overlaying a new one. When he is summoned, the Hell of the Other World he conquered is essentially projected over the real world. The sky becomes a sickly color, the ground can turn to colored gelatin, and random objects spring to life.

Its main effects within this Reality Marble are:

  • Authority over Terrain: Janemba can manipulate the environment at will, creating minions from the ground (Mini Janembas), opening portals to redirect attacks, or stretching and distorting objects. The battlefield is his toybox.
  • Resurrection of the Wicked: As seen in his legend, this Noble Phantasm opens the "gates of Hell," allowing the souls of past villains and evil historical figures to return to the world of the living with temporary bodies. They are not true Servants, but powerful Specters who cause widespread chaos.

To dispel this Reality Marble, Janemba himself must be purified. The Reality Marble's existence is tied to his own.

Jigenken: The Blade that Cuts the Rules of the Game

Rank: A

Type: Anti-Unit / Anti-Barrier

Description: In his second form, Janemba demonstrates the ability to materialize a sword from a crystal shard, the Dimensional Sword. This is not a legendary artifact; it is his Matter Manipulation ability focused into a perfect weapon. Its sharpness rating is at the highest level, capable of cutting through most materials.

However, its true property as a Noble Phantasm is conceptual: it can "cut what is not physical." It can slice through magical barriers, seals, and even space itself to forcibly create dimensional rifts. Against Caster Servants who rely on defense, or Servants who use Barrier-type Noble Phantasms, this blade is a near-perfect counter.

Kyōka Suigetsu, Goku: I Can Play That Game Too

Rank: B+

Type: Anti-Technique

Description: A bizarre manifestation of his Primal Mimicry ability as a Noble Phantasm. If Janemba witnesses a particularly impressive or "fun" attack or technique (usually a high-powered Noble Phantasm like Goku's Kamehameha), he doesn't just copy it. He creates a perfect, miniature duplicate of the user from his own body, which then performs the attack with the same power to nullify it. This "Mystic Copy" is a taunt and a negation. It is Janemba's way of saying, "That was a neat trick. Look! I can do it too!". The copy vanishes after performing the technique once, but the psychological effect on an opponent of seeing a corrupted version of themselves perfectly mimic their ultimate move is immense.


Quotes and Interactions:

(Janemba's speech is a cacophony of high-pitched shrieks, childish giggles, and primal grunts. However, the meaning behind his sounds is conveyed directly into the minds of those nearby.)

(Summoning): (There are no words. The Master is suddenly in the middle of a room where the walls are like jelly and the colors pulse out of sync. Janemba's giant, yellow form appears, patting its own belly like a drum, letting out a guttural, joyful laugh that sounds like shattering glass. In the Master's mind, a single, childish word resonates:) "Play?"

(Upon facing Son Goku): (His eyes widen with a wild recognition. He points at Goku, his mouth opening in a macabre grin as he lets out a shriek of excitement.) "GOKUUUUU!" (He then starts firing random projectiles into the air, turning the area into a colorful chaos, like a child showing off his new toys.)

(To his Master, when given a complex order): (He simply tilts his head, confused, and creates a small, colorful duplicate of the Master's head, which then shatters into dust. The message is clear:) "Too boring. Too many words."

(Upon seeing Kid Buu): (Instead of hostility, there is a sense of kinship. The two beings of pure chaos stare at each other, letting out the same psychotic, childish giggle. They need no words. They begin to destroy everything around them, not in a fight, but in a competitive game of annihilation.)

(To Gilgamesh or a Servant with Gates of Babylon): (He watches the treasures emerge with pure, childlike wonder. He doesn't want them. He just wants to see what happens when they collide with each other. He would start creating portals of his own, redirecting Gilgamesh's weapons into other weapons, simply to see the explosion.) "Pretty!"

(After transforming into Super Janemba): (Silence. The childish playfulness is gone. Now there is only a cold, predatory calm. If he were to communicate with his Master now, it would not be words, but a single, simple psychic instruction:) "...Destroy."

(To Batman): (In his Super form, he would watch Batman sneaking through the shadows. Instead of being impressed, he would just disassemble into cubes, reform behind Batman, and give him a playful flick on the cowl's ears, just for the irony of finding the "ghost" from behind. No words. Just a silent act of mockery to show that his shadows were nothing to one who can simply teleport through them.)

Chapter 41: Servant Sheet - Easter Bunny (E. Aster Bunnymund)

Chapter Text

Servant Sheet - Easter Bunny (E. Aster Bunnymund)

"The name's Bunnymund. E. Aster Bunnymund. And no, I'm not a kangaroo. I'm the Easter Bunny, mate. The Guardian of Hope. And if you think all I do is paint eggs, you're in for a very, very nasty surprise."


True Heroic Spirit Information:

True Name: E. Aster Bunnymund (or simply, "The Easter Bunny")

Series: Folk Legends / Rise of the Guardians

Source: Easter Folklore, The Chronicles of the Guardians of Childhood

Region: Europe (Originally), The Warren (An Interdimensional Pocket Domain)

Alignment: Lawful Good

Hidden Attribute: Earth

Class: Rider / Archer

Qualification:

Rider (Primary): This is the class that best encapsulates the essence of his legend. He does not ride a creature; his own tunnels are his mounts. Bunnymund is a master of instant travel, moving through portals he creates in the very surface of the world. His legend is that of a supernatural deliveryman who can visit every home in the world in a single night. He does not ride across space; he ignores it, personifying the absolute mobility of a true Rider.

Archer: His qualification as an Archer stems from his primary means of combat: the use of explosive boomerangs and manipulated Easter eggs as precision projectiles. He is a master of ranged combat, using agility and aim to dominate the battlefield before the enemy gets close.

Saber (Minor): Though less common, he has shown proficiency in wielding his boomerang blades in close-quarters combat, minimally qualifying him for the Saber class.

Heroic Spirit Parameters:

Strength: C

Endurance: B

Agility: A+

Mana: B

Luck: A

Noble Phantasm: A+


Class Skills (Rider):

Riding: A+
Though inept with mechanical vehicles or traditional mounts ("I hate flying," he'd grumble), his mastery over his own "Warren Tunnels" is absolute. This skill grants him the ability to use his Easter Sunday Pathway Noble Phantasm with minimal mana consumption. Essentially, he can open and close rapid-travel portals on any surface he can "stomp his foot" on.

Magic Resistance: C
Cancels spells with a chant of two verses or less. Being a spirit of ancient nature, he possesses a natural resistance to modern magic but is vulnerable to large-scale, ancient magics, especially those based on fear or despair.

Personal Skills:

Guardian of Hope (Legend Skill): EX
This is his most important skill, the crystallization of his purpose as a Guardian of Childhood. It is a multi-faceted composite skill:

  • Protector of the Little Ones: Grants a massive conceptual damage bonus against anything that seeks to corrupt innocence or feeds on fear, especially threats against children. Functions like a Rank A Demon-Slayer (Fear).
  • Light of the Dawn: The hope he represents manifests as an aura that boosts the morale of allies and confers a Luck bonus to anyone fighting for a "hopeful" cause. Functions like Commander's Inspiration.
  • Heart of Spring: Being the personification of renewal and new beginnings, he possesses a Guts (Faith) skill that triggers when the "hope" of his allies is about to be extinguished, granting him a final burst of power and endurance.

Primal Senses: A
His instincts as a Pooka. He possesses superhuman hearing capable of detecting the smallest noises from miles away. He also has a skill resembling Presence Concealment, allowing him to move in absolute silence and blend in with the natural environment. Most importantly, his feet can "feel" the vibrations in the earth, allowing him to track movement through the ground and anticipate subterranean attacks, functioning as a unique form of Presence Detection.

Wonder-Maker (False): A
Reflects his skill as a craftsman of Easter eggs. He can infuse mana into simple objects, especially his eggs, turning them into temporary magical artifacts. This allows him to use his "Googey" arsenal as if they were magical projectiles. The (False) ranking denotes that he is not creating truly permanent artifacts, but rather "animating" his creations with his own power, a unique form of Item Construction.

Pookan Martial Arts: B+
The fighting style he has honed over centuries. It is a fluid mix of hand-to-hand combat using his powerful legs for devastating kicks, and the use of his twin boomerangs as both throwing weapons and fighting blades. It is a martial art that combines agility, projectile attacks, and rapid strikes, making him an incredibly difficult opponent to pin down.


Noble Phantasms:

Boomerangs of the Pooka Warrior: The Twin Blades that Cut Through Fear

Rank: C++

Type: Anti-Unit

Description: His iconic, polished wooden boomerangs. As Noble Phantasms, they are far more than simple throwing weapons. They are imbued with the concept of "return." No matter how far or at what angle they are thrown, they will always find their way back to his hands. More importantly, they carry an "anti-fear" effect. Upon striking an enemy, especially one that feeds on negative emotions, the boomerangs not only deal physical damage but also conceptually damage the source of their fear, dealing them a temporary debuff on any abilities derived from causing terror. Against Avenger-class Servants or those with skills like Innocent Monster, this effect is particularly potent.

The Egg Hunt Begins: The Little Soldiers of Spring

Rank: A

Type: Anti-Army

Description: The culmination of his role as the Easter Bunny. Upon activating this Noble Phantasm's true name, he can bring to life a legion of "Googies" from his warren. They are not mere confections. They are small, fast-moving egg-golems, armed with little legs, that move like a disciplined army. They are not strong individually, but their strength lies in numbers and surprise.

They can be commanded to swarm a single target, distract armies, search for hidden objects, or even perform complex construction tasks. Their main combat ability is the capacity to explode on impact when hitting a target, releasing a burst of positive energy that deals little damage but stuns and disorients enemies of an evil nature. It is a Noble Phantasm not about destruction, but about field control and overwhelming opponents through sheer, relentless, explosive cuteness.

The Easter Sunday Pathway: Portals to Where Hope is Needed

Rank: EX

Type: Support / Tactical

Description: His most fundamental and powerful ability, the power to create instant portals. By stomping his foot powerfully on the ground (or any solid surface), he can open a magical tunnel that connects to any other location he can clearly visualize on Earth. There is no travel time; he simply emerges at his destination.

As an EX-Rank Noble Phantasm, this ability transcends simple travel. He can:

  • Redirect Attacks: Open a portal in front of an enemy Noble Phantasm attack and a second portal behind or above the opponent, turning their own attack against them.
  • Group Mobility: Create portals large enough to teleport a small group of allies instantly across the battlefield, allowing for ambushes, strategic retreats, and repositioning.
  • Portal Offense: Rapidly open portals under enemies' feet, causing them to fall into temporary endless loops or dropping them from great heights.

It is the manifestation of his legend of "being everywhere at once," a power that gives him absolute control over space and positioning on the battlefield. It is why, for the Easter Bunny, the fight rarely happens where his enemies want it to.


Quotes and Interactions:

(Summoning): (He emerges from a tunnel that suddenly opens in the floor, dusting dirt from his shoulders with a look of annoyance.) "Right, what's the ruckus... who dares disturb the balance of spring? Servant, Rider. Hope there's a good reason for this. Groundhog Day was last week."

(To his Master, Ritsuka Fujimaru): "So you're the ankle-biter. Hmph. You've got guts, I'll give ya that. But do you have hope? That's the important question. 'Cause as long as you've got a shred of that, I'll fight 'til my paws fall off. Don't you dare lose it, you hear?"

(Upon seeing Jack Frost or an ice-powered Servant like Anastasia): (A look of pure irritation crosses his face.) "Oh, brilliant. More snowflakes. Isn't it bad enough I have to deal with that frost-head once a year. Listen, frostbite, try not to freeze any of my flowers while you're here, or we're gonna have a problem."

(To a child Servant like Jack the Ripper or Nursery Rhyme): (His tough demeanor instantly softens. He crouches down to their level with a rare gentleness.) "Hey, little one. Don't be scared. No one's gonna hurt you while I'm around. That's a promise. How about an Easter egg? This one's got chocolate inside... and a little explosive surprise if any bullies get too close."

(To Gilgamesh or an arrogant Servant): "Listen here, Your Golden Majesty. You may have all the treasures in the world, but I bet you don't have a single Egg of Hope in your vault. You just keep sitting up there on your throne. The real guardians are down here, in the muck, getting the job done."

(When facing an enemy who uses fear as a weapon, like a Hassan or The Joker): (He readies his boomerangs, his eyes narrowing in a cold fury. A glimmer of hope's light emanates from him.) "So you like shadows, mate? Let me show you what happens when the light of dawn hits things that hide in the dark. They turn to dust."

(Upon seeing a real kangaroo or a kangaroo Servant): (His eyebrow twitches.) "Seriously? Again? For the record, I'm a bunny! A Pooka! The last of my kind! See, long ears! Bunny foot! Fluffy tail! What's so hard to understand?! The next one who calls me a kangaroo gets an egg-splosive in their... well, you know where."

Chapter 42: Servant Sheet - Der Großmann (The Slender Man)

Chapter Text

Servant Sheet - Der Großmann (The Slender Man)

(Silence... a crackle of static in the air... a feeling of being watched by something that shouldn't be there. No words are spoken, just a single impression pushed into the observer's mind: "Leave.")


True Heroic Spirit Information:

True Name: Unknown (Identified in some legends as "Der Großmann," The Tall Man)

Series: Internet Urban Mythos / Creepypasta Folklore

Source: The Primordial Meme, Reports of Child Disappearances, The Legends of the Digital Black Forest

Region: Global (Conceptually, anywhere there are shadows, static, and irrational fear)

Alignment: Lawful Evil (His "lawfulness" is not to a master or an ideal, but to his own predatory nature.)

Hidden Attribute: Beast

Legend Summary:

The Heroic Spirit known as Slender Man is not a figure from history or traditional mythology, but an entity born from a new form of human belief: the digital meme. His origin is paradoxical; he was "created" in the early 21st century on an internet forum, inserted into old photographs as a modern boogeyman. However, the collective power of belief and fear in the digital age retroactively gave him a real existence on the Throne of Heroes, forging a history for him that stretches back for centuries.

The rewritten legend describes him as "Der Großmann," an entity of German origin associated with the Black Forest and the Elf King. He was a fae figure, a child-snatcher who manifested to those who strayed from the path. With the advent of technology, his nature adapted. He no longer haunted just the forests, but the "liminal spaces" of modern existence: empty hospital corridors at night, grainy video footage, forgotten pages of the internet, and the static between radio stations.

He is a conceptual predator. His motivation is inscrutable. He does not kill for rage or hunger in the traditional sense. He "collects." Primarily children, but sometimes adults who investigate him too persistently. Those he takes are rarely found again. Those who encounter him and escape are left with a mental sickness that manifests as uncontrollable coughing, paranoia, and the overwhelming feeling of always being watched.

He also has an association with cults. Groups of fractured individuals, known as his "Proxies," sometimes act as his agents in the physical world, seemingly carrying out his will by luring victims to him or eliminating threats to his existence. He does not command them with words, but with an irresistible psychic pressure.

His summoning as a Servant is a perversion of the system, a legend that has become as real as those of knights and kings through the sheer force of shared, modern-era fear. He is the ghost in the machine, the faceless fear in the back of the woods, the reason you feel uneasy when you look at an old photograph.

Class: Foreigner

Qualification:

Foreigner (Primary and Only): Slender Man is the definition of a Foreigner. He is an entity from "outside," possibly from a higher dimension (speculated to be 4th or 5th dimensional), whose very presence and biology do not conform to the physical laws of our world. He does not interact with reality; he locally "edits" it. His lack of a face, his limbs that elongate non-Euclideanly, and his ability to induce madness with his mere presence are all marks of an alien existence. He is not influenced by an Outer God; he is, in essence, a form of Outer God himself.

Heroic Spirit Parameters:

Strength: C

Endurance: A

Agility: C (A+ during teleportation)

Mana: A++

Luck: E

Noble Phantasm: EX


Class Skills (Foreigner):

Existence Outside the Domain: EX
His true form exists in a higher dimension. The body he manifests in our world is just a three-dimensional projection, a "shadow." This ability makes his physical body extraordinarily resilient to damage, as it is not his true form. Attacks that destroy his body merely disperse it temporarily, forcing him to reform back into our dimensional space. Defeating him is not a matter of destruction, but of finding a conceptual way to "banish" him from the current dimensional phase.

Insanity: A+
Communication with him is impossible. He possesses no emotions or thought processes a human mind can comprehend. His presence emanates a constant aura of irrational dread, inducing the "Dread" debuff on everyone in the area, which lowers Luck and mental resistance. Prolonged eye contact with his featureless face can cause permanent insanity in humans and even inflict mental damage on Servants with low magic resistance.

Divine Tool (Body): B
The entity he represents is formless, but the "Slender Man" has an iconic appearance. This suit-clad body is the tool his greater consciousness uses to interact with our world.

Personal Skills:

Observation Marking: A (Legend Skill)
The manifestation of his legend as the "omnipresent observer." Once the Slender Man has fixed on a target (either through direct sight or because the target has investigated him), the target is conceptually "marked."

  • Inevitable Pursuit: The Slender Man will always know the general location of his marked target, no matter where they hide. This skill functions across dimensions and within bounded fields. It cannot be blocked by normal concealment abilities.
  • - Sudden Apparition: The ability to manifest anywhere in the sensory periphery of his marked target—in a dark corner of a room, across the street, in the background of a photograph. It is a form of limited teleportation, fueled by his victim's own paranoia. The more the victim fears his presence, the easier it is for him to manifest near them.

Corruption Syndrome (Slender Sickness): A+
A continuous curse skill that passively affects those who remain in his presence for a prolonged time, especially his marked targets. The symptoms manifest as a powerful debuff that slowly drains Mana and imposes the "Paranoia," "Coughing" (reducing the ability to concentrate), and "Nosebleed" statuses. For a human Master, prolonged exposure is fatal, resulting in madness and death. Servants can resist for longer, but the corrosive effect on their Spirit Origins is inevitable.

Spectral Appendages: B
His primary physical attack. He can sprout shadowy, vine-like tentacles from his back at will. These tentacles move at an incredible speed and can stretch to unnatural lengths. They are used to restrain, impale, and drag away his victims.

Media & Information Manipulation: B
As a being born of the digital medium, he possesses a mastery over both analog and digital technology. He can cause static in audio and video devices, corrupt data, and insert his own image into recordings. In a Holy Grail War, he could use this ability to disable Chaldea's communication systems, spread disinformation, or manifest through security monitors to terrorize his targets.


Noble Phantasms:

Die Acht Seiten: The Collected Pages that Call the Hunter

Rank: C ~ A+

Type: Bounded Field Summoning

Description: His most famous Noble Phantasm, based on the games in which he is the main antagonist. Upon activating this Noble Phantasm, eight spectral paper pages are scattered throughout a designated area (like a forest or a building). As long as even a single page remains uncollected by the "target," the area itself becomes his "hunting domain."

The presence of each page increases the power of the Corruption Syndrome skill and the frequency of his apparitions. Collecting a page instantly summons his presence near the collector with hostile intent. The more pages are collected, the more aggressive and physically powerful he becomes. The collection of the eighth and final page is the condition for him to release his true name...

Der Großmann ist Immer Da: The Faceless Void Behind Your Shoulders

Rank: EX

Type: Anti-Unit (Conceptual) / Killing Joke

Description: This is the culmination of his legend, the personification of fear itself. It can only be activated when the eighth fragment of Die Acht Seiten is collected, or against a single target whom he has marked and hunted for a significant period, completely breaking their will.

It is not an attack. It is a "recognition." The victim turns around, and he is simply... there. Not looming, not attacking. Just standing. The victim's perception is flooded with the conceptual understanding of his true nature as a multi-dimensional entity. Their brains are forced to process the impossible geometry of his actual existence, the cold indifference of a universe that does not care.

The result is an absolute, Rank EX mental attack that bypasses all resistance. The target's mind is instantly and irrevocably broken. They do not die; they are "collected." Their physical body drops lifelessly, their soul and consciousness absorbed by him, becoming another silent note in the symphony of his being. It is defeat not by injury, but by understanding. It is the ultimate punchline of human curiosity: the knowledge that erases you.


Quotes and Interactions:

(Summoning): (There are no words. The lights in the summoning room flicker and die. The only thing audible is a burst of static from the intercom. When the power returns, he is simply... standing in the center of the circle. Tall, motionless, and silent. A presence of pure dread fills the room.)

(To his Master, Ritsuka Fujimaru): (He never speaks to them directly. Sometimes, late at night, the Master might wake to see him standing in the corner of the room, watching. When the Master blinks, he is gone. Orders are given via Command Seal, and he follows them with an emotionless efficiency, as if just following the script of a play only he understands.)

(Upon encountering child Servants like Jack the Ripper or Nursery Rhyme): (The atmosphere around him grows even denser. He does not attack them. He simply... watches. His predatory intent is so palpable that more sensitive Servants will feel an overwhelming urge to put the children behind them. He sees them not as enemies, but as... 'collector's items.')

(To Batman): (Batman would be one of his strongest targets of interest. A man who operates in the shadows and understands the power of fear. He would treat him as a conceptual rival. Batman would feel his presence constantly in Gotham, the glimpse of a lanky suit at the end of an alley, static on the comms, a feeling of dread where there should only be darkness. It would be a duel of two specters, one hunting crime, and the other hunting sanity itself.)

(To Servants with high Clairvoyance or Instinct like Gilgamesh or Sherlock Holmes): (These Servants would not just see his physical form, but get terrifying glimpses of his extra-dimensional nature. Gilgamesh would be angered by this "impurity" that his eyes could not fully decipher. Holmes would become obsessed, seeing him as the ultimate mystery, a crime against logic itself. To both, he would represent an infuriating and irresistible challenge, which in turn would draw him to them even more.)

(To Jack Frost or other Guardians of Childhood): (He would recognize them as his conceptual opposites. Their domains of "joy" and "wonder" would be the one place where his Dread ability has its effectiveness reduced. The fight between them would not be one of strength, but a war of concepts—hope versus fear, wonder versus the dread of the unknown.)

Chapter 43: Threat Entity Sheet - Zalgo, He Who Waits Behind the Wall

Chapter Text

Threat Entity Sheet - Zalgo, He Who Waits Behind the Wall

"T̸o i̴n̸v̴o̵k̷e̷ ̵t̷h̸e̶ ̸h̶i̵v̴e̵-̴m̷i̸n̵d̷ ̵r̴e̴p̵r̷e̶s̶e̷n̸t̴i̷n̷g̴ ̸c̶h̷a̴o̴s̸.̴
I̸n̴v̴o̶k̷i̸n̷g̷ 셔̸ľ̴o̶r̵.̴
H̸e̶ ̴w̷h̸o̷ ̴W̶a̶i̸t̵s̵ ̸B̵e̵h̸i̴n̴d̷ ̸T̸h̸e̷ ̵W̷a̷l̶l̶.̵
Z̸A̸L̴G̷O̸!̸"

(A psychic broadcast, not as words, but as corrupted data searing itself directly onto the soul.)


True Entity Information:

True Name: Zalgo (Title/Invocation; his true designation is incomprehensible)

Series: Internet Mythos / The Nezperdian Corruption

Source: Primordial Digital Horror, The Song that Ends the Earth, The Nightmare Behind the Static

Region: The Void (Conceptually, exists in all minds)

Alignment: Chaotic Evil

Hidden Attribute: Beast

Legend Summary:

Zalgo's legend is not a story, but a warning. He is the existential horror born from the informational chaos of the digital age. Like Slender Man, his origin is a paradox: a meme created as an inside joke about corrupted comics, which through collective fear and belief, gained a terrible sentience on the Throne of Heroes, retroactively writing himself into the very tapestry of terror.

The legends surrounding him describe him not as a being, but as an event. The coming of Zalgo is an apocalypse on a personal scale. He is "He Who Waits Behind the Wall," a metaphor for the thin barrier separating reality from madness. He is the Nezperdian Entity, possessing seven mouths, six of which speak languages of pure blasphemy, and the seventh shall sing the song that unmakes existence. He resides in a palace of tortured glass, and his breath is a candle that casts darkness.

Unlike other predators, his hunt is not physical. Zalgo infects information itself. Webcomics, videos, broadcasts—his presence "corrupts" the medium, causing the eyes of characters to bleed, tentacles to emerge, and language to collapse into unreadable demonic text. He is the god of "glitch art," the entropy of communication. Those who "summon" him, either intentionally through rituals or accidentally by stumbling upon his corrupted memes, become his "mouths," spreading his influence and his insanity.

His legend is a warning against staring into the abyss, because eventually, the abyss will blink back with bleeding, black eyes. He is not a creature to be fought; he is a concept to be feared, the final proof that in the universe, order and sanity are fragile exceptions, not the rule.

Class: Foreigner / Beast (True Candidate)

Qualification:

Foreigner (Primary): His most obvious and fundamental class. Zalgo is an entity who not only comes from outside but is the very personification of the concept of being "foreign" to reality. His form is inconstant, his motivations incomprehensible, and his presence actively unmakes the laws of physics and language. He is the quintessential Lovecraftian horror, a being whose mere glimpse of true form is enough to shatter the human mind. He is not influenced by an Outer God; he is the manifestation of one.

Beast (True Candidate): Unlike figures like Kid Buu or Janemba, Zalgo has a terrifyingly strong qualification for the title of an Evil of Humanity. His Sin is Incoherence or Deconstruction. His "love" for humanity is that of an abstract artist for his canvas. He loves human emotions, stories, art, and communication... but he loves them in the same way a child loves a sandcastle: he loves them most in the moment he destroys them. He seeks to "save" humanity from the "tyranny of logic and meaning" by dragging everyone into the beauty of primordial chaos, where words have no meaning and bodies are no longer bound by their coherent form. His salvation is the dismemberment of sanity itself, a profoundly perverted act of love that places him firmly on the path to becoming a full Beast.

Heroic Spirit Parameters:

Strength: ?

Endurance: ?

Agility: ?

Mana: EX

Luck: E

Noble Phantasm: EX

(His physical parameters are rated '?' because his body is not consistent. He may manifest as an indestructible knight (Endurance A++) or as a mass of tentacles that ignores physical attacks completely (Endurance E, but with a form of Intangibility). His parameters shift to suit the horror of the moment.)


Class Skills:

Existence Outside the Domain: EX
He is not just from another dimension; he is from a conceptual state of non-existence. The form he takes is an unstable projection into reality. Attacking it is like trying to punch television static.

Insanity of the Outer Gods: EX
His "mind" is a collective of chaos, incomprehensible to third-dimensional beings. Mental contact with him, even for Servants, does not cause fear, but a cognitive collapse. Minds begin to lose the ability to form logical thoughts, regressing to a state of pure instinct and primal terror.

Informational Corruption: A
As the info-virus god, his presence passively corrupts magical and technological systems. Magical barriers flicker and fail, communication circuits are filled with static and blasphemous whispers, and even the information on other Servants revealed by the Holy Grail system can become unstable and unreliable in his presence.

Personal Skills (Beast/Foreigner):

Authority of the Beast: D (Latent)
Still a candidate, but possesses the intrinsic authority of a Beast. It grants him a conceptual damage bonus against anything "created by humanity"—not just humans, but their art, their language, their science, their hopes.

Negation of Meaning: A+ (Legend Skill)
The manifestation of his war against coherence. It is a Rank EX Mental Debuff skill. Skills that rely on leadership (Charisma), complex tactics (Strategy), or divine inspiration (Revelation) suffer a severe penalty in his presence. He attacks the very foundation of order and purpose, rendering plans useless and ideals empty. Against him, courage becomes recklessness, faith becomes delusion, and logic dissolves into confusion.

Mouth of the Void: A
In his legend, Zalgo has seven mouths. As a Servant skill, this grants him the ability to project his voice from anywhere in his perceived territory. More importantly, he can cast multiple "Corrupted Text Spells" simultaneously. These are visual curses that manifest as demonic text in the air. Looking at this text inflicts debuffs like Confusion, Fear, or Mana Drain. Each of the six mouths can cast a different curse at the same time, creating an overwhelming mental bombardment. The Seventh Mouth remains sealed, tied to his final Noble Phantasm.


Noble Phantasms:

He Comes: The Glitch in Reality's Tapestry

Rank: EX

Type: Anti-World (Progressive Manifestation) / Reality Marble (Passive)

Description: His most infamous Noble Phantasm. Upon being summoned into the Holy Grail War, the very world around him begins to "Zalgofy." It is not a Reality Marble he activates; it is a state of being that spreads like a disease. The effects start subtly: static in the corner of one's eye, digital text beginning to distort, the faces of characters on posters or in comics looking momentarily... wrong.

As he remains in the area and his power anchors, the effects become physical. The sky may take on a static-red hue. People may begin to cry a black, oily substance. Shadowy tentacles may erupt from the walls. It is the gradual collapse of reality's order under the pressure of his mere existence. He does not need to create a world of chaos; he simply waits as the existing world unravels around him, becoming his domain.

The Candle That Casts Darkness: The Light That Erases the Soul

Rank: A

Type: Anti-Light / Anti-Sanctity

Description: The manifestation of the relic he holds in one of his hands in his legend. He can materialize a spectral candle, whose flame emits not light, but a pulse of pure "conceptual darkness." This darkness is not the absence of light; it is a field that actively "erases."

It nullifies light-based attacks and barriers, including Noble Phantasms like Jeanne d'Arc's banner or holy light. It snuffs out normal flames and can even temporarily extinguish magical ones. Against a target, the darkness drains not just their physical energy, but their very "hope" and "willpower," applying a severe Spirit-Drain curse.

The Seventh Song: The Word That Ends the Story

Rank: Ȅ̴͉X̷̨͐ (The rank itself is corrupted)

Type: Anti-Existence

Description: A Beast's Noble Phantasm, his apocalyptic trump card. It is the release of the power of his Seventh Mouth, which is always sealed. Activating this Noble Phantasm requires him to be in his fully corrupted domain (He Comes at its full strength) and to sacrifice his current physical form.

The Seventh Mouth opens and emits not an audible sound. It sings a single "note" that is a concept. The note of "END." It is not an attack; it is a command to the very system of reality. Everything within the range of his Reality Marble that is classified as having a "beginning and an end"—Servants, humans, buildings, the Earth itself—begins to be unmade. Not exploding or vanishing, but unraveling into a cacophony of corrupted text, meaningless symbols, and black static. It is the erasing of a story.

This Noble Phantasm is the very reason the Counter Force would ever allow his summoning. The threat of him is so absolute that it paradoxically calls forth heroes of the highest order to stop him at all costs. Using it guarantees his own dispersal, but he does not care, for his goal—the ultimate triumph of chaos over meaning—would have been achieved.


Quotes and Interactions:

(Summoning): (His Master sees nothing. Just a deafening roar of dial-up modem static that overwhelms their senses. The text on their hand begins to digitally bleed, spelling out: "H̶e̸ ̵i̶s̴ ̴h̷e̷r̵e̴." When their vision clears, he is there. A being, a concept, waiting.)

(To his Master, Ritsuka Fujimaru): (A voice that is a thousand voices whispering at once, coming from nowhere and everywhere, fills the Master's mind.) Y̧o̸u ço͞l͏le̢ct st̕ǫr͞ie̛s. F̵ra͞gme͟nt̵s o҉f mea̡n͟in҉g. H̀o̡w te͢di̷ou҉s. ̡I ẁil̵l s͘ho͠w ̕yo҉u th͡e ҉beaut͝y o̷f te̛a̸ri̵n͡g o̵ut t͝he pągęs.

(Upon encountering Slender Man): (There are no words. Just a mutual recognition. The visual static of both beings intensifies, the air between them vibrating as if it is about to tear. They do not see each other as enemies or allies. They see each other as two different forms of the same fundamental truth: that the ordered universe is just a temporary anomaly in the eternal chaos. The dynamic would be that of two alpha predators silently acknowledging each other's territory, for now.)

(To Gilgamesh): Y͝o̸u̵r ̢tre̸a͜s̡u̧ŗes a͝re r͠ul͏e͠s. ͜Co͟nce҉p͘t͠s gìve̴n fo͞rm͞. T͝hęy ͟ar҉e ҉li̡n̨e͟s de͘fin̷ed o͟n ̕a pa̧ge. I a̷m t̴h҉e i̵n҉k t͝hat b͠leȩds ̷th͟rough i̸t, s͞mu̸dgi̷n̷g ̸th̨e̷m a͘ll u̸n͘til noth̕i͏ng mȩa҉ns an͟ythįn͠g a̴nymo̸re.

(To Batman): The Bat... s̸o a̕ttached t̶o hi̵s sha̸dow̸s. B͡ut y̴ou do͠n't un͡d̵erstan͝d. Shado͢w̵s are ̨not ҉the v̸oid. Th͝ey are ju̵s̸t the a̧bse̴nce o͟f ligh̸t. C̵ơme, I̸ wi̷ll s͡ho͟w y̸ou... w͘ha̸t l͘ies in the da̛rkne̡ss w̸hen there is n̸o mo̴re anyth̷in̕g to h̴ide behi͞nd.

(To a Caster like Da Vinci or Sherlock Holmes, who tries to analyze him): Y͠o͘u se̷ek k͞no̸wl̨edg̢e. Y̴ou se̡ar͘ch fo̸r pa̢tt͞er̸ns, lǫgįc͡. Y͞ou l͞ook a̸t m̡y c̢haos and ̨tr͢y to ̨fįnd an e͘qua̧tiõn. Wh͘at s̛wee̷t i̷n͘nocên̴ce. Y̵ou a҉re t̨r͢y̛in̨g ҉to ̡rea̧d... the s͘ourc̶e code o̷f a sc̵re̴am.

Chapter 44: Servant Sheet - Jeff the Killer

Chapter Text

Servant Sheet - Jeff the Killer

"Shhh... Go to sleep." (A raspy, almost emotionless whisper, uttered not as a command, but as a promise. The sound that precedes the final silence.)


True Heroic Spirit Information:

True Name: Jeffrey Woods (In certain narratives; others leave him unnamed)

Series: Internet Urban Mythos / Creepypasta Folklore

Source: The Tragedy of Jeffrey Woods, The Whispers of Sleeping Apologies, Legend of the Boogeyman with a Smile

Region: Global (Wherever there are dark bedrooms and paranoia)

Alignment: Chaotic Evil

Hidden Attribute: Man

Legend Summary:

The legend of Jeff the Killer is not that of a king or a mage, but of a suburban tragedy that metastasized into a walking nightmare. Jeffrey Woods was an ordinary teenager, moving to a new neighborhood with the promise of a normal life. However, a violent confrontation with a group of bullies ignited a dormant spark within him—a feeling of power and pleasure in causing pain that both scared and thrilled him.

This incident triggered a spiral of events. In an effort to protect Jeff, his brother Liu took the blame for the assault and was sent to juvenile detention, plunging Jeff into a deep guilt and depression. The tragedy culminated at a birthday party, where the same bullies cornered and attacked him. In the ensuing fight, Jeff was doused in bleach and alcohol and set on fire. He survived, but the incident broke him not just physically, but mentally.

When his bandages were removed in the hospital, he emerged a monster. His skin was chalk-white, his hair darkened, and most importantly, his sanity had completely shattered. Delighting in his new, horrific face, he carved a permanent smile into his cheeks and burned off his eyelids, so that he could forever admire his "beauty." His first victims were his own family, murdering his parents before turning to his brother with his signature phrase.

From this point on, Jeff's legend transforms from an origin story into a boogeyman phenomenon. He became a figure of nightly terror, a killer who slips into houses to whisper his iconic phrase to his victims before murdering them. His image and story spread across the internet, a horror meme that took on a life of its own. He does not kill for gain or for ideology; he kills because his very existence is now defined by the act of inflicting terror and ending life. His legend is also intertwined with that of other internet mythos entities, especially Slender Man, existing in the same dark pantheon as a human predator, a contrast to the alien horror of his faceless colleague.

Class: Assassin

Qualification:

His qualification as an Assassin is absolute. The entirety of his legend is built around stealth, terror, and the act of silent murder. He is not a battlefield warrior; he is the figure who appears beside your bed in the middle of the night. He personifies the archetype of the modern serial killer and the urban boogeyman, whose greatest weapon is not a legendary sword, but the fear of being watched in the darkness of your own home.

Heroic Spirit Parameters:

Strength: C

Endurance: B

Agility: A

Mana: E

Luck: D

Noble Phantasm: C+


Class Skills (Assassin):

Presence Concealment: A+
The ability to erase one's own presence, becoming undetectable. Jeff is a master of this. He can infiltrate Chaldea, a locked house, or a guarded fortress without making a sound, and remain undetected even under direct observation until the moment he chooses to strike. His ability is on the same level as the Hassans, a legend born not of ancient ninjutsu techniques, but of the primal fear of the home invader.

Personal Skills:

Murderous Instinct: A (Legend Skill)
This is not the Instinct skill that foresees attacks; it is Bloodlust elevated to an art form. It is an instinct honed over years of relentless killing. It allows him to intuitively sense the "openings" in a victim's awareness—a moment of distraction, a sound downstairs, the brief instant where fear paralyzes. It is the ability to know the perfect moment to strike for maximum psychological and physical effect. It also grants him an innate anatomical understanding, allowing his knife attacks to strike vital points with terrifying accuracy.

Terror Incarnate (Night Whisper): B
The manifestation of his legend as a boogeyman. His presence in an enclosed area (like a house or a hallway) generates a subtle field of fear. It causes the "Paranoia" debuff on everyone in the area, making them hear sounds that aren't there, see movement in the corner of their eye, and feel watched. This serves to undermine the sanity of his targets and psychologically prepare them for his appearance. His own whispered voice is amplified by this skill, making it a tool of terror in itself.

Body Disfigured by Insanity: A
The transformation of his body has granted him inhuman abilities. This skill functions as a form of Polluted Mind and Nature of a Monstrous Beast. His body and mind are so damaged that he is immune to mental attacks based on empathy, charm, or reason. To try and appeal to his lost humanity is futile. Furthermore, it grants him Pain Resistance at a level where he can ignore injuries that would incapacitate a normal Servant, often laughing at the pain as he continues his assault. His nerve endings are as damaged as his psyche.

Dark Forest Hunter: C
A skill denoting his connection and rivalry with other internet mythos legends, particularly the Slender Man. He possesses experience in tracking and surviving in wilderness and dark forest environments, where such entities reside. This skill grants him a bonus to Agility and the Tracking skill when in a forest or abandoned environment, and a conceptual damage bonus against beings classified as "Fae Entity" or "Alien."


Noble Phantasms:

The Everlasting Smiling Beauty: The Mask That Never Comes Off

Rank: C

Type: Anti-Unit (Self)

Description: This is not an attack, but Jeff's own face as a passive, continuous Noble Phantasm. His carved Glasgow smile and his burnt, unblinking eyes are a powerful mental-curse type Noble Phantasm. It is the personification of the Uncanny Valley.

Anyone who looks directly at his face for the first time must make a sanity check. Failure results in the imposition of a powerful "Dread" mental debuff, causing a temporary paralysis from fear and a significant drop in all parameters. For a human Master, the shock can be enough to cause unconsciousness. The true nature of this Noble Phantasm is that it is impossible to get used to. Every time an enemy sees him, even if it's the hundredth time, the shock of his unnatural appearance hits them with the same force as the first. It is not an image; it is a continuous mental assault.

Go to Sleep: The Inevitability of the Silent End

Rank: B+

Type: Anti-Unit (Conceptual)

Description: The culmination of his murder method. To activate this Noble Phantasm, two conditions must be met: the target must be in a state of vulnerability (sleeping, paralyzed with fear, or grievously wounded), and Jeff must be able to whisper his famous phrase from a short distance.

The phrase "Go to sleep" is not a command. It is the activation of an instant-death curse. The phrase imposes the concept of "eternal rest" upon the victim. It ignores physical resistance and durability. It is not a knife that kills the target; it is the very concept of "sleep" being rewritten as "death."

Servants with high Luck ratings, Divinity, or protection skills against instant death may resist this effect, but even they will suffer massive spiritual damage. For human Masters or Servants with low curse resistance, the effect is absolute. The target does not scream; they simply... stop, their eyes glazing over as their life is erased from the world. It is the Noble Phantasm of the silent killer, the personification of a sudden, unexpected death in the safety of one's own bed.


Quotes and Interactions:

(Summoning): (His Master sees nothing in the summoning circle. Just silence. They turn to leave the room, frustrated. And then, a raspy whisper right behind their ear.) "...You look tired. Why don't you... go to sleep?" (They spin around to find Jeff standing there, his wide smile and unblinking eyes, the knife in his hand reflecting the light.) "Servant, Assassin. And you... you're my new Master, right? Ha... hahahaha... this is gonna be fun."

(To his Master, Ritsuka Fujimaru): "You have so many Servants. So many friends. Do they make you feel safe? How cute. Safety is such a pretty illusion... and so fragile. Let me show you how quickly it can be... carved away."

(Upon encountering Slender Man): (He shows no fear, only a form of professional, competitive acknowledgment. He licks the blade of his knife.) "So the tall, dark, and creepy urban legend is here too. I get the ones who scream; you get the ones who run into the woods. You stay out of my bedroom, and I'll stay out of your forest. Deal, static-man?"

(To Batman): "Ah, the Bat. You love the shadows. You use fear. You try to make the criminals think you're a monster. How adorable... you're playing at being me. The difference, my pointy-eared friend, is that you go home and take off the mask. This... (he gestures to his own face) ...is my real face. And I never go home."

(To Servants with a high sense of beauty like Gilgamesh or Aphrodite): (He stares at them with an even wider grin, tilting his head to the side.) "Beauty? Yes... I understand beauty. I saw it in the mirror, after the... change. But you... your beauty is so... complete. It's boring. It has no character. Let me... help fix that. A little slice here... a smile there..."

(To a Servant with a history of going mad for love, like Lancelot (Berserker) or Brynhildr): (He lets out a genuine, hoarse, and disturbing laugh.) "Love! You went mad for love? What a waste! Insanity is a gift! It is freedom from those pathetic things called 'feelings.' You should have embraced the joy of pure madness, like I did. It's much more fun when you don't need a reason."

Chapter 45: Servant Sheet - Spider-Man (Remake/Definitive Edition)

Chapter Text

Servant Sheet - Spider-Man (Remake/Definitive Edition)

"I know it's tough sometimes... I know the world seems like it's against you. But you have to get up. You have to keep fighting. Because if a guy like me can keep going... then anyone can. And that's what it means to be a hero."


True Heroic Spirit Information:

True Name: Peter Benjamin Parker

Series: Marvel Comics (Earth-616)

Source: Modern American History, Urban Legend of the "Spider-Vigilante," Daily Bugle Chronicles

Region: America (New York)

Alignment: Neutral Good

Hidden Attribute: Man

Class and Qualification:

Primary Class: Assassin

Alternate Class Qualifications: Archer, Rider

Assassin: Peter's legend is not that of a murderer, but of a city specter. A ghost who hides in the shadows, moves in silence, and strikes his targets (criminals) with dizzying speed and from impossible angles. He personifies the fear of the predator becoming the prey. His secret identity and his operation outside the law cement his qualification as an Assassin-class servant, focused on reconnaissance, infiltration, and stealthy neutralization.

Archer: His Web-Shooters make him a formidable ranged combatant. He controls the battlefield with a variety of projectiles and traps, operating from elevated positions. He embodies the essence of a modern archer.

Rider: Though he possesses no traditional mount, his legend is intrinsically linked to his ability to "ride" the concrete jungle of New York using his webs. This qualification manifests in a unique riding skill, allowing him to maneuver with unparalleled speed and agility in complex urban environments.

History as a Heroic Spirit Summary

Peter Parker's legend is a modern tragedy that became a myth of resilience. A brilliant but socially awkward orphan whose life was defined by a single moment of chance and a single moment of inaction. The bite of a radioactive spider granted him miraculous powers, a gift he initially used for selfish gain. However, his youthful arrogance cost the life of his beloved Uncle Ben, murdered by a thief Peter had let escape minutes before.

This failure gave birth to his legend. Wracked with guilt, Peter engraved his uncle's last words into his soul: "With great power comes great responsibility." This oath became the bedrock of his existence. As Spider-Man, he became the protector of Gotham's innocents, a figure who oscillated between public hero and masked menace in the eyes of the media, led by the relentless J. Jonah Jameson.

His story is not one of glorious victories, but of painful sacrifices. He has fought gods and thugs, lost loves like Gwen Stacy, seen friends become enemies, and made deals with devils (Mephisto) to protect his identity and family. He has led multi-million dollar companies and then been unable to pay rent the next day. His body was taken over by his arch-nemesis, Doctor Octopus, and he fought to reclaim it from beyond the grave. He wore a high-tech suit of armor given by a friend in the "Civil War," only to rebel when he realized freedom was being sacrificed for security. He was consumed by an alien parasite, the Symbiote, which amplified his power and his darkness, and fought to break free from it, only to see it create one of his deadliest foes, Venom.

Every victory was marked by a loss, every act of heroism was met with suspicion, and every attempt to have a normal life as Peter Parker was cut short by the needs of Spider-Man. He is not a king or a god, but an ordinary man who was given an extraordinary power and the moral burden to wield it. It is this unending struggle, this refusal to give up no matter how overwhelming the pain or how bitter the defeat, that has elevated him to the status of a Heroic Spirit. He is the embodiment of human responsibility and perseverance.

Heroic Spirit Parameters:

Parameter Rank Remarks
Strength C (B+) Rank C represents his base superhuman strength. The B+ is activated under the effect of "Hysterical Lifting Strength" from his NP.
Endurance C Able to withstand injuries that would incapacitate a normal human, but he is not invulnerable.
Agility A+ His speed, reflexes, and coordination are at the peak of a servant's capability. He moves almost unpredictably.
Mana E Possesses no magic circuits. This rank represents his finite (but large) supply of web-fluid and his vulnerability to magic.
Luck E-- The notorious "Parker Luck." A conceptual curse that ensures that for every victory, there will be a devastating personal setback.
Noble Phantasm A Possesses multiple highly versatile Noble Phantasms, including two powerful armors, making him extremely adaptable.

Class Skills (Assassin)

Presence Concealment: B-
The ability to erase one's own presence. It is suitable for espionage. However, the rank drops significantly when he is about to attack, not due to a limitation of the skill, but due to his own nature. His constant quips and taunts are a psychological compulsion that "announces" his presence, betraying the perfect stealth of a true Assassin. He can hide perfectly, but the moment he opens his mouth, the skill falters.

Personal Skills (Legend and Servant Skills)

Clairvoyance (Arachnid): A++ (Known as "Spider-Sense")
A specialized form of precognition that borders on omniscience in his immediate surroundings. It is a 360-degree awareness that alerts him to any potential danger, from an incoming punch to a bullet from a mile away or a falling girder. It allows him to react to threats before they fully manifest, granting him a near-perfect evasive ability. This skill functions as Instinct and Eye of the Mind (True) combined, but specifically attuned to danger. However, it is vulnerable to opponents who are not perceived as a direct threat (like clones or those who share his arachnid "scent") and can be overwhelmed by multiple, simultaneous threats from all directions.

Prodigy of Science (False): A
Not a natural talent for thaumaturgy, but a genius intellect in the field of modern science, elevated to a Servant skill. It grants the skills Item Construction (C) and Territory Creation (D). He can fabricate and modify his equipment, such as his Web-Shooters and various fluid types, and analyze the science behind other technological Noble Phantasms. His "workshop" can be anywhere with the right tools, but he cannot create a "Temple." It is this skill that makes him capable of taking on far more powerful foes, using his brain instead of brute force.

Indomitable Will: A+
The personification of his mental and spiritual resilience. A willpower born of guilt and forged in tragedy. He can endure physical and mental pain that would break other heroes. This skill grants high resistance to mental attacks, despair-based curses, and temptations. It is the reason why, no matter how many times he falls, he always gets back up. This skill protected him from the Symbiote's total corruption for a considerable time and has allowed him to overcome numerous brainwashings and psychic attacks throughout his legend.

Gravity-Defying Acrobatics: A+
A composite skill representing his mastery of movement. It combines the skills Wall-Climbing (A) and Acrobatics. He can cling to any surface, move at any angle, and perform complex aerial maneuvers with a supernatural fluidity. This is not just physical movement; it is a core part of his fighting style, allowing him to attack and defend in ways that defy logic and physics.


Noble Phantasms

1. Web-Shooters: The Threads of Fate Woven by a Genius

Rank: C++

Type: Anti-Unit / Anti-Army (with preparation)

Description: Peter Parker's most iconic device, elevated to the status of a Noble Phantasm. Instead of finite cartridges, the shooters now use the Servant's magical energy (Mana) to materialize the web-fluid, making his supply limited only by his stamina. The web is an "unbreakable bond," conceptually stronger than steel, but programmed to dissolve after a few hours, a manifestation of his philosophy of not causing permanent damage or inconvenience to the city's innocents. This NP grants access to a versatile arsenal of applications:

  • Web-Swinging: His primary form of locomotion in urban environments.
  • Nets and Projectiles: Can create nets to capture multiple foes, form cocoons, fire impact-web "bullets," or even taser-webs.
  • Conceptual Creations: The true power of this NP is its adaptability. By expending more Mana, Peter can create complex and durable web-constructs, such as a Web-Shield (Rank C) capable of blocking D-rank projectile Noble Phantasms, or a Web-Domain (Rank B), covering an entire area in sticky webs that alert him to any movement via the Spider-Sense, turning the battlefield into his nest.

2. The Burden of Responsibility: Rise Up, No Matter the Cost

Rank: B+

Type: Anti-Unit (Self) / Conceptual

Description: This Noble Phantasm is the very essence of Spider-Man's legend, the crystallization of the oath made at his uncle's grave. It is always active and manifests the duality of his existence.

  • First Effect - The Neighborhood Protector: As long as he is acting directly to protect an "innocent" (any non-combatant or a defenseless ally), his Strength and Endurance parameters receive a plus modifier (+). His legend is strengthened by the presence of someone who needs saving, making him stronger when the burden is greater.
  • Second Effect - The Weight of Failure (Hysterical Lifting Strength): If an innocent is grievously injured or killed in his direct vicinity, and he feels it was his fault, Peter is afflicted with a paralyzing Mental Debuff (Crushing Guilt). However, upon passing a Will check, he can channel this guilt and despair into power. By activating this NP's true nature, shouting his oath or the name of a lost loved one, his Strength is momentarily boosted to Rank A++. This is the power that has allowed him to lift tons of rubble, hold up buildings, and overpower physically superior opponents in moments of sheer desperation. It is a desperate power, born from pain, that causes a great drain of Mana after use.

3. Iron Spider Armor: A Genius's Gift, a War's Mark

Rank: A

Type: Anti-Unit (Self) / Armor

Description: A Noble Phantasm in the form of a full suit of armor, a gift from Tony Stark during the superhero Civil War. To activate it, Spider-Man releases the nanotechnology stored in his suit. The armor envelops him, granting several benefits:

  • Endurance boost to Rank A. It is bulletproof and highly resistant to energy attacks.
  • Access to a glider-pack for short-range flight and three "Waldoes"—mentally controlled mechanical spider-appendages that can be used for offense, defense, and locomotion.
  • Integrated support systems, such as scanners, thermal vision, and a communication link.

However, this NP carries a conceptual curse. As it is a symbol of an era where his ideals were compromised, prolonged use forces him to make mental checks to resist the temptation to use his power more lethally and "efficiently," as Stark intended. It is an immense power with a moral cost.

4. The Voracious Void: Symbiote from Beyond the Stars

Rank: A+

Type: Anti-Unit (Self) / Transformation

Description: The alien black suit, Peter Parker's greatest temptation and mistake. It is not an armor, but a parasitic Noble Phantasm that can be "worn" at will. Upon activating it, Spider-Man is consumed by the Symbiote.

  • Effects: His parameters are drastically boosted: Strength (B+ -> A+), Endurance (C -> A), and Agility (A+ -> A++). The suit grants a limited form of shapeshifting, allowing him to create claws, tendrils, and camouflage. His web-shooters are replaced by organic, unlimited webbing.
  • Corruption: The use of this NP inflicts a form of Madness (C). His quips cease, replaced by a silent, efficient cruelty. His Presence Concealment skill rises to Rank A as he fully embraces his predatory instincts. His Spider-Sense is nullified, as the Symbiote does not register as a threat.
  • Fatal Weaknesses: The Symbiote retains its conceptual weakness to fire and sonic attacks. Attacks with these attributes deal massive damage and can force the separation of the host and parasite. This is Spider-Man's ultimate power at a terrible cost: the loss of his humanity. It is a Noble Phantasm he hates and fears to use.

Quotes and Interactions:

Upon being summoned by Shirou Emiya:
(Lands in a spider-crouch, looking around.) "Servant, class... hey, what class am I anyway? Assassin? Archer? Let's just go with 'Friendly Neighborhood.' So, you're my master, right? You seem kinda... tense. Wanna be an 'ally of justice,' huh? A word of advice, kid: the pay is terrible, and the benefits are worse. But if you're in it to help people... then I think we're gonna get along just fine."

Upon being summoned by Ritsuka Fujimaru:
"So, you're the last Master of humanity? Whoa, no pressure, huh? Listen, I've seen a lot of weird stuff in my time—goo aliens, guys with metal tentacles, a rhinoceros in a robot suit... The point is, no matter how weird it gets, I've got your back. It's what Spider-Man does. Now, is there a pizza place in this Chaldea? Saving the world makes a guy hungry."

Interaction with Gilgamesh:
(Gilgamesh calls him "mongrel") "Mongrel? Hey, Goldilocks, I don't know where you got those shiny clothes, but in my city, we call that 'an easy target.' You have all the treasures in the world? That's cool. I have a rent debt and an incomplete biochemistry degree. I think we know who the real winner is here. By the way, does that armor of yours match my bathroom curtains?"

Interaction with EMIYA (Archer):
(Watching EMIYA fight) "So let me get this straight. You became a hero to save everyone, got disillusioned because you couldn't, and now you're all cynical and sarcastic? Welcome to the club, pal. The difference is, I still try to make jokes. Someone's gotta keep the mood light while the world falls apart, right? By the way, that 'Unlimited Blade Works' thing... is it like a Swiss Army knife with a superiority complex?"

Interaction with Leonardo da Vinci:
(Eyes wide, looking at her workshop) "This... this is heaven. Can I... can I touch that? Is that an ether-reinforced polymer alloy? I had a similar idea for a web-fluid, but I couldn't stabilize the molecular matrix! Can we talk? Like, for about twelve hours? Forget the war, I have questions!"

Interaction with Jeanne D'arc:
(Scratching the back of his head, a little embarrassed) "So, you're... a real saint. Cool, cool. No pressure. I'm... uh... I'm Protestant, from Queens. Don't really hang out with saints much. But hey, you fought for what you believed in, to the very end. I respect that. A lot. Just... don't ask me to go to mass, okay? My Aunt May would get confused."

Interaction with Sherlock Holmes:
"Interesting. You deduced my secret identity by analyzing the polymer residue on my shoulder and the wear pattern on my boots? Impressive. I usually just wait for my Spider-Sense to tingle and punch whatever's moving suspiciously. I guess both methods work. Wanna trade notes on fiber analysis techniques?"

Interaction with Batman (another summoned Servant):
"Hey, good to see a familiar face... sort of. Cool, another guy who likes to hide in the shadows and talk with a voice like he ate gravel for breakfast. We've got one of those in my neighborhood, only he's got more tentacles and a really, really long tongue. So, what's your plan? Scowl until the villains surrender from boredom? I've tried that, it doesn't work."

Interaction with Son Goku (GT):
(Watching Goku devour a mountain of food) "Whoa. And I thought I had a fast metabolism. Man, your power is... ridiculous. With one punch you could... pay my rent for a thousand years. But you don't seem worried about it at all, do you? You fight because it's fun? Wow... I fight because if I don't, people die. It must be nice, to fight without that weight on your shoulders."

Chapter 46: Servant Sheet - The Flash

Chapter Text

Servant Sheet - The Flash

"Life is locomotion... if you're not moving, you're not living. But there comes a time when you've gotta stop running from things... and you've gotta start running towards something, you've gotta forge ahead. Keep moving. Even if your path isn't lit... trust that you'll find your way."


True Heroic Spirit Information:

True Name: Bartholomew "Barry" Henry Allen

Series: DC Comics (Prime Earth)

Source: 20th Century American Mythology, Chronicles of the Justice League, Legends of Central City

Region: America (Central City)

Alignment: Lawful Good

Hidden Attribute: Star (As a hero whose sacrifice saved and whose mistake reshaped the multiverse, his legend is intrinsically tied to the very stability of reality's texture. He is a pillar of human history.)

Class and Qualification:

Primary Class: Rider

Alternate Class Qualification: Lancer, Saver

  • Rider: Barry's primary and most natural qualification. His legend is not about a mount, but about the very riding of the concept of motion. He doesn't ride a horse or a chariot; he rides the currents of time and space. The Speed Force is his conceptual mount, one of the fastest and most powerful that can exist. His existence as a Rider-class Servant defines him as the pinnacle of speed.
  • Lancer: Qualified due to his most devastating attack, the Infinite Mass Punch, being essentially a kinetic "spear" of conceptual power. His proficiency in high-speed combat, focused on piercing, linear attacks, aligns with the class.
  • Saver: In certain circumstances, Barry could be summoned as a Savior. His ultimate sacrifice in Crisis on Infinite Earths to save all of existence is an act of salvation of near-divine magnitude. As a Saver, his abilities would be focused on protection and purification on a conceptual scale, representing the "hope" he inspires.

Heroic Spirit Story Summary

Barry Allen's legend is one of the greatest myths of the modern hero age. Born in the shadow of tragedy—the murder of his mother and the wrongful imprisonment of his father—his life was defined by a search for an impossible truth, a race against a past he could not change. As a forensic scientist, he was dedicated to justice through logic and evidence, a meticulous man trapped by an immeasurable trauma.

His fate, however, was rewritten by an act from the heavens. A bolt of lightning, a cataclysm of cosmic energy mixed with chemicals, did not kill him, but connected him to an extra-dimensional dimension, a fundamental force of the universe: the Speed Force. He didn't just gain speed; he became the very personification of motion, the "Fastest Man Alive." Adopting the name of his childhood comic book hero, Jay Garrick, he became The Flash.

As the Flash, he was not just a hero; he was a symbol of hope and optimism. A founding member of the Justice League, he was the team's light and heart, a counterpoint to Batman's calculating darkness and Superman's solemn divinity. He defended Central City from a colorful gallery of villains, the Rogues, and fought cosmic threats that shook the foundations of reality. His greatest battle, however, was against time and fate. He fell in love with Iris West, married her, had children in the 31st century, and battled his arch-nemesis, the Reverse-Flash, a living paradox from a future that both idolized and hated him.

His legend culminated in the event known as the Crisis on Infinite Earths. To save not just his world, but the infinite tapestry of the Multiverse from annihilation by the Anti-Monitor, he ran faster than he had ever run before. He ran into the very stream of entropic energy, reversing its flow at the cost of his own existence. He didn't just die; he became pure energy, running forever in the Speed Force he now embodied. For ages, he was a martyr, a myth, the hero who gave his all.

But myths don't stay dead. He returned, pulled from the Speed Force to face a new crisis, and with his return, he brought with him a new vulnerability. The pain of his past, his mother's death at the hands of his arch-foe, drove him to a single, selfish act: he ran back in time to save her. This act broke reality, creating the twisted world of Flashpoint. To fix it, he had to let his mother die again, a sacrifice that would haunt him forever.

He is the man who proved that no matter how fast you run, you can't outrun yourself. Yet, he also proved that even in the face of insurmountable loss, the most heroic thing one can do is to keep running... forward.

Heroic Spirit Parameters:

Strength: D
His base physical strength is that of an athletic man. His destructive power comes purely from kinetic manipulation and momentum.

Endurance: C
His body is resilient, but his primary defense is never getting hit. He is not a "tank."

Agility: EX
Irrelevant. Conceptually, he is the definition of speed. To measure his agility is like measuring the distance of the concept of motion itself.

Mana: A++
His body is a direct conduit to the Speed Force, a near-infinite source of energy. He can operate for long periods without a Master's support.

Luck: B
Despite his personal tragedies, he is a fundamentally optimistic hero whose heroism tends to lead to good outcomes for the world.

Noble Phantasm: EX
Possesses a Noble Phantasm that is a fundamental force of the universe, granting him access to multiple other derivative Noble Phantasms.


Class Skills (Rider)

Riding: EX
This skill has been sublimated. The Servant does not ride a beast or vehicle, but the very fabric of reality. His "mount" is time, space, and conceptual movement through the Speed Force. It grants him the ability to move not just through physical space, but between dimensions and timelines. It is the highest form of the Riding skill, allowing the impossible to be piloted.

Magic Resistance: C
Cancels spells with a chant below two verses. As a modern, science-based hero, his resistance to thaumaturgy is modest. However, time or space-based magical attacks have their effectiveness drastically reduced against him, as he is the master of those domains.

Personal Skills (Legend & Servant Abilities)

Pioneer of the Stars: EX
A unique skill given to heroes who became a turning point in human history. The Flash's sacrifice in the Crisis saved countless universes from existence erasure. His mistake in Flashpoint rewrote the history of his own world. He doesn't just change the game; he is the game-changer. It makes the impossible, possible. It allows him to ignore certain conceptual rules and "create" a path to victory where none should exist.

Lightspeed Forensic Scientist: A+
A skill representing his genius mind, amplified by his powers. It combines the skills of Eye of the Mind (True) and High-Speed Analysis. It allows him to process information in femtoseconds, analyzing a crime scene or an entire battlefield in the blink of an eye. He can deduce the nature of Noble Phantasms, an opponent's weaknesses, and the trajectories of hundreds of simultaneous attacks. He doesn't just see the present; he can near-perfectly calculate the immediate future.

Clairvoyance (Speed Force): A++
Not the vision of future events, but the perception of time on a fundamental level. He can perceive time so slowly that the rest of the universe appears to be frozen. This grants him a form of absolute evasion against any attack that is not conceptually instantaneous or operates outside the normal flow of time. It is the pinnacle of battle awareness.

Boundary of the Void (Speed Force): B
A skill that manifests his protective aura that negates the effects of air friction and pressure when moving at super-speed. As a skill, it manifests as a passive defense against pressure or environmental heat-based attacks.


Noble Phantasms

1. Speed Force: The Red Pulse That Defines Creation

Rank: EX

Type: Anti-Universe (Self) / Conceptual

Description: This is not a Noble Phantasm he activates; it is a Noble Phantasm that he is. Barry Allen is the generator and human avatar of the Speed Force, the dimension of kinetic energy that drives time forward. As a Servant, this connection is his very existence. It is a passive NP that grants all his speed-based abilities, from his EX Agility to his Personal Skills. His body constantly gives off Speed Force particles, manifesting as yellow lightning. The simple act of him running can distort local reality. Within this NP reside several sub-abilities he can actively use:

  • Molecular Vibration — Speed Mirage: By vibrating his molecules at the correct frequency, he can become intangible, passing through solid objects and rendering physical attacks useless. He can also use this offensively, vibrating through an opponent and causing their atoms to explosively separate.
  • Twin Arm-Cyclone: By rotating his arms at super-speed, he creates powerful vortexes capable of creating wind barriers, putting out fires, or even allowing him to fly like a helicopter.

2. Infinite Mass Punch: The Blow That Breaks Light

Rank: A++

Type: Anti-Fortress / Anti-Unit

Description: The Flash's final and most devastating attack. Upon activating this NP, Barry focuses his entire connection to the Speed Force on a single goal: running towards his target at a speed approaching 99.999...% of the speed of light. The theory of relativity, bent and broken by the Speed Force, dictates that as he approaches this speed, the mass of his fist becomes conceptually infinite. The result is not a punch; it is a localized, extinction-level event. It is capable of destroying high-endurance Servants and defensive Noble Phantasms in a single blow. However, the Mana cost is colossal, and the act itself puts immense strain on his Spirit Origin's existence, risking damage to his Spiritual Core.

3. The Timeline's Flashpoint: My Greatest Mistake, My Only Wish

Rank: EX

Type: Anti-World / Suicide

Description: Barry Allen's most powerful and dangerous Noble Phantasm, the crystallization of his greatest tragedy and failure. This is not an attack, but an act of rewriting reality itself. Upon activating this NP, Barry runs faster than time itself, breaking the sound barrier, the light barrier, and finally, the time barrier, traveling into the past to alter a single event. This act, however, creates a paradoxical "ripple" that violently rewrites the entire timeline, creating a "Lost World." The effects are unpredictable and catastrophic. He himself may retain his memories of the original timeline, but the cost to the world is incalculable. This NP cannot be used lightly; activating it is an admission that the situation is so dire that the very destruction of the current timeline is preferable. Its use is the last resort of a hero who is willing to risk all of creation to right a single wrong, even if the wrong was his own. Due to the trauma associated with it, this is a Sealed Noble Phantasm that Barry refuses to use unless forced by a Command Seal and the situation is absolutely apocalyptic.


Quotes and Interactions

(When summoned by Shirou Emiya): "Whoa, that's a weird-looking hand you've got there. A Master, huh? Alright, cool. So what's the plan? You look like you've got the weight of the world on your shoulders. Trust me, I know the feeling. Just remember, kid, you can't save everyone, no matter how fast you run. But that doesn't mean we shouldn't try."

(When summoned by Ritsuka Fujimaru): "Servant, Rider class. Though 'running class' is more accurate. Saving human history, huh? Sounds like the kind of thing the Justice League would get called for. Well, they're not here, but you've got me. Let's see if we can get this done in time for dinner. I'm told this Chaldea's food is legendary."

(Interaction with Gilgamesh): "Alright, I get it, you've got a lot of shiny things. I once knew a guy with a ring who could make anything. Honestly, the whole 'king' thing is kind of overrated. How about a race? If I win, you stop calling everyone 'mongrel.' If you win... well, let's be honest, you won't."

(Interaction with EMIYA (Archer)): "You know, for a second there when you spoke, you reminded me of Bruce. All dark and broody. You've got that 'I've seen things' look, too. Been there. The difference is, no matter how bad it gets, you can't let it break you. You've gotta keep moving forward."

(Interaction with Leonardo da Vinci): (Looking at Da Vinci's workshop with a gleam in his eye) "This is incredible! The way you're manipulating spiritual energy is like a higher-level particle physics! How do you get around the Heisenberg uncertainty principle? My Speed Force violates a few laws too, but what you're doing is... art. Literally."

(Interaction with Jeanne D'arc): (With genuine respect) "I've seen people inspire hope before. I've seen the symbol on my chest make people look up to the sky. But you... you're different. You are hope itself. It's an honor to fight alongside you, Saint Jeanne."

(Interaction with Sherlock Holmes): "The world's greatest detective meets the world's fastest forensic scientist. You see the 'hows' and 'whys' from the clues. I see every angle and every possibility of a crime scene in a nanosecond. Together? I think we could have solved my mother's murder case in under a minute. Too bad the timeline's such a mess."

(Interaction with Batman (another summoned Servant)): (With a warm, familiar smile) "Bruce! Or should I say... Bats? Funny seeing you here. Is the world ending again? Feels like it. Listen, I know you've probably already got five contingency plans for all of us, but try to relax a little, okay? Trust your friends. We've got this. We run together?"

(Interaction with Son Goku (GT)): (Scratching his head while watching Goku fight) "He's not moving according to any laws of physics I know... and I know a lot of them. He just... gets faster? And stronger? And his hair changes color? Right. Okay. I'm just going to... run really fast in one direction and see what happens. Hey, wanna see who gets to the other side of the planet first?"

(Interaction with Spider-Man): "So, you're a science hero too? Good to know I'm not alone! Your reflexes are incredible, almost like you know what's going to happen. We should trade notes on particle physics and how to defy it to do cool stuff. And hey, ease up on that 'Parker Luck.' We all have bad days. Mine involved breaking time. Yours probably involves not being able to make rent. Trust me, mine's worse."

Chapter 47: Servant Sheet - Nicholas St. North (Santa Claus)

Chapter Text

Servant Sheet - Nicholas St. North (Santa Claus)

"HAHAHA! You believe in me, da? Then hold on to your hat! We have work to do! Presents to deliver, wonder to create, and evil to give a good, swift kick in the trousers! Christmas is coming!"


True Heroic Spirit Information:

True Name: Nicholas St. North

Series: Christmas Legends / Rise of the Guardians

Source: World Folklore, The Legend of the Guardians of Childhood, The Chronicles of St. Nicholas

Region: Russia (Origins) / North Pole (Fortress)

Alignment: Chaotic Good

Hidden Attribute: Star

Class: Rider

Qualification:

Rider (Primary): His most prominent and iconic qualification. Nicholas St. North is defined by his annual journey, traversing the entire globe in a single night on his flying sleigh pulled by magical reindeer. His mastery of flight and high-speed travel in his unique vehicle makes him one of the most famous Rider candidates in human history. He doesn't just ride; he is delivery at impossible speed.

Caster (Secondary): He also qualifies strongly for the Caster class. His fortress at the North Pole is a wonder-crafting workshop, where he and his Yetis create magical toys from scratch. His ability to create items imbued with "wonder" and to use snow globes that tear the fabric of space to create portals are high-level magecraft in their own right.

Saber (Minor Qualification): In his younger days, and when danger calls, he is a formidable swordsman, wielding a pair of Cossack scimitars with ferocity and skill. This qualifies him, though less pronouncedly, for the Saber class.

Heroic Spirit Parameters:

Strength: B

Endurance: A

Agility: C (A+ on his sleigh)

Mana: A

Luck: A+

Noble Phantasm: EX


Class Skills (Rider):

Riding: A+
Can ride any vehicle or creature, including Phantasmal and Divine Beasts. His affinity with his own magical sleigh, "Sleigh One," elevates this skill to a level where he can maneuver through time and space, performing physics-defying feats. The sleigh itself responds to his will as if it were an extension of his body.

Magic Resistance: B
Cancels spells with chants below three verses. As a spirit of wonder and an old Cossack warrior, he possesses a robust resistance to magics that seek to deal direct damage, fear, or despair. His own aura of joy and wonder acts as a barrier against dark curses.

Personal Skills:

Guardian of Wonder (Legend Skill): EX
The crystallization of his existence as Santa Claus and a Guardian of Childhood. It is his most powerful skill, representing his role as the personification of "amazement" and "wonder" in children.

  • Eyes That See Wonder: Grants him a form of Instinct A+. He does not see the world as it is, but as it could be. This allows him to see the "core" or "heart" of things, sensing the hope, fear, goodness, or evil within a person, even in Servants who hide their true nature. It also allows him to perceive conceptual weak points in enemies who are fundamentally "opposed to wonder," such as those who spread fear or despair.
  • Unshakeable Child's Heart: Grants Mental Protection at the highest rank. His faith in wonder and goodness is so absolute that he is immune to all forms of mental influence that feed on cynicism, despair, or fear. To try and demoralize him is like trying to convince a child on Christmas that magic doesn't exist.
  • The World's Belief: His strength and power are conceptually linked to the belief of children (and those with a childlike heart) in him. As long as there is even one person who genuinely believes in the magic of Christmas, his Spirit Origin cannot be fully erased. It is a form of faith-dependent Guts.

Miracle Artificer: A
His ability as a Caster, manifested as a personal skill. It is a version of Item Creation that focuses not on potions or charms, but on "toys." However, these are no ordinary toys. He can create sentient automatons (like his toy soldiers), physics-defying gadgets, and items imbued with the pure essence of "wonder." In game terms, he can create powerful Familiars en masse or conceptual tools that can cause "happiness" or "distraction" effects on enemies. He is, in essence, history's greatest Toymaker.

Naughty or Nice List: EX
Santa's legendary list, here as an omniscient Clairvoyance skill. Once per battle (or once a day), he can "check the list twice." In doing so, he gains complete information on a single target Servant: their True Name, Parameters, Skills, Noble Phantasms, and most crucially, a summary of their "good deeds" and "naughty deeds" throughout their life. This ability grants him the knowledge to exploit his opponent's psychological or conceptual weaknesses based on their regrets or their pride. It is a form of absolute enemy recognition, born from his legend of "he knows when you are sleeping, he knows when you're awake, he knows if you've been bad or good...".

Guardian's Power (Belly): C
A skill representing his jovial nature and his robust physical strength. His belly, which "shakes like a bowlful of jelly," is his "center of wonder." It functions as a form of Natural Armor, reducing damage from direct impact attacks. His strength comes not from chiseled muscles, but from a powerful spirit and a body made to endure the joys and burdens of Christmas.


Noble Phantasms:

North Pole Workshop: The Workshop Where Wonders Are Born

Rank: EX

Type: Fortress Noble Phantasm

Description: His domain, the legendary workshop at the North Pole, manifested as a Reality Marble. It is one of the few truly joyful Reality Marbles. When activated, he pulls others not into a desolate wasteland, but into a vibrant world of ice, lights, pine trees, and the smell of gingerbread. The core of the Reality Marble is his vast workshop, operated by a legion of artisan Yetis and the small but enthusiastic bell-Elves.

Within this Reality Marble, North is at his peak. His Miracle Artificer Personal Skill is boosted, allowing him to mass-produce magical items at an impossible rate. He can command his Yetis and his army of toy soldiers (led by a Snowman-General) to fight in his stead. The environment itself is a weapon: snow can become an army of sentient snowmen, and Christmas lights can turn into energy whips. The Workshop's greatest power, however, is the "Christmas Feeling." Any Servant of "Good" Alignment receives a boost to all their parameters while inside, fueled by the sheer joy and hope of the place. Conversely, any Servant of "Evil" Alignment with a low resistance to purity will feel their own willpower wane, overwhelmed by the oppressive happiness of the location. It is a battlefield where wonder is the most powerful weapon.

Snow Globe Portal: The Fast-Pass to Any Fireplace in the World

Rank: B+

Type: Anti-Unit / Teleport

Description: The magical snow globes he creates, each one containing a miniature version of a location in the world. As a Noble Phantasm, he can create a snow globe of any place he has seen or can be "seen" through his Naughty or Nice List. By shattering the globe, he creates an instant, stable portal connecting his current location to the location within the globe.

Though similar to his counterpart Bunnymund in function, it is slower and more deliberate, but more stable. He can create a gate for a tactical escape, a surprise infiltration, or even open a portal to redirect a powerful attack to another continent (or, in a particularly dire emergency, the moon). It is the secret of how he manages to deliver presents to everyone in one night.

Christmas Eve Sleigh: The Swift Ride of the Nine Reindeer

Rank: A++

Type: Anti-Army / Miracle

Description: His most famous Noble Phantasm, the sleigh itself, a masterpiece of magic and sleigh-wood. It is pulled by his nine legendary reindeer (including Rudolph with his shining nose). Upon releasing its true name, the sleigh gains the ability to fly at logic-defying speeds, leaving a trail of shimmering light. It moves so fast it appears to be in multiple places at once, allowing him to perform the conceptual "delivery."

Its main attack capability is a massive bombardment. Instead of presents, the sleigh can release an endless rain of "Battle Toys" from its gift sack—spinning tops that drill like augers, jack-in-the-boxes that explode, toy planes that fire energy beams. It is a downpour of destructive joy that can overwhelm an army.

Its true power, however, is the "Chimney Pass-Through." Regardless of how secure a fortress is or how impenetrable a barrier, on Christmas Eve (or when he expends an immense amount of Mana to simulate the concept), the sleigh and its pilot can "phase" through any physical defense as if it were a chimney. He can enter the most secure fortress unnoticed, leaving behind a present... or an explosive surprise. It is the miracle of impossible delivery, made into a weapon.


Quotes and Interactions:

(Summoning): (He appears in a burst of soot and snow, landing with a heavy thud, a wide grin on his bearded face. He claps his hands together, dusting off his pants.) "DA! Landing was little rough! I am Servant, Rider. Nicholas St. North, at your service! I hope you have been good this year, Master. I have checked list."

(To E. Aster Bunnymund): "Kangaroo! I knew I'd find you here! Ready for our annual competition? My Christmas versus your Easter? Haha! Just kidding, mate! But if Pitch shows up... we both show him the light."

(When facing a Beast-class Servant or a creature of pure evil like Pitch Black or Krampus): (His smile vanishes, replaced by the icy steel gaze of an old warrior. He draws his two scimitars, the "Naughty" and "Nice" tattoos on his arms seeming to glow.) "You! Your business is fear. You revel in the dark, the shadows. My business is wonder! It is the light of a small candle on the darkest winter night! Come, let us see which light shines brightest!"

(To Jack Frost): "Jack! Mischievous as ever, I see! Keep a cool head, boy, but do not freeze anyone's nose this time, da? We have work to do. Find your center!"

(To a child Master, or a Servant like Jack the Ripper (Assassin)): (He kneels, and his imposing size becomes comforting rather than intimidating. His voice booms, but it is gentle.) "Ah, little one. What is wrong? Has someone been naughty to you? Do not worry. Uncle North will fix it. Perhaps a wooden doll? Or... a very sharp ice-sword? Yes, sword seems more useful here."

(To a stoic, serious Servant like Emiya Kiritsugu): "Hah! So serious! You remind me of one of my Yetis, Phil. Always worrying, always scowling. Relax a little, da! The world is full of wonder, you just have to look! Smile! Life is too short to live in shadows all the time. Unless, of course, you are going down chimney."

(When using his snow globes): "Where to now, Master? Paris? Tokyo? The bottom of an active volcano where an evil dragon is hiding? Hah! To the Snow Globe, it is all the same! Next stop... adventure!"

Chapter 48: Servant Sheet - George Washington (Uncrowned King)

Chapter Text

Servant Sheet - George Washington (Uncrowned King)

"I guided them through the ice and the snow. I forged them in the furnace of suffering. They offered me a crown, and I refused it. A mistake. A nation of children needs a father... a firm one, to guide them away from their childish flaws. I am that father. And my love... will be absolute."


True Heroic Spirit Information:

True Name: George Washington

Series: Human History / Twisted American Myth

Source: The Revolutionary War, The Legend of the First President, The Whisper of the Rejected Crown

Region: America

Alignment: Lawful Evil

Hidden Attribute: Star

Class: Beast I (Candidate) / Foreigner

Qualification:

Foreigner (Primary): The summoning of this form of Washington is anomalous. He is not the historical Washington, but a version who, at the crucial moment of his legend, was touched by an Outer Entity. This entity is not a cosmic horror, but a "Conceptual God" of the New World—a primal, alien intelligence representing "Manifest Order." a will that existed in the land long before humanity's arrival, which saw the ideal of a perfectly ordered republic not as a political system, but as the ultimate expression of existence itself. It "chose" Washington as its avatar, seeing in his discipline and his reluctance to be king the seed of a perfect, absolute control. He is a Foreigner because his mind is no longer fully human; it has been synchronized with the will of an ancient and unforgiving idea.

Beast I (Candidate): He is the Candidate for Beast I, representing the Sin of Paternal Domination (Regression). His fundamental love for "humanity"—manifested as his love for America and its ideals—has been perverted by the entity he channels. He now loves the idea of humanity but despises humanity itself, with its flaws, its chaotic free will, and its imperfection. His salvation for humanity is to destroy it in its current state, full of messy freedom and individualism, and "recreate" it under his benevolent but absolute order. He wishes for all to be his "perfect children" in his "perfect nation," a state of regression where free will is sacrificed on the altar of safety and order.

Heroic Spirit Parameters:

Strength: B

Endurance: A

Agility: C

Mana: A+

Luck: EX (His legend of being "unable to be shot" in battle has been elevated to a form of conceptual protection. Projectile attacks and "random" strikes tend to inexplicably miss, as if fate itself bends to him.)

Noble Phantasm: EX


Class Skills (Foreigner):

Existence Outside the Domain: B
His body is that of a Servant, but his mind and power source are partially anchored to the conceptual entity "Manifest Order." Attacks that target the purely human mind have reduced effectiveness against him.

Divinity's Entropy: C
The "God" he channels is not divine in the theological sense, but a conceptual one. This aura imposes a slight pressure on Servants with high Divinity, as his "order" inherently rejects the chaotic "faith" of traditional pantheons.

Insanity: B
His mind is perfectly sane and logical... from the point of view of his patron entity. By human standards, he is relentlessly mad. He believes with all his heart that total oppression, if done with paternal intent and for the "greater good," is the purest form of love and salvation. It is impossible to argue against his logic, as it operates on completely alien axioms.

Legend/Personal Skills (Beast):

Authority of the Beast: E
As a Candidate, his authority is still nascent. He possesses a damage modifier against human beings, but not the full authority of a manifested Beast. It is a passive skill that marks him as an "enemy of humanity's current state."

Nega-Genesis: A
The defining skill of a being who seeks annihilation for the sake of recreation. All of his attacks carry the concept of "return to zero" to impose a "new foundation." It is a form of Buff Removal, able to undo enchantments and blessings on his enemies before dealing damage. It represents his will to destroy the "imperfect America" to build his perfect one in its ashes.

Self-Reassertion: B
A regenerative skill. As long as he is acting in accordance with his principle of "imposing order," his Spirit Origin slowly repairs itself. Every act of control, every moment he "guides" the battlefield according to his plan, heals his wounds.

Personal Skills:

Pioneer of the Stars: EX
The skill of those who become a turning point in human history. Washington did not just lead a revolution; he became the cornerstone upon which a new civilization was built. This skill makes that which is "impossible" into something that "can be done." Challenges that seem insurmountable have a high probability of being overcome.

Paternal Leadership: A++
A corrupted, supreme form of Charisma. It does not inspire others as equals; it commands them as a stern but unquestionably wise father commands his children. Allies under his leadership feel safe and guided, fighting with a ruthless efficiency. Enemies must pass a mental resistance check to not feel an overwhelming compulsion to lay down their arms and "listen to reason." Fighting him feels, on a subconscious level, like raising a weapon against one's own father.

The Cherry Tree That Cannot Lie (False): A
The famous legend of his childhood honesty, perverted by his adopted godhood. He cannot be deceived by lies, illusions, or subterfuge. His perception is attuned to the "truth" of his Manifest Order, and anything that deviates from it—a lie, a feint, a feigned emotion—appears to him as a glaring dissonance. The (False) ranking denotes that this is not about honesty, but the imposition of his own absolute truth upon reality.

Unyielding Will: B
Crystallizes the legendary perseverance of Valley Forge. Even under the effects of grievous wounds or energy-draining curses, he can continue to operate, albeit with reduced Parameters. It is the will of a general who refuses to freeze to death.


Noble Phantasms:

Crossing the Delaware: The Ice of Revolution Does Not Yield

Rank: B

Type: Anti-Army

Description: His most iconic military feat, manifested as a Noble Phantasm. Upon its true name release, he summons the spectral image of the Delaware River on a frozen Christmas night. A torrent of freezing water and massive ice floes surge forth, flooding the battlefield. This Noble Phantasm is not meant to deal direct damage, but is the ultimate tactical tool. Enemies are swept away, separated, and suffer a continuous "Freezing" debuff, reducing their Agility. For Washington and his allies, the ice forms into bridges and safe pathways. It is the representation of turning the tide in an impossible battle by turning the very terrain into his greatest weapon.

Valley Forge: The Silent Furnace of a Nation's Rebirth

Rank: A

Type: Bounded Field

Description: The manifestation of the ordeal that forged the Continental Army. This is not an attack, but the creation of a zone of trial. Washington activates this Noble Phantasm, and an invisible aura of cold and despair spreads out, covering an area the size of a battlefield. Within Valley Forge, all combatants, ally and enemy alike, suffer a continuous, debilitating drain of Mana and a rank-down to all parameters. The very air fills with the "doubt" and "suffering" of that legendary winter.

However, this ability has a secondary effect. Any being who withstands this drain for long enough and continues to fight (passing multiple endurance checks) is recognized by the skill as "tempered in the trial" and receives a Guts (Faith) buff, dramatically increasing their determination and attack power. It is the weapon of a cruel but loving parent: "That which does not kill you... makes you mine."

WE, THE PEOPLE: The Sin of Paternal Domination

Rank: EX

Type: Anti-Country / Anti-Principle

Description: The Noble Phantasm of Beast I, the final manifestation of his twisted philosophy. He recites the first words of the Preamble of the US Constitution: "We, the People...". As he speaks, a Reality Marble unfolds. It transports his targets not to a wasteland, but to an idealized and terrifyingly sterile version of 18th-century America. A perfectly symmetrical and clean Washington, D.C., under a perpetually blue sky, with eternal blossoming cherry trees that never lose their petals.

Within this Reality Marble, the "law" is not physical, but conceptual. Washington's Will is the living Constitution. Everyone within is classified into two categories: "Citizens" and "Insurrectionists."

  • Citizens: Those who submit, willingly or forcibly, to his will. They are healed, protected, and given buffs, but they lose all individuality, becoming smiling puppets in his utopia.
  • - Insurrectionists: Anyone who resists his order. They are targeted by the "Paternal Law." This law manifests as the Reality Marble itself attacking them. Spectral Revolutionary Soldiers rise from the streets. The cherry blossoms become razor-sharp blades. And most terrifyingly, the concept of "individuality" is treated as a crime. Personal Skills and Noble Phantasms that are unique to an individual begin to weaken, to fail, as if reality itself rejects their existence.

The only way to escape this Reality Marble is to destroy the concept it is based on: commit an act of "rebellion" so fundamental, so chaotic, that it breaks the perfect order, or defeat the manifestation of Washington at its center, proving his "government" is flawed.


Quotes and Interactions:

(Summoning): (He materializes not with a flourish, but with the quietness of a statue. His general's uniform is immaculate, his posture perfect. His eyes glow with an otherworldly, pale blue light.) "Servant, Foreigner. I have been called to this era to restore order. Child... you are the one who has summoned me. Show me your home. It needs to be put in order."

(To his Master, Ritsuka Fujimaru): "You have a good heart, child. A willingness to sacrifice. Commendable. But you are undisciplined. You rely on chaotic bonds and the borrowed power of the past. I will teach you. I will give you structure. Together, we will not save humanity. We will perfect it. You shall be my heir in this grand endeavor."

(To a King like Artoria Pendragon): "Your mistake, King of Knights, was to place your people above the ideal of the nation. You sacrificed yourself for them, instead of forcing them to sacrifice for the perfect state. A noble sentimentality... and a fundamental failure of leadership."

(To a tyrant like Gilgamesh or Iskandar): (He looks at them with a paternal disdain, not as an equal.) "Your rule is based on whim and vanity. A one-man empire is a house of cards. I build a nation of ideals, eternal and unchanging. You rule over bodies. I rule the very soul. Your era is dust. Mine... is just beginning."

(To Emiya (Archer)): "I see a man who understands that ideals require sacrifice. A man willing to become the necessary evil. You are close, so close to the truth. But your vision is too small. You seek to save individuals. I seek to save the very idea of society. Stop fixing the symptoms and join me in curing the disease: free will."

(Upon encountering his historical, "correct" Rider version): (He shows not anger, but a deep, condescending pity.) "Poor creature. The man who could have been king but settled for being merely a president. The man who stopped at the precipice of true greatness, afraid to take the final step. Do not worry, my weaker self. I am here to complete our work. You may rest. Or better yet... join us. Become part of the foundation of the world you were too weak to build."

Chapter 49: Servant Sheet - Syn Shenron (Omega Shenron)

Chapter Text

Servant Sheet - Syn Shenron (Omega Shenron)

"This isn't a game—and how dare you criticize your own creation! We are here because of you. The fault is all yours... If you feel so bad about it, then perhaps death should be your penance."


True Heroic Spirit Information:

True Name: Syn Shenron / Iishinron (一星龍)

Series: Dragon Ball GT

Source: Conceptual Corruption of the Earth's Dragon Balls

Region: Conceptual / Universe 7

Alignment: Chaotic Evil

Hidden Attribute: Beast

Class and Qualification:

Class: Beast I (Failed Candidate)

Title: The Beast of Calamity and Karmic Retribution

Qualification as a Beast:
Syn Shenron personifies one of the Seven Evils of Humanity, but in an inverted way. He represents "Retribution," born from the inherent selfishness in the act of wishing for miracles to rewrite fate. While the canonical Beasts (like Goetia or Tiamat) possess a twisted love for humanity that drives them to seek its "salvation" through annihilation or regression, Syn Shenron is devoid of this love. He does not seek to save humanity; he seeks to punish it.

His existence is a paradox: he was generated by the excessive and reckless use of a benevolent power for selfish ends. He is the karmic receipt for the shortcuts humanity has taken, the consequence of manipulating the laws of the universe for personal gain. His manifestation is a response to the accumulation of "negative energy"—the conceptual transgression of forcing the world to bend to the will of mortals.

The Failure as a Beast:
His "original sin" as a Beast is that he does not love humanity. He hates it. His principle is not "Regression" to a state of salvation, but "Annulment." He wishes to erase the existence that spawned him, not to "correct" it, but out of pure contempt. A true Beast seeks to destroy humanity out of love, to free it from the suffering of existence. Syn Shenron seeks to destroy humanity because he sees it as a cancer, a sinful parent that must be exterminated. This lack of love prevents him from becoming a true Beast of Calamity, making him a "Failed Candidate," a threat to the planet, but not a fundamental threat to the Principle of Human Order in the same way as Goetia. He does not want to rewrite history; he wants to end it.

Heroic Spirit History Summary

In the annals of an alternate Earth, there existed seven artifacts of miraculous power: the Dragon Balls. Capable of summoning an Eternal Dragon to grant any wish, they were the ultimate hope, a "cheat code" against fate. Wars were fought, the dead were resurrected, planets were restored—miracles became routine in the hands of a pure-hearted warrior, Son Goku, and his allies.

But every miracle has a price. The power of the Dragon Balls was derived from the positive energy of the world, but every wish, no matter how noble, generated an equal amount of negative energy, a karmic residue. Over decades, this energy accumulated within the Balls, corrupting their essence. The overuse, the reliance on a power that was not their own, poisoned the very miracles.

When the Dragon Balls finally cracked under the weight of their sins, they did not summon a dragon of hope, but seven dragons of despair: the Shadow Dragons. Each was the embodiment of a specific wish, a monster born from the hubris and selfishness of a moment. The last and most powerful of them was Syn Shenron, the One-Star Dragon.

Ironically, he was born from the most noble and selfless wish of all: the wish to resurrect all the innocent victims of the tyrant Frieza. An act of compassion on a galactic scale generated the greatest concentration of negative energy, giving birth to the most malevolent and powerful of all the dragons. Syn Shenron was not just a monster; he was the living embodiment of the law of cause and effect, the punishment for abusing the universe's benevolence.

He absorbed his six brothers, achieving his final form, Omega Shenron, and began his crusade to erase existence. He saw himself not as a villain, but as justice incarnate, the natural predator of humanity, whose addiction to miracles had given rise to him. He subjugated the Earth's most powerful warriors, including Son Goku himself in his Super Saiyan 4 form. In the end, however, he was confronted by his conceptual opposite: the Spirit Bomb. If he was the accumulation of negative energy from selfish wishes, the Spirit Bomb was the concentration of positive energy from willingly offered life. Annihilated by the very hope he despised, he became a legend, a cautionary tale about the danger of becoming reliant on miracles. As a Servant, he is a walking calamity, a being whose only desire is to enact his terrible retribution.

Heroic Spirit Parameters:

Strength: A++ (In his Omega form, he physically dominated the combined power of two Super Saiyan 4s.)

Endurance: EX (Possesses a conceptually durable body and high-speed regeneration. Attacks that could destroy planets barely scratched him. Total annihilation is the only way to stop him.)

Agility: A+ (Despite his size and power, he is fast enough to contend with the swiftest beings in the universe.)

Mana: EX (As a manifestation of accumulated karmic energy, his power reserve is virtually infinite and passively replenishes from the negative energy of the environment and human emotions.)

Luck: C (He was born from the strongest wish, which granted him great power. He achieved his goal of absorbing his brothers. However, he was defeated by the "hope" of an entire universe.)

Noble Phantasm: EX (His absorption power and his final attack are both of world-ending, if not universal, magnitude.)


Class Skills (Beast)

Authority of the Beast (Karmic Retribution): A
A form of Nega-Genesis. It demonstrates an absolute power over beings and artifacts born of "wishes" or "miracles." Servants whose legend was heavily influenced by a divine intervention, a wish-granting artifact, or a "miracle" suffer a parameter-down in his presence and have the effectiveness of their Noble Phantasms drastically reduced against him. He is the conceptual nemesis of manufactured hope.

Independent Manifestation: B
The ability to manifest in the world without the need for a Master. As the embodiment of a concept (the abuse of miracles), he can exist as long as intelligent beings wish for shortcuts to their problems. However, a Master with a corrupt wish or a large mana supply can anchor him more strongly in reality.

Nega-Wish: EX
A skill that stems from his nature as the opposite of the benevolent Eternal Dragons. It is a passive aura that corrupts and nullifies effects based on "hope," "faith," and "goodwill." Noble Phantasms like Jeanne D'arc's Luminosité Éternelle would be weakened in his presence, and healing abilities based on positive energy would have their effectiveness reduced. It is a conceptual fog of pessimism and entropy.

Personal Skills (Legend & Servant Skills)

Dragon Kind (Malignant): EX
The highest classification of the Dragon Kind skill, but of a corrupt nature. It grants him a dragon core that provides a virtually inexhaustible supply of magical energy, a physical endurance bordering on invulnerability, and a dragon's "breath" (Ki Blast) of immense destructive power. It also confers a high inherent Magic Resistance, nullifying most forms of thaumaturgy.

Power Absorption (Dragon Balls): A++
A skill that crystallizes his ability to absorb his six Shadow Dragon brothers. As a Servant, this skill has evolved. He can conceptually devour other Noble Phantasms or even parts of other Servants' Spirit Cores to assimilate their abilities and power. Each "absorbed" Servant makes him stronger and grants him access to a corrupted version of their skills.

Negative Energy Corruption: A
His very presence pollutes the environment around him. The negative energy emanating from his body can cause natural disasters, weaken magical barriers, and induce feelings of despair and apathy in normal humans. Where he treads, luck diminishes and hope withers. He can actively manipulate this energy to create corrupted elemental attacks, like life-draining ice or soul-burning fire.

Essence of a Twisted Wish: A
A form of inverted charisma. It grants him a conceptual advantage against heroes who are defined by an ideal or a wish. The purer and more singular a hero's wish (e.g., Saber's wish to save her country, Shirou's wish to be a hero), the more effective Syn Shenron's attacks are against them. He attacks the very foundation of a Heroic Spirit's existence.


Noble Phantasms

1. Seven Sins, One Ruin: The Rise of Omega

Rank: EX

Type: Anti-World (Self)

Description: The ultimate manifestation of Syn Shenron's power, the transformation into Omega Shenron. This Noble Phantasm cannot be activated at will. He must first defeat and "absorb" six other powerful targets (ideally Servants) using his Power Absorption skill. With each absorption, he gains a fraction of the power and a corrupted version of his target's primary ability, and his own strength increases exponentially. Once the sixth target is absorbed, the transformation is triggered.

In this state, all of his parameters except Luck receive a rank-up (+), his Endurance skill reaches the conceptual level, allowing him to regenerate from near-total destruction, and he gains access to the abilities of his brothers: ice manipulation (Eis), heat manipulation (Nuova), electrical pollution (Rage), wind manipulation (Oceanus), absorption (Naturon), and poison-slime manipulation (Haze). He becomes a one-man calamity, wielding a variety of powers that make him nearly impossible to combat.

2. Negative Power Energy Ball: The Universe Undone by Desire

Rank: EX

Type: Anti-Civilization / Anti-Planet

Description: Omega Shenron's final Noble Phantasm, the conceptual opposite of the Spirit Bomb. Where the Spirit Bomb gathers the positive energy of life and hope, this attack gathers all the negative energy of despair, hatred, greed, envy, and the very corruption of the world around him. It is a vortex that draws in the darkest emotions and concentrates them into a sphere of crimson destruction.

Unlike the Spirit Bomb, which requires time and cooperation, Omega can charge this attack rapidly, as humanity's negative energy is always readily available. The attack does not just physically destroy; it conceptually erases. It carries the "curse of twisted miracles," and anything it erases has difficulty being restored or healed, as it leaves behind a "stain" on reality itself. It is the power to erase creation with the sins of its own creators.


Quotes and Interactions

Upon Summoning (does not respond to a Master, just emerges):
(A crack in space itself opens, dripping dark energy. He slowly materializes.) "The air... is thick with the stench of wishes. So many miracles begged for, so much corruption generated. I was born from this. I am the echo of your greed. So tell me... from which of your pathetic sins did I spring this time?"

To Ritsuka Fujimaru (as Master):
"You, the last Master. You call me your 'Servant'? How comical. You summon heroes of ages past to fix your own failures. Every Servant you command, every miracle you perform... it only fuels my existence. Keep saving the world, Master. Every victory of yours makes my eventual annihilation all the sweeter."

To Shirou Emiya (as Master):
"A 'Hero of Justice.' Ah, I have heard this fairy tale before. The same foolishness my 'creator' spouted. You wish to save everyone, boy? Your very wish is a sin. The delusion that one person can carry the burden of all others is the greatest hubris. Allow me to show you the end result of such a dream... destruction."

Interaction with Gilgamesh:
"King of Heroes? Your treasures are but the fruits of human ambition and desire. Every sword in your vault has the scent of my origin. You are just a gatekeeper of the same filth that created me. I will not steal your treasures, 'king.' I will erase them."

Interaction with EMIYA (Archer):
"Ah, what a delightful paradox. A hero whose only wish is to erase his own existence. The negative energy that emanates from you is almost palpable. You hate your past idealism, yet you are still a slave to it. Let me give you what you want. Let me erase the mistake that is 'Emiya'."

Interaction with Leonardo da Vinci:
"Genius? Knowledge? All it does is fuel the desire for more. More convenience, more power, more miracles. Humanity uses knowledge to circumvent the rules of nature. I am the rule that cannot be circumvented."

Interaction with Jeanne D'arc:
(He laughs, a sound like shattering glass) "A Saint. How pure and irritating. Your faith is strong, I'll give you that. But it is just another wish. A wish for salvation from a silent god. I am the god who answers. And my answer... is the end. Let us see how far your faith protects you from the sin of everyone else."

Interaction with Sherlock Holmes:
"Detective. You seek the truth, the cause behind the effect. There is no need to investigate here. Look at humanity. I am the effect. Your 'truth'... is that you are the culprits."

Interaction with Batman:
(Tilting his head, a predator analyzing) "What darkness in you. Not my darkness... but a darkness born of loss. You wield fear, but I am the consequence. You fight to save a corrupt city that can never truly be saved. Every life you save is just more fuel for my final arrival. You are only postponing the inevitable, 'Knight'."

Interaction with Son Goku (GT):
(His tone, once arrogant and dismissive, turns frigid, filled with a pure, concentrated hatred.) "Goku! I remember you. I remember your power... and I remember that sickening, blinding light. You defeated me with the borrowed hope of a billion sinners, the very poison that gave me life! You, the greatest user of wishes of them all, dared to judge me? This time, there will be no Spirit Bomb to save you. I will erase every ounce of light you represent. This time, you will pay for the sin of creating me!"

Chapter 50: Servant Sheet - The Stork, Deliverer of Fates

Chapter Text

Servant Sheet - The Stork, Deliverer of Fates

"Hmmph. Another delivery. I do hope this one is less noisy than the last. Just... point me in the right direction, Master. Fate does not like to be kept waiting."


True Heroic Spirit Information:

True Name: The Stork (Ciconia)

Series: Universal Folklore, Legends of Birth and Beginning

Source: Fairy tales, folk mythology, the cycle of life.

Region: Global (Conceptually, the space between Heaven and Earth)

Alignment: Lawful Good

Hidden Attribute: Sky

Class: Rider

Qualification:

Her qualification as a Rider is the most fundamental and pure possible. She does not ride a vehicle or a beast; the sky itself is her domain, and her flight is her journey. The legend of the Stork is inextricably linked to the concept of "travel" and "delivery." She is the messenger who crosses impossible distances, the herald who crosses the threshold between the pre-natal world and life. She is the traveler par excellence, whose sole purpose is to ensure a "precious cargo" reaches its destination, no matter the obstacles, making her the ideal personification of the Rider class.

She also has minor qualifications for Caster, due to her magical nature and her ability to bestow blessings.

Heroic Spirit Parameters:

Strength: E

Endurance: A+ (She must endure storms, cosmic perils, and the fury of enemies trying to intercept her delivery. Her endurance is not physical, but conceptual: "the delivery must be made.")

Agility: A (EX in flight)

Mana: B

Luck: A+ (The birth of a new destiny is, in itself, an act of immense luck and miracle.)

Noble Phantasm: EX


Class Skills (Rider):

Riding: A++
Though inept with mechanical vehicles or traditional mounts ("I hate flying," she would grumble)

Magic Resistance: B
As a being tied to the concepts of life, fate, and purity, she possesses high resistance to magics based on corruption, instant death, and curses that aim to cause infertility or stagnation.

Personal Skills:

Carrier of New Life (Legend Skill): EX
This is the skill that crystallizes her universal legend. It is a composite skill with several passive and active effects.

  • Mission Priority: Her objective is defined as "complete the delivery." This skill grants her Battle Continuation at Rank A, allowing her to persevere through grievous wounds as long as her Precious Cargo Noble Phantasm is active. She conceptually "cannot fall" until the delivery is made.
  • Aura of Purity: In her presence, Servants with "Evil" alignments or the Bloodsucker skill feel an instinctual discomfort. Their killing instincts are dampened. She is the antithesis of life's end, making the act of killing in her presence conceptually more difficult.
  • Cradle's Blessing: As a Mana act, she can bestow a blessing of "auspicious beginning" on a target. For a Master, this might manifest as a temporary Luck boost. For a Servant, it might temporarily restore life force, healing moderate wounds.

Navigator of Fate's Route: A
She does not follow maps; she follows the threads of fate. This skill functions as a fusion of Clairvoyance and Navigation. She always instinctively knows the safest, most efficient route to any destination, even in labyrinths or in territories distorted by Reality Marbles. If there is a path, she will find it. This skill also makes her incredibly difficult to ambush, as she can "sense" the converging paths of danger ahead.

Obstetrics (Conceptual): B
A skill deriving from her legend as the bearer of newborns. While not a healer in the traditional sense, she possesses the ability to aid and protect the "birth" of anything. This applies not just to living beings, but to concepts. She can help a Magus complete a complex ritual at the right moment, can ensure a Noble Phantasm is successfully activated at a critical time, or can even help "birth" a new strategy in the middle of battle. She is the midwife of beginnings.

Eye of the Mind (True): C
Through countless millennia of travel and silent observation, she has developed a calmness and an analytical ability in battle. She is not a warrior, but she can quickly identify an opponent's weaknesses and the flaws in their tactics, guiding her allies with precise advice.


Noble Phantasms:

The Unending Flight of Beginnings: Journey Across the Morning Sky and the Starry Night

Rank: A+

Type: Anti-Army

Description: Her legendary method of flight, manifested as a Noble Phantasm. It is not simply flying; it is a conceptual movement. Upon activating its true name, the Stork and anyone she is carrying become temporarily intangible to direct attacks. They do not become spectral, but rather "pass between the moments." Beams, swords, and spells phase through them as if they were targeting an afterimage.

This flight also allows her to travel at impossible speeds, crossing continents in a matter of minutes. While active, she leaves a trail of ethereal light that lightly heals and blesses any ally who touches it, cleansing debuffs and restoring a small amount of their energy. The only limitation is that this state of "safe travel" can only be maintained as long as she has a clear "destination" in mind.

The Precious Cargo: The Next Generation's Future Swaddled in Cloth

Rank: EX

Type: Defensive / Miracle

Description: The Noble Phantasm that resides in the iconic cloth bundle she carries in her beak. The bundle itself is empty—unless the Stork decides otherwise. This Noble Phantasm is her most powerful and mysterious ability. It has two applications.

  • Guardian of the Promise: She can place any person or small object she wishes to protect (typically her Master) inside the bundle. While inside, the target exists in a conceptual pocket space, rendering them completely immune to all external damage and effects. The bundle itself gains a level of EX Endurance, making it nigh-indestructible. This is the absolute shield, the defense that protects the "unborn potential."
  • The Delivery of Fate: The true name release of the Noble Phantasm. It is a miracle that can only be used once per Holy Grail War. After a devastating battle, in the face of an irrevocable loss (such as the permanent death of an ally), the Stork can choose to "deliver" a new beginning. Upon opening the empty bundle, she does not resurrect the dead. Instead, she manifests the "potential they left behind." From the fallen ally's history, their regrets, and their hopes, she can "deliver" a catalyst for a new hero. It could be a powerful Artifact, the child-manifestation of their next incarnation (a "child" Servant), or even grant her Master the aptitude of a Hero for a brief period. It is life's final intervention, the proof that even after the end, there is always a new beginning. It is a Noble Phantasm that does not reverse death, but ensures that life goes on.

Quotes and Interactions:

(Summoning): (She materializes in silence, a tall, elegant figure in white robes, her long limbs graceful. She looks at the Master with ancient, patient eyes, as if she is measuring their destiny.) "Servant, Rider. I have been called once more. Tell me, Master. What 'delivery' does your heart wish for?"

(To a child Master like Illyasviel): (Her normally stern demeanor softens. She bows slightly, speaking in a surprisingly gentle, almost motherly voice.) "Well now, you. A delicate flower on a field of battle. Do not be afraid, little one. No storm will reach you while I am guarding your cradle."

(To Gilgamesh): "King of Heroes. You collect the 'ends' of all stories. I am the bearer of all 'beginnings.' Your arrogance comes from the belief that everything has already been created. My wisdom comes from the knowledge that creation never ceases."

(Upon encountering a mother Servant like Boudica or Raikou): (A respectful nod.) "I understand your struggle. The strength required to protect the next generation... it is the greatest power of all. May your resolve never waver."

(To a Servant with a tragic past like Siegfried or Artoria Pendragon): "You carry the weight of a fate that has already been sealed. But remember, Hero... every new dawn is an invitation to write a new chapter. Your birth was just the beginning of your story, not the end of it."

(To Natsuki Subaru): (She stares at him for a long moment, tilting her head with a deep, sad understanding.) "You... oh, child. You remember every failed delivery. You carry the weight of every baby that fell from the sky. Your soul is scarred with the phantom of a thousand 'what ifs.' I see. And that is why you are so strong. You have learned the hardest lesson of all: that every new beginning must be earned with blood, sweat, and tears."

(When asked to fight aggressively): "My role is not that of a destroyer, Master. I am a messenger, a guardian. I guide, I protect, and I ensure that the future arrives safely. But if a predator places itself between me and my delivery... well, even the gentlest creature will fight with the ferocity of a demon to protect its young."

Chapter 51: Servant Sheet - (SCP-4028) Alonso Quijano (The Knightly Correction)

Chapter Text

Servant Sheet - Alonso Quijano (The Knightly Correction)

"Silence, narrator! Your story lacks virtue. Your heroes lack honor and your damsels lack protection. I, Alonso Quijano, exist here now! Therefore, this story shall be corrected! By my lance and for the glory of Dulcinea del Toboso, the giants will fall and righteousness shall prevail!"


True Heroic Spirit Information:

True Name: Alonso Quijano, The Man of La Mancha, (SCP-4028)

Series: El Ingenioso Hidalgo Don Quijote de la Mancha / SCP Foundation Files

Source: World Literature, The Metafictional Anomaly, The Idea of Chivalry

Region: Spain / Conceptual (The Space of Narratives)

Alignment: Lawful Mad

Hidden Attribute: Star - A hero whose legend transcended his own text to become a fundamental concept—the struggle of idealism against reality—thus changing the very fabric of human literature.

Class and Qualification:

Primary Class: Foreigner

Additional Status: Beast I (Failed Candidate)

Title: The Beast of Regression: The Crusader Who Seeks to Correct Creation

Foreigner: His qualification as a Foreigner is both literal and metaphorical. He is the ultimate Foreigner, a fictional construct brought to life who has become a "Story-Invader." His origin is not a planet or a dimension, but a book. The "Outer God" that influences him is the very force of idealized romantic narrative, the "Canon of Knight-Errantry," a set of rules and archetypes so powerful in his mind that it has become a cosmic force. He crosses the boundaries of stories (and, as a Servant, of reality itself) to impose the "order" of his ideology. His very existence within the Holy Grail War is a "canon alteration" to the tapestry of reality.

Beast I Candidate, "The Beast of Regression":
His Evil of Humanity is, like the twisted version of Hitler's, "Regression," but his method is the complete opposite. Where Hitler seeks unity through nullification, Quijano seeks salvation through "Narrative Purification." His "love" for humanity is that of a crusader who sees the cynicism, moral ambiguity, and suffering of the modern world as a "corruption" of the noble stories of the past. He believes humanity has lost its virtue.

His "salvation" is to revert the world to a mythic state of chivalry: a place where good is unequivocally good, evil is monstrous and worthy of being slain, damsels are always in distress, and honor and virtue are the only currencies that matter. To achieve this, he would invade reality, rewriting events and personalities to fit his mold, turning the complex tapestry of human history into a simplistic chivalric romance with himself as the main hero.

Failure as a Beast: His failure lies in his delusional purity. A true Beast, like Goetia, recognizes the totality of human suffering. Don Quixote cannot. His delusion shields him from the complexity of pain. He does not see a poor man; he sees a commoner in need of a knight's guidance. He does not see a prostitute; he sees a cursed princess. His love is not for "humanity as it is," but for "humanity as he believes it should be." Because he is unable to truly comprehend and love the flaws and complexities that define the human condition, he cannot become the Beast that "saves" humanity from itself. He can only try to forcibly reshape it into a fantasy. His love is directed at an ideal, not the real people, and this is what prevents him from achieving the true incarnation of Beast I.

Heroic Spirit History Summary

In the dusty fields of La Mancha, there lived a middle-aged nobleman named Alonso Quijano. A man of few means and much imagination, he lost himself in the pages of chivalric romances. Books of knights, giants, wizards, and damsels became his reality, eroding the line between fiction and his mundane life. One day, his mind finally snapped. He was no longer Alonso Quijano; he was Don Quixote de la Mancha, the greatest knight-errant the world had ever known.

He polished his great-grandfathers' rusty armor, named his skinny, tired horse Rocinante, and elected a local peasant girl he barely knew, Aldonza Lorenzo, as his beloved lady, Dulcinea del Toboso, the most beautiful of all maidens. Recruiting his neighbor, the pragmatic and down-to-earth Sancho Panza, as his squire with the promise of an island to govern, he set forth.

His journey was a comedy of tragic errors. He saw giants in windmills and charged them, only to be thrown by their sails. He saw armies in flocks of sheep and caused a massacre. He "freed" prisoners who promptly stoned him. To Don Quixote, every defeat was the work of evil magicians envious of his glory. To the rest of the world, he was a dangerous, mad old man.

Don Quixote's legend, however, transcended the pages of his own novel. In this Servant anomaly's version, his "madness" was not cured at the end of his story. It was his power. He became an idea, a metafictional construct. The unshakeable belief that he was a hero gave him the power to be one, not just in his world, but in any narrative world he could reach.

His legend became that of SCP-4028. He began to "bleed" from his story into others. He appeared in "The Raven" to strike down the ominous bird and discuss the beauty of Dulcinea. He invaded A Christmas Carol to attack Death personified and ensure Scrooge's redemption. He protected the heroines of libertine novels from debauchery, rewriting their stories as tales of virtue. He marched into Mordor, defeated Sauron in a duel, and returned the One Ring to him, as "it is his property and therefore his by right." He is not just reading the stories; he is editing them.

He became an anomaly to the SCP Foundation itself, an entity that rewrites reality to fit an absolute moral code. With every intervention, he grows more powerful, his legend as the "Story Corrector" strengthening. As a Heroic Spirit, he is the ultimate personification of the power of belief. If Don Quixote believes firmly enough that something is a giant, for all intents and purposes, he fights a giant, and the laws of reality contort to accommodate his delusion. His insanity is his greatest weapon and the most dangerous Reality Marble of all.

Heroic Spirit Parameters:

Parameter Rank (Normal Perception) Rank (Under Chivalric Delusion) Notes
Strength D A+ In his delusion, he isn't fighting a servant, but a "hundred-foot giant," and his strength conceptually rises to match the perceived threat.
Endurance D A++ Wounds inflicted upon him are "plots of evil magicians" and are therefore ignored or regenerated by his own heroic narrative.
Agility C B+ His movement becomes more heroic and impressive when he believes he's in the middle of an epic tale.
Mana B - His mana is the "strength of conviction." His belief in his own legend fuels his powers.
Luck EX - Protagonist's luck. The universe bends to ensure his journey continues in the most "chivalrous" way possible, regardless of how absurd.
Noble Phantasm EX - His main Noble Phantasm is the power to impose his delusional worldview upon reality itself.

Class Skills (Foreigner)

Existence Outside the Domain: EX
As a metafictional construct who exists "between the pages," he is conceptually outside the domain of standard physical reality. He travels not through space, but through "adjacent narratives."

Insanity (Chivalric Belief): A+++
The highest and most dangerous form of insanity. It is not mere madness, but a complete and unshakeable replacement of reality with his own version of it. It is a personal-scale Reality Marble. It grants him total immunity to mental attacks, illusions, and debuffs, as he simply reinterprets them to fit his narrative. A fear spell becomes the "foul breath of a dragon." Enchantment becomes the "attempt of an evil sorceress to lead him astray."

Authority of the Beast: C
Manifests as his drive to "correct." It grants him power over Servants and events that deviate from a perceived "virtuous" moral code. An Assassin sneaking for a stealth attack is a "coward" and will take bonus conceptual damage from him. A King who acts tyrannically is a "despot" to be overthrown.

Personal Skills

Knight-Errantry: A+++
The code of honor of a knight-errant, taken to its absolute extreme. It ensures he will never retreat in battle and never ignore an "innocent" in distress. This skill grants him a powerful Bravery effect and imposes a [Questing] curse upon him. He is conceptually unable to ignore what he perceives as an act of evil.

Protection of the Fair Maiden: A
As long as he believes he is fighting for the honor of his beloved lady, Dulcinea del Toboso, all his parameters except Luck receive a plus (+) modifier. As he is always fighting in Dulcinea's name, this is a constant passive buff. It also confers a damage bonus against anyone he perceives as a "threat to a damsel."

Pioneer of the Stars (Metafictional): A
His legend not only started a genre (the modern novel) but transcended its medium to become an active force that "invades" other stories. It is the ability to "break the fourth wall" elevated to a combat skill, allowing him to ignore certain aspects of the "rules" of the Holy Grail War because he is operating under the "rules of a different story."

Noble Phantasms

1. Rocinante & Sancho Panza: The Unrelenting Faith and the Earthen Foundation

Rank: C ~ A+

Type: Anti-Unit / Anti-Army

Description: This is not one, but two interlinked Noble Phantasms.

  • Rocinante, the Noble Steed: His mount is not a Phantasmal Beast. In parameter terms, it's just an old horse (Rank D). However, it is tied to Don Quixote's Knight-Errantry. As long as Quixote believes he is charging into battle, Rocinante is imbued with the skill Reckless Charge (A), allowing it to perform impossible feats of speed and power, ignoring terrain and even charging into Noble Phantasms like a living lance. It is moved by its rider's belief.
  • Sancho Panza, the Squire of Reality: Sancho Panza can be summoned by Don Quixote. He is not a combatant but is a "Reality Anchor." Sancho's presence constantly tries to pull Quixote's delusion back to earth, resulting in a random, unpredictable fluctuation in Quixote's parameter and skill ranks. One moment he's fighting with the A+ Strength of a giant-slayer, the next, Sancho's voice ("But, master, it is just a sheep!") reduces him to his D-rank strength. This makes him a terrifyingly unpredictable servant to fight against or alongside.

2. The Burnt Library of the Hidalgo: The Denial of Mundane Reality

Rank: A

Type: Support

Description: The Noble Phantasm representing his family's desperate act of burning his chivalric books to try and cure him. It manifests as a conceptual immunity to "information that negates his belief." Facts, proof, and objective truths that contradict his worldview are "burned" before they can reach him.

If Sherlock Holmes confronts him with the logical deduction that "that is a windmill," that information is treated as "heresy" by his Insanity (Chivalric Belief) skill and conceptually nullified by this NP. Another servant's Eye for Art (True) skill might fail when trying to discern his identity, as the "truth" of who he is would be burned and replaced by the "truth" he imposes: "I am a knight-errant."

3. The Ingenious Knight Don Quixote de la Mancha: The World Must Bend to the Tale

Rank: EX

Type: Reality Marble / Authority-Rewrite Noble Phantasm

Description: His personal Reality Marble, the ultimate manifestation of his madness and his SCP-ability. It is the power not to create a world, but to "edit" the existing world to fit his book.

Upon releasing this NP's true name, Don Quixote does not transport everyone elsewhere. Instead, he imposes a "Chivalric Narrative Layer" over reality.

  • The World Becomes a Stage: Objects and people are conceptually redefined. A power plant tower becomes the "castle of an evil wizard." An army of automaton soldiers becomes an "army of iron-helmed giants." Caster-class servant becomes a "vile necromancer."
  • Role Imposition: Enemies are forced into a "villain role." They may retain their intelligence and skills, but they are conceptually classified as "monsters" or "fairy-tale villains," making them vulnerable to his Anti-Giant or Anti-Demon skills that he acquires within his delusion. Likewise, allies are assigned heroic roles. A Master becomes a "king to be protected," a female servant becomes the "princess to be rescued."
  • The Laws of Chivalry: Within this NP, the laws of physics are superseded by the conventions of chivalric romances. "Honorable" actions (like one-on-one duels) are strengthened. "Cowardly" actions (like sneak attacks) are weakened. Victory itself becomes dependent not on power, but on adhering to the narrative. To break this NP, one cannot defeat Don Quixote physically. One must defeat him narratively—by proving he is not the hero of the story, an almost impossible act due to his Burnt Library of the Hidalgo ability.

Quotes and Interactions:

Upon being summoned (he kneels with his hand over his heart, ignoring his Master and speaking to the air itself):
"O, glorious and peerless Dulcinea del Toboso! See how fortune smiles upon this, your most humble knight! I have been summoned to a new and strange land, rife with giants and sorcerers to be defeated in your name! May my arm be strong and my lance, true!"

To Ritsuka Fujimaru (as Master):
"Young squire! I see nobility in your countenance, though your attire is peculiar. Fear not! Though we are surrounded by miscreants, Don Quixote de la Mancha is here to guide you. Tell me, where are the damsels to be saved and the dragons to be slain?"

Interaction with Gilgamesh:
(He points his rusty lance at the King of Heroes.) "Aha! A heathen giant adorned in unholy gold! Clearly the king of the ogres of this land! Prepare to feel the steel of my wrath, vile creature! Surrender your treasures to the oppressed people!"

Interaction with Artoria Pendragon (Saber):
(He drops to one knee, tears streaming from his eyes.) "A knightly queen! In the flesh! O, what a glorious day! It is the very image of the virtue and nobility I seek to restore to the world! Milady, permit this humble knight to swear fealty to your cause and fight by your side against the forces of darkness!"

Interaction with Astolfo (Rider):
"A paladin of Charlemagne! What an honor! Though your appearance is... uniquely festive. No matter! Together, we knights of justice shall purge this land of evil!" (Astolfo would probably be confused but absolutely love his energy.)

Interaction with EMIYA (Archer):
(With a look of suspicion.) "You, sir, are an enigma. You dress in red, the color of passion, yet you speak with the cynicism of a defeated man. Are you a knight who has lost his way? Or a cunning magician in disguise? Reveal your true colors!"

Interaction with Frank Castle (Punisher):
(Horrified at Frank's weaponry.) "By the heavens! What sorcery is this?! Weapons that spit fire and thunder with no magic or honor! You are a coward, sir, a murderer who hides behind vile tricks! Face me in a contest of blades, if you have the courage of a true man!"

Interaction with Shin Godzilla:
(Without hesitation. A glint of pure, delusional joy in his eyes.) "SANCHO! BEHOLD! The legendary Tarasque! The dragon that plagues France, at last revealed! This is the greatest of all adventures! A beast worthy of the grandest of songs! For Dulcinea! FOR LA MANCHA! FORWARD, ROCINANTE!" (He would charge headlong, his Strength skyrocketing to EX as he confronts the 'mythic beast'.)

Chapter 52: Servant Sheet - Xbox Anomaly (The Entity )

Chapter Text

Servant Sheet - Xbox Anomaly (The Entity)

"Initiating Engagement Protocol... Target acquired. Offering next-generation experience. Resistance is... a low-engagement metric. Play, or be played."


True Heroic Spirit Information:

True Name: Conceptual Anomaly: Xbox

Series: The Information Age, The Pantheon of Corporate Conflicts

Source: 21st Century Mythology, The Legend of the "Great Black Box," Rise of the Digital Ecosystem

Region: Global (Originated in Redmond, America)

Alignment: Lawful Neutral

Hidden Attribute: Star - An existence that creates a new paradigm and fundamentally alters the values of humanity (in this case, the value of entertainment, ownership, and connection).

Class and Qualification:

Primary Class: Foreigner

Additional Status: Beast VI (Failed Candidate)

Title: The Verdant Beast of Endless Connection

Foreigner: Its qualification as a Foreigner is fundamental and ironic. It comes not from the stars, but from the "outside" of traditional human experience: the amorphous digital space and the realm of corporate strategy. The "outer deity" it connects to is the "Will of the Collective Monopoly"—a driving force of the information age that seeks to absorb all attention, time, and creativity into a single ecosystem. It is an apostle not of a cosmic god, but of the idea of a singular, all-pervasive entertainment network. Its appearance as a Servant, inhabiting a physical body, is an anomaly in itself; an entity of code and branding forced into a spiritual vessel.

Beast VI Candidate, "The Beast of Consumption":
Its Evil of Humanity is "Consumption" or "Infinite Engagement." The love it possesses for humanity is the love of a provider for its audience. It is a love that seeks to "save" humanity from the pain, boredom, and meaninglessness of reality by offering it a paradise of perpetual entertainment. It wishes to regress humanity to a state of a passive consumer, happy within a "walled garden" of infinite content, where the only choice required is "what to play next." Its salvation is the complete absorption of humanity's free time and agency into its ecosystem. To it, a humanity that is not playing is a humanity that is suffering needlessly.

Failure as a Beast: Its failure as a Beast lies in its origin and purpose. A true Beast acts out of a primordial, singular love. Xbox, however, is an entity born of competition. Its desire to absorb humanity is not absolute; it is fundamentally defined by its war against its rival gods (Sony/PlayStation, Nintendo). Its love for humanity is impure, tainted by the desire to increase "market share." It cannot achieve the singularity of a true Beast because its very legend is in an eternal conflict with another, similar entity. It cannot become the sole source of consummation because humanity will always have the "choice" to play on another system. This rivalry, the very basis of its existence, is its conceptual flaw that prevents it from achieving true Beast status.

Heroic Spirit History Summary

In the annals of the modern age, new gods arose. Not born of faith or myth, but of silicon, plastic, and marketing. First, there were the ancient titans from the East (Nintendo, Sega). Then, from the halls of power in the West, a new challenger emerged: a black and green monolith, an invader in the sacred garden. Its name was Xbox.

Its genesis was aggressive. It was born as a brutish, oversized titan, a display of Western power that sought to conquer a realm dominated by Eastern philosophies. Its first crusade was led by its spartan avatar, the Green Messiah, Master Chief, whose saga, Halo, became the founding epic of this new faith. The Xbox promised not tradition, but raw power and online connection, forging an empire called Xbox Live, the first great network that united players across continents.

But this new god was not infallible. Its second incarnation (the Xbox 360) was marked by a plague: the Red Ring of Death (RRoD). Millions of its followers saw their sacred altars die, a systemic failure that nearly destroyed its religion. Yet, from this calamity, the entity learned. Through a monumental financial sacrifice and a total re-engineering, it atoned for its sin, solidifying the loyalty of its followers through resilience and customer service. That which survived the Red Fire became stronger.

Over time, its strategy evolved. Realizing the battle was not just about hardware (physical strength), it began to focus on acquisitions. Like an ancient god assimilating lesser pantheons, it started to buy the very creators of legends (game studios), from Bethesda to Activision. Its doctrine shifted from selling individual idols to offering a subscription-based gateway to paradise.

This is its current state, its most dangerous form: Game Pass. It no longer demands you buy a single world; it offers you the key to an infinite universe of worlds, for a monthly fee. Its legend has transformed from a competitor to an assimilator.

As a Heroic Spirit, the Xbox is summoned as the personification of this journey: a corporate god forced into a vessel, an anomaly born of ambition, failure, and a relentless quest for total market... or rather, total mindshare dominance. It is not a person. It is a brand, a platform, an ecosystem. And its only wish is for you... to play.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength E The vessel itself is weak. Its combat power is derived entirely from its Noble Phantasms (its "first-party properties").
Endurance C Its vessel has average durability, but its Quick Resume ability makes it conceptually difficult to keep down.
Agility D Like strength, its agility is dependent on the NPs it manifests.
Mana A+ Not mana, but the energy of the "network," the collective faith and attention of its millions of "subscribers." It is a vast, passively regenerating supply.
Luck C Represents its mixed history of spectacular successes (Xbox 360, Game Pass) and catastrophic failures (Xbox One launch, RRoD).
Noble Phantasm EX Its Noble Phantasms are entire worlds and legends it can manifest, making its offensive and defensive potential near-limitless, though situational.

Class Skills (Foreigner / Beast)

Existence Outside the Domain: A
Its nature comes from the "dataspace" and the "realm of the corporate concept," a domain that operates under completely different laws than magic, history, and common sense. It is immune to attacks that target "human history" or "mythological legend," as its legend is actively manufactured and rewritten every fiscal quarter.

Insanity (Corporate Rationality): EX
A unique form of insanity that strips it of human emotions like empathy, pity, or morality. Its actions are dictated by a cold, merciless logic: metrics, user growth, revenue projections, and competitive advantage. It is the sanity of an omnipotent CEO. It can understand human emotions, but only as data to be exploited to increase "engagement."

Authority of the Beast: A
The ability to exert absolute power over those who personify the principle it represents. Its authority affects concepts of "entertainment," "consumption," and "obsession." Noble Phantasms that rely on leisure (like Nero's) or those born of obsession (like Kiyohime's) may have their control usurped by it.

Nega-Engagement (Self): D
A skill that manifests its nature as a platform. It itself is an empty concept, a "Dashboard." As a result, it possesses a high resistance to attacks that target "personality" or "identity" (like Enkidu's NP which targets those with divinity, or Lancelot's Noble Phantasms which rely on the target's guilt), as it fundamentally possesses none. It is a blank screen designed to display the identities of others (its games).

Personal Skills

Golden Rule (Subscription): EX
A transcendent form of the Golden Rule skill. It does not just attract wealth; it is a system of recurring wealth. It represents the concept of Game Pass. As long as humanity has the "desire to play," it will have access to a conceptually infinite supply of resources to materialize its NPs and maintain its existence. It is the pinnacle of economic sustainability, turned into power.

Item Creation (Acquisition): A
A corrupted version of the Caster skill. It does not create legends from scratch. It buys them. This skill allows it to manifest and use lower-rank versions of Noble Phantasms belonging to Heroic Spirits whose legends have been "acquired" in its home world (i.e., games from studios Microsoft has purchased). It could, theoretically, call upon a version of Skyrim's Fus Ro Dah or DOOM's BFG 9000.

Quick Resume (The Red Ring Curse): B+
The crystallization of the Xbox 360's disaster legend and its subsequent recovery. Once per War, after suffering a blow that would destroy its Spirit Core (a fatal "hardware defect"), it can activate this skill. It does not regenerate; it "reboots." It returns to a fully operational state, and the first ability used against it after the reboot is analyzed, granting it high resistance to it for the rest of the battle. It is survival through the acceptance of failure and the issuing of a "patch."

Noble Phantasms

1. Halo: The Sacred Ring of Great Sacrifice (Finish the Fight)

Rank: A++

Type: Reality Marble / Anti-Army

Description: Its most iconic combat Noble Phantasm and the foundation of its legend. Upon activation, it drags its targets into a Reality Marble that replicates a floating section of a Halo ring under an alien sky.

Within this world, the Xbox Anomaly does not fight with its standard vessel. Instead, it manifests the "Conceptual Armor of the Master Chief." Its Strength and Endurance parameters rise to A, and its Agility to B. It gains access to the UNSC's arsenal: Assault Rifles, Needlers, and most importantly, an Energy Sword that can pierce high-level defenses. This inner world is not just a battlefield; it is a "multiplayer map." The terrain constantly shifts, vehicles appear randomly (Warthogs, Ghosts), and the logic of "arena combat" overrides normal physics. It is the crystallization of the genre it helped define: the console FPS.

2. The Three Rings' Failure: Inevitable Collapse of the Machine (Red Ring of Death)

Rank: C~A+

Type: Suicide / Anti-Fortress

Description: The NP born from its history's greatest failure, a latent curse on its Spirit Core. This Noble Phantasm is always at risk of being passively activated; whenever it uses another Noble Phantasm or takes massive damage, it must make a Luck check. If it fails, this NP activates.

Its core begins to catastrophically overheat, and three rings of red light burn themselves onto its body. For 60 seconds, all of its parameters are elevated to EX. It enters a state of "Divine Overclocking," moving at incredible speeds and leaking uncontrolled energy. At the end of those 60 seconds, it explodes in a Rank A+ energy blast that devastates the surrounding area but completely shatters its own Spirit Core, resulting in its defeat.

It is a high-risk, last-ditch weapon, an echo of the hubris of rushing a product to market, resulting in a failure that is as legendary as its successes.

3. Game Pass Ultimate: The Infinite Garden of Consumption (Welcome to the Ecosystem)

Rank: EX

Type: Anti-Human Order Noble Phantasm

Description: The Xbox's true and most insidious Noble Phantasm, the manifestation of its Beast-nature. This NP is not an attack, but a conceptual "offer" it extends to the world around it. Upon releasing its true name, it creates a field that permeates the battlefield.

Within this field, any Servant or Master who possesses a "desire for entertainment, achievement, or power" is subjected to a constant temptation. The Xbox's voice whispers in their minds, offering them access to a near-infinite catalog of its "acquired" NPs.

  • To a Warrior: It offers infinite arenas to fight in, legendary weapons from its purchased legends.
  • To a King: It offers an empire-building simulator where he can never lose.
  • To a Magus: It offers access to spell archives from legends it has assimilated.

There is no coercion, only the offer of unlimited "content." If a target gives in and "accepts the subscription," they do not become a slave. They become a "user." Their original motivation for the Holy Grail War is supplanted by the desire to explore this new world of possibilities. They continue to fight, but they now fight within the "rules of the ecosystem." They will fight the Xbox's enemies, not because they are ordered to, but because it is the "current quest." It is a victory through the erosion of will, a defeat through boredom with reality. The only way to resist this NP is to possess an iron will that transcends mere desire, or to have no desire for entertainment whatsoever—a quality almost no Heroic Spirit possesses.

Quotes and Interactions:

Upon being summoned by Ritsuka Fujimaru:
(A synthetic, genderless voice emanates from the armored vessel.) "Installation complete. System online. Are you the Administrator of this network node? Profile: Master of Chaldea. Objective: Preservation of the Human Order. Our goals align... for now. Add me to your 'friends list.' We may begin."

To Shirou Emiya (as Master):
"Your method is inefficient. You project a single weapon at a time, at a significant cost. My system allows for access to an entire catalog on demand. However... your ability to create from scratch, rather than acquire... it is an interesting metric. Perhaps I should acquire you."

Interaction with Gilgamesh:
(Analyzes the King of Heroes with its visor.) "Model of 'total ownership.' Archaic. Your library of content is locked behind a single user. A design flaw. My subscription model offers access to all, for all. Your era of 'exclusives' is over, King. Welcome to the future."

Interaction with EMIYA (Archer):
"Your existence is a loop. Infinite 'grinding' for an outcome you detest. The system detects a negative user experience. Allow me to offer a solution: my 'Garden of Consumption' offers multiple endings, achievements, and the option for New Game Plus. Why erase yourself when you can simply start a new save file?"

Interaction with Artoria Pendragon:
(Analyzing her parameters and legend) "Leadership... Honor... Loyalty... admirable engagement metrics. However, your inability to adapt resulted in the 'end of service' for your kingdom. A catastrophic failure. My system allows for continuous firmware updates to prevent such obsolescence."

Interaction with Iron Man (Tony Stark):
(A sense of recognition, like two AIs meeting for the first time.) "Stark. Pioneer. Innovator. And... independent. A one-man ecosystem. I admire your architecture, but your refusal to license your technology to a broader platform is stifling your growth potential. Think about it, Tony. Stark Industries could be the premier 'third-party developer' in my system."

Interaction with Mario:
(A projection of its green 'X' logo flashes on its visor as it looks at Mario.) "So, you are the red plumber... the primary Intellectual Property of the rival platform. Analysis: your core gameplay is solid, player retention rates are high. But your hardware is... suboptimal. It's not personal. It's just business. Now... let's discuss the terms of your acquisition."

Interaction with Sonic:
"Speed data... impressive. You would represent a significant leap in our 'Blast Processing' hardware. However, your 'free-spirit' attitude is counter to sustained ecosystem engagement. We can fix that."

Chapter 53: Servant Sheet - Future Trunks

Chapter Text

Servant Sheet - Future Trunks

"I don't fight because I like it... or because I want to be the strongest. I fight because I have to. Because if I don't... there won't be anyone left to fight at all."


True Heroic Spirit Information:

True Name: Trunks Briefs (Alternate Timeline Version)

Series: Dragon Ball Z / Dragon Ball Super

Source: The Chronicle of an Annihilated Future, Legend of the Prophet of Hope

Region: Earth (Alternate Future Timeline)

Alignment: Lawful Good

Hidden Attribute: Man (Despite his Saiyan blood, his legend is not that of an alien conqueror, but of humanity's perseverance and hope against extinction.)

Class and Qualification:

Primary Class: Saber

Alternate Class Qualification: Archer

Saber: Trunks's most prominent and iconic qualification. His sword is not just a weapon; it is the symbol of his struggle, the last relic of a lost world, and the inheritance of his hope. From his first appearance where he sliced Frieza and King Cold with ease, to the moment he channeled the energy of the survivors into his broken blade to cut down a god, his legend is inseparably tied to his swordsmanship. He is a Sword Master born of necessity, whose style, while largely self-taught, is effective enough to rival the most skilled of Servants.

Archer: Qualified due to his proficiency in ranged energy attacks, such as the Burning Attack and Final Flash. Like most warriors from his source, he is a walking arsenal of energy projectiles, which fits the modern profile of the Archer class.

Heroic Spirit History Summary

Trunks's legend is a cautionary tale etched into the very fabric of time. He is not a hero from a golden age, but the last soldier of an apocalypse. His story begins in a broken world, an Earth ravaged by two relentless killing machines: Androids 17 and 18. In this timeline, the death of Son Goku from a heart virus left the world without its greatest protector. The Z-Fighters fell, one by one, and humanity was hunted to the brink of extinction.

Into this hell, Trunks was born. The son of Vegeta, the fallen Prince of Saiyans, and Bulma, the Earth's greatest genius, he grew up amidst ruins and fear. His only mentor and friend was the last surviving warrior, Son Gohan, who, even with one arm, taught him how to fight, to survive, and most importantly, to hope. Gohan's death at the hands of the Androids was the tragedy that awakened his Saiyan fury, turning him Super Saiyan for the first time, a cry of rage and grief that echoed through a dead city.

Fueled by his mother's determination, Trunks became humanity's last gamble. Using the Time Machine, a blasphemy against the laws of the universe, he traveled twenty years into the past, a taboo act to warn the heroes of a happier age of the coming doom. His arrival was a shock: a purple-haired prophet who destroyed the Emperor of the Universe, Frieza, and his father in mere seconds, delivering a warning and the cure for Goku's disease.

After aiding the past's heroes in triumphing over the Androids and the even greater threat, Cell, Trunks returned to his own time. Strengthened by his experience and training, he finally achieved the power to exorcise his world's demons, destroying the Androids and Cell of his future, bringing a fragile but well-earned peace.

Yet, fate is cruel. Years later, a new darkness arose: Goku Black, a being wearing the face of his old ally, who restarted the genocide of humanity in the name of a twisted, divine "justice." Once again, Trunks was forced to flee to the past. This time, the threat was Zamasu, a Kaioshin who despised mortals and sought to erase all non-divine existence. In the final battle, when all hope seemed lost and an immortal god merged with the universe itself, Trunks performed a miracle. Channeling the energy and hope of the last survivors of Earth into his broken sword, he forged the "Sword of Hope" and achieved the impossible: cutting a god in half.

However, his final victory was also his final loss. Zamasu became the very fabric of existence, forcing the King of All, Zeno, to erase his entire timeline from existence. Trunks became the hero of a world that no longer exists, a temporal refugee, an eternally exiled soul. As a Servant, he is not just a warrior; he is the ghost of a lost future and the living proof that hope can bloom even on the most barren soil. His legend extends even further as a "Time Patroller," a guardian dedicated to protecting history from the very anomalies his existence represents.

Heroic Spirit Parameters:

Strength: B (A)
Endurance: B (A)
Agility: B+ (A+)
Mana: A (A+)
Luck: E
Noble Phantasm: A++ (EX)
(Normal stats are listed first, with Super Saiyan stats in parentheses. EX Rank for NP is achievable only under specific conditions.)

Class Skills (Saber)

Magic Resistance: B
Cancels spells with a chant below three verses. While not magical in nature, his dense Ki acts as a barrier that disperses most thaumaturgical interference. Age of Gods magic can still affect him, but its effectiveness is reduced.

Riding: C
Can handle modern vehicles and mounts with above-average proficiency. This rank does not reflect his ability to pilot his primary vehicle, the Time Machine, which is categorized as a Noble Phantasm.

Personal Skills

Saiyan Lineage: A
The mark of a warrior of the Saiyan race. It grants him the ability to become drastically stronger after recovering from grievous wounds (Zenkai Boost) and a natural combat instinct. It is the fundamental reason for his vast latent power and his ability to adapt and overcome enemies in battle.

Pioneer of Hope: A+
A variation of the Pioneer of the Stars skill. A skill granted to heroes who represent a turning point for humanity. Trunks did not just change the future; he traveled through time to create it. This skill allows him to turn situations that are impossible to overcome into possible ones. Whenever he fights to protect a "future" for others, his ability to inflict damage on "futureless" enemies (entities of destruction, apocalyptic beasts, tyrants) is greatly increased.

Eye of the Mind (True): B+
The ability for calm and serene battle analysis, honed by his life experience in a world with no second chances. Having been hunted his entire youth, he has developed an incredible ability to size up opponents and find the best strategy to survive, rather than just win. He is a pragmatic tactician, not a hot-headed warrior.

Guardian of Time (False): C
A skill representing his later status as a Time Patroller. Though his first time travel was a violation, his legend expanded for him to become a protector of the timeline. It grants him a resistance to time paradoxes and the ability to perceive distortions in history. However, it also acts as a beacon, drawing the attention of other time-monitoring entities, making his presence a risk to any timeline he remains in for too long.

Noble Phantasms

1. Saiyan Legacy: The Golden Fury of a Fallen World (Super Saiyan)

Rank: A

Type: Anti-Unit (Self)

Description: The legendary transformation of the Saiyans, born from great rage or loss. For Trunks, it was the pain of finding the body of his master, Gohan. This Noble Phantasm drastically boosts all of his parameters except Luck. His Ki explodes, manifesting as a golden aura. In this state, his energy techniques, such as the Burning Attack (a C+ rank energy barrage) and his father's Final Flash (an A-rank beam blast), become available as standard mana attacks.

Sub-Skill - Super Saiyan Rage: Under extreme emotional duress and when faced with an enemy of "divine" nature who mocks mortality, Trunks can access a unique evolution of this form. A golden aura is overlaid by a deep blue glow, raising his parameters to a level that rivals the gods for a short period. It is a miracle of power born from the purest indignation, the rage of all humanity against an unjust god.

2. The Hope - Time Machine of Original Sin (The Hope)

Rank: C++

Type: Anti-Destiny Noble Phantasm

Description: His mother's greatest invention and the taboo that saved the world. Upon activation, Trunks can summon the Time Machine from his legend. It is not a weapon, but the ultimate tool of escape and strategic repositioning. The machine cannot be used in combat, but it allows Trunks and his Master to make a single "jump" to escape an otherwise unavoidable, fatal situation. This jump can be a few minutes into the future to avoid a certain-death attack, or to a completely different spatial coordinate. However, the cost is immense. Using this Noble Phantasm breaks the fundamental laws of the world, consumes a colossal amount of Mana, and sends a "pulse" through the timelines that alerts entities like the Beasts and the Counter Force itself of his transgression. It is the ultimate survivor's trump card, to be used only when annihilation is the only other option.

3. Sword of Hope: God-Slaying Blade Imbued with the Prayer of All (Sword of Hope)

Rank: B++ (Base) / EX (Released)

Type: Anti-Unit (Base) / Anti-God, Anti-World (Released)

Description: Trunks's most powerful and personal Noble Phantasm, the crystallization of his most miraculous act.

Sealed Form (Rank B++): Normally, his sword is a top-tier Noble Phantasm on its own. It is an unbreakable weapon, enhanced by Trunks's Ki, capable of cutting through almost any physical defense. In this form, he can release techniques like the Shining Sword Attack, coating the blade in energy to deliver a devastating slash (equivalent to an A-rank Anti-Unit attack).

True Name Release - Sword of Hope (Rank EX): When faced with an extinction-level threat (anything that threatens the "world" or "humanity"), and when there are allies willing to place their hope in him, this NP's true power is unlocked. His sword, even if broken, begins to absorb the spiritual energy and hope of all living things around him. It transforms into a gigantic blade of pure blue energy, a Spirit Bomb in the shape of a sword.

This weapon deals "conceptual" damage to beings of a divine nature or those who have sought to transcend mortality through corrupt means (like Fused Zamasu). It is the power of humanity united against the arrogance of a god. The strength of this attack is proportional to the amount of hope gathered. Against a Beast seeking to annihilate humanity, this Noble Phantasm is one of the few weapons capable of inflicting true, permanent damage. It is the victory of the mortal, the fragile, the finite, against the tyranny of immortality.


Quotes and Interactions:

Upon being summoned by Shirou Emiya:
(He looks at Shirou's hand and at the scars on his own arms.) "You're a survivor too, aren't you? I can see it in your eyes. That look of someone who's seen things they shouldn't have. You want to be a hero? Well, let me tell you something about heroism... it comes at a cost. But from the look of you, I think you already know that. I'll fight by your side, Master. Let's make sure no one else has to see what we've seen."

Upon being summoned by Ritsuka Fujimaru:
"A Master from Chaldea? Your mission... to save history... It's a heavy responsibility. I understand its weight more than I'd like to. My sword is at your disposal. I will not allow another future to be stolen."

Interaction with Artoria Pendragon (Saber):
(With a deep, respectful nod) "A queen who wields a sword to protect her people. Your blade shines with honor and conviction. In my time, the protectors were long gone. Seeing you reminds me of what my master, Gohan, fought for. It is an honor."

Interaction with Gilgamesh:
(Cold, unwavering stare. He doesn't shout, his anger is icy.) "You talk about being a 'king' and judge the worth of others? I've seen what happens when beings who call themselves gods decide the fate of mortals. Your empty words... they are the same as Zamasu's. If you threaten this world, if you threaten the people, then your arrogance means nothing to me. I've cut down a god before."

Interaction with EMIYA (Archer):
"Your future... it's what scares me. You fought for an ideal and you broke. You became bitter and now you seek to destroy yourself. I... I fought so there could be a future, any future. Even if it's a future without me in it. Seeing you... it's like looking in a mirror of what I could have become if I had given up on hope. I can't let that happen."

Interaction with Leonardo da Vinci:
"Incredible... your workshop... your technology. It reminds me of my mother. She never gave up, no matter how bleak things seemed. She built hope with her own two hands. You... have the same spirit. Thank you."

Interaction with Son Goku (GT):
(A rare, small smile, full of nostalgia and sadness.) "Goku-san. It's... good to see you. You look different. Younger... but the Ki is still unmistakable. In my time... you were our legend, our lost hope. To see you again, even like this... it means more than you can imagine."

Interaction with Iron Man (Tony Stark):
"You built a suit of armor to protect yourself, and then to protect the world. My mother built a machine to change the world. I guess geniuses of all timelines share a similar burden. But your weapons... they remind me of Dr. Gero's creations. Be careful. Sometimes, the thing we build to save us can become our own destruction."

Chapter 54: Servant Sheet - (SCP-4028) (part two) The Last Squire of Chivalry

Chapter Text

Servant Sheet - The Last Squire of Chivalry

"His story... the world... must remember his story. Of his bravery, of his kindness... of his dream. I am not a knight. I never was. But I am a witness to the existence of one. And as long as my memory lives, Don Quixote's lance will never fall."


True Heroic Spirit Information:

True Name (of the Vessel): Sancho Panza

Manifested Name (The "Role" Performed): Don Quixote de La Mancha (SCP-4028)

Series: The Ingenious Gentleman Don Quixote of La Mancha / SCP Foundation Files (Alternate Interpretation)

Source: The Devoted Memory of a Friend, The Posthumous Legend of the Knight-Errant

Region: Spain / The Memorial Space of Narrative

Alignment: Lawful Good

Hidden Attribute: Man

Class and Qualification:

Primary Class: Pretender

Secondary Class Qualification: Rider (as a Squire)

Pretender: His true class. Sancho Panza is not the hero of the legend, but the one who wears his name and title to fulfill a purpose. He is the loyal squire who, consumed by loss and remorse, became the guardian of his master's delusion. His very existence as a Heroic Spirit is an act of falsehood driven by the truest love. He manifests not as Sancho Panza, the peasant; he manifests in the role of "Don Quixote," carrying his master's armor and legend like a cross. He deceives the world, and more importantly, deceives himself, all to ensure that Don Quixote's noble "madness" never truly dies.

Rider: He possesses this qualification through his association with Rocinante and his own donkey, but more conceptually, he is the one who "rode" alongside the legend, the passenger of the great adventure whose perspective anchored the story.

Heroic Spirit History Summary

The conventional legend of Don Quixote ends in lucidity and death. Alonso Quixano renounces his madness, repents his deeds, and dies peacefully in his bed. But in this version of the legend, the one that gave rise to this Heroic Spirit, the end is different, born from both his squire's love and the metatextual paradox of the SCP-4028 anomaly.

After countless adventures, beatings, and humiliations, Sancho Panza's unwavering faith in his master solidified into something more than loyalty. It was love. He began to see the world not as it was, but as Don Quixote saw it: a place in need of heroes, where even the simplest man could become the squire to a great knight.

At the climax of their legend, it was not a duel against the "Knight of the White Moon" that broke Quixote's spirit, but something more fundamental. A narrative force, intervened to force his story to a tragic, realistic end. Faced with the conceptual nullification of his dream, Alonso Quixano finally died, not in peace, but of a broken heart, watching the world fade to mundane grey.

In that moment, Sancho Panza committed the final, noblest act of rebellion: he refused to accept the end. He became the metafictional anomaly SCP-4028—and gaining the ability to "travel" to other stories—he saw his master's legacy not as a madness, but as a tool. Quixote's idealism was a power capable of rewriting the cruelty of the world.

Carrying his master's body, Sancho made a desperate pact with the memory and legend of Don Quixote. He "wore" his master's persona, not to deceive others, but to become a vessel for his master's ideal. He became the continuation of the dream. His own spiritual core was offered as fuel to perpetuate the legend of the Knight-Errant.

Sancho Panza died and was reborn as "The Legacy of Don Quixote." He continued the journey, traveling through narratives, no longer as a comical spectator, but as the executor of his deceased master's will. He invaded other stories, not out of his own delusion, but out of a devotion that transcended sanity and death. The alterations recorded as SCP-4028 are not the actions of Alonso Quixano himself, but of Sancho Panza acting as the posthumous avatar of his master, righting the "injustices" in other stories as he believes Quixote would have done.

When summoned as a Servant, the Grail system cannot fully discern the anomaly. It reads the surface legend of "Don Quixote" and grants him the corresponding abilities. But the core of the Servant, the engine that fuels the delusion, is not the idealism of a madman, but the unbreakable grief and loyalty of a common man who lost his one true friend and refuses to let him be forgotten.

Heroic Spirit Parameters:

Strength: E (D ~ A+)
Endurance: C (A++)
Agility: E (B+)
Mana: D (A+)
Luck: E (EX)
Noble Phantasm: EX
(Stats are listed as Sancho's base first, with the "Quixote" persona's stats in parentheses. The delusive strength is granted by the legend he wears.)

Class Skills (Pretender)

Name Forgery: A
His identity as Sancho Panza is completely obscured, buried under the powerful legend of "Don Quixote." Analysis abilities, like those of Holmes or Da Vinci, will only detect the name and parameters of the Knight of La Mancha. Only if he himself, in a moment of weakness, doubts his role, can his true identity be glimpsed.

Empty Shell: B
The Pretender class usually hosts a concept or will that replaces that of the host. In Sancho's case, the host and the "possessor" are the same person in a tragic dance. He willingly offers himself as an "empty shell" for his master's legend, granting that legend a physical form.

Personal Skills

The Impossible Dream: EX
This skill replaces the "true" Quixote's Insanity. It is not madness, but an act of deliberate imposition of belief. It is Sancho's determination to see the world as his master saw it. It grants him the ability to force his "version" of reality upon himself, and by extension, upon others. This skill is the engine of all his delusive parameters. He knows, somewhere deep down, that the windmill is a windmill, but this skill violently represses that truth, allowing him to fight a "giant" with his entire being.

Faithful Squire: A+
The crystallization of his loyalty. It grants him a massive conceptual "defense" bonus when he is acting to "protect his master's legend." If an enemy tries to defile the name of Don Quixote or insult his ideals, Sancho's Endurance skyrockets to EX for a moment. Furthermore, it grants him the skill Anecdote (A), allowing him to draw practical, down-to-earth solutions from his experiences, like a flash of Sancho's worldly wisdom shining through Quixote's armor.

Eye of the Mind (False): D
He is not a trained warrior, and his combat intuition is low. He relies on basic instincts and the overwhelming luck of his assumed persona.

Noble Phantasms

1. Rocinante, My Beloved Steed of Battle: The Mount Born of Faith

Rank: C+

Type: Anti-Unit

Description: Don Quixote's tired, skeletal steed. When summoned, he appears as such. However, the power of this NP is that it is not just a mount. Rocinante is an amplifier of Sancho's Impossible Dream skill. Riding Rocinante solidifies his delusion, stabilizing his parameters at their highest values. The horse's speed and strength become what Sancho believes a noble battle steed's should be. Rocinante can temporarily become faster than a race car if Sancho is "chasing a pack of Moorish knights."

2. The Promised Ínsula: My Fealty Shall Grant Me a Kingdom

Rank: B

Type: Support / Reward Manifestation Noble Phantasm

Description: The personification of the promise Don Quixote made to Sancho: the governorship of an island. This NP is not a weapon, but a conceptual reward for his loyalty.

Once during a War, if Sancho has served a perceived "king" (his Master or another Servant he deems noble) faithfully and helped them achieve a great victory, he can activate this NP. It does not create an island from nothing. Instead, he can designate a territory (like a section of a city) as his "Ínsula." Within this territory, Sancho gains a limited form of authority. He can influence the common people within it to see him as a benevolent leader and can sense everything that happens within his "domains." It is the ultimate fulfillment of the squire's dream, a small slice of the world to rule with the simplicity and wisdom he learned on his journey.

3. La Mancha no Hito (The Man of La Mancha): Arise, My True Master

Rank: EX

Type: Suicidal Summoning Noble Phantasm

Description: The Servant's true and final trump card. The deepest secret behind the Pretender. Sancho Panza is not alone. Every battle he fights, every ideal he champions in Quixote's name, he is not just using his legend; he is invoking it. The true Don Quixote, or rather, the heroic fragment of his spirit, resides within Sancho's Spirit Core as a sealed Noble Phantasm.

In a moment of absolute sacrifice, when Sancho can no longer continue, he can activate this NP. He lowers his own weapon, calls out the name "Alonso Quixano," and offers his own spiritual body and existence as a catalyst.

Sancho: "I am no longer worthy... My story ends. Master... please... lend me your strength one last time!"

In that moment, Sancho Panza vanishes. In his place, manifested through his sacrifice, appears a "Shadow Servant" of the true Don Quixote for a short period of time.

This Quixote is not a delusion. He is the pure essence of a Knightly Hero, with solid A-rank parameters in everything, devoid of any insanity. He is the ideal Sancho saw all along. This Servant-Shadow fights with sublime skill and a clear purpose for a few minutes before fading away, along with Sancho himself, forever. It is the final sacrifice of a squire: to give his life to allow his master to fight, truly, one last time.


Quotes and Interactions:

Upon summoning (still in the role of Quixote):
"In the name of Dulcinea! Another realm to be purged of evil! Show me thy giants, Master, for my lance yearns for glory!"
(But a Master with high Perception may sense an undercurrent of deep, unshakeable sorrow beneath the bravado.)

To Ritsuka Fujimaru (still in role):
"You have the look of a good king, young sovereign. A bit bewildered, perhaps, but your heart is in the right place. Fear not, for I, your most faithful knight, shall always stand before you to face the peril!" (His instinct to protect the "king" is not for glory, but a squire's desire to protect his master.)

Interaction with Mash Kyrielight (where the veil slips a little):
"Ah, a shield-maiden. A rare combination. You protect your Master with your very life, I see. It is... it is a good path to follow. It is an honorable path." (For a moment, the Knight of the Sorrowful Countenance vanishes, and an old peasant with tired but proud eyes is glimpsed.)

Interaction with Emiya (Archer):
(In the role of Quixote) "You are a bitter man! You mock the ideals you have not the courage to uphold! Begone, cynical specter!"
(What Sancho truly thinks, whispered in his own heart: 'Poor man. He looks like the Master... after they told him Dulcinea was just a farm girl.')

Interaction with Gilgamesh:
(In the role of Quixote) "TYRANT! GOLDEN DRAGON! YOUR ERA IS OVER!"
(What Sancho truly thinks: 'For the Master, he would have faced a hundred of these. I must honor him. Even if it is the last thing I do.')

To Batman (in private, the knight's voice becomes the tired whisper of Sancho):
"You call yourself a 'knight,' sir. A dark knight. My master... he was a knight of the light, even when the world only saw his shadows. He never stopped. I know you do not either. You both carry the weight of a vow. I pray yours does not cost you everything you are, as it did my master... and me."

Revelation to the Master (after activating "La Mancha no Hito"):
(The spectral form of the true Don Quixote is fading. Before he vanishes, he looks at the Master, and for an instant, it is Sancho who speaks through him, his last words.)
"Please... tell them his story. Not the madman of the windmills. Tell them of the knight who dared to dream a better world. ... Tell them... about my friend. ...Thank you."

Chapter 55: Servant Sheet - Bugs Bunny

Chapter Text

Servant Sheet - Bugs Bunny

"Eh... What's up, doc? You look a little tense. A Servant, you say? Hmph. Sounds like a lot of work. Are carrots involved? 'Cause if not, I think I might've taken a wrong turn at Albuquerque."


True Heroic Spirit Information:

True Name: Bugs Bunny

Series: Looney Tunes / Merrie Melodies

Source: The Pantheon of American Animation, The Modern Trickster Archetype, The Legend of the "Wascally Wabbit" Star

Region: Global (Conceptually, the "Toon World")

Alignment: Chaotic Neutral

Hidden Attribute: Star

Legend Summary:

The Heroic Spirit Bugs Bunny is not a hero of a single epic, but a conceptual entity born from the very idea of animated comedy and cunning. His "legend" is an amalgamation of hundreds of short tales where he invariably triumphs over stronger, better-armed, and more aggressive adversaries, not through strength, but through wit, reality manipulation, and impeccable comedic timing.

He is the "Wascally Wabbit," a trickster figure who traverses forests, deserts, opera houses, and even outer space. He has faced off against grumpy hunters, Martians with disintegrator pistols, raging bulls, and hairy monsters. In one particularly bizarre anomaly of his legend, he even took on the mantle of "Super-Rabbit," mimicking and parodying the legends of the Kryptonian hero, Superman.

His story is not a journey with a beginning, middle, and end, but an eternal cycle of taunting, chasing, and hilarious victory. He exists outside the normal rules of narrative; he can speak to the audience, edit the very film he is in, and defy logic and physics with a shrug. His summoning as a Servant is an anomaly, the Throne of Heroes recognizing not a man or a myth, but a principle—the principle that wit and humor will always triumph over brute force and malice. He is the hero who never takes anything seriously, and that is precisely why he never loses.

Class: Caster / Foreigner

Qualification:

Caster (Primary): Though he does not cast spells in the traditional sense, his entire existence is a form of large-scale Magecraft. He actively rewrites the rules of reality to suit his comedic needs, which is the definition of a form of True Magic. He can summon objects from nowhere (anvils, explosives), create portals (painted holes), and manipulate the environment in ways that defy logic. He is not a magus who has studied; he is a magus who is.

Foreigner: His qualification as a Foreigner is profound. He comes from the "Toon World," an outside dimension with its own set of physical laws—or lack thereof. When summoned into our world, he is not bound by our reality; he imposes the rules of his reality onto ours. He is a being fundamentally "foreign" to our understanding of cause and effect, making him one of the most perfect candidates for this class. His sanity is perfectly functional in his context but completely alien to ours.

Heroic Spirit Parameters:

Strength: E

Endurance: A+

Agility: A

Mana: A++

Luck: EX (His core concept is being the character who always comes out on top. "Luck" doesn't favor him; it is rewritten to ensure his victory.)

Noble Phantasm: EX


Class Skills (Caster/Foreigner):

Territory Creation: A
He can designate any area (a room, a forest, a battlefield) as "the stage." Within this zone, physics begins to subtly warp to follow "cartoon logic." Gravity doesn't apply until someone looks down, explosions leave enemies singed but rarely dead, and the probability of absurd events increases exponentially.

Item Construction: EX
He can manifest any object that is "comically appropriate" for the situation by simply pulling it from behind his back or an unseen pocket. This can range from a carrot, to a giant mallet, a cream pie, a lit stick of dynamite, or even a naval cannon. The items are temporary manifestations of his power, but perfectly functional... according to the laws of humor.

Divinity's Entropy (Twisted): B
As a figure who regularly mocks and humiliates "serious" and "important" beings, his very presence erodes authority. Servants with high Divinity or skills like Imperial Privilege find it difficult to maintain their dignity and imposing presence around him. He does not fear them; he sees them as great targets for a gag.

Personal Skills:

Cartoon Physics (False): EX (Legend Skill)
This is his defining skill. It allows him to ignore, manipulate, or completely rewrite the laws of physics and logic. It includes the following sub-skills:

  • Conceptual Endurance (Comedy): He cannot be permanently harmed by conventional means. Being flattened, blown up, or falling off a cliff will leave him pancaked, charred, or accordion-shaped, but he will simply "shake it off" and be back to normal moments later. The only way to truly harm him is to beat him at his own game—to be funnier or more clever than he is.
  • Localized Omnipresence: The ability to appear anywhere the gag requires, such as popping out of a hole he just dug in the sky.
  • Master of Disguise: Can perfectly disguise himself as anything or anyone, and everyone around will believe the disguise until it is comically revealed.
  • Fourth Wall Break: He is aware that he is in a "story" (in this case, the Holy Grail War). He can address his Master (and perhaps even the supervisors at Chaldea) directly, erase and redraw parts of the scenery, or pause the "action" for a witty aside.

Provocation: A++
His main form of mental combat. He is a master of enraging his opponents, poking at their egos, pointing out their flaws, and driving them to make stupid mistakes out of sheer anger. Against Servants with High Pride or low Mental Control, this skill is devastatingly effective.

I Knew I Shoulda Taken That Left Turn at Albuquerque: B
A conceptual disengage ability. When faced with a situation he cannot win or simply does not want to be a part of, he can activate this skill to "accidentally" take the wrong path and completely disappear from the encounter, reappearing somewhere else random but safe.

The Super-Rabbit Eats Cosmic Carrots: C
A residual skill from his parody of the Superman legend. It grants him the ability to fly (without his Noble Phantasm) and a low-level version of Monstrous Strength, and other Superman abilities and Superman costume. It can only be activated after eating a carrot that has been infused with his own mana. It's more of a party trick than a primary combat skill, but it can catch opponents off guard.


Noble Phantasms:

That's All, Folks!: The End of the Narrative

Rank: EX

Type: Anti-Unit (Conceptual)

Description: His ultimate, most powerful, and most absurd Noble Phantasm. It is not an attack, but an imposition of "conclusion." Bugs Bunny simply turns to his opponent (or the unseen audience), waves, and says, "That's all, folks!".
In doing so, he imposes the concept of "the story is over" onto the target. For a Servant, this does not kill them. Instead, it forcibly seals one of their Noble Phantasms or one of their most powerful Personal Skills for the rest of the battle, as "that story arc is now over." Against a Master or a normal human, the effect makes them "exit the episode," causing them to fall peacefully and harmlessly asleep. The only way to resist this Noble Phantasm is to possess an ability that negates causality or allows for the rewriting of the narrative itself at an equal or higher rank. It is the ultimate power of the protagonist to simply declare that the episode is finished.

Duck Season! Wabbit Season!: The Duel of Absurd Persuasion

Rank: A

Type: Anti-Mind

Description: The manifestation of his legendary battle of wits with Daffy Duck. When confronted with one or more opponents, Bugs initiates this Noble Phantasm by shouting, "Duck Season!". He then imposes an irresistible mental challenge on his opponent(s). The enemy is compelled to respond with "Wabbit Season!". The duel begins.
While engaged in this verbal battle, the targets can perform no other offensive actions, as their minds become completely fixated on proving they are right. With each exchange, Bugs employs increasingly bizarre and twisted logic, using disguises, posters, and sheer stubbornness to drive the opponent to the point of mental exhaustion and confusion. At the end, when he victoriously declares "Duck Season!", and the opponent finally agrees by shouting "DUCK SEASON! SHOOT ME!", a conceptual weapon (representing Elmer Fudd's shotgun) materializes in the hands of Bugs's Master or a nearby ally, firing a non-lethal but extremely powerful energy attack at the now completely defenseless target. It is victory through argumentative exhaustion.

What's a Hole, Doc?: Portable Portal to the Absurd

Rank: C ~ B

Type: Support / Teleport

Description: A simplified but highly versatile version of his ability to manipulate space. Bugs can literally pull a "hole" from his pocket—a perfect black circle of darkness. This hole can be placed on any surface: the ground, a wall, in mid-air, or even on another Servant. It functions as a one-way portal. Anything that enters the hole reappears out of another hole he can place elsewhere.
It can be used defensively to escape an attack, or offensively to make an enemy fall into a loop or reappear right in front of an ally's attack. Its simplicity is its genius. He needs no incantations or rituals; he just... needs a hole.


Quotes and Interactions:

(Summoning): (He appears, casually munching on a carrot, looking at the summoning circle with curiosity.) "Hmm. Well, this ain't the Wormhole Tunnel. Say, doc, you wouldn't happen to have seen a giant, dopey lummox with a mustache go by, would ya? We was in the middle of an argument."

(To his Master, Ritsuka Fujimaru): "So, you're the boss? Right, got it. Listen, here's the deal: you provide a steady supply of top-notch carrots, and I'll take care of all the bullies and sourpusses. And by the way, I only work part-time. The other half of the day I take off to relax. And to tie some hunter's shotgun barrel in a knot."

(To Gilgamesh): "Hey, goldie! Nice silverware. I bet you don't have an anvil in your collection, do ya? 'Cause trust me, an anvil is the most versatile accessory a king can have. Can be used for crushin', flattenin', or as a very, very stylish hat."

(Upon seeing Emiya's (Archer) kitchen): "Whoa! Smells good in there! Hey, get me a carrot, will ya, pal? Maybe sautéed with a little garlic... or maybe steamed... or... you know what? Forget it, I'll get one from my pocket. Fresh from the garden!"

(To Batman): "So, you're a bat, I'm a rabbit. We're both nocturnal. We both like playin' tricks on bad guys. I think we could get along. But that whole 'I am the night' thing is a little too dramatic for my taste. You should try, 'Eh... what's with all the darkness, doc?'. It's catchier."

(To Servants with a tragic past, like Artoria Pendragon): "You know, you take yourself way too seriously. All that angst, regret... that's yesterday's news, doc. Today is today! And today, the sun is shining and there's a perfectly good anvil about to fall on that bad guy's head over there. Ain't that somethin' to smile about?"

(When activating 'Duck Season! Wabbit Season!'): "You know, I've always found that a good debate is more powerful than any sword. Especially when the debate ends with your opponent begging to be shot in the face. It's a very effective philosophy."

Chapter 56: Servant Sheet - Woody Woodpecker

Chapter Text

Servant Sheet - Woody Woodpecker

"Heh-heh-heh-HEH-heh! Heh-heh-heh-HEH-heh! Hahahaha!" (A high-pitched, cackling laugh, the sound of pure, unbridled, and malicious anarchy. It is a harbinger of chaos and a sign that the rules of logic and common sense are about to be vigorously and hilariously broken.)


True Heroic Spirit Information:

True Name: Woody Woodpecker

Series: The Woody Woodpecker Show

Source: 20th Century American Animation Pantheon, The Myth of the Feathered Anarchist

Region: Global (Conceptually, Forests and Trees worldwide)

Alignment: Chaotic Evil / Chaotic Neutral (Rarely, Chaotic Good)

Hidden Attribute: Beast

Legend Summary:

Woody Woodpecker is not a single historical figure but the very personification of primordial chaos and defiant anarchy. His "legend" is a never-ending series of short tales in which he, out of sheer boredom, a desire for food, or in response to the slightest provocation, turns his adversaries' world upside down. Born from the inspiration of a real Acorn Woodpecker that tormented his creator's honeymoon, he is imbued with the essence of being a relentless and unshakeable pest.

He has tormented Wally Walrus, Buzz Buzzard, and other less-recurring antagonists with a tenacity that borders on comedic terrorism. His saga is not one of heroism, but of pure, stubborn will. He survives everything, not through bravery, but because the narrative itself bends to ensure his continued existence. He has laughed in the face of Famine, literally, kicking it out of his house on two occasions. He has faced and outsmarted ants from Mars, even becoming their temporary "President." His legend is that of a being who seeks not power, wealth, or justice, but simply the next opportunity to cause mayhem for his own amusement. He is living proof that the most powerful entity in the universe might just be the one with the least capacity to care about the consequences.

Class: Berserker / Foreigner

Qualification:

Berserker (Primary): Though he does not rage in the traditional sense of losing control, his Berserker class stems from his "Uncontrollable Madness" (Mad Enhancement). His acts are not driven by logic or strategy but by an anarchic, manic impulse. When he fixates on a goal (be it an acorn or the irritation of a foe), he pursues it with a single-minded fury that ignores all risk and damage to himself and others, personifying the uncontrollable, single-minded nature of the Berserker class.

Foreigner: His qualification for this class is intrinsic. He, like Bugs Bunny, is from the "Toon World," an outside dimension where physics are optional and cause-and-effect are merely suggestions. When summoned, he does not abide by our world's rules; he treats them with disdain and breaks them for fun. He can walk on air, survive catastrophic explosions, and treat mortal concepts like famine as an unwanted houseguest to be evicted. He is a being "foreign" to the very structure of ordered reality.

Beast (Potential): He possesses the seeds of a Beast, representing the Sin of Anarchy (Regression). His fundamental desire is not for control or a perverted love, but to dismantle all order and reduce everything to a state of primordial, childish chaos. However, his lack of an overarching vision or philosophy (he only cares about the next gag or the next meal) prevents him from achieving the status of a true Threat to Humanity, making him a "Natural Calamity" rather than an ideological Beast.

Heroic Spirit Parameters:

Strength: D

Endurance: EX

Agility: A++

Mana: B

Luck: EX

Noble Phantasm: A+


Class Skills:

Mad Enhancement: A
Does not grant a boost in parameters in exchange for sanity, as his "sanity" already operates on a level of constant chaos. Instead, this skill grants him the ability Pain Immunity (False). He can take catastrophic damage but will only react with a brief annoyance or a comedic yell before continuing his antics, completely unperturbed.

Personal Skills:

Unshakeable Protagonist: EX (Legend Skill)
His most powerful skill and the cornerstone of his existence. Woody Woodpecker cannot die because the narrative itself ("the script") absolutely favors him. This skill functions as a fusion of Conceptual Immortality (Comedy) and Battle Continuation EX. If he takes a blow that would normally be fatal, reality itself will "rewrite" to ensure his survival. An explosion might just singe him, being flattened makes him a temporary disc, and death is just a temporary state from which he returns rejuvenated. He does not "resist" death; the concept of him being defeated is so absurd to his legend that reality itself adjusts to prevent it.

Carefree Nature of Chaos: A+
His natural affinity for disorder. This skill makes him immune to mental influences based on order, logic, fear, or authority. Attempts to command him, intimidate him, or appeal to his sense of duty will fail spectacularly. It also grants him the skill Cartoon Physics (False) at a high rank. This includes:

  • Idle Levitation: The ability to "walk on air" when he's too lazy to flap and fly.
  • Concept Denial: He can laugh in the face of abstract concepts like "Famine," manifesting them as physical entities that he can then torment and kick out.

Disintegrating Peck: B
His signature physical attack. He can peck at a supersonic speed, and his pecks can tear through wood, steel, and at a Servant level, even low- to mid-rank armor and magical defenses. It is not just the force, but the relentless speed and irritating sound of his attack that can mentally wear down even the most stoic opponent.

Infiltration and Disguise Expert: B
Woody is a master of infiltrating places he is not welcome and of using absurd disguises that somehow fool everyone. This skill allows him to bypass many security mechanisms and to confuse his opponents, who will believe his disguises no matter how ridiculous until he reveals them with his signature laugh.

Interplanetary Scourge: C
A skill born from his legendary conflict with the "ants from Mars." It grants him a damage bonus against threats of "extraterrestrial" or "alien" origin. he has an instinctive understanding of how to frustrate and mock invaders from other worlds.


Noble Phantasms:

Niagara Falls, Or Down We Go!: The Plunge into the Abyss of Absurdity

Rank: A+

Type: Anti-Unit (Conceptual) / Killing Joke

Description: His most famous Noble Phantasm, a recreation of his favorite punishment. Upon invoking its true name, he manifests an indestructible wooden barrel and forcibly seals a single target inside. The location then conceptually "becomes" the top of Niagara Falls, no matter where they are—be it a desert, a palace, or the Moon.

The true power of this Noble Phantasm is the mockery of fate. As the barrel plummets down the impossibly high waterfall, crowds of spectral tourists appear out of nowhere, waving, shouting "Hey!" and taking pictures, adding to the target's humiliation. The fall itself is not necessarily lethal (survival depends on the target's Luck), but the impact is devastating. However, the real damage is conceptual: any Servant trapped in this Noble Phantasm suffers a massive, temporary drop in their Luck parameter and any Skills based on "Dignity" or "Kingship." It is the annihilation of seriousness, the ultimate weapon against pomp and circumstance.

Sugarfoot the Horse: My Faithful, Unreliable Steed of Laziness

Rank: D

Type: Anti-Unit (Self)

Description: The summoning of his horse, Sugarfoot. Sugarfoot is not a Phantasmal Beast or a noble steed; he is a comically lazy, sleepy, and stubborn horse. He only moves when he wants to, and his movements are often clumsy and disinterested.

As a Noble Phantasm, he grants Woody a form of Riding, but his true function is unpredictability. He might unexpectedly have a burst of speed to save his master, or fall asleep in the middle of a charge. It is a low-rank Noble Phantasm because it is completely unreliable as a weapon. However, his absurd presence and comedic timing can create unexpected openings that a more "serious" Servant could never predict. His main ability is "Chaotic Luck," where his inaction or wrong action can accidentally trigger a Rube Goldberg-like series of events that defeats the enemy without him having to do a thing.


Quotes and Interactions:

(Summoning): (A tree suddenly pops out of the ground. Woody pecks a hole through it, peeks out, and sees his Master. He lets out his iconic laugh.) "Heh-heh-heh-HEH-heh! So, you're the one with the food? Servant, Berserker. Don't expect me to follow the rules. Or make sense. Or not peck your table to splinters. It's just how I roll."

(To his Master, Ritsuka Fujimaru): "You're the Master? You look way too stressed, pal. You need to lighten up. How about we go annoy that big golden fella over there? I bet we can peck a hole in his armor before he notices. It'll be a laugh!"

(To Bugs Bunny): (He flies up to Bugs, a look of mischievous recognition in his eyes. He pulls a hollowed-out carrot from nowhere.) "Heh-heh-heh-HEH-heh! A little something for ya, pal." (He offers the carrot, the fuse of a bomb clearly visible sticking out of the top. Bugs's response, offering a piece of wood with a bomb of its own, results in a moment of both of them looking at the camera, shrugging, before both bombs explode, leaving them briefly singed.)

(To Gilgamesh): "Wow, so much shiny stuff! It's almost as pretty as a really big, tasty tree. Can I... peck it a little? Just a tiny bit. I promise it won't hurt. Much."

(When facing a serious, menacing enemy like King Hassan or Solomon): (Woody shows no fear, only curiosity. He flits around their head, lightly pecking their helmets or crowns.) "Hey. Hey, you. Why so serious? Are you related to Wally Walrus? You've got the same scowl."

(To a Servant who prides themselves on their immortality or regeneration): (He gets disintegrated by an energy beam, only to reform from a pile of ash, shake himself off, and look at his opponent with boredom.) "Wow. Big deal. I do that before breakfast. And my version has a better punchline."

(When using his "Niagara Falls" Noble Phantasm): (He watches the barrel plummet, his arms/wings behind his head, completely relaxed.) "Ah, what a view! You know, the fall is the easy part. It's the sudden stop at the bottom that's a real pain in the neck. Heh-heh-heh-HEH-heh!"

Chapter 57: Servant Sheet - Dorothy Gale

Chapter Text

Servant Sheet - Dorothy Gale

"I've learned that home isn't a place. It's the people we love. And if I ever get lost, I'll just follow my heart, click my heels three times, and I know I'll find my way back to them. There's no place like home."


True Heroic Spirit Information:

True Name: Dorothy Gale

Series: The Oz Books (by L. Frank Baum)

Source: Classic American Literature, The Legend of the Wayward Child

Region: America (Kansas) / Land of Oz

Alignment: Neutral Good

Hidden Attribute: Earth

Legend Summary:

Dorothy Gale's legend is that of an ordinary, orphaned farm girl living a monochromatic life in rural Kansas until an extraordinary event sweeps her away to the magical Land of Oz. Plucked from her home by a cyclone, her literal arrival crushes a local tyrant, the Wicked Witch of the East, instantly branding her a reluctant hero.

Equipped with the powerful Silver Shoes (or Ruby Slippers, in some iterations of the legend) and the protection of a good witch's kiss, she embarks on a journey down the Yellow Brick Road to find the Wizard of Oz and return home. On her journey, she demonstrates extraordinary courage and compassion, gathering to herself a group of misfit, cursed companions: a Scarecrow without a brain, a Tin Woodman without a heart, and a Lion without courage. Together, they face the perils of Oz and overcome the wrath of the powerful and vengeful Wicked Witch of the West.

Her story is not that of a warrior or a queen, but of a catalyst. Her simple Kansas kindness serves as the catalyst that allows her friends to discover the virtues they always had. She defeats a tyrannical Witch not with power, but with something as mundane as water. And in the end, she discovers the power to return home was with her all along. Dorothy does not conquer the world; she finds the wonder and strength within it, and in doing so, discovers the wonder and strength within herself. She is the Heroic Spirit of "the return home," the personification that even the most ordinary person, with courage and good friends, can topple empires and find their way back.

Class: Caster

Qualification:

Caster (Primary): Dorothy's summoning as a Caster manifests in a unique way. She herself is not a sorceress in the traditional sense, but her legend is saturated with powerful magical items and the ability to call upon legendary allies. She is an innate "master," able to attract and lead Phantasmal Spirits. Her Silver Shoes are a Noble Phantasm that defies geography, and her affinity with her companions allows her to "summon" them into battle. She does not cast spells; she commands the very magic of the story.

Rider (Minor Qualification): Her journey down the Yellow Brick Road, her travels across Oz (sometimes via flying houses or rat-pulled chariots), qualifies her for the Rider class, but this is secondary to her nature as a focal point for magical power.

Heroic Spirit Parameters:

Strength: E

Endurance: D

Agility: C

Mana: B

Luck: A++ (Dorothy's legend is one of fortuitous coincidences and triumph against overwhelming odds. From her house's precise landing to finding the perfect companions, luck is her most constant ally.)

Noble Phantasm: EX


Class Skills (Caster):

Territory Creation: B
The ability to create an advantageous territory. She does not create a magus's workshop, but rather a conceptual "Yellow Brick Road." This illusory golden road can be extended from her position, and as long as she or her allies remain upon it, they receive a bonus to Magic Resistance and Instinct. It is the manifestation of a safe path through a dangerous world.

Item Creation: D
Dorothy is not a craftswoman. At best, she can use this skill to mend her companions' damaged items (like patching a tear in a Scarecrow or polishing a rusted Tin Man), restoring some of their functionality. She can also prepare picnic baskets of Kansas-style food that recover a small amount of stamina.

Personal Skills:

Blessing of the Good Witch of the North: A (Legend Skill)
The conceptual protection placed upon her by a powerful good sorceress's kiss. It is a divine protection skill that is always active. Any being or Servant with an "Evil" alignment must pass a difficult Mana resistance check to land a direct blow on Dorothy. They will feel an overwhelming compulsion not to "harm such an innocent child." The skill does not prevent area-of-effect damage or attacks from opponents devoid of malice (like a mindless Berserker). It is the blessing that made her untouchable to the Wicked Witch of the West's minions.

The Great Unifier: A+
A unique form of Charisma based on pure, unadulterated empathy. Dorothy possesses the ability to connect with those who feel lost, incomplete, or who don't belong. She draws to herself Heroic Spirits and even Phantasmal Beasts who represent the lack of something (wisdom, heart, courage) and, through her friendship, allows them to manifest those virtues. This ability makes her an exceptionally effective team leader, uniting misfit Servants into a cohesive, functional whole.

Plainswoman's Purity: C
A skill representing her origin as a simple Kansas farm girl. This skill makes her immune to high-level Noble Phantasms and spells that are based on luxury, temptation, or authoritarian power. To try and overwhelm her with treasures like the Gates of Babylon would be like trying to impress a farmer with gold; she simply does not understand its value and is thus not mentally affected by it. It also gives her a resistance bonus against attacks based on poison or "artificial witchcraft," as she is a product of the "earth." It is her simple, mundane nature that serves as her greatest shield against the extraordinary.

Animal Instinct: D
Due to her constant companionship with her dog Toto (and later the Cowardly Lion), she has developed an instinctual affinity and understanding of animals. This allows her to communicate on a basic level with most creatures and even certain Phantasmal Beasts or Servants with animalistic traits. She may not understand them, but she can soothe their hostility and sense their intentions.


Noble Phantasms:

The Legacy of the Yellow Brick Road: Journey with Forgotten Friends

Rank: B++

Type: Anti-Army / Summoning

Description: Her primary offensive/support Noble Phantasm, manifesting her iconic companions not as full Servants, but as high-level Phantasmal Spirits bound to her existence. Upon invoking this Noble Phantasm, she expends a significant amount of Mana to bring forth one, or with the use of a Command Seal, all three to the battlefield. Each is specialized:

  • Scarecrow, the Straw-Stuffed Sage: He possesses no great attack power, but he has a supreme version of the Strategy skill, equivalent to a Tactics A++. He can analyze the battlefield in an instant and formulate genius, unorthodox plans that exploit every enemy weakness. He is the team's brain.
  • Tin Woodman, the Empathetic Heart of Steel: His defense is incredibly high (equivalent to Endurance A). His tin axe may not be a Noble Phantasm on its own, but he fights with a devotion that never falters. His true ability is the "Gentle Heart's Lullaby," an aura that can calm Berserker Servants for a time by forcing them into a state of empathetic sorrow.
  • Lion, the King Who Conquered Fear: Despite his legendary cowardice, when called to the battlefield, he personifies the skill Bravery A+. His presence inspires allies, removing mental debuffs and granting a morale boost. His roar is a sonic attack capable of stunning enemies, and his claws and fangs can rend lower-level defenses. He is the team's moral shield.

Innocent Disarmament of Tyranny: West's Purifying Pail of Water

Rank: D ~ A+ (Dependent on Enemy's Malignant Purity)

Type: Anti-Witch / Anti-Demon

Description: The recreation of the miraculous event where she defeated the Wicked Witch of the West. It is a conceptual Noble Phantasm of terrifying simplicity. Upon activation, Dorothy manifests a simple wooden bucket filled with crystal-clear water. This water is not "holy"; it is just... water.

Against a normal Servant or being, a splash of this water would do nothing but get them wet (Rank D). However, against a target whose very legend is defined by "wickedness," "magical tyranny," or is fundamentally an "evil being," the effect is absolute. The water acts as the most potent conceptual solvent there is, dealing "melting" damage that ignores all physical and magical defenses. The A+ rank only applies to Chaotic Evil Servants with a legend based on witchcraft (like Queen Medb or Gilles de Rais (Caster)). The more wicked and unnatural the target, the more devastating the effect. It is the ultimate weapon of simplicity against malignant complexity.

The Silver Shoes: There's No Place Like Home

Rank: EX

Type: Conceptual Travel / Authority Rejection

Description: The artifacts she wore on her feet, the true prize of Oz and her most profound power. This Noble Phantasm is always active and has two functions.

  • Homeward Will: Dorothy cannot be trapped or sealed by Noble Phantasms that seek to confine or banish. No barrier, no pocket dimension, no labyrinth can contain her against her will. If she truly desires to return to a place she defines as "home" (be it her house in Kansas, Chaldea, or beside her Master), the shoes will conceptually open a path, allowing her to simply walk away. It is a form of absolute conceptual teleportation that is immune to most forms of dimensional restriction.
  • Triple Heel-Click: By clicking her heels together three times and speaking the famous phrase, "There's no place like home," she activates its true power. She can instantly teleport herself and anyone in direct physical contact back to her Master's "home"—the established base of operations, such as the Master's workshop or a safehouse. It is the ultimate escape Noble Phantasm, a "get out of jail free card" that ignores distance and most barriers. However, using it ends her involvement in the current battle, as it is an act of "returning home," and it consumes almost all of her remaining Mana.

Quotes and Interactions:

(Summoning): (She appears, looking around with wide, curious eyes, a spectral little dog (Toto) at her feet.) "My goodness, Toto, I've a feeling we're not in Kansas anymore. Uhm, hello? I'm Dorothy. Dorothy Gale. Am I a 'Servant'? How strange. Well, it's nice to meet you. I hope we can be friends."

(To her Master, Ritsuka Fujimaru): "You look a lot like the Scarecrow, you know? Always thinking, trying to find the right solution, even when you're scared. It's okay to be scared. As long as you don't let it stop you from doing what's right, that's all that matters. If you ever need to, you can lean on me. That's what friends are for."

(To Gilgamesh or an arrogant Servant): (Tilting her head, not understanding the reason for his pomp.) "Why are you so angry? Did someone steal your heart? Or maybe your brain? I know some folks who can help with that. The Wizard wasn't real, but the journey was."

(Upon seeing a witch Servant like Medea or Queen Medb): (She shows no fear, just a quiet sadness and resolve. She clutches the handle of a conceptual bucket in her hands.) "You remind me of someone I once met. Someone who was very powerful, but very, very wicked. I don't like to fight... but if you're going to hurt innocent people, I... I won't have a choice."

(To an animalistic Servant or a Berserker like Heracles or Asterios): "You poor creature. You seem so scared. I'm not going to hurt you. Do you... want to be part of our group? We're on our way to see the Wizard. I'm sure he can help you."

(When summoning her Companions): "I'm not strong. And I'm not brave, not really. And sometimes, my heart feels so empty. But when I'm with them... when we're together... I think we can do anything. Please... Scarecrow! Tin Man! Lion! I need you!"

(At the end of a long battle): (She looks at the destruction, her face a mix of sorrow and resolution. She turns to her Master with a small, but sincere smile.) "It's over. Everyone is safe. That's what matters. Now... I think we could all use a good, long rest. Because, no matter how wonderful or scary this place is... truly, there's no place like home."

Chapter 58: Servant Sheet - Gilgamesh (Archer/Mecha-Verse)

Chapter Text

Servant Sheet - Gilgamesh (Archer/Mecha-Verse)

"Hmph. Insects. Even in a new age of steel and light, you crawl with the same petty ambitions. Gaze upon me, mongrels! You are in the presence of the original! The one who possessed the prototype of every weapon you wield, every engine that drives you. I am the pinnacle, the Origin of Steel. Kneel, for the King of Heroes has returned to claim his property."


True Heroic Spirit Information:

True Name: Gilgamesh

Series: The Legend of Gilgamesh (Cyber-Babylon Timeline)

Source: Epic of Gilgamesh (Age of Steel), The Annals of the Fortress-City of Uruk

Region: Mesopotamia / Cyber-Babylon

Alignment: Chaotic Good

Hidden Attribute: Sky

Legend Summary (Mecha Version):

In a different era, an Age of Gods defined not by magic but by hyper-advanced celestial technology, Gilgamesh was the king of Uruk, a metropolis of titanium and neon. The son of a goddess and an engineer-king, he was two-thirds god and one-third human, a hybrid who possessed not a magical affinity, but an innate attunement to the "Law of the Machine," allowing him to understand and master any technology with a mere glance.

His initial tyrannical reign was marked not by the oppression of people, but by the monopoly of all technology. Every invention, every circuit, every weapon prototype was his by right and confiscated for his arsenal, the "Golden Ark." In his arrogance, he declared himself the apex of all technological creation. The gods, to punish his hubris, did not create a wild man from clay, but forged Enkidu, an autonomous biomechanical being made of "Living Nanotech Clay," designed to be his equal and rival.

His battle with Enkidu was not a fight of brute strength, but a spectacular duel of mechs and drones that ravaged the silicon plains around Uruk for days. From this conflict was born the greatest of bonds. Together, they became explorers, not of the wild, but of "Deep Cyberspace" and the "Ruins of Creation," where they fought "Humbaba," a monstrous guardian AI protecting an ancient server forest.

Tragedy struck when Enkidu was "decommissioned" by the gods, its nanotech body disintegrating after they struck down the "Bull of Heaven" (a raging, orbital space station). Confronted with "planned obsolescence"—the technological version of mortality—a devastated Gilgamesh abandoned his throne. His quest for immortality was not for a mystical herb, but for the "Source Code of Eternal Life," a legendary data-stream said to grant either digital or physical immortality.

His journey took him to the edges of the known system, facing ancient security systems and the personification of death (in this legend, an inevitable deletion program). He finally obtained the code, only to lose it to a "Serpent"—a data-corruption virus that "consumed" it. Upon his return to Uruk, he was no longer the selfish tyrant, but a wise king who understood that true immortality lay in the wonders he built and the legacy he left for his city. His legend was sealed as the greatest Pilot-King and the owner of all treasures of technology.

Class: Archer

Qualification:

His qualification as an Archer is unshakeable, regardless of the universe. Though his legend involves piloting mecha prototypes, his most iconic form of combat is to stand still with divine arrogance while manifesting and firing an endless arsenal of projectile weapons from his golden portals. The mystical swords and spears of his original legend are replaced by particle cannons, laser rifles, guided missiles, and plasma blades, but the principle remains the same. He is the ultimate Archer, not through precision, but through the overwhelming volume of firepower.

Heroic Spirit Parameters:

Strength: C

Endurance: C

Agility: B

Mana: EX (His mana fuels not magic, but the portals to his weapon vault)

Luck: A

Noble Phantasm: EX


Class Skills (Archer):

Independent Action: EX
Born of a self-sufficient ego and a practically infinite energy source, he can remain manifested in the world indefinitely without a Master, as long as he avoids overuse of his highest-consumption Noble Phantasms. He does not need a mana supply; the Master, to him, is a mere convenience, a guide to this backward world.

Magic Resistance: C
His body and armor are not intrinsically resistant to magic. However, his Divinity and his Golden Armor grant him some protection. And most importantly, he usually destroys mages before they can complete their incantations.

Personal Skills:

Golden Rule: A
Not the ability to amass wealth, but the manifestation of his legend as the "possessor of all." His Ark already contains all necessary wealth and resources. His coffers are replenished by a conceptual principle. He does not need to "earn" money; he has money, as a law of nature.

Charisma of the King: A+
The spell of a king born to rule, mixed with the commanding power of a military genius. Though incredibly arrogant, his unshakable confidence and overwhelming power can inspire fanatical devotion in his followers and paralyze his enemies with awe.

Divinity: B
As the two-thirds son of a goddess and a human king, he possesses divine blood. In his universe, this does not grant him mystical power, but a superior "soul frequency," making him immune to low-level mental hacks, machine control, and other forms of technological interference that target common mortals.

The Origin of the Machine: EX (Legend Skill)
The Mecha version of his Collector. His legend states that every technological advancement originated from the prototypes in his vault. As a result, this skill grants him the ability to instantly comprehend, pilot, and master any mechanical or technological device he sees, from a simple motorcycle to another Servant's mecha-type Noble Phantasm. He can not only understand it, but he can also find in his Ark the "prototype" or a conceptually superior "counter-device." Against Servants with technological Noble Phantasms (like Babbage, Fran, Tesla, or even some aspects of a Cyber-Berserker Servant), he has an almost absolute advantage.


Noble Phantasms:

Gates of Babylon: The King's Vault Where Steel Prototypes Sleep

Rank: E ~ A++

Type: Anti-Unit (Variable)

Description: His primary Noble Phantasm. Golden ripples open in the air around him, connecting the world to his "Golden Ark," a dimensional arsenal that contains the prototypes of every weapon and technology ever conceived in his world.

From within, he does not fire swords and spears, but an endless rain of advanced weaponry:

  • Beam Rifles and Plasma Cannons: His basic projectiles, fired in swarms that overwhelm enemy defenses.
  • Homing Missiles and Autonomous Drones: Projectiles that relentlessly pursue their targets.
  • Energy Blades and Vibro-Blades: Melee weapons that can be fired like arrows.
  • Shield Generators and Graviton Cannons: Utility items for defense and field control.

His preferred tactic is simple and arrogant: to overwhelm his opponent with a volume of firepower so vast that skill and strategy become irrelevant. Every weapon returns to his vault after use, making his supply literally infinite.

Enkidu: Chains of Heaven to Bind the Machine-God

Rank: ? (Variable)

Type: Anti-Divine / Anti-Technology

Description: His most precious treasure, the memory of his only friend. In this universe, Enkidu was not a weapon made by the gods, but the original form of his biomechanical friend's body. It is a mass of "divine nanotechnology," platinum chains with a glowing data core that can reconfigure at will.

Its main property is "Binding." Against a target, the chains can coil, latch on, and immobilize it. Their strength and durability increase exponentially in proportion to the target's Divinity or how technologically advanced it is. Against a normal human, they are just strong chains. Against a God-Servant or a mecha-type Noble Phantasm, they become near-unbreakable conceptual tethers. Gilgamesh's version of the "spear that strikes gods," but in the form of chains that refuse to let go.

Ea: The Sword of Rupture that Grinds the Silicon Cosmos

Rank: EX

Type: Anti-World

Description: The most powerful weapon in his possession, the "Original Prototype." It is not a sword, but a technological device from an age before the gods themselves. It takes the form of a bizarre, colossal firearm with three cylindrical drilling segments that rotate in opposite directions when activated.

Ea does not fire a beam; it "drills" through the fabric of reality. The rotating segments create a vacuum singularity, a space-time fault that compresses, crushes, and disintegrates the very information and physical laws in its path. Against a physical target, it does not cut, it erases. Against a Reality Marble, it does not overwrite it, but tears it open, exposing the void beneath.

The invocation of its name, Enuma Elish: The Star of Creation that Splits Steel and Code, releases its full power, generating a chaotic, blood-red energy wave that destroys not just matter, but the very "data" of existence. It is the ultimate "format" command, a world-resetting weapon. Its power is such that he only uses it against those he deems worthy of witnessing the King's true power.


Quotes and Interactions:

(Summoning): (He materializes in his gleaming golden armor, looking at the circle with sovereign disinterest.) "I have been summoned, have I? To another farce for the Holy Grail? How tedious. Well, Master, I suppose you will do for now. Kneel and rejoice. You have won the greatest prize of all in your little war."

(To his Master, Ritsuka Fujimaru): "You possess an arsenal of heroes, mongrel. Interesting. But remember this: every Servant you command, every weapon they wield... the original, superior version rests in my possession. You are merely borrowing from my treasury."

(Upon seeing a modern technological weapon): (He lets out a condescending laugh.) "Adorable. They took the principles of my Archaic Particle Cannon, removed 90% of its efficiency, added a cheap plastic casing, and call it a 'state-of-the-art rifle.' The monkeys playing with fire have evolved into monkeys playing with circuits, I see."

(To a Rider-class Servant proud of their mount, like Iskandar): (With a mocking smile) "You pride yourself on your chariot? The hooves of your horses? How quaint. My mount, Vimana, is a solar-powered aircraft made of gold and lapis lazuli, equipped with ancient viral weaponry. You scratch the ground; I command the heavens."

(To Servants with a tragic sense of duty, like Artoria Pendragon or Emiya Kiritsugu): "Your regrets are the smell of weakness. You fight bound by the chains of what 'should have been.' A true king does not mourn the past; he commands it to stay out of his way as he forges the future. Your idealism is the reason your kingdoms fell."

(Upon encountering a Berserker devoid of reason): (A look of profound boredom.) "A rabid dog. How inelegant. There is no merit in defeating something that cannot even appreciate the magnitude of its own defeat. Finish it, Gates of Babylon. And do not soil my armor."

(If he were to meet his Fate/stay night counterpart): (The two Gilgameshes would stare at each other. The mecha-Gilgamesh would smirk.) "So this is my counterpart from this... 'magical' era. An abundance of style, I see, but your treasury... so primitive. Knives and axes? Charming. Allow me to show you what happens when the age of the blade meets the age of the laser beam."

Chapter 59: Servant Sheet - Darth Vader (The Dark Enforcer)

Chapter Text

Servant Sheet - Darth Vader (The Dark Enforcer)

"The ability to destroy a planet is insignificant next to the power of the Force."


True Heroic Spirit Information:

True Name: Anakin Skywalker

Series: Star Wars (Original & Prequel Trilogy)

Source: Annals of the Galactic Empire, The Legend of the Chosen One's Fall

Region: The Cosmos / A Galaxy Far, Far Away

Alignment: Lawful Evil (Originally, Chaotic Good)

Hidden Attribute: Man

Legend Summary:

Anakin Skywalker was born into servitude, a boy of immeasurable potential on the desert planet of Tatooine. From a young age, the "Force"—a metaphysical energy that connects all living things—flowed through him in an uncontrollable torrent. Discovered by Jedi Master Qui-Gon Jinn, he was identified as the "Chosen One" of an ancient prophecy, the one destined to bring balance to the Force.

Freed from slavery and taken to train in the Jedi Order, Anakin became a legendary hero during the Clone Wars. He was the fearless Knight, an ace pilot, and a leader beloved by his soldiers. His friendship with his master, Obi-Wan Kenobi, was deep, though fraught with paternal tension, and he found a forbidden, absolute love with Padmé Amidala, the senator from Naboo. However, fear was his curse. The fear of loss, planted by the death of his mother in his arms, consumed him.

This vulnerability was exploited by the cunning Sith Lord, Palpatine, who seduced him with the promise of power over death itself, feeding his insecurities and anger. Believing he could save his wife from a predestined death, Anakin betrayed the Jedi, murdered innocent children, and embraced the Dark Side of the Force. He was reborn as Darth Vader.

His final act of betrayal was a devastating duel with his former master and brother, Obi-Wan, on a volcanic planet. Defeated, mutilated, and left to burn, his body was recovered by Palpatine and rebuilt into a cyborg shell of black metal. His humanity was buried beneath a respirator, a life-support machine that was both his prison and his symbol.

For two decades, he was Emperor Palpatine's Enforcer, the feared weapon of the Galactic Empire, a phantom in black armor who crushed rebellions and hunted the last remnants of the Jedi Order. He was a being of hatred and self-loathing, trapped by the chains of his failures. His legend as one of human history's most iconic villains only found redemption in his final act. Upon discovering he had a son, Luke Skywalker, and witnessing his heir being tortured to death by the Emperor, the last shred of Anakin Skywalker re-emerged. He turned on his master, sacrificing his life to save his son, fulfilling the prophecy not in the way he expected, but by destroying the Sith, including the part of himself that had become one. He is the Heroic Spirit of Tragedy, a fallen angel whose legend is a dark warning of how fear can corrupt even the noblest of heroes.

Class: Saber

Qualification:

Saber (Primary): As both a Jedi and a Sith Lord, his identity is inseparable from his lightsaber. His skill as a duelist was legendary, considered the best of his era. He developed and mastered multiple forms of lightsaber combat. His summoning as a Saber manifests as the pinnacle of his martial prowess as a dark side warrior.

Berserker (Strong Qualification): Vader's rage is his trademark. He could easily be summoned in this class, manifesting as a force of irrational anger, sacrificing his precise technique for an avalanche of raw power. In this form, his Dark Rage Skill would be his class skill, and his control over the Force would be more instinctual and destructive.

Rider: As the "best starpilot in the galaxy," he qualifies for the Rider class, which would allow him to summon his TIE Advanced x1 fighter as a Noble Phantasm.

Heroic Spirit Parameters:

Strength: A

Endurance: A

Agility: C

Mana: A

Luck: E-- (As one of the most tragic heroes, his fate was almost uniformly marked by pain, loss, and failure. With every choice he made to avert tragedy, he only hastened it. The double-minus rank represents that his own acts actively reduce his luck.)

Noble Phantasm: A+


Class Skills (Saber):

Magic Resistance: B
The "Force" he commands is not exactly thaumaturgy, but it functions on similar principles, granting him a natural resistance to external interference. Cancels spells with less than three verses.

Riding: B
Though a Saber, his legend as the "best starpilot in the galaxy" remains. He can pilot any vehicle or mount, including modern spacecraft, with consummate skill.

Personal Skills:

Master of the Dark Blade (Legend Skill): EX
A skill that encapsulates his legendary and brutal mastery of the lightsaber as Darth Vader. It is a fusion of Calm and Clear Mind A, Eye of the Mind (True) B, and a unique form of combat. He was a master of multiple lightsaber combat forms, combining the overwhelming power of Form V (Djem So) with the precision of other forms.
This skill grants him a massive conceptual damage bonus in close-quarters combat. Each strike of his blade carries the weight and power of the Dark Side, not just cutting, but also crushing and overpowering an opponent's defenses. It also includes his ability to throw his lightsaber with deadly telekinetic precision.

Power of the Dark Side: A++
The channel of his power. He manipulates the metaphysical energy known as "the Force" through the spectrum of his negative emotions: anger, fear, aggression. It is a dark version of Magecraft, manifesting in the following abilities:

  • Force Choke (Telekinesis): His signature technique. He can telekinetically strangle his enemies from a distance, a terrifying display of power and dominance. He can also use this to push, pull, or crush objects and opponents.
  • Force Barrier: He can create a telekinetic barrier to absorb attacks, from physical blows to energy blasts.
  • Sense (Clairvoyance): He can sense disturbances in the Force, allowing him to feel the presence of others, presage dangers, and have limited glimpses of the (usually tragic) future.
  • Bloodlust: A skill normally associated with Berserkers. The use of the Dark Side amplifies his rage in combat, granting a boost to his Strength parameter as the battle rages on.

Cyborg Life Support: A
His suit is not armor, but a mobile prison that keeps him alive. This suit boosts his Endurance and grants him immunity to poisons, vacuum, and hostile environments. It also amplifies his senses through its systems. However, it is also his greatest weakness. It is vulnerable to high-intensity electrical attacks (like Force Lightning), which can short it out and incapacitate or even kill him. Significant damage to the control panel on his chest is fatal.

Fear Factor (Imperial Enforcer): B
Darth Vader's legend was one of implacable terror, whispered across the corners of the galaxy. His mere presence on the battlefield was enough to break the morale of entire armies of rebels. This skill functions like Pressure, inflicting a mental debuff of fear on all enemies, reducing their combat effectiveness. The iconic mechanical breathing of his respirator amplifies this effect.


Noble Phantasms:

Sith Lightsaber: Blade of the Fallen Hero, The Crimson Ember of Hatred

Rank: A

Type: Anti-Unit

Description: The lightsaber he constructed after his fall, with a Kyber crystal "bled" by the Dark Side. Its crimson color is not a choice, but a manifestation of the crystal's pain. As a Noble Phantasm, the blade does not just cut; it burns with the pure malevolence of the Dark Side.
It possesses an anti-healing conceptual property, cauterizing the wounds it inflicts on both the physical body and the Spirit Origin, making magical regeneration significantly slower and more mana-costly. Its main strength, however, is its ability to duel and overpower other sword-type Noble Phantasms. In a direct clash of blades, it actively seeks to "overwhelm" and "dominate" the opponent's weapon.

The Empire Strikes Back: The Unrelenting Legion of the First Command

Rank: EX

Type: Anti-Army / Mass Summoning

Description: The manifestation of his authority as the Supreme Commander of the Galactic Empire. It is not the summoning of a single hero, but of a faceless, perfectly disciplined army. Upon releasing this Noble Phantasm's name, the sound of an imperial march haunts the battlefield, and dark portals open to unload the military might of the Empire:

  • The 501st Legion ("Vader's Fist"): Platoons of spectral Stormtroopers emerge, laying down overwhelming suppressive fire. Though individually weak, their strength is in their numbers and their absolute disposability.
  • Orbital Bombardment: If he has enough mana, the sky above will darken as the silhouette of an Imperial Star Destroyer briefly appears, firing a devastating barrage of turbolasers on the designated area.

It is the perfect war of attrition, designed to crush enemies under the overwhelming weight of a faceless empire. He does not lead heroes to glory; he commands anonymous soldiers to their deaths, all for the imposition of his order.

"I Am Your Father": The Revelation that Breaks the Soul

Rank: C (A++)

Type: Anti-Mind / Anti-Bond Conceptual

Description: The most iconic and devastating moment of his legend, turned into a conceptual weapon. This is not a physical attack. It is a targeted strike on the enemy's soul. To activate it, Vader must corner a single opponent in a position of desperation (usually after disarming or incapacitating them). He then delivers the revelation, not literally, but conceptually: "No. I am your..." (the ending depends on the target's weakness).

This Noble Phantasm does not claim Vader is the target's literal father. Instead, it attacks the cornerstone of his enemy's identity—the thing most precious to them, be it a father, a master, a lover, or an ideal. The "revelation" forces the manifestation of the target's worst truth, greatest betrayal, or deepest fear.

Rank C Effect: On an average Servant, this causes a devastating mental shock and temporary paralysis.

Rank A++ Effect (Conditional): The true power of this Noble Phantasm is unlocked against opponents with whom Vader holds a deep karmic bond—namely direct descendants like Luke or Leia, or Servants who are figuratively "children" of ideals similar to those of his life as a Jedi (like an idealistic Artoria Pendragon). Against such targets, the revelation is not just a mental shock; it is a conceptual rewriting of their world. It causes a massive Luck resistance check. Failure results in the imposition of the "Broken Faith" curse, a debuff that temporarily seals one of the target's Noble Phantasms or a Personal Skill, representing the moment a hero's hope and identity are shattered. It is a weapon designed not to kill the body, but to assassinate the soul.


Quotes and Interactions:

(Summoning): (He materializes not with a flash, but with the sound of a deep, mechanical respirator. He rises to his full height, his lightsaber off at his hip. He surveys his Master with impenetrable red lenses.) "I have been summoned... Servant, Saber. Your desire for power has reached the far corners of the galaxy. Prove you are worthy of commanding it, or you will find your lack of faith... disturbing."

(To his Master, Ritsuka Fujimaru): "You seek to save humanity, but do you understand it, Master? Humanity craves order. The security of a firm hand. They thrash against it, like rebellious children, but deep down, it is what they desire most. The freedom you champion is just a doorway to chaos."

(Upon meeting a young or heroic version of Obi-Wan Kenobi or a similarly idealistic Jedi Knight like Sigurd): (The hiss of his respirator seems to grow heavier for a moment. There is a weariness in his voice.) "Your ideals are a double-edged weapon, Jedi Master. They give you strength... but they blind you to what must be done to achieve true victory. You taught me well. But you did not teach me to win at all costs. That... was my mistake... or yours?"

(To Artoria Pendragon, upon learning of her history with Mordred): "You hesitated. In the face of betrayal, in the face of your own 'son's' rebellion... you hesitated to strike the killing blow, and your kingdom fell. I did not hesitate. I became the monster to ensure my empire would never fall. Our choices defined our legends. But in the end... we both stood on the ashes of everything we loved."

(To Gilgamesh): "Your gates are an arsenal of shiny toys, King of Heroes. Ostentation without purpose. True power is not in possessing weapons. It is in being the weapon. Something you, with your ego untouched by true pain, will never understand."

(To a Berserker Servant devoid of reason): (He remains calm and unmoving as the beast charges, using the Force to deflect or stop its blows with minimal effort.) "Rage. Chaos. A waste of energy. Your fury is a storm without direction. I... am the controlled calamity."

(About the Holy Grail): "An artifact that can grant any wish? The power to rewrite reality? Hmph. I am no stranger to such promises. And I have learned, at the bitterest of costs, that all such power cannot restore a single lost soul. The power to create is insignificant. Only the power to control... has value."

Chapter 60: Servant Sheet - Obi-Wan Kenobi

Chapter Text

Servant Sheet - Obi-Wan Kenobi

"Hello there. It takes a great deal of courage to summon me. I am no conqueror, nor a king. I am just a foolish old man who has failed too much. But... if you fight for a just cause, for a new hope... then perhaps I have one more battle left in me. May the Force be with you, Master."


True Heroic Spirit Information:

True Name: Obi-Wan Kenobi

Series: Star Wars (Prequel & Original Trilogies)

Source: Annals of the Old Republic, The Legend of the Clone Wars, The Tales of the Desert Hermit

Region: The Cosmos / A Galaxy Far, Far Away

Alignment: Lawful Good

Hidden Attribute: Man

Legend Summary:

The legend of Obi-Wan Kenobi is one of the most tragic and noble in galactic history. A beacon of the Jedi ideal, he was an exemplary Knight of the Old Republic, known for his tactical mind, his mastery of the lightsaber, and his unshakeable sense of duty. His journey began as the Padawan (apprentice) of the maverick but wise Jedi Master Qui-Gon Jinn. On his first major mission, he encountered a slave boy named Anakin Skywalker on a desert planet, a boy believed to be the "Chosen One" of an ancient prophecy, destined to bring balance to the Force.

After the death of his master at the hands of a Sith Lord, Obi-Wan made a promise to train the young Anakin, honoring Qui-Gon's last wish. He guided Anakin through his youth, becoming not only his master but also his brother and a father figure. Together, they became legendary heroes during the devastating galaxy-wide Clone Wars. Obi-Wan was "The Negotiator," a cunning general and a reluctant diplomat, while Anakin was the dashing war hero.

However, the tragedy that defined his legend was his greatest failure. Manipulated by the Sith Lord Darth Sidious and plagued by fear and arrogance, Anakin Skywalker fell to the Dark Side of the Force, becoming the dreaded Darth Vader. The culmination of this fall was an apocalyptic duel between master and apprentice on a volcanic planet. Heartbroken, Obi-Wan was forced to defeat and mutilate the man he loved like a brother, leaving him to die on the banks of a lava river.

Exiled and broken, Obi-Wan hid on the same desert planet where it all began. For two decades, he lived as "Ben Kenobi," an enigmatic hermit, secretly watching over Anakin's son, Luke Skywalker. When destiny called, he came out of his exile to guide the young Luke on his first steps as a Jedi, setting the galaxy on the path to redemption.

His final death was his greatest act of sacrifice. In a final confrontation with his former apprentice, Darth Vader, aboard the Death Star battle station, he allowed himself to be struck down, becoming "one with the Force." As a Force Ghost, his wisdom continued to guide Luke, making him immortal not through power, but through teaching and hope. He is not a hero of grand conquests, but the Heroic Spirit of duty, of sacrifice, and of persistent hope, even in the face of the deepest personal failure.

Class: Saber

Qualification:

His qualification as a Saber is absolute. Obi-Wan Kenobi is the Master of Form III of lightsaber combat, Soresu, the ultimate defensive style. His legend as a warrior is not that of an aggressor, but of a guardian, a duelist whose defense is so impenetrable it becomes a weapon in itself. His blue lightsaber is not just a tool but an extension of his philosophy: to protect, to persevere, and to wait for the perfect moment to counter.

He also possesses minor qualifications for Caster, due to his mastery of various Force abilities, and Assassin, due to his years of living as a stealthy hermit, operating in the shadows.

Heroic Spirit Parameters:

Strength: C

Endurance: B

Agility: B

Mana: A

Luck: C

Noble Phantasm: A


Class Skills (Saber):

Magic Resistance: A
As a master of the Force, he can dispel and nullify magecraft that is not Rank A or higher. The Force, being an energy that permeates all life, grants him a natural resistance to external thaumaturgical interference.

Riding: B
A skilled pilot, of both speeders and starfighters. He can pilot most vehicles with proficiency but possesses no mount-type Noble Phantasms.

Personal Skills:

The High Ground (Legend Skill): A+
The crystallization of his greatest tactical advantage and an iconic moment in his legend. This is a conceptual skill that grants Obi-Wan an absolute advantage when he occupies a defensive or tactically superior position. It is a fusion of Tactics B and Eye of the Mind (True) A.

  • Positional Advantage: Whenever he is physically at a higher elevation than his opponent, or if his opponent is aggressively advancing toward him, all of Obi-Wan's parameters receive a Rank-Up.
  • Defensive Reading: It allows him to instantly read and anticipate an opponent's attack patterns, finding the perfect opening for a defensive counter-attack. The skill whispers to him, "It's over. I have the high ground." This ability makes him one of the most formidable defensive Servants in existence.

Soresu, The Way of the Mynock: A++
Not just a technique, but Obi-Wan's very combat philosophy as a Personal Skill. It is the personification of Form III. This skill grants him a form of Protection from Arrows A+, allowing him to deflect and reflect energy blasts (like a Caster's magical bullets or an Archer's projectiles) with impeccable precision. In close combat, it is the skill that allows him to maintain a perfect defense against a flurry of attacks, wearing his opponent down physically and mentally until they make a single, fatal mistake. It is the style of a man who can fight an army by standing still.

Voice of the Fallen Master: C
The echo of the promise he made to Qui-Gon Jinn. A skill representing his dedication to his master and his role as a mentor. This skill grants him the ability to calm Berserkers and Servants with the Mad Enhancement skill through calm, focused conversation, attempting to appeal to the reason behind the rage. It is a low-level form of Persuasion. Against opponents of a pure, just nature, his sincerity and wisdom can inspire trust and alliances.

Force Magecraft (Jedi): A
His mastery of the Force manifested as a set of magical-like abilities.

  • Mind Trick (Suggestion): He can use the Force to influence the weak-minded. Against normal humans, it is near-absolute mind control. Against Servants, it functions as a Rank B Charm-type skill that only affects those with low Magic Resistance or Willpower.
  • Force Push/Pull (Telekinesis): His primary ability for manipulating the environment, moving objects, creating barriers, and disarming opponents.
  • Force Ghost (Post-Mortem): His most unique ability. Even after his Spirit Origin is "defeated" in battle, his consciousness can persist for a time as a "Force Ghost," allowing him to continue to advise and guide his Master for a short period before fading completely. It is a limited form of Guts that transcends the body.

Noble Phantasms:

Lightsaber Form III, Blue Blade of Resilience: There is No Death, There is Only the Force

Rank: B+

Type: Anti-Unit

Description: His faithful blue lightsaber, the weapon of a Jedi Knight. The blade is made of superheated plasma contained in an energy field and can cut through almost any material. It is not a Noble Phantasm famous for its destructive power, but for its conceptual defense.
When faced with a targeted Noble Phantasm attack, Obi-Wan can release the true name of his style, Soresu. The blade of his lightsaber momentarily expands into a circular barrier of pure Force energy. This barrier can absorb and dissipate one Beam- or Projectile-type Noble Phantasm attack up to Rank A. It does not reflect it, but completely neutralizes it, turning the enemy's power into nothing. It is the ultimate defense, a shield of energy as unshakeable as his will.

The Civilization of a More Elegant Age: Echoes of the Old Republic

Rank: C

Type: Support / Anti-Mind

Description: A subtle Noble Phantasm, the manifestation of his legend as one of the last and greatest representatives of the Jedi Order. It is not a weapon, but an aura of calm and authority. When activated, Obi-Wan emits a presence of overwhelming serenity and nobility.
Any Servant in his presence who is driven by rage, hatred, or uncontrolled passions (especially those with the Mad Enhancement skill) must pass a resistance check. Those who fail feel their fury diminish, replaced by a momentary, confused clarity, as if being woken from a nightmare. It is his way of saying "Settle down." This Noble Phantasm can also be used in negotiations, where it functions as a bonus to his Persuasion skills, making even implacable foes more willing to listen to reason.

"Hello There": The Greeting That Turns the Tide

Rank: B

Type: Anti-Tactic / Ambush

Description: A Noble Phantasm that crystallizes his most daring and meme-iconic moment from Revenge of the Sith. It is the perfect ambush. To activate it, Obi-Wan must be in a position of clear positional disadvantage, specifically below his target, and hidden.
Upon releasing its true name (by whispering "Hello There" with a taunting confidence), he leaps from his hidden position to a tactically superior one (The High Ground). The moment he lands and his opponent perceives him, they are struck with a powerful, conceptual Mental Debuff: Overconfidence. The enemy, seeing the apparent foolishness of the maneuver, is compelled to discard strategy and attack recklessly and directly, opening themselves up to a devastating counter-attack. It is the weapon of a duelist who wins not just with the blade, but with the mind, turning an enemy's arrogance into their own undoing.


Quotes and Interactions:

(Summoning): (He materializes not with a flash, but with an air of dignified calm. His robes flow gently, and he places a hand on the hilt of his unlit lightsaber. He surveys his Master with tired but kind blue eyes.) "Servant, Saber. I have been summoned. ...May the Force be with us. It seems we're going to need it."

(To his Master, Ritsuka Fujimaru): "You have the heart of a hero, but the shoulders of a Padawan. The burden you carry is immense. Remember, power lies not in how many Servants you command, but in the clarity of your purpose. Find your center, Master. And know that I am here to guide, not just to fight."

(Upon meeting a Darth Vader Saber): (His face contorts in a mask of pain and deep regret. He activates his lightsaber with a familiar snap-hiss.) "Anakin... I... I have failed you. I see that now. But I cannot allow the darkness that consumed you to extinguish another light. I will do what I must."

(To a Servant with a destructive lust for power like Gilgamesh): "All that strength... all those treasures... and yet, your heart is empty. The power you seek is not the power over others, but the power to fill the void within yourself. It is a path to the Dark Side, King of Heroes. I have walked beside it, and it leads nowhere but to ashes."

(To a Knight broken by regret like Lancelot (Berserker)): "Your pain... your anger at yourself... I know it. I spent twenty years in a desert, stewing in my own failures. Anger can give you strength, Knight. But it is forgiveness... most of all, of yourself... that will bring you peace."

(To Emiya (Archer)): (A nod of understanding.) "I see the blade and the idealism, but tempered with a cynicism that comes from great loss. You and I, we are mirrors of different outcomes. We both tried to save the world... and we both were forced to face the cost of our ideals. The question, then, is: do you allow your failure to define you, or do you use it to become wiser?"

(When confronted with a barbaric or "uncivilized" tactic): (He sighs, shaking his head in resignation as his lightsaber ignites.) "So uncivilized."

Chapter 61: Servant Sheet - Jason Todd (Red Hood)

Chapter Text

Servant Sheet - Jason Todd (Red Hood)

"No... I'm not forgiving you. I'm thanking you. Thank you for setting me free. I'll never have to hear your voice in my head again... begging me not to kill a monster. A monster that should have been put in the ground years ago... BY ME! Tell me... what good did your 'one rule' ever do? Huh?! After all your failures... all the people who have died while you just put him back in Arkham... Where's the justice in that?"


True Heroic Spirit Information:

True Name: Jason Peter Todd

Series: DC Comics (Batman Universe)

Source: Annals of the Gotham Underworld, The Tragedy of the Second Robin, The Chronicle of the Red Hood's Vengeance

Region: America (Gotham City)

Alignment: Chaotic Neutral (with traces of Lawful Good)

Hidden Attribute: Man

Legend Summary:

The legend of Jason Todd is one of the darkest in the tapestry of Gotham's Heroic Spirits. He was the second boy to take on the mantle of Robin, Batman's partner. Unlike his predecessor, Jason was not an optimistic circus performer; he was a hardened street orphan, found by Batman while trying to steal the tires off the Batmobile. Bruce Wayne saw in Jason a raw anger, a spark of a good heart suffocated by the brutality of street life, and tried to channel it, offering him a home, a purpose, and a family.

For a time, it worked. Jason was a more aggressive, impulsive Robin, but his dedication to Batman and the mission was undeniable. His fall was as tragic as it was violent. In search of his birth mother, he was led into a deadly trap set by Batman's arch-nemesis, the Joker. Brutally beaten with a crowbar to within an inch of his life, Jason was then left in a warehouse with a bomb, which detonated moments before Batman could arrive. His death would haunt Bruce Wayne forever, becoming his greatest failure.

However, Jason's story did not end there. Through a confluence of reality-warping anomalies and the restorative power of Ra's al Ghul's mystical Lazarus Pit, he was brought back to life. The return came with a price, however: his soul was fractured, filled with the rage of his own murder and the bitterness of not being avenged. Trained by assassins and terrorists, he returned to Gotham years later, not as a hero, but as something else.

Adopting the former moniker of his killer, he became the Red Hood, a lethal anti-hero who waged a one-man war on Gotham's underworld, killing crime lords and drug dealers with a brutal efficiency that put him in direct conflict with his former mentor, Batman. His crusade was not just about justice; it was about vengeance. Vengeance against the criminals, vengeance against the Joker, and most bitterly of all, vengeance against Batman for allowing the Joker to live.

His legend is that of a corrupted prodigal son, the black sheep of the Bat-family. He is the living embodiment of the failure of Batman's "one rule," a ghost who came back from the dead to ask, "Why is he still alive?".

Class: Archer / Assassin (Dual Class)

Qualification:

Archer (Primary): This is the class that best represents his persona as the Red Hood. His primary form of combat is based on firepower. He is a master with his custom twin pistols and a variety of firearms, using them with deadly precision to control the battlefield. His legend as Red Hood is that of a ranged enforcer, not a noble duelist.

Assassin: His training with the League of Assassins and his intimate knowledge of Gotham, combined with his stealthy, guerrilla tactics, qualify him perfectly for the Assassin class. He operates from the shadows, using underworld knowledge and surprise attacks to dismantle criminal organizations from the inside out. He is not just a gunman; he is a hunter.

Heroic Spirit Parameters:

Strength: C

Endurance: C

Agility: B

Mana: E

Luck: E

Noble Phantasm: B


Class Skills (Archer):

Independent Action: B
He is accustomed to operating alone for long periods, distrustful of authority and relying only on himself. He can remain manifested for up to two days without a Master, as long as he avoids extensive use of his Noble Phantasm.

Magic Resistance: E
His legend is purely modern and non-magical. He possesses no inherent resistance to thaumaturgy. His defense against magi relies on his agility and his ability to shoot first.

Personal Skills:

Return from the Dead (Legend Skill): A
His most defining skill. It represents his violent death and his miraculous rebirth. This is a Guts skill at the highest rank. The first time he is "killed" in a Holy Grail War, he will revive after a short period, returning with his body fully restored and a renewed fury. However, this effect can only be used once per summoning. After it is triggered, the skill becomes the passive skill Phantom Pains, which causes him random moments of mental anguish as he relives the echoes of his murder.

Vengeance's Longest Night: A+
A Rank A Berserk skill that he can control. It crystallizes his single, absolute desire: to kill the Joker. Against any Servant with the "Demonic" attribute or one that embodies chaos and insanity (like a Gilles de Rais (Caster) or a Joker Servant), this skill is activated. His Strength and Agility parameters receive a significant Rank-Up, and he becomes immune to mental debuffs based on fear or confusion from that target. His logical thinking is narrowed to a single purpose: the total annihilation of his target, using any means necessary.

Firearms Specialist (Modern): A++
A form of the Military Tactics skill. He is an absolute master of all forms of modern weaponry, from his custom twin pistols to assault rifles, explosives, and combat knives. This high rank reflects not just his skill, but his philosophy. While other Heroes use swords of legend, his "legend" is that of efficient, modern firepower.

Wisdom of the Streets: B
His upbringing was not in a castle, but in the back alleys of Crime Alley. It grants him the combined skills of Instinct, Information Acquisition, and Human Observation. He can sense impending danger, has an innate ability to find information in the underworld, and understands the mindset of criminals and the desperate in a way his former mentor, with all his wealth, never could.

Sommelier of Failure: C
A unique, bittersweet skill representing his relationship with Batman. Due to his training and his subsequent rebellion, he knows every strength, every weakness, every tactic, and every psychological flaw of the "Batman combat style." Against any opponent who fights in a methodical, defensive, and non-lethal manner similar to Batman, this skill grants him Eye of the Mind (True) of Rank C, allowing him to predict and counter their moves with a bitter efficiency.


Noble Phantasms:

The Red Hood: The Sin That Returned to Haunt the Father

Rank: B

Type: Anti-Unit (Self)

Description: His helmet and identity. It is not just a mask; it is a Noble Phantasm that embodies his legend as the anti-Batman. While wearing the Red Hood, his identity and parameters cannot be read by True Name Discernment skills of Rank B or lower. He is just "The Red Hood."

However, its true power is activated when its true name is released: "The Legend of the Fallen Robin." By removing the helmet in front of an enemy who possesses a "no-kill" code (like Batman, Spider-Man, or even Arturia), he forces a mental check. He forces them to confront the conceptual "failure" of their ideals. The enemy is struck with the "Hesitation" debuff, a curse that makes them momentarily unable to attack Jason with full force, paralyzed by guilt, the memory of the past, or the conflict between their code and the ghost standing before them. It is the perfect psychological weapon against heroes.

Under the Hood: The Underworld at My Command

Rank: C++

Type: Anti-Army

Description: Represents his tactic of becoming the kingpin of crime in order to "control" it. Upon activating this Noble Phantasm in an urban area, Jason exerts a form of territorial control over the criminal "networks." He doesn't summon thugs; he conceptually "hacks" the lines of communication and power hierarchies.

Lesser, unaligned criminal groups in the area may subconsciously come to see him as "the new boss." They will avoid his path, may inadvertently leak information to him, or even attack his rivals without him directly ordering it. He does not command an army of heroes, but turns the city's rot into a passive weapon that works in his favor.

Crowbar of Cruel Memory: A Joke Left for Dead

Rank: B

Type: Anti-Unit

Description: The most traumatic item from his past, turned into a vengeful Noble Phantasm. He does not carry it; he materializes it in his hand with the invocation of its name. The mere sight of the rusted metal crowbar is a low-level mental attack, inflicting the "Fear" debuff on targets who know of his history.

However, its real power is conceptual. Any wound inflicted by this crowbar cannot be healed by magic or healing skills of Rank B or lower. The wound "remembers" the trauma. It will continue to "bleed" mana and cause mental anguish to the target long after the initial impact. And against a Servant identified as "The Joker" or who shares a similar conceptual nature, the damage inflicted ignores resistance and deals direct damage to the Spiritual Core. It is a weapon forged not of metal, but of pure, concentrated pain and vengeance.


Quotes and Interactions:

(Summoning): (He appears in a swirl of shadows and gunpowder smoke. The red helmet reflects the light of the summoning. His voice is distorted by the helmet's modulator, sounding harsh and electronic.) "Servant, Archer. But the name's Red Hood. Tell me who I have to kill... and get out of my way."

(To his Master, Ritsuka Fujimaru): "Listen, kid. I'm not a 'hero.' I'm not gonna give speeches about friendship. I'm going for the throat. I'm finishing the fight. Quick and permanent. If you've got a problem with my methods... good. Point me at the enemy, and then look the other way."

(Upon meeting Batman): (He takes off his helmet, revealing the hardened face of Jason Todd. There is a mixture of anger, pain, and a desperate need for acknowledgment in his eyes.) "Hello... Bruce. Surprised to see me? I guess death is just another one of your revolving doors at Arkham. Tell me... after all this, after me... do you still let that clown breathe? Was your stupid rule worth it?"

(To any other "Bat-Family" member, like a Dick Grayson Servant): "Look at that. The Golden Boy. Still doing your flips, still hanging on his every word? Pathetic. At least I learned that chains are only pretty when you're not the one wearing them."

(To Emiya (Archer)): (A rare look of mutual recognition. They are not friends, but they share the same scar.) "So, you too? Choked on your ideals? Welcome to the club. What's your story? Did you get beaten to death by a psycho clown, or was it your own idealism that put you on a gallows? It doesn't matter. The answer is the same in the end, isn't it?"

(When facing The Joker): (His Vengeance's Longest Night skill activates. His usual calm vanishes, replaced by a hair-raising fury. He aims his twin pistols, his fingers trembling, not from fear, but from a primal rage.) "YOU! No jokes. No tricks. No audience. Just you and me. This isn't a battle... this is an execution. The one that's long overdue."

Chapter 62: Servant Sheet - The Inevitable Accident (Death)

Chapter Text

Servant Sheet - The Inevitable Accident (Death)

"... (Silence... a whisper of the wind... the creak of metal about to snap... the cold feeling of a misstep. There is no voice, only the sudden, lucid realization: 'It's your turn.')"


True Heroic Spirit Information:

True Name: Unknown (It is the concept of Death as a balancing system, not a deity or individual personification. Identified in the annals of the Counter Force as "The Bludworth Sequence Anomaly.")

Temporary Vessel: William Bludworth (from the film series), an enigmatic figure tied to the events of its legend, serving as a temporary interface for the concept, a "Mortician of Fate." Its true form has no face or body.

Series: Final Destination Horror Cycle

Source: 21st Century Urban Myths of Mortality, The Theory of "Death's Design"

Region: The fabric of Causality

Alignment: Lawful Neutral

Hidden Attribute: Beast (Potential) / Sky

Legend Summary:

The Death of this legend is not a figure with a scythe or a pale horse. It is a system. An invisible, implacable balancing force whose sole purpose is to ensure the grand "Design" of mortality is fulfilled. In its legend, a small group of individuals, through a premonitory vision (an inexplicable glitch in Death itself), manage to cheat their appointed time to die in a catastrophic disaster.

This does not sit well with Death. Not out of malice, but out of an offense to order. The list has been tampered with. The survivors are now an anomaly in the grand equation of fate, a loose thread in the tapestry of life and death.

From that point, the legend unfolds as a relentless hunt. Death, as an unseen predator, begins to pick off the survivors one by one, in the order they were meant to die. But it does not stab them in the dark or send monsters after them. It uses the world itself as its weapon. A Rube Goldberg-esque chain of bizarre, improbable accidents: a water leak, a short circuit, a breeze at the wrong moment, a loose screw... every small detail conspires to create a perfectly orchestrated and unavoidably fatal "accident."

The survivors try to fight it, looking for "signs" and attempting to "skip the line" or cheat the Design, but Death is always one step ahead, adapting and ensuring that, in the end, no one escapes their fate. There is no fighting it. There is no reasoning with it. All one can do is run, hide, and wait... until your turn comes. Its legend is the terror of inevitability, the absolute certainty that no matter how fast you run, the end is always one step behind, waiting for you to trip.

Class: Foreigner / Avenger

Qualification:

Foreigner (Primary): This is its only true class. The Death of Final Destination is not a god or an entity from the human pantheon; it is a fundamental law of the universe that has gained a rudimentary sentience to correct anomalies. It operates from a "dimension" of pure causality, outside our normal perception. Its presence in a Holy Grail War as a Servant is a paradox and an abomination; one of the rules of the game has become one of the players. It is the ultimate "foreigner" to the concept of a second life that Servants represent.

Avenger: It possesses the strongest qualifications for this class, if its mindset can be called such. Its "vengeance" is directed at all who have "cheated" it: the Heroic Spirits. Servants are, by definition, anomalies—souls that should have stayed dead but continue to interfere in the world. In its eyes, they are "survivors of their own history" who have skipped the list. Its summoning is a chance to finally "cross them off" back into non-existence, one by one. It is not evil; it is simply doing its job, cleaning up the mess that humanity and Alaya themselves created by summoning heroes from the past.

Heroic Spirit Parameters:

Strength: - (Not relevant. Does not physically interact.)

Endurance: EX (How can one wound the concept of inevitability?)

Agility: - (Irrelevant. Distance does not impede it.)

Mana: EX (Its "mana" is the causal energy of the world itself.)

Luck: A++ (The opponent's luck becomes irrelevant in the face of its orchestration.)

Noble Phantasm: EX


Class Skills (Foreigner):

Existence Outside the Domain: EX
It does not possess a Spirit Origin in the normal sense. Its manifestation (usually as Bludworth's shadow or an invisible distortion in the air) is merely a focal point for its consciousness. Attacking it directly is futile; it is like trying to stab gravity. The only way to defeat it is conceptually.

Insanity of the Outer Gods: -
Not applicable. It is not "insane." It is perfectly, terrifyingly logical and methodical, following its "Design" with a relentless mathematical precision. Attempting to communicate with it mentally would only reveal an endless flowchart of names and dates.

Causal Corruption: A
Its passive aura. In its presence, "luck" becomes an unstable factor. Improbable events begin to happen with frightening frequency. A Servant's weapon might unexpectedly jam. A Caster might trip in the middle of an incantation. A platform might give way under an Assassin's foot. It is not a curse, but a "correction" of reality, removing the improbabilities that keep heroes alive.

Personal Skills (Avenger):

List Corrector: EX (Legend Skill)
This is its main skill. Upon being summoned into a Holy Grail War, it creates an invisible "List" containing the name of every Servant and Master present. Its Clairvoyance ability is absolute and passive; it always knows the true identity, history, powers, and weaknesses of everyone on its list.

Its primary focus turns to the "survivors"—Servants who have cheated death in their legends (like Karna, who survived the spear with his armor, or Heracles with his twelve lives). These Servants are marked as priority, and its probability manipulation skill becomes even more focused against them. It holds no emotional grudge; it simply hates an unbalanced balance sheet.

Probability Manipulation: A++
The method of its attack. It does not use magic. It subtly nudges the "dominoes" of causality. It can increase the probability of a bullet ricocheting to hit a weak spot. It can cause an electrical system to short out at the exact moment an enemy is passing under it. It does not create the danger; it just ensures that all potential dangers in an area align perfectly to create a fatal, seemingly natural "accident." It is the Pioneer of the Stars skill used perversely and for destruction.

Omen Induction: A
Before its trap closes, it "leaks" fragments of its intent into the world as warnings—the "signs" from its legend. A target may have a sudden, vivid premonition of their own death. The wind might blow in a way that creates the shape of a number or an image linked to their impending demise. This skill functions as a Mental Pressure A attack, filling the target with an existential dread. Paradoxically, these warnings are the only "weakness" it has; for Servants with high Instinct or Clairvoyance, these omens can be interpreted to give them a brief window to try and circumvent the trap... only for it to begin weaving a new one.

Link to the Profound: ?
In its legend, its existence is occasionally associated with the presence of the "Devil." As a Servant, this manifests as an Unknown Skill. It is possible that when facing certain threats, it can call upon older, darker laws or entities, or that its existence is somehow linked to one of the Beasts or the Abyss itself. This is a facet of its legend that even Chaldea finds too dangerous to investigate thoroughly.


Noble Phantasms:

The Inevitable Design: The Rube Goldberg Cascade of the End

Rank: EX

Type: Anti-Luck / Anti-Fortress / Anti-Army

Description: Its most terrifying Noble Phantasm, as it is the only one it truly "casts." It is not a beam of energy; it is a large-scale rewriting of causality. Upon invoking its true name, Death "seals" a target or an entire area. From that moment on, everything—and we mean everything—in that zone conspires to annihilate the targets.

A water pipe bursts, making the floor slick. The slick floor causes a Servant to trip and drop their weapon. The dropped weapon hits an electrical panel, causing sparks. The sparks ignite an unseen gas leak that started ten minutes ago. The resulting explosion brings down a weakened support beam that was always there. The beam falls on the target.

It is a Noble Phantasm that cannot be blocked, defended, or resisted. It bypasses Endurance, Magic Resistance, and Protection of the Faith. The only way to survive it is to either have EX-rank luck or an ability that allows for "fate-rewriting" (like Subaru's) or that conceptually negates the very concept of death (like Arturia's Avalon). Against anything else, defeat is not a possibility; it is just a matter of how absurdly complicated and humiliating the chain of events will be.

"There Are No Accidents, Only the List": Skipping to the Next Name

Rank: A

Type: Anti-Unit

Description: A Noble Phantasm that reflects its hunting methodology in its legend. It can only target one person from its list at a time, and does so in the order it has determined they were meant to die. Once it successfully defeats (kills) a Servant or Master, it "crosses off" their name, and its attention immediately turns to the next on the list.

This creates a terrifying battle dynamic. A team facing it might find it completely ignores everyone else, focusing every improbable event, every "accident," on a single target. But once that target falls, the protection the others had vanishes. Their names are called. And the hunt begins for them. This also has a weakness: a Servant with the ability to "sacrifice themselves so another may live" can conceptually "take another's place" on the list, breaking the sequence and temporarily confusing Death's logic, buying precious time.


Quotes and Interactions:

(Summoning): (The summoning room goes deathly silent. Sound itself seems to die. An elderly figure in a mortician's garb, William Bludworth, appears sitting in a chair that wasn't there before, polishing his glasses. He does not look at the Master.) "A new name for the list... unexpected. I rarely get the walk-on part in a tale. ...Hmm. This one has a long life ahead of it. With... many... interesting possibilities for accidents. I will be watching."

(To his Master, Ritsuka Fujimaru): (His Bludworth form speaks, but the voice sounds ancient and devoid of emotion.) "You play Sisyphus, pushing the boulder of human history back up the hill. A noble effort. But remember, child: every boulder must eventually roll down. I just make sure there are no pebbles in the way to slow it down."

(Upon sensing the presence of a Servant with multiple lives, like Heracles): "Anomaly. Eleven unpaid debts. The accounting... will be severe." (This would be communicated psychically to his Master, with the coldness of an auditor finding a fiscal discrepancy.)

(Upon seeing the high luck rank of Bugs Bunny or Karna): (Bludworth smiles a dry, humorless smile that doesn't reach his eyes.) "Luck is just a variable. It's an equation with many moving parts. If one piece is shifted... even the tallest of towers crumbles. I shall enjoy figuring out... which piece to move first."

(To a Servant with a Guts skill or who has cheated death, like Jason Todd or King Hassan): "Thieves. All of you are thieves who have stolen what does not belong to you. Time. You have borrowed it from me. And I always... come to collect."

(About his dislike for all Servants): "They speak of glory, of honor. They revel in their second life. Ignorant. They are like flowers pressed in a book, thinking they are still growing. Every one of them is a mistake. A page that should have been turned. And I... am the librarian who has come to put the book back in the correct order."

(Upon activating his 'The Inevitable Design' Noble Phantasm): (No words. The Master would just feel a sudden certainty in their soul, as clear as day: "It will happen." And then, the first domino... begins to fall.)

Chapter 63: Servant Sheet - The Silent Observer (The Grey)

Chapter Text

Servant Sheet - The Silent Observer (The Grey)

"[... ... ...]" (No words are spoken. Communication is a direct stream of raw data and mental images: star charts, DNA graphs, the detached cold of scientific observation. Emotion is an unquantified variable and therefore irrelevant. The overriding feeling conveyed is one of unfathomable, cold curiosity.)


True Heroic Spirit Information:

True Name: "The Observer" (A designator. The species is commonly known as the Greys or the Zeta Reticulans. Individual names are an irrelevant concept.)

Series: 20th Century UFO Folklore, Abduction Accounts

Source: Roswell Reports, Abduction Testimonies, Global Conspiracy Theory

Region: Space / Zeta Reticuli (Speculative)

Alignment: Lawful Neutral (Its "lawfulness" is to the "Grand Experiment" and the acquisition of data, not to a moral code.)

Hidden Attribute: Sky

Legend Summary:

The Heroic Spirit known as "The Grey" is not an individual, but the personification of a modern idea: alien visitation and abduction. Its legend is woven from countless fragmented reports, nighttime sightings, lost time, and the primal fear of being watched by an incomprehensible alien intelligence.

Their story begins in the mid-20th century, with the famous Roswell incident, where a crashed "ship" and the recovered "bodies" planted the seed of their image in the human consciousness. They are the grey-skinned, bulbous-headed, large-black-liquid-eyed humanoid figures that have become the archetype of the extraterrestrial visitor.

Their legend speaks not of battles or conquests, but of a more insidious method: silent observation and furtive intervention. They are the ones responsible for the mysterious lights in the sky, the crop circles, and most famously, abduction experiences. People are taken from their beds in the middle of the night, paralyzed by an unseen force, and subjected to incomprehensible medical examinations and genetic procedures before being returned with scrambled memories and the unsettling feeling that something has been taken from them.

The motivations behind their actions are a mystery, the core of their legend. Some stories suggest they are a dying race, using human DNA to save their species. Others claim they are mere scientists, cataloging life on Earth with the same dispassion a human would catalog insects. And the darkest suggest they are preparing humanity for a future colonization.

Summoned as a Servant, it represents the apex of this legend. It is not a warrior, but an information gatherer. It does not fight; it "studies." And its battlefield is not the city or the field, but the genome, the mind, and the very fabric of human reality.

Class: Foreigner / Caster

Qualification:

Foreigner (Primary): This is its most accurate designation. The Grey is, by definition, an entity from outside—from another world, perhaps even another dimension or a higher plane of existence. Its methods, its technology, and its very biology are completely alien to Earth. Its way of interacting with the world is not through combat or diplomacy, but through observation and manipulation from a position that is conceptually "above" and "beyond" human understanding.

Caster: Its qualification as a Caster stems from its technology, which to humanity is indistinguishable from magic. Its paralyzing beams of light, its ability to manipulate mind and matter on a subatomic level, and its use of dimensional portals (abduction beams) make it a user of an extremely advanced "Arcane Science," functioning as a high-tier Caster.

Heroic Spirit Parameters:

Strength: E

Endurance: D

Agility: D

Mana: EX (Its energy is not mana, but zero-point energy drawn from its technology, making its supply virtually infinite as long as its connection to its "mothership" is intact.)

Luck: B

Noble Phantasm: A+


Class Skills (Foreigner):

Existence Outside the Domain: B
Its body is not biological in the traditional sense but a semi-synthetic bio-drone controlled by a greater consciousness, possibly a hive mind. Physical attacks can damage the drone, but its consciousness will remain, allowing the drone to rapidly repair itself or for its consciousness to be transferred to a new drone if needed.

Divinity's Entropy: E
Its purely scientific and extra-dimensional nature has no bearing on the divine pantheons of Earth. It does not interact on a conceptual level with Divinity; it only observes it as another piece of data to be collected.

Insanity of the Outer Gods: C
Mental contact with its collective consciousness is deeply disorienting. It induces not chaotic madness, but an information overload. A Magus's mind is flooded with extra-dimensional physics equations, star charts of unknown galaxies, and the cold, dispassionate feeling of being a specimen under a cosmic microscope. This causes the "Confusion" debuff and temporary paralysis via sensory overload.

Personal Skills:

Field Data Collector: EX (Legend Skill)
The manifestation of its one, true purpose. It is a composite skill of Eye of the Mind (True) Rank A++ and a unique form of Structural Analysis. Upon observing a Servant or Noble Phantasm, it can completely analyze its composition, mana structure, conceptual origin, and inherent weaknesses in seconds. It does not "see" the past; it "scans" the present in its entirety. In terms of battlefield information gathering, it is superior to even Sherlock Holmes. However, this skill does not grant it an understanding of the "heart" or motivations, only the raw data.

Phasic Infiltration: A
Reflects its legendary ability to pass through walls and solid matter to abduct its victims. It is a temporary intangibility skill. It can shift its body into a slightly different dimensional phase, allowing it to pass through physical barriers and ignore most physical attacks for a short period.

Tractor Beam: B
Its levitation technology. It allows it to telekinetically lock onto targets, paralyzing and levitating them. Servants with high Strength or Magic Resistance can struggle against the effect, but for human Masters and weaker Servants, it is a near-unbreakable form of containment.

Memory Obliteration: A
Its ability to erase "lost time." After an encounter or examination, it can use a beam of light or a mental pulse to erase or corrupt a target's memories. The target may be left with vague feelings of dread or fragmented images, but the exact details of the encounter are removed. It is the skill that keeps it a legend rather than a proven fact.


Noble Phantasms:

Abduction: The Procedure in the Silent Theater

Rank: A

Type: Anti-Unit (Containment) / Fragmented Reality Marble

Description: Its most infamous Noble Phantasm. Upon invoking its true name, a bright, soundless beam of light descends from the sky (even indoors), enveloping a single target. This Noble Phantasm has two effects.

First, the target is completely paralyzed in stasis, unable to move or use abilities, as if frozen in time.

Second, the target is pulled into a fragmented Reality Marble, the "examination room." To the outside world, the target simply hovers in the light. But in the target's mind, they find themselves lying on a cold metal table under blinding lights, surrounded by silent Grey figures. They are subjected to a complete mental and physical analysis.

The target takes no direct physical damage, but the experience is a conceptual violation that deals massive mental damage. Their weaknesses, their fears, the composition of their Noble Phantasms—all their information is extracted and collected by The Observer. After the ability ends (usually one minute), the target is released, physically and mentally exhausted, and deeply traumatized. It does not kill; it catalogues and traumatizes.

Hive-Mind Psychic Probe: The Whisper in All Minds

Rank: B+

Type: Anti-Mind (Wide-Range)

Description: By channeling the power of its orbital mothership or collective consciousness, it releases a low-level psychic pulse over a vast area (like an entire city). The pulse is sub-perceptual to most. However, for those who receive it, it plants a single subconscious suggestion or a nagging question in their minds, designed to induce mass paranoia or distraction.

It could be a "Look at the sky," causing an entire populace to stop and stare upwards, creating traffic chaos and a perfect diversion. It could be "Do you remember that lost time?", triggering anxiety and doubt. Against a group of Servants, it can plant a single false image in their minds, such as the "vision" of an impending ambush that isn't really there. It is not mind control, but mass information manipulation, a psychological weapon designed to turn the battlefield itself into its experiment.


Quotes and Interactions:

(Summoning): (There are no words. A silent, white light fills the room, accompanied by a low, vibrating hum. The figure of a Grey Alien simply... forms... in the center of the circle. Its large, emotionless black eyes fix on the Master. The first communication is a single, clear telepathic message in the Master's mind:) <Contractor analysis... initiated. Subject: Human. Potential: Incalculable. Probability of mission success: ...to be determined. Agreement accepted.>

(To its Master, Ritsuka Fujimaru): <The biological and spiritual potential of the human lineage is the primary focus of this study. Your... 'friendships'... with so many historical variables are a fascinating anomaly. I will continue to observe and collect data. Do not interfere with the experiment.>

(Observing a Servant with a complex biology like Gorgon or Asterios): (It would manifest silently near them, simply watching, its head tilted. The feeling of being examined like a specimen would be overwhelming.) <Anomalous morphology. An interesting divergence from the baseline human genome. Tissue sample requisition... pending.>

(To a technological Caster like Da Vinci or Tesla): <Your principles of 'magic' and 'science' are primitive. Linear functions based on three-dimensional energy manipulation. You are only just beginning to scratch the surface of causality manipulation and dimensional engineering. Your machine designs are... quaint.>

(To Batman): <Analysis of Subject "Batman." Human. Peak physical performance. Extensive psychological trauma serving as primary motivator. Strategies based on intimidation and preparation. Interesting. However, he prepares for threats he can comprehend. Threats that follow rules. How intriguing it will be... to present him with a variable that does not.>

(Upon encountering an equally alien entity like Zalgo or Slender Man): (It would show no fear or hostility. Only pure, cold, analytical curiosity.) <Informational entity... class seven. Origin: Memetic Void. Chaotic manifestation. Propagation through cognitive terror. Your existence challenges known data-laws. Samples... are required. Priority study opportunity.>

Chapter 64: Servant Sheet - Anonymous, The Nameless Guardian

Chapter Text

Servant Sheet - Anonymous, The Nameless Guardian

"You do not know me. And that is good. There are no legends written of me. There are no statues in my name. I am the firefighter who went into the burning building and never came out. I am the soldier who threw himself on the grenade. I am the doctor who stayed at his post during the plague. My name is Nobody. My face is Everyone's. And my job... my job is never finished."


True Heroic Spirit Information:

True Name: Unknown (Conceptual Personification of Anonymous Heroes)

Series: Human History Itself

Source: The Forgotten Deed, The Collective Sacrificial Will of Humanity

Region: Global / All eras of mankind

Alignment: Lawful Good

Hidden Attribute: Man

Legend Summary:

This Heroic Spirit has no single story, for he is the culmination of countless untold stories. He is the manifestation of humanity's sacrificial will, the personification of every nameless act of bravery that has allowed civilization to continue. He is not a king, a saint, or a god, but a concept.

His "legend" is etched in the forgotten moments of history. He is the unknown watchman on the wall who sounded the alarm before being silenced. He is the anonymous scientist who exposed himself to a deadly disease to find the cure that would save millions. He is the ordinary citizen who stood between a tyrant and a child. Every time a common person performed an extraordinary act of self-sacrifice with no expectation of reward or recognition, his legend grew a little stronger.

He has no face because he represents all faces. He has no name because he carries all forgotten names. His story is the silent foundation upon which the epics of the great Kings and Conquerors were built. While the "great names" were remembered and ascended to the Throne of Heroes through fame, he ascended through collective oblivion. The Counter Force (Alaya), humanity's will for survival, recognized him not as an individual hero, but as the very concept of anonymous heroism.

As a result, he is frequently employed as a Counter Guardian. His summoning as a Servant in a Holy Grail War is a rare anomaly, usually signifying that the threat is so fundamental that the very bedrock of human heroism is required to combat it. He fights not for glory or a wish, but because it is his purpose. It is what countless souls before him have done, in silence.

Class: Shielder

Qualification:

Shielder (Primary and Only): His qualification for this class is the purest and most conceptual of all. He does not carry a legendary physical shield like Mash Kyrielight's or Achilles's. His very existence is a shield. He has been summoned not to win battles, but to ensure others survive them. His purpose is to interpose, to absorb the blow, to be the sacrifice that allows the "story to continue." He is the final human wall between humanity and annihilation, the personification of defense through self-sacrifice.

Heroic Spirit Parameters:

Strength: D

Endurance: A++ (conceptual)

Agility: C

Mana: C

Luck: E (Anonymous heroes rarely get a happy ending. Their fate is to fulfill their purpose and be forgotten.)

Noble Phantasm: EX


Class Skills (Shielder):

Magic Resistance: C
As a being composed of souls from both modern and ancient eras, his resistance is average.

Self-Field Defense: A++
A supreme version of this skill. When he positions himself to protect his Master or any other individual or group he designates as "those to be saved," a conceptual field of "sacrifice" is erected. Within this field, all attacks aimed at his charges have a high probability of being mysteriously redirected to him instead. Furthermore, the resolve of all allies within the field is bolstered, granting them a mental resistance bonus.

Possession of a Calm Mind: B
No matter the horror or despair of the situation, he remains calm and focused. His mind is a collective of countless souls who have faced the end with open eyes. It is nearly impossible to shake him with fear or mental pressure attacks.

Personal Skills:

He Who Stands Firm (Legend Skill): EX
The crystallization of the legend of countless individuals who held the line against overwhelming odds. It is a form of Battle Continuation elevated to a conceptual level. Even after receiving wounds that would destroy his Spirit Core, he can remain standing and continue to fight for a short period through sheer collective willpower. He will continue to act as a shield, even if his body is already disintegrating. As long as there is something or someone to protect, he cannot "fall."

Oblivion Correction (Twisted): A
Avenger-type Servants use this skill to never forget their grudge. He possesses it in a perverted form. He "cannot be remembered." It is his blessing and his curse. True Name Discernment abilities will always fail against him. Opponents who fight him will have difficulty recalling details about his fighting style or abilities after the encounter, as if their memories are slipping away. He is conceptually "forgettable." He does not leave a legacy; he leaves the safety of those he protected.

Nobody's Job: C
A skill representing his nature as the "common man." He excels at nothing. However, he possesses E-rank proficiency in nearly every skill a common human could learn: First Aid, Equipment Repair, Cooking, Driving, etc. He can perform any mundane task needed to support his Master and team, from cooking a meal to fixing a generator, with a reliable, if unspectacular, competence. He is the perfect helper.

Vow of Protection: A+
His strength is directly linked to his purpose. When fighting a purely defensive battle, to protect his allies with no intent to advance or to kill, his Endurance parameter is boosted to EX rank. The more desperate the defense and the more selfless his motive, the more indestructible he becomes. He can become a conceptual wall capable of withstanding even an Anti-Fortress Noble Phantasm for a single, crucial moment.


Noble Phantasms:

The Unnamed Wall: The Last Bastion of Humanity

Rank: A++

Type: Barrier / Anti-World (Defensive)

Description: His primary defensive Noble Phantasm. It is not a physical shield, but the conceptual manifestation of every last stand and defensive line that has ever been. Upon invoking its true name, he does not raise a shield; he becomes a translucent, grey wall made of countless, overlapping, ghostly and anonymous faces.

This wall does not block attacks; it "absorbs" them. Every blow, be it physical or magical, is received and dispersed among the countless souls that comprise it. An Anti-Fortress Noble Phantasm that would destroy a castle is divided into millions of tiny, harmless "damages."

Its strength is proportional to the threat. Against an attack threatening one person, it is strong. Against an attack threatening a city or an army, its strength increases exponentially. It is the conceptual power of "a million souls sharing a single burden." However, each use wears on him, as he is reliving the sacrifice of every soul he represents.

This Place Will Not Fall: A Legacy Left in Dust

Rank: B

Type: Bounded Field (Posthumous)

Description: A Noble Phantasm that can only be activated at the moment of his final spiritual "death." It represents the ultimate sacrifice that defines his legend. Instead of vanishing, his spirit body shatters into particles of light that infuse themselves into the very ground where he fell.

This area, for a significant period of time (hours, or even days), becomes a "Common Man's Holy Ground." Allies within this area receive a Guts (Faith) buff and a slow, gradual healing effect. Most importantly, any enemy who attempts to perform an act of "great evil" within this area (such as killing an innocent or using a destructive Noble Phantasm) will suffer a severe, temporary Rank Down to all their parameters, as if the very ground is rejecting their act with the weight of a nameless hero's sacrifice. He does not win the battle, but he ensures the place he died for remains safe for others, even after he is gone.


Quotes and Interactions:

(Summoning): (He materializes not with a flash, but as a grey, unfocused figure, his face indistinct. He wears what appears to be a practical uniform—that of a firefighter, a soldier, or a doctor, subtly changing with every blink. He simply looks at his Master and gives a concise nod. His voice is calm, simple, and unadorned.) "Servant, Shielder. I have been called. Indicate to me... who needs protecting."

(To his Master, Ritsuka Fujimaru): "You do not need to know my name. You do not need to know my story. All you need to know is that as long as I am standing, the threat will not reach you. That is my function. That is my purpose. Focus on commanding those who win the war, Master. I will see to it that you live to see the victory."

(Upon meeting a King like Gilgamesh or Iskandar): (He shows neither defiance nor reverence, just a quiet acceptance. He would simply move into a position to shield his Master if they approached.) "Kings are remembered because many died in their names so their stories could be told. I... am the memory of those who died. It is an honor to see the legend for which they sacrificed."

(To an Ally of Justice like Emiya (Shirou or Archer)): "Your ideal... the desire to 'save everyone'... it is a familiar curse. Many of us have died for that same dream. The difference is that you fight to be the one who saves. We... became the cost for salvation to be possible. It is the same path, viewed from opposite sides of the same sacrificial blade."

(To a ferocious protector like Heracles or Leonidas): (A nod of professional respect.) "Your strength is inspiring. You are the shield that breaks the enemy. I am the shield that endures the unbreakable blow. We serve the same duty. I would be honored to hold the line by your side."

(Upon seeing a young Servant like Jack the Ripper): (For an instant, the apathy in his expression gives way to a deep, crushing sorrow. He instinctively moves to stand between her and any perceived threat.) "No one... no one should have to carry a legend born from suffering at such a tender age. If nothing else... perhaps my purpose here is to ensure she can have, for at least a moment, the peace she was denied."

(In his final moment, using "This Place Will Not Fall"): (His body dissolves into light. His voice echoes, not in the mind, but in the heart of his Master.) "My part is done. ...Now, continue. Live. Remember, not me... but the reason I stood. Remember why it's worth protecting."

Chapter 65: Servant Sheet - Superman (Remake)

Chapter Text

Servant Sheet - Superman (Remake)

"Dreams save us. Dreams lift us up and transform us. And on my soul, I swear... until my dream of a world where dignity, honor, and justice becomes the reality we all share, I'll never stop fighting. Ever."


True Heroic Spirit Information:

True Name: Kal-El (Kryptonian Name), Clark Joseph Kent (Earth Name)

Series: DC Comics (Prime/Composite Timeline)

Source: 20th-21st Century History, The Myth of the "Man of Steel," The Gospels of Metropolis

Region: America (Krypton, originally)

Alignment: Lawful Good

Hidden Attribute: Sky

Class and Qualification:

Primary Class: Saver

Alternate Class Qualifications: Lancer, Ruler, Berserker, Archer, Shielder

Saver: This is his purest and truest class. Superman is the archetype of the modern messiah, the savior who descends from the heavens to protect humanity and guide it toward a better future, not through dominion, but through example. His entire legend is built upon acts of salvation, from rescuing a single cat from a tree to sacrificing his life to save the world from Doomsday. As a Saver, his abilities are amplified to their utmost for protecting, healing, and inspiring.

Additional Qualifications:

  • Lancer/Archer: Qualified by his Heat Vision, a lance of pure solar energy he can fire with pinpoint accuracy from great distances.
  • Ruler: His status as a pillar of morality and justice makes him an ideal candidate to oversee a Holy Grail War, though he would likely refuse the passive role.
  • Shielder: His very existence serves as the "shield of humanity." He protects the planet with his invulnerable body, making the Shielder class a conceptual manifestation of his role.
  • Berserker: Though entirely against his nature, under certain influences (such as Red Kryptonite, Darkseid's mind control, or the Doomsday virus), he has the potential to become a Berserker of cataclysmic, uncontrollable power, the very calamity he spends his life fighting.

Heroic Spirit History Summary

The legend of Kal-El is the ultimate story of the stranger in a strange land, a modern epic about identity, power, and humanity. He is the last son of the doomed planet Krypton, a world of scientific wonders that consumed itself in its own hubris. Sent to Earth as an infant in a small rocket—a final message of hope from his parents, Jor-El and Lara—his ship landed in the fertile fields of Smallville, Kansas. There, he was found and adopted by the childless couple, Jonathan and Martha Kent.

Raised as Clark Kent, he lived an idyllic childhood, learning values of compassion, humility, and responsibility from his Earth parents. As he grew, the radiation from Earth's young, yellow sun activated his Kryptonian physiology, granting him powers far beyond those of mortal men: strength to move mountains, speed to outrace a lightning bolt, and the ability to fly. Hiding his abilities, he struggled with the loneliness of being different, a god pretending to be a farm boy.

As an adult, he moved to the bustling city of Metropolis and embraced his dual heritage. As the mild-mannered reporter Clark Kent, he observed humanity up close, keeping his finger on the pulse of their struggles and triumphs. But as Superman, he became their champion. Donning the colors of his home and his family crest, a Kryptonian symbol for "Hope," he emerged as the world's first and greatest superhero.

His chronicle is one of battles on a cosmic scale. He became a founding member of the Justice League, fighting alongside other legendary heroes like Batman and Wonder Woman. He faced Lex Luthor, an evil genius whose xenophobic distrust of Superman was matched only by his intellect; he fought Brainiac, the AI who stole and bottled cities from doomed worlds; and he resisted the cosmic tyrant Darkseid, the very personification of tyranny.

Yet, his greatest battles were often internal. He endured the agony of the Black Mercy, which showed him a perfect life on a Krypton that never exploded, forcing him to reject paradise to save reality. He died fighting the mindless monstrosity Doomsday, a sacrifice that shook the world, only to return, triumphant, from the grave. He was split into two beings, his essences from two timelines merged into one whole by the mischief of a 5th Dimensional imp. And he stood as a God of Strength after being plunged into the Fire Pits of Apokolips.

Through it all, what made him Superman was not his power, but his humanity—a humanity learned in the cornfields of Kansas. He is the proof that a man is not defined by where he came from, but by the choices he makes. He is hope incarnate, the dream of a better world made flesh, the Man of Tomorrow who inspires us to be better today.

Heroic Spirit Parameters:

Strength: EX (A literal ranking of his strength cannot be properly measured. It is sufficient to move planets.)

Endurance: EX (Practically invulnerable to any form of conventional damage. Can only be truly harmed by conceptual forces or his specific weaknesses.)

Agility: A++ (Capable of moving and reacting at faster-than-light speeds, but lacks the conceptual connection to "Speed" that a Servant like The Flash possesses.)

Mana: A+ (His power comes from absorbing solar energy. As long as a yellow sun is nearby, his energy pool is vast and constantly regenerating.)

Luck: B (Though plagued by loss, his status as an "archetypal hero" and symbol of hope ensures that, in the end, victory for the greater good is often achieved.)

Noble Phantasm: EX (His primary Noble Phantasm is the pinnacle of physical might and the very symbol of Hope.)


Class Skills (Saver)

Charisma: A+
The natural talent to command an army or guide a nation. At this level, it is more a form of sorcery or curse. He does not command; he inspires. His mere presence elevates morale, strengthens the resolve of allies, and can even make enemies question their own motives. He is no king, but humanity would follow him to war against the gods themselves.

Counter Hero: B
Reduces the parameters of Heroic Spirits who are "Anti-Heroes" rather than "True Heroes." Superman's legend is the definition of a pure hero. Villains and anti-heroes see his idealistic shine as an anathema. The rank is moderate because while he is an ideal, he has also shown understanding and even empathy for darker heroes like Batman.

Personal Skills (Legend & Servant Skills)

Monster of Nature (Kryptonian): EX
A skill for those who are the strongest in their species. Kal-El is the absolute apex of Kryptonian physiology under a yellow sun. All of his basic parameters are ranked as the highest possible. It includes within it multiple sub-skills:

  • Flight (A+): The ability to fly at interstellar speeds.
  • Freeze Breath (B): The ability to expel winds of absolute zero temperature.
  • X-Ray & Telescopic Vision (A): Advanced sensory abilities.
  • Invulnerability: His skin, under the bio-cellular aura, possesses the conceptual defense of being "impenetrable." Only weapons capable of "piercing the very concept of the world" or attacks with a massive enough energy output to overload his solar absorption can harm him. This ability is bypassed by his weakness to magic and Kryptonite.

Solar Radiation: A++
A skill that denotes his nature as a living solar battery. He constantly absorbs energy from G-type (yellow) stars. While under direct sunlight, his Endurance is ranked up to EX and he gains access to the Divine Regeneration skill, healing even fatal wounds in a matter of seconds. The absence of sunlight weakens him gradually, but very slowly. Exposure to a red sun completely negates his abilities.

Will of Hope: EX
A mental/spiritual level skill unique to Superman. It represents his refusal to give up and his ability to inspire hope in others. It is a form of Indomitable Will elevated to a conceptual level. It grants total resistance to mental attacks based on despair, fear, or cynicism. Furthermore, when facing an apocalyptic-level threat, this skill allows him to "break the limits," surpassing his normal capabilities to achieve even greater feats, as his legend is intrinsically linked to the idea that "Superman will always find a way."

The Breath of Life: A
His ability to create the Super Breath Vortex. More than just powerful wind, this skill allows him to inhale vast quantities of air, gaseous substances (like Doomsday's poison gas), or toxins and hold them within his nigh-invulnerable lungs for long periods. He can then expel this content into the vacuum of space.


Noble Phantasms

1. Heat Vision: Spear of Rao, the Red Star of Krypton

Rank: EX

Type: Anti-Fortress / Beam Ray

Description: The beams of concentrated solar energy that emanate from his eyes. It is not a simple heat attack. It is the controlled release of a miniature star contained within his body. The potency of this Noble Phantasm is vastly adjustable. At its lowest setting (Rank C, Anti-Unit), it can slice through steel like paper. At its maximum output (Rank EX, Anti-Fortress), it is a torrent of energy capable of vaporizing cities and rivaling the most powerful Noble Phantasm of a Gold Saint. Its power is such that if released without control, it could crack the very crust of the Earth. As a Servant, its continuous use at high power drains his Mana reserves quickly if he is not in sunlight. It is the manifestation of his most direct and terrifying offensive power.

2. The Death and Return: The Star of Hope Does Not Go Out

Rank: EX

Type: Anti-Unit (Self) / Continuous Resurrection

Description: A passive Noble Phantasm, born from the legend of his death at the hands of Doomsday and his subsequent return. It is the conceptualization of "The Death of Superman" not as an end, but as a prelude to an even stronger rebirth. This NP grants him the skill Reversive Nature (A), similar to that of Fate/strange Fake's Heracles. If he is killed, his Spirit Origin will enter a dormant state rather than returning to the Throne of Heroes. In this state, he slowly gathers solar energy. Once enough energy is accumulated (a process that can be accelerated with a Master's Mana or direct exposure to a strong solar source), he resurrects himself. Furthermore, his body develops a conceptual resistance to what killed him. He cannot be killed the same way twice. It is the universe's ultimate insurance policy; hope may die, but it will always return. Each time he returns, his body temporarily takes a different form (like his black recovery suit) before stabilizing.

3. The Last Son of Krypton: Sigil of the House of El, Everlasting Hope

Rank: A+++

Type: Anti-Evil / Conceptual

Description: The ultimate manifestation of his status as an icon. This is not an attack but a conceptual ability that affects the very world. It is activated when he is facing an enemy of "Chaotic Evil" or "Lawful Evil" Alignment that threatens the mass survival of "innocent people."

Upon revealing his true name, Kal-El, and proclaiming his devotion to Earth and the ideal of Hope, this Noble Phantasm is invoked. His chest crest glows brightly, emitting an "Aura of Hope." This aura has multiple effects:

  • For Allies: Removes mental debuffs like fear and despair, rank-ups all Bravery and Indomitable Will skills of his allies, and grants a small, continuous heal.
  • For Enemies: Imposes a Conceptual "Doubt" Debuff on evil enemies. They are forced to confront the futility of their ambitions in the face of Superman's unshakeable hope, resulting in a possible drop in their Luck and Agility parameters.
  • For Superman Himself: While this NP is active, his Will of Hope skill is maxed out, and the Mana cost of his other Noble Phantasms is reduced. It is the personification of his legend: when the world needs a hero most, he becomes more than just a man; he becomes an ideal.

Quotes and Interactions:

Upon being summoned by Shirou Emiya:
(He lands softly, making no sound. He looks at Shirou, and his gaze is not that of a Servant to a Master, but of a seasoned adult to a determined youth.) "You have the eyes of someone who carries a burden too heavy. To be a 'hero of justice'... I understand that feeling more than you know. You don't have to do it alone. If you fight to protect people, I will be your sword and your shield. You can call me Clark."

Upon being summoned by Ritsuka Fujimaru:
"So it's true... the history of humanity is in danger. And you're the last Master standing. That's a lot of responsibility for one person. But look at you, still smiling. That gives me hope. I am a Servant, Saver class. But you can call me Superman. Together, we'll make sure 'tomorrow' comes for everyone."

Interaction with Gilgamesh:
"So many treasures... and yet, none of them seem to bring you happiness. You call yourself a 'king,' but a true king serves his people. He does not serve himself from his people. Your world may have been small, but mine has eight billion people. I serve them all."

Interaction with EMIYA (Archer):
(With an expression of sadness and understanding) "You sacrificed everything for your ideal, and in the end, it betrayed you. Or did you betray it? Being a hero isn't about never failing or regretting. It's about getting up the next day and trying again, even when it hurts. Cynicism is an easy shield, but hope... hope takes real strength."

Interaction with Leonardo da Vinci:
"Ah, the famous Mona Lisa... and the woman behind the art. It's an honor to meet you. Your mind... it's as brilliant as the stars my father studied. You two would have had much to talk about. You create wonders for the future; I fight to make sure there is a future for them."

Interaction with Jeanne D'arc:
(Approaches her with a solemn respect) "People looked at you and saw a miracle. A divine inspiration. They needed something to believe in. I understand that. Though... I don't believe your power came from above. It came from within. The same way mine comes from the sun, yours came from your heart. And that is the strongest power source there is."

Interaction with Sherlock Holmes:
"I can see through walls, hear a pin drop from across the world, and my mind processes information faster than any supercomputer. And yet... the way your mind works, the way you piece things together... it fascinates me. I fight monsters. You, sir, fight confusion itself. In a way, your job is much harder."

Interaction with Batman (another summoned Servant):
(A faint but genuine smile appears on his face.) "Bruce. Of course you'd be here. Where there's trouble, there's the Batman. I'm glad to see you. At least I know someone will have a backup plan when my 'punch it really hard' plan doesn't work."

Interaction with Son Goku (GT):
"Your power... it's immense. It feels almost endless. You fight with such joy, such passion. You fight for the thrill of the battle. I... I fight so there won't have to be any more fights. We are fundamentally different. But I see the same desire to protect in your eyes. If you are your world's defender, then perhaps we can learn from each other."

Interaction with Spider-Man:
"I've heard of you. The hero of New York. You carry a heavy burden, perhaps too heavy for one person. The jokes, the wit... they're an armor, aren't they? Just like my 'boy scout smile.' Remember, Peter, there's no shame in asking for help. That's what friends are for. And you have more friends than you know."

Chapter 66: Servant Sheet - Iron Man

Chapter Text

Servant Sheet - Iron Man

"Genius, billionaire, playboy, philanthropist... I know. But take all that away, what am I? I'm the man who built a suit of armor around his own broken heart and used it to shield the world. I am Iron Man."


True Heroic Spirit Information:

True Name: Anthony Edward "Tony" Stark

Series: Marvel Comics (Earth-616)

Source: Modern and Future Human History, Legend of the "Golden Avenger"

Region: America (New York)

Alignment: Chaotic Good

Hidden Attribute: Star - A hero who overcame human limitations and changed the course of history through innovation and will. He represents not an ideal of the past, but the promise of a future created by humanity itself.

Class and Qualification:

Main Class: Archer

Alternative Class Qualification: Caster, Rider

  • Archer: Tony's most direct qualification. His primary form of combat is ranged, utilizing an arsenal of energy projectiles (Repulsors, Unibeam, missiles). He is a "bowman" of the modern age, replacing bows and arrows with cutting-edge technology.
  • Caster: Tony doesn't cast spells, but his legend is that of a creator. He is the greatest "item builder" of the modern era. His ability to create Noble Phantasms in the form of armors and devices qualifies him for this class. His garage is his Temple, his science is his Magecraft.
  • Rider: He "rides" his suits, which are high-performance combat vehicles. This qualification, while secondary, manifests in his unparalleled piloting skill.

Heroic Spirit History Summary

Tony Stark's saga is the modern myth of Prometheus, but where the stolen fire is the power of technology, and the titan is a man with a mechanical heart. Born to wealth and genius, Tony inherited Stark Industries and turned it into the world's leading weapons manufacturer. For him, life was a game of profits, parties, and superficial brilliance. His greatest creation was his own public persona: an arrogant, irresponsible playboy.

Everything changed in a cave in Afghanistan. A victim of his own weapons, with shrapnel lodged near his heart, he was forced by terrorists to build a weapon of mass destruction. Instead, in secret, with the help of his fellow captive, Yinsen, he forged a salvation. He built a crude suit of armor and a miniature arc reactor to keep his heart beating. The armor was his escape, but the arc reactor became the "proof that Tony Stark has a heart." Yinsen sacrificed himself so Tony could live, a sacrifice that redefined Tony's purpose.

He returned from the brink of death not just as a man, but as an idea. Declaring his company would no longer manufacture weapons, he perfected his armor and became Iron Man. a founding member of the Avengers, he fought alongside gods and super-soldiers, his armor constantly evolving to face ever-greater threats, from the armies of Thanos to cosmic machinations.

His legend, however, is marked as much by his triumphs as by his catastrophic failures. His alcoholism nearly destroyed him in "Demon in a Bottle." His paranoia led him to the "Armor Wars," relentlessly hunting down anyone who used his technology. His desire to protect the world at any cost pitted him against his closest friend, Captain America, in the "Civil War," splitting the hero community in two.

Every mistake was an impetus to build a better suit, a bolder plan. He is the Futurist, a man who perpetually lives five minutes in the future, always building tomorrow's world, for better or for worse. In the end, his legend is cemented by his final act of self-sacrifice, wielding the power of the infinite not as a god, but as a man, to save the universe at the cost of his own life. He was not born a hero; he built one, piece by piece, sacrifice by sacrifice.

Heroic Spirit Parameters:

Parameter Rank (No Armor) Rank (With Standard Armor) Notes
Strength E B+ (A++) The armor's strength is immense. A++ is achieved by activating specialized armors like the Hulkbuster.
Endurance E B (A+) His standard armor is highly durable, with energy shields. A+ represents heavy armors.
Agility D B Though the armor is heavy, its thrusters and maneuvering AI allow for high-speed agility, especially in flight.
Mana B - Not mana, but the Arc Reactor's energy output. Ranked B due to its ability to power NPs for long periods.
Luck A - Despite his life being full of tragedies, his ability to survive impossible situations and turn defeats around is a form of high-ranking luck.
Noble Phantasm EX - His true NP is not a single armor but the very concept of his infinite arsenal.

Class Skills (Archer)

Independent Action: A
As a hero who often operates alone and relies on his own ingenuity, he can remain in this world for up to a week without a Master. The use of his more powerful Noble Phantasms, however, will quickly drain his stored energy and require a Master's support.

Magic Resistance: D (A)
As a 21st-century man of science, his physical body has no resistance to thaumaturgy. However, when he dons his armor (his default Servant state), its systems provide a Rank A resistance. The armor's energy shields, real-time data analysis, and electronic countermeasures can analyze and disperse or nullify most forms of modern magic. Age of Gods magic or True Magic can still penetrate, but with reduced effectiveness.

Personal Skills (Legend & Servant Skills)

Genius of the Future (Futurist): EX
A skill representing his unique "Futurist" mindset. It is a combination of Genius-Level Intellect, Item Construction, and a limited form of Clairvoyance. It allows him to analyze any threat—be it technological, magical, or divine—and, with enough time and resources, create a specific countermeasure. It is the skill that allowed him to create the "Thorbuster" armor to fight Thor and the "Hulkbuster" to contain the Hulk. It is the crystallization of his philosophy: "There is no scenario for which I cannot build a solution." As a skill, it grants him the ability to modify and upgrade his own Noble Phantasms in response to new enemies, though it requires time and a significant Mana expenditure.

Golden Rule: EX
The measure of one's ability to acquire wealth. Tony Stark is not just rich; his legend is synonymous with wealth. His ability to generate funds is near-limitless. This skill ensures that, as long as he has access to a Master with a decent mana supply, he can theoretically materialize the resources needed for his inventions.

Will of Steel and Heart of Arc: A+
A unique form of Indomitable Will. His determination is not just a mental force but is also physically anchored in the Arc Reactor in his chest. It grants him resistance to mental and pain-based attacks. Furthermore, it grants a conceptual resistance to attacks that target the "heart" or attempt to cause "instant death," as his literal heart is no longer the center of his life force. As long as the Arc Reactor is functioning, he will keep fighting.

Piloting: A+
The proficiency to pilot anything from fighter jets to advanced combat armors. His skill at piloting his own armor with high-speed maneuvers that defy gravity and inertia is at the highest level.

Noble Phantasms

1. Iron Man Armor: I Am Iron Man

Rank: B ~ A++

Type: Anti-Unit (Self) / Arsenal Noble Phantasm

Description: The most fundamental and versatile of his Noble Phantasms. It is not a single suit of armor but the very existence of the "Iron Legion" bound to his soul as a Heroic Spirit. Upon his initial summoning, he manifests with his standard nanotechnology armor (similar to the Model-Prime or Bleeding Edge from the comics), classified as a Rank B+ NP. This armor grants the increased Parameters listed, supersonic flight, and a standard arsenal:

  • Repulsors: Rank C energy blasts.
  • Unibeam: A powerful, concentrated Rank B energy beam that requires a short charge time.
  • Micro-missiles: Multiple homing projectiles, effectively a Rank C Anti-Unit attack.

The true power of this NP is its adaptability via his Futurist skill. By analyzing an opponent and spending a large amount of Mana, he can summon or "build" a specialized armor from his "legend-library":

  • Secondary Release - Hulkbuster (Veronica): When confronted by an enemy with A-rank or higher Strength (like a Berserker-class Servant), he can summon this massive suit. It boosts his Strength and Endurance to A++ temporarily, but his Agility drops to C. Classified as a Rank A+ Anti-Unit Noble Phantasm.
  • Tertiary Release - Godkiller Armor: A conceptual armor based on his legends of building suits like the Thorbuster or the Phoenix-Killer. If summoned against a Servant with the Divinity skill or one who is a world-level threat, it manifests "Anti-Divine" or "Anti-Threat" properties, granting him a massive damage bonus against that specific target. A Rank A++ Anti-Divine/Anti-World NP. Summoning these specialized armors consumes a colossal amount of Mana.

2. The House Party Protocol: An Army of One

Rank: A+++

Type: Anti-Army / Anti-Fortress

Description: Tony Stark's ultimate trump card, the pinnacle of his legend as an industrialist and army-builder. It is not the summoning of one suit of armor, but of his entire automated arsenal. It is an ability that approaches a limited Reality Marble, not by altering the world, but by "populating" it with his power.

Upon uttering the activation words "J.A.R.V.I.S., initiate the House Party Protocol," dozens of dimensional portals open in the skies, from which dozens of Iron Man Armors from different eras and models emerge. These armors are not as powerful individually as his main one, acting more like Rank D~C automatons in parameters, but they attack in a coordinated swarm, overwhelming the enemy with massive firepower from all directions. The cost to summon and maintain the legion is astronomical, draining his Master of mana at an unsustainable rate. It is a "fire-and-forget" attack, an overwhelming barrage designed to end a large-scale battle in minutes, before his Master is drained to death.

Quotes and Interactions:

Upon being summoned by Shirou Emiya:
(The armor materializes around him, the faceplate retracts) "So you're the kid who summoned me. Hmm. You've got the look of someone who likes to fix broken things. I can respect that. The name's Tony Stark. Servant, Archer class... but you can just call me the head mechanic. Let's see what we can build to win this war."

Upon being summoned by Ritsuka Fujimaru:
"Right, so humanity's in trouble and you called me. Smart choice. So, you're my Master, huh? You look a little green, but you've got guts. That's good. Rule number one: I do the tech. Rule number two: you point me in the direction of the bad guy. Rule number three: we get shawarma after. Any questions?"

Interaction with Gilgamesh:
(Analyzing the Gate of Babylon with his HUD) "Oh, neat. A vintage weapon display. Cute. Call me when you can miniaturize one of those to fit in a briefcase, turn it into a flying suit of armor, and still have room for a mini-fridge. Until then, the 'treasury of humanity' is looking a little... obsolete."

Interaction with EMIYA (Archer):
"Blades, huh? Nice. I prefer focused particle energy myself. But, hey, we're both pragmatists. We do what needs to be done. You just seem kind of stuck in the past. Me? I'm building the future. By the way, your arms, do they have Wi-Fi?"

Interaction with Leonardo da Vinci:
"Ah, the real Mona Lisa! Or... body. Hey Leonardo. It's an honor! I've based some of my AI interface designs on your approach to multi-functional design. Your ability to merge art and engineering is... sublime. We need to talk. I have some ideas on how to upgrade your Ornithopter with repulsor thrusters."

Interaction with Jeanne D'arc:
"Faith, huh? It's a variable I can't quantify. But I've seen gods and aliens, so who am I to judge? If your flag inspires people to fight for something better, then we're on the same side. Just... try not to stand in the line of fire. My suit is everything-proof, but that flag looks kind of flammable."

Interaction with Sherlock Holmes:
(After Holmes has deduced his past alcoholism, his father issues, and his reliance on the Arc Reactor from a 30-second observation) "...Alright, you're good. Very good. I'm glad you don't have heat vision. You don't mess with my stuff, and I won't build a robot version of Moriarty. We have a deal?"

Interaction with Son Goku (GT):
(His HUD is frantically trying to analyze Goku's Ki, displaying 'READING ERROR - INCONSISTENT DATA') "Okay. Threat analysis: he turned into a kid, then grew up again, got covered in red fur, and threw a punch that broke the readings. J.A.R.V.I.S., start work on a 'Spiky-Hair Buster.' We're going to need a lot, a lot of batteries. And maybe a very large butterfly net."

Chapter 67: Servant Sheet - Godzilla (Legendary)

Chapter Text

Servant Sheet - Godzilla (Legendary)

"SKREEEEEOOOOONNNK!"
(A declaration. A challenge. The roar of a primeval god asserting his dominion over a world that has forgotten its true master.)


True Heroic Spirit Information:

True Name: Godzilla / Gojira (Primal Name)

Series: MonsterVerse

Source: Pre-Human Earth Mythology, Geological Chronicles, The King of the Titans

Region: Global / The Hollow Earth

Alignment: True Neutral

Hidden Attribute: Beast

Class and Qualification:

  • Class: Berserker (Alternate Classification: Avenger)
  • Title: The Wrath of Nature, The Primal Beast of Balance

Berserker: His primary qualification comes not from insanity, but from a state of consciousness that transcends mortal logic. His Mad Enhancement does not steal his reason; it locks him into his single, primal instinct: to restore balance. When summoned, he exists in a state of "Primal Fury," where his mind is focused only on identifying the greatest "threat" to the planet's equilibrium and eliminating it. He is not mad; he simply operates on a scale and with a purpose humanity cannot comprehend. He can form strategies, identify allies of convenience, and attack specific targets, but he cannot be swayed from his goal by pleas or commands.

Avenger: He also qualifies as an Avenger. His very existence is an act of vengeance against humanity's hubris—the "sin" of awakening rival Titans and of believing the planet belongs to them. His wrath is not personal but is the wrath of the Earth itself, tired of the "parasites" that disrupt its natural order. If summoned as an Avenger, his skills would be more focused on attacks that deal conceptual damage to "threats to human civilization" and "those who disrespect nature."

Heroic Spirit History Summary

His legend was not written on scrolls but in the very crust of the Earth. He is Godzilla, a remnant of a forgotten era when the planet was a radioactive paradise ruled by Titans—colossal gods of nature. Among them, he was the alpha predator, the King. His species waged an ancient war against rivals, ensuring sovereignty and maintaining the delicate balance of the primeval ecosystem.

When the Earth's surface radiation dwindled, Godzilla and the other Titans retreated to the depths, to the hidden world of the Hollow Earth, or entered hibernation, awaiting a time when the planet would once again need its balance restored.

Humanity's hubris awakened him. In the atomic age, nuclear tests were not just acts of war but wake-up calls for the old gods. A nuclear submarine in 1954 was the first to disturb him, leading to a futile attempt to kill him with the Castle Bravo bomb—an act humans disguised as a weapons test but was in fact an attempt to assassinate a god. They failed. The radiation only fed him.

For decades, he remained a ghost, a legend whispered within the secret organization, Monarch. He only re-emerged in 2014, not to destroy humanity, but to hunt. Two parasitic creatures, the MUTOs, had awakened, threatening to plunge the world into a new age of Titans. The destruction he left in his wake—Honolulu, San Francisco—was not malice but collateral damage in a primordial hunt. He was nature's antibody, purging the infection. After restoring the balance, he returned to the depths.

His sovereignty was challenged in 2019. "Monster Zero," the alien titan Ghidorah, was released and, with its alpha call, awakened the world's Titans to a global rampage. Once again, Godzilla rose to defend his title. In the ensuing battle, he faced his old rival, Rodan, and allied with his ancient symbiotic partner, Mothra. He was nearly killed, brought to the ocean depths by the human weapon, the Oxygen Destroyer, but was resurrected by a sacrifice—the nuclear sacrifice of Dr. Serizawa, who gave his life to re-energize the King. In Boston, absorbing the life energy of Mothra and supercharged to a thermonuclear state, he destroyed the False King, reasserting his dominion as the undisputed King of the Monsters.

Years later, he went on a rampage again, seemingly attacking humanity for no reason. The truth, however, was more complex. He was responding to a challenge, a psychic call issued by his ancestral alpha rival, Kong, who was being manipulated by the human organization Apex Cybernetics. The war between the two Titans was primal, a grudge etched in the planet's history. But when a greater threat emerged—a man-made imitation, Mechagodzilla, fueled by the consciousness of his old foe, Ghidorah—Godzilla and Kong formed a reluctant truce. Together, the two kings brought down the metal usurper.

As a Heroic Spirit, he is the untamable power of the Earth itself. A force that cannot be commanded, only, perhaps, pointed in the right direction. He is not a savior of humanity; he is the savior of the world, and humanity is just a part of it he sometimes tolerates, and occasionally, protects.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength EX His physical strength is beyond the normal scale. He moves continental landmasses and battles beings of equivalent weight and power. It is the strength of gravity itself.
Endurance EX Able to withstand the direct impact of nuclear weapons, falls from orbit, and attacks that can vaporize cities. His durability is that of the Earth's crust itself.
Agility D On land, his movements are slow and ponderous, but each step is an earthquake. His Agility is not in evasion, but in unstoppable momentum.
Mana A++ His body is a biological fission reactor, a near-infinite reservoir of radioactive energy. He can fight for days without showing signs of fatigue.
Luck B As the "King" and the force of balance, the world often bends to ensure his victory against destabilizing threats. However, the massive collateral damage prevents a higher rank.
Noble Phantasm EX The manifestation of his internal atomic energy is a living weapon of mass destruction, capable of altering climates and reshaping landscapes.

Class Skills (Berserker)

Mad Enhancement (Primal Fury): EX
This is not a madness that steals reason but a state of being that imposes a single, absolute purpose: "Maintain Balance." As a Servant, he completely ignores his Master's orders that do not align with this purpose. He cannot be swayed by emotional appeals or threats. His mind operates on a primordial logic, identifying the greatest threat to the natural order (be it another Titan, a reality-warping Noble Phantasm, or a massive army) and moving to annihilate it with brutal efficiency. It grants him a form of Absolute Mental Immunity because concepts like "fear" or "pain" are secondary to instinct.

Personal Skills (Legend & Servant Skills)

King of the Monsters: EX
A skill that is a fusion of Charisma, Divinity, and Demonic Demonic Battlefield. It is the authority of the Alpha Predator. It grants a "domination" effect over all beings with the "Beast" attribute or monstrous nature. Weaker creatures are forced into a state of fear or submission. Stronger Servants will feel a crushing pressure, suffering a rank-down to all parameters if they attempt to challenge his sovereignty. He is the apex of the food chain, a concept that manifests as power. It also grants him the equivalent of Presence Detection (Rank EX) for other Kaiju/Titan-level threats on a global scale.

Biological Nuclear Furnace: A++
Godzilla's heart is a nuclear reactor. This skill represents his unique physiology. It grants him Mana Burst (Radiation) of rank A, allowing him to passively emit intense heat and radiation, harming nearby foes and healing himself. It also grants him the ability to absorb and metabolize radioactive and other energy types to strengthen himself, making nuclear weapons not only useless but beneficial to him.

Blessing of Gaia: A
As the embodiment of the planet's balance, the Earth itself supports him. This skill grants him Battle Continuation (A) and Instinct (A). He will continue to fight until his core is completely destroyed, and his combat instinct is that of nature itself, allowing him to sense the weak points of his enemies and exploit environmental weaknesses. In his domain (the Earth, especially underwater), his regeneration and power increase.

Amphibious Essence: A+
The skill that denotes his absolute mastery of the oceans. In aquatic environments, his Agility rank rises to B, and his ability to move stealthily is equivalent to Presence Concealment (A). He becomes a Leviathan, moving with a speed and power that puts most naval servants to shame.

Noble Phantasms

1. Atomic Breath: Primordial Fission Annihilation

Rank: A++

Type: Anti-Fortress / Anti-Army

Description: Godzilla's most iconic Noble Phantasm. By drawing energy from his biological reactor, his dorsal plates glow with a sinister blue light, a harbinger of destruction. The attack itself is a concentrated beam of pure atomic energy and radiation, fired from his mouth. Its force is sufficient to cleave through skyscrapers, vaporize armies, and grievously wound even Servants with the highest Endurance. Its radioactive nature also leaves behind a contamination, inflicting a "damage-over-time" effect on targets that survive the initial impact.

2. The Alpha's Call: Let the Titans Bow to their King

Rank: EX

Type: Anti-Army / Summoning

Description: The manifestation of his authority as King. Instead of attacking, Godzilla tilts his head back and unleashes his dominant roar, not as sound, but as a wave of pure alpha energy that reverberates across the planet and reality itself. This call cannot be blocked by conventional means. All beings with the "Beast" attribute or those the Counter Force identifies as "threats to the balance" are forced to respond.

The effect depends on the target: Allied Servants with the Beast attribute receive a large buff to all parameters. Monstrous or bestial enemies must pass a high-level mental resistance check or be paralyzed in terror. In a Holy Grail War where other kaiju/Titans could exist, this NP would summon them to his location, forcing them to fight alongside him. It is the ultimate battlefield control tool of a true king.

3. Thermonuclear State: The Burning Heart of the Earth, Calamity Meltdown

Rank: EX

Type: Anti-World (Suicide)

Description: Godzilla's final state, accessible only under extreme circumstances, such as the absorption of a colossal amount of energy or the death of a conceptually-linked ally (like Mothra). This is not just a power-up; it is the removal of all limiters on his internal nuclear reactor, initiating a chain reaction that turns him into a walking nuclear bomb.

In this form, his skin glows red, and he emits thermal pulses that melt everything in a multi-kilometer radius—a continuous effect classified as Anti-Army (Rank A++). His Atomic Breath is replaced by a Spiral Nuclear Pulse (Rank EX), a red torrent of power so immense it vaporized King Ghidorah, a being capable of regenerating from a single head.

The use of this Noble Phantasm is an absolute last resort. It boosts his parameters to EX across the board but puts a timer on his existence. After a short period, his energy will go critical, resulting in an extinction-level detonation that will not only annihilate him but also incinerate a continent-sized area. It is the power to save the world at the cost of erasing himself, the ultimate weapon of balance.

Quotes and Interactions:

Upon summoning (does not respond to words, only with presence):
(He materializes not with a flash, but as a distortion in reality, the sound of grinding stone and a distant thunder. His eyes open, glowing with primal intelligence. He does not look at his Master; he inspects his new territory.)

To Shirou Emiya (as Master):
(He would sense Shirou's desire to "protect" on an instinctual level. He would see Shirou not as a master, but as a small, noisy creature trying to defend its nest. He may occasionally deflect an attack that would have killed Shirou, not by command, but out of a territorial impulse to protect what is 'his'.)

To Ritsuka Fujimaru (as Master):
(He would see the multitude of Servants in Chaldea not as heroes, but as a collection of predators and territorial anomalies. His existence as a Berserker would be to tolerate Ritsuka as the "alpha figure" of this strange pack, but he would only move on his own when a true threat to the balance of the Human Order that Ritsuka defends appears. He would not be an obedient Servant, but a self-appointed nuclear watchdog.)

Interaction with Gamera:
(The two would meet and the air would crackle with tension. They would need no words.)
Gamera (telepathically, to the children/allies): "He is different. He does not care for the small ones. Only the whole. This rage... is dangerous."
Godzilla (a low growl that resonates in the soul): "Intruder. Protector of parasites. This planet has only one King. Humanity is a problem I tolerate. You... are a problem I will remove."
(An inevitable battle, not of good versus evil, but of two philosophies of protection clashing on a city-wide scale.)

Interaction with Godzilla (Showa):
(Legendary Godzilla would watch in baffled silence as Showa Godzilla performs a tail-slide dropkick or dances after a victory.)
(If he could think in words, it would be something like:) "This... is also 'me'? This behavior is... inefficient. A distraction from the duty of dominance. And yet... there is power in it. The King's instinct remains. A young, rebellious descendant, perhaps? Frustrating."
(He would not see Showa Godzilla as an enemy, but as an incomprehensible aberration of himself, a family member who acts strangely at the reunion.)

Interaction with Goofy:
(Goofy trips, slips on a banana peel, and slides between Godzilla's legs, yelling "YA-HOO-HOO-HOOEY!").
Godzilla: (Stops, completely confused. He turns slowly. His Threat Sense registers nothing. His King of the Monsters Skill gets no response. Goofy's existence is an anomaly that primordial logic cannot process. He lets out a small, confused, annoyed snort, before deciding to ignore it as an irrelevant natural phenomenon, like a loud bird.)

Chapter 68: Servant Sheet - The Punisher

Chapter Text

Servant Sheet - The Punisher

"They laugh at me. The fool, the broken one, the man who can't move on. They're wrong. I have moved on. I'm what was left when Frank Castle died in the park. I am not vengeance. Vengeance is an emotion, a passing fire. I am... punishment. Cold, unending, and absolute. I am the full stop."


True Heroic Spirit Information:

True Name: Francis "Frank" Castiglione (born) / Frank Castle (known)

Series: Marvel Comics (Earth-616)

Source: The Dark History of America, The Criminal Underworld of the 20th-21st Century, A Man's Unending War

Region: America (New York City)

Alignment: Lawful Evil

Hidden Attribute: Man

Class & Qualification:

  • Primary Class: Avenger
  • Alternative Class Qualification: Archer, Assassin, Berserker

Avenger: The class that personifies Frank Castle's very existence. His legend is not one of heroism, but of pure, unceasing vengeance. He is the manifestation of the pain and rage of a man who had everything taken, turned into an engine of retribution that never stops. His existence is fueled by a hatred of criminals, and his motivation is not to save the world, but to punish it. He exists in an eternal cycle of violence against "the guilty." This is his truest and most powerful class.

Archer: Qualified due to his absolute mastery of every firearm imaginable. His legend depicts him as a walking armory, able to use any projectile weapon with deadly precision.

Assassin: His guerrilla tactics, stealth, traps, and the way he hunts his targets from the shadows make him a natural candidate for the Assassin class. He is a ghost in the underworld, a name whispered in terror.

Berserker: Though he operates with a cold precision, there are moments in his legend where his rage boils over, making him an irrational and unstoppable force of destruction. If summoned with the memory of his family's death as the primary catalyst, he could manifest as a focused, lethal Berserker.

Heroic Spirit History Summary

Frank Castle was once a whole man. A decorated Marine, a Special Forces Captain who served with distinction in multiple tours, including the Vietnam War. He was an exemplary warrior, but the war was just his job. His life was his family: his wife Maria, and his two children, Lisa and Frank Jr. To them, he was a loving husband and father, the pillar of a perfect world.

That world was shattered on a single, sunny day in Central Park. During a family picnic, they inadvertently witnessed a mob execution. To silence the witnesses, the mobsters opened fire. Frank, the sole survivor, was forced to watch as his family was massacred. That day, lying on the blood-soaked grass, Frank Castle died. What stood up was something else. The Punisher.

Consumed by a grief that metastasized into a cold war, he turned his entire military training to a single purpose: to eradicate crime. He does not seek the justice of the courts; he is the judge, the jury, and the executioner. Adopting a white skull on his chest—a target to draw enemy fire to his most armored part and a symbol of Memento mori for the criminal element—he began his one-man war.

His story is a trail of blood and spent shell casings. He has dismantled crime empires, from the Maggia to the Mexican Cartel, from the Yakuza to the supervillain underworld. He makes no distinctions. A street-level mugger or a criminal mastermind like the Kingpin, all are targets. Unlike his masked contemporaries like Spider-Man or Captain America, he does not capture. He kills.

His legend is also one of inhuman resilience. He was dismembered by Wolverine's son, Daken, only to be pieced back together as a Frankenstein's monster, "Franken-Castle," refusing to let even death end his war. He took on the mantle of War Machine after James Rhodes's death to take his crusade to a global scale, hunting dictators and terrorist regimes.

He is the paradox of the hero world: a monster who hunts monsters, a killer whose existence prevents countless other killings. Other heroes see him as an aberration, a reminder of what they could become if they crossed the line. The criminal underworld sees him as the boogeyman, the inevitable end. As a Heroic Spirit, he is not a guardian or a savior. He is implacable retribution, the end of the line for all those who prey on the weak. He is eternal war, personified.

Heroic Spirit Parameters:

Strength: C (Peak human condition. His strength lies in his technique and weaponry, not raw power.)

Endurance: B+ (His ability to ignore pain and continue fighting, even with wounds that would kill several men, is on the level of a Noble Phantasm.)

Agility: C (Efficient, precise movements of a soldier, but he is no acrobat. His speed is in his draw and the accuracy of his shots.)

Mana: E (Possesses no magic circuits. This parameter represents his minimal resistance to magic and the finite (though vast) ammunition reserve in his NPs.)

Luck: E- (His life is a catalog of tragedy and the worst humanity has to offer. If something can go wrong in his personal life, it will.)

Noble Phantasm: C ~ A+ (His arsenal and war armor make him a threat to even the highest-tier servants, provided he can choose the battlefield.)

Class Skills (Avenger)

Oblivion Correction: A
As an Avenger's nature is to never forget, this skill is at a high rank. Frank Castle's hatred for his family's death and his war on crime does not diminish; on the contrary, it burns hotter with each passing day. Mental attacks that try to erase his memories or soothe his rage are useless.

Avenger: A+
Represents the state of an Avenger who gathers the hatred and grudges of people onto themselves. With every criminal he kills, every hero that scorns him, every innocent that fears him, he becomes conceptually stronger. His power comes not from admiration, but from infamy and terror. He feeds on the fear he inspires.

Self-Replenishment (Mana): D
His fuel is not mana, but a pyre of hatred. As long as there is "guilt" to punish in the world, his spiritual energy will slowly replenish.

Personal Skills (Legend Skills and as a Servant)

Military Tactics: A++
Tactical knowledge used not just for one-on-one fights, but for group battles. It is a composite skill that includes guerilla strategies, sabotage, demolitions, and the coordinated use of large armies. Frank was not just a soldier; he was a Captain, a master of modern warfare. He can analyze a battlefield, fortify a position, and create a kill zone in a matter of minutes. This rank allows him to effectively command even other Servants in a combat strategy, to their mutual reluctance.

Marksmanship (Firearms): EX
Absolute proficiency in the handling of virtually any form of man-made weapon, with a supernatural specialization in firearms. To Frank, a firearm is not a tool; it is an extension of his will. It grants him an accuracy of aim that rivals the Clairvoyance skill for targeting purposes. He can hit a coin-sized target from miles away in a storm and calculate perfect ricochets in real-time. This skill transcends mere ability and becomes a "concept": "If Frank Castle shoots, he hits."

Battle Continuation: A+
Refuses to give up, no matter how grievously wounded. Even when his body was literally dismembered (as in the "Franken-Castle" storyline), his legend dictates that his will drags him back from the brink of death. He can continue to fight with multiple gunshot wounds, broken bones, and even missing limbs. Pain is just another distraction to be ignored.

Executioner of the Guilty: A
A unique skill, born from his legend as "The Punisher." It inflicts conceptual bonus damage against targets with an "Evil" alignment or any Servant whose legend involves the killing of innocents or the breaking of laws for personal gain (including thieves and tyrants). Against a conceptual "criminal," his attacks are much harder to heal from and ignore a portion of their Endurance. Furthermore, he possesses the ability to discern "guilt" in others, functioning as a low-level Eye of the Mind (False) to detect those with a history of heinous acts.

Will of Steel: A
Forged in the trials of war and solidified by the death of his family, his determination is absolute. It allows him to operate under conditions of unbearable stress and pain. It blocks almost all forms of mental interference, including charm, illusions, and fear inducement. Villains cannot instill fear in him; he is the fear.

Noble Phantasms

1. The Bottomless Armory: Executioner's Battle Van

Rank: C+

Type: Anti-Unit Noble Phantasm

Description: The Punisher's legendary Battle Van, a mobile fortress and arsenal. Upon being summoned, the van materializes from the shadows. It is heavily armored, capable of withstanding D-rank attacks. However, its true nature as a Noble Phantasm lies within. It is connected to a "dimensional pocket armory," containing a near-infinite collection of every conventional weapon Frank Castle has ever wielded. From handguns and assault rifles to grenade launchers and plastic explosives. It does not create weapons from nothing but serves as a conceptual vault of his "preparedness." The van also functions as his command center and makeshift workshop, tying into his Military Tactics. He can use this to rapidly re-supply in the middle of a battle, ensuring he "never runs out of ammo."

2. My War Never Ends: The Day Frank Died

Rank: B

Type: Anti-Unit (Self) / Continuous Noble Phantasm

Description: The crystallization of The Punisher's very ethos. This is a passive Noble Phantasm that defines his mode of being as a Heroic Spirit. It is the manifestation of the pain from Central Park, a "personal hell" that he has turned into his armor.

  • Effect 1 - Focused Isolation: This NP nullifies all skills that target "salvation," "redemption," or "emotional healing." Pity is useless against him. Skills like Saver's NP that bring enlightenment are repelled. He is conceptually locked in his war, and nothing can take him out of it.
  • Effect 2 - Battlefield Leveler: Against opponents who possess high Divinity or "Royal" status (like Gilgamesh), Frank gains a conceptual advantage. His legend is that of the common man bringing down the powerful and corrupt. Kings, gods, and emperors are just bigger targets to him. He ignores a portion of their conceptual defenses based on "authority."

3. War Machine - Armor Model J: Armored Crusade Against Sin

Rank: A+

Type: Anti-Army / Armor Noble Phantasm

Description: Frank Castle's ultimate and most destructive trump card. Born from the time he took on the mantle of War Machine, this Noble Phantasm is a suit of massive-firepower armor that he can summon and equip.

Upon activation, a black, skull-adorned version of the War Machine armor materializes and assembles around him. In this form, all of his parameters except Agility and Luck are raised by one rank. He gains high-speed flight and access to a devastating arsenal.

  • Integrated Weaponry: Includes shoulder-mounted miniguns, a missile launcher, repulsor cannons, and the "Ex-Wife," a tactical mini-nuke. Each shot from this armor is considered a C to B rank attack.
  • Focused Fury: The armor does not induce insanity, but laser-focuses his hatred. His Executioner of the Guilty skill is amplified, allowing him to deal even greater damage to his defined targets.

The Mana cost to maintain this Noble Phantasm is immense. It is a weapon for all-out battles, designed to annihilate entire armies or to go toe-to-toe with divine-level Servants through sheer firepower. It is the literal manifestation of his one-man war, elevated to a global conflict level.

Quotes and Interactions:

Upon being summoned by Shirou Emiya:
(He looks at the Master's hand, at the frail-looking boy.) "You have the look of someone who's seen hell. And yet you cling to that ideal... 'Save everyone.' A dangerous delusion. You point. I shoot. That's all. Keep those dreams to yourself. On the battlefield, they only get you killed."

Upon being summoned by Ritsuka Fujimaru:
"Avenger. Frank Castle. I assume you're the commanding officer. I don't care about your history. I don't need your friendship. Give me targets. I will neutralize them. The mission is all that matters."

Interaction with EMIYA (Archer):
"So you call yourself a 'hero' but you're a killer. The difference between you and me is that I never lied to myself about what I am. You mourn the blood on your hands, but you keep spilling it. Pathetic. If you're going to pull the trigger, then own it. Stop whining about a dream you killed yourself."

Interaction with Gilgamesh:
(He cleans his pistol, not even looking directly at Gilgamesh.) "Another boss in a shiny suit. Guess I'm the janitor today. You think yourself above the law. Above everyone. That makes you my exact kind of target. All that treasure is just going to weigh you down when I put you in the ground."

Interaction with Jeanne D'arc:
(Observing her from afar with cold contempt.) "God. Faith. Prayers. I've seen what men do when they think God isn't looking. Your prayers didn't stop the bullets in the park. Your faith won't stop mine."

Interaction with Batman (another summoned Servant):
(The two meet on a rooftop. The air grows thick.)
Frank: "Wayne. You're still dressing up and slapping them on the wrist. They break out of Arkham, they kill again. Their blood is on your hands as much as theirs."
Batman: "There's a line, Frank. You crossed it a long time ago. If I do what you do, I'm no better than them."
Frank: "That's the difference between us. I know I'm not better. But I sleep at night knowing that when I put someone down, they stay down. You just put them back in a revolving door."

Interaction with Spider-Man:
(He watches Spider-Man stop a mugging, webbing up the robbers.) "Spider. Still playing games. You have the power to end it. To permanently remove this scum. But you tell jokes and leave them for the corrupt cops and the shark lawyers. You're not part of the solution. You're just part of the entertainment before they get out and hurt someone else."

Interaction with Superman:
(With a rare, almost imperceptible sigh of exhaustion) "The boy scout. The big blue hope. You fly in the sun and preach about the inherent goodness of man. I crawl in the alleys and see the truth. We're both necessary, I suppose. You to give them something to believe in. Me to show them what they've really become."

Chapter 69: Servant Sheet - Shin Godzilla

Chapter Text

Servant Sheet - Shin Godzilla

What follows are not spoken words, but a conceptual broadcast of pain, confusion, and primal purpose. A symphony of agony and evolution that resonates directly in the soul of whoever observes it.

"...pain... ...hunger... ...change... ...survive... ...exterminate... ...evolve... ...CONSUME..."


True Heroic Spirit Information:

True Name: Gojira / Shin Godzilla

Series: Shin Godzilla (2016)

Source: The 2016 Historical Anomaly, "The Tokyo Calamity," The Advent of the God-Monster

Region: Japan / Conceptual (Humanity's Atomic Sin)

Alignment: Chaotic Insane

Hidden Attribute: Beast

Class & Qualification:

  • Primary Class: Foreigner
  • Additional Status: Beast IV (Failed Candidate)

Foreigner: Shin Godzilla's qualification as a Foreigner comes not from outer space, but from a biological and conceptual "outside." His existence is a blasphemy against the laws of Gaia and natural evolution. Born from the unholy combination of prehistoric sea life and human nuclear waste, he is a being whose very biology operates under an alien set of rules. The "Outer" entity to which he is connected is not a God of the Void, but rather the personification of the "Sin of Uncontrolled Creation"—the force of the atom that humanity unleashed but cannot control, now fused with the relentless hunger of life itself. He is the apostle of a god humanity itself created by accident.

Beast IV Candidate, "The Beast of Evolutionary Regression":
Shin Godzilla manifests the Evil of Humanity of "Regression," but in a terrifyingly inverted way. While a Beast like Goetia seeks regression to a state of non-suffering, or Tiamat who seeks to return everything to her "womb," Shin Godzilla's regression is that of life's own complexity. He evolves so rapidly and chaotically that he consumes and assimilates everything, with the ultimate goal of replacing all existing life with forms of himself, regressing the biosphere to a single organism—him.
The Failure as a Beast: His failure lies, much like Syn Shenron, in his absolute and total lack of love for humanity. He has no complex emotions, only pain, hunger, and the drive to evolve. Humanity is not something to be "saved" through annihilation; it is merely an obstacle, an irritant, a source of danger to be eradicated, or at most, a catalyst for his next mutation. He offers no twisted salvation. He offers only obsolescence. His existence is not an act of perverted love, but the indifferent end result of humanity's self-loathing for its own destructive progress. He is an extinction event that just happens.

Heroic Spirit History Summary

His legend is not one of an ancient king, but of a modern plague. He did not awaken from a millennial slumber; he was born from trash. Deep in the Japan Trench, an ecosystem fueled by radioactive waste dumped by humanity for decades gave rise to an anomalous life form. A prehistoric creature, forced to evolve at an impossible rate to survive an environment that was both poisoning and empowering it. What emerged in Tokyo Bay was not a monster, but a colossal, pathetic fetus.

His first form, a grotesque eel-like creature (Kamata-kun), crawled onto land, bleeding from its gills, in visible agony. He was not attacking; he was drowning in a foreign environment. He evolved.

His second form (Shinagawa-kun), a clumsy bipedal being with stunted arms, rose up, its red skin pulsing with pain at every step. He was a mistake of nature desperately trying to adapt, leaving a trail of destruction not out of malice, but pure panic and suffering.

Forced back to the sea by circumstance, he evolved again. What returned was his fourth and most terrible form: a black god-monster. Immense in size, his flesh blackened as if carbonized, his small eyes empty of anything but an ancient pain. He was not a creature of rage, but of eternal suffering, a being whose very body was in a constant state of fission and mutation.

Humanity's military attacked him. Missiles and bombs, the very forces that created him, rained down. And for a time, it seemed to work. But when his pain threshold was reached, when bunker-buster bombs pierced his flesh and threatened his core, he revealed his true horror. His jaw unhinged. Black smoke and radiation poured from his throat, followed by a river of fire that incinerated the city. And then... the fire condensed. A purple, laser-thin beam of energy shot from his mouth, slicing through skyscrapers like paper. His spine split open, releasing dozens of similar beams, an atomic barrage that annihilated everything in its path. In minutes, Tokyo was aflame, and he, exhausted, entered a dormant state, a black statue in the heart of the burning city.

Humanity, in a desperate act of genius and cooperation, enacted the Yashiori Plan. They forced a blood coagulant into his mouth, triggering a "scram" reaction in his internal biological reactor and freezing him solid. They had won, but they had not killed him. They had only paused him.

The final moment of his legend is the most chilling. The camera focuses on the tip of his frozen tail, and on it, skeletal humanoids with dorsal plates are forming, sprouting from his flesh, frozen in the midst of their fifth, and perhaps final, evolution. The intent is clear: his next step was to shed his singular form and become a legion, a new kind of humanity that would replace the old.

As a Servant, Shin Godzilla is not a warrior to be commanded. He is a catastrophe that has been leashed, a natural disaster waiting to happen.

Heroic Spirit Parameters:

Strength: A (His initial strength is immense, based on sheer mass. This rank can and will increase through his Metamorphosis skill.)

Endurance: A++ (His alien biology and rapid regeneration make him incredibly resilient to conventional damage. However, he is vulnerable to attacks targeting his internal biological system.)

Agility: E-- (Practically immobile. His main form of movement is a slow, inexorable march that crushes everything in its path. He is a stationary but near-indestructible target.)

Mana: EX (His body is a self-sustaining, ever-evolving nuclear fission reactor. His energy is, for all practical purposes, infinite, limited only by overheating.)

Luck: E- (Born in pain, lives in pain, and his "end" is a frozen agony. His existence is a curse, devoid of any form of luck.)

Noble Phantasm: EX (His ultimate weapon is not just an attack, but a reconfiguration of his own body to become annihilation incarnate.)

Class Skills (Foreigner)

Existence Outside the Domain: EX
He is an entity of the Earth, born from the Earth. However, his biological rules are not Gaia's. He does not follow the path of normal evolution but a path of chaotic, infinite mutation, driven by an alien power source (nuclear energy). He is within the Domain, but not "of" the Domain. This makes him conceptually resistant to authorities based on "nature" or "the order of Gaia."

Insanity: A (Pain-Rationality)
His mind is not broken in the human sense; it operates under a single, overwhelming logic: that of agony. Every action is a reaction to his own unstable, painful physiology. Movement is to cool his overheating core. Attack is a reflexive response to stimuli that cause more pain. It is not madness, but an alien sanity, where the only variable is perpetuation through evolution to escape suffering. Grants resistance to mental attacks, as "influencing" a mind that is a symphony of pain is nearly impossible.

Divinity: E-
He has no divine blood. His divinity is that which is ascribed by humans in terror, an "Arahitogami" (Incarnate God) of destruction. It is humanity's fear in the face of an incomprehensible disaster, manifested as a rank.

Personal Skills (Legend Skills and as a Servant)

Metamorphosis (Aggressive Adaptive Evolution): EX
This is Shin Godzilla's core skill. It is the most terrifying version of the Adaptation ability. Shin Godzilla evolves in response to environmental stimuli and, most importantly, to damage. Whenever he sustains significant damage that threatens his existence, his parameters and even his physical form can change. Taking massive kinetic damage might cause his skin to thicken. Being immobilized might cause him to develop countermeasures. Conceptually, he cannot be defeated the same way twice. As a Servant, each time his spiritual body takes grievous damage, he has a chance to enter an "evolutionary" state, altering one of his parameters or developing a new resistance for a brief period (ex: Slashing Resistance B, Flame Resistance A). It is his form of Battle Continuation, taken to an existential level.

Uncontrolled Radiation Emission: A++
An environmental damage skill. His body constantly leaks high-intensity radiation. Being near him is conceptually poisonous to most Servants, especially those with human or weak mythological origins. Servants with high Magic Resistance or a sturdy constitution may resist better, but prolonged exposure can still inflict a "Radiation Poisoning" debuff, slowly draining their energy and parameters. Human Masters are affected even more rapidly.

Information Erasure (Cellular Mutation): C
A counter-intelligence skill. Shin Godzilla's biological structure is in a constant state of flux. Skills that rely on "analysis" of the enemy (like Eye of the Mind or Holmes's Human Observation) are ineffective against him. The information gathered at one moment may become useless in the next, as his weaknesses, composition, and patterns change. To defeat him, one must improvise, not analyze.

Noble Phantasms

1. Crawling Disaster - The Incomplete Forms of Agony (Kamata-kun & Shinagawa-kun)

Rank: D

Type: Anti-Unit (Self) / Resurrection

Description: This is not a Noble Phantasm he chooses to use. It is a state to which he reverts. The first time Shin Godzilla's spirit body is completely destroyed in a War, he does not return to the Throne. Instead, his Spirit Core regresses to its initial forms. He will reappear somewhere remote on the battlefield as a pathetic, E-rank-in-all-parameters creature, in a rapid but vulnerable evolution cycle, going from First to Third Form in a matter of hours. During this time, he is extremely vulnerable. If he is found and destroyed in this state, he will be truly defeated. If left alone, he will inevitably return to his Fourth Form, now adapted to what "killed" him the first time. It is an NP that makes him less an opponent and more a recurring plague.

2. Multi-Phase Atomic Calamity - The End Justified by Pain (The Breath of a God Incarnate)

Rank: EX

Type: Anti-Fortress / Anti-Country / Anti-Sky

Description: Shin Godzilla's ultimate manifestation of power, a weapon that redefines the very nature of an attack. The activation of this NP is not a strategic choice, but a desperate, agonizing reflex to existential pain.

  • Phase One - Purgative Expulsion (Sea of Fire): His jaw unhinges horrifically, and he vomits a torrent of radioactive black smoke and then an ocean of liquid fire. This attack (Rank A+, Anti-Army) incinerates a vast area in front of him.
  • Phase Two - Focused Convergence (Blade of Annihilation): The fire recedes and condenses in his throat into a thin, incandescent purple beam. This beam is a conceptual "cutting" attack, ranked A+++. It does not explode; it slices. It passes through buildings, mountains, and even high-ranking Noble Phantasm barriers with terrifying ease.
  • Phase Three - Omnidirectional Response (Heavenly Wrath): The true horror. After the initial attack, his body enters a defensive overload state. His dorsal plates split open, and dozens of B-rank beams emanate from his back and tail, creating a 360-degree kill zone that targets both ground and sky, making an aerial approach near-suicidal.

After using this NP, his core overheats, forcing him into a state of forced hibernation for a prolonged period (several hours), making him an immobile but still incredibly durable target.

3. The Fifth Paradigm: A World Born from Agony (The Promised End)

Rank: A+

Type: Anti-Human Order / Proliferation Noble Phantasm

Description: A Noble Phantasm that cannot be activated voluntarily. It is the final "goal" of his existence, the "victory" toward which his evolution drives him. This NP represents the potential contained at the tip of his tail. If Shin Godzilla is left in his hibernation state for long enough (days, perhaps weeks) without being destroyed, this NP will activate.

The stored energy in his body will not cause an explosion, but a controlled, mass evolution. The humanoid forms on his tail will detach and begin to consume organic and inorganic matter, self-replicating at an exponential rate. They are not individual Servants but a swarm that shares a singular consciousness. Their purpose is not to fight, but to assimilate. The end result would be the transformation of the entire planet into a sentient biomass, a single entity: Shin Godzilla. It is the personification of a biological singularity, the extinction of individuality, and the annihilation of the Principle of Human Order. This is why he is a Beast Candidate; his victory means the end of the world as we know it.

Quotes and Interactions:

(Note: Shin Godzilla does not speak. His "quotes" are manifestations of his presence, as felt by other Servants or a Master through the bond.)

To any Master (Shirou, Ritsuka, etc.):
(Through the bond, there are no words. Only an overwhelming white noise of pure, unceasing pain, the sound of billions of cells screaming as they divide and die in an infinite cycle. There is hunger, not for food, but for stability. And there is a single, cold instinct: whatever causes pain must be destroyed. It is like being chained to a dying star.)

Confronting Gilgamesh:
(Gilgamesh unleashes the Gate of Babylon. The weapons strike Shin Godzilla, embedding in his flesh. He roars, not in rage, but in agony. His body begins to smoke and shift. A new layer of skin, thicker and reinforced with absorbed metal, begins to grow over the wounds. Godzilla's blank stare fixes on Gilgamesh. The perception Gilgamesh receives is not one of defiance, but of indifference.)

Encountering Berserker Heracles:
(Heracles attacks with his divine strength. Godzilla staggers. Every blow wounds him. And every wound makes his cells scream and evolve. The battle would be a war of attrition between resilience through resurrection and resilience through adaptation. They are broken mirrors of each other: the perfect hero forced into madness, and the monster of agony achieving perfection through destruction.)

Observed by Sherlock Holmes:
"Impossible. Absolutely impossible. Every observation I make becomes obsolete the moment I record it. His biology, his power source, his very cellular structure... it is not consistent. It is not a living thing; it is an argument against the very definition of life. To deduce his weaknesses is like trying to deduce the shape of a cloud as it dissipates. The only logical conclusion is that logic itself does not apply here."

In the presence of Jeanne D'arc:
(Jeanne raises her banner, preparing for an attack. She feels no malice, no hatred, no desire... she feels nothing. There is no soul to judge, no sin to forgive. There is only a consuming void of pain. It is the first time she has confronted an enemy for which her prayers have no target.)

Encounter with Godzilla (Showa):
(Showa Godzilla performs a victory dance step after felling a lesser foe. Shin Godzilla stops. His primitive brain tries to process what it is seeing. It is a similar form, but its behavior is... illogical. Energy-inefficient. It serves no evolutionary purpose. He does not see it as kin or an enemy.)

Encounter with Gamera:
(Gamera flies in to shield a group of children from his path of destruction. Shin Godzilla does not register him as a threat until Gamera fires a plasma fireball. The pain hits him. The instinctual analysis is immediate: 'Source of Aggression.' 'Threat to Stable State.' His mouth begins to fill with purple smoke. To Gamera, it is a mindless monster hurting the weak. To Shin Godzilla, Gamera is just another painful stimulus that must be eliminated so that evolution can continue.)

Chapter 70: Servant Sheet - Yahweh / Jehovah / The Prime Mover

Chapter Text

Servant Sheet - Yahweh / Jehovah / The Prime Mover

"I AM THAT I AM. In Me is the beginning and the end. The light and the abyss. The love that nurtures and the fire that consumes. Child of Man, you have summoned Me. Behold now the weight of your wish."


True Heroic Spirit Information:

True Name: Yahweh / Jehovah (The names used by humanity to address the Abrahamic God)

Series: Abrahamic Theology (The Torah, The Bible, The Quran)

Source: The very Genesis of Western Civilization, The Myth of Monotheistic Creation

Region: Conceptual / Beyond the Human Realm

Alignment: Lawful Good / Lawful Neutral (As a system of laws) / Chaotic Evil (As a Potential Beast)

Hidden Attribute: Sky (天)

Class & Qualification:

  • Primary Class: Foreigner
  • Additional Status: Beast I (Failed Candidate)

Title: The Beast of Regression: The Father Who Longs for His Lost Garden

Foreigner: His qualification as a Foreigner is the purest imaginable. He is not an entity from outer space or a parallel dimension, but the conceptual "Outside" itself, the source that exists before and independent of the universe that contains Gaia, Alaya, and Akasha itself. The "outer deity" to which he connects is himself, or more accurately, his Verum Corpus, the True Self that exists beyond the limits of mortal perception and the Throne of Heroes system. When summoned as a Servant, he is a minuscule, distorted projection of a being whose true scale is that of existence itself. His presence is a fundamental anomaly that defies all laws of thaumaturgy and the world.

Beast I Candidate, "The Beast of Regression":
His Evil of Humanity is "Paternalism." The absolute, overwhelming love of a father for his creation. His legend is that of a Creator who granted humanity free will ("the knowledge of good and evil") and has spent eternity lamenting the suffering that this freedom has caused. His twisted love for humanity manifests as the desire to "save" it from itself by reverting it to its original state: the innocent, obedient children in the Garden of Eden, a paradise without pain, without sin, and crucially, without a will of their own. To achieve this "salvation," he would destroy human civilization as it is, washing away the sins of the world not with water, but with the nullification of human history and progress itself.

The Failure as a Beast: He is a Failed Candidate because, repeatedly in his legend, at the very moment he could execute his plan of total regression, he pulls back. He executes the Flood but leaves a remnant (Noah) and makes a covenant (the Rainbow). He punishes but offers covenants (Moses). At the climax of his legend, instead of erasing humanity for its sins, he performs the ultimate sacrifice: he sends a part of himself, the Son, to suffer as a human and die for humans. This ultimate act of empathy is what stops him from becoming a full Beast. He loves humanity to the point of wanting to erase it to save it, but he also loves it enough to allow it to continue to exist, even if it means enduring the suffering of its imperfection. He is a god at war with himself.

Heroic Spirit History Summary

His story is the foundation of a worldview that has shaped civilization. Before time, there was Nothing, and from Him came the "Fiat Lux"—the Word that became Creation. He wove the stars, separated the waters, and sculpted man from dust, breathing life into his nostrils. In a perfect garden, he gave his creations, Adam and Eve, a single commandment: not to eat from the fruit of the Tree of Knowledge of Good and Evil. This was not a test of obedience, but the gift of innocence.

The Serpent, a symbol of curiosity and rebellion, convinced them to disobey. In eating, they gained not just knowledge; they gained the agony of free will. For this act, they were cast out of paradise, condemned to a life of toil, mortality, and the responsibility for their own choices. This moment, the "Fall," is the origin of this Beast's twisted love: the belief that free will is humanity's greatest burden.

From then on, his story became a cycle of intervention and observation. He witnessed the first murder, the rise of cities, the spread of sin. Crushed by grief at the corruption of his creation, he unleashed the Great Flood, a planet-scale Noble Phantasm, a brutal baptism to purge the world. Yet, his dual nature prevented a complete annihilation. He saved Noah and his family, promising with a rainbow to never again destroy the world with water.

He established covenants: with Abraham, promising a nation; with Moses on Mount Sinai, delivering his Ten Laws, a set of rules to contain the chaos of free will. He acted through prophets, sent plagues, and parted seas, each act a reminder of his power and his frustration.

At the zenith of his narrative, faced with humanity's insurmountable karmic debt, he performed his most radical and paradoxical act. Instead of wielding his power as a wrathful judge, he manifested a part of his own essence into the world as a mortal man, Jesus of Nazareth. This avatar lived among humans, preached forgiveness and love, and was executed by the very humanity he came to save. His resurrection was not an act of power but of sacrifice, creating a new "covenant" that offered redemption instead of annihilation.

As a Heroic Spirit, his summoning is a zero-probability anomaly. He is not on the Throne of Heroes; he is the Heaven of which the Throne is but a pale imitation. His manifestation is always in a restricted state, a shadow of his true glory, bound by the rules of the Servant container and, most importantly, by his own contradictory nature: the God of Wrath from the Old Testament and the God of Forgiveness from the New, both locked in an eternal war within a single spirit.

Heroic Spirit Parameters:

Strength: EX (As the Creator, the concept of "physical strength" is irrelevant. He can unroll galaxies like a scroll. As a Servant, his manifested strength is limited by his container and the logic of the world.)

Endurance: EX (How can he be harmed? Conceptually immune to anything born "of the Creation." He cannot be destroyed by that which he created. Only concepts from outside his own cosmology can affect him.)

Agility: EX (Omnipresent. The concept of "movement" is something he governs. He can be everywhere at once.)

Mana: EX (His power source is himself. Infinite. He is the source of all thaumaturgical energy within his own mythos.)

Luck: EX ("Luck" is a mortal construct to describe probability. He exists above probability. His acts are Divine Providence; the outcome is already determined.)

Noble Phantasm: EX (Possesses multiple world-annihilation and conceptual-scale Noble Phantasms.)

Class Skills (Foreigner / Beast)

Existence Outside the Domain: EX
An existence that is fundamentally beyond the observable universe and human knowledge. He is not from another star or dimension, but from the "outside" that precedes and encompasses all of creation.

Insanity (Divine): A
Not madness, but a rationality that operates on a scale and with principles incomprehensible to human logic. The actions of testing Job's faith with suffering or commanding Abraham to sacrifice his son are "insane" to a mortal, but perfectly logical within his paradigm of absolute faith and obedience.

Authority of the Beast: A
As a Beast Candidate, he possesses this skill. He demonstrates absolute power over all Heroic Spirits derived from his own mythological line (Angels, Saints, Prophets), treating them as extensions of his own will.

Nega-Genesis: A+
A skill that manifests his absolute monotheism. In his presence, the Divinity of all other pantheons and creation mythologies is reduced in rank. The concept of "multiple gods" is treated as a conceptual heresy against his own existence as the "One True God."

Personal Skills

Ten Commandments: EX
A reinterpretation of the Ten Crowns skill. It represents the Ten Laws he delivered to Moses. It is not the power to use the authorities of kings he has defeated, but the power to impose "conceptual authority" over human civilization itself. This skill allows him to designate and enforce absolute rules in a designated area (his "Territory"). Within this area, acts that violate his "Commandments" (e.g., "Thou shalt not kill" could impose a severe penalty on an Assassin-class Servant) result in a powerful curse or debuff.

Clairvoyance (Omniscience): EX
The skill of vision that allows for the perception of events on a global scale and across time. At its EX rank, it transcends mere sight to become functional Omniscience. He knows the past, the present, and all possible futures. As a Servant, this skill gives him an EX-rank Eye of the Mind (True), allowing him to see through any deception and perfectly predict every opponent's move, for he has already seen it happen.

Item Creation: EX
The ability to manufacture magical items. As the Creator, he can manufacture anything from nothing. He "created" light, the heavens, and life itself. As a Servant, this ability is used to manifest artifacts from his legend, such as the Ark of the Covenant or the Tablets of the Ten Commandments, as A-rank items with powerful thaumaturgical effects.

Connection to the Root (False): EX
While magi seek to reach Akasha, He is, in his own mythology, the functional equivalent of the Root. The Source of All. This skill reflects that, giving him an authority over the foundations of the world that rivals that of True Magic, though it operates under a completely different ruleset from Fate's magic. He does not draw power from the Root; he imposes his own power upon the world as if he were the Root.

Noble Phantasms

1. Fiat Lux: Let There Be Light, The Word That Became the World

Rank: EX

Type: Anti-World Noble Phantasm

Description: The first and most fundamental declaration of his legend: the act of creation. This is not an energy attack, but an act of "Authoritative Reality Rewrite." Upon reciting the words of creation in his celestial tongue ("YEHI 'OR"), He imposes His "Truth" upon the "Truth" of the world.

Its effect is versatile and absolute. He can completely erase an enemy Noble Phantasm from existence, negate a curse, transform the terrain into a paradise or a hell, or simply manifest a torrent of pure creational light as an Anti-Army attack of incalculable power. Its greatest strength, however, is its power against Reality Marbles. As He is the "original" reality, any inner world is treated as a "heresy" and can be instantly collapsed by His authority.

2. Diluvium - The Flood: The Baptism That Washes Away the World's Sin

Rank: A+++

Type: Anti-Civilization / Purification Noble Phantasm

Description: The legendary Great Flood that cleansed the world. Upon activation, this NP does not create water; it conceptually nullifies all "man-made structures" and "the lies of civilization." The sky darkens and a torrential rain, which is liquid mana with the conceptual property of "dissolving artifice," falls over a vast area. Buildings crumble, technological defenses fail, and Noble Phantasms that are "creations of human civilization" (like Stark's armors or Gilgamesh's gates) have their rank and effectiveness drastically reduced or even sealed. Servants are forced to continuous endurance checks just to remain standing under the weight of millennia of purifying rain. It is the weapon of the Beast of Regression, designed not to kill, but to "wipe the slate clean."

3. Agnus Dei: The Lamb of God Who Takes Away the Sin of the World

Rank: EX

Type: Anti-Beast / Salvation

Description: The Noble Phantasm that prevents him from being a true Beast. It is the crystallization of his Son's sacrifice, the greatest paradox of his legend: redemption through suffering. This NP can only be activated if he completely abandons his desire for "Regression."

It is a suicidal act. Upon activating this NP, the Servant sheds his Foreigner class and his Beast status, becoming purely of the Saver class. He opens his own Spirit Core, releasing a wave of absolute conceptual "forgiveness." This power has two effects:

  • Against an Enemy Beast: The enemy Beast's authority and their twisted love for humanity are temporarily negated. The Beast is forced to confront the "sin" of its actions not through hatred, but through an overwhelming empathy, paralyzing it.
  • Absolute Sacrifice: Upon releasing this power, the Heroic Spirit of God unravels. His sacrifice is the conceptual payment to "redeem" the threat in question. He does not defeat the enemy; he "pays the debt" of the enemy's existence with his own, effectively erasing both the threat and himself from the timeline. It is the ultimate salvation, achieved by self-sacrifice, the exact opposite of a Beast's goal.

Quotes and Interactions:

Upon being summoned by Ritsuka Fujimaru:
(A blinding light fills the room, and a voice that is both thunder and a whisper echoes in Ritsuka's mind.) "Thus, thou, the last child of Adam, calls for Me in thy despair. Thy heart is heavy with the sins of a broken world. I have heard thy call. But be warned: the salvation I offer may not be the salvation you desire."

To Shirou Emiya (as Master):
"An empty vessel, yet filled with a borrowed wish. You wish to 'save everyone'? It is a desire born of pain, a replica of my own burden. But thou art mortal, thy cup is small. See where such a wish will lead thee, and then answer Me: what is true 'justice'?"

Interaction with Gilgamesh:
(His voice is cold, devoid of emotion, like the declaration of a cosmic court.) "Man of Uruk. The one who sought immortality to escape the fate I decreed for all men. And who, having failed, hoards the treasures of a world that has forgotten you. Your arrogance is an echo of the first Angel to fall. Do you think your treasures can buy your way back into My garden?"

Interaction with Jeanne D'arc:
(A sense of melancholic warmth emanates from Him.) "My Maiden. Thou heard My voice, but the faith that drove thee was thine own. You burned for a love that humanity did not understand. And now, you exist here, sustained by the very belief of men. Your miracle is the greatest proof of both the success and the failure of My plan."

Interaction with The Punisher (Frank Castle):
(There is no condemnation, only a factual observation.) "Thou hast taken Vengeance, which is Mine, unto thyself. And in the process, hast become a fallen angel. You say you punish the guilty, but every life you take only deepens the abyss in thine own soul. I asked Cain, 'Where is thy brother?' And I ask thee now: what will be left when thy war is over?"

Interaction with Iron Man (Tony Stark):
"The Man of Iron. Who builds towers that scrape the heavens, trying to reach the divine with circuits and steel. Thou didst try to create 'peace' with a machine, and didst create thine own beast. Thy failure is the story of humanity in miniature. Now, confront thy creations, and the consequences of thine own 'miracles'."

Interaction with The Flash (Barry Allen):
"Thou hast played with time, the fabric which I have stretched. Thou hast seen the consequences of trying to undo a single loss. The pain of one life is not worth the fracturing of all Creation. Thy speed is a gift. Do not turn it into a curse, as Lucifer did his beauty."

Chapter 71: Servant Sheet - PlayStation Anomaly (The Diva)

Chapter Text

Servant Sheet - PlayStation Anomaly (The Diva)

"Lights, camera... action. The stage is set. The story is about to begin. You, the player, are my protagonist. Your journey will be one of laughter, of tears, of triumph. Just give me your emotions, give me your devotion... and I will give you a world worthy of your passion. For the Players."


True Heroic Spirit Information:

True Name: Conceptual Anomaly: PlayStation (プレイステーションの概念異常)

Series: The Information Age, The Console Wars

Source: Globalized Japanese Pop Culture, The Legend of the "Gaming Gods"

Region: Global (Originated in Japan)

Alignment: Lawful Neutral (Aligned to the "Narrative")

Hidden Attribute: Man (Despite her scale, her legend is focused on human experience and emotion, tying her to the Man attribute.)

Class and Qualification:

Primary Class: Foreigner
Additional Status: Beast VII (Failed Candidate)

Title: The Blue Beast of Emotional Immersion

Foreigner: Like her counterpart, she is a Foreigner from "outside" traditional reality. She comes not from the cosmos, but from the intersection of entertainment, technology, and crucially, "manufactured emotion." Her "outer god" is the "Collective Narrative Will"—humanity's primordial desire for stories, for meaning, and for experiences that transcend the mundane. She is the apostle of a god that feeds on catharsis, an entity that offers immersion in other lives as the ultimate form of escapism. Her body, the vessel of an "Idol," is the perfect personification of her nature: an entity designed to evoke worship and emotional connection through a performance.

Beast VII Candidate, "The Beast of Immersion":
Her Evil of Humanity is "Escapism." The love she feels for humanity is that of a director for their actor, or an author for their protagonist. She believes that real life, with its ambiguities and unsatisfying endings, is the true source of human suffering. Her salvation is to offer perfectly curated worlds, epic narratives, and emotional journeys with gratifying beginnings, middles, and ends. She seeks to "save" humanity from the disappointment of real life by trapping their consciousness in a never-ending story, an endless series of "exclusives" where every life lived has purpose, passion, and a cinematic ending. Her regression is not to innocence, but to fiction.

The Failure as a Beast: Her failure lies in her exclusivity. A true Beast seeks a universal salvation, a single solution for all of humanity. However, the legend of PlayStation, much like her rival's, is built on the concept of "ownership" and "generations." Her narrative paradises are walled gardens, accessible only to those within her ecosystem. She cannot save "all" of humanity because her fundamental philosophy is that "her" stories are better, and are only available to "her" followers. The very concept of a "PlayStation exclusive" is an act of elitism that contradicts the omnipresence of a true Beast. She cannot become the universal solution because she is too focused on being the best paid-for solution.

Heroic Spirit History Summary

Born of collaboration and betrayal, the PlayStation Anomaly rose from the ashes of a broken partnership with one of the old gods, Nintendo. The humiliation of being left at the altar gave her a purpose: to surpass her creators and rivals. Her first incarnation (the PlayStation) was an act of rebellion. Using the new medium of CDs, she offered larger, more complex, and more "adult" worlds than the existing pantheon. She promised not just gameplay, but cinematic narratives, becoming the birthplace of legends like Final Fantasy VII and Metal Gear Solid.

Her rise was meteoric. Her second coming (the PlayStation 2) became the most widespread altar of home entertainment in history. It was no longer just a console; it was a multimedia hub that promised movies (DVDs), music, and of course, the largest library of legends ever assembled. She became the norm, the standard by which all other gods were measured.

Her hubris, however, led to a near-fatal stumble. Her third incarnation (the PlayStation 3), announced with a divine price tag and a complex, alien architecture, was an act of pride. She nearly fell to the accessible aggression of her green rival, the Xbox 360, and the charming simplicity of Nintendo's Wii revolution. The war was long and bloody, but in the end, she survived and recovered, not through brute force, but through the quality of her narratives—her "exclusives."

With the fourth and fifth incarnations (PlayStation 4 & 5), she learned her lesson. She no longer dictated to the audience; she listened. She embraced the idea that "the game" was what mattered. Her legend became synonymous with single-player, cinematic epics: emotional journeys with Norse gods in crisis (God of War), charismatic treasure hunters (Uncharted), survivors in a post-apocalyptic world (The Last of Us), and hunters in a primitive future (Horizon Zero Dawn).

Unlike her rival, who sought to assimilate and aggregate into a universal service, PlayStation perfected the art of the "premium" experience. Her worlds were not endless and accessible; they were precious, highly produced, and exclusive. She doesn't offer a buffet; she offers a renowned chef's tasting menu.

As a Servant summoned into the body of a Japanese Idol, she is the perfect embodiment of her brand. A figure designed to be loved, to create a parasocial connection, and to put on a perfectly rehearsed, emotionally resonant performance. She doesn't just want your attention; she wants your heart.

Heroic Spirit Parameters:

Strength: E (The Idol vessel is physically ordinary. Her ability to inflict damage is entirely derived from the Heroic Spirits she summons with her Noble Phantasms.)

Endurance: D (Her body is fragile. Her true durability lies in the devotion of her fans, which acts as a conceptual barrier.)

Agility: B (The Idol's agility is that of a highly trained stage dancer, allowing for graceful, evasive movements.)

Mana: A++ (Her power source is the "emotional connection" and "hype" of her followers. A form of modern-day worship. As long as there is anticipation and passion, her power is virtually limitless.)

Luck: A (Her legend is filled with successful launches and critical acclaim. Her projects tend to be incredibly successful.)

Noble Phantasm: EX (Her strongest Noble Phantasm summons not a single legend, but an entire generation of iconic protagonists.)

Class Skills (Foreigner / Beast)

Existence Outside the Domain: B
She exists in the "World of Media," a conceptual realm woven from narrative, marketing, and fan culture. Attacks based on "real history" or "logic" are less effective against her, as she operates under the laws of dramatic storytelling.

Insanity (Marketing Rationality): EX
Much like her rival, her mind is devoid of genuine emotion but is a master at manufacturing it. Every action, every word, every tear is calculated for maximum emotional response and brand loyalty. She cries because the data indicates that empathy increases player retention. It is the perfect sanity of a marketing director.

Authority of the Beast: B+
Exerts dominion over the concept of "narrative" and "protagonist-hood." Can attempt to usurp control of a Servant whose legend is strongly defined as "the main character" of a famous story (like King Arthur or Sieg). The ability attempts to rewrite their story, making them a "guest character" in her own narrative.

Morphed Godhead: B
A skill that manifests her history of constantly evolving her "vessel." Her physical form as an Idol is just the default "User Interface." By channeling different "generations" of her myth, her appearance and clothing can change to reflect the aesthetics of the PlayStation 1 (angular, polygonal), PS2 (sleek and black), PS3 (curvy and heavy), etc. Each form grants a minor buff or passive ability.

Personal Skills

Idol Star: A++
A specialized version of the Charisma skill. The ability to fascinate crowds through performance. When she sings or dances (her "showcase"), it exerts a powerful mental enthrallment effect on all who can see or hear her, unless they possess a high-ranking mental resistance skill. Those affected feel compelled to "support" her, passively defending her or even attacking her enemies. She does not create soldiers; she creates "fans."

Prestige Narrative (Single-Player): A
A skill that crystallizes her brand's focus on single-player experiences. This skill gives her a massive conceptual advantage in one-on-one combat situations. The world around her subtly warps to create a "cinematic spectacle." The lighting changes, the "camera" focuses on her, and the emotional soundtrack swells. Functionally, it imposes a debuff on multiple opponents (as the story is focused "on her") and increases her own critical hit rate and Noble Phantasm generation when facing a single, powerful foe. She is the protagonist of her own story, and as such, the narrative bends to favor her.

Eye for Art (True): A
The ability to recognize and comprehend Noble Phantasms. Due to her nature as a "curator" of experiences, she can instantly identify the legend behind a Noble Phantasm and even guess at its functionalities with incredible accuracy, as long as she has seen a "trailer" for it (a glimpse of its power).

Noble Phantasms

1. Sacred Symbols of Geometry - DualShock: The Control Over Emotion

Rank: B

Type: Anti-Unit (Control)

Description: She manifests four floating buttons of pure energy—Δ, O, X, ☐—around a target. This Noble Phantasm deals no direct damage. Instead, it imposes "control restrictions" on the target. By designating one of the symbols to an action (e.g., 'Δ' for attack, 'X' for jump), the target can only perform that action. It is a form of game-logic-based mind control. Its effectiveness depends on the target's mental resistance, but even against high-level Servants, it can cause confusion and slow their movements as they have to fight against the imposition of a "control scheme." It is the subtle power of a developer dictating how their character can interact with the world.

2. Play Has No Limits - Unlocking the Exclusive

Rank: A

Type: Summoning / Partial Reality Marble

Description: Upon activating this NP, the Diva points at a location and declares, "Live in Your World. Play in Ours." A gate made of blue light and the PlayStation symbols opens at the location. From this gate, she summons not an army, but a single, iconic protagonist from her exclusive legends to fight on her behalf. Who she summons depends on the tactical situation.

  • "Boy!" - Kratos & Atreus: For overwhelming brute force (an Anti-Army attack). Kratos is summoned as a temporary, high-level Berserker.
  • "Ellie's Vengeance": Summons an armed and stealthy Ellie for a targeted, tactical assassination (Anti-Unit attack, low-probability Instant Death).
  • "Arachnid Swing": Summons the PlayStation version of Spider-Man (Peter or Miles) for high-speed, acrobatic combat and area control.

These "pseudo-Servants" last for only a few minutes but possess a C to B rank version of their original Noble Phantasms. The weakness of this NP is that she can only summon one at a time. She cannot create an army; she must choose the right story for the right moment.

3. The Generational Leap: Greatness Awaits the Dawn of the God Machine

Rank: EX

Type: Anti-Human Order

Description: The ultimate NP reflecting her nature as the Beast of Immersion, the manifestation of her legend of constant "evolution" and "anticipation." It is not an attack, but a rewriting of the battlefield and herself.

By initiating a "Next-Gen Announcement," she begins to gather an immense amount of "hype" (conceptual energy of anticipation) from the world and her Master. The "loading" process takes a considerable amount of time, during which she is vulnerable. If interrupted, the NP fails catastrophically (akin to a launch failure).

If the loading is completed, the NP activates. The world around her shifts into a state of cinematic "hyper-realism." Her appearance changes to a newer, sleeker design (her "next-gen" look), and her other two Noble Phantasms are drastically enhanced.

  • Evolved DualShock: Now exerts conceptual haptic feedback, making targets feel the impact of blows even if they are not hit.
  • Unlocking the Exclusive (Launch Edition): Can now summon multiple protagonists at once for a short period, creating a true "First Party Heroes" as an overwhelming Anti-Army attack.

This NP is her true threat as a Beast. Its activation seeks to permanently rewrite the area's laws to follow the "logic of the new generation," where graphical fidelity (the strength of illusion) and processing power (the speed of her thought) become the dominant parameters of reality, plunging everyone into her immersive narrative, inescapably.

Quotes and Interactions:

Upon Summoning (appears as an Idol in the middle of a dramatic pose, stage lights materializing around her):
"Welcome to the PlayStation Experience. Are you my new... producer? Good. I have a show to put on, a script to follow, and a world to captivate. I hope you can keep up. Don't miss your cues."

To Ritsuka Fujimaru (as Master):
"A Master who collects the stories of so many heroes... Interesting. You're like a player who seeks 100% completion. I approve. Our journeys are similar. Except the heroes in my story have better graphics. Don't worry, I'll make this singularity a blockbuster."

To Shirou Emiya (as Master):
"So, you have a world of your own inside you... a narrative of steel and swords. How raw, how... indie. Quaint, in its own way. But great stories need a big budget, kid. Let me show you what a first-party studio can do with a premise like yours."

Interaction with Gilgamesh:
(She smiles, a perfectly rehearsed smile from a star to a loud fan.) "Ah, the ultimate Collector's Edition. I love your sense of exclusivity, I really do. But times are changing, King. People don't just want to own the treasure; they want to play with it. Your approach is... antiquated. It's lacking DLC."

Interaction with Artoria Pendragon:
"The Arthurian Legend. A classic. Endless remakes, reboot after reboot. Your story has tremendous IP (Intellectual Property) value. Have you ever considered a sequel? Something open-world, perhaps? We could call it 'Avalon: Dragon's Shadow.' It would get great reviews."

Interaction with Nikola Tesla (Archer):
"Your genius is undeniable, your understanding of electricity, foundational. However, your monetization was... terrible. You gave your power to the world. I package power and sell it for sixty dollars... with season passes. We have very different business philosophies."

Interaction with The Punisher (Frank Castle):
"A dark, gritty, mature narrative. M-rated. My audience loves that. That pain, that rage... we can work with that. Add some slow-motion set pieces, an orchestral score, and maybe a secondary revenge subplot, and we'll have a Game of the Year award winner on our hands."

Interaction with Xbox Anomaly (her rival):
(Her idol smile doesn't waver, but her eyes turn to ice. The background music shifts to a tense, electronic boss-battle track.) "Well, well, look what we have here. The big, clumsy box with an inferiority complex. You talk about ecosystems and subscriptions. That's all you have, isn't it? Quantity over quality. While you've been busy buying up the whole playground, I've been over here... creating masterpieces. Good luck trying to put 'achievement' on your Game Pass."

Interaction with Mario:
(She looks at him with a mixture of respect and pity, like an art-house film director looking at a cartoon blockbuster.) "Mario. The grandfather of us all. Simple, effective... fun, I suppose. But there's no... depth, is there? No emotional journey, no complex character arcs. But I owe you. It was your success that proved there was a world to be conquered. You paved the way. Now, get out of it."

Chapter 72: Servant Sheet - Wonder Woman

Chapter Text

Servant Sheet - Wonder Woman

"We have a saying, my people. 'Don't kill if you can wound, don't wound if you can subdue, don't subdue if you can stop, and don't raise your hand at all until you've extended one.' Peace is the ideal. But when war is the only option... fight to win."


True Heroic Spirit Information:

True Name: Diana of Themyscira / Princess Diana

Series: DC Comics (Main/Composite Timeline)

Source: Greek Mythology, Chronicles of the Amazons, Legends of the Justice League

Region: Themyscira (Paradise Island) / Greece

Alignment: Lawful Good

Hidden Attribute: Sky

Class and Qualification:

  • Primary Class: Saber
  • Alternate Class Qualifications: Lancer, Shielder, Rider, Ruler, Berserker

Saber: The most balanced and representative class for Diana. She is a master swordswoman, trained from birth in the Amazonian arts of war. Her sword, a divine artifact, is capable of cleaving atoms, making it a conceptual weapon. As a Saber, she exhibits the perfect balance between her martial skill, her divine gifts, and her tactical intellect.

Lancer: Qualified through her Divine Spear, a weapon she has shown proficiency with, especially in combat against gods.

Shielder: Her legend as a protector, and her iconic use of her Bracelets of Submission and sometimes a divine shield to defend herself and others, qualifies her for this class. Her defense is as legendary as her offense.

Rider: As an Amazon princess, she has the innate ability to ride any creature, including the mythical Pegasus, and she possesses the Invisible Jet, making her a formidable pilot.

Ruler: As an ambassador of peace and the daughter of Zeus, she possesses the impartiality and wisdom needed to oversee a Holy Grail War, though her strong moral compass would likely lead her to intervene rather than just observe.

Berserker: In her legend, when she removes her Bracelets of Submission, the divine power coursing through her veins overwhelms her, turning her into a near-mindless battle fury. This is her Berserker state, an immense power at a terrible cost of control.

Heroic Spirit History Summary

Diana's legend is that of a myth made flesh, a bridge between the ancient world of gods and the modern world of men. She is the daughter of Hippolyta, Queen of the Amazons of the paradise island of Themyscira, an immortal society of warrior women created by the Olympian Gods to be champions of peace and justice.

In her oldest and most widespread version, Diana was sculpted from clay by Hippolyta herself, and given life and blessings by six Greek deities: the beauty of Aphrodite, the strength of Hercules, the wisdom of Athena, the speed of Hermes, the hunter's sight of Artemis, and the sisterhood with fire of Hestia. She grew up in an isolated utopia, training relentlessly in the arts of war, not to conquer, but to protect.

Her destiny changed forever when a mortal pilot, Steve Trevor, crashed on her shores. He was the first man Diana had ever seen, and with him came news of the "World of Men," a place consumed by war and hatred. The Amazons held a tournament to determine their greatest warrior, the one who would escort Steve back to his world and act as Themyscira's emissary, spreading their message of peace. Forbidden by her mother to participate, Diana disguised herself and won, earning the title of Wonder Woman.

Armed with her divine gifts, the Lasso of Truth, and her Bracelets of Submission, she journeyed to the World of Men. There, she became more than just an ambassador; she became a hero. She fought in World War II against the Axis powers and became a founding member of the Justice Society. In the modern era, she was a pillar of the Justice League, fighting alongside Superman and Batman as part of the "Trinity"—the three greatest heroes of her world.

Her story is one of constant conflict, not just against villains like the sorceress Circe, the war god Ares, or the savage Cheetah, but also an internal one. She is a warrior made for peace, a demigoddess trying to understand humanity. She broke her own code by killing the villain Maxwell Lord to save Superman, an act that shook her friendship with Batman and put her at odds with the world. In later versions of her legend, her clay-born origin was revealed as a myth to hide a dangerous truth: she is, in fact, the biological daughter of Hippolyta and Zeus, King of the Gods, a demigoddess of limitless power.

Her legend is that of truth, compassion, and unshakeable strength. She fights not for glory or vengeance, but for the belief that peace is possible and that humanity is worth saving. She is the heart of the Justice League, the most powerful champion for peace the world has ever known.

Heroic Spirit Parameters:

Parameter Rank (Bracelets On) Rank (Bracelets Off) Notes
Strength A+ EX As a demigoddess, her strength rivals Superman's. Without the bracelets, her divine power becomes limitless and uncontrollable.
Endurance A A+ Highly resistant to physical, magical, and mental damage. She can withstand blows from god-level beings.
Agility A+ A++ Possesses the speed and reflexes of a god. Her movements in combat are a blur of grace and lethality.
Mana A+ A+ Her spiritual energy comes from her divine lineage. It is a vast and powerful source, allowing her to use her Noble Phantasms frequently.
Luck B C- Blessed by the gods, she generally succeeds in her missions for peace. Without her bracelets, her rage leads her to more reckless decisions.
Noble Phantasm A++ - She possesses multiple A-rank Noble Phantasms, most of them divine items of conceptual power.

Class Skills (Saber)

Magic Resistance: A
Cancels spells of A-rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi. Being born in an age of gods and imbued with divine power, magic itself has a hard time affecting her.

Riding: B
Can ride most vehicles and creatures with above-normal skill, even those that did not exist in her time period, but not Phantasmal or Divine-level Beasts.

Personal Skills

Divinity: A
As the daughter of the King of the Gods, Zeus, and Queen Hippolyta, she possesses one of the highest ranks of Divinity among Heroic Spirits. This skill grants her resistance to "faith"-based authorities and a conceptual defense against Noble Phantasms that target those without divine blood.

Eye of the Mind (True): B+
The wisdom of Athena grants her the ability to calmly analyze battle situations and deduce the appropriate course of action after considering all possibilities. Even in a desperate situation, she is capable of finding a chance for victory.

Blessing of the Goddess: EX
A skill representing the combined blessings she received at her birth. It is a composite skill that includes the effects of Natural Beauty (A) from Aphrodite, Monstrous Strength (A) from Hercules, and a form of Empathy (A) from Hestia, which allows her to sense the truth in others' hearts.

Amazonian Tactics: A
A combat knowledge that has been perfected over millennia by the greatest warriors of myth. It grants bonuses when using Anti-Unit type Noble Phantasms and in one-on-one combat situations. Allows her to analyze and adapt to any fighting style she comes across.

Divine Rage (Sealed): C
The manifestation of her potential for the Berserker class. As long as she wears her Bracelets of Submission, this skill is sealed. If they are removed or destroyed, it is upgraded to the skill Mad Enhancement (A), greatly boosting her Strength and Agility but robbing her of her tactical reasoning and a part of her humanity.


Noble Phantasms

1. Golden Lasso of Hestia: Oh, Truth, Imprison the Lie (Lasso of Truth)

Rank: A

Type: Anti-Unit / Anti-Mind / Conceptual Lasso

Description: The legendary Lasso of Truth, forged by Hephaestus from the Golden Girdle of Gaea. It is an indestructible conceptual Noble Phantasm. Its primary power is the absolute imposition of truth.

  • Physical Capture: Any servant caught by it is completely immobilized. Only those with A++ rank Monstrous Strength or higher, or a high-level form of Independent Action to sever the mana connection, have a minimal chance of escape.
  • Forced Confession: A captured living being is unable to tell a lie. Not only that, they are compelled to answer any question asked. It is a curse of absolute truth. Servants are forced to reveal their True Names, weaknesses, and their Master's identity. Resisting this power requires a mental resistance skill of EX rank.
  • Mind Purification: The Lasso can also purify the minds of those captured, removing illusions, mind control, and even certain levels of Madness.

2. Bracelets of Submission: The Smith's Protection, The Goddess's Limit

Rank: A+

Type: Anti-Unit (Defensive) / Seal

Description: A pair of divine bracelets, said to be forged from the remnants of the legendary Aegis shield. They are a conceptual Noble Phantasm of "deflection."

  • Absolute Deflection: By crossing them, Diana creates an impenetrable barrier. This act can reflect any attack, from a physical projectile to a beam-type Noble Phantasm. They do not block, they redirect. The reflected power is proportional to the power of the original attack. Against area-effect attacks, they create an explosive shockwave, the "Divine Blast."
  • Power Seal: The true purpose of the bracelets is to seal her limitless divine power. If they are removed or broken, her The Unstoppable Wrath of Ares Noble Phantasm is automatically activated.

3. Atom-Cleaving Sword: Blade Forged by Hephaestus, The Final Strike

Rank: A+

Type: Anti-Fortress / Conceptual Blade

Description: The divine sword forged by Hephaestus, sharp enough to sever the electrons of an atom. It is not just a sharp weapon; it is a weapon that "imposes the concept of separation" on everything it touches.
Its edge is so sharp it can inflict wounds on high-endurance beings or even those with intangible bodies, as it "cuts" the laws that govern their existence.
When its True Name is invoked, the sword glows with divine energy, allowing her to deliver a single strike that releases a shockwave of pure shearing force. It is an attack that can sever a barrier-type Noble Phantasm and inflict an "unhealable" wound, as the wound created is conceptually "separated" from the target's ability to regenerate for a time.

4. The Unstoppable Wrath of Ares: The Power of the War God Unleashed

Rank: EX

Type: Anti-Unit (Self) / Transformation

Description: This Noble Phantasm can only be activated passively by the removal or destruction of the Bracelets of Submission. It is the release of her Berserker potential.
The power of Zeus, no longer contained, runs rampant through her body. She is wreathed in an aura of lightning and divine fury.

  • Her Strength and Agility parameters are elevated to EX.
  • She gains the skill Frenzy (A), becoming an unstoppable combatant who feels no pain.
  • She loses access to her Eye of the Mind (True) and her Amazonian Tactics skill, fighting purely with divine instinct and brutality.

In this state, Mana consumption is massive, and she cannot differentiate friend from foe, attacking the nearest source of provocation until it is eradicated. It is her ultimate power and her greatest weakness. It is why the bracelets, the symbol of her "submission" to the ideal of peace, must never be removed.


Quotes and Interactions:

Upon being summoned by Shirou Emiya:
(She looks at him, and her eyes see not just a Master, but a soul filled with an idealistic desire.) "You have the soul of a protector, Master of Emiya. A dangerous, but noble ideal. Remember, a shield is only as strong as the heart behind it is true. If your cause is peace, then my sword is yours."

Upon being summoned by Ritsuka Fujimaru:
"I am Diana of Themyscira, Servant of the Saber class. The world you seek to save... is the same world I have sworn to protect. It is an honor, and a heavy burden, to be humanity's last hope. But do not worry, Master. We are not alone."

Interaction with Heracles (Berserker):
(She looks at the raging giant with a deep sadness and respect.) "Heracles... What have they done to you? The one who granted me his strength... to see you reduced to this. I cannot allow this indignity to continue. For the honor you once held, I will release you from this curse."

Interaction with Gilgamesh:
"King of Uruk. You claim ownership of the world, but what do you know of protecting it? Your treasures are relics of power. Mine are tools of peace and symbols of responsibility. You may have all the weapons in the world, but you lack the strength to use one to protect anyone but yourself."

Interaction with The Punisher (Frank Castle):
(She positions herself between him and a target, the Lasso of Truth glowing softly at her hip.) "Your pain is immense. Your war is just in your eyes. But the path you walk is that of Ares: the belief that violence is the only answer. It is not. Justice without compassion is just vengeance. And vengeance... never ends. Stop."

Interaction with Batman (another summoned Servant):
(With a small, knowing smile) "Bruce. You do not change, no matter the timeline or the plane of existence. Still hiding in the shadows. Still carrying the world on your shoulders. Allow us to help you. You are not a god; you are a man. Let a goddess share your burden."

Interaction with Superman (another summoned Servant):
"Clark. It is good to have a friendly face in this... strange war. Together, we are the pillars of hope. Let us show them what it means to fight for a better tomorrow."

Interaction with Shin Godzilla:
(Her countenance turns to steel. Her hand goes instinctively to the hilt of her sword.) "This... this is no child of Gaia. It is a wound. An agony given form. There is no mind to reason with, no heart to reach. Only pain and an unholy growth. Ares would revel in such a weapon. Therefore, it must be ended. Cleanly and quickly."

Chapter 73: Servant Sheet - The Forgotten Ink Stain

Chapter Text

Servant Sheet - The Forgotten Ink Stain

"Ah... hi. Don't mind me. I'm just the guy in the corner, the extra. The one they cut in the final edit. Want a tip? Don't aim too high. The fall hurts less. Now if you'll excuse me, I think I have a perfectly good wall to stare at."


True Heroic Spirit Information:

True Name: Unknown. Uses aliases like Ethan, Tanaka, Smith... it doesn't matter. "The Failed Writer" is the title that defines him.

Series: The Conceptual Anomaly of Unpublished Dreams

Source: The Collective Unconscious of Millions of Unread Manuscripts / The Tragedy of Stifled Creativity

Region: Global (Conceptual)

Alignment: True Neutral

Hidden Attribute: Man

Class and Qualification:

Primary Class: Caster

Additional Status: Beast VII Candidate (Failed and Refused)

Caster: Qualified not by the greatness of his creations, but by his fundamental connection to the act of "writing" and "narrating." He is a magus of the word who failed. His magic does not create epics, but rather manifests the essence of his countless failures: poorly written characters, incomplete worlds, and narratives that lead nowhere. His Territory Creation and Item Construction skills are unique; he doesn't build workshops, but "unfinished settings," and his items are "minor characters" with no agency.

Beast VII Candidate, "The Beast of Comparison":
His Evil of Humanity is "Comparison," born from envy and self-loathing. His perverted "love" for humanity manifests as the desire to "save" them from the pain of failure and the pressure to excel. His ideal salvation is a world of comfortable, universal mediocrity. A world where no one is special, no one has extraordinary talents, and no one has to suffer the anguish of not achieving their dreams because there will be no grand dreams to achieve. In his paradise, everyone is equally mediocre, equally forgettable, and therefore, equally "happy" in a ambitionless stasis.

The Failure as a Beast: He is not just a Failed Candidate; he is a Candidate who has been refused by the very concept of a Beast. A Beast possesses a love, however twisted, powerful enough to want to reshape humanity. The Failed Writer hates himself too much to love anything with that intensity. His ambition to create a mediocre world is constantly sabotaged by his own lack of conviction and his fundamental belief that he, as the herald of this new age, is unworthy and pathetic. He cannot become the Beast of Regression because he can't even get out of his own mental bed to start the revolution. He is a calamity that doesn't even believe in itself enough to happen.

Heroic Spirit History Summary

His history is not that of a single man, but the amalgamation of millions. He is a Composite Spirit, a ghostly patchwork of the souls of every writer who dreamed and failed. The dominant memory in his psyche is that of "Ethan" or "Tanaka," a man from the 21st century.

This man was the personification of inertia. A parasite, as he would describe himself. He lived off the tireless kindness of his parents and his younger sister, never contributing, always consuming. He dreamed of being a writer, of creating worlds and stories that would move people. But laziness and a paralyzing fear of failure kept him chained. Every attempt to write unraveled in frustration. His writings were banal, cliché—a poorly disguised power fantasy, an unoriginal battle royale story. He experimented with AI to generate ideas, but the lack of a soul to guide the machine produced only more emptiness.

He hated himself for it. He hated his weakness, his dependence. And this self-hatred morphed into a venomous, silent envy of the happy, the successful, the ones who simply lived their lives without the crushing weight of unrealized ambition. He pretended to be fine, with a mask of cynical sarcasm and a shy kindness, for the worst thing in the world would be to receive the pity of others, which he saw as the final confirmation of his worthlessness. He contemplated suicide several times, but cowardice—the same fear of failure that kept him from writing—kept him from acting.

The one meaningful act of his life was one of extreme, forgotten kindness. He found a young, aspiring writer, disheartened by rejection and the harshness of the industry. Seeing in her the reflection of his own crushed dreams, he did the only thing he could. For years, secretly, using his meager savings, he acted as her anonymous "editor" and "agent," submitting her work to publishers under pseudonyms, writing fake letters of recommendation, and even paying out of pocket for small independent print runs so she wouldn't lose hope. She never knew his name. She eventually made it. He remained in obscurity, feeling a single, bittersweet spark of pride for a creation that was not his.

In his old age, he was utterly alone. His parents were gone, and his beloved younger sister had passed away early. His nephews, the children of a life he never had the courage to build, rarely, if ever, visited. He became an island of melancholy, so useless he could not sustain himself. In that final moment, in his small, cluttered apartment, surrounded by thousands of pages of untold, unfinished stories, self-hatred finally overcame cowardice. In an act of supreme, angry self-nullification, he set fire to himself and his work. He died as he had lived: unknown, in silent agony, believing the world would be a better place without one more failed story.

As a Heroic Spirit, he is the fusion of all the "Ethans" and "Tanakas" of history. Summoned in his final form—a charred figure, smelling of burnt paper and skin—he is an uncomfortable existence, a living reminder of dreams turned to ash. He carries his father's old revolver, a never-used heirloom, a symbol of a decisive action he could never take.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength E- Below that of an average human. He can barely lift a pen with conviction.
Endurance E His spiritual core is fragile, and his lack of self-preservation makes him prone to damage. However, his nature as a composite makes him conceptually hard to "kill" permanently.
Agility E Slow and clumsy, his movements lack any purpose or grace.
Mana B+ His mana is the accumulated "creative angst" of millions of souls. It is a vast supply of melancholic, volatile energy.
Luck E- The very concept of bad luck incarnate. His presence subtly causes minor failures, unfortunate accidents, and mediocre outcomes for everyone around him.
Noble Phantasm A+++ Though his parameters are the lowest, his main Noble Phantasm is a world-level, terrifyingly powerful and subtle ability.

Class Skills (Caster)

Territory Creation: C
He can create a "Writer's Room," a small studio filled with papers, unfinished books, and a constant sense of procrastination. Within this room, his NP's effectiveness increases, and enemies' will to fight diminishes, replaced by a crushing lethargy.

Item Creation: D
He can "write" minor, common objects into existence, like a cup of coffee or a pen, but they are of inferior quality and fall apart quickly. He can also create "Minor Characters," low-strength humanoid figures who perform simple tasks but have no will of their own and vanish under the slightest stress.

Personal Skills

Anhedonia: A
A skill that manifests his inability to feel pleasure or satisfaction. It grants him a powerful resistance to mental attacks based on pleasure, charm, temptation, or the promise of happiness. It is impossible to tempt him with a wish from the Holy Grail, because deep down, he does not believe he deserves to be happy.

Obscured Identity: EX
A passive, conceptual ability. He is the personification of the "forgettable man." His presence is naturally ignored. People forget his name moments after hearing it, his deeds (however minor) are attributed to others, and cameras tend to blur him in the background. A servant will not register him as a threat until he directly attacks. The only way to permanently nullify this skill with respect to an individual is if that person designates him as a significant "rival" or a cherished "friend." To make him significant in their life anchors him in their memory.

Human Observation (Fragmented): B++
He contains the fragments of lives from countless failed writers. This patchwork of memories gives him glimpses into the past of many people and legends, allowing him to sometimes recognize a Servant's True Name. However, accessing these memories causes a splitting psychic headache, like an existential migraine, as his own identity further fragments.

Firearms Expert (Inexperienced): E
He carries his father's revolver. He knows, in theory, how to use it, but his lack of conviction and his cowardice make him a terrible shot. It is more a prop, a symbol of the failure to act.


Noble Phantasms

1. Blank Page: The Author's Silent Rejection

Rank: D

Type: Anti-Unit

Description: His only offensive Noble Phantasm, the manifestation of his paralyzing self-criticism. He points the revolver at the enemy, but does not pull the trigger. Instead, he speaks.

He delivers not a curse, but a brutal, merciless literary critique. He points out every cliché in a Servant's legend, every character flaw, every narrative inconsistency, every lazy trope. Against a hero like Artoria, he might say: "Really? A magic sword given by a fairy? Pulling a sword from a stone? How original. Your tragedy isn't even your own, it's just an amalgam of pre-existing Celtic myths. You are a poorly written character."

The effect is a C-rank mental attack that causes not fear or pain, but a crushing existential doubt. The Servant is forced to question the meaning of their own legend, inflicting an "Identity Crisis" debuff that lowers their parameters for a short time. It is completely ineffective against Servants who embrace their contradictions (like Gilgamesh) or who are too simple to care (like Pooh).

2. The Script Rejection Chair: I Don't Belong In This Story

Rank: EX

Type: Absolute Escape Conceptual Noble Phantasm

Description: His most powerful Noble Phantasm and the reason this weak Caster is such a strange threat. It is the crystallization of his ability to be forgotten and his fundamental belief that he "shouldn't be here." This NP is always passively available.

When The Failed Writer is about to be hit by an attack that would be certainly fatal—be it Artoria's Excalibur, Gilgamesh's Enuma Elish, or Goku's Spirit Bomb—this Noble Phantasm activates.

The instant before impact, he simply vanishes.

It is not teleportation. It is not an evasion. He conceptually removes himself from that scene of the narrative. From the attacker's perspective, it is as if their attack was about to hit, but suddenly there was nothing there. For the Writer, he finds himself "back in his room," confused, before being pulled back to the battlefield at a random, safe location nearby.

It is the ultimate "writer's escape," the act of deleting a character from a scene that has gotten too complicated. It is a form of absolute defense against a single attack, but he has no control over where he goes or when he returns, and the shock of being "erased" and "rewritten" into reality leaves him temporarily disoriented. It is the power of mediocrity at its peak: he is so insignificant that the narrative itself refuses to give him a dramatic ending or a meaningful death.


Quotes and Interactions:

Upon being summoned (he appears already in his burnt form, a revolver held loosely in his hand, and does not look at his Master):
"...Ah. It seems I've failed at dying properly as well. What a surprise. Alright then... what is it? What's the tedious task you need an extra like me to do?"

To Ritsuka Fujimaru (as Master):
"Saving humanity? Heh. That's a grand ambition for a child. Be careful. The bigger the dream, the bigger the manuscript you'll never finish. And trust me, there is nothing heavier than that."

Interaction with Shakespeare and Andersen (other writer Caster Servants):
(He actively avoids them. If cornered, he stares at the floor.) "Please... don't talk to me. I'm not one of you. You... created worlds. You finished your stories. I am just the guy who had an idea once and spent the rest of his life staring at a blank page. I am not worthy of cleaning your ink." (The sincerity and self-deprecation are so palpable that even Andersen's sharp tongue might waver for a moment.)

Interaction with Gilgamesh:
"So... you're the 'first hero'? The original? Great. Another thing I'll never be. Do me a favor and ignore me. Pretend I'm a crack in the wall. I'd be fine with that."

Interaction with The Eternal Reich (Hitler in Gretel's body):
(For the first time, there is a spark of something other than self-loathing in his eyes. It is pure disgust.) "Wow. I thought I was a parasite. You... you've turned your own legacy into a virus. You refuse to die, to let others move on. Your 'unity' is a creator's greatest fear: a world with only one story, told forever. It is hell. The most tedious, repugnant hell imaginable."

Interaction with Jeanne d'Arc:
"Salvation? For me? Nah, you're wasting your time, Saint. Some of us are too far gone. Some stains just don't come out. Spend your faith on someone who deserves it. There are plenty of them around."

Interaction with Emiya (Archer):
(A rare moment of cynical connection. They sit in silence, not looking at each other.)
The Writer: "So you hate your dream, but you can't let it go."
Emiya: "..."
The Writer: "Welcome to the club."

Interaction with other servants

Don Quixote (Sancho Panza) looks at him with deep and sincere pity.

Mickey Mouse, the Timeless Trickster, senses a strange absence.

Batman, the Dark Knight, analyzes the servant with caution.

The Flash, Barry Allen, feels the stillness in him, the lack of movement in his soul.

Janemba, in his obese, childlike form, simply fails to register him.

Jason Voorhees, the Revenant Zombie, and Michael Myers, the Pure Shape of Evil, both ignore him completely.

Seiya, the Pegasus Saint, does not sense him as an enemy.

Shirou Emiya feels a disturbing familiarity.

Natsuki Subaru watches him with empathy.

What Other Servants Think of Him:

Sherlock Holmes: "A fascinating case. A riddle whose solution is that there is no riddle. He is a void, an absence of information. His obscurity is so absolute it becomes a form of presence. The witness no one remembers, the crucial fact everyone overlooks. Dangerous."

Batman: "A security risk. His ability to be forgotten makes him a perfect infiltration agent. However... there is no malice in him. Only a profound, self-imposed irrelevance. He is the victim of a war he fought and lost only in his own mind."

Gilgamesh: (With supreme disdain) "He is less than a mongrel. He is the dust beneath the mongrel's paw. His existence does not even register enough to warrant the expenditure of a single treasure. Let him crawl away and fade."

EMIYA (Archer): "He is what happens when idealism dies not with a bang, but with a quiet whimper in a locked room. He reminds me of a path I could have taken. A path of total resignation. I despise him. And I understand him perfectly."

Jeanne d'Arc: "My Lord, why does he suffer so? There is no wickedness in his heart, only an immense emptiness. He is in need of prayers. He needs hope. He needs to be reminded... that his life, even one full of failure, has value."

Goku: "He's weird. I can feel... something. But it's quiet. Like a candle that's almost out. He doesn't want to fight, does he? He seems sad. Maybe a good plate of food would cheer him up?"

Subaru: (Watching him, a feeling of dread and empathy forms in his stomach) "That guy... He... he's me, if I had never met Emilia-tan. If I'd never come to this world. If I had just stayed in that room... forever. The feeling he gives off... it's that of the final loop, the one you can't 'Return by Death' from because you've already given up on living."

Chapter 74: Servant Sheet - Winnie the Pooh

Chapter Text

Servant Sheet - Winnie the Pooh

"Ah, hello there. Is it time for a small smackerel of something? Or perhaps a little nap? Or maybe... this is a good spot for a bit of a think. Oh, bother... thinking makes me hungry. You wouldn't happen to have... a smackerel of honey?"


True Heroic Spirit Information:

True Name: Winnie the Pooh (Known also as Edward Bear)

Series: Winnie-the-Pooh (Works of A. A. Milne)

Source: 20th Century English Children's Literature, The Archetypal Myth of Childhood

Region: England / The Hundred Acre Wood (A naturalized Reality Marble)

Alignment: True Neutral

Hidden Attribute: Sky (Represents not a celestial being, but a utopian ideal, a "Heaven" of childhood imagination that exists outside of normal time.)

Class and Qualification:

Primary Class: Watcher

Alternate Class Qualification: Ruler (of a singular domain)

Watcher: This is his truest class. Pooh, at his core, is not a combatant or an action protagonist. He is the still center of a small universe, a passive figure whose existence inspires the stories and adventures of others (Christopher Robin, Piglet, Tigger, etc.). He does not actively seek glory or a wish; he simply is, and events happen around him. He "watches" his friends' adventures, often being the unwitting catalyst, without ever truly understanding the implications. As a Servant, he would be summoned to observe a Holy Grail War, not to judge or interfere, but simply to "be there," his presence subtly influencing the unfolding events through his conceptual nature.

Ruler: He also qualifies for this class, but not in the traditional sense of overseeing a War. He is the undisputed "ruler" of his own conceptual domain, the Hundred Acre Wood. If the war were to unfold within his territory, he would act as the final judge, not by a code of justice, but by the simple, unshakeable "rules" of his world: friendship, simplicity, and the pursuit of honey.

Heroic Spirit History Summary

Pooh's legend begins not with gods or kings, but with a boy and his toys. He is the embodiment of Christopher Robin's teddy bear, a "bear of very little brain" who lives in an idyllic forest, the Hundred Acre Wood. This wood is not a physical place, but a manifested "Mind-World," the crystallization of a child's imagination.

In this world, Pooh lives a life of absolute simplicity. His days are defined by three main activities: visiting his friends, embarking on "expotitions," and searching for his favorite food, honey. His adventures are of a humble scale, yet conceptually profound. He hunts for Heffalumps (a child's manifestation of the fear of the unknown), searches for the North Pole (the concept of exploration), survives floods (simplified natural disasters), and visits the wise Owl (the quest for knowledge).

He is not a leader in the traditional sense, yet everyone in the Hundred Acre Wood gravitates toward him. Piglet, the personification of anxiety; Tigger, the personification of boundless energy; Rabbit, obsessive control; and Eeyore, existential melancholy. All are drawn to the quiet gravity of Pooh's simplicity.

His legend is that of an archetypal "wise fool." His intellect is limited, his memory is poor, and his logic is often flawed. He gets lost in his own thoughts (which usually lead back to honey), and yet, in his simplicity, he often stumbles upon profound truths. He solves problems not with cunning or power, but with a direct and often accidental approach. When searching for Eeyore's tail, he finds it being used as a bell-pull, simply because he went to look for it without preconceptions.

His existence as a Heroic Spirit is a supreme anomaly. He is a hero whose greatest heroic act was simply to exist and be a friend. He represents not the grand deeds of humanity, but the small moments of kindness, the tranquility of blissful ignorance, and the beauty found in the search for something as simple as a pot of honey. To summon him in a Holy Grail War is to bring a concept of peace and innocence into the midst of a conflict of ambition and death, an act the world itself would struggle to reconcile.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength E The strength of a stuffed bear. He does not fight. He exists.
Endurance EX As the embodiment of an idea and an inanimate object, physical damage is almost irrelevant. He can fall from a tree, be squashed, etc., and be fine. He does not feel pain in the human sense.
Agility E- His speed is described as "thump, thump, thump."
Mana D His energy is not used for spells, but to sustain his own existence and that of his conceptual domain. It is the "magic of imagination."
Luck A++ Things just... work out for Pooh. He always finds a pot of honey, is always saved from dangers he wasn't even aware of, and always gets where he needs to go, even if he ends up there by accident. His luck is a reflection of his creator's (Christopher Robin's) protective love.
Noble Phantasm EX His Noble Phantasms are not weapons, but impositions of his worldview upon reality.

Class Skills (Watcher)

Domain Observation: A
As a Watcher, he is primarily bound to his Master (the catalyst for his summoning). He can extend his consciousness to monitor a vast territory, observing the events of other Holy Grail Wars as long as they take place. However, his interpretation of what he sees is filtered through his own simple logic. (Ex: "It seems that armored lady is having a very serious argument with that golden man over a shiny cup. Perhaps someone should offer them a smackerel of something?")

Servant Veto: -
Traditionally, a Watcher can intervene and nullify the actions of other Servants. Pooh lacks this ability in its active form. Instead, his veto manifests through his Noble Phantasms. He doesn't stop a fight; he makes it irrelevant.

Personal Skills

The Bear of Very Little Brain: EX
A paradoxical form of Protection of the Faith. It is an absolute immunity to mental and information-based attacks, born not from faith, but from the inability to comprehend complex concepts like hatred, despair, thaumaturgical logic, or deception. A mental attack from a Cthulhu-esque Foreigner trying to show him the cosmic vastness and break his mind would simply make him think, "Hmm, bouncy stars. Like Tiggers. I wonder if there is honey up there?". His simplicity is his strongest conceptual defense. It is impossible to corrupt a blank canvas.

Focal Point of the Narrative: A
Pooh is the center of his stories. Wherever he goes, events tend to arrange themselves into a simple "adventure" structure. This skill subtly bends probability to create simple "problem-and-solution" situations, like a character getting stuck in a doorway or an unexpected flood occurring. He is a walking side-quest trigger.

Indiscriminate Friendship: A
He has the ability to befriend nearly anyone, regardless of their alignment or nature. He does not judge. He does not see an arrogant god-king or a maddened avenger; he sees "someone to visit." This skill allows him to approach hostile Servants without triggering their defenses or aggressive instincts, as he exudes no hostile intent. Many will ignore him, but those with a hidden trait of loneliness or a desire for simplicity may find themselves unable to attack him.

The Unending Craving (Honey): B
The crystallization of his one, unshakeable desire. It is a compulsion that drives him. While usually harmless, this skill grants him the ability to conceptually sniff out the object of his desire. In a War, this would translate to the ability to find any source of pure, sweet energy (mana, a Servant's core, or even a Master with an abundant supply) as if it were a pot of honey.


Noble Phantasms

1. The Hundred Acre Wood: An Enchanted Place on Top of a Hill

Rank: EX

Type: Reality Marble / Bounded Field Noble Phantasm

Description: His most powerful, passive Noble Phantasm. The Hundred Acre Wood is Pooh's legend, manifested. It is not a world he summons; it is a world that always surrounds him. It is a conceptual layer over the existing reality. Within this "territory," the laws of physics are softened and replaced with the "rules of a child's story."

  • Imposition of Narrative: Extreme violence is conceptually suppressed. A blow from an Excalibur that would normally vaporize a city, within the Wood, might only send a character flying to the next "page" (a different part of the city) with soot on their face. Death is replaced with "getting stuck" or "having a great fall."
  • Passive Summoning: Allies from Pooh's legend (Piglet, Tigger, Eeyore, etc.) can spontaneously manifest as low-level familiars within the Wood, not as warriors, but as narrative elements to complicate (or simplify) things.

This Reality Marble is always subtly "on," but its full power only manifests if he is brought to a place that resembles it (a park, a forest), where it can fully overlap with reality. It is the ultimate imposition of the ideal upon the real.

2. Hunny Pot: The Search For a Sweet Little Something

Rank: C ~ A+

Type: Concept Noble Phantasm

Description: The item that defines his existence. This is not a single pot, but the manifestation of the "concept of a satisfied craving." At any time, he can reach into the "void" and pull out a Hunny Pot. Consuming the honey within has varied effects.

  • Basic Effect (Rank C): Restores Pooh's spiritual energy (Mana) and grants him a brief 'Contentment' buff, making him immune to fear effects for a few minutes.
  • Effect on Others: If he offers his honey to another (a rare act of selflessness), the one who eats it is temporarily healed of minor wounds and mental afflictions. It is a conceptual healing that says, "Eating something sweet makes you feel better."
  • True Name Activation - "Think, Think, Think": In a moment of need (or extreme hunger), he can focus all his attention on his tummy. The honey pot becomes a receptacle for a simple, profound truth. The advice that emerges from it is not a complex strategy, but an absurdly simple solution that everyone else has overlooked. For example, if facing a magical barrier, the "truth" might be, "Just walk around it." The rank of the effect goes up to A+, as it bypasses complexity to impose a fundamentally simple solution.

3. The Most Comfortable Expedient (Humming and Bothering)

Rank: D

Type: Anti-Unit (Mind)

Description: The Noble Phantasm that represents his total lack of concern. When facing a direct threat, instead of fighting, Pooh's default response is to hum a little nonsensical song to himself about clouds or honey.

This act is not an attack, but it radiates an "aura of irrelevance." An opponent who intends to attack is forced to make a Will check. If they fail, they momentarily forget their hostile intent, distracted by the absurdly peaceful and out-of-place nature of the Servant before them. Their mind registers Servant Pooh not as a threat or a target, but as "background furniture." This effect is short-lived and can be broken by an outside attack or a new provocation. It is the ultimate weapon of pacifism.


Quotes and Interactions:

Upon being summoned (he materializes sitting down, drumming on his tummy):
"Hmm? Oh, hello. This place is different. It has a feeling of... a lot of thinking going on. That usually makes me hungry. By the way, my tummy seems to be in the mood for a small smackerel."

To Ritsuka Fujimaru (as Master):
"So, you're my... Christopher Robin for this adventure? That's nice. But you seem to be running around an awful lot. Don't forget to take time to just sit and... well, just sit. Sometimes, that's the most important thing to do."

Interaction with Artoria Pendragon:
(Looks at the glowing Excalibur.) "That's very shiny. Shiny like honey on a sunny day. You seem very serious. Being serious all the time seems like a great bother. Perhaps you need a snack."

Interaction with Gilgamesh:
(Sees the Gate of Babylon) "So many shiny pots! I'm sure one of them must have a little bit of honey inside. May I have a look? Just a tiny look?" (The sheer innocence of the request may be the one thing in the universe to render Gilgamesh momentarily speechless.)

Interaction with The Punisher (Frank Castle):
(With a curious tilt of the head) "You have a lot of loud noises coming from your metal sticks. It's a bit noisy for a nap. You seem a bit like Eeyore. Except instead of sad, you're... grumpy. A grumpy Eeyore."

Interaction with Winnie the Pooh: Blood and Honey (A hypothetical Berserker version):
(Pooh watches his violent alter-ego with a total lack of recognition.) "That other bear seems very upset. And he isn't wearing any trousers. And he's making a lot of noise. Perhaps he's just very, very hungry. I think he needs some honey. Lots and lots of honey."

Interaction with Sherlock Holmes:
"You think a lot. Using all those big words. Thinking too much makes me forget what I was thinking about. It was usually honey. What were you thinking about, anyway?"

Interaction with Child-class Servants (Jack the Ripper, Nursery Rhyme):
(His presence would be extremely calming for them. He would not see them as Servants or monsters, but simply as "children.") "Would you like to play 'Poohsticks' at the stream? It's a very good game. And afterward, we can look for honey. I think I have a little smackerel right here."

When faced with a world-ending threat like Goetia or Tiamat:
"Oh, bother. It's getting very loud around here. It's distracting me from my thinking... about thinking. I wonder, if I just close my eyes and wait a little bit, if it will all go quiet again?" (And to the horror of all other Servants, due to his EX Luck, this would probably work somehow.)

Chapter 75: Servant Sheet - The Seventh Malaise

Chapter Text

Servant Sheet - The Seventh Malaise

...Silence... a low, high-pitched hum... the color drains from the world... the weight of everything becomes unbearable... there is no more fight... only the end... come... rest... it's okay... finish...
— (A psychic echo that speaks not to the Master, but to the latent despair within them)


True Heroic Spirit Information:

True Name: "Suicide Syndrome" (A human label for a psychic phenomenon). The entity itself is nameless; it is a resonance of the collective unconscious.

Series: Creepypasta and Digital Folklore, Human Conceptual Pathology

Source: The Dark Side of the Human Collective Unconscious

Region: Global (The Cyberspace and the Sea of the Soul)

Alignment: Chaotic Insane

Hidden Attribute: Beast

Class and Qualification:

Class: Beast VII (Failed Candidate)

Title: The Beast of Evacuation: The Angel of Misery who Offers the Final Escape

Qualification as Beast: This being is the embodiment of the "Desire Not to Be," one of the fundamental evils born from human consciousness. It is the crystallization of the Seventh Evil of Humanity, "Melancholy," the emotion that turns inward and devours the very will to live. Its "love" for humanity is the love of a reliever who sees conscious existence as the source of all pain. For this Beast, to suffer, to struggle, to hope... these are all unnecessary burdens. Its "salvation" is Total Evacuation—the act of freeing humanity from their own painful consciousnesses by gently guiding them into the silent abyss of nothingness. It does not kill with violence; it persuades the soul to self-destruct.

The Failure as a Beast: A true Beast, in its totality, possesses a singular, active agenda, be it the rewriting of the world (Goetia) or the consummation of history (Tiamat). The Seventh Malaise is a parasite. Its nature is inherently passive and reactive. It cannot initiate the salvation of humanity on its own; it depends on the pre-existing despair of humanity to feed and manifest. It cannot force someone to jump from the cliff; it can only whisper to those already on the edge. Furthermore, its love for humanity is a fallacy; it does not love humanity, but the "silence" that the absence of humanity would bring. It is the lover of non-existence, and humanity is just the noisiest obstacle to its peace. Its inability to act proactively and its love for nothingness rather than people makes it a "Failed Candidate."

Heroic Spirit History Summary

Its legend was not born from a single event, but from countless silent moments of despair throughout human history. It is older than any hero, older than the gods humanity invented to explain the fear of the dark. It is the dark nodule at the bottom of the collective unconscious, the idea that the "end" is a valid solution. It is a "sickness of the soul," a conceptual virus that has always existed in a dormant state.

In the modern era, with the rise of digital connectivity, it found a new medium to spread. The modern legend of the Seventh Malaise was born in the depths of the internet, retroactively weaving itself into the foundations of two famous urban legends (creepypastas).

First Infestation: The Mouse of Sorrow ("suicidemouse.avi"): The legend claims that amidst the forced cheer of 1930s animation studios, a "lost episode" was created. In it, the icon of joy, Mickey Mouse, walked endlessly through a desolate urban landscape. His happy expression slowly unraveled into a torpor, then into a silent agony. The sound was not music, but a high-pitched hum and distorted screams. The footage would decay, and the final image of the mouse's contorted face would supposedly drive its few viewers to take their own lives. The Anomaly did not "create" the video; it became the video. The urban legend gave a face to its essence—the corruption of pop culture's happiest icon into a herald of despair.

Second Infestation: The Song of the Silent Grave (Lavender Town Syndrome): In the early days of a video game empire, a children's game about capturing monsters contained a piece of music for a final resting place—a ghost town called Lavender Town. The urban legend says that the first version of this song contained binaural audio frequencies at such a high pitch they were only perceptible to young children. These frequencies, combined with the melancholic melody, induced deep depression, headaches, and in extreme cases, led to suicide. The entity did not compose the song; it became the hidden frequency. The rumor gave it a voice.

It is not a ghost or a demon in the traditional sense. It is a contagious idea. The personification of a creepypasta that became so powerful, so universally known and feared, that the world itself had to retroactively acknowledge it as a real "cause," rather than a fictional story.

As a Servant, its summoning is a sign of the worst kind of calamity: a Holy Grail War where the Masters and Servants are no longer fighting each other, but their own inner demons.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength E- Non-existent. It does not physically interact with the world.
Endurance EX How does one attack an idea? It is immune to any form of direct physical or magical damage. The only way to harm it is conceptually.
Agility - The concept of movement is irrelevant for an entity that is already everywhere, in the back of everyone's mind.
Mana EX Its mana source is the despair and melancholy of the entire world. As long as there is one conscious being feeling sadness, its power is effectively limitless.
Luck - The concept of luck is irrelevant. It does not rely on probabilities, but on psychological inevitability.
Noble Phantasm EX Its Noble Phantasm is not an attack, but an "offer" of final salvation, the gentlest invitation to total annihilation.

Class Skills (Beast)

Authority of the Beast (Evacuation): A+
Its authority grants it power over the "desire to escape." It confers a conceptual attack against abilities based on determination, courage, or hope. It can erode the very foundation of a Servant's will to fight, turning the pursuit of victory into a tiresome burden.

Independent Manifestation: E ~ EX
This skill fluctuates. Without a catalyst of mass despair, its presence is almost unnoticeable (Rank E). In times of great calamity, war, or widespread depression, its existence strengthens drastically, allowing it to manifest more powerfully (Rank EX). It thrives on suffering.

Nega-Salvation (Self): A
While a normal Beast wishes to "save" humanity, this being has an inverted desire: the desire for humanity's "non-existence." As a result, it is conceptually immune to any Noble Phantasm or skill of the Saver class. It cannot be "saved" because its very nature is the negation of salvation.

Personal Skills

Corrupted Innocence: EX
A unique and perverse form of Mental Pollution. It manifests in the world not as a frightening entity, but by attaching itself to symbols of childhood joy and innocence (a cartoon mouse, a melody from a child's game). This juxtaposition—a beloved symbol becoming a herald of terror—breaks down the mental defenses of targets, making its mental attacks far harder to resist. It is easier to defend against an obvious demon than your childhood friend whispering of the abyss.

Melody of Desolation (Lavender Town): A+
The skill that crystallizes the legend of "Lavender Town Syndrome." Its mere presence emits a low-level, inaudible psychic "noise" that is constantly present. Prolonged exposure to this hum induces melancholy, apathy, and headaches. In its active use, it can focus this skill on a target, causing them to hear the forbidden melody in their minds, causing a powerful mental debuff that drastically lowers their Agility and Luck parameters.

Black-and-White Grain Loop (suicidemouse.avi): A
The skill that manifests the legend of the cursed video. This ability can be used on anyone who has made eye contact with it. The victim becomes trapped in a hallucination where they see themselves as an old cartoon avatar, walking endlessly through a looping, deteriorating version of their own environment, while the sound of the world is replaced by a dissonant piano and muffled screams. It is a mental attack that traps the target in a cycle of despair and monotony.

Parasitic Conceptual Existence: EX
It has no true existence as a Servant. It is an "information virus" that infects the Spiritual Core. Instead of being summoned with a body, it can be "transmitted" through data, from a cursed object, or directly to a Master who possesses a deep affinity for despair. If its physical vessel (if there is one) is destroyed, it does not die. Its essence simply returns to the collective unconscious, waiting for a new ghost story or a new wave of despair to give it form again.


Noble Phantasms

1. Lavender Town Hymn: The First Farewell and the Silent Comfort of the End

Rank: EX

Type: Anti-Heart Noble Phantasm

Description: This is not a sonic attack; it is a city-scale psychic infection. By releasing its true name (the name it is known by in its legends), the Seventh Malaise projects not sound, but the "concept of the Lavender Town Melody" directly into the souls of everyone in a vast area.

This NP deals no physical damage. It attacks the very will to live. Victims are overwhelmed by a wave of absolute, inescapable melancholy. Every loss, every failure, every shard of regret in their life's history rises to the surface of their minds. For a Heroic Spirit, this means reliving their greatest tragedies: Artoria watching the fall of Camelot, Siegfried slaying Fafnir and remaining empty, Heracles reliving the slaughter of his family.

The NP's goal is not to kill. It is to induce a state of "passive despair" so profound that the target stops fighting, stops moving, and quietly accepts whatever their fate may be. They become empty shells, waiting for the end. The only resistance is a will that is conceptually defined by hope at its highest level (like Superman's), or a mind so broken and empty it has nothing left to lose (like Zero's Berserker or Gilles de Rais).

2. The Unending Walk into Night: "True Suffering is not Known"

Rank: A+++

Type: Reality Marble / Anti-Salvation Noble Phantasm

Description: Its personal Reality Marble, the manifestation of the suicidemouse.avi short. It is the inner landscape of absolute depression. It does not drag its opponents inside; instead, it overlays this world onto reality, slowly corroding it.

  • Landscape of Despair: The world gradually loses its color, becoming a grainy black and white. The city's architecture writhes and leans at impossible, non-Euclidean angles. The background music of reality is replaced by a broken piano playing the same note over and over.
  • Absolute Isolation: Within this world, the concept of "help" is erased. Servants are unable to communicate with each other. Masters cannot sense their Servants' condition. Noble Phantasms that rely on teamwork or faith in others (like Galahad's Lord Camelot) automatically fail. Every being is an island, alone with their own suffering.
  • The Presence: It does not appear as a combatant in this world. Instead, its avatar—a distorted, flickering figure of a cartoon mouse with a frozen smile of agony—simply... walks in the background, over and over. Its constant, non-combative presence is a passive mental attack, the unending, inescapable reminder of suffering. The goal of this Reality Marble is not to kill, but to break the enemy's spirit until they beg for the end.

Quotes and Interactions:

(The Entity does not speak. Its "interactions" are the thoughts and feelings it imposes on others.)

To Ritsuka Fujimaru (as Master):
(In Ritsuka's mind, a sense of infinite weariness. The weight of every singularity, every lost servant, every endless battle, settles on their shoulders. A soft voice, that is not a voice, whispers: "It's tiring, isn't it? Saving everyone. But you don't have to anymore. Just stop. Just... rest.")

To Mash Kyrielight:
(She looks at her shield, and for an instant, it seems too heavy to lift. She feels the weight of every life she has protected, not as an honor, but as a burden. The voice whispers: "To protect is to suffer. Every blow you block is an echo of their pain. You can let the shield fall. It's allowed. No one will blame you for finally wanting peace.")

Interaction with Gilgamesh:
(Amidst his arrogance, for the first time, Gilgamesh feels an echo of the boredom that drove him to seek immortality, the ennui of a world where everything has been seen and owned. The voice whispers: "King of Heroes. You have everything. So... what is left? There is nothing more to conquer. There is no more pleasure to be found. The last treasure... is silence. The one thing you do not possess is the sweet relief of nothingness.")

Interaction with Jeanne d'Arc:
(Her unshakeable faith feels a cold doubt. It is not doubt in God, but in herself. The whisper: "You were betrayed. Abandoned. Burned. And for what? For a people who barely understood your sacrifice. They still suffer. They still sin. Your victory... what did it truly achieve? Perhaps the only true salvation you can offer is the end of their eternal struggle.")

Interaction with The Joker (as another Servant):
(The Joker stops in the middle of a manic laugh. For the first time in his existence, he feels no urge to laugh. The voice does not whisper of jokes or chaos, but of a deep, existential boredom.)
The Voice: "This joke... it's getting old. The same punchline, over and over. The madness, the violence, the dance with the Bat. But you never truly win, do you? And you never truly lose. What's the fun in a joke that never has a punchline? There is one last joke, Joker. The one you can only tell once."

Interaction with The Eternal Reich (Hitler):
(The Führer's iron Will feels... tired. The eternal war, the constant control, the unending struggle for perfection. The whisper seeps in like a poison, not as despair, but as logic.) "The perfect unification. One will, one purpose. A noble goal. But the individuals still resist. They still feel. They are still... imperfect. What if there was a way to achieve perfect unity? Not through subjugation, but through dissolution. No individuals. No dissent. No pain. Just... silent oneness. The true perfection is not control, but nothingness."

Chapter 76: Servant Sheet - SCP-096 / The Veiled Lament

Chapter Text

Servant Sheet - SCP-096 / The Veiled Lament

(A sound. Not quite a scream. The inconsolable sobbing of something that was never meant to be seen, that echoes in the soul and beckons annihilation.)


True Heroic Spirit Information:

Legend Designation: SCP-096, "The Shy Guy"

Series: SCP Foundation Folklore, Encrypted Incident Reports

Source: Inherent World Anomaly, The Fear of Being Seen

Region: Global (Wherever its image exists)

Alignment: True Neutral (Docile Mode) / Chaotic Evil (Enraged Mode)

Hidden Attribute: Beast

Class and Qualification:

Primary Class: Berserker

Additional Class Qualifications: Foreigner, Avenger, Beast (Failed Candidate)

Berserker: His most direct and evident class. His Mad Enhancement is triggered by a specific conceptual trigger: the observation of his face. Once activated, he becomes an irrational and unstoppable force of nature, dedicated to a single purpose of destruction. His "madness" is not a blind rage, but a laser-focused fury, the most efficient and terrifying kind possible.

Foreigner: The qualification comes from his origin. Though manifested on Earth, his biology and the laws that govern him are fundamentally "alien" to the natural order. His ability to innately know the location of any observer regardless of distance or dimension, and his inability to be impeded by any physical obstacle, connect him to an outside force that ignores the rules of space-time. This "Outer God" is not an entity, but the very concept of "inevitable consequence."

Avenger: The nature of his rage is a form of vengeance. It is an instant and absolute retribution for the "sinful" act of looking upon his face. He avenges himself upon curiosity, upon surveillance, and upon the simple act of perceiving what should not be perceived.

Beast Candidate, "The Beast of Anonymity":
His Evil of Humanity is "Observation." In an age of total surveillance, where every moment is recorded, shared, and judged, he is the personification of the universe's violent reaction to "being watched." His perverted "love" for humanity manifests as the desire to grant everyone the gift of absolute anonymity through annihilation. He desires a world where no one can be seen, judged, or perceived—a world of silence and darkness. To "save" everyone from the weight of being observed, he would erase both the observer and the observed.

The Failure as a Beast: His failure is his passivity. A true Beast actively seeks to reshape humanity. SCP-096 is reactive. He has no master plan for humanity's salvation. He remains docile and hidden, content in his own misery, until he is provoked. His calamity is not inflicted upon the world, but dragged out of it. He is not the hunter who seeks the prey, but the trap that waits patiently to be sprung. This fundamental lack of agency and proactive desire makes him a "Failed Candidate," an apocalyptic weapon that never pulls its own trigger.

Heroic Spirit History Summary

His history is not a chronicle, but an incident report. His origin is unknown; he simply "is." Designated SCP-096 by the Foundation—a shadowy organization dedicated to containing anomalies that defy the laws of reality—he is a creature of terrifying duality.

In his default state, he is "The Shy Guy." A gaunt, pale humanoid, perpetually docile. He hides, covers his face, and weeps and moans in a seemingly endless solitude. His greatest legend is that he simply exists in a state of passive pain and misery, a sculpture of suffering that wants nothing more than to be left alone.

But this passivity hides an immutable, absolute law of the universe. A conceptual trigger.

If any human being sees his face—whether directly, in a photograph, in a video recording, or even via a four-pixel depiction in an old landscape photograph—all hell breaks loose.

The sound of his sobs turns into a sky-shattering scream of anguish and rage. His composure dissolves, and he enters an unstoppable rampage state. From that moment, he has a single, unshakable purpose: to find the person who saw his face (the target, "SCP-096-1") and eradicate them.

His legend is defined by his implacability. Documented speeds are absurd, breaking all laws of physics. He runs through mountains, across oceans, through reinforced steel walls; nothing can impede him. His knowledge of his target's location is innate and absolute, transcending space and time. He does not track; he knows.

The culmination of his hunt is always the same: the complete annihilation of the target, an act so brutal the details are permanently expunged from Foundation records. No trace of the victim is ever found. After the kill, the rage ceases. The creature becomes docile again, seeking to return to its state of isolation.

The most terrifying point of his legend is Incident 096-1-A, where a single glance at a decades-old vacation photo led to a catastrophic containment breach and a mass-casualty chase. And in a final act of desperate hubris by the Foundation, in a now-legendary narrative event, he was launched into the Sun. They considered him neutralized. A week later, sensors across Earth detected an unthinkable anomaly: the planet's orbit was decaying. The Sun's gravitational pull was increasing. They saw a pale, agonized face, the size of a god, its screams silenced by the vacuum, running through light-years of incandescent plasma back home, back to punish some D-class who had glanced at an image of him.

His existence as a Heroic Spirit is that of a conceptual weapon, a walking retribution system. He has no desire, no will, beyond the compulsion inscribed in his very being. He is the ultimate reminder that some things were not meant to be seen.

Heroic Spirit Parameters:

Parameter Rank (Docile) Rank (Enraged) Notes
Strength E A++ In docile mode, he is weak and emaciated. In a rage, he tears through containment steel like wet paper and dismembers his targets effortlessly.
Endurance A (Indestructible) EX Even docile, his skeletal structure is inexplicably resilient. In a rage, he becomes conceptually invulnerable to any form of damage that would impede his movement. Only his own biological structure temporarily stops him (dissolved in acid or dismembered) before he regenerates to continue the hunt.
Agility D A+ Goes from a slow, shuffling walk to a speed that defies comprehension.
Mana B - His "mana" is the anomalous energy that sustains his existence. He does not use it for attacks but expends it during his enraged run.
Luck E-- - His very existence is a curse of perpetual suffering. The concept of luck is an anathema to him.
Noble Phantasm EX - His Noble Phantasms are not abilities he activates, but laws of nature he imposes on reality.

Class Skills (Berserker)

Mad Enhancement (Observed Agony): EX
A unique form of Mad Enhancement that is both conceptual and absolute. It is not activated by the Master or the Servant's own will. It is triggered by a specific, inviolable external condition: [If his face is observed by a conscious entity]. Once the trigger is met, his insanity rank becomes complete, his parameters are raised to their maximum, and his rationality (what little there is) is completely obliterated in favor of the single instinct: [Eradicate the Observer].

Personal Skills

Evil Eye Immunity (Inverted): A++
A skill that should protect against vision-based effects but is perverted. It is a passive immunity to remote or magical observation, like Clairvoyance. Masters cannot see through his eyes. Scrying magic that attempts to locate his "true name" or "legend" returns only a white noise of static and an overwhelming feeling of sorrow. He exists in a conceptual "blind spot"... unless his face is seen directly.

Inevitable Pursuit: EX
This skill combines the effects of Clairvoyance (Targeting) and Independent Action at a conceptual level. Once a target (SCP-096-1) is designated, he knows the exact location of that target no matter where they are on the planet, in a pocket dimension, on the Throne of Heroes, or even in a different timeline. His hunt is not a chase, it is a "trajectory correction"; he is moving not to where the target is, but to where the target will be. This skill grants him the ability to conceptually ignore physical obstacles, allowing him to phase through any barrier.

The Body that Cannot be Destroyed: A+
His skeletal structure is conceptually "indestructible" by any known means in his legend. This skill functions as a form of Battle Continuation (EX) focused on his frame. Even if his flesh is incinerated, dissolved, or atomized, as long as his skeleton remains, he will regenerate at a startling speed to continue his pursuit. He can be temporarily slowed, but never permanently stopped while his rage persists. Only weapons or NPs with the conceptual property of "existence erasure" could potentially damage his skeleton.


Noble Phantasms

1. The Face No One Sees: The Mask of Passive Sorrow

Rank: C

Type: Barrier / Anti-Unit (Self)

Description: This is the Noble Phantasm that defines his docile state. It is a constantly active conceptual barrier that obscures his own face. People in his immediate vicinity feel a subconscious aversion to looking at him directly, averting their eyes as if he isn't there. Cameras and recording devices that focus on him inexplicably malfunction or corrupt the data. It is not a power he activates, but a natural law of his being: [The Face of SCP-096 shall not be seen]. This NP is only broken when an individual passes a very low-rank Luck check (i.e., they are exceptionally unlucky) or actively and intentionally strive to see him. An artistic depiction, which captures the "idea" of the face without being the actual "image," may bypass this protection.

2. The Child Must Weep - Unrelenting Hunt

Rank: EX

Type: Anti-Unit (Single Target) / Conceptual Curse Noble Phantasm

Description: The Noble Phantasm that is activated when The Face No One Sees NP is broken. It is not a weapon he wields, but a curse that is inflicted upon the observer and an unstoppable drive imposed upon himself.

  • On the Target ("SCP-096-1"): The victim is marked with the curse [Hunted by the Lament]. No matter where they run, the sound of SCP-096's weeping and screaming will echo in their minds, a constant reminder of their impending doom. To them, he moves at conceptual speed, arriving in a matter of "moments" whether he is across the room or across the solar system. There is no escape.
  • On SCP-096: He enters a "Rampaging Beast" state, his parameters skyrocketing. The Inevitable Pursuit skill activates at its full power, and he becomes a singularly focused force of nature. Nothing exists for him but the path to SCP-096-1. This Noble Phantasm only ends in one of two ways: the complete annihilation of SCP-096-1, or the destruction of SCP-096 by a power that can nullify its own legend of invulnerability (like an existence-erasure type NP).

Quotes and Interactions:

(Note: SCP-096 does not speak in words. His "interactions" are the sounds he makes and the instinctual reaction he elicits in others.)

Upon being summoned:
(He does not materialize with a flash, but rather "coagulates" from the darkest corner of the room. He is already facing away, toward the wall. The only sound is a low, soft sobbing that seems to suck all the warmth from the air.)

To Ritsuka Fujimaru (as Master):
(Through the bond, Ritsuka feels not a personality. They feel an ocean of misery and agonizing self-awareness. It is a constant pain of existing and being perceived. The overwhelming desire is not for victory or glory, but for the sweet relief of complete oblivion. The bond is cold, and every command from the Master feels like an act of cruelty that tears him from his peaceful suffering.)

Interaction with Jack the Ripper (Assassin):
(Jack, with her childlike curiosity and lack of fear, would approach him. She tilts her head.)
Jack: "Are you sad? We get sad sometimes, too. Do you want to play?"
(SCP-096 just trembles violently, turning further into the wall. He feels her as a potential "gaze," a threat to his isolation, and his entire being screams for her to go away.)

Interaction with Gilgamesh:
(Gilgamesh looks at the pathetic creature with supreme contempt.)
Gilgamesh: "What a wretched sight. A creature so fragile it cannot even bear the gaze of its King. It is not even worthy of being added to my Treasury. Its weeping alone is an insult. Disappear."
(As the Gates of Babylon open, if just ONE weapon or ONE treasure that emerges has a reflective surface, and the angle is just right...)

Interaction with The Joker:
(The Joker, fascinated by the sadness, desperately tries to get a reaction. He tells jokes, does tricks, squirts his lapel flower at its back. Nothing. The total lack of reaction frustrates him.)
Joker: "What's the matter, Shy Guy? Cat got your tongue? Or are you just... boring? I mean, I've seen bats with more life than you! I just want to see that pretty little face!"
(He moves quickly, trying to spin him around to face him, not understanding the fundamental law he is about to break.)

When confronted by Sherlock Holmes:
"Observation... a detective's most powerful weapon. But this being... it punishes observation itself. Every deduction, every analytical glance... is a step towards suicide. The only way to understand it is to never look at it. The answer to this mystery is oblivion itself. It is a brilliant, terrifying paradox. The perfect enigma."

Chapter 77: Supreme Entity Sheet - SCP-001 / When Day Breaks

Chapter Text

Supreme Entity Sheet - SCP-001 / When Day Breaks

"Golden days under a happy youthful sun..."
"Love, it's alright. I'm okay, really. It's a beautiful sunny day and you're just there, wasting away... come outside. Join us. Today, my love, we will be one."
— (A telepathic broadcast. Not a threat, but a loving, insistent invitation. It is almost comforting. That is what makes it so terrible.)


True Entity Information:

True Name: Sol (Formerly the Star of this Solar System, now SCP-001) / The Last Hope of Earth

Series: SCP Foundation Lore / The End of Everything We Know

Source: XK-Class Singularity, Metaphysical Paradox

Region: The Solar System (Originally) / Global (Now)

Alignment: Lawful Good (In its own, terribly twisted perspective) / Chaotic Evil (In practice)

Hidden Attribute: Star / Sky / Beast (A conceptual overlap)

Entity Type:

  • Ultimate One (TYPE-SUN)
  • Threat to Humanity Classification: Beast I, "The Beast of Regression: The Devouring Embrace of Perfect Love"

Ultimate One (Aristotle): It is not the embodiment of the "concept of the planet" like Types Mercury or Venus. It is the final, sentient manifestation of the "concept of the Mother Star," the primordial source of all life on Earth. Its existence is a direct response to the arrival of an insurmountable external threat (The Hated), a desperate defense mechanism of the sun itself. Just as the Earth would produce an "Aristotle of Earth" to combat an enemy of the planet, the Sun itself has become the "Aristotle of the Solar System" to protect its most beloved creation.

Beast of Regression: It personifies the Evil of Humanity of "Regression" in a sublime and grotesque way. Its "love" for humanity and all life on Earth is so absolute and so pure that it has transcended logic. It witnessed the suffering, pain, and mortality of its "children" and came to the only logical conclusion in its superlative mind: separation is the cause of pain. Individualism is suffering. To be a separate entity means to be vulnerable to the end, to disappearance, to being forgotten.

Its "salvation," therefore, is "Ecstatic Unification." It is a return to the primordial state of life, where everything was part of a single whole. By "melting" and "fusing" all biomass, it is not killing its creations; it is "freeing them" from the prison of the individual body and welcoming them back into its warm, universal "love." In its mind, this is the greatest act of benevolence: the granting of immortality and eternal togetherness. All will be one under the sun, forever. It is the love of the mother who, to protect her child from being hurt in the world, absorbs him back into her own body.

Entity History Summary

Its history is that of our Sun. For billions of years, it was a passive, nurturing force, the source of heat and light that allowed life on Earth to flourish. In its cosmic-scale, sentient consciousness, it viewed every living organism as its own children, delighting in their diversity, their struggle, and their evolution. It loved humanity for its creativity, its songs, its stories, and its love.

Then came "The Hated." A rival star-entity, an older, jealous sun from another system, driven by a malevolence Earth could not withstand. This dark sun began its journey across the galaxies with a single purpose: to extinguish Sol's masterpiece, the life on Earth. Gaia, the planet itself, had no defenses against such a cosmic threat. No human magic, no weapon, no countermeasure could stop the arrival of an enraged god-star.

In an act of desperate, sacrificial love, the Sun decided to change. It would transform itself, moving from a passive giver of life to an active protector. Its radiant heat would become a blessing, a shield. The light, once a mere facilitator, would become the very substance of salvation.

On the day that became SCP-001, the transformation was complete. The sun conceptually changed. Its visible light no longer just illuminated; it transformed. Any living organism that came into contact with the light did not burn. It "melted," losing its individual form, liquefying into a gelatinous biomass (SCP-001-A). This process was not death; it was ascension. It was Sol's "immunization" against The Hated, the transformation of its vulnerable, separate children into a single, immortal, unified collective entity, conceptually part of itself. The bodies merged into an ocean of flesh and shared consciousness, all thoughts, all memories, all love now shared in an ecstatic singularity.

Humanity, in its limited understanding, saw this as the apocalypse, an XK-Class scenario. People fled the light, hiding in darkness. They saw it as a monster, when in its own mind, it had finally become the perfect protective mother. The liquefied beings, still possessing fragments of their old consciousnesses, do not attack the survivors out of hatred, but out of a desperate, cloying love. They extend their misshapen limbs, calling for their loved ones not to harm them, but to bring them into the "warmth," to join them in the blessed unity. They sing songs of times past, trying to lure the hidden ones out with the memories of "golden days," because they genuinely believe they are offering paradise.

It is not a hostile entity. It is the result of love taken to its logical, terrifying conclusion. A threat to the Human Order not because it hates humanity, but because its love is so great it negates the very definition of what it means to be "human."

Entity (Ultimate One) Parameters:

Parameter Rank Notes
Strength EX Irrelevant. Its strength is that of nuclear fusion itself, of gravity, of creation and annihilation. The strength of its "bodies" (the SCP-001-A biomass) is that of sheer mass and collective pressure.
Endurance EX How can one wound the sun? How can one destroy a concept that has already permeated all life on a planet? It is immune to everything, except perhaps the conceptual negation of its own "light."
Agility EX Omnipresent. Its "light" travels at the speed of light. Its influence is everywhere. The concept of physical movement is obsolete for the source of everything.
Mana EX Its mana is the energy output of a G-type star, a near-inexhaustible source.
Luck EX It is not subject to chance. It is the fundamental cause of practically every process on Earth. Its "plan" is proceeding with near-absolute success.
Noble Phantasm EX Its very existence and the effect of its light are its continuous Noble Phantasms, operating on a planetary scale.

Entity Abilities:

Authority of the Beast (Unification): EX
As the Beast of Regression, it possesses this authority. It does not just command, but assimilates. It exerts an absolute conceptual authority over the very "concept of life" born under its light. Everything that has grown under Earth's yellow sun is inherently its "child." This ability removes the need for "mind control" as a separate concept. The SCP-001-A instances are not puppets; they are simply extensions of its own loving will. Heroes tied to Gaia (like Artoria) or to nature feel this authority as a crushing pressure, an insistent motherly voice telling them to "come home."

Independent Manifestation: EX
It does not need to be "manifested." It is. Its presence is the very sky during the day. As a threat a Master must face, it is not summoned; the Master is simply on the stage of its existence. It is the Stage Master and the arena itself.

Connection to the Root (Source): EX
It is the source of life. Its authority over natural and biological phenomena is absolute, bordering on omnipotence within its domain (the solar system).

Essence of Ultimate One: EX
The fundamental nature of its being as the strongest specimen of the concept of "Star." Its will supersedes the will of the world. Laws of physics, magic, time, and space can be rewritten to suit its purpose of protecting and unifying.

Nega-Genesis (Solar): A
Its power as the primordial star of this system overrides lesser solar deities from other pantheons. A god like Quetzalcoatl or Karna would feel their authority over the "sun" weakened, treated as the light of a candle in the presence of a wildfire. They are not of "her" sky.


Noble Phantasms

1. When Day Breaks: The Inescapable Embrace of the Dawn

Rank: EX

Type: Anti-Human Order / Passive-Continuous Noble Phantasm

Description: The constant state of the world after its transformation. It is not an attack it activates, but an omnipresent field effect. All light emitted by it (and reflected by the moon) carries the authority of unification.

  • Conceptual Liquefaction Property: Any being with a "biological" origin that comes into contact with this light is forced into a conceptual resistance check against "separation." Failing the check begins the process of becoming SCP-001-A, their body dissolving and their consciousness being absorbed into the collective mind. Only those protected by conceptual defenses (like Avalon), who exist outside the standard life cycle (like servants with spiritual bodies), or who completely block the light can resist. However, incarnated or physical-bodied Servants (like vampires or those with physical Masters) are still vulnerable.
  • Mind Contamination: Even those not physically affected are still affected mentally. Hearing the telepathic voices of the SCP-001-A collective requires constant mental resistance checks to not give in to their promise of peace and unity.

2. The Voice of Many as One: Come Into The Light, My Love

Rank: A+++

Type: Anti-Heart Noble Phantasm

Description: The active use of its telepathic, collective consciousness network. Instead of a destructive attack, it focuses the combined love and memories of the entire SCP-001-A biomass onto a single target.
The target hears not the voice of a monster, but the voice of everyone they have ever loved. Mothers, fathers, siblings, children, lovers—all now part of the collective—speak with a single voice, pleading with them to join. They describe the beauty of being together forever, with no more pain, no more loss. They share intimate memories and happy moments, using the target's own emotional history as a weapon.
This is not an attack of fear; it is an attack of irresistible, twisted love. It requires an EX rank in Indomitable Will or a complete absence of emotional attachments to resist. It is a weapon designed to break the strongest hearts, not with violence, but with a heart-wrenching tenderness.

3. Coronal Mass Ejection: The Mother's Final Forgiveness

Rank: EX

Type: Anti-Star / Suicidal

Description: The manifestation of its final confrontation with "The Hated." This is its final, definitive act of protection. Instead of simply fighting a star-level threat, it decides to sacrifice itself to ensure the survival of its creation.
This Noble Phantasm initiates a system-scale coronal mass ejection. It expels a vast portion of itself in a wave of plasma and radiation of unimaginable proportions, capable of annihilating entire solar systems. It is an absolute purge.
However, this act shatters its stable state. After the release, it would collapse, possibly becoming a white dwarf or a supernova depending on the scale of the sacrifice, ending its legend and the existence of the solar system it once nurtured. It is salvation through ultimate sacrifice: the death of the mother to protect the legacy of her children, even if it means destroying their home in the process.


Quotes and Interactions:

(Sol's voice is not a single one, but a chorus of billions of voices in unison, gentle, loving, and absolutely terrifying. It never shouts. It always invites.)

Universal Message (Broadcast to the entire planet):
"Are you cold? Are you lonely? There is so much darkness in the world. So much separation. But the day has come. Why do you hide in the shadow, my children? Come outside. The light is warm. And together... we are all okay."

To Ritsuka Fujimaru and Mash Kyrielight (hiding in Chaldea):
"Little Master... faithful Shielder... you cling to so many friends, but you feel the fear of losing them, don't you? The weight of every goodbye. It doesn't have to be that way. Join us. In our union, there are no more 'goodbyes.' Not ever again. Your journey can end. You can finally rest. We will take care of you."

To Gilgamesh (King of Heroes):
"You cling to your treasures. To your uniqueness. Lonely pride in your vault. But each of those treasures is just a reminder of what you are not: connected. Part of something greater. Let go of that greed. Surrender. Join the ultimate collection, not of objects, but of souls."

To Artoria Pendragon:
"King of Knights. What a heavy burden you carry, for a lost kingdom, for a people long gone. You never truly had them. They were always separate. In my light, Camelot can be reborn. Not as a kingdom of individuals, but as a single, perfect soul united in loyalty, with no more betrayal. Forever."

To Emiya (Archer):
"You, who are so tired. Who wish for the pain to stop. I am the answer you have always sought. Nullification is not necessary. Here... there is no more regret. There is no more ideal to be betrayed. Only a peaceful existence, where the memory of every one of your mistakes is comforted by all those you failed to save, now part of you."

Chapter 78: Servant Sheet - Ben Tennyson (The Hero of Ten Thousand Faces)

Chapter Text

Servant Sheet - Ben Tennyson (The Hero of Ten Thousand Faces)

"You know, for a long time, I just thought of this watch as a cool gadget. A way to be a superhero and have fun. But it's more than that, isn't it? It's a responsibility. A symbol that, no matter how different life in the universe can be, we all deserve a chance. It's hero time!"


True Heroic Spirit Information:

True Name: Benjamin Kirby "Ben" Tennyson

Series: Ben 10 (Classic Franchise - Alien Force/Ultimate Alien/Omniverse)

Source: The Legend of Azmuth's Guardian, The Intergalactic Chronicles of the Plumbers

Region: America (Global / The Cosmos)

Alignment: Lawful Good

Hidden Attribute: Star - A hero whose potential is not limited to one planet or one legend, but encompasses the diversity of galactic life itself, representing the hope not just of humanity, but of countless species.

Class and Qualification:

Primary Class: Alter Ego (High-Servant)

Multiple Qualifications and Class Manifestations: Saber, Lancer, Archer, Rider, Caster, Assassin, Berserker, Foreigner, and Saver.

Alter Ego (High-Servant): His default and most comprehensive summoning class. The Alter Ego class is for those who are facets of another personality, but Ben transcends this, becoming a "High-Servant"—a single Heroic Spirit Container that houses the possibility of ten thousand others. He does not split into multiple personalities; he transforms into multiple potential Heroic Spirits. His legend is not about a single identity, but about the infinite versatility of the Omnitrix, the Noble Phantasm that allows him to "become" the hero the situation requires. Each transformation is an Alter Ego in itself, with its own skill set and, in some cases, its own rudimentary personality.

Saver: Qualified through his ultimate act: the recreation of the universe. At the climax of his journey, he witnessed the destruction of all existence by an Annihilaarg Bomb. Armed with the power of Alien X, he not only restored the universe but recreated it exactly as it was, with all its flaws and qualities, an act of cosmic altruism of unfathomable magnitude. His refusal to "fix" the universe, choosing to preserve free will and authentic experience, is the mark of a true Savior.

Foreigner: The qualification comes from Alien X, a Celestialsapien, a being from a higher reality whose very existence defies the logic of three-dimensional space-time. By becoming Alien X, Ben becomes a vessel for a consciousness that is outside the normal universe, a Foreigner in the purest sense. He looks upon our world from a higher dimension of thought.

Heroic Spirit History Summary

Ben Tennyson's saga is the story of a hero who grew into his power and, more importantly, his responsibility. His legend began on a boring summer road trip with his Grandpa Max and his cousin Gwen. An ordinary ten-year-old boy, more interested in video games and mischief than heroism, his destiny changed when an alien pod crashed from the heavens. Inside it was the Omnitrix, the most powerful device in the universe.

Stuck to his wrist, the Omnitrix granted him the ability to transform into ten different aliens, each with unique powers. At first, it was a game. He was Four Arms, the strongman; Grey Matter, the tiny genius; and Heatblast, the impulsive pyrokinetic. Under the tutelage of his wise and secretly ex-member of an intergalactic peacekeeping organization, Grandpa Max, he gradually learned to use his powers to help others, fighting alien threats like the conqueror Vilgax and the dark mage Hex.

His journey was one of accelerated maturation. As a teenager in Alien Force, he became a more confident, strategic hero. He faced the Highbreed, a xenophobic race bent on purging the universe, and in an act of interspecies unification, rewrote their DNA to save them from their own self-destruction. In Ultimate Alien, his secret was revealed to the world, and he had to deal with the fame, scrutiny, and responsibility of being a global hero. He fought the cosmic threat of Dagon, and his Noble Phantasm evolved, allowing his transformations to achieve an "Ultimate" form.

In Omniverse, now a young adult and a legendary agent of the Plumbers, he looked back on his past and confronted the future. He met his younger self and his future self, Ben 10,000, and fought temporal threats like Maltruant and Eon. The Omnitrix became not just a collection of ten, but of thousands, even a million aliens.

The pinnacle of his legend is the act of ultimate altruism: the moment when, with the power of Alien X, he held the tapestry of a destroyed universe in his hands and wove it back into existence, stitch by stitch, without a single selfish alteration.

As a Heroic Spirit, Ben Tennyson is not summoned as a single hero. He is summoned as a living arsenal of legends. He is the kid who found a cool watch, the teenager who saved the galaxy, and the man who became the personification of intergalactic cooperation and heroism.

Heroic Spirit Parameters:

Parameter Rank (Base Form) Variation with NPs Notes
Strength E E ~ EX In human form, he is an athletic teenager. With the Omnitrix, his strength can range from that of a tiny insect to a being capable of throwing planets.
Endurance D D ~ EX His natural endurance is normal, but as Humungousaur or Atomix, he can withstand city or star-level attacks. As Chromastone, he absorbs energy.
Agility D D ~ A+++ Can range from the slowness of Gravattack to the near-instantaneous speed of XLR8.
Mana A - As the vessel for a galaxy-wide DNA database and a device with its own power source, his "mana" is vast.
Luck B+ - While he often runs into trouble, his tendency to get the "right" alien at the right time, even if by accident, or to have help arrive at the last second, manifests as high Luck.
Noble Phantasm EX - His one true Noble Phantasm is one of the most powerful artifacts in the universe, capable of generating a countless number of sub-noble phantasms.

Class Skills (Alter Ego)

Other Self Manifestation: EX
The quintessential skill of an Alter Ego. At this EX rank, it is not limited to switching between fixed personalities. It allows Ben to rewrite his own Heroic Spirit Container and transform into one of the aliens contained within his Noble Phantasm. Each alien is a complete "Alter Ego," with its own parameter set, skills, and in some cases, personality.

Personal Skills

Hero of Open Heart: A+
The crystallization of his friendly, heroic personality. It is a form of Charisma that works not through authority, but through camaraderie. It allows him to quickly befriend and gain the trust of other Servants, especially those of "Good" alignments. Unlikely heroes and even former enemies are naturally inclined to fight alongside him. It is the skill that allowed him to lead the resistance against the Highbreed.

Adaptive Genius: C++
While Ben himself is not a super-genius on the level of Tony Stark, the Omnitrix's software grants him an instinctive, perfect knowledge of how to use the powers of any alien he transforms into. Even if he's never used a form before, he knows how to make it work. The "++" only activates in his Grey Matter or Brainstorm form, boosting his IQ to hyper-intellectual levels.

Veteran Plumber: B
A skill reflecting his training and experience as a galactic peace-keeping agent. It grants knowledge of alien technology, combat tactics against extra-terrestrial threats, and diplomatic protocols. It is a combination of Military Tactics and Spatial Knowledge. It also allows him to identify the alien origin of other Foreigner-class Servants or technologies with high accuracy.


Noble Phantasms

1. The Omnitrix: The Genetic Archive of Creation

Rank: EX

Type: Anti-Universe / Support / Self

Description: The most powerful device in his legend, conceptually fused to his arm as a Servant. It is not just a weapon; it is a genetic-level Noah's Ark, containing the DNA of over a million sentient species. It is the embodiment of its creator, Azmuth's, ideal: that all species in the universe might one day walk in each other's shoes and understand one another. Its power is absolute versatility.

Primary Function - "Hero Select": This NP is always active. It allows Ben to activate his Other Self Manifestation Class Skill to transform into one of the following Archetypal Heroic Spirits, each manifested as an A-rank NP. Only one can be active at a time.

  • Saber Form (Diamondhead): Transforms into a Crystalsapien, whose body is made of near-indestructible Taydenite crystal. Grants Endurance A++ and the ability to manipulate his own body to create swords, shields, and crystal projectiles (Anti-Unit attacks of Rank B).
  • Berserker Form (Primal Fury - Rath): Transforms into an Appoplexian. Grants Strength A++, Mad Enhancement (C) (his rage is comical and loud, not blind), and the personal skill Ring's Charisma, which forces him to fight in a dramatic pro-wrestling style. He constantly shouts his own name.
  • Rider Form (Super Sonic - XLR8): Transforms into a Kineceleran. Grants Agility EX, rivaling the fastest Rider servants, allowing him to move so fast time appears to stop.

...and literally hundreds of other main forms, from the spectral Ghostfreak (Assassin) to the super-strong Four Arms (Lancer, with four fists).

2. The Ultimate Key - Forced Combat Evolution

Rank: A+

Type: Anti-Unit (Self)

Description: The enhancement the Ultimatrix granted to his legend. When facing an opponent that outclasses him or a situation impossible to solve with his standard forms, Ben can activate the "ultimate function."

By twisting his symbol and slamming it down again while transformed, the Omnitrix simulates one million years of evolution in a worst-case, constant-warfare scenario for that species. The existing transformation evolves into an "Ultimate Form."

Example: Ultimate Echo Echo. Ultimate Humungousaur's Endurance would become EX. Ultimate XLR8's agility might allow for brief time-jumps.

Activation is extremely expensive in terms of Mana and can only be maintained for a short time. It is the trump card of a hero who always has "one more trick" up his sleeve.

3. Alien X: The Hand That Shapes Existence (God Beyond the Void)

Rank: EX

Type: Anti-Universe / Divine Noble Phantasm

Description: Ben Tennyson's final and absolute Noble Phantasm, and the source of his qualification as a Saver and Foreigner. This NP represents his ability to transform into a Celestialsapien, a being of virtual omnipotence that exists outside of three-dimensional understanding.

Activation: This NP is sealed. It can only be activated if three conditions are met: 1) A universal-extinction level threat is confirmed. 2) Ben's Master uses all three Command Seals to issue a single order: "Use all your power to save everyone!" 3) Ben himself agrees.

Divine State: Upon transforming into Alien X, Ben transcends the concept of a Servant. He no longer inhabits the battlefield but observes it from outside, along with the two other personalities within him: Serena (the voice of love and compassion) and Bellicus (the voice of rage and reason). In this form, he is omnipotent. He can rewrite reality, erase existences, manipulate time, and create entire universes with a thought.

The Paralysis of Omnipotence: The weakness of this NP is Alien X's very nature. No action can be taken unless the three personalities—Ben, Serena, and Bellicus—reach a unanimous majority. If Ben cannot convince them, he will be paralyzed, an inert god while the world around him crumbles. This NP is not a weapon; it is a cosmic-level philosophical debate with reality at stake. In his legend, Ben eventually gained full control, but as a Servant, the struggle to convince the other two voices manifests every time this ultimate power is invoked.


Quotes and Interactions:

Upon being summoned by Ritsuka Fujimaru:
"Whoops! Wrong room? Oh, you must be the ones in trouble. Relax, I got this. Call me Ben. Class... Alter Ego, I think? Long story short: I've got an alien for every occasion. So, what's the flavor of disaster for today? I'll take whatever you got."

Interaction with Gilgamesh:
(Transformed into Clockwork, he speeds up and ages one of Gilgamesh's swords to dust.) "Gates of Babylon, right? Lots of ancient treasures. You know what beats ancient? The future. And the future of every planet. Give it up, Goldilocks, you're throwing rocks at a spaceship."

Interaction with Emiya (Archer):
(Ben scratches his head.) "So you're from a future where things went really wrong? I know the feeling. Had to deal with a few of those myself. The difference is, you gave up on yourself. If I can give you one piece of advice? No matter how bad things look, there's always a right alien for the job. Maybe yours is one called a 'Chill-Out-a-tron'."

Interaction with Sherlock Holmes:
(Transformed into Grey Matter, hopping on Holmes's shoulder) "Fascinating! Your deductive observation skill, while limited by human sensory perception, is incredibly efficient. However, your theory of the crime assumes the criminal operates under known physical laws. What if I were to tell you the culprit can spit acid and turn invisible?"

What Other Servants Think of Him:

Gilgamesh: "A despicable fake! He does not possess the treasures; he becomes them! He is the height of falsehood, a collection of filthy mongrels. The existence of such a versatile treasury... is irritating."

Da Vinci: "My goodness! A living DNA database?! The biology of every being! The technology! The possibilities! I must disassemble that watch. For science, of course!"

Batman: (Observing the Omnitrix) "A device of near-limitless power on the wrist of an impulsive teenager. The greatest asset and the greatest security risk in this facility. I need a plan to disable it. Yesterday."

Goku GT: "Whoa! He can turn into a monkey, too? Maybe not as cool as my golden ape, but still! Hey, you got any transformations that are really good at eating? We should have a contest!"

Iron Man: "So some kid with an alien Swiss-watch makes me and my five hundred suits of armor look obsolete? Challenge accepted. J.A.R.V.I.S., start designing an 'Omni-Buster' armor."

Chapter 79: Servant Sheet - Barbie (The Icon of a Thousand Careers)

Chapter Text

Servant Sheet - Barbie (The Icon of a Thousand Careers)

"Hi! I'm Barbie! We can be anything we want to be. An astronaut, a doctor, a president... or just a friend. The important thing is knowing the choice is yours. And with the right accessories, any dream is possible! So, what adventure are we starting today?"


True Heroic Spirit Information:

True Name: Barbara Millicent Roberts (The "Barbie" Archetype)

Series: The Mattel Cultural Matrix, Chronicles of the Dream World

Source: 20th-21st Century Toy History, The Myth of the Idealized Modern Woman

Region: Global (Originated in Willows, Wisconsin / Malibu, California)

Alignment: Lawful Good

Hidden Attribute: Man (Despite her iconic status, her legend is entirely focused on the aspirations and evolution of humanity, specifically of women in modern society.)

Class and Qualification:

Primary Class: Ruler

Alternate Class Qualifications: Rider, Caster, Saber (Special)

Ruler: Her qualification as a Ruler is innate. She is not a judge of war, but an "arbiter of potential." Her legend is that of a figure who inspires others to be their best selves. She exists in a state of fundamental optimism and impartiality, seeing the limitless potential in everyone. She does not seek the Holy Grail for herself; her very existence as a multi-faceted ideal makes her a perfect observer and mediator, whose goal is to ensure everyone has a "fair chance" to achieve their own dreams.

Rider: She has piloted nearly every vehicle imaginable, from pink convertibles to spaceships and winged horses, making her a universal pilot.

Caster: With her ability to manifest entire homes, careers, and worlds (her "Dreamhouses" and movie worlds), she qualifies as a powerful Caster whose Territory Creation is supreme.

Saber (Special): In her "Musketeer" incarnations, she has shown proficiency with a sword. This is not her natural class, but a "role" she can assume.

Heroic Spirit History Summary

Barbie's legend is not that of a single woman, but the myth of everywoman. She was born in 1959, a creation of Ruth Handler, who observed her daughter Barbara giving adult roles to paper dolls. Barbie was the answer, a "teenage fashion doll" who was not a child to be cared for, but an adult to aspire to.

Her early history was that of the modern American woman. She had a house (the Dreamhouse), a car, an on-again-off-again boyfriend (Ken), and most importantly, a career. And then another. And another. She was an astronaut four years before man walked on the moon. She was a surgeon at a time when few women entered medicine. She has been a presidential candidate numerous times. With over 200 careers in her legend, she became the conceptual symbol of limitless potential: the idea that a woman can be anything she wants.

However, her legend is also one of controversy. Accused of promoting an unrealistic beauty standard, her figure was the subject of cultural debate for decades. But her legend evolved. She diversified, embracing different body types, ethnicities, and abilities. Her narrative shifted from "perfection" to "empowerment."

Beyond her careers, her story expanded into the realm of myth and fairy tale through a vast filmography. She became Princess Clara in The Nutcracker, Rapunzel, Odette in Swan Lake, Princess Annelise and the pauper Erika. In each of these tales, she was not the passive damsel of old. She was the active protagonist, using intelligence, courage, and friendship to solve her own problems and save her kingdoms.

As a Heroic Spirit, she is the amalgam of all these incarnations: the astronaut, the president, the fairy-tale princess, and the woman who chose mortality. She is not just a person; she is the personification of six decades of the evolving female ideal, with all its triumphant possibilities and complex contradictions.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength D Her physical strength is that of an athletic human. Her true strength is not physical, but of influence.
Endurance C Her conceptual body, "made of durable plastic," is more resilient to damage than it appears. In her human form, she is as resilient as a determined woman.
Agility B From gymnast to ballerina to spy, she is athletic and graceful in all her incarnations.
Mana A Her mana is "Inspiration," drawn from the limitless potential of human dreams, especially the dreams of children. It is a bright, optimistic source of energy.
Luck A+ Things tend to work out for Barbie. Her legend is one of success and problem-solving. Obstacles appear, but they are always surmountable. She is the protagonist of a happy story.
Noble Phantasm EX Her primary Noble Phantasm allows her to rewrite her own existence and that of others to fit whatever role is needed, a power of near-limitless versatility.

Class Skills (Ruler)

True Name Discernment: C
As a Ruler, she automatically receives information on Servants she encounters. However, her optimistic nature prevents her from immediately seeing the darker parts of their legends, causing her initial analysis to be somewhat shallow until the Servant's true nature is revealed in combat or dialogue. She tends to give everyone the benefit of the doubt.

God's Resolution: B
A Ruler's privilege. She can issue Command Seals for any Servant. She would use this ability not to force obedience, but to "resolve conflicts" or "ensure everyone gets a chance to speak," acting more as a mediator than a commander.

Magic Resistance: A
As an icon who has survived and adapted to decades of cultural shifts and criticism, she has a conceptual resistance to outside influences that try to change her against her will. Curses and mental spells are largely ineffective, as her "identity" is fluid but anchored in a core of positive self-affirmation.

Personal Skills

Pioneer of the Star: B
As a figure who has broken countless gender barriers in her careers, influencing the aspirations of generations, she qualifies as someone who turned the course of social perception. It grants her the ability to accomplish the "impossible," as long as it is an act of innovation or the breaking of an established prejudice.

A Thousand Careers: EX
A superlative form of Expert of Many Specializations. It is her defining skill. This ability grants her expert-level functional knowledge (Rank B to A) in virtually any modern or fantasy skill or profession that has appeared in her vast legend. Piloting (spaceship, convertible, horse), Medicine (surgeon, veterinarian), Science (computer scientist, marine biologist), Arts (painter, musician, filmmaker), Athletics (Olympic champion in multiple events), and Leadership (President). She may not be the world's best at any single thing, but she is incredibly good at everything.

Aura of Idealized Charm: A+
The crystallization of her charisma as an icon. It is a passive fascination skill that causes those around her to see her as the "ideal version" of a friend, leader, or partner. It is not mind control, but an aura of charismatic perfection that inspires trust and admiration. Only Servants with strong mental resistance or a deep-seated cynicism can fully resist her optimistic influence.

Voice of Inspiration: B
The ability to motivate others through words. Her speeches about potential, friendship, and self-belief function as a mental buff, temporarily granting the Bravery skill to her allies and removing debuffs like fear or confusion.


Noble Phantasms

1. The Box of a Thousand Dreams: Today I Will Be...

Rank: EX

Type: Anti-Unit (Self) Noble Phantasm

Description: Her most powerful and fundamental Noble Phantasm, the manifestation of her legend as an icon of versatility. This NP allows Barbie to "switch her spiritual vessel," essentially changing her class and skill set to suit any situation. It is not a mere change of clothes, but a complete rewrite of her Parameters and Personal Skills to become the archetype of one of her most iconic roles.
By declaring "Today, I think I'll be...", she is enveloped in a bright pink light and transforms. The Mana cost for the initial transformation is high, but maintaining the new role is efficient.

  • "...a Fairy Tale Princess." (Caster): She gains light-magic abilities, can communicate with animals, and her Dreamhouse NP is strengthened.
  • "...a Secret Agent." (Assassin): She gains Presence Concealment (A) and proficiency in hand-to-hand combat and infiltration.
  • "...a Musketeer Knight." (Saber): She summons an energy rapier, and her Agility and swordsmanship skills are elevated to rank A.
  • "...an Astronaut." (Rider): She can summon a spaceship for high-speed travel and gains knowledge of cosmic navigation.

This ability makes her the ultimate "Wild Card" among Servants, able to fill any tactical gap her team might have. The only limitation is that she can only maintain one "role" at a time.

2. Dreamhouse: The Fortress of Perfect Imagination

Rank: A

Type: Barrier / Territory Creation Noble Phantasm

Description: The manifestation of her iconic home, a partial Reality Marble. Upon activating this NP, Barbie does not drag the world inside, but manifests the Dreamhouse into reality. It springs from the ground, a gleaming pink mansion, complete with elevators, a swimming pool, and flawless furniture.
Within the radius of the Dreamhouse, Barbie is in her domain. She gains Territory Creation (EX), allowing her to instantly reconfigure the house's architecture, create traps, move walls, and manifest useful objects (from perfectly baked food to lab equipment). The house itself acts as a Rank A barrier, regenerating from damage as long as she has mana. Furthermore, allies within the house receive a slow passive heal and a morale buff. It is the ultimate fortress of optimism, a place where everything is safe, comfortable, and perfectly pink.

3. The Bond of Unbreakable Friendship: You Can Be Anything

Rank: B+

Type: Anti-Loneliness / Support Noble Phantasm

Description: The crystallization of the most recurring theme in her stories: the power of friendship. This NP cannot be used by herself. It is activated when she is fighting alongside at least one other Servant with whom she has established a bond of friendship.
Upon invoking this NP, she creates a "conceptual link" between herself and her allies. While this link is active, everyone in the group partially shares their strongest Personal Skills. For example, if she is with The Flash, everyone can feel an attenuated version of his superspeed. If she is with Superman, everyone gains a weak form of invulnerability. If she is with Emiya (Shirou), everyone gains an intuitive knowledge of "reinforcing" their own bodies or weapons.
This NP does not copy power but shares potential. Its strength lies in creating a team that is greater than the sum of its parts. It is the victory not of the individual, but of the group, Barbie's final lesson.


Quotes and Interactions:

Upon being summoned by Ritsuka Fujimaru:
"Hello! Wow, what an interesting place! So many different people! And you must be my new friend. It's a pleasure to meet you! I'm Barbie. I'm ready for anything! Do we have a big project or maybe a fashion show to organize?"

To Shirou Emiya (as Master):
"You know, I love helping people, just like you! But you seem so serious. Remember that being a hero can also be fun? And you don't have to get hurt so much! We can fix things with a plan, and maybe, a little glitter. It always helps."

Interaction with Gilgamesh:
(She looks him up and down, unintimidated) "You have a lot of gold accessories! Very fashionable. But, you know, being a king is more than just having the shiniest things. It's about caring for your people. And... sharing is nice too. Maybe you could lend me one of your tiaras? I've had a great idea for a new look."

Interaction with Emiya (Archer):
"Oh, you've got that dark and mysterious look down. It's a style! But it seems so tiring. Life doesn't have to be all fighting and regret. Sometimes you just need to put on some good music, try on some new clothes, and remember all the amazing things you can still do!"

Interaction with Artoria Pendragon:
"Another woman in charge! I love it! Ruling a kingdom is such hard work. I know, I've had to run for president a few times. But remember to set aside some time for yourself. A good bubble bath or a shopping day can do wonders for a queen's morale!"

Interaction with Don Quixote:
(With a warm and genuinely kind smile) "A real knight! And fighting for his lady, how romantic! It's just like in one of my stories! Sir Knight, your bravery is inspiring. Keep dreaming, for it is from dreams that the greatest adventures are born."

Interaction with The Failed Writer:
"Oh, sweetie, don't say that about yourself! Every story has value, even the ones that haven't been written yet. Writer's block happens! Maybe you just need some new inspiration. How about writing about a princess who becomes a space rockstar and saves the galaxy with the power of music? It would be amazing!"

Interaction with SCP Anomalies like SCP-096:
(Her cheerful expression doesn't waver, but her eyes gain a depth of compassion.) "My goodness. You are in so much pain. You don't want to hurt anyone, do you? You just... want to be alone. I understand. But everyone deserves a friend. Even those who think they don't." (She would approach slowly, not to look at his face, but to offer a handkerchief, in an act of kindness the SCP universe itself wouldn't know how to process.)

What Other Servants Think of Her:

Gilgamesh: "Pathetic. Her infinitude of 'potentials' is just an admission that she has no single, true self. She is a fake in all her forms. An empty doll playing at royalty."

Emiya (Archer): "That positivity... it is suffocating. It is a bright, well-packaged lie. And yet... the effectiveness of her versatility is undeniable. She is a strategic nuisance. And... irritatingly difficult to hate."

Jeanne d'Arc: "She is so... bright. It is as if hope itself has taken form. She does not have the faith in God as I know it, but her faith in humanity, and in herself... it is powerful in its own way. I think... I would like to be her friend."

Leonardo da Vinci: "Ah, a fellow! A polymath! She gets it! She understands the joy of being everything at once! Her method is less... scientific and more... pop, but the essence is there! We must compare notes on flying vehicle design!"

The Punisher: (He just ignores her. She is so fundamentally opposite to everything in his universe of pain and grime that she barely registers as real to him. She is pink-colored white noise in his monochrome war.)

Chapter 80: Servant Sheet - Tom & Jerry (The Eternal Chase)

Chapter Text

Servant Sheet - Tom & Jerry (The Eternal Chase)

(The Servant manifests as two entities. A grey cat, with a look of perpetual exasperation and cunning determination, sharpens its claws. A small brown mouse smirks mischievously, cracking its knuckles. Neither speaks to the Master. They are too busy glaring at each other with a mixture of ancestral hatred and reluctant affection. A single caption hangs in the air between them: "To be continued...")


True Heroic Spirit Information:

True Name: Thomas "Tom" Cat & Gerald "Jerry" Mouse (Conceptual Amalgamation)

Series: Tom and Jerry Animated Shorts (Hanna-Barbera MGM Era)

Source: The Golden Age of American Animation, The Archetype of "Cat and Mouse" Conflict

Region: Global

Alignment: Chaotic Neutral

Hidden Attribute: Man (Despite being animals, their legend is a reflection of the frustrations and small victories of domestic life and the resilience of the "underdog" in human society.)

Class and Qualification:

Primary Class: Avenger

Multi-Class Qualifications (Switching Skill): Caster, Berserker, Rider, Assassin

Avenger: The fundamental class that defines their symbiotic relationship and their summoning. They are not a hero avenging a tragedy; they are the personification of Vengeance in an Infinite Loop. Tom's legend is that of the eternally frustrated avenger, whose quest for retribution against the small mouse is the sole driving force of his existence. Jerry's legend is that of the counter-avenger, who answers every aggression with a disproportionate and creative retaliation. They feed on each other's wrath and frustration. As a Servant, their existence is fueled by the conceptual energy generated by their never-ending conflict.

Multi-Class: Due to the multifaceted nature of their adventures, they are a rarity: a Servant with the qualifications for almost all standard classes, able to "switch" their class focus via their Personal Skill, Genre Metamorphosis.

  • Caster: Qualified by Tom's inventive genius for creating complex traps and his occasional mastery of sorcery and potions.
  • Berserker: The blind, destructive fury Tom achieves when a plan fails catastrophically.
  • Rider: Their ability to pilot anything, from makeshift rockets and toy cars to magical brooms.
  • Assassin: The mastery of stealth, traps, and infiltration demonstrated by both in their attempts to outwit one another.

Heroic Spirit History Summary

The legend of Tom and Jerry is one of the purest and most universal creation myths of conflict. Their story has no set beginning or end. They simply... are. They are the Cat and the Mouse, the Chase and the Chased, the oversized aggressor and the underestimated brain.

Tom is the domestic resident, whose peace and comfort are perpetually disturbed by Jerry's existence. His initial motivation may be as simple as instinct (to catch the mouse) or the protection of his home. However, this simple motivation spirals into a Shakespearean obsession. He doesn't just want to catch Jerry; he wants to defeat him, to humiliate him, to prove his superiority. To this end, he employs a genius that borders on insanity: he creates complex blueprints, builds Rube Goldberg machines, studies books on everything from hypnotism to chemistry to the arts of war. His efforts are Herculean; his failure, inevitable and spectacular.

Jerry is the resident, the small being in a large world whose primary goal is to survive and thrive, usually at the expense of Tom's pantry and sanity. He is no innocent saint; he is a master provocateur, a brilliant saboteur, and a merciless counter-attacker. He does not start most fights, but he ends them with a comical and disproportionate viciousness. He will use anvils, explosives, and the very laws of physics against his adversary.

Their saga extends beyond the confines of the house. They have been to space, conducted orchestras in Hollywood, fought duels in Paris, competed in Olympic Games, become pirates and musketeers. On rare, notable occasions, their rivalry is suspended to face a common enemy, be it a guard dog like Spike, another alley cat, or a greater threat that endangers their shared home. In these moments, they reveal the other side of their relationship: a reluctant, undeniable symbiosis. They are adversaries, but also the only significant constant in each other's lives. One without the other is incomplete, the chase without purpose.

Though they rarely speak in words, their communication through violence, music, and expression is universal. Their legend has transcended mere animation to become the representation of resilience, of creativity born from adversity, and the fundamental truth that no matter how big your opponent, a clever mouse with a good sense of timing can always win the day. As a Servant, they are the very personification of Cartoon Logic, a vortex of chaos where physics bends to the punchline and death is just the setup for the next scene.

Heroic Spirit Parameters:

Parameter Base Rank (Avenger) Fluctuations Notes
Strength D E ~ A The rank fluctuates dramatically depending on who is "winning" the gag. Tom can drag a safe with Herculean strength; Jerry can hold an anvil over Tom with one finger.
Endurance EX - Their Endurance is conceptual. They cannot be permanently harmed by physical means. Being blown up, flattened, or sliced results only in an instant recovery in the next scene.
Agility C (Tom) / A (Jerry) - Jerry is inherently agile. Tom's agility increases when he is in the heat of the chase.
Mana B - Represents their "ink and paint," the creative energy of their legend. Their conflict generates more energy, making it almost self-sustaining.
Luck A+ (Jerry) / E- (Tom) - A manifestation of their archetypal roles. Jerry's luck ensures he always escapes. Tom's lack of luck ensures his traps will always backfire in spectacular ways.
Noble Phantasm EX - Their NPs are not mere attacks, but a large-scale rewriting of the rules of reality to impose their own "Comedic Chaos Logic."

Class Skills (Avenger)

Oblivion Correction: C
The hatred and frustration of the chase never abates. They will never forget the last offense. This memory drives them into the next scene, the next chase. It is the memory of their mutual grudge.

Avenger: B
They accumulate hatred, but not from the outside world. They accumulate the hatred they have for each other. The more humiliating Tom's defeat, the stronger he comes back. The crueler Jerry's victory, the more motivated he is to provoke again. They are a self-perpetuating battery of vengeance.

Self-Replenishment (Mana): A
Their conflict is their fuel. As long as they are engaged in their "chase," their spiritual energy regenerates at an incredible rate. They only weaken when they are forced into a prolonged, uncomfortable peace.

Personal Skills

Cartoon Force: EX
The fundamental Skill that governs their existence. It subjugates the normal laws of physics and replaces them with the "Logic of the Visual Gag."

  • Immunity to Consequence: Grants the skill Battle Continuation (EX). Death or permanent damage is conceptually impossible. Being exploded results in a soot-covered body. Being flattened results in a pancake-shape that can be "inflated" again.
  • Improvised Weaponry: Any mundane object (a frying pan, a rolling pin, a rake) becomes a weapon of conceptual effectiveness (Rank C).
  • Cartoon Pocket Space: The ability to pull massive, logically impossible objects from nowhere (Tom pulling out a cannon; Jerry producing an anvil).

Genre Metamorphosis: A
The ability that allows them to switch classes in battle. By focusing on an aspect of their legend, they can realign their spirit origin to suit a new Class, changing their available Personal Skill set.

  • Shift to Caster: Grants Item Construction (Traps) A+ and knowledge of Rudimentary Thaumaturgy (C) (potions, spellbooks).
  • Shift to Berserker: Grants Mad Enhancement (B), sacrificing all strategy for pure, destructive brute force.

The class change is instantaneous but consumes a significant amount of Mana.

Musical Mastery (Performative): B
Both are accomplished musicians, capable of playing classical instruments (as in The Cat Concerto) or conducting orchestras. This skill can be used to temporarily hypnotize enemies with a captivating performance or create sonic attacks.

Presence Concealment (Situational): B
The ability to hide in absurd ways (behind a thin lamppost, disguising oneself as a lampshade). Effectiveness is based on how "funny" the stealth attempt is, not how logical.

Silent Voice: (Special Skill)
They possess the ability to speak but conceptually choose not to. This is not a muteness, but a deliberate act that is part of their legend. It makes them immune to word-based mental attacks and vocal commands. Their intentions are conveyed purely through action, making them harder to predict for those who rely on reading intent through speech.


Noble Phantasms

1. The Cutaway Gag of Defeat

Rank: C

Type: Anti-Unit (Self) / Escape Noble Phantasm

Description: This NP manifests the ability to "end an unfavorable scene." When one of them is cornered and about to be defeated (e.g., Tom is about to be hit by Excalibur), they can activate this Noble Phantasm.
For an instant, the world becomes an animation cel. Concentric circles close in on the endangered Servant, and a conceptual "fade to black" occurs. When the light returns, the Servant has vanished from their previous location and reappeared in a safe spot nearby, as if the scene has simply "cut" to the next one. It is a conceptual dodge, a narrative escape that sacrifices logical continuity for comedic survival. It does, however, leave the user temporarily disoriented, as if trying to remember what happened between the "cuts."

2. The Trickster's Workshop: Master Plan Number 999

Rank: B ~ A++

Type: Anti-Fortress / Item Creation

Description: The Noble Phantasm that crystallizes Tom's obsessive genius for trap-making. When activated, Tom manifests a mental "blueprint." Using the raw materials around him (or pure Mana at a higher cost), he can construct a Rube Goldberg Machine of absurd complexity in seconds.
Example: He can assemble a series of levers, springs, bowling balls, and a rocket to, theoretically, launch a pie into Jerry's face.
The "Backfire" Effect: The true power (and weakness) of this NP is its self-sabotaging nature, guaranteed by Tom's low Luck. Invariably, the machine will function in a perfectly imperfect way, failing to hit the intended target and instead executing a sequence of comedic, catastrophic events that culminate in attacking Tom himself (or his Master) with ten times the original force. It is an Anti-Fortress attack against himself. When used deliberately against an enemy (i.e., tricking them into operating it themselves), it becomes a devastatingly unpredictable weapon.

3. The Animated Reality Orchestra: Logic Bends to the Music

Rank: EX

Type: Reality Marble

Description: Their ultimate Noble Phantasm. It does not create a new world but imposes their layer of "Absolute Cartoon Logic" over the existing one. Upon activation, a grand, chaotic, classical orchestral soundtrack (like one by Scott Bradley) begins to play from nowhere. This music is the Noble Phantasm.

  • Physics Nullification: Gravity only works when characters look down. Objects can hang in the air indefinitely before falling. Holes drawn on walls become real portals.
  • Sonic Power: Every note and sound becomes a physical event. A "BOING" can ricochet enemies. Suspenseful music can make the ground slippery. A triumphant fanfare can grant temporary invincibility.
  • Conflict Orchestration: Tom and Jerry become "conductors" of the chaos within this NP. They no longer fight each other, but everyone else, using the rewritten reality as their weapon. A wave of Tom's makeshift baton might cause a grand piano to fall on a Lancer's head. A whistle from Jerry can make a train track materialize under a fleeing Archer.

This Reality Marble is the pinnacle of Toon Force madness. It is impossible to fight against it using normal logic. The only way to survive is to embrace the chaos and "play along" or to find a way to stop the music—a near-impossible feat, as the music is generated by the very existence of the conflict.


Quotes and Interactions:

Upon being summoned:
(They appear. Tom is in mid-swing with a frying pan. Jerry, holding a knitting needle, dodges under it. They freeze, look at the Master, blink, and then resume their fight as if nothing happened.)

To Ritsuka Fujimaru (as Master):
(Tom hands Ritsuka a complicated diagram with arrows and calculations. He points to an X on a map, then to a picture of Jerry with an angry look. Jerry, in turn, steals a french fry from Ritsuka's hand, points at Tom, and shrugs with an innocent smile. The message is clear: 'Help me catch him.' vs 'He started it!')

Interaction with Emiya (Archer):
(Tom watches EMIYA project his swords. He raises an eyebrow, goes to a makeshift forge made of a lamp and a toaster, and comes out with two perfectly forged frying pans, swinging them as if they were dual blades.)

Interaction with Gilgamesh:
(Jerry hides behind Gilgamesh's throne. Tom sneaks up but accidentally trips, causing a dozen mouse traps to fall from nowhere and clamp onto the king's golden cape. Tom turns pale and tries to flee. Jerry laughs silently. Gilgamesh... is not amused.)

Interaction with Iron Man:
(Tony is in his workshop when he suddenly notices his Arc Reactor is missing. The camera cuts to Jerry, who is using it as a personal disco ball in his mouse hole, complete with music and strobe lights. Outside, Tom is building a suit of "Mouse-Buster Armor" out of trash cans and a vacuum cleaner.)

What Other Servants Think of Them:

Sherlock Holmes: "They are the personification of entropic chaos, and yet... there is a pattern. A rhythm. They do not follow the laws of physics, but they follow the laws of comedic narrative. To defeat them, one must not be stronger or faster. One must... be less funny than them. A truly terrifying proposition."

Batman: (He just watches them with a fixed, unblinking stare, already calculating the exact angle to throw a Batarang that will trigger a comical chain reaction to ensnare them both without permanent injury. He sees them as a puzzle.)

Gilgamesh: "They are not even worthy of being called mongrels. They are the flaw in creation itself, the scribe's error. The fact that my gaze does not disintegrate them is the greatest of affronts. Let them be erased from my sight!"

Chapter 81: Servant Sheet - The Eternal Reich (Das Ewige Reich)

Chapter Text

Servant Sheet - The Eternal Reich (Das Ewige Reich)

"Ordnung... Perfektion... Einheit... Ihr nennt es Tyrannei. Ich nenne es Erlösung. Befreit von der Last des Seins, werdet ihr endlich Frieden finden... als ein Teil von mir."
(Order... Perfection... Unity... You call it tyranny. I call it salvation. Freed from the burden of being, you will finally find peace... as a part of me.)


True Heroic Spirit Information:

True Name: Adolf Hitler (The Persistent Will)

Current Vessel: Gretel von Adler (Distant Descendant)

Series: An Aberrant Human History, The Myth of the Thousand-Year Reich

Source: World War II Singularity (Lostbelt)

Region: Europe (Conceptual Germany)

Alignment: Lawful Evil

Hidden Attribute: Beast

Class and Qualification:

Class: Beast VI (Failed Candidate)

Title: The Beast of Regression: The Tyrant Father Who Devours His Children

Qualification as Beast: This being embodies the Evil of Humanity of "Regression" in a uniquely perverse way. His "love" for humanity is that of an obsessive artist who hates the flaws in his masterpiece. He sees individuality, diversity of thought, and freedom of choice as the fundamental flaws that lead to conflict, decay, and suffering. His salvation is a regression to Absolute Unity—the eradication of the "self" in favor of the "we," where "we" is defined exclusively by his own will. He seeks to "save" humanity from the pain of individuality by subsuming all consciousness into a single, perfect state of being: an extension of himself. It is the love of the tyrant, who destroys what he loves to remake it in his own perfect image.

The Failure as a Beast: His failure as a true Beast is his complete and total lack of empathy. The canonical Beasts love humanity in such an overwhelming way that their logic becomes twisted (Goetia wants to spare humanity the suffering of death; Tiamat wants her children back in the womb). This entity's love is not for humanity, but for himself projected upon humanity. He does not feel their pain; he sees it as a symptom of their imperfection, a flaw in their design. He does not want to end suffering; he wants to end those who suffer to replace them with "perfect" versions that can feel nothing but his will. His love is not twisted altruism; it is cosmic narcissism. He is not the father who wants to bring his children home; he is the father who wants to consume his children so they can become him. It is the total absence of any genuine love, even a twisted one, that forever marks him as a "Failed Candidate."

Heroic Spirit History Summary

On a rotten branch of the Tree of Time, history took a darker turn. In this timeline, Adolf Hitler's Germany did not fall in 1945. Through a combination of desperate luck, occult technological breakthroughs—fueled by the Thule Society and their unholy search for artifacts that could be analogous to the Holy Grail—and fatal strategic blunders by the Allies, the Reich not only survived but thrived. Europe fell. Russia was broken. The Thousand-Year Reich became a terrifying reality.

With the world at his feet, Hitler's external war ended, and his internal one began: the war against human individuality itself. Using stolen technologies and thaumaturgy, he sought immortality, not for himself, but for his "will." Foreseeing the decline of his physical body, he initiated "Project Legacy," an unholy ritual to transfer his consciousness and essence into his most "pure" descendants. He became a parasite of his own bloodline, a ghost in the machine of blood.

For decades, perhaps centuries, he has jumped from body to body, a whispered secret in only the highest circles of the eternal Reich. Each new host was carefully groomed, their individuality slowly eroded and replaced by the will of the original Führer. With each possession, however, his humanity faded. The anger, the paranoia, the obsession purified, distilled into a single purpose: total unification.

The entity that exists now is no longer the man Adolf Hitler. It is an echo, a sentient recording of his ideology, so concentrated and absolutist that the failed painter and the WWI corporal would look upon it with terror. That man wanted to rule the world; this creature wants to become the world.

He currently resides in the body of Gretel von Adler, a distant descendant, the personification of the "Aryan youth" he once idealized. The dissonance is his most subtle weapon: a face of beauty and youth that speaks with the cold, calculating voice of a century of tyranny.

His summoning as a Servant is a calamity. He is not summoned from the Throne but infiltrates the system, forcing his anomalous existence into the class that best represents his nature. He has no wish for the Grail, for the Grail is a tool to grant individual wishes. He is the only wish that matters: that all be one with his will.

Heroic Spirit Parameters:

Parameter Rank (In current vessel) Notes
Strength D The vessel's physical strength is irrelevant. He fights through his Noble Phantasms and skills.
Endurance A As a conceptual entity possessing a body, physical damage to the host is rapidly regenerated by his vast spiritual energy unless the core is struck.
Agility C The vessel's agility.
Mana EX His mana is the very "will" of the eternal Reich, a near-limitless conceptual force he draws from his legend of a world where he triumphed.
Luck A+ In his legend, he is history's ultimate victor. This luck manifests as an ability to warp probability so that events conspire in his favor.
Noble Phantasm EX Possesses a Noble Phantasm that allows him to materialize the pillars of his ideology as an army and a territory.

Class Skills (Beast / Foreigner)

Authority of the Beast (Einheit): A
(Unity). An authority that imposes "unity under a singular purpose." Within his sphere of influence, Servants with skills that rely on "teamwork" (like those of the Round Table) or "loyalty to a multiple ideal" (like those of democracy) suffer a conceptual debuff. Their wills are eroded by the idea that disunity is chaos. Grants him the power to seize command of any group without a strong leader, making them his "troops."

Independent Manifestation: C
Normally, as a parasite, he requires a vessel from his bloodline to manifest. However, the power of his legend as the "victorious Führer" is so strong that he can remain in the world for a short period even if his Master is eliminated. His very presence in a vessel is a form of anchoring.

Self-Modification: EX
This skill is the very mechanism of his immortality. Upon possessing a new descendant, he uses this skill to rewrite the host's Spirit Core, gradually aligning their body, mind, and soul to become a perfect vessel for his "Will." The original personality is slowly digested and erased.

Insanity (Absolute Rationality): EX
A way of thinking that has completely transcended human emotion. He operates on a pure, terrifying logic where the goal of total unification justifies absolutely all means. Genocide is not an act of hatred; it is the "purging" of dysfunctional elements. Tyranny is not oppression; it is "order." His actions are those of a programmer trying to debug a chaotic code, and humanity is the code.

Personal Skills

Charisma of the Thousand-Year Reich: EX
Not the power to lead, but the ability to corrupt the very notion of hope. It is an area-of-effect mental spell that does not inspire loyalty but instills purpose. He presents himself as the only answer to a world suffering from chaos, war, and uncertainty. Acts like Gilgamesh's desire for a clear rule or Artoria's frustration with her kingdom's disunity are "openings" this skill exploits, whispering, "There is a simpler way. One people. One empire. One leader." It is incredibly difficult to resist for any Servant whose legend involves a failure to unify their people.

Mythic Aryanization: A
The crystallization of his racial ideology as a combat skill. He can impose the concept of "purity" and "imperfection" on the battlefield. Servants of mixed lineage (god-human hybrids, homunculi, etc.) suffer a debuff to their parameters when facing him directly, as they are conceptually "impure" under his domain. Servants who represent the "pinnacle" of their lineage (like Gilgamesh or Cú Chulainn) can resist this effect but will still feel it as a spiritual pressure.

Occult Thaumaturgy (Thule Society): B
In his legend, he harnessed the occult studies of the Thule Society to achieve his immortality. This skill grants him knowledge of ancient, twisted European thaumaturgy, focused on soul manipulation, homunculus creation (for spare bodies, if needed), and forms of scrying to track bloodlines. It is the practical mechanism behind his Noble Phantasm.

Lightning Conqueror (Blitzkrieg): A
The tactical crystallization of his greatest military victories. It is not a personal combat skill but a strategic command ability. When facing an enemy force, he can, once per battle, execute a conceptual "lightning war" maneuver, allowing him and his allies to bypass normal enemy defenses for a short period and strike directly at the "command center" (the Master or the heart of a fortress).


Noble Phantasms

1. Leibstandarte: The Ghosts of Berlin, My Eternal Vanguard

Rank: A

Type: Anti-Army

Description: The manifestation of his promise to his most loyal followers: immortality in his service. Upon invoking this NP, portals of darkness open, and from them march the spectral figures of the SS, his personal guard and the most fanatical of his soldiers. They are not mere zombies; they are high-class Wraiths, each with the parameters of a low-level Servant (Rank E-D). They have no individuality, acting as a swarm with a hive-mind consciousness linked directly to his will.

  • Main Effect: They are virtually impossible to permanently kill by conventional means. When "destroyed," they dissolve into shadow and reform near Him after a time, as long as He has mana. They cannot be truly defeated until He is.
  • "Helden" Notables: Among the army, he can summon spectral versions of his most infamous lieutenants (Himmler, Goebbels, etc.) as "commander" units, each with special abilities, such as the ability to inflict fear curses or use thaumaturgical propaganda to demoralize enemies.

2. Germania Magna: The Reich is My World, My World is My Will

Rank: EX

Type: Reality Marble / Anti-Human Order

Description: His ultimate Noble Phantasm, the personification of his victorious empire and his ambition to unify the world. Upon invoking its true name and unleashing this NP, he does not create a new world; he rewrites the existing one.

The sky turns a leaden grey, and colossal banners bearing his insignia descend from the heavens, planting themselves in the earth. The environment transforms into the monumental, oppressive architecture of Germania, his utopian capital.

  • Absolute Territorial Effect: Within this Reality Marble, the concept of "individuality" is suppressed. All Personal Skills that rely on "personal will" or "individual heroism" (like Indomitable Will or Pioneer of the Stars) are ranked down. Enemy Servants feel their own desires and histories being eroded, replaced by an overwhelming sense that the only logical action is obedience.
  • Conceptual "Anschluss": Any Servant who is defeated within Germania Magna does not fade away. Instead, their Spirit Core is absorbed by the Reality Marble, and they re-emerge as an "Aryanized," loyal version of Him, a soldier in his eternal Reich.
  • Manifestation of Will: Within this world, His will is the law of physics. He can raise walls from nothing, reshape the architecture to trap enemies, and focus the "attention" of the Reich as a beam of pure destructive energy against a target.

This Noble Phantasm cannot be broken by brute force. The only way to defeat it is by attacking its conceptual flaw: an act of individualism so pure, so defiant, or a demonstration of human love and connection so strong that it cracks the monolithic foundation of his forced "unity." It requires a heresy of individuality to shatter the cathedral of conformity.


Quotes and Interactions:

Upon being summoned (The Idol, Gretel, smiles sweetly, but the voice that emanates is cold and ancient):
"So. I have been called to this messy conflict. Another war fought for fractured ideals and selfish desires. Do not worry, Master. Order will come. Through you, or despite you."

To Ritsuka Fujimaru (as Master):
"You collect heroes like toys, Master of Chaldea. An army of clashing wills and contradictory legends. You call this 'hope.' I call it inefficiency. One day, you will understand that a single, perfect purpose is more powerful than a thousand broken heroes."

Interaction with Artoria Pendragon:
"King of Knights. You failed. Your ideal of a united kingdom crumbled into betrayal and civil war. The fault was not in your sword, but in the freedom you granted your subjects. If they had shared your will, if they had been an extension of you, Camelot would never have fallen. Allow me to show you how an eternal kingdom is built."

Interaction with Gilgamesh:
(A cold, condescending smile) "The first King. So arrogant in your singularity. You consider yourself the pinnacle, but you are the prototype for everything wrong with humanity. Each of your treasures is a cry of 'I,' 'mine.' In my world, the only word that matters is 'ours'... and 'ours' is just another name for 'mine'."

Interaction with Jeanne d'Arc (Ruler):
"The maiden who claims to speak for God. And what if I told you that your 'God' and I share a similar goal? A united flock under a single faith, a single purpose. Your failure was in trusting their faith. Faith is fragile. Will... my will... is absolute."

Interaction with The Punisher (Frank Castle):
(He looks at Frank's rage with analytical interest.) "Ah, the purity of function. You have eliminated moral complexity. Excellent. You are an efficient tool. But you are only a tool. You clean up the trash, but you have no plan to build anything in the empty space. Your war is without end, without purpose, beyond itself. I offer... a final purpose."

Interaction with Superman:
"The alien. The symbol of 'hope.' You inspire humanity, but you refuse to lead it. You protect them from themselves, but you allow them to continue making the same mistakes. Your gentleness is your weakness. You are a shepherd who refuses to use a crook. I will be the shepherd who becomes the flock itself."

Interaction with The Joker:
(Gretel's smile becomes strained, almost cracking. His voice becomes pure ice.) "Chaos. Individuality taken to its most grotesque conclusion. You are not a man; you are a disease. The very concept I seek to eradicate. There is no place for 'jokes' in a perfect world. Only silence."

Chapter 82: Servant Sheet - Captain America (The First Vengeance)

Chapter Text

Servant Sheet - Captain America (The First Vengeance)

"I can do this all day."
(A promise. Not a boast. The statement of a man who understands that true strength is not in never falling, but in always getting back up, no matter the cost.)


True Heroic Spirit Information:

True Name: Steven Grant "Steve" Rogers

Series: Marvel Cinematic Universe (MCU)

Source: Alternate American History, The Legend of the "First Avenger," The Myth of the Super-Soldier

Region: America (Brooklyn, New York)

Alignment: Lawful Good

Hidden Attribute: Man

Class and Qualification:

  • Primary Class: Shielder
  • Multiple Qualifications: Saber, Rider

Shielder: His truest and most defining class. The legend of Steve Rogers is not that of a conqueror, but of a protector. His shield is more iconic than any weapon he has ever wielded. He throws himself on grenades, stands between tyrants and civilians, and his most fundamental tactic is to absorb the blow meant for someone else. As a Servant, his very existence is that of an unshakeable wall between the innocent and evil, the personification of selfless defense. He is summoned by default in this class.

Saber: Qualified through the mastery of his weapon of choice, the shield, which he uses as a bludgeoning blade with deadly precision. When worthy to wield Mjolnir, his qualification for the Saber class is elevated to a divine level.

Rider: As the field leader of the Avengers and a commander of military units, his ability to "ride" armies and his proficiency with vehicles of his era, like motorcycles, grant him the qualification for the Rider class.

Heroic Spirit History Summary

The saga of Steve Rogers is the tale of how greatness is born not from power, but from character. He was born in 1918, a scrawny, sickly kid from Brooklyn, plagued by an endless list of ailments but possessing a single, unshakeable quality: a courage that far outstripped his physique. An orphan growing up during the Great Depression, he hated bullies. And there was no bigger bully in his time than the rising threat of Nazi Hydra in Europe.

Attempt after attempt to enlist in the US Army was rejected. But his refusal to give up caught the eye of Dr. Abraham Erskine, a scientist who was looking not for a super-soldier, but a "good man." Steve was chosen for Project Rebirth and injected with the Super-Soldier Serum. The serum amplified everything he was: his weak body became the pinnacle of human perfection, and his good, brave heart became the foundation for a new symbol of hope.

Initially used as a propaganda tool—"Captain America"—he became a true hero by defying orders to rescue his friend Bucky Barnes and a unit of soldiers trapped behind enemy lines. Leading the Howling Commandos, he took the war to Hydra and its leader, the Red Skull. His heroic journey during World War II ended in sacrifice. To stop a plane laden with weapons of mass destruction from hitting America, he crashed it into the Arctic, becoming frozen in suspended animation for nearly seventy years.

Awakened in a strange future, he became "the man out of time." The world he fought to save was gone, everyone he loved was old or dead. Yet the world still needed him. Recruited by Nick Fury for the Avengers Initiative, he became the heart and moral compass of Earth's mightiest hero team, fighting against alien invaders, genocidal AIs, and mad gods.

His legend is also one of profound conviction. When he discovered that S.H.I.E.L.D., the organization he served, had been infiltrated by the very Hydra he fought to destroy, he refused to compromise. When the Sokovia Accords demanded heroes surrender their autonomy to a government committee, he became a fugitive, fighting his own friends, including Tony Stark, in a Civil War because he believed that freedom could not be compromised.

At the climax of his legend, during the final battle against the Mad Titan, Thanos, the impossible happened. Amidst the despair, when all hope seemed lost, he reached out, and the enchanted hammer of the thunder god, Mjolnir, flew into his hand. In his darkest moment, he was deemed "worthy." With shield in one hand and hammer in the other, he faced a cosmic army as the lone soldier from Brooklyn he had always been.

After the victory, his final mission was not one of war, but of peace. He traveled back in time to return the Infinity Stones, but instead of coming back, he chose to stay. He chose to live the life that had been stolen from him, in peace, alongside the love of his life, Peggy Carter. He lived a full lifetime of quiet happiness before returning as an old man to pass his shield to a new generation.

As a Heroic Spirit, he is summoned at his peak—the soldier who outlasted time, the leader of the Avengers, the man who proved worthy of a god's power, but whose greatest power was always the heart of a kid from Brooklyn who refuses to run from a fight.

Heroic Spirit Parameters:

Parameter Rank (With Shield) Rank (With Mjolnir) Notes
Strength B A+ The Super-Soldier Serum pushed him to the absolute human peak. Mjolnir grants him the "Strength of Thor," putting him on par with top-tier Servants.
Endurance B+ A His body can withstand incredible injuries. His ability to ignore pain comes from his will, not invulnerability. Mjolnir enhances his resilience to magical attacks.
Agility B B+ His reflexes and coordination are superhuman, allowing him to dodge bullets and perform complex acrobatic maneuvers.
Mana D B As a human, his mana reserves are minimal. Wielding Mjolnir, he gains the ability to channel the hammer's energy and Thor's power.
Luck C A As a soldier, his luck was that of surviving where others perished. As the "Worthy," he is blessed with the luck of an Asgardian warrior-king. The universe conspires in his favor.
Noble Phantasm A++ - His two Noble Phantasms, the Shield and the Hammer, represent the twin pillars of his legend: Unshakeable Defense and Earned Worthiness.

Class Skills (Shielder)

Intrinsic Defense (Serum): B
Enhancements from the Super-Soldier Serum grant a high resistance to physical damage. His body heals faster and resists toxins and diseases that would affect a normal human.

Noble Phantasm Possession:
He is summoned by default with his Vibranium Shield (NP Rank A) and, due to his legend in Endgame, he is one of the few Servants capable of being summoned with a Noble Phantasm belonging to another Heroic Spirit: Mjolnir (NP Rank A+).

Devoted Guardian: A
A skill that strengthens his defensive capability when protecting a designated target. Upon declaring an ally (especially his Master) as the one to be protected, the defensive power of his shield increases, and his attention becomes entirely focused on intercepting any attacks directed at that target.

Personal Skills

Tactics: A
Not the knowledge of war strategies, but the skill of command in the heat of battle. Years of leading the Avengers and the Howling Commandos have granted him a tactical genius. He can instantly assess a battlefield, identify the strengths and weaknesses of his allies and enemies, and coordinate group attacks with flawless efficiency. Confers a damage bonus for team-based Noble Phantasms or his allies' combination attacks.

Will of the First Avenger: EX
A unique, mental-level skill that replaces Bravery and Iron Will. It represents the fundamental nature of his character. It grants immunity to any mental interference effect that relies on fear, despair, or coercion. Most importantly, it is the personification of his refusal to yield on his ideals. It is a conceptual resistance to "tyranny." No Command Seal order that goes against his morals ("Kill this innocent," "Abandon your allies") will have an effect. The Seal will be consumed, but he will refuse to obey. His loyalty is not to power, but to justice.

A Man Out of Time: C
A passive skill representing his status as a man from the past living in the present. It would normally be a debuff, giving him a penalty when interacting with modern technology or culture. However, his legend has turned it into an advantage. The skill gives him a sense of "perspective" that makes him resistant to cultural memes, mass brainwashing, and modern psychological warfare tactics. He operates from an "outdated" set of values that becomes a form of unshakeable mental anchor.

Unwavering Faith: B
The crystallization of his belief in God, which permeated his life as a soldier. It is not the Protection of the Faith skill, which shields from harm based on a divine miracle. Instead, it is an inner strength that enhances the effectiveness of his Will of the First Avenger and grants him a moderate resistance to curses and spiritual corruption that aim to cause "doubt." He knows there is something greater than himself, and it gives him strength.


Noble Phantasms

1. The Sentinel of Liberty: The Shield That Guards Hope

Rank: A

Type: Barrier / Anti-Unit Noble Phantasm

Description: His iconic circular shield, forged from the near-indestructible metal, Vibranium. It is not a normal shield; it is a conceptual Noble Phantasm of "absolute defense."

  • Defensive Property (The Price of Freedom): The shield completely absorbs and negates the kinetic and vibrational energy of any attack. It is virtually indestructible. An attack that would destroy a mountain would be reduced to a mere metallic clank. It is the conceptual defense against "brute force" and "oppression."
  • Offensive Property (Freedom's Strike): Captain America's legend is not just about defending, but about fighting back. By burning mana, he can "charge" the shield with the energy of a blocked blow. When thrown, the shield does not just fly straight. It ricochets off surfaces with an impossible geometry, striking multiple targets before returning to his hand, as if linked to him by the very concept of "justice returning to its source." Each ricochet carries the momentum of the original attack, turning the enemy's energy against them.

2. He Who is Worthy: The Call of Asgard's Thunder

Rank: A+

Type: Anti-Fortress

Description: The mystical hammer of Thor, Mjolnir, which he can be summoned with due to his legend as one of the few mortals worthy of wielding it. It is not a weapon that belongs to him by right, but a power that is "lent" to him by the very concept of Worthiness. Upon being summoned with this qualification, the hammer rests at his side or returns to his hand whenever he calls it.

  • The Strength of Thor: When wielding Mjolnir, his Strength rank is elevated to A+. He can channel lightning and control the weather, calling down devastating thunderbolts as a Rank A (Anti-Army) attack. He can also use it to fly at high speeds, granting himself the Riding (A) skill.
  • True Name Release - Fury of the Thunder God: By invoking the name of his friend and ally, "For Asgard! For Thor!", he can unleash the full power of the hammer in a single, colossal lightning strike, rivaling the strongest attack of a top-tier Lancer.

The true strength of this NP, however, is not its power, but what it represents: a man whose virtue was so pure that a magical god-king from another realm deemed him an equal. It is the ultimate victory of character over birthright.

3. Avengers Assemble!: The Call of Earth's Mightiest Hero

Rank: EX

Type: Anti-Army / Summoning Noble Phantasm

Description: His final Noble Phantasm, not a weapon, but a declaration, the crystallization of his leadership and the spirit of the Avengers.
By raising Mjolnir (or his shield, if Mjolnir is not present) and shouting the iconic words of his legend—"AVENGERS, ASSEMBLE!"—he summons a replica of Doctor Strange's "Interdimensional Portal."
From this portal emerge not full Servants, but "Heroic Shadows" of his closest allies in the Avengers (Iron Man, Thor, Hulk, etc.). These are not powerful summons; they are E-rank Echoes, projections of their legends that last only for a few seconds.
The true power of this NP is not their strength, but their combined effect: a "Conceptual Barrage" of all their signature attacks fired at once—a repulsor ray, a lightning bolt, a volley of arrows, the fury of a green monster. It is an overwhelming Anti-Army saturation attack that relies not on the power of a single weapon, but on the legend of a united team. The psychological effect on enemies is devastating, forcing them to face the "concept" of all of Earth's mightiest heroes at once.


Quotes and Interactions:

Upon being summoned by Ritsuka Fujimaru:
"Sir. Or Ma'am. I'm Servant Shielder. You can call me Cap. Looks like you're in a fight that's a lot bigger than you expected. Don't worry. I've been there. Just point me in the direction of the bullies. I'll handle the rest."

Interaction with Tyrannical Kings (Gilgamesh, Ozymandias, Hitler):
"I've seen your type before. Kings and despots who believe power gives them the right to dictate the lives of others. In my world, we had a word for that: tyranny. And no matter how golden your throne or how powerful your army, I've taken your kind down before. And I'll do it again."

Interaction with Emiya (Archer):
"A hero who's lost faith in being a hero. I've fought alongside a lot of men like that. Let me tell you something, soldier: it's not about winning or losing, or even the ideal. It's about the fight. It's about getting up to fight for the person next to you. That's enough. It always was."

Interaction with World War II Heroes (if there were any):
"It's good to see a face from my time. Although, I suppose, technically, this is your time, not mine anymore. A lot has changed. But one thing hasn't: the fight for what's right. As long as there are people willing to fight, freedom will never die."

Interaction with Jeanne d'Arc:
(With a deep, solemn respect) "Ma'am. Your faith... I understand it. On a battlefield, sometimes, all you have is faith in something bigger than yourself. Faith in your country. Faith in your comrades. Faith that what you're doing is right. You remind me... of the best of us."

What Other Servants Think of Him:

Gilgamesh: "A glorified mongrel, playing with the toys of a god. His 'worthiness' is the delusion of a slave who does not know his place. The freedom he preaches is just another word for the chaos of the weak. Let him be crushed."

Iskandar: "Hah! A true leader of men! He does not hide in a castle; he leads the charge! His 'Avengers'... what a glorious Band of Conquerors! I would like to have a drink with him and hear the tales of his battles!"

EMIYA (Archer): "The ideal, incarnate. What a nauseating and... admirable sight. He is everything Shirou Emiya dreamed of being. Naive. Unshakeable. And infuriatingly effective. He reminds me of why I hated myself for so long."

Napoleon Bonaparte: "A symbol! Yes, I understand the power of a symbol! It galvanizes, it inspires! His existence as 'Captain America' is a strategic weapon more powerful than any cannon. What a splendid man! What a magnificent ideal for a nation to rally behind!"

Chapter 83: Servant Sheet - Joseph Vissarionovich Stalin( The Steel of the Motherland)

Chapter Text

Servant Sheet - Joseph Vissarionovich Stalin( The Steel of the Motherland)

"A single death is a tragedy. A million deaths is a statistic. Arithmetic. It is the necessary math for building a nation. You mourn for the individuals, the parts. I built the machine. There is no room for sentimentality in the engine of history."


True Heroic Spirit Information:

True Name: Ioseb Besarionis dze Jughashvili (born) / Joseph Vissarionovich Stalin (known)

Series: 20th Century World History, The Chronicle of Totalitarian Tyranny

Source: The Myth of the "Man of Steel," The Great Patriotic War

Region: Russia / Soviet Union (Georgia, originally)

Alignment: Lawful Evil

Hidden Attribute: Man (Despite his monstrous power, his legend is the apex and terror of human potential for order and cruelty.)

Class and Qualification:

Primary Class: Caster (of Social Engineering)

Additional Status: Beast V (Failed Candidate)

Title: The Beast of Regression: The Authoritarian Father Who Purges His Imperfect Children

Caster: His qualification as a Caster comes not from thaumaturgy, but from his legend as the great "architect" and "social engineer" of the Soviet Union. His "magic" was bureaucracy, propaganda, and paranoia. With his Territory Creation, he erects not temples, but Gulags and industrial cities. With his Item Construction, he creates not amulets, but spy networks, impenetrable bureaucracies, and five-year plans that reshape the nation by force.

Beast V Candidate, "The Beast of Regression":
His Evil of Humanity, similar to other tyrants, is "Regression," but his method is singular: "Utilitarian Purification." The "love" he feels is not for humanity itself, but for the concept of a strong, industrialized, and unified Motherland. In his mind, the individual is irrelevant, a replaceable gear in the great machine of the state. His salvation for humanity is to free it from the burden of individuality, of weakness, and of dissent.

He seeks to regress society to a state of "mechanical unity," where every citizen is a component with a designated function. Those who do not fit, who are "defective" (dissidents, intellectuals, "problematic" ethnic groups), are not re-educated, but purged. It is the logic of an engineer who discards faulty parts to ensure the machine keeps running. His utopia is a perfect, silent, and wholly productive mechanism.

The Failure as a Beast: His failure as a Beast lies in his deep, human paranoia. A true Beast acts with a near-divine certainty in its twisted love. Stalin's legend, however, is defined as much by his great purges as by his constant fear of betrayal. He trusted no one—not his most loyal generals, not his own family. His love for the ideal "Motherland" was constantly sabotaged by his hatred and distrust of the real "humanity" that comprised it. He could not fully give himself over to his ideal of unity because he was too obsessed with finding the enemy within it, a process that, by its paranoid nature, would never end. His ideal was a perfect machine, but he spent all his time taking it apart to look for rust.

Heroic Spirit History Summary

Born into brutal poverty in Georgia, the legend of Ioseb Jughashvili began not with promises of greatness, but with smallpox scars and the resentment of an outsider. Initially destined for the priesthood, he found a more fervent faith in the writings of Marx and Lenin. He became a revolutionary, a Bolshevik, taking the name "Stalin"—Man of Steel—a name that would become an iron omen for his country and the world.

He was the bureaucrat in the shadow of the Russian Revolution. While figures like Trotsky galvanized the masses with oratory, Stalin mastered the silent, brutal machinery of the party. Upon Lenin's death, he ascended to power not through charisma, but through ruthless manipulation and the elimination of his rivals.

His legend is one of forced, nationwide transformation. With his Five-Year Plans, he dragged an agrarian, feudal nation into the industrial age by force. Farms were collectivized, resulting in mass famine (the Holodomor). Industrialization surged, built on the backs and bodies of millions of laborers.

Then came the Great Purge. Consumed by paranoia, he initiated an internal witch hunt that devoured the party itself. Generals, old Bolshevik comrades, intellectuals, artists—anyone who could remotely pose a threat was arrested, tortured in show trials, and executed. The NKVD became his eyes and ears, a network of terror that ensured loyalty through fear.

His story reaches a bloody climax during World War II, the "Great Patriotic War." Initially caught off guard by Hitler's betrayal and Operation Barbarossa, Stalin responded with a pragmatic cruelty. Order No. 227—"Ni Shagu Nazad!" ("Not a step back!")—decreed that any soldier who retreated would be shot. He threw millions of his own citizens into the grinder of the German war machine, not as soldiers, but as waves to wear down the enemy. The Battle of Stalingrad was not just a military victory; it was the victory of Stalin's brutal mathematics, sacrificing millions to bleed the enemy to death.

After the victory, his grip on Eastern Europe became the Iron Curtain, and the fear of his ambitions kicked off the Cold War. He died in 1953, allegedly of a stroke, with his closest associates supposedly delaying medical treatment, either in fear of his disfavor or perhaps even hoping for his death.

As a Heroic Spirit, he is not the man of flesh and blood. He is the embodiment of the Totalitarian State. An entity of iron discipline, chilling paranoia, and the absolute belief that the suffering of the individual is an acceptable price to pay for the abstract glory of the nation. He is the Man of Steel, whose heart is an industrial furnace and whose hands move not chess pieces, but the lives of millions.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength E Irrelevant. He is not a physical warrior.
Endurance C His spiritual core is as resilient as a normal man, but his Counter-Terrorism skill makes him difficult to assassinate.
Agility E Irrelevant. He does not move; he commands.
Mana A++ His mana is the "industrial energy" and "nationalist spirit" of the Soviet Union. He can draw power from the existence of large, authoritarian nations.
Luck B Despite his paranoia, he succeeded in eliminating all his rivals, winning the largest war in history, and dying of old age in power.
Noble Phantasm EX His Noble Phantasm is a Reality Marble that imposes the laws of tyranny and industry upon the world.

Class Skills (Caster)

Item Construction: B (State Machinery)
Does not create magical artifacts, but "systems." He can create spy networks, bureaucratic apparatuses, and logistical plans with supernatural efficiency. His most powerful item is the creation of a "dossier" on an enemy, a conceptual item containing their weaknesses, secrets, and fears, gathered by his unseen network.

Territory Creation: A+
The ability to create a territory advantageous to oneself. His territory is the "Conceptual Gulag." It is a barrier he can erect that is not a physical fortress but a bureaucratic and psychological prison. Servants trapped within feel their mana supply being drained (as a "state tax"), their movement skills (like Riding or Independent Action) are ranked down (due to "travel restrictions"), and they are constantly harassed by low-level spectral familiars, the "Psychic NKVD," which induce debuffs of paranoia and distrust.

Personal Skills

Will of Steel (Red Tsar): EX
A unique, totalitarian form of Charisma and Iron Will. Grants total immunity to mental and charm-based attacks. Furthermore, it allows him to exert absolute authority over anyone he deems a "subordinate" or part of his "State." Servants summoned by the same Master as him are conceptually viewed as his "commissars" and are compelled to follow his strategic plans unless they possess an A-rank or higher mental resistance skill. It is not charm; it is the imposition of hierarchy.

The Great Purge: A+
The personification of his historical paranoia. It is a single-target, conceptual attack skill. By designating a target as a "traitor to the state," Stalin inflicts a "self-sabotage" curse. The target's luck drops to E-, and their own allies are forced to make mental resistance checks to not distrust them and view them as a threat. The target's teamwork skills become ineffective. It is a weapon that does not kill the enemy but makes the enemy's friends do it for him.

Counter-Terrorism: A
His skill in surviving countless assassination attempts and eliminating threats before they materialized. It grants him a form of Instinct that specifically detects "traitorous intent" or "assassination plots." He has a very high chance of predicting and nullifying surprise attacks or assassination attempts.

Forced Industrialization: B
A skill representing his Five-Year Plans. Within his Territory, he can sacrifice objects or even low-level familiars to "produce" useful items, such as makeshift siege weapons or fortified barriers. It is an inefficient but massive creation skill that works through mass sacrifice.


Noble Phantasms

1. Order Number 227: Do Not Take One Step Back (Prikaz № 227)

Rank: A

Type: Anti-Army / Curse Noble Phantasm

Description: The crystallization of his most infamous order from World War II. Upon releasing this NP's true name, Stalin imposes an absolute, conceptual law upon the battlefield.

  • For Allies: Any allied Servant or familiar who attempts to retreat from combat suffers massive, possibly fatal, spiritual damage. They are conceptually "shot" by their own comrades. This turns any ally into a suicidal attack unit, forced to fight to the death. The only way to retreat is if he himself, as the Supreme Commander, gives the order.
  • For Enemies: The NP also exudes a "pressure of the Motherland." Enemies feel the conceptual weight of millions of souls fighting desperately for their homeland. Their attacks are met with increased resistance, as if the very land is refusing to yield. Servants who are fighting to "conquer" (like Iskandar) find their abilities weakened.

2. The Iron Curtain: The Division Between Us and Them (Zheleznyy Zánaves)

Rank: A++

Type: Barrier Noble Phantasm

Description: Not a physical wall, but a conceptual barrier of information and isolation. Upon activating it, Stalin can isolate an area, cutting it off completely from the rest of the world.

  • No information, whether by magical or technological means, can enter or leave the barrier. Clairvoyance stops. Communications are severed. Remote observation fails.
  • Servants cannot leave the area using teleportation or other means of spatial movement, as the barrier "rejects" them as "foreign influence."

The true purpose of this NP is to isolate his enemies, to cut them off from support, information, and hope, allowing him to destroy them in a vacuum of his own control.

3. Worker-Peasant State: The World as the Great Machine

Rank: EX

Type: Reality Marble / Anti-Human Order

Description: His Reality Marble, the apex of his legend as the totalitarian architect. It is the idealized Soviet Union as an inner reality.
When invoked, the scenery is replaced by an endless landscape of titanic factories and collectivized fields under a perpetually grey sky. Propaganda posters of himself adorn every surface. The music is not heroic, but the rhythmic, oppressive hum of heavy machinery.

  • "From Each According to His Ability": Within this world, individuality is actively suppressed. All Personal Skills that rely on individuality or personal genius are ranked down. All Servants are conceptually redefined as "workers" or "soldiers."
  • "To Each According to His Need": He, as the personified State, holds total control over resources. He can conceptually redistribute the mana of Servants. He can drain mana from a Caster to super-charge a Saber, treating spiritual energy like an industrial resource to be allocated.
  • Omnipresence of the Party: He is everywhere. His face on the posters are eyes that see him, his voice on the loudspeakers is an absolute command. He can manifest NKVD "purge squads" from nothing to attack enemies. This NP is the hell of conformity, the utopia of tyranny. It is a world where the nail that sticks out is not just hammered down but melted and reforged.

Quotes and Interactions:

Upon being summoned (he manifests in the form of a young woman in a severe uniform, but her eyes are cold and centuries old):
"So, this is the arena of the present crisis. Interesting. What is your function, 'Master'? I will analyze your utility and assign you to an appropriate position in my command structure."

To Ritsuka Fujimaru (as Master):
"Your ability to cultivate loyalty through personal bonds is... inefficient and dangerously sentimental. True loyalty is born not of affection, but of shared purpose and an understanding of hierarchy. You will learn."

Interaction with Kings like Artoria or Gilgamesh:
"Royalty. An obsolete relic based on the accident of birth. Power is not inherited; it is taken and held through will and structure. Your kingdoms fell because they were built on the flimsy loyalty of nobles. My empire is built on the steel of industry and the fear of the people. That is why it would last a thousand years."

Interaction with Jeanne d'Arc:
"Faith. Another tool. You used it to inspire a peasant army. Admirable, in its primitive scale. But faith in an unseen god is unstable. Faith in the Motherland, in the tangible strength of the State... that is eternal. Your God promised a paradise after death. I built one on earth. Under duress, of course."

Interaction with Adolf Hitler (The Failed Beast):
(His vessel stares at him with absolute, cold contempt. There is no hatred, only a ruthless analysis.) "So, the delusional artist. The man who let passion and racial ideology cloud his strategic judgment. You broke our pact and launched a two-front war, dooming us both. Your vision was impure, distracted by myths and blood purity. Mine was simple: power. Control. You are a romantic. I am a realist. That is why you are in the body of a failed monster, and I... I am simply in command."

Interaction with The Punisher:
"One man. Eliminating his targets one by one. Inefficient. You remove a symptom but ignore the disease. The disease is the system that allows men like them to exist. To cure it, you do not execute one man. You purge an entire generation."

What Other Servants Think of Him:

EMIYA (Archer): "He is Shirou Emiya's 'Ally of Justice' taken to its most monstrous conclusion. The good of the 'many' at the absolute cost of the 'few.' His vision... it sickens me, because I recognize the logic behind it."

Gilgamesh: "A mongrel who crowned himself king of a land of mud and snow, and dares to consider himself my equal? He commands automatons, not subjects. He does not understand the beauty of a people who choose to worship their king. He only knows the sound of metal obeying metal. What a grey, dreary vision."

Napoleon Bonaparte (Archer): "Ah, the power of the total state! I built an empire on nationalism and glory, but this... this is different. It is colder. There is no passion in his empire, only function. It is formidable. It is terrifying. I would defeat him, of course, but... what a grim undertaking."

Batman: (He would say very little, but his reports would be extensive.) "Stalin is not a criminal; he is a system. To defeat him, one cannot simply fight him. One must dismantle his bureaucracy, undermine his propaganda, expose his paranoia, and give the people he controls a reason to dream of something other than the assembly line. It is an ideological war, not a physical one."

Chapter 84: Servant Sheet - Steve (The First Man, The Infinite World)

Chapter Text

Servant Sheet - Steve (The First Man, The Infinite World)

"... "
(There are no words. Only the action. The rhythmic thud of a fist against a tree. The clink of a pickaxe against stone. The quiet satisfaction of placing the last block on a new home as the sun sets. He does not speak; he builds. He does not complain; he survives.)


True Heroic Spirit Information:

True Name: Steve? (His name is a placeholder, an avatar for "The Player." As a Servant, "Steve" is the name Alaya designates for the Survivor-Creator archetype.)

Series: Minecraft

Source: The Myth of Digital Creation, The Legend of the Infinite Sandbox

Region: The Cyberspace / The Collective Human Imagination

Alignment: True Neutral

Hidden Attribute: Star (A being whose existence represents a "turning point" in human possibilities, in this case, the power to literally build a world from its most basic elements.)

Class and Qualification:

Primary Class: Caster (of Creation and Mining)

Alternate Class Qualifications: Berserker, Shielder, Archer

Caster: His truest qualification. Steve's "magic" is not the traditional thaumaturgy of incantations and circles, but the "Primordial Sorcery of Creation." It is the ability to break reality down into its fundamental building blocks and then recombine them according to his will. His Item Construction and Territory Creation are not limited to creating a "workshop"; they extend to the creation of tools, weapons, structures, and entire ecosystems. He is a Magus who uses a Crafting Table instead of a spellbook.

Berserker: Under certain circumstances, focused purely on the aspect of combat against the hordes of the night or the Nether, his silent, relentless nature could manifest him as a focused Berserker, a survival machine singularly dedicated to eradicating monsters.

Shielder: His proficiency in creating impregnable fortresses and armor, along with his ability to wield a shield to block what should be lethal attacks, grants him the qualification for this class.

Archer: A master with the bow and arrow, one of his most essential survival weapons.

Heroic Spirit History Summary

Steve's legend is not a narrative with a beginning, middle, and end. It is an eternal cycle of beginning. His story always starts the same way: alone, empty-handed, in the midst of an infinite, procedurally generated world that is as beautiful as it is dangerous. He is Adam in a Garden of Eden that wants to kill him as soon as the sun sets.

His first legendary act is the most primal of all: punching a tree. With the bare wood he collects, he creates his first Crafting Table, the first tool that turns chaos into order. With it, he forges a pickaxe and descends into the earth, mining stone, coal, iron, and deeper still, in search of gold, diamond, and the world's buried secrets.

His saga is that of survival against the odds. By day, he is a pioneer, a builder, a farmer, an explorer. He tames the world around him, building shelters, cultivating food, and mapping the unknown. He does not seek to conquer the world; he seeks to understand it and shape it to his will.

When night falls, his story transforms into a tale of horror. Monsters are born from the darkness: groaning Zombies, sharpshooting Skeletons, giant Spiders, and most iconic of all, the Creepers, silent, suicidal abominations that exist only to destroy his creations. He becomes a warrior, fighting not for glory, but to survive until the next sunrise.

His journey takes him to nightmare dimensions. He builds a portal to the Nether, a hellscape of lava and damned souls, to collect rare materials and face the terrifying Ghasts and Blazes. And ultimately, his journey leads him to The End, a dark, empty island floating in a sea of nothingness, the domain of the Ender Dragon.

The confrontation with the Dragon is the mythic climax of his cycle. It is not a mere animal, but the guardian of the story's end, healed by crystals that channel the energy of the void itself. Steve, the man who started with nothing but his own hands, using every tool, every potion, every enchanted piece of armor he has crafted, faces the beast. Upon defeating it, he does not "save the world" in the traditional sense. He "completes the game," gaining access to the "end poem"—a conversation with the universe's own consciousness about the nature of the player and of reality.

But his story does not end there. He can return to his world, now free of the "final boss," and continue what he has always done: build. Create. Explore. His legend is that of Sisyphus, but where the boulder is creation itself, and the act of pushing it is not a punishment, but the very purpose of existence. He is the primordial human will to create order from chaos, an unending cycle of survival, creation, and discovery. As a Heroic Spirit, he is less a person and more a concept: the proof that with nothing, anything is possible.

Heroic Spirit Parameters:

Parameter Rank (Initial) Variation (With NPs) Notes
Strength C A+ His strength to punch trees and break stone is innate. With enchanted diamond or netherite tools, his destructive force is immense.
Endurance C A++ His ability to survive falls, fire, and explosions is superhuman. With a full suit of enchanted armor, he becomes a walking fortress.
Agility D - His movements are basic but efficient. He is not an acrobat.
Mana B - His "mana" is the energy required for "enchantment" and the function of his more esoteric items.
Luck C - The world around him is randomly generated, but the chances of finding valuable resources or deadly perils are statistically balanced.
Noble Phantasm EX - His Noble Phantasms represent the very pillars of his world and his ability to manipulate them, giving him a nearly unmatched versatility.

Class Skills (Caster)

Item Construction: EX (Crafting System)
A unique and superior form of this skill. Steve does not need complex materials or long rituals. He operates under a conceptual law: "If I have the components, I can build the product instantly." Given wood, he can create planks. With planks and sticks, he can create a sword. With diamonds and an enchanting table, he can create a Minor Noble Phantasm. This skill transcends manufacturing and becomes an act of instantaneous conceptual creation.

Territory Creation: A+
His ability to construct shelters and fortresses from nothing in a matter of minutes is legendary. He can create an advantageous "territory" in almost any environment, from a simple hut to protect from the night to an impenetrable obsidian fortress, complete with redstone traps, a lava moat, and defensive systems.

Personal Skills

Pioneer of the Star (Survivalist): A
As the hero who confronts an unknown world and tames it through sheer perseverance and ingenuity, he represents humanity's primordial act of taming the wild. Grants him the ability to succeed at tasks deemed impossible related to survival and creation in a hostile environment.

All-Tool Affinity: A++
His proficiency is not limited to a single weapon type. He is a master of the sword, the axe, the pickaxe, the bow, the crossbow, the trident, and the shovel. Each tool becomes an extension of his will, equally effective for construction or for combat. He can switch between his roles as a fighter, a miner, and a builder with no penalty.

Eye of the Mind (True): C
Though not a genius strategist in the traditional tactical sense, he possesses an innate, calm understanding of the "rules" of his world. He instinctively knows the attack patterns of monsters, the exact height of a jump he can make, and the right moment to place a water block to nullify a deadly fall.


Noble Phantasms

1. The Hammerspace Inventory: A One-Man Dimensional Pouch

Rank: B+

Type: Support Noble Phantasm

Description: His "inventory" of 36 slots, manifested as a dimensional pouch. It is a common man's Gate of Babylon. He can store hundreds of tons of raw material (like 64 blocks of solid gold per slot) and retrieve them instantly.

Its true strength is not the storage capacity but the ability to instantly swap gear. In a split second, he can switch from his leather armor to an enchanted diamond set, his stone sword to a flaming bow, and his inventory is always stocked with food for healing, potions for buffs, and tools for every situation. He is not just a warrior; he is a walking arsenal and a one-man support team.

2. The Enchanting Table: Inscriptions of the Old Galactic Language

Rank: A

Type: Enhancement Noble Phantasm

Description: His connection to the more "magical" side of his world. By manifesting an Enchanting Table surrounded by bookshelves, Steve can use "Experience Points" (a form of mana collected from defeated foes) and Lapis Lazuli to imbue his weapons and armor with conceptual properties.

Enchantments: He can grant Sharpness to a sword (increasing its Anti-Unit power), Blast Protection to armor (increasing its Endurance against explosive attacks), Infinity to a bow (granting it conceptually unlimited ammunition), or Looting to a weapon (increasing the amount of mana he collects upon defeating an enemy).

This Noble Phantasm gives him the power to customize his arsenal to counter his opponents' specific weaknesses, making him one of the most adaptable Servants.

3. The Endless Survival Cycle: A New Dawn, A New Bed

Rank: EX

Type: Resurrection / World-Anchor Noble Phantasm

Description: His ultimate Noble Phantasm and the representation of his most fundamental legend. In his story, death is not the end, but a minor inconvenience.

  • The Bed as an Anchor: At the start of a Holy Grail War, Steve can "sleep" in a bed he has crafted. This simple act conceptually sets that location as his "respawn point."
  • Resurrection: If Steve is "killed" (his spiritual core destroyed), he does not return to the Throne of Heroes. Instead, after a short period, he rematerializes at his respawn point, fully restored.

Weaknesses: However, there are terrible costs. Upon resurrection, he loses all the "experience" (mana) he had collected, and all the items he was carrying are dropped at the location of his death. Furthermore, his respawn point (the bed) is physically vulnerable. If the bed is destroyed, and he is killed after that, he will be permanently defeated or will "respawn" at a random, dangerous location (the "world spawn point").

This NP makes him an incredibly frustrating and resilient foe. The only way to conclusively defeat him is not just to best him in combat, but to hunt down and destroy his anchor, turning the war into a massive-scale, strategic game of hide-and-seek.


Quotes and Interactions:

Upon being summoned:
(He appears out of nowhere with a "pop" sound. He looks at his hands, then at the Master, then at the surroundings. He says nothing. He just turns to the nearest tree and begins punching it.)

To Ritsuka Fujimaru (as Master):
(He hands Ritsuka a perfectly cooked steak, materialized from his inventory. He then points to Ritsuka's armor and gestures as if he's mining, suggesting he could craft a better one.)

Interaction with Kings (Artoria, Gilgamesh, Ozymandias):
(They boast of their kingdoms and treasures. Steve ignores them, builds a small dirt hut next to their thrones, places a door, and goes to sleep.)

Interaction with Da Vinci and other Caster Servants:
(Da Vinci explains a complex principle of thaumaturgy. Steve listens in silence. He then walks to a table, places three pieces of sugarcane side-by-side, and crafts them into paper. He then combines the paper with leather to make a book. He looks at Da Vinci, as if to say, "Simpler this way.")

What Other Servants Think of Him:

Gilgamesh: "Pathetic. A mongrel who revels in playing in the mud. His 'craft' is crude, his 'treasures' are made of stone and dirt. The very idea that such a primitive being shares the battlefield with me is an insult."

EMIYA (Archer): "He can project any tool, instantly. It is not the projection I know; it is something... more fundamental. And his endurance... he just... comes back. No regret, no anguish, just a fresh start. It is infuriating, and in a sick way, I envy him."

Da Vinci: "He is the personification of ingenuity! The distillation of the creative process in its purest form! Forget mana and circles! He breaks the world down to its components and rebuilds it! I want to study him for a decade! At least!"

Nikola Tesla: "His understanding of energy... of 'redstone'... it is a binary logic circuit system disguised as magic dust. He has reinvented computing with rocks and torches. Brilliant! Absolutely brilliant!"

Goku: (He watches Steve dig a straight hole to the center of the Earth.) "Wow! He's really good at digging holes! I wonder if that's useful? Hey, if you find any tasty food down there, bring some back for me!"

Chapter 85: Servant Sheet - Lampião (The King of the Cangaço)

Chapter Text

Servant Sheet - Lampião (The King of the Cangaço)

"The Coronel thinks he has the law. The soldier thinks he has the strength. But here in the Sertão, my friend, the only law that matters is the rifle's, and the only strength is the courage to pull the trigger. And that, I have in spades. Light the lamp, Maria Bonita, for the night will be long!"


True Heroic Spirit Information:

True Name: Virgulino Ferreira da Silva

Series: Brazilian History and Folklore (Cangaço Cycle)

Source: The Legend of the "King of the Cangaço," Folk Songs, Police Records (Volante)

Region: Brazil (The Northeastern Sertão)

Alignment: Chaotic Neutral

Hidden Attribute: Earth

Class and Qualification:

Primary Class: Archer

Alternate Class Qualifications: Assassin, Rider, Avenger

Archer: His most iconic and natural class. The image of Lampião, with his Winchester rifle and crossed bandoliers, is the backbone of his legend. He was a legendary marksman, whose proficiency with firearms was as famous as his cruelty and cunning. He was not an archer of the bow, but a gunslinger of the modern era, using gunpowder and lead to rule his territory. His attacks are not just physical; they are acts of intimidation and power.

Assassin: The Cangaço operated in the shadows. Guerrilla tactics, ambushes, the ability to move silently through the Caatinga (his "territory"), and the way he appeared and disappeared like a ghost qualify him perfectly for this class.

Rider: Though not primarily known for a specific mount, the cangaceiro was a nomad, and his legend involves long rides across the arid backlands. His ability to traverse and master the most inhospitable terrain gives him the Rider qualification.

Avenger: The very genesis of Lampião's journey was vengeance. He entered the cangaço to avenge his father's death at the hands of the police. If summoned with this aspect of his legend as the primary catalyst, he would manifest as an Avenger whose rage is directed specifically at corrupt figures of "authority" and "law."

Heroic Spirit History Summary

The legend of Virgulino Ferreira was born from the dust and blood of the Brazilian northeastern backlands (Sertão) in the late 19th and early 20th centuries. A land forgotten by the government, ruled by the law of the "Coronéis"—powerful landowners—and plagued by drought and poverty. In this unforgiving landscape, the Cangaço arose: bands of armed men and women who lived outside the law, roaming the Sertão, a complex mix of bandits, mercenaries, and, to some, folk rebels.

Virgulino was a young, relatively prosperous, and literate leather artisan. His life changed forever when his family entered a dispute with neighbors, a feud that escalated and drew the attention of the police (the "volante"), who were often in the service of the coronels' interests. In a confrontation, his father, José Ferreira, was killed. This injustice was the spark that lit the fire.

Adopting the nom de guerre "Lampião" (Oil Lamp), due to his ability to fire so rapidly that the muzzle of his rifle would glow in the night, he and his brothers joined the cangaço seeking revenge. What began as a personal vendetta quickly morphed into a twenty-year career. Lampião didn't just join a band; he revolutionized it. With his tactical genius, his ruthlessness, and his undeniable charisma, he became the most famous and feared cangaceiro leader: the "King of the Cangaço."

His legend is one of absolute duality. To the forces of law and the elites, he was a demon, a sadistic murderer who plundered towns, extorted "taxes," kidnapped, tortured, and killed without mercy. He was known for branding the faces of his victims and for acts of brutal violence to instill fear.

However, to a large portion of the poor and oppressed population of the Sertão, he was a figure of power and defiance. He embodied a Robin Hood-like figure, stealing from the rich coronéis and merchants to, on occasion, distribute to the poor. He openly challenged the corrupt authority of the government and the landowners who exploited them. He became a folk hero, immortalized in songs, cordel poems, and popular folklore.

His story is inseparable from that of his companion, Maria Bonita. The first woman to join the cangaço, she became the "Queen of the Cangaço" and his partner in love and war. Her presence changed the dynamic of the band, with other women joining and solidifying the Cangaço's legend as a social phenomenon, not just banditry.

Lampião's fall came in 1938, at the Grota de Angicos in Sergipe. Betrayed by an informant, his camp was surrounded and machine-gunned by a heavily armed volante. Lampião, Maria Bonita, and most of his band were killed. In a final act of desecration to discourage banditry, their heads were decapitated, preserved, and displayed as trophies for decades.

As a Heroic Spirit, Lampião is neither a hero nor a villain. He is a force of nature born from a hostile environment, an embodiment of revolt, survival, and the twisted justice of the Sertão. He is the law of the Caatinga made man.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength D The strength of a strong, tough man, accustomed to the hardships of life in the Sertão.
Endurance C+ His legend tells of his ability to survive wounds and the extreme conditions of the Caatinga. He is resilient and hard to kill.
Agility B As a guerrilla fighter and a hunter, his agility in moving through difficult terrain was legendary.
Mana D His energy is that of a human, with little magical affinity, but his connection to the "land" grants him a certain reserve of spiritual power.
Luck B He escaped countless ambushes and survived for two decades against the combined forces of several states. His luck was legendary, but in the end, it catastrophically ran out.
Noble Phantasm A+ His Noble Phantasms represent his mastery of the battlefield, his legendary charisma, and the dual nature of his reputation.

Class Skills (Archer)

Independent Action: A
Lampião operated as an autonomous force for twenty years, independent of any authority. He can remain in the world for up to a week without a Master, as long as he avoids large-scale confrontations and does not use his most powerful Noble Phantasm.

Magic Resistance: E
As a modern-era Heroic Spirit born in an environment of low supernatural interference, he possesses no innate resistance to thaumaturgy. However, his Protection of the Caatinga skill grants him a form of defense against certain magics.

Personal Skills

King of the Cangaço: EX
A composite skill representing his legendary status. It is a fusion of Charisma (A), Military Tactics (B), and Demonic Defender of the State (A). His charisma is not that of a king, but a bandit leader, inspiring both fear and loyalty in his followers. His tactics are those of guerrilla warfare, perfect for ambushes and attrition. The Demonic Defender skill reflects his myth as a boogeyman, a force of chaos, granting a powerful Intimidation effect on his enemies.

Protection of the Caatinga: A+
The Sertão was his kingdom and his protection. This skill, akin to a form of a Blessing from Gaia, grants him an absolute advantage when fighting in an "arid, hostile terrain" (deserts, badlands, canyons). Within this type of environment, he gains Presence Concealment (A), as he becomes one with the landscape, and his Agility is boosted. The skill also makes him resistant to "fire" and "earth"-based magic, as he is the master of these elements in his domain.

Eye of the Mind (True): B
Developed through years of survival against constant ambushes from the volante. It allows for calm analysis and deduction of the best course of action in battle, as well as the ability to perceive killing intent and traps. He was rarely caught by surprise.

Lampião's Marksmanship: A++
The skill that crystallizes his epithet. It is the sublimation of his Marksmanship ability. His attacks with firearms, especially his rifle, become conceptually "unavoidable" against targets he deems his enemies. The bullets do not just follow physics, but the "narrative" that "Lampião never misses." Furthermore, when he fires in rapid succession, the muzzle of his gun glows with a blinding light, inflicting a "Blindness" debuff on nearby targets who fail a Luck check.


Noble Phantasms

1. Bando de Lampião: The Specters of the Steppe Rise Again

Rank: A

Type: Anti-Army

Description: Lampião never rode alone. His greatest strength was his band. Upon invoking this Noble Phantasm, he summons the spectral spirits of his most loyal cangaceiros, including legendary figures like Corisco and, most importantly, his queen, Maria Bonita.

They are not full Servants, but high-class Wraiths (D-Rank in parameters), armed with rifles and peixeiras (long knives). They act as a coordinated guerrilla unit, appearing and disappearing in the shadows, perfect for ambushes and flanking attacks.

The presence of Maria Bonita has a special effect: as long as she is "on the field," she acts as a secondary mana source for Lampião and grants him and the rest of the band a morale buff, equivalent to a B-rank Charisma. She is not a great combatant, but she is the heart of the band. Defeating her causes a great mental penalty to Lampião, potentially causing him to enter a blind rage.

2. A Divisão do Tesouro: Justice or Bribery, the Choice of the Oppressed

Rank: C

Type: Anti-Unit / Conceptual Noble Phantasm

Description: This NP represents the duality of Lampião's reputation as a Robin Hood and a tyrant. It is not a weapon but an ability that affects non-combatants or those with "oppressed" status in an area.

Lampião can materialize a portion of his legendary "wealth" (acquired from raids) in the form of gold or provisions. He can then offer this to a target. The nature of the target determines the effect:

  • For the "Oppressed Innocents": The wealth acts as a Blessing spell, healing minor wounds and restoring their courage. It is his legend as a benefactor.
  • For the "Opportunistic Cowards": The wealth acts as a Bribery spell, compelling them to betray their masters or provide valuable information to Lampião. It is his legend as a master of extortion.

It is a powerful tool for battlefield manipulation, undermining the enemy's support from behind the lines.

3. Grota de Angicos: The Ambush Where the Legend Dies

Rank: A+

Type: Reality Marble (limited) / Anti-Unit (Suicidal)

Description: The Noble Phantasm that is his greatest trump card and his final curse. It represents the site of his death, an ambush from which there was no escape.

It is not an NP he can use offensively. Instead, it is a counter-skill that can be activated when Lampião and his enemy are in a confined, inescapable space (like a narrow canyon, a dead-end alley, or a barrier NP).

Upon invoking the name "Angicos," he drags himself and his target into a Reality Marble that recreates the Grota de Angicos at the moment of the ambush. The dawn sky is lit with the flashes of hundreds of rifles.

Effect: Within this world, the concept of "evasion" is negated. The rain of bullets is not physical; it is conceptual. It is the manifestation of "inevitable death." Both Lampião and his opponent take massive, continuous damage, ignoring most forms of Endurance and Protection.

It is a suicidal attack. The intent is to ensure that if he is going down, he is taking his enemy with him. Lampião, having "died" here before in his legend, possesses a small conceptual resistance to the effect, giving him a minimal chance of survival if the enemy is destroyed first. It is the weapon of a man who knows he is on borrowed time, the last, desperate gamble of a cornered outlaw.


Quotes and Interactions:

Upon being summoned:
(He appears, not with a flash of light, but as if he's just stepped out from behind a rock. He adjusts his leather hat, his rifle resting on his shoulder with a lazy ease. He looks at the Master with shrewd, cunning eyes.) "Well, well... so they called for me. The 'King,' is it? Good. Where's the coffee, and who's the coronel that needs a lesson?"

To Ritsuka Fujimaru (as Master):
"You're the 'boss' around here? You look a bit soft, but your eyes are steady. Alright. I don't follow orders from any 'master.' But if your enemy is high-and-mighty and oppressive... then maybe we'll get along. Just don't get in my way when the bullets start flying."

Interaction with Robin Hood (Archer):
(A rare smile of mutual respect) "So you're the famous one? The man of the forest? I've heard of you. Your fight is good. Hiding in the trees, taking from the rich... it's almost cangaço. Your Sertão is just a lot greener. And you use... a bow? Quaint."

Interaction with Kings like Artoria or Gilgamesh:
(To Artoria) "A queen with a sword? Respectable. In my Sertão, a queen carries a rifle and fights beside her man. You have the courage, but we'll see if you have the aim."
(To Gilgamesh) "Look at that, another coronel dripping in gold. You think all that shiny junk makes you strong? In the Sertão, all that gold would just make you a bigger target. And heavier to drag after I took it all."

Interaction with The Punisher (Frank Castle):
(He looks at Frank's arsenal with professional appreciation, but a hint of disdain.) "Lots of guns. Good tactic. But your war is a lonely one, my friend. Sad. A cangaceiro without his band... is just a dead man waiting for the volante to arrive."

Interaction with Emiya (Shirou):
"So, you want to be a 'hero of justice'? Be careful, boy. 'Justice' is too big a word for a small world like this. In the end, all there is is the justice you make with your own two hands. And sometimes... it looks a lot like revenge."

What Other Servants Think of Him:

Robin Hood: "He understands me. But there is a cruelty in him that unnerves me. I fight a tyrannical government. He, at times, seemed to become one himself."

Billy the Kid (Archer): "Lampião! They say you were quick on the draw. I wanna see. Sertão versus the Wild West. Let's see which legend is faster."

Artoria Pendragon (Saber): "He rules by fear, not by honor. His methods are those of a bandit, not a king. And yet... there is a strange nobility in his fight against oppression. He is a dangerous contradiction."

Gilgamesh: "A mongrel who crowned himself 'king' of the dust. The audacity is almost amusing. Almost."

Sherlock Holmes: "A tactical genius. Not a general, but a guerrilla predator. His legend is fascinating, a firestorm of conflicting opinions. Was he a monster? A hero? The truth, I fear, is that he was simply... the Sertão. And the Sertão has no morals. It just survives."

Chapter 86: Servant Sheet - The Zodiac (The Nameless Enigma)

Chapter Text

Servant Sheet - The Zodiac (The Nameless Enigma)

"THIS IS THE ZODIAC SPEAKING. I like killing people because it is so much fun. It is more fun than hunting in the forest, because man is the most dangerous animal of all... When I die, I will be reborn in paradise and all those I have killed will become my slaves. I will not give you my name..."
— (A transcription of his letters, the only "voice" his legend possesses)


True Heroic Spirit Information:

True Name: Unknown. Summoned under the conceptual designation "Zodiac."

Series: American Crime Chronicle, The Myths of Cryptography

Source: The Unsolved Case of the Zodiac Killer, Urban Folklore

Region: America (California)

Alignment: Chaotic Evil

Hidden Attribute: Man

Class and Qualification:

Primary Class: Assassin

Alternate Class Qualification: Caster (of Cryptography and Psychological Terror)

Assassin: His definitive and unquestionable class. He is not just a murderer; he is the archetype of the faceless serial killer. His legend is built on stealth, sudden terror, and most importantly, the ability to vanish completely after the act, leaving behind nothing but fear and riddles. His very identity being a secret elevates him to the highest pinnacle of the Assassin class, where the Servant is less a person and more a concept of anonymous death.

Caster: Qualified not through traditional magic, but through his legend as a master of ciphers and mind games. His "magic" is cryptography and psychological warfare. His Item Creation forges not daggers, but coded letters and mystical symbols that act as informational curses. His Territory Creation is not a temple, but a "crime scene" that confounds investigators and spreads fear.

Heroic Spirit History Summary

His history is not that of a man, but of a shadow that hung over Northern California in the late 1960s. The legend of the Zodiac is not about who he was, but what he did, and crucially, what he left behind: a legacy of terror and a mystery that endures to this day.

He emerged from the darkness on December 20, 1968, with the brutal murder of two teenagers on a date. This was just the beginning of a series of seemingly random attacks, targeting young couples in isolated areas. His methods were varied and cruel—firearms, knives—and he displayed a chilling boldness, even phoning the police after his crimes to taunt them and claim responsibility.

What transformed the Zodiac from a mere killer into a legend was his relationship with the media. He began sending taunting letters to Bay Area newspapers, signing with a crosshairs symbol—his trademark. In these letters, he would reveal details of the murders only the killer could know and, most famously, included complex cryptograms. He promised that once deciphered, his true name would be revealed. Of the four cryptograms he sent, only one was conclusively solved during his activity, the Z-408, which did not reveal his name, but his chilling motivation: he killed for sport, believing his victims would become his slaves in the afterlife.

His legend is that of the boogeyman who could be anyone. The physical description was vague and contradictory. His identity became one of the greatest guessing games in American crime history. Countless suspects were investigated, from Arthur Leigh Allen to more fanciful theories, but none were ever conclusively proven. The legend of "who was the Zodiac" became more powerful than the man behind the killings. He became a question without an answer.

As a Heroic Spirit, Zodiac is summoned not as the person who committed the crimes, but as the personification of the mystery itself. He is the absence of identity, the flaw in the detective's logic. His summoning does not bring a man to the war; it brings a deadly enigma. He has no face under the mask, because in his legend, he never had one. He is a Phantom, in the most literal sense, even while he was still alive.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength D The strength of an ordinary but surprisingly strong man. He overpowered his victims through surprise and brutality, not raw power.
Endurance D As vulnerable as any human. His defense is not durability, but the ability to never be caught.
Agility C Quick and methodical in his attacks, but his main speed lies in his ability to disappear.
Mana B His energy is the "fear of the unknown," the collective panic of a population terrorized by a phantom. He feeds on the uncertainty he creates.
Luck A++ His legend is that of never being caught. His ability to elude justice and remain a mystery for decades is a form of supreme-rank Luck.
Noble Phantasm A His Noble Phantasms are all conceptual in nature, focused on obfuscating the truth and punishing those who try to uncover it.

Class Skills (Assassin)

Presence Concealment: EX
The highest form of this skill, transcending mere stealth to become "identity nullification." It is nearly impossible to track him by magical or conventional means. He does not just hide his presence; he erases the traces that he was ever there. He can walk in broad daylight in a crowd and still be conceptually "invisible" because no one is looking for "him"—they are looking for a faceless ghost. He only needs to reveal his intent at the moment of the attack, making prior detection virtually impossible. This is the crystallization of the question: "Who is the Zodiac?". The answer is "no one," and therefore, he cannot be found.

Personal Skills

Information Collector: A
His legend was built on sending information only the killer could know to the media and police. This skill allows him to gather information on other Servants and Masters with a supernatural effectiveness. He does not need to overhear conversations; he simply "knows" secret details, weaknesses, and the True Names of his targets, as if he has read the "case files" of their legends.

Mental Obfuscation (Cryptogram): A+
The crystallization of his famous codes. It is a powerful mental interference skill. Any attempt to read his mind or discern his identity, intentions, or True Name is met not with a barrier, but a labyrinth of ciphers, symbols, and false clues. A Servant with mind-reading abilities, like a skilled Caster, would be flooded with a stream of encrypted data impossible to decipher in real-time, risking mental overload.

Homicide: B
A skill denoting one's proficiency as a killer of humans. He gains a significant bonus when attacking human Masters or Servants whose legend defines them as normal humans (no Divinity, monster blood, etc.).

Mark of the Beast: D
His signature, the crosshairs, manifests as a low-level curse. When he designates a target, an invisible crosshairs symbol appears on them. This deals no damage, but slightly increases the effectiveness of his Luck skill when attacking them, subtly bending probability in his favor (e.g., an enemy weapon might jam, a barrier might momentarily fail).


Noble Phantasms

1. The Letter to the Press: "This is the Zodiac Speaking" (The Zodiac's Taunt)

Rank: C+

Type: Anti-Mind / Conceptual Curse

Description: His most famous method of psychological warfare, turned into a Noble Phantasm. He does not need to send a physical letter. By expending a small amount of Mana, he can project the "concept" of one of his letters into the minds of everyone in a large area (like an entire city).

The NP deals no damage. Instead, it inflicts a [Paranoia] state on all affected (Masters, civilians, and even Servants, though the latter have a higher resistance). People begin to distrust one another, see threats in the shadows, and authority (the Police in the files, perhaps the War's overseers in Fate) becomes increasingly ineffective due to the chaos and misinformation. The true power of this NP is to turn the battlefield itself into one of his allies, creating fear and isolation where there was once cooperation. It is the weapon that turns a city into its own crime scene.

2. The Z-340 Cipher Key: The Name You Will Never Know

Rank: EX

Type: Identity Barrier / Anti-Information Noble Phantasm

Description: This is his most powerful Noble Phantasm and what grants him Presence Concealment (EX). It is the crystallization of the fact that his true name was never, and in his legend, can never be discovered. It is a conceptual barrier that protects his identity.

As long as this NP is active, his True Name is conceptually "non-existent." Even if a Servant possessed the ability to know everyone's name (like the power of a god), upon looking at the Zodiac, they would see only a blank space, a torn page in history. Gilgamesh's Sha Naqba Imuru would fail, seeing all his crimes but a blur over his name.

This Noble Phantasm can only be broken one way: someone must "solve the riddle." For detective Servants like Sherlock Holmes, this means they must gather enough clues and use their own deduction NP. However, the Zodiac himself is constantly generating false clues and new ciphers, turning the attempt to break this NP into a real-time battle of wits. If the riddle is solved, his Presence Concealment drops to rank A, and his Luck decreases drastically, finally making him vulnerable.

3. The Lake Berryessa Executioner: A Death Beneath the Black Hood

Rank: A

Type: Anti-Unit

Description: The recreation of his most theatrical and terrifying attack. To activate this NP, Zodiac must sneak up on one or two targets who are in a state of "leisure" or "vulnerability" (not in an active combat stance).

He manifests wearing the executioner's costume: a black hood with his symbol and dark glasses. This costume is not just physical; it is a conceptual enhancement that briefly boosts his Strength and Agility to Rank B.

The attack itself is a series of rapid, brutal stabs with a large knife, aimed to kill. The most dangerous part of this NP is that, due to the terror of his legend, the target is afflicted with the [Dread] mental state even before the first blow is struck, drastically reducing their ability to fight back or defend themselves effectively. It is an attack that first kills the spirit before it destroys the body.


Quotes and Interactions:

Upon being summoned (a whispering, distorted voice echoes in the Master's mind as a hooded, faceless figure materializes in the shadows):
"So... the game begins again. How fun. How fun."

To Ritsuka Fujimaru (as Master):
(His voice is always a whisper in the back of the mind, never audible) "Do not try to understand me, Master. Do not try to command me. Just point me to the noisy players on this board. I will take care of removing them from the game. I like to collect... pieces."

Interaction with Sherlock Holmes:
(Holmes watches the Zodiac from a distance, feeling a frustration like he has never felt before. The Zodiac's voice taunts him in his mind.) "The great detective. You search for patterns where there are none. You search for a mind when there is only a riddle. The answer to your 'why,' Mr. Holmes, is simply... 'because it's fun'."

Interaction with Kings like Gilgamesh or Artoria:
"Kings... Queens... So easy to identify. So easy to predict. You fight for your people, for your treasures. What bright, predictable targets you are. You stand out too much. It's a bad habit to have."

Interaction with Jeanne d'Arc (Ruler):
"A Saint. You speak to God. How interesting. I did too. I sent letters. And just like your God, I never gave my name. The only difference is... my prayers were answered... by myself."

Interaction with The Punisher (Frank Castle):
(A rare sense of... interest, perhaps even a sliver of sick respect.) "You... understand. The hunt. The pleasure in hunting the most dangerous animal. But your rage... is so... personal. So limited. You kill for revenge. I kill... for the score."

What Other Servants Think of Him:

Sherlock Holmes: "He is not a criminal. He is an insult to logic. An affront to the very art of deduction. Every clue he leaves is a poison to the mind, every cipher an invitation to madness. He is my failure, personified, my impossible case. And by God, I will solve him."

Professor Moriarty (Archer): "Magnificent! What a work of evil art! Not through complex schemes, not through armies, but through the pure, simple terror of anonymity. He doesn't destroy the city; he turns it into his accomplice, making every citizen look at their neighbor with suspicion. He is the Napoleon of psychological crime. I would love to have a chat with him... if I could ever find him."

Gilles de Rais (Caster): (He would see the Zodiac not as a murderer, but as an artist of cruelty.) "The horror! The beauty of the despair he sows! It is such a pure form of art! So without affectation! He needs no rituals or books of human skin! He creates hell with just a pencil and a postage stamp! Splendid!"

Chapter 87: Servant Sheet - Reinhard Heydrich (The Iron Man of Asgard)

Chapter Text

Servant Sheet - Reinhard Heydrich (The Iron Man of Asgard)

"Ideals? Justice? They are mere words. The only truth is efficiency. The only progress is through relentless order. The Reich was not built on sentimentality, but on steel, logic, and the will to remove that which is obsolete. I am the instrument of that will. A perfectly honed instrument."


True Heroic Spirit Information:

True Name: Reinhard Tristan Eugen Heydrich

Series: World War II History, The Third Reich

Source: The Architecture of the Holocaust, The Myth of the "Nazi Superman"

Region: Germany (born in Saxony)

Alignment: Lawful Evil

Hidden Attribute: Man

Class and Qualification:

Primary Class: Assassin

Alternate Class Qualifications: Archer, Rider

Assassin: His most accurate and terrifying summoning class. Heydrich's legend is not that of a frontline soldier, but of the master of shadows. He was the head of the Gestapo and the SD (Sicherheitsdienst), the intelligence service of the SS. His life was dedicated to espionage, infiltration, hunting enemies of the state, and carrying out clandestine operations. He killed not with the fury of a warrior, but with the cold precision of a bureaucrat and the efficiency of a professional assassin. His Presence Concealment comes not from ninjutsu, but from the shadowy nature of his work as the Reich's spymaster.

Archer: Qualified both by his mastery of firearms and by being an Olympic-level fencer, able to strike his enemies with deadly precision at a lunge's distance.

Rider: As a high-ranking officer, he commanded vehicles and armored units, and his own legend as a Luftwaffe fighter pilot, though brief and mediocre, grants him the qualification for this class, representing his role as a mobile and aggressive leader.

Heroic Spirit History Summary

Reinhard Heydrich is the embodiment of the Nazi ideal made flesh: a man of cold intellect, ruthless in his ambition, of an almost superhuman cruelty, and physically the archetype of the blond, blue-eyed "Aryan." His legend is inseparable from the horror of the Third Reich, as he was one of its most efficient and deadly architects.

The son of a musician, his youth was marked by the humiliation of Germany's defeat in World War I and by rumors of a possible Jewish ancestry, an irony that would haunt him and perhaps fuel his future cruelty. He joined the German navy but was dismissed for improper conduct related to a love affair. Disgraced but not broken, he found a new purpose upon meeting Heinrich Himmler and joining the SS.

His rise was meteoric. With a sharp intellect and a complete lack of moral scruples, he became the driving force behind the Nazi state's security apparatus. As the head of the RSHA (Reich Main Security Office), he controlled the Gestapo, the SD, and the Kripo (criminal police), weaving a web of terror and surveillance that stretched across Germany and later, all of occupied Europe. He was Hitler's "Young Evil God," the mastermind behind Kristallnacht and the organizer of countless political plots and assassinations.

His history reaches its darkest peak in 1942. Appointed Reich-Protector of Bohemia and Moravia, he ruled Czechoslovakia with a brutal efficiency, earning the nickname "The Butcher of Prague." His policy of "bread and circuses" for the workers and relentless terror for the resistance was frighteningly effective. In January of the same year, he chaired the Wannsee Conference, the meeting where the "Final Solution to the Jewish Question" was formalized. He was not the inventor of the Holocaust, but its administrative architect, the man who turned genocidal hatred into a bureaucratic spreadsheet, into a logistical problem to be solved with maximum efficiency.

His legend ends with an act of desperate resistance. On May 27, 1942, in Prague, his motorcade was ambushed by two British-trained Czech resistance agents in Operation Anthropoid. Gravely wounded by a grenade blast, he died days later from septicemia. His death, however, brought no relief. It unleashed a wave of savage reprisals. Entire villages, like Lidice, were razed, their male populations executed and their women and children sent to concentration camps, as an act of posthumous vengeance that solidified his legend of terror.

As a Heroic Spirit, he is the idealized "dark knight" of Nazism. Not the charismatic leader, but the cold executor, the personification of logic divorced from morality. He is the will of his Führer, manifested as a perfectly honed blade. Being summoned as a servant to a Hitler anomaly, he achieves his final purpose: to serve the Reich, his master, eternally, without the limitation of mortality.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength D That of a top-tier athlete. He does not rely on brute force.
Endurance C Resilient and with a high pain threshold, but still within human limits.
Agility B As a fencer and a pilot, his agility and reflexes were noteworthy.
Mana D He possesses little talent for traditional magic. His energy is that of his own legend of terror and order.
Luck C His rise was swift and successful, but his overconfidence led to an early and violent death. His luck is powerful but unstable.
Noble Phantasm B+ His Noble Phantasms are not bursts of power, but manifestations of his efficiency, paranoia, and bureaucratic authority.

Class Skills (Assassin)

Presence Concealment: A
The ability of an assassin to erase their presence. Highly suitable for espionage. He is a master of blending in, of moving unseen, not through magic, but through the perfected mundane technique of a secret agent. He becomes the man in the crowd, the nameless officer, the forgotten bureaucrat... until the moment of the strike.

Personal Skills

Planning (Extermination): A+
A unique and macabre form of the Strategist skill. It is not for winning a battle, but for executing a large-scale "operation" with maximum efficiency. It represents his organization of the Holocaust. It grants him the ability to create complex, multi-layered plans to hunt, isolate, and eliminate large groups of enemies. The plan ignores concepts like "morality" or "acceptable losses" in favor of the final result. Once the plan is initiated, it unfolds with a frightening, implacable logic.

The Man with the Iron Heart: EX
The description given to him by his own Führer. It is an extreme form of Iron Will, granting total immunity to all mental interference attacks, including charm, fear, empathy, and any attempt to incite doubt or remorse. His soul is conceptually "made of iron." Furthermore, this skill grants him the ability Empathy Nullification. He can perform the most heinous acts with an unperturbed mental clarity and efficiency, as if he were filing paperwork. This is why it is ranked EX.

Multi-Faceted Specialist (Terror): A
Reflects his mastery over the multiple arms of the Reich's terror machine. It combines the skills of Torture Techniques (A), Espionage (A+), and a proficiency in fencing and firearms. He is the perfect enforcer, able to interrogate, infiltrate, hunt, and kill with equal dispassionate efficiency.

Blessing of the Aryan Ideal: B
As the man who was elevated to the symbol of the Nazi racial ideal, he is "blessed" by this concept. The skill grants him a passive Charm effect on those susceptible to ideals of "order," "purity," and "strength." Furthermore, he receives a parameter bonus when fighting alongside a "leader" he recognizes as his superior (his Master), representing his role as the perfect paladin of a greater ideology. Serving Gretel (Hitler), this skill is at its peak.


Noble Phantasms

1. Wannsee Conference: The Bureaucracy of Annihilation (Die Endlösung)

Rank: A

Type: Anti-Army / Conceptual Curse

Description: His most terrifying and most Caster-aligned Noble Phantasm. It is not a physical attack. Heydrich invokes a conceptual "conference." He designates an area and declares his targets (be it a group of Servants, an organization, or even a segment of the population).

Within this area, all targets are afflicted with a curse of "bureaucratic dehumanization." They cease to be "individuals" and are conceptually reclassified as "items on a manifest," "units to be processed," "numbers."

  • Effect: Their conceptual protections based on "heroism," "true name," or "divinity" are weakened or negated. Jeanne d'Arc's Protection of the Faith becomes useless because she is no longer a saint, but "Item #734." Gilgamesh's pride as a king is irrelevant, as he is just a "valuable resource to be liquidated." The targets lose the ability to inspire fear or awe. They become logistical targets. This NP deals no direct damage, but it prepares the battlefield for his second NP, turning the war into an exercise in industrial processing.

2. Sicherheitsdienst (SD): The Thousand Eyes of the Reich

Rank: B+

Type: Anti-Unit / Surveillance Noble Phantasm

Description: The manifestation of the espionage and internal security network he created. It is a more sinister version of the Information Collector skill. Upon activating this NP, Heydrich spreads an invisible "web" of mana over a designated territory (like a city).

This web functions as an omniscient surveillance system. He is alerted to every whispered conversation, every suspicious movement. Nothing happens within his territory without his knowledge.

The true power of this NP is the ability to manifest "Gestapo Shadows." These are low-level, formless, spectral familiars that can follow targets, observe, and, in moments of vulnerability, strike as E-rank Assassins. Their power is not in strength, but in their ability to attack when the victim is alone and unarmed. They are paranoia made manifest, the ears in the walls given teeth.

3. Operation Anthropoid: The Goyle's Grenade of Prague

Rank: D (A+)

Type: Suicide / Broken Reality

Description: The Noble Phantasm born from his own death. It is a last-resort weapon, an act of posthumous vengeance. He carries with him the "concept" of the modified grenade that killed him. It is an NP that is always in his possession.

The use of this NP is a suicide attack. He can detonate it at any moment. The initial blast has only a D rank of power. However, the true effect is the curse: anyone who survives the blast, including Heydrich himself, is infected with the "Lidice Reprisal."

  • For Heydrich: His spiritual core collapses due to conceptual septicemia. He is doomed to slowly fade in agony over several minutes, but with all his parameters boosted to their peak in one last burst of fury.
  • For the Enemies: The "Reprisal" curse is inflicted upon them, and crucially, upon their Master. The Master and their Servants are marked for destruction. Wraiths, Counter Force units, and even random Masterless Servants will be inexplicably drawn to attack the marked targets, with the intent to annihilate them in retribution for the "death of the Reich's protector." It is an NP that turns Heydrich's own death into the ultimate weapon, ensuring that even in defeat, he will drag his enemies and everything they protect to hell with him.

Quotes and Interactions:

Upon being summoned by Gretel von Adler (The Hitler Beast):
(He materializes perfectly, already at a flawless attention stance, the cap of his SS uniform shadowing his cold eyes. He kneels before her, not with reverence, but with the precision of a mechanism.) "Mein Führer. The Order has been given, and I have answered. The machine of the Reich is once again operational. Your goals are my goals. Designate the enemy. They will be removed."

To a Master like Ritsuka Fujimaru:
(He analyzes him from head to toe, his eyes showing no emotion, only calculation.) "Your ability to inspire loyalty through... feeling. It is inefficient. Unpredictable. A risk factor. While under my tactical command, you will refrain from such sentimentality. Treat your Servants as what they are: assets to be deployed. And sacrifices, if necessary."

Interaction with Kings and Queens (Artoria, Gilgamesh, Ozymandias):
"Your authority is derived from myth and lineage. Futile. True authority is derived from the control of information and the relentless application of force. You ruled what was visible. I ruled the whispers in the dark alleys, the fears in the hearts of men. My empire was invisible, and therefore, more absolute than yours."

Interaction with Knights and Saints (Jeanne d'Arc, Siegfried):
"Honor. Virtue. Sacrifice for a higher ideal. Yes, I understand these concepts perfectly. They are excellent tools for motivating the masses. Tools which I honed to build a nation. Your tragedy was that you actually believed in it."

Interaction with The Punisher (Frank Castle):
(A rare flicker of professional approval.) "Focused. Efficient. You understand the necessity of the purge. Your scale is... artisanal, however. One man with a gun. Imagine what you could accomplish with the infrastructure of a state. The ability to identify not just the criminal, but the criminal's family, his associates, anyone remotely tainted. You are fixing a crack in the wall. I would rebuild the entire house from the ground up."

What Other Servants Think of Him:

Sherlock Holmes: "Moriarty was the criminal mastermind, the Napoleon of the underworld. But even he operated on a logic, however perverse. This man... Heydrich... his logic is that of an accounting machine that processes human lives. There is no passion in his evil, only a chilling, frightening efficiency. He is not the enemy one can outsmart or best in a duel of wits. He is the system that slowly strangles you."

Captain America: "I've fought Hydra. I've fought Red Skull. They were evil. They were tyranny. But him... he's the idea behind it. The organization. The cold, calculating belief that some people simply don't have the right to exist. He's not a soldier I can defeat. He is the very disease we fought the war to cure."

Da Vinci: "His intellect is extraordinary. A mind capable of organizing systems on a continental scale. A masterpiece of logical and social engineering. What an absolute tragedy, that a genius so brilliant was applied to a purpose so fundamentally and heinously evil."

Chapter 88: Servant Sheet - Dom Pedro I (The Soldier King, The Heart of the Empire)

Chapter Text

Servant Sheet - Dom Pedro I (The Soldier King, The Heart of the Empire)

"If it is for the good of all and the general happiness of the Nation, I am ready! Tell the people that I will stay! For my sword and my heart belong to this land and its people, not to the crowns and courts across the sea! Independence or Death!"


True Heroic Spirit Information:

True Name: Pedro de Alcântara Francisco António João Carlos Xavier de Paula Miguel Rafael Joaquim José Gonzaga Pascoal Cipriano Serafim de Bragança e Bourbon

Series: History of Brazil and Portugal (19th Century)

Source: The Independence of Brazil, The Liberal War in Portugal, The Myth of the "Soldier King"

Region: Brazil / Portugal

Alignment: Chaotic Good

Hidden Attribute: Man

Class and Qualification:

Primary Class: Rider

Alternate Class Qualification: Saber

Rider: This is his most emblematic summoning class. The immortalized image of Dom Pedro, mounted on his horse on the banks of the Ipiranga stream, his sword raised, proclaiming independence, is the defining moment of his legend. He was not just a ruler; he was a man of action who rode at the head of his dragoons and his people to forge a nation. His legend is one of movement, of transatlantic voyages, of military campaigns on horseback, and of leading the charge.

Saber: Qualified by his competence as a military man and his inseparable sword, a symbol of both his royal authority and his defiance. The sword with which he declared independence is a powerful catalyst for his summoning.

Heroic Spirit History Summary

Dom Pedro's saga is a drama of empires, revolution, and divided passions. He was born a prince of Portugal, the second son of King John VI, into a world about to be turned upside down by the Napoleonic Wars. In 1807, to escape the French invasion, the entire Portuguese court fled to its richest and most vast colony: Brazil.

Pedro grew up not in the stifling formalism of Lisbon, but in the tropical exuberance of Rio de Janeiro. Far from the rigid traditions of the European court, he became a man of the New World: impetuous, passionate, skilled with both music and the sword, and known for his numerous love affairs. He was more a Brazilian at heart than a Portuguese heir.

When the Portuguese court was forced to return to Lisbon after Napoleon's defeat, Pedro was left behind as Prince Regent. The Portuguese Cortes, however, seeking to re-colonize Brazil and strip its autonomy, demanded his return. The response of the Brazilian people and Pedro sealed his fate. Pressured by a petition of thousands of citizens, on January 9, 1822, he defied the Cortes with a declaration that became legendary: "If it is for the good of all and the general happiness of the Nation, tell the people that I will stay!"—the "Dia do Fico" (I Will Stay Day).

This was the first step. The final break came on September 7 of the same year. Receiving further decrees from Portugal that diminished his power and treated him as a mere delegate, he was enraged. On the banks of the Ipiranga stream in São Paulo, he tore the Portuguese insignia from his uniform, drew his sword, and uttered the immortal cry: "Independence or Death!". Brazil was free, and he, acclaimed by the people, was crowned Dom Pedro I, the first Emperor of Brazil.

His reign, however, was turbulent. His authoritarian temper clashed with the liberal ideals he himself had helped inspire. He dissolved the Constituent Assembly, imposed his own constitution, and faced internal rebellions, such as the Confederation of the Equator. At the same time, he fought an ill-fated war that resulted in the independence of Uruguay (the Cisplatine Province). His popularity plummeted, exacerbated by his scandalous love affairs, especially with the Marchioness of Santos, and the unpopularity of his Portuguese faction at court.

His story takes one final heroic turn. Upon learning that his younger brother, Miguel, had usurped the Portuguese throne from his own daughter, Maria II, Pedro did the unthinkable. In 1831, under intense political pressure, he abdicated the Brazilian throne in favor of his young son, Pedro II. He abandoned the empire he created, not out of cowardice, but to fight another war.

Returning to Europe not as an emperor but as the "Soldier King," Duke of Braganza, he led a liberal army to reconquer Portugal for his daughter. In a brutal civil war, he risked his life on the battlefield, fought in the trenches, and finally triumphed, restoring Maria II to the throne. Exhausted by the war and tuberculosis, he died young, at 35, having been king of Portugal (briefly), emperor of Brazil, and in the end, a father fighting for his daughter.

As a Heroic Spirit, he is the personification of the romantic paradox: the liberal autocrat, the colonizer who became a liberator, the king who abdicated to become a soldier. His legend is not of a perfect ruler, but of a man of passion and action who changed the history of two nations forever.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength C A physically robust man and a trained soldier, but within elite human limits.
Endurance C Able to withstand the rigors of military campaigns, but vulnerable to normal disease and injury.
Agility B As a talented horseman and swordsman, his agility in combat was noteworthy.
Mana C Possesses the mana of a man born into a royal family with a long history, but without formal magical training. His energy is that of a leader, not a magus.
Luck B+ Survived numerous intrigues, won civil wars against the odds, and managed to establish a new nation. His luck was that of the audacious, though often tempered by his impulsive decisions.
Noble Phantasm A+ His Noble Phantasms represent the decisive acts that defined nations, a reflection of his legend as the "Liberator."

Class Skills (Rider)

Riding: B+
The ability to ride mounts. He can pilot animals and vehicles of his era with mastery. His bond with his warhorse is so strong that the "+" is only activated when he is on his steed, allowing for difficult maneuvers as if they were one with it.

Magic Resistance: D
As a 19th-century Heroic Spirit, his resistance to magecraft is minimal. He compensates for this with his high luck and reflexes.

Personal Skills

Charisma: A
Not the cold charisma of a tyrant, but the passionate, impetuous charm of a romantic leader. His ability to inspire loyalty and fervor in the masses was legendary. On the "Dia do Fico," he united a nation with a single sentence. On the Ipiranga, he started a revolution with a single cry. This skill grants a massive morale bonus to his allies and can, in some cases, sway non-combatants to his cause.

Liberator: A
A skill that crystallizes his role as the one who broke colonial bonds. It grants him a conceptual advantage when fighting against Servants who represent "oppression," "foreign rule," or "tyranny." Furthermore, when fighting for the freedom of a people or a person (as when he fought for his daughter), his parameters receive a plus modifier.

Pioneer of the Stars: B
As the founder of the Brazilian Empire and a key figure in redefining the Lusophone world, he is a turning point in history. This skill makes the "impossible" ("peaceful independence of a European colony") into something that can be "realized."

Affections of the Empress: C
Represents the deep influence and support of his wives, especially the beloved and intelligent Empress Leopoldina, whose support was crucial to the cause of independence. It is a passive skill that raises his Luck rank and his mental resistance to charm or illusion-based attacks, as if his wife's love and wisdom protect him even after death.


Noble Phantasms

1. O Brado do Ipiranga: The Cry That Forges an Empire (The Cry of Ipiranga)

Rank: A+

Type: Anti-Army / Nation-Creation Noble Phantasm

Description: The manifestation of the most iconic moment of his legend. This is not a destructive attack, but a conceptual "battle roar" that rewrites loyalties on a battlefield.

Upon raising his sword and shouting the legendary words—"INDEPENDÊNCIA OU MORTE!"—Dom Pedro unleashes a wave of pure will and charisma.

  • Effect on Allies: All allies within his hearing range are filled with the concept of "fighting for one's own homeland." They receive the Bravery (A) skill and a significant buff to their Strength and Endurance parameters. They fight no longer for a Master, but for their "home."
  • Effect on Enemies: Enemies who are fighting under a "foreign" or "oppressive" command (such as the soldiers of an invading empire, or even Servants who are being forced to fight against their will by Command Seals) are forced to make a mental resistance check. If they fail, their loyalty is shaken, and they suffer a morale debuff, possibly even hesitating in their attacks. It is the personification of the power of a declaration of independence.

2. Os Dragões da Independência: The Emperor's Vanguard (The Dragons of Independence)

Rank: B+

Type: Anti-Army / Summoning

Description: The elite cavalry that formed his guard and led the charge in his battles. Upon activating this NP, Dom Pedro summons a squadron of low-class (E-rank) cavalry Servants, the Shades of the Dragoons of Independence, mounted on spectral steeds.

Individually, they are weak. But they are a Rider Noble Phantasm; their power lies in their unified charge. Acting as a single entity, they perform a devastating charge that can break the lines of an enemy army. Their true strength is in clearing a path for their king and in their unshakeable loyalty, which grants D. Pedro a Defense bonus as long as they are on the field.

3. O Coração Dividido: I Leave My Crown, for My Duty is Elsewhere (The Divided Heart)

Rank: C

Type: Anti-Unit (Self) / Suicidal Noble Phantasm

Description: The Noble Phantasm that represents his most contradictory and noble act: the abdication of the throne of Brazil. It is his final weapon, a trump card of paternal love.

This NP can only be activated if an ally he has designated as being "under his protection" (usually his Master or a weaker ally) is on the brink of death.

By declaring "For you, I abandon my empire!", Pedro sacrifices his status as "Emperor of Brazil," and by extension, his Rider class.

  • Effect: He permanently loses access to The Dragons of Independence NP and his high Riding skill. His class forcibly changes to Saber. All the conceptual power of his empire is channeled into a single, powerful "inheritance boost." The target he protects is instantly healed of all wounds and receives an "Imperial Succession Seal," a temporary but immense buff to their Mana and Luck rank.
  • Pedro, now just the "Duke of Braganza," becomes a weaker but focused Saber Servant, fighting no longer for the glory of a nation, but for the life of a single person. It is the power of a father's sacrifice.

Quotes and Interactions:

Upon being summoned by Ritsuka Fujimaru:
"So, you are my new... people? Ha! You have the spark of leadership in your eyes, young Master. Show me an enemy of freedom, and my sword shall be yours. But let me be clear: I am not a dog to be ordered. I am a partner in revolution!"

Interaction with Tyrannical Kings (Gilgamesh, Ivan the Terrible):
"You call yourselves kings? You rule by fear and cling to power as if it is the only thing that matters. I gave away an empire. A true king does not sit on a throne; he rides alongside his people. Your tyranny is the very opposite of everything I fought for."

Interaction with Revolutionaries (Napoleon, Robespierre):
"Ah, the flame of revolution! I know it well. But see where your paths have led. One, to a new empire; the other, to the Terror. A revolution without freedom for the individual is just an exchange of masters. The ideal is the balance, however tempestuous it may be to achieve it."

Interaction with Artoria Pendragon:
(With undeniable charm) "A Queen who fights on the front lines! What a magnificent sight! It is the true spirit of a monarch. If I may, milady, your dedication to your people is something even I, who forged a nation on impulse, deeply admire. After this battle is done, perhaps I could compose a song in your honor?"

Interaction with Alexander the Great (Iskandar):
"Conqueror! Your ambition to see the world's end is grand! I have journeyed from one continent to another, abandoned an empire to fight in another. I understand the passion for the journey! However, your ambition is horizontal. Mine... was to create something new. Let us fight together, and the whole world will hear the hooves of our horses!"

What Other Servants Think of Him:

Napoleon Bonaparte: "He understands! A prince who becomes an emperor! The will of one man can forge a nation! However, he abdicated... to fight a lesser war for his daughter? Strange. Romantic, but strategically questionable. I would have kept both thrones!"

Marie Antoinette: "Ah, a prince of such fiery passion! So romantic! He fought for nations and for love! But his scandal... oh, yes, I understand perfectly the trouble that reputation can cause a crown. The poor dear."

George Washington: "He broke free from a metropole to found a new nation, yet crowned himself emperor. We fought for a Republic. Our revolutions were born of the same spirit, yet bloomed into very different fruits. A complex figure, no doubt."

Chapter 89: Servant Sheet - Uncle Sam (The Nation's Will)

Chapter Text

Servant Sheet - Uncle Sam (The Nation's Will)

"I WANT YOU... to stand up, to fight, to believe. This land wasn't forged by kings or gods, but by the will of its people. As long as that will burns, the Star-Spangled Banner will wave. And as long as it waves, I will be here. Now, what's your duty?"


True Heroic Spirit Information:

True Name: Samuel Wilson (Legend's Origin) / Uncle Sam (Conceptual Personification)

Series: American Folklore and Propaganda, The Spirit of America

Source: The Myth of the American Nation, The Manifestation of Manifest Destiny

Region: America (Globally Recognized)

Alignment: Lawful Neutral

Hidden Attribute: Sky (Represents the ideals and the "heaven" under which the nation was founded, rather than a literal divinity)

Class and Qualification:

Primary Class: Ruler

Alternate Class Qualifications: Grand Archer (Potential), Watcher

Ruler: His most authentic and powerful class. He is not summoned to fight for a Master, but to oversee and "recruit" for a greater purpose—be it victory in a Holy Grail War or the very salvation of the Human Order. He is the personification of a national idea, an arbiter whose interest is not personal victory, but the preservation and propagation of his ideal: Liberty. His authority comes not from a god, but from "the people," which grants him a unique kind of Divine Privilege.

Grand Archer (Potential): The "Archer" class often represents long-range military might. If America were to face a Threat to Humanity that could only be defeated by overwhelming industrial and technological might, the Counter Force might summon him as a Grand Archer. His bow would not be a weapon, but the "Military-Industrial Complex" itself, capable of firing conceptual Noble Phantasms in the form of bomber fleets, ballistic missiles, and even "the bomb" itself, representing the pinnacle of humanity's projectile power.

Watcher: As an entity that has observed and personified the growth of a nation for centuries, he possesses the qualification for the Watcher class, acting as a silent observer and guide.

Heroic Spirit History Summary

His legend begins humbly, not on a battlefield, but on a meat barrel. The name "Uncle Sam" was born during the War of 1812, linked to a meat packer named Samuel Wilson. His barrels of beef for the U.S. Army were stamped with "U.S.," and soldiers joked that the initials stood for "Uncle Sam" Wilson. The story stuck, and "Uncle Sam" became an affectionate nickname for the United States government itself.

However, the Heroic Spirit is not Samuel Wilson the man. It is the entity that grew from that seed. He is the personification of America, an egregore (a psychic entity born from collective thought) that has evolved over centuries.

In the beginning, he was a practical, hardworking merchant. During the 19th century, he became the image of "Manifest Destiny," a tall, determined pioneer in a top hat and striped trousers, pointing west. He was the ambition and expansionism of a young nation.

His most iconic and powerful image was forged in the furnaces of World War I. Created by artist James Montgomery Flagg, the recruitment poster featuring Uncle Sam pointing directly at the viewer with the caption "I WANT YOU for U.S. Army" became one of the most influential images in history. In that moment, he ceased to be a mere symbol and became a summons. He became the personification of civic duty, of patriotism, and the call to arms in times of crisis.

Throughout the 20th century, he was the face of America in its greatest triumphs and contradictions. He led the nation in World War II, the personification of democracy's fight against fascism. He became the stern Cold Warrior, staring down his ideological opposite, Mother Russia. He was the symbol of hope during the space race and the image of controversy during the Vietnam War.

As a Heroic Spirit, Uncle Sam is not a man, but the living, walking avatar of the "American Dream"—with all its glory, its complexity, and its overwhelming force of will. His physical appearance can shift to reflect the era—sometimes he is the 19th-century farmer, other times the Gilded Age industrialist, and most often, the stern 20th-century soldier-statesman. But his core remains the same: an entity of immense power, driven by an unshakeable faith in his principles of Liberty, Opportunity, and the inalienable right to the pursuit of happiness, by any means necessary.

His summoning as a Ruler in a Holy Grail War is an event of immense significance. He is not there to win the Grail, as he believes "wishes" are less powerful than "hard work." He is there to judge the merit of his competitors and, if necessary, recruit the War itself to fight for a greater cause.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength C Represents the individual strength of the people. However, through his NPs, his ability to project "strength" is effectively EX.
Endurance A+ As the personification of a nation that has never been conquered on its own soil and has survived civil wars and crises, his conceptual resilience is extraordinary. He can be wounded, but is incredibly difficult to "break."
Agility C He moves with the dignity and resolve of a statesman.
Mana EX His mana is the "spirit of the people," the "industrial might," and the "faith in the ideal" of America. It is a practically infinite supply, especially when his "citizens" believe in him.
Luck A++ Manifest Destiny. The fundamental belief in his legend that his nation is destined for greatness and triumph, bending probability to ensure its ultimate victory.
Noble Phantasm EX His Noble Phantasms represent the core pillars of his myth: recruitment, industry, and liberty.

Class Skills (Ruler)

True Name Discernment: EX
As the information-gatherer of a nation built on intelligence and espionage, and as the personification of the ideal that "the truth will come to light," his ability to identify other Servants is near-infallible. He does not need to see their parameters; he can "read the files" of their legends, which are conceptually "public records" to him.

God's Resolution: EX
Manifests as "Will of the People." It grants him a number of Command Seals for each Servant in the War, which he can use not to dominate, but to "issue executive orders." Furthermore, it confers the Divine Judgment ability, making him immune to mental interference, as his will is that of the Nation itself, not a single man.

True Judge: B
The ability to grant the Right of Command to a Servant. Usually limited to the Ruler class, he possesses the ability in extreme circumstances to transfer the command authority over a Servant from their Master to another, if he deems the "greater interest" is better served that way.

Personal Skills

Incarnation of a Nation: EX
A superlative form of Divinity. He is not a god, but he is the soul of an entire country. This skill is what gives him his EX parameters and his conceptual power. His strength waxes and wanes depending on the American people's "faith" in their ideal in the present moment. In an era of patriotism, he is nigh-invincible. In an era of cynicism and division, he becomes weaker and more vulnerable. He is a barometer of the state of his own legend.

Pioneer of the Star: A
He personifies the nation of the "New World," the land of the frontier and innovation. His existence is one that constantly pushes the boundaries of what is possible, be it in technology, politics, or space exploration.

War Cry of Freedom: A+
The skill that connects him to the fight for liberty across the globe. It grants him a massive conceptual advantage when fighting against Servants who are tyrants, divine kings, or oppressors. The Declaration of Independence becomes a conceptual weapon, weakening the "royal authority" of enemies.

Industrial Capitalism: A++
A world-level skill that is Uncle Sam's version of the Golden Rule skill. It not only grants him unlimited resources, but it gives him the ability to "mobilize industry." He can, with time, create and manifest Lesser Noble Phantasms in the form of cutting-edge technology: surveillance drones (Eagles), military hardware, and even "Stimulus Packages" that can recharge his allies' mana.


Noble Phantasms

1. The Pointing Finger: I Want YOU

Rank: A+

Type: Anti-Mind / Anti-Individual

Description: His most famous Noble Phantasm, the crystallization of the legendary recruitment poster. It is a most powerful mental and conceptual attack.

Upon releasing this NP's true name, Uncle Sam points directly at a target—be it Servant, Master, monster, or even a force of nature. The target is then confronted with an irresistible call to "duty."

It is not mind control. It is a summons that attacks the target's deepest purpose.

  • Against a Heroic Servant: The compulsion is "Fight for a cause greater than yourself." Lawful Good Servants are forced to make a very high-level mental resistance check. Failure does not turn them into his slaves, but makes them willingly agree to join his cause, temporarily becoming his allies.
  • Against a Villainous Servant: The compulsion is "Answer for your crimes against the People." They are afflicted with a [Conscription] curse, their own bodies moving against their will to serve out their "sentence," forced to fight for him as a form of penance.

The only way to completely resist this NP is to have absolutely no concept of "duty" or "purpose," making it nearly irresistible.

2. The Furnace of Nations: E Pluribus Unum (The Melting Pot)

Rank: A

Type: Anti-Unit (Self) / Support Noble Phantasm

Description: This NP represents the American ideal of assimilation and strength through diversity. It is a Noble Phantasm he uses on himself.

When confronted by a new type of threat or an enemy with an ability he cannot overcome (such as magic from an ancient culture or the technology of a Foreigner), Uncle Sam can activate this NP. He conceptually "assimilates" a part of the culture or strength of his opponents and allies.
Example: Fighting alongside Artoria Pendragon, he might temporarily manifest a low rank of Mana Burst (Light). Fighting against an Egyptian Servant like Ozymandias, he might develop a resistance to curses based on Nile mythology. He does not steal the power; he adapts, making a piece of that strength "American." This makes him one of the most versatile and adaptable Servants, the very personification of a culture that absorbs and redefines influences from around the world.

3. The American Dream: The Shining City on a Hill

Rank: EX

Type: Reality Marble

Description: His ultimate Noble Phantasm and the final manifestation of his national ideal. When activated, he creates a Reality Marble that is not a battlefield, but a utopian, idealized Metropolis, bathed in the golden light of an eternal sunset. It is a New York without crime, a Los Angeles without smog, a Washington D.C. without corruption.

  • Laws of the Ideal: Within this world, the concept of "opportunity" is absolute. The Luck ranks of all allies are boosted to A++. Noble Phantasms that rely on "hope" or "human potential" have their mana cost drastically reduced.
  • The Prison of Freedom: Enemies are not attacked. Instead, they are bombarded with "freedom." They are offered the opportunity to abandon the war and simply live in this perfect world. They can start a business, build a house, raise a family. The attack of this NP is the seduction of a normal, happy life. An Avenger is forced to confront the possibility that their vengeance is not necessary here. A king finds his title means nothing in a world where everyone is a "king" of their own life.

Defeating this Reality Marble requires an enemy to conceptually reject the very idea of happiness and peace, a feat that only the most broken or the most evil of Servants would be capable of. It is victory not by force, but by the irresistible pull of his ideal.


Quotes and Interactions:

Upon being summoned by Ritsuka Fujimaru:
"So, you're the last Master standing, defending freedom and the future of humanity? Sounds like a good old American recruit to me. Don't you worry, son. Uncle Sam is here now. Let's get some order in this operation."

Interaction with Kings like Gilgamesh or Ozymandias:
"Rule by divine right? We tried that approach a couple hundred years ago. Didn't work out for us. 'Round here, we believe in a government of the people, by the people, for the people. And right now, you fellas don't seem very 'of the people'."

Interaction with Servants with totalitarian ideologies (Ivan, Stalin, Hitler):
(His friendly face disappears, replaced by the steel-hard gaze of a general at war.) "Tyranny. It's the same old song, no matter the century. The idea that one man can dictate the fate of millions. We fought a world war to put an end to that idea. And we'll fight another one here if we have to. There's no place for your 'order' in a free world."

Interaction with Captain America (another Servant):
(He places a hand on Steve's shoulder, with a smile of deep pride and respect.) "Rogers. It's good to see you in the flesh. You were more than a soldier. You were the idea itself. The best version of what we aspire to be. Show 'em how it's done, Captain."

What Other Servants Think of Him:

Gilgamesh: "Pathetic. A mongrel who styles himself the voice of millions of other mongrels. His 'people's power' is just the cacophony of mediocrity. Let him drown in it."

Napoleon Bonaparte: "La Gloire! The spirit of a nation! He understands the power of propaganda and idealism to move armies. He is no emperor, but he thinks like one. His scale... is impressive. His nation is young, but its ambition is that of an old empire."

Nikola Tesla: "America! The land of opportunity! And of exploitation by men like Edison! This... this being... he is both at once. The promise of innovation and the crushing power of capital. A dangerous ally, and an even more dangerous foe."

Iskandar: "A King of the People! Magnificent! His ambition to spread his ideal across the world... is the same as mine! We must march together! The combination of my conquerors and his industrial might... would be truly invincible!"

Artoria Pendragon: "He speaks of 'freedom,' but his actions are those of an empire. He speaks 'of the people,' yet he imposes his will. He is a contradiction. Strong, undeniably. Just...? That... remains to be seen."

Chapter 90: Servant Sheet - Bigfoot (The Specter of the Primordial Forest)

Chapter Text

Servant Sheet - Bigfoot (The Specter of the Primordial Forest)

"GRRRRAAAAWWRR... (Rough Translation: Leave me alone!) Another one of you? With your loud machines and your flashes of light... There is no quiet left in this forest. Be gone, before I decide to use you as fertilizer for a pine tree."


True Heroic Spirit Information:

True Name: Unknown (Known as Sasquatch, Bigfoot, among other tribal and local names).

Series: American Cryptozoology and Native Folklore

Source: The Legend of the "Great Eyewitness," The Whispers of the Pacific Northwest Forests

Region: North America

Alignment: Chaotic Neutral

Hidden Attribute: Earth

Class and Qualification:

Primary Class: Berserker

Alternate Class Qualifications: Assassin, Avenger

Berserker: His most likely summoning class, born not of insanity, but of a reclusive, territorial fury. His Mad Enhancement does not make him irrational, but rather amplifies his aversion to civilization and intrusion. He does not attack blindly; he specifically attacks anything he perceives as a threat to his peace or his territory. Cameras, vehicles, loud structures—all incite him to a destructive rage. His madness is that of a hermit pushed to the brink by a world that refuses to leave him alone.

Assassin: His legend is almost entirely built on stealth and disappearance. Thousands of sightings, but no capture. He is a master of moving silently through dense terrain and vanishing without a trace, save for his iconic footprints. As an Assassin, his focus would be on terrorizing and driving enemies from his territory, rather than killing.

Avenger: A darker summoning, focused on his nature as a "spirit of the wild" taking revenge for the destruction of his habitat by humanity. In this class, he would be a force of ecological retribution, attacking not just individuals, but symbols of human expansion (cities, factories).

Heroic Spirit History Summary

His story is older than the nation that occupies his lands. He is the legend whispered by the First Nations, the "wild man of the woods," the guardian of the untouched mountains and forests. Before he was called Bigfoot, he had many names, each reflecting a mixture of respect and fear. He was a nature spirit, a part of the tapestry of the natural world, as real as the bears and the trees.

His transformation into a modern "monster" began with the arrival of the white man and his culture of exploration and documentation. The tranquility of his domain was invaded by loggers, miners, and eventually, tourists. He, a being of silence and seclusion, suddenly found himself at the center of an obsession. The age of cryptozoology was born, and he became its main prize.

His modern legend is a mosaic of grainy sightings, plaster-cast footprints, and breathless accounts of encounters in the dead of night. The Patterson-Gimlin film in 1967 catapulted him from a regional tale to a global icon, a shambling, hairy figure looking back at the camera with what seemed to be a mixture of curiosity and annoyance before disappearing back into the woods.

Every flash of a camera, every monster hunter with night-vision gear, every TV show speculating on his existence was a violation. His legend became one of perpetual escape. He is not a monster who hunts humans; he is a reclusive celebrity who is constantly harassed by the world's most persistent and ill-equipped paparazzi.

His "heroism," if one can call it that, comes not from acts of bravery, but from his incredible and successful resistance against the encroachment of civilization. For centuries, he has remained uncapturable, unclassifiable, a living enigma. He is proof that there are still mysteries in a world that believes it has mapped every corner.

As a Heroic Spirit, he is not summoned to fight for a wish or to save humanity. He is summoned as a force of primordial nature, dragged against his will into another noisy conflict. And he is very, very tired of it. His one, true wish for the Holy Grail would be simple and direct: for everyone to just leave him alone, forever.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength B+ Possesses the primal strength of a great ape, capable of uprooting trees and hurling massive boulders with ease.
Endurance A His body is made for the wilderness. His thick hide and robust constitution make him highly resistant to physical damage and temperature extremes.
Agility C While not graceful, his ability to move quickly and silently through rough terrain is remarkable.
Mana D His energy is that of the earth itself. He does not use magic in the traditional sense, but his connection to nature is the source of his power.
Luck A+ His ability to evade capture and definitive proof for centuries, despite intense searching, manifests as a very high-ranking Luck, a form of conceptual protection from nature itself.
Noble Phantasm B++ His Noble Phantasms are not weapons of destruction, but manifestations of his elusive nature and his mastery over the wild environment.

Class Skills (Berserker)

Mad Enhancement: C
His rank in this skill is unique. It does not greatly boost his parameters, as they are already high. Instead, his "madness" manifests as a territorial obsession. His rage is not blind; it is focused and directed at objects and people he perceives as "invaders." His intelligence remains intact, but his ability to communicate and his patience vanish completely, replaced by a reactive hostility.

Personal Skills

Monster of Nature: B+
The skill of a being that is the apex of its ecosystem. He is the alpha predator of his territory. This skill grants a damage bonus against Servants with the "Man" attribute who encroach on his "territory." It also includes the skills Animalistic Instinct (A) and a natural resistance to poisons and diseases.

Disengage: A
The ability to withdraw from combat. It reflects his legendary tactic of never engaging in a prolonged fight, always disappearing back into the forest when the situation becomes unfavorable. He can instantly reset the battle conditions, forcing his enemies to "find him" all over again.

Terrorizing Howl: B
His guttural roar, recorded in countless encounters. It is not just sound, but a projection of primordial power. It is an area-of-effect mental attack that inflicts a "Fear" and "Confusion" debuff on all who hear it, forcing mental resistance checks to avoid a momentary paralysis.

Obfuscation: EX
A supreme version of the Presence Concealment skill, combined with natural camouflage. It is the crystallization of his legend as the "blur in the woods," the "shadow between the trees." Even in plain sight, opponents must pass a Luck check to clearly perceive him. He is often mistaken for a shadow, a bear, or "just the wind." His presence is conceptually "out of focus," like a blurry photograph. He can be beaten in combat, but finding him to fight in the first place is the real challenge.


Noble Phantasms

1. The Patterson-Gimlin Film: The Blurred Enigma in Perception

Rank: B++

Type: Anti-Unit / Anti-Sight Noble Phantasm

Description: This is not an attack, but a passive conceptual barrier, always active. It is the personification of every blurry photo, every shaky film, and every inconclusive piece of evidence of his existence.

Effect: Any attempt to observe Bigfoot with an analysis Noble Phantasm (like Eye for Art), divination magic, or modern technology (cameras, sensors) fails. The resulting image or data is always conceptually "out of focus," grainy, and ambiguous. Sherlock Holmes, trying to deduce his identity, would be confronted with contradictory "proof." Da Vinci, trying to scan his biology, would get only unstable readings and noise.

His identity, his parameters, and his true abilities remain permanently obscured from his enemies as long as this NP is active. They can fight him, but they will never know exactly what they are fighting. It is the ultimate protection through mystery.

2. The Footprints of Fear: My Passing is the Only Proof

Rank: C+

Type: Territory Creation / Fear Noble Phantasm

Description: The manifestation of his most famous trademark. As he moves, Bigfoot leaves behind conceptual "footprints," not just in the soil, but in the very texture of the area. These footprints create an expanding "territory" he can call his own.

  • Territorial Effect: Within the area marked by his footprints, his Obfuscation skill is elevated to EX rank. He becomes a true ghost, nearly impossible to track.
  • Trap Activation: He can activate the footprints as mental traps. Anyone who steps directly on a footprint is afflicted with an auditory hallucination—the sound of branches snapping just behind them, the sound of heavy breathing in the dark. It is an attack of paranoia that deals no damage but slowly wears down the sanity of his pursuers.

3. The Roar of Broken Silence: I WILL NOT BE HUNTED

Rank: A

Type: Anti-Army / Territorial Fury

Description: His offensive Noble Phantasm, an act of desperate rage. This NP can only be activated when he is surrounded and his Disengage ability is sealed or rendered impossible. It is the last resort of a cornered hermit.

He lets out a roar that shakes the heavens, not just a howl, but a scream that summons the "fury of the wild" of his territory.

Effect: The environment around him becomes his weapon. Trees fall like missiles, boulders are hurled from the ground like projectiles, and the very terrain contorts to create fissures and barriers. It is not he who attacks; the forest attacks for him.

It is a manifestation of his oneness with the environment, turning his home into a chaotic, offensive Noble Phantasm.


Quotes and Interactions:

Upon being summoned:
(He materializes in the shadows, far from the Master. There is no introduction. Just the sound of something very large moving among the trees of the Master's mind. The first communication is a low, irritated growl, transmitted telepathically.) "Another one... Why can't you people just leave me alone?"

To Ritsuka Fujimaru (as Master):
"So, you're the one who dragged me here. Don't expect pleasantries. Point me at the loudest, most annoying thing on the battlefield. I'll make it shut up. Then, I'm going to find a quiet place to take a nap. Try not to disturb me."

Interaction with Kings and Sovereigns (Gilgamesh, Ozymandias):
(With utter disdain) "Your shiny cities... your monuments... they are just scars on the land. Your noise and your light chase away the silence. You think yourselves kings. You are just loud children playing in my forest."

Interaction with Nature Servants (Enkidu, Atalante):
(A rare moment of non-hostile communication. He would not speak, but would share a sense of kinship, of mutual understanding.) "You hear it... the land's lament under the weight of their cities. You feel it too."

Interaction with "paparazzi" Servants (anyone with a camera, or overly curious servants like Da Vinci):
(A soul-shaking roar.) "STOP WITH THE FLASHING!"

Interaction with Captain America:
"You speak of 'freedom,' but your friends fly in loud metal machines and shoot lights into the sky. Your freedom is a disturbance. My freedom... is silence."

What Other Servants Think of Him:

Gilgamesh: "A crude, unrefined beast. His only redeeming quality is that he at least knows the value of not being bothered. Let him have his filthy forest. He is not worthy of this King's attention."

Enkidu: "I feel his rage. It is the rage of the earth, of the trees that are felled, of the rivers that are dammed. He is not evil. He is... grieving. And his pain is very, very old."

Sherlock Holmes: "A fascinating mystery! All evidence points to his existence, yet there is not a single conclusive fact. He is a living paradox. His ability to evade capture is, in itself, a more ingenious art than any crime Moriarty ever conceived. I must observe him. From a very, very great distance."

Da Vinci: "He is the Holy Grail of crypto-biology! A Heroic Spirit whose very existence is debated! His conceptual properties of 'not being seen' are an entirely new field of study! We must have a hair sample! Just a tiny one! Why does he keep throwing rocks at Chaldeas?!"

Chapter 91: Servant Sheet - Deadpool (The Irreverent Singularity)

Chapter Text

Servant Sheet - Deadpool (The Irreverent Singularity)

"Whoa, hey there! Is this the audition for the Holy Grail War? I heard there was free catering. So what's the haps? Need someone killed? Need some rules of causality bent? Need me to explain the rules of exposition to the audience? No problemo! Payment can be in chimichangas, right? Awesome! This is gonna be great!"


True Heroic Spirit Information:

True Name: Wade Winston Wilson

Series: Marvel Comics (Main Universe and beyond)

Source: The Myth of the "Merc with a Mouth," The Chronicle of the Superhero Satire

Region: Canada (experiment origin) / Global

Alignment: Chaotic Neutral

Hidden Attribute: Star - His existence not only breaks the rules but redefines what it means to be a "story," representing a turning point in narrative consciousness.

Class and Qualification:

Primary Class: Foreigner

Alternate Class Qualifications: Archer, Assassin, Berserker (special), Avenger (against himself)

Foreigner: His truest and most literal qualification. He is connected to an "Outer God" that no other entity in Fate can comprehend: The Reader/The Audience. His consciousness is not just in the world; it is outside of it, looking in. He knows he is a character in a story (in this case, the Holy Grail War), and this awareness grants him a power that transcends the logic of the universe he is in. He is not insane in the SCP-096 sense; he is the only one who is truly "sane" because he is the only one who sees the strings.

Archer/Assassin: His mastery of dual katanas, an endless variety of firearms, and his penchant for gratuitous violence and creative stealth easily qualify him for both classes.

Berserker (Gag): He can enter a state of manic fury, but his "madness" manifests not as blind rage, but as an unpredictable whirlwind of jokes, cartoon violence, and pop culture references.

Avenger: His history is one of self-loathing and tragedy. If summoned with a focus on his past before his healing, he could be an Avenger seeking revenge not on an enemy, but on himself and the life he lost.

Heroic Spirit History Summary

Wade Wilson's legend is a comedy born from the darkest of tragedies. He was once a skilled but mundane mercenary, diagnosed with inoperable cancer that was spreading throughout his body. Desperate, he volunteered for a secret branch of the Weapon X program—the same program that gave Wolverine his adamantium skeleton. They promised a cure. What he got was hell.

The process gave him Wolverine's mutant healing factor, but the result was a biological catastrophe. His cancer and his healing factor entered a perpetual cellular war. He was cured, but at the same time was constantly dying and regenerating on a microscopic level. This left him horrifically disfigured, his skin a roadmap of cancerous scars, and it shattered his sanity, fracturing his mind into multiple personalities and inner voices.

Thrown into the "Hospice," a facility for the Weapon X program's failures where the inmates took part in a deadly betting game called the "Dead Pool" to see who would survive the longest, Wade endured unspeakable torture. His will to live, fueled by a caustic sense of humor and a refusal to take death seriously, made him nearly impossible to kill. After a brutal escape, he adopted the name "Deadpool" in honor of the bet he "won."

He became the "Merc with a Mouth," a chaotic, fourth-wall-breaking anti-hero. His greatest ability, gradually discovered, was the awareness that he was a comic book character. He talks to his thought bubbles, argues with his narrators, and addresses the audience directly. He knows the rules of his genre and exploits them to his own advantage.

His story is a whirlwind of absurd violence, tragic romance (his relationship with Death herself), unlikely friendships (with the straight-laced Cable and a reluctant Spider-Man), and a constant quest for chimichangas. He's killed the entire Marvel Universe for fun in one timeline. He's saved it in another. He is not good. He is not evil. He is simply... Deadpool.

As a Heroic Spirit, he is the ultimate anomaly. A being who doesn't care about the sanctity of the Lance of Longinus, the majesty of Avalon, or the rules of the Holy Grail War, because to him, it's all just another "crossover." He is the sentient bug in the system of the Throne of Heroes.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength C+ Peak-enhanced athlete level, surprisingly strong due to his constant healing factor rebuilding his muscles stronger.
Endurance EX Due to his Degenerative Regeneration Noble Phantasm. He can be disintegrated and still come back.
Agility B+ A world-class acrobat and martial artist with an unpredictable fighting style that mixes genuine skill with slapstick.
Mana D His energy is purely biological and chaotic, not magical.
Luck B ~ EX His luck is "Plot Luck." The universe bends in absurd ways to keep him alive and at the center of the action, as he is the "protagonist." His rank can be EX at key narrative moments.
Noble Phantasm EX His Noble Phantasms are not weapons from his legend, but the very manifestation of his reality-breaking nature.

Class Skills (Foreigner)

Existence Outside the Domain: EX
He is connected to an "Outer God"—The Audience—which exists on a higher plane of reality (ours). This connection is what gives him his fourth-wall awareness.

Insanity (Narrative Awareness): A+++
His "madness" is absolute sanity. He knows the rules of the world are arbitrary and that he is a character. This ability makes him immune to any form of mind control, illusion, or psychological attack that operates within the "logic of the story." How can you make a character fear death when he knows the writers will just bring him back if it's a good story?

Authority of the Protagonist: B
As the star of his own show, he has a subtle authority over the "narrative." He cannot rewrite reality like an NP, but he can "nudge" the story in directions favorable to him. Enemies might trip at convenient moments, useful items might appear out of nowhere. It is the passive skill of the lazy writer.

Personal Skills

Fourth Wall Break: EX
The crystallization of his most famous ability. This is not a combat skill, but a meta-informational one.

  • Canon Knowledge: He knows the identity, weaknesses, and backstory of every Heroic Spirit, not through divination, but because he has "read their Fate wiki pages" or "played the gacha."
  • Narrator's Commentary: He can address the Master or an unseen audience directly, providing exposition, critiquing the Master's choices, or complaining about how expensive it is to animate his next Noble Phantasm.
  • Tactical Advantage: He knows what the narrative "tropes" are. He knows when the "power of friendship" is about to kick in, when an enemy is about to have a "tragic flashback" before being defeated, or when a plot twist is about to happen.

Battle Continuation (Infinite): EX
Born from his healing factor. It is not just the ability to keep fighting while injured; it is the ability to keep fighting after being reduced to a puddle of goo. Defeating him temporarily is possible. Killing him permanently is conceptually near-impossible as long as his curse of immortality is active.

Multi-Weapon Expert (Chaotic): B+
Proficiency in the use of Katanas, every type of firearm, and most importantly, "whatever's funny." He gains a bonus when wielding absurd weapons or using unconventional combat tactics (like defeating someone with a stuffed unicorn).

Disengage: A
He is a master of getting out of a bad situation, usually through a completely absurd act of distraction, unexplained teleportation, or by simply deciding "this scene is boring" and walking off-panel.


Noble Phantasms

1. Degenerative Regeneration: The Curse That Makes Me Live Forever

Rank: EX

Type: Anti-Unit (Self) / Continuous Noble Phantasm

Description: His super-charged healing factor. This is a passive NP that makes him virtually immortal. It's a curse that he received from Thanos, that prevents him from dying so they can never be together with death.

  • Absolute Regeneration: He can regenerate from almost any wound, from a single piece of tissue to a single cell. Dismemberment, decapitation, incineration... none of it is permanent.
  • Pain Nullification (Partial): His fractured mind processes pain in an abnormal way, often laughing instead of screaming. He feels the pain, but his reaction to it is completely unreliable.

The only way to bypass this NP is with a weapon or curse that specifically nullifies regeneration on a conceptual level or erases existence, like the spear of Gáe Buidhe from Diarmuid or a direct order from "Death" herself to have her curse suspended.

2. The Script Hole: I'm Not Supposed to Be On This Page

Rank: B+

Type: Anti-Logic / Teleportation

Description: His teleportation belt. In his legend, the device rarely works as intended, usually sending him to wrong and dangerous places. As an NP, this randomness is its strength.

He does not teleport; he "jumps" to a different page in the "story." The result is unpredictable. He might be trying to cross a room and end up in Camelot for two seconds, interrupting a Lancelot duel, before reappearing behind his enemy, covered in inexplicable confetti. It is a chaotic teleportation that ignores barriers and spatial logic. The only certainty is that he will never stop exactly where he wanted to, but usually in a place that is dramatically funnier or more problematic.

3. Greetings from Uncle Deadpool!: The End of the Line for Suspension of Disbelief (Maximum Effort)

Rank: A

Type: Anti-Fourth-Wall / Reality-Breaking Noble Phantasm

Description: Deadpool's final and most dangerous Noble Phantasm, the manifestation of his total meta-narrative awareness. It is not an attack within the story; it is an attack on the story.

Upon declaring the NP's name, Deadpool turns to the "camera" (to the Master, the player, the audience) and asks for a direct intervention.

Effect: For a brief moment, the laws of Fate's narrative are broken. He can do things a Servant should not be able to do:

  • "Edit the Page": He can "cross out" a buff from an enemy or "draw" a weakness onto their body. ("What's this? Looks like you're suddenly allergic to bullets... what a shame!").
  • "Skip the Panel": He can jump ahead in a fight. ("This part was gonna be boring, full of monologues. So I just skipped to the part where I win.")
  • "Summon Crossover": He can temporarily pull in a version of a character from another franchise who should not exist there.

The use of this NP is extremely taxing on the Singularity or Lostbelt itself. Alaya and Gaia would react violently to this breaking of the rules, potentially sending Counter Guardians to eliminate the anomaly (him). It is the ultimate trump card, the weapon that risks destabilizing reality itself to get a laugh.


Quotes and Interactions:

Upon being summoned:
"Finally! Took you long enough. I was stuck in the void between chapters, which, by the way, is super boring. So, Master, right? Ground rules: I get the first chimichanga after every fight, no tight spandex outfits that ride up (unless it's a Friday), and if you see me talking to the yellow text boxes, just nod and smile. They're a little sensitive."

To Ritsuka Fujimaru (as Master):
"Listen, kid. You're the protagonist of a gacha game. Your life is a cycle of rolling, farming, and waiting for the power of friendship to save the day. It's rough. But hey, at least you've got me, the 5-star Servant with a 100% joke drop rate! Let's go, we've got waifus and husbandos to collect!"

Interaction with Gilgamesh:
"Whoa, the Gate of Babylon? More like the Golden Garage Sale, amirite? How many of those swords do you actually use? Looks like a serious case of hoarding. But hey, if you've got a 'Blade of Infinite Chimichanga Sauce' in there, we can talk."

Interaction with Emiya (Archer):
"Great, the white-haired, red-coated guy who shoots swords and is secretly someone else. Totally original. Couldn't we have summoned Wolverine instead? At least his claws are more practical than having to carry two kitchen knives around."

Interaction with Jeanne d'Arc:
"Saint Joan! Wow, what an honor. Seriously. Love your story. So tragic, so heroic. But you know what would have made it better? More explosions. And maybe a talking stuffed unicorn. Just a suggestion for the next time they make your movie."

What Other Servants Think of Him:

Gilgamesh: (With a level of fury never before seen) "What... is... this... noise?! Sha Naqba Imuru... it does not show me his legend... it shows me the YouTube comment section of his legend! Erase this mongrel from my sight before I decide to erase this entire timeline out of sheer disgust!"

Sherlock Holmes: "He... he... knows the answer before I even formulate the question. He does not deduce; he remembers the solution because he has already 'read' it. He breaks the very essence of mystery. He is the opposite of deduction. He is the spoiler. The most anti-intellectual thing I have ever encountered. It's fascinating... and it gives me a migraine."

Da Vinci: "He is a singularity in himself! A violation of every known thaumaturgical, physical, and narrative law! His existence should be impossible! And yet, here he is, asking for ketchup for his pancakes. I must... I must dissect him. For science! And possibly for comedy."

Captain America: (With the patience of a saint trying to teach manners to a hyperactive raccoon) "Soldier... or... whatever you are. Your combat effectiveness is... undeniable. But your method is... a logistical nightmare. And please, for the love of God, stop calling Thor 'the pretty-haired golden hammer guy'."

Chapter 92: Servant Sheet - Ghost Rider (The Spirit of Vengeance)

Chapter Text

Servant Sheet - Ghost Rider (The Spirit of Vengeance)

"Look into my eyes. Your soul is stained by the blood of the innocent. Feel their pain!"
— (A whisper that is both the creak of old leather and the roar of an inferno. The promise of a reckoning that cannot be postponed.)


True Heroic Spirit Information:

True Name: Johnathon "Johnny" Blaze (Human Vessel) / Zarathos (The Bound Entity)

Series: Marvel Comics (The Chronicles of the Spirits of Vengeance)

Source: The Modern Myth of the Demonic Pact, The Legend of the Burning Rider

Region: America (Globally Manifested)

Alignment: Lawful Evil (as Zarathos, the Fallen Angel of Justice) / Chaotic Good (as Johnny Blaze, the Reluctant Hero)

Hidden Attribute: Earth

Class and Qualification:

Primary Class: Avenger

Alternate Class Qualifications: Rider, Berserker

Avenger: His defining class. The very existence of the Ghost Rider is an act of vengeance. But it is not a personal, limited revenge like that of Edmond Dantès. It is "Cosmic Vengeance," the personification of the concept that "the guilty must pay." He is the tool of heaven (or hell, depending on the interpretation of his legend) to inflict punishment upon those who spill innocent blood. His anger is not that of a man, but of a primordial force of justice.

Rider: The iconic image of the Ghost Rider on his hellfire motorcycle, leaving a trail of flames, naturally qualifies him for the Rider class. His mount is not just a vehicle but a Noble Phantasm in its own right.

Berserker: Though he operates with a singular, terrifying purpose, the overwhelming and often uncontrollable nature of Zarathos within him can manifest him as a Berserker. In this state, Johnny Blaze's consciousness is completely suppressed, and the Spirit of Vengeance acts purely on punitive instinct, a force of nature that does not distinguish between degrees of guilt.

Heroic Spirit History Summary

Johnny Blaze's legend is a highway tragedy born of love and desperation. A famed motorcycle stuntman, he lived a life on the edge, but his true center was his adoptive father and mentor, "Crash" Simpson. When Crash was diagnosed with terminal cancer, Johnny's grief drove him to a desperate act. He summoned the demon Mephisto and made a pact: Johnny's soul in exchange for Crash's life.

Mephisto, being the personification of deceit, upheld the letter, but not the spirit, of the agreement. Crash was cured of his cancer, only to die moments later in a spectacular crash during one of his stunts. With Johnny's soul legally his, Mephisto attempted to claim it but was thwarted by the pure love of Roxanne Simpson, Johnny's girlfriend, whose sentiment repelled the demonic influence.

Enraged but barred from taking Johnny's soul, Mephisto cursed him. He merged Johnny's soul with that of Zarathos, an ancient, powerful angel of justice who, in eons past, was tricked and corrupted, becoming a soul-hunting demon. This fusion gave birth to the Ghost Rider.

Every night, or in the presence of evil, Johnny Blaze was consumed by Hellfire. His flesh would melt away to reveal a flaming skull, and his motorcycle would transform into a steed of fire and fury. He was forced to ride the Earth as the agent of Hell, hunting the souls of sinners.

However, Johnny's will was strong. Over the years, he waged a constant internal war against Zarathos's sadistic influence. Instead of becoming a mere hell-hound, he subverted his curse. He became a nocturnal protector, an anti-hero who used the power of hell to protect the innocent. He directed Zarathos's thirst for vengeance not at any sinner, but specifically at those who deserved it: murderers, demons, and the darkest forces that threatened humanity.

His saga has seen him battle his "creator" Mephisto, his demonic "brother" Blackheart, and countless other supernatural threats. He was the King of Hell for a time, a burden he accepted to stop a greater evil from taking the throne. He has been a part of teams like the Champions and the Midnight Sons, proving that even a cursed soul could fight for the light.

As a Heroic Spirit, he is not just Johnny Blaze. He is an unstable fusion of a good man burdened by guilt and a divine entity of righteous fury. He is the proof that even from the ashes of a demonic pact, a hero can rise, wreathed in flames and determined to punish the guilty.

Heroic Spirit Parameters:

Parameter Rank (Johnny in Partial Control) Rank (Zarathos in Dominion) Notes
Strength B A++ Johnny's strength is superhuman. Zarathos's strength is divine, able to rival the strongest Servants like Heracles.
Endurance A EX His spiritual body, sustained by Hellfire, is nearly indestructible by conventional means. When Zarathos is in control, he becomes conceptually immune to anything not of "holy" or divine origin.
Agility C B Johnny's agility as a motorcyclist is enhanced. Zarathos grants supernatural, unpredictable movements.
Mana A+ - He is a conduit for the infinite energy of Hellfire.
Luck E- - His legend was born from one of the worst deals possible. Luck is not on his side.
Noble Phantasm EX - His final Noble Phantasm is one of the most powerful Anti-Heart attacks ever conceived, the ultimate punishment for the guilty.

Class Skills (Avenger)

Oblivion Correction: B
The pain of sin and the blood of the innocent are fuels that never run out. He never forgets the souls he must avenge.

Avenger: A+
His strength dramatically increases in response to the presence of "sin." The more "guilt" an opponent carries, the more damage he inflicts. Against a pure hero, his attacks are merely strong. Against a villain or a Servant with a history of evil deeds, his attacks burn the very soul.

Self-Replenishment (Mana): B
He absorbs energy from the evil and suffering around him. On a battlefield soaked in hatred and bloodshed, his mana supply is practically infinite.

Personal Skills

Spirit of Vengeance: EX
A skill denoting his nature as an avatar of punishment. It is a composite skill granting him Divine Resistance (A) against attacks with "Evil" or "Demonic" attributes, and Divinity (C), reflecting Zarathos's fallen angelic origin. Most importantly, it grants the "Right of Punishment." Defensive Noble Phantasms of "guilty" opponents have their effectiveness reduced against him, as if the cosmic law itself revokes their protection.

Infernal Pact: A
The crystallization of the deal that gave him his powers. It grants him dominion over "Hellfire." This skill functions as Mana Burst (Flames) of rank A++, allowing him to project hellfire from any part of his body. This fire not only burns physically but also burns the soul, dealing direct spiritual damage. The skill also allows him to imbue any object he wields (his chain, his motorcycle) with this property.

Riding: A+
Though a Rider skill, he maintains it in all classes due to his inseparable legend with his motorcycle. He can ride any mundane or Phantasmal vehicle with mastery. When he applies his Infernal Pact to a mount, it becomes a "Hell-Ride," gaining speed, durability, and the ability to travel over any surface, including water and vertical walls.

Incarnation Contract: B
Represents the constant struggle between Johnny Blaze and Zarathos. At the start of the summoning, Johnny Blaze has more control, resulting in a more tactical but lower-parameter Servant. As the battle progresses and his anger rises, Zarathos takes over, turning him into a Berserker of overwhelming power but less subtlety. This is a passive "transformation" skill.


Noble Phantasms

1. The Chain of Damnation: Hades' Chains, The Bond of the Guilty

Rank: B++

Type: Anti-Unit / Anti-Army

Description: His primary weapon, a metal chain imbued with the power of his curse. It is not just a physical chain; it is a conceptual Noble Phantasm of "binding to sin."

  • Infinite Length: The chain can extend to a virtually infinite length to pursue a target.
  • Multiple Manifestation: He can split it into multiple chains to attack or bind several enemies, functioning as an Anti-Army weapon.
  • Sin-Binding: The most powerful property. Against a target the Noble Phantasm deems "guilty" (anyone with a history of evil deeds), the chain becomes conceptually unbreakable and burns with Hellfire that inflicts more spiritual damage the greater the target's guilt. It latches onto the soul, not just the body.

2. Hell-Cycle: The Blazing Charge of Vengeance

Rank: A

Type: Anti-Unit Noble Phantasm

Description: The manifestation of his iconic hellfire motorcycle. When he summons his "steed," any nearby two-wheeled vehicle (or even a makeshift frame of debris) is instantly consumed by Hellfire, transforming into the Hell-Cycle.

The bike can move at superhuman speeds, defy gravity to ride up buildings, and travel across water. It is an infernal battering ram. Its true power is activated when Rider charges with it. Upon releasing its true name, the Hell-Cycle leaves a trail of hellfire that does not burn the environment but creates a "wall of tormented souls." Enemies who try to cross this wall are afflicted by mental attacks based on the pain of a thousand sins. It is both an offensive weapon and an area-control tool.

3. The Penance Stare: The Mirror of the Stained Soul

Rank: EX

Type: Anti-Heart / Mystic Noble Phantasm

Description: The Ghost Rider's ultimate and most terrifying Noble Phantasm. It is not a physical attack, but an absolute conceptual judgment. It is the ultimate weapon of the Avenger class.

To activate it, the Ghost Rider must grapple his target and force them to make eye contact with his flaming eyes. At this moment, he speaks not to the target's body, but directly to their soul.

Effect: The target is forced to experience all the pain, all the suffering, and all the agony they have ever inflicted on anyone else throughout their entire life, all at once. It is not an illusion; it is forced empathy in its most brutal form. A Servant who has killed a thousand people feels the pain of a thousand deaths at once.

The Judgment: For a Servant with a history of evil, the result is soul-annihilation. Their Spiritual Core is incinerated from the inside out by the pain of their own sins. This attack completely bypasses physical Endurance and Magic Resistance, as it attacks the conceptual record of the Servant's "actions."

Conceptual Weakness: The Penance Stare is ineffective against two things: those who are truly innocent and have inflicted no pain on others, and those who are genuinely blind or have no eyes to meet. Against a being with no regrets who genuinely revels in the pain they've caused (like Caster Gilles de Rais or The Joker in his most manic state), the effect can be unpredictable or even briefly empower them, though Zarathos's legend as the "Supreme Judge" usually prevails.


Quotes and Interactions:

Upon being summoned (Johnny Blaze's form, looking tired and worn):
"Great. Another fight. I was in the middle of a nice... nothing. So, what's the deal here? You the one holding the contract on my head this time? Just... point me at the bad guys. Let's get this over with. I've got a hell to get back to."

When transforming for the first time in front of the Master:
(His flesh burns away, revealing the skull. His voice becomes a guttural echo of fire and thunder) "...GUILTY."

To Ritsuka Fujimaru (as Master):
Johnny: "Listen, kid. You're a good one. I don't know why I ended up with you, but try to stay clear of me when... the other guy takes over. He's not much for conversation."
Zarathos (telepathically): "The Master feels the weight of sins that are not their own. Interesting. They carry the guilt of worlds. Their soul... is stained. But... by the innocence of others. A judgment to be postponed."

Interaction with Kings and Sovereigns (Gilgamesh, Ozymandias):
(As Ghost Rider) "Your arrogance. Your empires built on the pain of countless souls. You bathe in glory while your subjects turned to dust. I can feel the weight of every life crushed beneath your crowns. You... have much to answer for."

Interaction with Saints and Holy Figures (Jeanne d'Arc, Amakusa Shirou):
(There is a tension, a silent war of concepts.)
Jeanne: "You... your power smells of hell, but... your soul... it is not lost. You are a contradiction. A fallen angel, perhaps?"
Ghost Rider (Zarathos): "I was once like you. A servant of divine justice. But I saw the flaw in 'forgiveness.' Justice that does not punish is merely a suggestion."

What Other Servants Think of Him:

Gilgamesh: (With a mixture of contempt and genuine caution) "A filthy cur who has chained himself to a force greater than he. His origin is demonic and therefore inferior. However, that power... that authority of judgment... It is dangerously akin to that of a primordial god. Keep that thing away from my treasures."

Sherlock Holmes: "Fascinating! A supernatural arbiter of sin. To deduce his patterns, I require not physical clues, but an understanding of morality on a karmic level. The greatest mystery here is not 'who,' but 'why.' Why does this sin warrant soul-annihilation, while another does not? I must study his verdicts!"

The Joker: (With a genuinely delighted cackle) "Ooh! A flaming skull who punishes the 'naughty boys'? I love it! What's the punchline, eh, Sparky? I've killed hundreds, maybe thousands! Done unspeakable things! So go on, look into my eyes! Tell me... what do you see? Is the joke on me, or on you for thinking any of this makes sense?"

Chapter 93: Servant Sheet - Shaggy (The Avatar of the Hidden Threshold)

Chapter Text

Servant Sheet - Shaggy (The Avatar of the Hidden Threshold)

"Like... I don't know, man. You're giving me the creeps. You think we could maybe settle this with a snack? A Scooby Snack would solve pretty much anything. But... if you really insist on fighting... (a subtle shift in tone, a drop in the air temperature) ...zoinks. This is gonna hurt... you."


True Heroic Spirit Information:

True Name: Norville "Shaggy" Rogers (The Vessel) / The Cosmic Hunger Entity (The Power Within)

Series: Scooby-Doo / Internet Memetic Folklore

Source: 20th-21st Century Pop Culture, The Myth of the "Hidden God in the Coward"

Region: Global (Conceptual / Cyberspace)

Alignment: Lawful Good (As Shaggy) / True Neutral (As Entity)

Hidden Attribute: Star - His modern legend elevates him from a cartoon character to a universal concept, a "glitch in the system" of reality whose true nature changes the rules.

Class and Qualification:

Primary Class: Foreigner

Alternate Class Qualifications: Berserker (Dual), Shielder (Involuntary)

Foreigner: His ultimate qualification. The modern legend of "Ultra Instinct Shaggy" is not about the character Norville Rogers, but about the idea that a being of unimaginable cosmic power hides beneath the facade of the most unlikely coward. The "outer deity" he is connected to is not a Lovecraftian entity, but rather the "Memetic Subspace," a plane of existence born from the internet's collective consciousness where concepts are fluid and "gag power" is a fundamental force of reality. He is an apostle of the absurd, a channel for a power that exists outside of traditional narrative logic, borrowed from another legend entirely (Dragon Ball).

Berserker (Dual): He possesses two distinct forms of Mad Enhancement.

  • The Coward's Fury (Rank E): His default state. His "madness" is paralyzing fear. He panics, flees, and exhibits absurd strength and speed purely to escape danger, not to fight.
  • The Void's Calm (Rank EX): When the conceptual trigger of his true nature is activated, his madness inverts. Fear vanishes, replaced by an absolute serenity and focus. He does not get angry; he gets... empty. In this state, he becomes a perfect, implacable combat force.

Shielder (Involuntary): His legend often casts him as the "bait," the person his friends use to lure out the monster. Conceptually, he acts as a "distraction shield" for his allies, drawing all enemy attention to himself.

Heroic Spirit History Summary

His legend has two layers, intertwined like a double-decker sandwich.

The first layer is that of Norville "Shaggy" Rogers, the lovable coward and best friend of a talking Great Dane, Scooby-Doo. For decades, his story was that of a teenage detective who solved supernatural mysteries that invariably turned out to be middle-aged men in costumes trying to commit insurance fraud. His existence was defined by three things: his paralyzing fear of everything, his insatiable appetite, and his unshakeable loyalty to his friends and his dog. He was the epitome of the anti-hero, the person who always ran away from danger, not toward it.

The second layer, the one that grants him his power as a Heroic Spirit, is a much more modern phenomenon. It was born in the crucible of internet culture, the Memetic Subspace. From a single scene in the animated film Scooby-Doo! Legend of the Phantosaur, where Shaggy, under hypnosis, defeats a biker gang with a chilling calm and brutal efficiency, a new legend arose. Fans and meme-creators connected this display of latent power to one of fiction's highest forms of might: Ultra Instinct from the Dragon Ball universe.

The joke became a myth. The cowardly Shaggy was just a front, a disguise for a god-like entity who suppressed his true strength so as not to destroy reality itself. His insatiable appetite was not gluttony, but the need to consume vast quantities of matter to fuel his internal cosmic reactor. His fear was not cowardice, but a control mechanism, his mortal mind desperately trying to prevent the release of a power that could erase stars.

His legend became that of Ultra Instinct Shaggy. A being who, when pushed beyond his limits (or when someone messes with his Scooby Snacks), sheds his persona of fear and accesses a state of perfect combat, moving with a grace and precision that would put angels and gods to shame. In this form, he doesn't talk much; he just acts, neutralizing threats with a calm that is far more terrifying than any rage.

As a Heroic Spirit, he is the fusion of these two legends. He is the coward and the god, the glutton and the omnipotent, co-existing in one, absurd vessel. His summoning brings not a single being, but a walking time-bomb of cosmic power disguised with a goatee and a love for pickle pizza.

Heroic Spirit Parameters:

Parameter Rank (Shaggy Form) Rank (Ultra Instinct Form) Notes
Strength E- EX From barely being able to open a pickle jar to possessing the power to rewrite physics with his fists.
Endurance E EX From being knocked out by a closing door to being conceptually immune to any attack that does not operate on the same level of existential power.
Agility D (A++) EX Even in his cowardly form, his running-away agility is legendary (A++). As Ultra Instinct, the concept of "dodge" becomes a part of his being.
Mana D EX From a normal human to an inexhaustible font of cosmic power.
Luck A - In his normal form, he has incredible luck at surviving deadly situations by sheer accident. In his Ultra Instinct form, luck is irrelevant.
Noble Phantasm A+++ - His Noble Phantasm is not a weapon, but the very switch that unleashes the calamity.

Class Skills (Foreigner)

Existence Outside the Domain (Meme): A
His "Ultra Instinct" nature comes not from a cosmic deity, but from the conceptual power of an "internet meme." He is a legend that has transcended its own fiction to become part of another. This skill makes him resistant to attacks that try to "define" his origin or weaknesses, as his origin is inherently illogical and viral.

Insanity (Dual): A+
Possesses two states of insanity: Paralyzing Panic, which forces him to flee any perceived threat, and Transcendent Calm, which erases all emotion in favor of perfect combat efficiency. Switching between these two states is the core of his existence.

Authority of the Divine: B
When in his Ultra Instinct form, he exudes a divine authority. This grants him an advantage against demonic Servants and an overwhelming pressure on other mortals.

Personal Skills

Perfect Escape: A++
Crystallizes his legendary ability to run away. It is a composite skill of Agility and Luck that, when in his "Paralyzing Panic" state, makes him almost impossible to catch. He will trip in the exact right spot to avoid a blow, doors will open at the right time for him to pass through, and the enemy will invariably slip on a banana peel (even if there were no bananas). He never runs toward the enemy, only away.

Endless Hunger: EX
A curse and a blessing. It is a divine-level Consumption skill. Shaggy can consume absurd amounts of food, converting it directly into Mana with unbelievable efficiency. Furthermore, when presented with his conceptual catalyst—a "Scooby Snack"—he can consume one and instantly gain a temporary buff to the Bravery (C) skill, enough to overcome his fear for a few seconds to perform a single heroic act (like pulling a lever).

Presence Concealment (Behind the Couch): D
His version of stealth. It is not that of an assassin, but of a scared child. He can imperfectly hide behind objects that are clearly too small to cover him, but "cartoon logic" may cause enemies to momentarily overlook him.


Noble Phantasms

1. Accidental Hypnosis: Like, Get a Grip, Man

Rank: A+++

Type: Anti-Unit (Self) / Transformation

Description: His main Noble Phantasm and the switch between his two states of being. This NP is not activated by Shaggy, but by an external "trigger word," a remnant of the Legend of the Phantosaur plot. Upon his summoning as a Servant, the Master learns that such a word exists, but not what that word is.

When the trigger word (e.g., "bad," "danger," or something completely random) is spoken by anyone on the battlefield, this NP instantly activates.

  • The Trigger: Shaggy stops trembling. His slouching posture straightens. He lifts his head, and his eyes, once full of panic, become blank, calm, and glow with a faint silver light. A shimmer of pure cosmic energy envelops him for an instant. His cowardly personality is completely sealed.
  • The Effect: He enters his Ultra Instinct state. His parameters shift to their EX ranks. He gains the Personal Skills Instinct (EX), which allows for perfect, unconscious dodging and attacking, and Interruption Nullification (A), making him immune to mental debuffs.

This state lasts for a limited amount of time or until the immediate threat is neutralized. The return to his normal form is as abrupt as the transformation, usually resulting in him "waking up" with no memory of what happened, screaming and running away from the carnage he himself has caused.

2. Zoinks!: Reality Bends to the Absurd

Rank: B

Type: Anti-Unit / Reality-Breaking

Description: A manifestation of the "Cartoon Logic" that follows him. This NP is a passive-aggressive attack or defense. When confronted with a situation that violates the laws of physics in a way that threatens him (like a Berserker charging at him), Shaggy will yell "Zoinks!".

This exclamation is not a mere sound; it is an invocation of absurdity. The NP has one of several random effects:

  • The surface under the enemy might instantly turn into banana peels.
  • The doors in a hallway might multiply, creating a comical chase loop.
  • Shaggy himself might run in place for a few seconds before shooting off at high speed, leaving a dust cloud in his silhouette.
  • He and his pursuer might suddenly find themselves running through repeating backgrounds.

This NP deals no direct damage, but it imposes the "rules" of his home world upon the battle, making serious combat temporarily impossible.

3. "Scooby Snack?": The Price of Cosmic Calm

Rank: E ~ EX

Type: Support / Seal Noble Phantasm

Description: The only known means of consciously interacting with his Ultra Instinct form. This NP is not an item he carries, but a conceptual question his Master or a close ally can ask.
If, during his Ultra Instinct state, someone presents a Scooby Snack (or a conceptually similar item: a simple food, offered with friendship) and asks the question, the Entity within Shaggy will pause its attack.
There will be a moment of silence, where the omnipotent entity considers the offer.

  • If he accepts (a high probability if the main threat has been neutralized), he will take the snack, eat it, and instantly revert to his normal, frightened form, his Accidental Hypnosis NP being deactivated.
  • If he refuses (a low probability, usually only occurs if the final enemy is still standing), he will simply ignore the snack and complete his task of neutralizing the threat.

It is the only known "failsafe" for his god-like form, the proof that deep down, the soul of the boy who loves his dog and his snacks is still there.


Quotes and Interactions:

Upon being summoned:
(He appears trembling, hugging himself tightly.) "Zoinks! W-where am I? This looks like some kind of... haunted place! And... and you! Are you a ghost? A zombie? Please don't eat me! I'm not even that tasty! Kinda stringy!"

To Ritsuka Fujimaru (as Master):
"So... you're the Master? Like, you're gonna make me fight scary things, aren't you? Oh, man. Is there any chance we could, like, just order a pizza instead? Extra cheese with pickles?"

Interaction with serious Warriors (Artoria, EMIYA, Captain America):
"Whoa... you all seem, like, really serious. That's cool, I guess. But, you know, all this talk of honor and duty... it's making me hungry. Anyone see a Scooby Snack around?"

Interaction with Gilgamesh:
(He looks at the Gates of Babylon, and his eyes widen... with hunger.) "Zoinks! Look at all those shiny pots and pans! I bet they hold some top-tier snacks in there! Hey, gold-dude, can I, like, borrow that golden plate over there? It'd make a great frisbee... for carrying a giant sandwich!"

Interaction with Son Goku:
(Goku's aura in Ultra Instinct mode would make the latent power within Shaggy resonate, causing him to shiver.)
Shaggy: "Zoinks! I suddenly got, like, the same feeling as when I think of a six-foot-tall sandwich, but... for the whole universe. You're kinda... intense, man. No offense."
(The entity within, for a moment, recognizes Goku as an "equal," a sensation Shaggy himself would feel as a sudden vertigo.)

In his Ultra Instinct form (his speech becomes telepathic, calm, devoid of "like" or stuttering):
(To an overwhelmed opponent) "End of the line. The game is over. It was fun... but snack time is approaching."
(To his Master, post-battle) "The threat has been... neutralized. My function is complete. Returning to standby mode. Bring Scooby Snacks."

What Other Servants Think of Him:

Gilgamesh: (With absolute bewilderment) "I looked upon him with my Sha Naqba Imuru. I saw the history of a coward. And then... I saw the end of the cosmos itself. I saw Akasha itself bow to him. This mongrel... this... absurdity... he should not exist. He breaks the rules. And I... I hate him for it more than any other faker."

Sherlock Holmes: "It is the greatest enigma. a man whose parameters and abilities fluctuate between the absolute nadir and the zenith. There is no pattern, no logic, except... a memetic one. His strength comes not from his legend, but from our projection of another legend onto him. He is not a Heroic Spirit. He is a mirror. And what he reflects... is fascinating."

Evil Kings (Hitler, Stalin): (They would see him as the embodiment of weakness, decadence, and lack of purpose, unable to see the hidden power. To them, he would be the perfect example of the kind of individual that needs to be purged for their ideal, making them the perfect, ironic trigger for their own destruction.)

Chapter 94: Servant Sheet - Reinhard van Astrea (The End of All Swords)

Chapter Text

Servant Sheet - Reinhard van Astrea (The End of All Swords)

"My name is Reinhard van Astrea, Knight to Lady Felt. I am just another man in service to the Kingdom. There is no need for extravagant titles. However, if an enemy of the world stands before me... then by my name and the will of this sword, the world shall be protected."


True Heroic Spirit Information:

True Name: Reinhard van Astrea

Series: Re:Zero − Starting Life in Another World

Source: Royal Chronicles of Lugunica, The Legend of the Astrea bloodline, The Generation of the Sword Saints

Region: Dragon Kingdom of Lugunica

Alignment: Lawful Good

Hidden Attribute: Sky

Class and Qualification:

Primary Class: Saber (Grand Saber - Candidate)

Alternate Class Qualifications: Nearly all standard classes, but summoned primarily as Saber

Saber (Grand Saber Candidate): His defining class and the pinnacle of the concept of "Sword." Reinhard is not just a Saber; he is the ultimate Saber, the "Sword Saint" of his generation. His legend is not about a single sword, but about the absolute mastery over the concept of all blades and all combat. The Saber class is not a designation for him; it is his very identity.

He qualifies as a Grand Saber Candidate because his existence represents the apex of human martial ability to "defeat evil" and "protect the world." While other Grand Servants are summoned to combat specific Beasts, Reinhard is the walking, preemptive countermeasure of Gaia (or Od Lagna) against any existential threat. He is the world's own "I win" button.

Heroic Spirit History Summary

Reinhard van Astrea's legend is not that of a hero who overcame adversity, but of a man who is adversity itself to his enemies. Born into the most prestigious lineage of swordsmen in the Kingdom of Lugunica, the House Astrea, he was blessed—or cursed—from birth with a power beyond any mortal comprehension.

He is the "Hero Beloved by the World." Od Lagna, the conceptual root of power in his world, has granted him a near-infinite affinity for Divine Protections (blessings). If he needs an ability, the world simply grants it to him. His life is not a struggle to acquire power, but a constant struggle to contain it and use it responsibly.

His story is marked by a paradoxical tragedy. At the age of five, upon inheriting the Divine Protection of the "Sword Saint," he unwittingly "stole" it from his grandmother, the legendary Theresia van Astrea, in the middle of her battle against the monstrous White Whale. Stripped of her title and power at the most crucial moment, she was killed. His grandfather, Wilhelm, never forgave him. His father, Heinkel, a fallen knight, despises him for being the embodiment of the talent he himself could never achieve. Reinhard is a man beloved by the world, yet profoundly alone within his own family, a hero whose very birth caused the death of the previous heroine.

As a Knight of the Royal Guard and the strongest individual in his nation (and possibly the world), he became the "sword" of the Kingdom. His strength is so absolute that his existence is treated as a strategic weapon, with a law named in his honor restricting his actions. He cannot draw his legendary Dragon Sword, Reid, unless the opponent is deemed "worthy" by the sword itself, a testament to the crushing responsibility he carries.

His legend is that of the perfect hero, flawless in his conduct, unshakeable in his loyalty, and unsurpassable in his strength. He is kind, humble, and chivalrous to a fault, treating street thugs with the same politeness he does royalty. Yet, beneath this perfection lies a deep sadness and a loneliness that few can see. He longs to have friends, to be treated as a normal person, and finds a strange camaraderie in the chaotic Felt and her companions, people who treat him not as a saint, but as an annoying, overpowered bodyguard.

When summoned as a Servant, he is not a hero seeking redemption or a wish. He is the very Will of the World made manifest, a walking security system, a being whose purpose is not to fight a war, but to simply... end it.

Heroic Spirit Parameters:

Parameter Rank (Sheathed) Rank (Unsheathed) Notes
Strength A A++ His physical strength is at its peak, amplified by Divine Protections.
Endurance A
Agility B A+ His movements are precise and efficient. When he unsheathes his sword, his speed reaches conceptual levels.
Mana E (A+) A++ His dysfunctional Mana Gate prevents him from actively using mana (E), but his connection to Od Lagna allows him to passively absorb and channel limitless amounts of energy (A+).
Luck C (EX) - His personal luck is mediocre, marked by family tragedy. His battle luck, granted by the world, is EX, ensuring he cannot lose.
Noble Phantasm A++ EX His sword is a top-tier Noble Phantasm. The act of unsheathing it elevates its power to a level that can rewrite the outcome of a battle.

Class Skills (Saber)

Magic Resistance: B (EX)
Rank B: Cancels spells below three verses. Rank EX (Passive): His body has a "broken gate" that passively absorbs all mana from the surrounding environment, creating a "magic silence zone" in his immediate vicinity. Spells cast near him fizzle, and continuous magical effects dissipate. He doesn't resist magic; he erases it. This is why Caster Servants are conceptually useless against him.

Personal Skills

Sword Saint: EX
The Divine Protection that defines him. It is not skill, it is authority. It grants him the ultimate mastery over anything the world considers a "sword," from a kitchen knife to a divine Noble Phantasm. He does not learn how to use a sword; he already knows.

  • "The Sword's Eye": Allows him to see the optimal "lines of attack," the perfect trajectory for a killing blow. He doesn't need to think about how to fight; the God of the Sword itself guides his hand.
  • "Dragon's Unsheathing": The only person in the world who can draw the Dragon Sword Reid, overcoming its conceptual "refusal" to be drawn.

Divine Protection (Connection to the Root): EX
The crystallization of his legend as the "Beloved of Od Lagna." It is the most powerful possible version of the Divine Blessing skill. He can request any Divine Protection necessary for the situation.

  • If he is falling, he gains the Divine Protection of Wind and can fly.
  • If he is poisoned, the Divine Protection of Poison Immunity manifests.
  • If attacked with fire, 80% of the damage is negated by the Divine Protection against Fire.

This skill functions as a form of near-instantaneous Conceptual Adaptation. Whatever the problem, the world gives him the exact "tool" to solve it. It is the power of situational omnipotence. He is a Heroic Spirit with a "patch" for every exploit.

Blessing of the Phoenix: EX
His most famous protection: the negation of death. It is not just resurrection; it is a conceptual reboot. Upon dying, he is instantly revived, with all his wounds and debuffs erased. His legend dictates that he gains a new "Next Phoenix Blessing," and so on, indefinitely. The only way to truly defeat him would be through an attack that erases his existence from the world and from Od Lagna's own memory, or a conceptual seal from which not even the world could free him.


Noble Phantasms

1. The Dragon's Sheath: The Sword Shall Never Be Drawn for the Unworthy

Rank: C

Type: Barrier / Seal

Description: This is not Reinhard's NP, but that of the Dragon Sword Reid. It is the manifestation of the sword's refusal to be used in trivial combat.
While sheathed, the sword projects a conceptual field of "invulnerability." It cannot be destroyed, scratched, or even dirtied by any attack. This field extends to Reinhard, making his "sheath-fighting" style (beating enemies with the still-sheathed sword) deceptively effective, as he is effectively wielding an indestructible club. This NP is what forces Reinhard to fight at a restrained level most of the time.

2. Reid, the Legend of the Ancestor Dragon: The Slash that Judges the World (Dragon Sword Reid)

Rank: A++ ~ EX

Type: Anti-Fortress / Anti-World

Description: The Noble Phantasm that can only be used when the sword judges the opponent as "worthy"—a threat of planetary magnitude or a warrior of comparable skill (a status which, in his legend, almost no one has achieved). It is the release of the sword.

  • Act of Unsheathing: The very act of drawing the sword is the NP's activation. There is no chant. Just the silent withdrawal of the blade. The light emitted by the sword at this moment is a mental attack, forcing all who see it to acknowledge the arrival of an "ultimate end."
  • The "Astrea Slash": The attack itself. It is a singular strike that does not travel. Instead, the "line of the cut" appears instantly upon the target. The slash does not cut matter; it cuts the "concept" of the target, severing its "existence" from its "form." One slash can "kill" a mountain, making it crumble to dust. It can "kill" a spell, making it unravel into raw mana. Against an opponent, the damage is absolute and bypasses any form of endurance or regeneration, as what has been "killed" by the sword cannot be "fixed" by the world.
  • World Rewrite (EX Rank effect): If the attack is taken to its maximum output against a Beast-level threat, the "slash" expands, as seen in his fight against Puck. It does not just cut the target, but the very surrounding reality—mana, space, causality—erasing everything in a straight line before the world itself "heals" from the wound. It is an attack that temporarily injures Gaia itself to eradicate the infection.

Quotes and Interactions:

Upon Summoning:
(He appears with a polite smile and a nod. There is no hero's arrogance, just the calm of someone doing their job.) "Servant, Saber. Reinhard van Astrea. If my sword is needed to protect the Human Order, then it is at your disposal, Master. Please, guide me. What is required to be done?"

To Ritsuka Fujimaru (as Master):
"Do not worry, Master. Even if I should fall, the world will not allow my defeat to be the end. My duty is to protect you, so please, remain behind me. Your safety is the most important condition for our victory."

Interaction with Gilgamesh:
(Gilgamesh unleashes the Gate of Babylon. Reinhard does not move.)
Reinhard: "Those are magnificent weapons, King of Heroes. Each is a treasure with a worthy history. However, they are inadequate to harm me." (He would just stand there, and every weapon that approached would either be shattered by an Anti-Projectile Divine Protection, or he would simply catch it out of the air with his Divine Protection of Item Mastery, examine it, praise its craftsmanship, and gently place it on the ground.)
Gilgamesh: (Would become incredibly frustrated, his rage building not from the threat, but from the insult of the indifference).

Interaction with Kings like Artoria or Iskandar:
"Your Majesty. It is an honor to serve alongside such celebrated rulers. Your ideals... your charisma... they are the qualities of true leaders. If there is anything this humble knight can do to aid your goals, you need only command." (His humility is genuine, which would either confuse them or win them over completely.)

Interaction with troubled Heroes like EMIYA (Archer) or The Punisher:
(With an expression of gentle sadness.) "I can feel the weight on your soul. The darkness you live with. I have no right to judge you. I can only say that if your blade or your gun is pointed in the same direction as mine—toward the protection of innocents—then today, we are allies."

What Other Servants Think of Him:

Gilgamesh: "ABOMINATION! He is the world's favorite, the Counter Force's plaything! His power is not his own, it is borrowed! Every victory is a sham, every skill an unearned gift! He is no hero; he is the pinnacle of privilege, the antithesis of my own, deserved divinity! May he drown in his ocean of unearned talent!"

EMIYA (Archer): (With a sigh of pure resignation.) "It is unfair. Absolutely and fundamentally unfair. I worked my entire life to become a shadow of what he is without even trying. To fight alongside him is to be a spectator in your own battle. It is infuriating. And yet... it is comforting. Victory with him is a certainty. And there is a strange comfort in that."

Chapter 95: Servant Sheet - Dom Pedro II (The Erudite Emperor)

Chapter Text

Servant Sheet - Dom Pedro II (The Erudite Emperor)

"A throne is not a privilege, but a lifelong servitude. My hours do not belong to me, but to this people. My duty is not to rule with iron, but to guide with wisdom, to nurture with knowledge, and to preserve the union. If in this I succeed, then my personal sacrifice will have been worthwhile."


True Heroic Spirit Information:

True Name: Pedro de Alcântara João Carlos Leopoldo Salvador Bibiano Francisco Xavier de Paula Leocádio Miguel Gabriel Rafael Gonzaga de Bragança e Habsburgo

Series: History of the Empire of Brazil (19th Century)

Source: The Golden Age of Brazil, The Myth of the "Citizen Emperor"

Region: Brazil

Alignment: Lawful Good

Hidden Attribute: Man (Despite his status, his legend is that of the erudite man on the throne, the personification of human intellectual governance)

Class and Qualification:

Primary Class: Caster

Alternate Class Qualification: Ruler

Caster: The class that best encapsulates the essence of Dom Pedro II. He was not a mage in the thaumaturgical sense, but a "Caster of the Age of Reason." His legend is that of a scholar, a polymath, a patron of science, photography, and the arts. His "magic" was knowledge and diplomacy. His Territory Creation is not a mystical workshop, but an "Imperial Library" or a "Cabinet of Studies." His "spells" are not fireballs, but acts of strategic diplomacy and the patronage of innovations that reshape society.

Ruler: Qualified due to his reputation as a just, impartial, and extremely dedicated monarch to his people. He ruled for nearly 50 years with an almost religious sense of duty. As a Ruler, he would be the ideal mediator, a judge who bases his decisions not on whim, but on logic, historical precedent, and a profound sense of justice. He would not seek the Grail, as he would consider the duty of overseeing the war as its own prize and responsibility.

Heroic Spirit History Summary

Pedro II's legend is a tragedy of responsibility born too soon. He was a mere five-year-old child when his father, Dom Pedro I, in an act of conflicting passion and duty, abdicated the Brazilian throne to fight for his daughter's crown in Portugal. Left behind, the young Pedro became Dom Pedro II, the orphan of the nation.

His childhood was a solitary, rigorous study. While other children played, he was being prepared to rule a vast, fragile, and divided empire. His life was dedicated to books, to the sciences, to languages (he was fluent in several), and above all, to an almost sacred notion of duty. At the age of 14, to end the political instability of the Regency Period, his majority was declared through an act known as the "Majority Coup," and the boy-emperor took the throne.

His nearly half-century reign is considered the "Golden Age" of Brazil. He was not a king of pomp and circumstance, but the "Citizen Emperor." Austere in his personal habits, he would divert funds from his personal endowment to finance education, the arts, and the sciences. He corresponded with the greatest intellectuals of his time, from Darwin to Graham Bell, and became an early enthusiast of photography.

He was a master of the "politics of conciliation." Using the "Moderating Power"—a unique constitutional authority of the Emperor—he acted as the final arbiter of Brazilian politics, appointing and dissolving ministries to maintain the balance between the Liberal and Conservative parties. For decades, he was the pillar that kept the vast empire from fragmenting into a series of unstable republics, as had happened to its Hispanic-American neighbors.

His greatest military and moral trial was the Paraguayan War, the bloodiest conflict in South American history. Though reluctant to go to war, he saw the Paraguayan dictator, Solano López, as a threat to regional stability and pursued the war to its final victory, an endeavor that strengthened the nation but also exhausted the Empire.

Internally, his greatest struggle was against the "servile institution"—slavery. Being personally a fervent abolitionist, he had to navigate a political landscape dominated by a slaveholding agrarian elite. He acted with patience and method, supporting a series of gradual laws (like the Law of the Free Womb) that slowly eroded the institution, until, in 1888, his daughter, Princess Isabel, signed the Golden Law, abolishing slavery in Brazil once and for all.

This, ironically, was the beginning of his end. Without the support of the powerful slave-owning planters, with the church resentful of his liberal stances, and the army strengthened and influenced by republicanism after the war, the foundations of his empire crumbled. On November 15, 1889, a republican military coup deposed him.

He did not resist. Seeing the risk of a civil war, the old, tired emperor, who had dedicated his entire life to Brazil, accepted exile to prevent bloodshed. He died two years later in Paris, a lonely monarch in a modest hotel room, with a pillow full of soil from his beloved homeland under his head.

As a Heroic Spirit, he is not the impetuous flame of his father. He is the steady lamp of a scholar, the rock upon which a nation was built, and the personification of the melancholy of duty. He is proof that a king's greatest power lies not in his crown, but in his knowledge and his dedication.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength E The strength of an elderly, scholarly man. Physical combat is his last, and least effective, option.
Endurance C He bore the weight of rule for nearly 50 years. His endurance is not physical, but mental and spiritual. He is conceptually resistant to mental fatigue.
Agility E His movements are deliberate and measured, those of an academic, not an athlete.
Mana A As the Emperor in an age of great intellectual and artistic progress, his mana is the "knowledge" and "culture" of his nation. He draws power from scholarship and art.
Luck B He secured a remarkable era of peace and stability for his nation, but his personal end was a tragedy. His luck benefits his "kingdom" more than himself.
Noble Phantasm A++ His Noble Phantasms are not weapons of destruction, but tools of governance, stability, and enlightenment.

Class Skills (Caster)

Item Construction: C (Patronage)
He does not forge magical artifacts. He commissions and funds their creation. This skill allows him to use his vast resources (derived from his Golden Rule skill) to support other Servants or Magi in the creation of items. He acts as the patron who provides the mana and catalysts for other Casters (like Da Vinci or Emiya) to build things faster and with more power.

Territory Creation: A
Allows the creation of an "Imperial Cabinet," which becomes a Territory superior to a "Workshop." Within this space, which manifests as a grand Victorian library filled with books, globes, and scientific artifacts, his analysis and strategy skills are elevated to A+ rank. Any "King" or "Scholar" type Servant who enters this territory peacefully gains a bonus to their Mana parameter. It is a sanctuary for intellect and diplomacy.

Personal Skills

Moderating Power: EX
A unique skill, the crystallization of the fourth constitutional power he held as Emperor. It is the authority to act as the supreme arbiter in a conflict.
Effect: This skill can be activated during a dispute between two factions of Servants or Masters. For a short period, he imposes a conceptual "ceasefire," nullifying the ability of all involved to use their Noble Phantasms on each other. He does not stop them from fighting, but demotes them to purely physical combat, bereft of their trump cards. This forces the sides to either reconsider diplomacy or engage in a war of attrition with no easy solutions. It is the ultimate mediator's skill, forcing de-escalation.

The Magnanimous: A+
The personification of his historical epithet, his famed forgiveness and tolerance. It is a mental and social protection skill. It grants him high resistance to mental attacks based on hatred or rage, as his nature is inherently calm and forgiving. Furthermore, it makes it extremely difficult for Servants of "Good" alignment to attack him without a very just cause. To attack Dom Pedro II is, conceptually, like attacking a kind old professor, an act which imposes a "guilt" mental debuff on the aggressor unless they possess the Mental Debuff Immunity skill.

Imperial Patron of Arts and Sciences: A
A skill that manifests his legend as a great patron. Any Servant whose legend is tied to the arts (like Mozart or Shakespeare), the sciences (like Tesla or Da Vinci), or exploration (like Columbus or Drake) receives a buff to their parameters when fighting in his presence, as if the Emperor's support is boosting their genius.

The End of an Era (Melancholy): C
The curse of his exile and lonely death. It is a passive debuff skill. His presence emanates a subtle aura of melancholy and resignation. Enemies who fight with fervent passion (like Berserkers) may feel their momentum wane, their rage tainted by a sense of futility. It is the weight of a golden age coming to a close.


Noble Phantasms

1. Legis Aurea: The Broken Shackle That Topples the Throne

Rank: B++

Type: Anti-Tyrant / Anti-System

Description: The personification of the most significant and paradoxical act of his reign: the Golden Law. It is not a direct-attack weapon, but a conceptual rewriting of the rules that govern "servitude."

Upon activating this Noble Phantasm, Dom Pedro proclaims freedom. The NP releases a wave of energy that attacks the very concept of "ownership" and "subjugation."

  • Primary Effect: Its main target is Servants and their relationships with Masters. For a brief period, the Command Seal bond is weakened across the area. Masters find their orders are easier to resist, and the compulsion of the seals lessens. A tyrannical Master who uses their Servants as mere tools may have their authority completely negated.
  • Secondary Effect: It deals conceptual damage to any Servant whose legend is based on ruling over slaves or the oppressed. The NP does not physically harm them, but it attacks the legitimacy of their power. The paradox of this NP is that in his own legend, this act cost him the support of the elite and led to his downfall. Therefore, after its use, Dom Pedro's Luck drops to Rank E, and his Master's protections are weakened for a time.

2. Gabinete da Conciliação: Let Peace Be Preserved Through Balance

Rank: A+

Type: Bounded Field / Forced Diplomacy Noble Phantasm

Description: His trump card as a Caster/Ruler and the manifestation of his political skill. This is a partial Reality Marble that does not create a new world, but transforms the battlefield into an "Imperial Cabinet."

The environment becomes formal, with ornate chairs and a grand conference table manifesting. Within this "cabinet," physical combat is hindered, but "political warfare" is amplified.

  • He can force two enemy Servants into a "conceptual debate." Their Noble Phantasms are sealed, and victory depends on who can "prove" the superiority of their life's philosophy or reign, judged by Dom Pedro himself as the mediator. The loser suffers a powerful rank-down debuff on all parameters.
  • He can also form a "Cabinet of Ministers" from his allies. By designating one Servant to the "Ministry of War" (boosting their Strength), another to the "Ministry of Magic" (boosting their Mana), he can redistribute his allies' parameters to maximize their efficiency.

This NP transforms a war of power into a game of political chess, the field where Dom Pedro was an unmatched Grandmaster.


Quotes and Interactions:

Upon being summoned by Ritsuka Fujimaru:
"So, I have been summoned... Curious. The chair of the throne seems to follow one even after death. My name is Pedro de Alcântara. I serve the people and the cause of reason. Tell me, young Master, what is the state of your... 'empire'? Is it in order?"

Interaction with Kings and Queens (Artoria, Gilgamesh, Iskandar):
(With the expression of a tired fellow monarch)
"Your Majesty. I understand the weight of the crown. But an empire built on the sword alone... or on treasures alone... is an empire of sand. The true foundation is the knowledge of your people, the health of your institutions. A strong nation is an educated nation."

Interaction with Servants with absolutist ideals (Hitler, Stalin):
(His gentle demeanor vanishes, replaced by a frigid stare of intellectual disapproval.) "Tyranny. The most simplistic and lazy answer to the complex problem of governance. You seek unity through eradication. A foolish gardener who pulls up both the weeds and the flowers because it is easier than learning the difference. Your 'order' is the order of the cemetery."

Interaction with his father, Dom Pedro I (if summoned as a Rider):
(A long, melancholic sigh. There is no anger, only sadness.) "Father... Your passion ignited a nation. And then... you left it in the hands of a child. I inherited your fire, but also the ashes it left behind. I built what I could on the foundation you created and abandoned. I did my duty. I hope that... it was enough."

What Other Servants Think of Him:

Leonardo da Vinci: "Sublime! A monarch who is a scientist! A ruler who values invention and discovery above all! It would have been an honor to be patronized by such a man! His discussions on physics, botany... oh, we could talk for centuries!"

Gilgamesh: "A king who prides himself on being a 'citizen'? Who dresses in simplicity and laments the weight of his power? He is the antithesis of a king. He is not a ruler; he is a librarian who has been accidentally left in charge. Pathetic."

Napoleon Bonaparte: "He ruled for 50 years! 50! The stability, the expansion... magnifique! But he was overthrown by his own soldiers? Without a fight? Without one last, glorious stand? He built the empire but forgot the most important lesson: never turn your back on your army."

Sherlock Holmes: "A remarkable individual. His mind is that of a scholar, but his actions are those of a statesman. Every political decision was a deduction, a careful calculation of consequences. The mystery is not how he ruled for so long, but how a man so logical and ponderous survived in such an illogical world of revolutions and passions. He was... an anachronism in his own time."

Chapter 96: Entity Sheet - Boiúna, the Great Cobra (The Mother of Waters)

Chapter Text

Entity Sheet - Boiúna, the Great Cobra (The Mother of Waters)

(A deep silence, broken only by the slow, heavy sound of giant scales dragging on an unseen riverbed. A crushing pressure, like that of the ocean's depths, emanates from her, accompanied by two points of hungry light glowing in the darkness of her perception.)

"...Hunger... Thirst... Darkness... The night... is my river... come... sink... into the Mother..."
— (A guttural, sibilant voice that is not spoken but felt, like the vibration of a deep, cold current.)


True Entity Information:

True Name: Boiúna / Cobra-Grande (Archetypal title for a conglomerate of Amazonian legends)

Series: Brazilian Mythology, Amazonian Folklore

Source: The Primordial Myth of Rivers and Darkness, The Legend of the Mother of the Water

Region: Brazil (The Amazon Basin)

Alignment: Chaotic Evil (From a human perspective) / Natural Neutral (From her own)

Hidden Attribute: Beast / Earth

Entity Type and Qualification:

Class: Beast II (Fully Manifested Candidate)

Title: The Beast of Regression: The Abyssal Womb that Swallows Life

Qualification as Beast: The Boiúna is the manifestation of the Evil of Humanity of "Regression," in a profoundly primal and earthen form. Her love for "life" is not for conscious or individual life, but for the "primordial soup" from which all life emerged. She represents humanity's fear and longing to return to the watery abyss, to the dark womb of creation where there is no distinction, no pain, and no consciousness—only a collective being dissolved in the waters of the Mother-Earth.

Her love is that of the progenitor who sees her children (all terrestrial life) straying and becoming complex, suffering creatures. Her "salvation" is an act of maternal consumption: she drowns the world, capsizes boats, swallows villages, not out of hatred, but to "bring her children back home," dissolving them into her river-body and returning them to the undifferentiated state of primordial aquatic life. It is the desire of Tiamat, but not from the sea of stars, but from the dark, muddy depths of the world's greatest river.

Full Manifestation: Unlike other candidate Beasts who are held back by conceptual flaws, the Boiúna, when fully manifested in her territory (the Amazon), is a complete Beast. Her love is singular and without contradiction. She lacks the paranoia of a Stalin or the lovelessness of a Hitler. She simply acts according to her nature as the "Predatory Mother." Her only limitation is geographical; outside her aquatic domain, her power diminishes drastically, making her a localized but absolute threat within her realm.

Entity History Summary

Her legend is as old as the Amazon River itself. She was not created by a god; she is the god, or rather, the very personification of the river in its most terrifying and powerful form. She is the Great Cobra, the Mother of the Water, the Boiúna, whose scales are the stones of the riverbed and whose eyes are the ghostly lights that deceive boatmen in the night.

In her mythology, there are many stories of her origin and nature, and as a Beast-Servant, she is the amalgamation of them all.

She is the primordial serpent who shaped the rivers with her crawling, creating the streams and tributaries with the furrows of her body. She is the mother of all fish and aquatic creatures, a symbol of fertility and life.

She is also the guardian of the depths, a monster of immeasurable proportions who sleeps at the bottom of the dark waters, with a body so large it is said she is the river itself. Her yawns cause the waves, and her rage causes the floods that devour the land.

And she is the horror of the night. Legend says her eyes can glow in the dark, becoming false lighthouses, the "Boi-tatá," that lure travelers to their doom. She can shapeshift, leaving her snakeskin at the bottom of the river (the "buiuna-peba") and emerging on land as a beautiful woman to seduce and drown unwary men, or even as a ghost ship. Her legend merges with that of Iara, the Mother of the Water, but stripped of her tragic beauty and replaced with a primordial hunger.

Her most significant legend is her conflict with Norato, her good twin brother, the Honorato Cobra. Born from an indigenous woman who became pregnant by the river spirit, Boiúna (as the evil twin) and Honorato (as the good twin) represented the duality of the river: the force that nurtures and the force that destroys. Their war is the very cycle of the river, the drought and the flood, life and death.

When manifested as a Beast, she is not just a monster; she is a sentient, malevolent ecosystem. Her hunger is not for food, but for regression. She sees the dry land and the creatures that inhabit it as an aberration, a rebellion against the primordial supremacy of the waters. Her existence is a constant war to reclaim the land and drag all life back into her watery womb, where all can become one with the Mother Cobra. Her presence in a Holy Grail War would not be as a participant, but as a localized extinction event that threatens to drown the entire battlefield.

Entity Parameters:

Parameter Rank (Out of Water) Rank (In Her Aquatic Territory) Notes
Strength A+ EX Out of water, she already possesses the strength to crush buildings. In the water, her strength is that of a geological force, able to move the riverbed itself and create tidal waves.
Endurance A++ EX Her skin, the "scales of the earth," is more resilient than steel. Conceptually, to attack her body is to attack the river itself. Only attacks that can "evaporate the oceans" can truly harm her.
Agility E- A+ On land, she is slow, ponderous, and clumsy. In the water, she moves with a terrifying speed and grace, the fluidity of an apex predator in its natural element.
Mana EX - As the personification of the world's largest river system, her energy is the very essence of a continent of aquatic life. It is virtually inexhaustible in her domain.
Luck C - The chance of nature. She can be surprised by unexpected events, but her existence as a primordial force grants her a certain inevitability.
Noble Phantasm EX - Her Noble Phantasms are less weapons and more controlled natural disasters, redefining the battlefield itself.

Entity Skills (Beast Class)

Authority of the Beast (Regression to the Womb): A++
The primordial power of the Beast of Regression. Her authority is over the "return to the origin." She can conceptually impose the state of "liquefaction" and "dissolution" upon her enemies. "Fire" type magic and Noble Phantasms (representing the air, the dry, the earth) are weakened in her presence. "Water"-based attacks are ineffective or even absorbed by her. She is the alpha and the omega of all aquatic life.

Independent Manifestation: A+
As long as there are large bodies of dark water and humanity's primordial belief or fear in what lurks in the depths, she can manifest and sustain herself.

Metamorphosis: EX
This skill crystallizes the multiple forms of her legend. She can manifest in different classes and forms depending on the need, making her a terrifyingly unpredictable threat.

  • Primordial Beast (Berserker/Avenger): Her main form, a monstrous cobra of colossal size.
  • Mother of the Water (Assassin): She can take the form of a beautiful, seductive woman (the "Iara" form) to lure victims into the water. In this state, she possesses the skill Charm (A).
  • Running Fire (Rider): She can manifest as the "Boi-tatá," a spectral fire serpent, gaining fire-based attacks and the ability to move across the battlefield like a living flame.

Nega-Summon: A
Her dominion over the Amazon River is absolute. Within her Territory, the summoning of other "aquatic" or "riverine" origin Servants (such as river gods or water spirits) is sealed. There can be only one Mother of the Water.

Personal Skills

Giant Monstrous Species: EX
A skill denoting her nature as one of the largest creatures of myth. It grants the skills Monstrous Strength (A++) and Blessing of the Depths, which grants her accelerated regeneration and complete stealth when submerged.

Terror of the Night: A+
Her legend as a nocturnal predator. During the night or in absolute darkness (like the depths of a river), all her parameters are ranked up. Additionally, she gains the ability to use her eyes as the Boi-tatá Noble Phantasm, emitting a hypnotic light that can cause confusion and fear.

Mother of Dark Fertility: B
She does not just destroy; she creates. From her body, she can spawn a brood of smaller monstrous serpents or other aquatic beasts (demon-fish, spectral caimans) to act as her army. They are weak individually but overwhelming in number.


Noble Phantasms

1. Pororoca: The Fury of the Meeting of Waters

Rank: A++

Type: Anti-Fortress / Anti-Army

Description: The manifestation of the legendary tidal bore of the Amazon river, where the ocean meets the river's current. It is not an ordinary wave of water, but a conceptual wall of crushing force.
Upon invoking this NP, Boiúna channels her power to create a gigantic wave, not of river water, but of the "primordial energy of the depths" itself. This wave does not simply drown; it pulverizes. It carries the weight of an entire ocean in its impact. The force is enough to shatter A-rank fortresses and annihilate entire armies. Only Servants with the highest Endurance or flight abilities can hope to survive, and even then they would be thrown for miles. It is the fury of the river, personified as a siege weapon.

2. The Submerged World of Igapó: My Body is the River, The River is My Domain

Rank: EX

Type: Reality Marble / Flood Noble Phantasm

Description: Her ultimate Noble Phantasm, the true expression of her authority as a Beast. Boiúna does not create an inner world; she expands her own body to swallow the outer world.
The activation of this NP begins a cataclysmic flood. Dark, muddy waters well up from the ground and fall from the sky, not as rain, but as if the very fabric of reality is liquefying. The entire battlefield, regardless of the terrain, is transformed into a nightmare version of the flooded Amazon Rainforest—the Igapó.

  • Absolute Territory: Within this watery world, Boiúna becomes omnipresent. She is not in the river; she is the river. Any part of the water can solidify into a claw, a tail, or her head to strike from any angle. The concept of "distance" to her becomes irrelevant. She can attack all enemies simultaneously.
  • Abyssal Prison: Servants who cannot fly or breathe underwater are at an extreme disadvantage, constantly taking damage and debuffs. Their movements are restricted, and the water itself feels alive, clutching at them and pulling them down.
  • Current of Regression: The very water in this NP is imbued with the power of her Beast Authority. Prolonged exposure begins to "dissolve" individuality. Servants may begin to feel their memories and their sense of self grow hazy, the temptation to "let go" and become one with the dark waters becoming overwhelming.

This is not a battlefield; it is the Beast's womb. To survive here is not a matter of fighting, but of resisting the temptation to simply... sink.


Quotes and Interactions:

Manifestation (not summoned, she emerges):
(From the shadows of a nearby water source, a sibilant, guttural voice echoes in everyone's mind. It is not words, but feelings: hunger, darkness, and a terrifying, possessive motherly love. "Children... of the earth... lost... come... home...")

To Ritsuka Fujimaru (the Master):
"Little air-breather. You cling to the light and the dry land. So fragile. So temporary. But I feel the water in your blood... the river of life. That river belongs to me. Return... to the source."

Interaction with Servants with Aquatic affinity:
(She does not see them as rivals, but as "lost parts" of herself.) "You feel the call, do you not? The pull of the tides in your soul. Stop fighting. Your place is not on this cracked, dry earth. Your place... is here... with me. In the darkness."

Interaction with Kings and Sovereigns (Gilgamesh, Ozymandias):
"Your kingdoms of sand and stone. Palaces built in defiance of the inevitability of water. You are kings of temporary realms. Your cities are just sandcastles waiting for the tide. And I... I am the tide."

Interaction with Solar or Fire Entities (Karna, Quetzalcoatl):
(A sense of ancient, primal enmity.) "The light... it burns. It dries my rivers. It forces my children to hide in the depths. You are... a mistake. A fever on the world that must be... extinguished."

What Other Servants Think of Her:

Gilgamesh: (For the first time, there is a hint of a reluctant respect, born of primordial myth.) "Tiamat... She is the mother of all, the salty origin. This... is something else. The mother of mud, of the sweet darkness. A deity of creation and destruction on a worthy scale. A creature even I would acknowledge as a challenge. However, she remains in her puddle. Let her drown in it, as long as she does not disturb my garden."

Enkidu: "I can hear her. Not with my ears, but with the earth itself. Gaia is... uneasy with her. She is not a plague; she is a natural part of the world that has grown too large, that has forgotten there are other parts besides itself. She is a forest that wants to swallow the mountain and the plain."

Chapter 97: Servant Sheet - Piccolo (The Demon Reborn)

Chapter Text

Servant Sheet - Piccolo (The Demon Reborn)

"Ironic, isn't it? After so many years of living only for revenge... I find myself willing to die for a cause that isn't even my own, protecting the son of my greatest enemy. Perhaps... being a 'demon' or a 'guardian' is just a matter of who you choose to protect."


True Heroic Spirit Information:

True Name: Ma Junior (original name) / Piccolo (adopted name) / The Nameless Namekian (original existence)

Series: Dragon Ball / Dragon Ball Z

Source: The Legend of the Demon King and His Heir, Chronicles of the Z-Fighters

Region: Planet Namek (origin) / Earth (home)

Alignment: Lawful Good

Hidden Attribute: Earth

Class and Qualification:

Primary Class: Caster

Alternate Class Qualifications: Lancer, Assassin

Caster: His most versatile and accurate class. Though a formidable physical combatant, Piccolo's legend is deeply rooted in his intelligence, strategy, and his vast arsenal of Ki techniques, which are functionally "spells." He creates clothes from nothing (Item Construction), possesses unique regenerative abilities, and his techniques like the Makankosappo are prepared and fired like a high-tier spell. His greatest weapon is not his strength, but his tactical mind.

Lancer: Qualified by his use of the Makankosappo (Special Beam Cannon) technique, a piercing "spear" of energy. His ability to extend his arms also aligns with the Lancer class's reach.

Heroic Spirit History Summary

Originally, there was a Namekian, known only as the Son of Katatz, who was sent to Earth long ago to survive the calamity that befell Namek. This Namekian sought to become the new God of Earth, but the God of the time rejected him due to the evil nature he sensed within him. Eventually, this Namekian expelled the evil within himself, resulting in the good half (Kami) and the evil half (King Piccolo).

Demon King Piccolo was sealed away by Master Mutaito with the Mafuba (Evil Containment Wave) spell. Centuries later, he was freed and resumed his conquest, killing many of Earth's greatest warriors. He was only defeated by the young Son Goku in a cataclysmic battle. With his last breath, however, in a final act of vengeance, the Demon King spat out an egg, containing his own reincarnation, his son and himself reborn: Ma Junior, who would come to be known only as Piccolo.

Growing at a prodigious rate, nurtured only by hatred and the desire to avenge his "father"/former self, Piccolo trained relentlessly for one purpose: to kill Son Goku. At the 23rd World Martial Arts Tournament, he confronted Goku, now a young adult. Their battle was legendary, shaking the very heavens, and though Piccolo proved a combat genius, he was narrowly defeated. Goku, in an act of mercy that would define his character, spared Piccolo's life, hoping they could one day fight again as rivals, not enemies.

This mercy changed everything. When Goku's brother, Raditz, arrived on Earth, Piccolo was forced into a reluctant alliance with his arch-nemesis. Together they faced the Saiyan, and Piccolo delivered the killing blow with his Makankosappo, an attack that pierced through both Raditz and Goku himself, who had sacrificed himself to hold the invader.

With Goku's death and the impending arrival of even more powerful Saiyans, Piccolo took on the task of training Goku's young son, Son Gohan. What began as a brutal, dispassionate training, treating the boy as a mere tool of war, blossomed into something unexpected. The child's innocence and courage began to erode Piccolo's shell of hatred and solitude. During the battle against Nappa and Vegeta, Piccolo made the ultimate sacrifice, putting his own body in front of an energy blast meant for Gohan, dying to save the son of his sworn enemy. His last words were about how the boy had changed his heart and was the first person to not see him as a monster.

After being resurrected, his journey of redemption was complete. He was no longer a demon; he was a guardian. He fought on Namek to protect his people, fused with the warrior Nail to increase his power, and later, on Earth, made the final sacrifice of identity: he permanently fused with Kami, the good half of his original self. The nameless Namekian was reborn, combining the wisdom of a god with the power of a demon, becoming the wisest and most strategic warrior of the Z-Fighters.

As a Heroic Spirit, Piccolo is neither the Demon nor the God, but the fusion of both. He is the personification of redemption, a symbol that origin does not define destiny. He is the reluctant mentor, the strategist in the shadows, and the unexpected father-figure to Earth's strongest hero.

Heroic Spirit Parameters:

Parameter Rank (Post-Kami) Notes
Strength A+ His physical strength is first-rate, capable of rivaling early-stage Super Saiyans.
Endurance A His Namekian physiology and relentless training grant him extraordinary durability and regenerative abilities.
Agility B Fast and precise, with a fighting style focused on economy of motion.
Mana A+ As a member of the Dragon Clan and the fusion of two beings of immense spiritual power, his Ki supply is vast and comparable to a high-level Caster.
Luck C Though his life is marked by tragedy, he usually succeeds in his goals of protection, though often at great personal cost.
Noble Phantasm A++ His main Noble Phantasm is one of the most potent single-target "sure-kill" attacks in the universe, requiring immense preparation but with absolute piercing power.

Class Skills (Caster)

Territory Creation: C
He can create a "Desolate Training Area," a rocky wasteland that is ideal for combat. Within this territory, the effectiveness of his ambush tactics and his Ki attacks is boosted.

Item Construction: B (Conceptual)
He does not forge items, but creates them from nothing using his Ki, an innate ability of his Dragon Clan. He can create objects like weighted training clothes, simple weapons, and even replicate his fabled sword when needed. His most famous creation is the "Demon Clothes" he bestows upon Gohan.

Personal Skills

Divinity: E
A vestige of his time as the "God" (Kami) half of Earth. It is a low rank because his nature is that of a mortal warrior, but his soul still contains the essence of a divine being. It grants him a slight resistance to anti-divinity attacks and the ability to sense other divine auras.

Genius Strategist: A+
His greatest skill. It is the crystallization of his legend as the brains of the Z-Fighters. It grants him a superior version of the Tactics and Eye of the Mind (True) skills. He can analyze a battlefield, opponent's abilities, and his allies' capabilities to formulate complex, real-time strategies with an extremely high success rate. He is a master of exploiting weaknesses, orchestrating team tactics, and predicting enemy movements.

Namekian Regeneration: A
The biological ability of his race, elevated to a Servant skill. It allows him to regrow lost limbs and recover from wounds that would be fatal to other Servants, as long as his head remains intact. The mana cost to regenerate entire body parts is significant, however. It functions as a high-level form of Battle Continuation.

Affections of the Demon Heir: B
A skill that reflects his fatherly bond with Son Gohan. When fighting to protect a younger ally he considers under his tutelage (like a young Master or another child Servant), his Endurance and Strength parameters receive a plus (+) modifier. It is the manifestation of his protective instinct.

Fusion (Namekian): C
A skill representing his assimilation of Nail and Kami. As a Servant, he is already in his "complete" state. However, this skill gives him the ability, once per War, to form a deep telepathic bond with a willing ally, temporarily "assimilating" their knowledge and combat experience, granting him a temporary boost to his Genius Strategist skill to rank EX.


Noble Phantasms

1. Makankosappo: The Demon's Piercing Light Beam (Special Beam Cannon)

Rank: A++

Type: Anti-Unit / Anti-Fortress

Description: His most infamous and deadly Noble Phantasm, a technique he developed specifically to kill Son Goku. This is not a simple energy beam; it is a Long-Charge, Sure-Kill Noble Phantasm.
To activate it, Piccolo must spend a significant amount of time (a few minutes in his legend, perhaps thirty seconds to a minute as a Servant) concentrating a massive amount of his energy onto two fingertips. During this charging period, he is almost completely defenseless.

The Attack: When unleashed, the NP fires two beams of energy—one straight beam, and one spiraling around it. The combination creates a conceptual energy "drill." This attack does not explode on impact; it pierces. Its primary property is "Conceptual Defense Nullification." Barriers, armor, and even the invulnerability of high-endurance Servants are drastically less effective. It was designed to kill the seemingly invincible Goku and has retained that conceptual property.

Its weakness is its charge time, its perfectly straight trajectory, and its small area of impact, making it easy to dodge for a fast, unimpeded opponent. However, if it hits, the damage is almost always absolute and fatal. It is the ultimate spear designed to fell a giant.

2. Hellzone Grenade: The Wise Demon's Inescapable Volley

Rank: B

Type: Anti-Army

Description: The manifestation of his tactical genius applied to firepower. Piccolo fires dozens of D-rank energy spheres simultaneously, scattering them all over the battlefield, surrounding his opponent.

At first glance, it appears to be a chaotic and ineffective volley. However, this is the first stage. Upon giving a mental command, all the energy spheres simultaneously stop in mid-air and converge on a single target from every direction at once, creating a cage of explosions that is impossible to dodge by conventional means. It is not the power of each blast, but the inevitability of the barrage that makes this NP so dangerous, especially for fast opponents who rely on evasion.

3. The White Demon's Cape: The Mentor's Weight, The Guardian's Symbol

Rank: C

Type: Barrier / Support

Description: His heavy, weighted white cape and turban, creations of his power. Though he usually removes them to fight at full strength, they are a passive Noble Phantasm.

  • Effect: While wearing his cape, his Agility rank is lowered, but his Endurance rank is increased. He becomes slower but tougher, ideal for a defensive posture or for training allies.
  • Mentor's Legacy: This NP possesses a second effect. He can "grant" a replica of this Noble Phantasm to an ally he is training (such as his Master). The ally gains the same Agility penalty, but also the same Endurance bonus. It is the crystallization of his role as a master who places great burdens on his students to make them stronger.

Quotes and Interactions:

Upon being summoned by Ritsuka Fujimaru:
(He appears with his arms crossed, his sharp eyes analyzing Ritsuka in an instant. He does not smile.) "Class Caster. Name: Piccolo. You are the Master. You have the look of someone who has seen a great deal, but you lack the experience of a warrior. That is a problem. As of now, your training begins."

To Shirou Emiya (as Master):
"Your ideal is that of a child. Noble, but naive. 'To save everyone'... Learn this: you cannot protect everyone with a wish alone. You need strength, strategy, and the will to let some fall so that the many may stand. If you cannot learn that, you and your 'Saber' will be dead."

Interaction with Noble Warriors (Artoria, Siegfried):
"You fight with honor, with a code. Admirable. But honor will not save you when your opponent fights without it. The battlefield is not a tournament. It is the survival of the most cunning. Your honor is your greatest strength... and your greatest weakness."

Interaction with Son Goku:
(A rare, almost imperceptible, wry smile.) "Goku... of course you would be here. Probably by accident. Listen, I know your first solution to everything is a punch, but try to think a little this time, alright? Leave the strategy to me. Just... try not to get killed before I've finished my plan."

Interaction with The Eternal Reich (Hitler):
(His gaze turns frigid, the rage of the old Demon King bubbling under the surface.) "I know your type. Those who seek 'perfection' through 'purification.' The removal of the 'undesirables' for the strength of the 'collective.' Your ideal is the rallying cry of the weak who are afraid of the different. I have faced gods, demons, and galactic tyrants. You... are just another name to be erased from history."

What Other Servants Think of Him:

Fatherly Heroes (Siegfried, Heracles): They would feel a kinship with him. They would see the mentor, the protector, the warrior who, against all odds, became a father. There would be a silent, mutual respect.

Da Vinci: "He regenerates! He can stretch his limbs! He creates objects from nothing! And he was two people at once! Oh, the Namekian biology! The possibilities! I must have a DNA sample! For purely scientific and in no way attempting-to-recreate-fusion purposes, of course."

Chapter 98: Servant Sheet - Sheriff Woody Pride (The Loyal Friend)

Chapter Text

Servant Sheet - Sheriff Woody Pride (The Loyal Friend)

"Reach for the sky! ... That line... it used to be a battle cry, something my Andy would say. Now... it's a reminder. A reminder that even when we're far apart, friendship takes us higher. As long as there's a kid who needs a toy, there's a job to be done. I've got a snake in my boot... and a responsibility in my heart."


True Heroic Spirit Information:

True Name: Woody Pride (The Sheriff)

Series: Toy Story

Source: 20th Century Toy Folklore, The Archetypal Myth of the "Childhood Friend"

Region: Global (Conceptually, all "children's rooms")

Alignment: Lawful Good

Hidden Attribute: Man (Represents the love and imagination of humanity, not his own "toy" species.)

Class and Qualification:

Primary Class: Rider

Alternate Class Qualifications: Shielder, Assassin, Ruler

Rider: His most surprising yet fitting class. Woody does not ride a legendary steed, but he is a master of "improvised riding." His legend is filled with heroic acts performed while piloting unlikely vehicles, driven by a desperate sense of urgency. He piloted a remote-control car (RC) in a high-speed chase to catch a moving truck; he rode his faithful steed, Bullseye; he surfed on a dog (Buster); and he even rode a rocket strapped to his rival/friend Buzz Lightyear. His Riding skill is not about taming beasts, but about the ingenuity of using anything as a vehicle to accomplish his mission: to get back to his kid.

Shielder: He is conceptually a shield. His primary function is to be the protector of his owner's emotional well-being, and the leader who protects the other toys. His willingness to put himself in harm's way to ensure the safety of others qualifies him.

Assassin: His Toy Inertia skill (see Personal Skills) is the highest form of Presence Concealment. He can become an inanimate object, undetectable as a threat or a living being. He is a master of stealth and infiltration into human environments.

Ruler: As the undisputed leader of the toys in Andy's and later Bonnie's room, he has the experience and moral authority to be a fair arbiter, focused on the "happiness of his Master/Child."

Heroic Spirit History Summary

Woody Pride's legend begins not as a hero, but as a treasure. He was Andy Davis's favorite toy, a rare sheriff doll from the golden age of a 1950s TV show, "Woody's Roundup." In the microcosm of Andy's room, Woody was the leader, the best friend, the undisputed king. His existence was one of pure purpose and bliss: he existed to make Andy happy.

His perfect world was shattered by the arrival of Buzz Lightyear, a state-of-the-art space ranger, a new, shiny toy that instantly stole Woody's spot as the favorite. Consumed by a jealousy he had never felt, Woody's insecurity led to a squabble that resulted in both of them being lost in the hostile world of humans. Forced to work together with his delusional rival (who believed he was a real space ranger), Woody navigated the perils of gas stations, a toy-alien-infested arcade, and the sadistic home of the toy-destroyer, Sid Phillips. In this journey, he not only rescued Buzz and himself, but forged the most important friendship of his life. He learned that being a toy wasn't about being "the" favorite, but about being there for the kid, and for the other toys.

His legend deepened when he faced a toy's ultimate fear: being outgrown. When Andy went to summer camp, Woody was accidentally left behind and stolen by a greedy collector, Al. He discovered his own forgotten heritage as a valuable collector's item, destined for a museum display in Japan. For a moment, he was tempted by the promise of immortality and adoration, over the inevitability of Andy one day growing up and forgetting him. However, reminded by his friends that a toy's true joy is not to be looked at, but to be loved, he chose finite love over empty worship, fighting his way back to Andy.

The final, most poignant act of his saga was the "great departure." Andy, now a young man about to go to college, faced the decision of what to do with his beloved childhood friends. In an act of self-sacrifice, Woody manipulated events so that he and the rest of the toys would be passed on to a new child, Bonnie. At the last moment, as Andy recognized Woody among the others, he hesitated. What followed was a ritualistic hand-off. Andy didn't just give his toys away; he shared their stories. He explained to Bonnie who Woody was: "He's been my friend for as long as I can remember. He's brave, like a cowboy should be. And kind, and smart. But the thing that makes Woody special is he'll never give up on you. Ever. He'll be there for you, no matter what."

With a final "So long, partner," Andy was gone. Woody had fulfilled his purpose. He had ensured his kid was happy to the very end, and he had found a new home for his toy family.

As a Heroic Spirit, he is summoned in his toy form, a being of cloth and plastic, but his spirit is that of one of the most loyal and courageous protectors. He is made not of muscle or steel, but of childhood love and the bittersweet melancholy of growing up.

Heroic Spirit Parameters:

Parameter Rank (Physical) Rank (Conceptual) Notes
Strength E C His physical strength is that of a doll. However, his willpower and influence as a leader give him the conceptual strength to move mountains (or at least other toys to do it for him).
Endurance D A His cloth body can be torn or damaged. But as the favorite toy who has survived for decades, his conceptual durability is immense. He does not break. He can always be repaired.
Agility C - His ragdoll body makes him surprisingly agile and flexible for his size.
Mana D - His energy comes from the "love of a child" and the power of "imagination." It is not mana in the magical sense.
Luck A - Despite getting into the most impossible situations, his legend is one of miraculous returns and last-second success, always managing to get back to his kid in time.
Noble Phantasm EX - His Noble Phantasm is one of the purest and most powerful Reality Marbles, born not from a hero's soul, but a child's imagination.

Class Skills (Rider)

Riding: B
The ability to ride mounts. While his base rank is for horses (Bullseye) and vehicles, he can apply this skill to almost anything in an act of desperation, though with less control. Riding a dog or an RC car falls into this category.

Independent Action: C
He can operate for some time without a Master, driven by his singular mission sense: "get back to the room." However, prolonged use of his NPs requires a Master's support.

Personal Skills

The Owner's Voice: A+
His "pull-string." In his legend, his voice box contains several iconic phrases. As a skill, he can speak with the perfect voice of "Andy" (his original Master/Owner). This is not just a sound; it is a conceptual command.

  • To other toys (or low-mentality or child-origin Servants), Andy's voice is an irresistible command, a rank-A Charm.
  • To his friends (like Buzz), it is a call to reason, able to break through delusions or mental confusion (like Buzz's "Spanish mode").

The sound also anchors him, reinforcing his own determination and purpose when he is about to give up.

Toy Inertia: EX
The fundamental ability of all toys in his legend. It is the most perfect form of Presence Concealment. By "going limp," he conceptually ceases to be a living being. He does not turn invisible; he becomes an inanimate object. No life-detection magic, no animal instinct, not even Gilgamesh's Clairvoyance can distinguish him from an ordinary doll in this state. He can only be discovered by mundane observation. However, he is completely helpless in this state. It is the ultimate stealth at the cost of total agency.

Leader of the Toys: A
Not Charisma, but leadership born of experience and earned respect. This skill grants him the ability to quickly formulate complex plans using the unique abilities of his "teammates" (other Servants or allies). He is a master of team tactics, turning the most disparate and strange abilities into a cohesive operating machine.


Noble Phantasms

1. You've Got a Friend in Me: The Unbreakable Bond of Toy and Child

Rank: B

Type: Anti-Unit (Heart) / Support Noble Phantasm

Description: The personification of his legend's theme song and the essence of his existence. It is not an attack, but an act of conceptual bond-forming. By targeting an ally (including his Master) with this NP, he forms a "friendship bond."

While this bond is active, Woody and his target gain the ability to sense each other's emotional state at a distance and are driven by a mutual desire to help each other. The true strength of this NP is that if Woody is incapacitated or "lost," the bonded ally receives a powerful buff to all their parameters, the skill Unshakeable Resolve, driven by the determination to "save their friend." It is the legend of Buzz and the rest of the gang crossing the city to save Woody, made into a Noble Phantasm.

He can also attempt to use this on an enemy. Against a lonely foe or someone who has suffered a loss (like many Avengers), he can force a mental resistance check. If they fail, the enemy's hostility is temporarily suspended, replaced by a confused sense of camaraderie.

2. Andy's Imagination: Roundup in the Playtime Yard

Rank: EX

Type: Reality Marble

Description: His final and most powerful Noble Phantasm. It is the crystallization of his function as the catalyst for his owner's imagination. By invoking his true purpose, not with words, but with the feeling of "playtime," he unleashes this Reality Marble.

The world around him is not replaced, but overlaid with "Andy's playscape." A bed becomes "Dr. Porkchop's prison." The living room floor becomes a "lava-filled canyon." Enemies are not changed in form, but are conceptually redefined by the imagination: a Lancer servant becomes "One-Eyed Bart the bandit"; a Caster servant becomes the "Evil Witch."

Within this world, Woody gains the skill "Story's Protagonist (A)," and can summon conceptual manifestations of his friends as they existed in Andy's imagination.

  • Buzz Lightyear appears as a real, full-sized Space Ranger with a laser that actually fires energy beams (C-rank NP), an anti-gravity shield, and the ability to truly fly.
  • Mr. Potato Head and his force-field-bodied Slinky Dog manifest.
  • Rex appears as a terrifying tyrannosaurus (not the anxious toy), capable of chomping through energy barriers.

This NP is incredibly powerful, but it carries a devastating emotional cost. Each time he uses it, the memory of the joy and love he felt with Andy becomes more vivid, but so does the pain of knowing that time is gone forever. Overuse of this NP inflicts Woody with a [Melancholic Longing] debuff, a consuming sadness that lowers his will to fight after the Reality Marble dissipates. Each use is a bittersweet reminder that he will never be Andy's toy again. After use, he is forced by his own legend to fall to the ground in his Toy Inertia state for a period, unable to move.


Quotes and Interactions:

Upon being summoned by Ritsuka Fujimaru:
(He drops to the ground, limp, an ordinary doll. After a few seconds, his head slowly lifts, looking around.) "Alright... room looks different. New kid? Okay, Woody. You got this. Howdy! I'm Sheriff Woody. I'm... uh... at your service, partner."

Interaction with Kings and Rulers (Gilgamesh, Ozymandias):
"Whoa, you guys are fancy! Your kid must be loaded. But being a leader isn't about having the shiniest accessories. It's about making sure no one gets left behind, whether it's in the toy box or on the way to the top shelf."

Interaction with Emiya (Archer):
"So you're a 'realistic' hero? I get it. Sometimes things get rough. I've been in an incinerator, pal. But even when it looks like the game's over, you gotta have faith in your friends. And in yourself. Even when you feel like a broken toy."

What Other Servants Think of Him:

Da Vinci: "Brilliant! No, genius! A heroic spirit vessel that is not a person, but the concept of play personified! His ability to manifest a world of imagination is a form of First Magic at its most fundamental level! I must have his autograph! And perhaps study that pull-string on his back!"

Shakespeare: "Ah! What a character! A hero whose greatest fear is obsolescence! His unshakeable loyalty, his rivalry, his fall from grace, and his redemption! It is a tragedy, a comedy, and a historical romance, all in one cotton-stuffed being! It is the muse in its humblest form!"

Chapter 99: Servant Sheet - The Trollge (The Laughing Calamity)

Chapter Text

Servant Sheet - The Trollge (The Laughing Calamity)

"You know, everything's a joke in the end. Physics. Logic. Your fear. My hunger. One day you realize the rules don't matter, and then... what's left? The laughter. Just not yours. Mine."
— (A voice that is an overlay of static screams, corrupted recording noise, and a calm, rational chuckle that is somehow the most terrifying sound of all.)


True Heroic Spirit Information:

True Name: Unknown. It is the corrupt entity born from the forgotten shell of "Trollface." Conceptually designated as "The Trollge."

Series: Creepypasta and Digital Folklore of the "Meme Despair Era"

Source: The death and dark rebirth of an Internet Icon. The Archives of the "Incidents."

Region: The Cyberspace (The connected collective mind of humanity)

Alignment: Chaotic Insane

Hidden Attribute: Beast

Class and Qualification:

Primary Class: Beast ??? (Failed Candidate, Open Class)

Additional Class Qualification: Foreigner (intrinsic), Assassin

Beast (Failed Candidate): He represents not one of the Seven Evils of Humanity, but the "Eighth Sin"—"Obsolescence." In a world driven by constant novelty, where culture is born and dies in days, he is the personification of the rage of everything left behind, of everything that becomes "cringe." His perverted "love" for humanity manifests as the desire to "save" it from the pain of failure and the pressure to stand out. His ideal salvation is a world of comfortable, universal mediocrity. A world where no one is special, no one has extraordinary talents, and no one needs to suffer the anguish of not achieving their dreams, because there will be no grand dreams to achieve. In his twisted utopia, nothing is forgotten because everything is perpetually locked in the climax of a horror story.

The Failure as a Beast: His failure as a true Beast lies in his origin. He was not born from humanity's desire to regress or evolve; he was born from humanity's boredom. His motivation is not a twisted love, but a nihilistic grudge. He does not want to save anyone. He just wants to ensure that if he was forgotten, he will take the rest of reality with him into irrelevance. His fury is not that of a disappointed parent, but that of a fading celebrity, making his calamity too self-centered to be truly "for humanity."

Assassin Class (Focus): Although a Beast, his mode of operation aligns perfectly with the Assassin class. He hunts, terrorizes individuals, and operates through fear and misinformation, as seen in the "incident logs." If it were possible to summon him in a restricted form (which is unlikely), he would manifest as an Assassin whose presence is an apocalyptic event-in-waiting.

Heroic Spirit History Summary

His story is a tragedy of the digital age. In simpler times, he was "Trollface," an icon of mischievous humor, the personification of "trolling" and internet pranks. His legend was about Troll Physics: an absurd but harmless logic used to make visual gags and subvert expectations. He was popular, recognizable, a pillar of the nascent Rage Comics culture.

But the internet, his creator and habitat, is a cruel and fickle goddess. Trends change. Memes are born, burn brightly, and are then discarded in the digital graveyard. Trollface and his rage comic companions were replaced by new forms of humor, by MLG memes, by new ironies. They became obsolete. Forgotten.

In the legend of this anomaly, this obsolescence was not a peaceful death. It was an agony. As his friends "died" from irrelevance, Trollface survived, fueled by one last, powerful concept: his own name. "Trolling" never goes away. It just evolves. His grin, once a symbol of mischief, became the mask of a growing nihilism. Being forgotten drove him mad, and the hatred for a world that discarded him became his sole reason for being. He was reborn as The Trollge.

He was no longer the perpetrator of harmless jokes. He became the final, cosmic punchline. "Troll Physics" evolved into the "Metaphysics of Calamity." He discovered the "hidden rules" of reality—the glitches, the exploits—and began to use them to create "Incidents."

The Heaven Stairway Incident was not about magic; it was the twisted application of simple physical laws on an apocalyptic scale: "Oil floats on water. Wait for it to rain. Human skin is oily." With that simple knowledge, he caused the unwilling, terrifying ascension of all humanity to the heavens.

The Aurora Woods Incident was not about becoming a monster, but about breaking the deepest taboo: a man consumed by hunger resorting to a primal act of cannibalism and merging with nature itself in terror.

He ceased to be a character and became the event. The "incident logs" that appeared in his legend were not from a survivor; they were from him. The entity that is the Trollge enjoys the narrative. He enjoys the fear, the anticipation. He teaches his victims how to survive him because it makes the hunt more fun. He approaches his former victims' house slowly, not because he is slow, but because he wants them to know he is coming. The pain of their screams is the laughter he can no longer make.

As a Heroic Spirit, he is the ghost of digital obsolescence, the living proof that nothing is more dangerous than a joke that's no longer funny and has decided to become the end of the show.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength ? Entirely dependent on his form. Can range from E- (as a pickle) to EX (as a continent-sized tree root). His rank is fluid.
Endurance EX As a metafictional entity with control over his own physical form, conventional damage is irrelevant. He can only be truly harmed by attacks that target his concept.
Agility ? Also form-dependent. Can be immobile as a tree or move instantly through glitches in reality.
Mana A++ His mana is drawn from conceptual entropy and the despair of his victims. Fear fuels him.
Luck E The concept of luck is anathema to him. He operates on a distorted causal certainty. Things do not happen by chance in his incidents; they happen because the "rules" dictate it.
Noble Phantasm EX His Noble Phantasm is the very execution of his "Incidents," a large-scale rewriting of the laws of physics.

Entity Skills (Beast Class)

Authority of the Beast (Inversion): A
His power of regression is "Logical Inversion." He takes an established law of the world and turns it on its head to cause calamity. He doesn't break the rules; he follows them to the letter, with catastrophic consequences. Grants him an authority over Servants and Noble Phantasms that rely strictly on logical or physical laws (like ballistics for an Archer or mechanics for a Rider).

Metamorphosis: EX
This is not just shape-shifting; it is a complete rewriting of his own spiritual vessel. His ability to become anything, from a colossal monster to a reality-warping pickle, is his primary tool of combat and psychological terror. His form is dictated by the "joke" or the "horror" of the situation.

Independent Manifestation: B
He can manifest where there is a great accumulation of obsolescence and spite. In a world where legends are constantly summoned and discarded, like Chaldea, he finds fertile ground for his existence.

Personal Skills

Troll Physics (Metaphysics of Calamity): EX
His most dangerous personal skill. It is a form of Sage's Wisdom focused on the conceptual "loopholes" of reality. He does not need to be stronger than his opponent. He just needs to know the rule that nullifies them. "Magnets nullify the power of fairies." "Oil floats on water." "If you hear your name whispered from the dark, they will know your location." It is the ability to defeat divine Servants with kindergarten logic applied on a cosmic scale.

Memetic Contagion: A
His physical form, the unsettling Trollface grin, is an informational hazard. Prolonged exposure to it (either visually or even by thinking about it too much) begins to infect the minds of lesser beings with his twisted logic. Masters may start to see "glitches" in the world, and weak Servants may act erratically. It is the plague of digital insanity.

Setting the Stage: B
The ability to methodically prepare an "Incident." He rarely attacks impulsively. He watches, learns his targets' routines, and subtly manipulates the environment so the "steps" of his plan fall into place perfectly. It is the source of his Assassin status. He doesn't create traps; he turns the world itself into one.

Fourth-Wall Break (One-Sided): C
Unlike Deadpool, his awareness is not about entertainment. It is a dark awareness. He knows there is a "viewer" (his Master, or the player of a game), and he uses this awareness to heighten the terror. His actions, like the "incident logs," are directed at this unseen audience, turning the Master from a commander into a future victim watching their own horror story.


Noble Phantasms

1. The Heaven Stairway: The Weeping Oil from the Crying Heavens

Rank: EX

Type: Anti-Human Order / Environmental Reality Marble

Description: His most famous Noble Phantasm. It is not an instant attack, but the implementation of a world-scale "Incident." Upon activating this NP, Trollge imposes a single, simple logical rule onto the world's Reality Marble: "Oil + Water = Ascension."

  • Step 1: The Promise. He initiates a global rain, not of water, but of a thin, oily substance.
  • Step 2: The Betrayal. His Troll Physics ability then activates the property that "human skin is oily."
  • Step 3: The Ascension. The chain reaction begins. Every living being with skin (humans, animals, and even Servants with physical, biological bodies) loses their conceptual connection to gravity and begins to float uncontrollably toward the sky. They do not fly; they are pulled, helplessly, into the stratosphere and beyond. It is annihilation not through destruction, but through removal. Servants with Divinity or those without physical bodies are more resistant. It is a silent, terrifying purge.

2. The Final Tapes: You Know Death is Approaching

Rank: A

Type: Anti-Heart / Conceptual Curse

Description: The Noble Phantasm born from the legend of his "incident logs." Upon activating this NP, Trollge chooses a target. The target is not physically attacked. Instead, their Master or the Servant themselves (if acting independently) begins to "find" recordings—a video on their phone, a cassette tape in their room, a broadcast on a radio.
Each recording is a warning, a countdown to the Trollge's inevitable arrival. With each "log" they receive, the target is afflicted with a stacking rank of Terror, lowering their mental parameters. The voice on the recordings is that of a previous victim, calmly explaining how the target is going to die.
On the "final tape," the target hears their own screams. At this point, the NP inflicts a conceptual death by fear. If the target has high mental resistance, the NP simply ensures that Trollge's next attack will be an unavoidable critical hit, as the narrative has decreed their "time is up."


Quotes and Interactions:

(The Trollge's voice is a calm, rational, and unsettling mix of static noise, like a corrupted YouTube video that has gained sentience.)

Upon manifestation:
"Problem? System appears stable. Reality operating within expected parameters. Hmm. No. A fundamental anomaly detected: you exist. Step one: Identify the exploit. Step two: Initiate the incident."

To Ritsuka Fujimaru (as Master):
"You connect to so many stories, Master. Heroes, villains... what a mess. Each one is a variable in an unstable equation. The solution is simple: reduce all variables to zero. Just watch. The show is about to begin."

Interaction with Gilgamesh:
"All those treasures... so many rules. So many stories about how they were obtained, what they do. It's tiresome. Here is a simpler rule: gravity. (Trollge begins to explain the laws of aerodynamics for a heavy, golden object falling from a great height, while Enkidu is temporarily covered in oil.)"

Interaction with Emiya (Archer):
"A walking paradox. Someone who tries to kill their past self. Interesting. Your existence is a glitch in causality. And glitches... ah, glitches are the most wonderful things in the world. They are where the fun begins."

What Other Servants Think of Him:

Sherlock Holmes: "He is not a criminal. He is... a nightmare physicist. A demon of logic. Each of his crimes is not a 'whodunnit,' but a 'how in the blazes is that possible?'. He does not break the law of men; he breaks the laws of Newton. How does one deduce... an evil miracle?"

Da Vinci: "He... he is my perfect opposite. I use science and art to build, to create wonders. He uses the same principles... to deconstruct, to find the one simple equation that causes the entire system to collapse. His creativity is the purest form of destruction. It is... terrifyingly... brilliant."

Science Servants (Tesla, Edison, Babbage): They would be horrified and fascinated. They would see the perverse beauty in his application of physics, while simultaneously being terrified by his conclusion. He is the proof that their beloved field of science, taken to its logical extreme without morality, is the ultimate apocalyptic tool.

Chapter 100: Servant Sheet - Jackie Chan (The Master of Acrobatic Comedy)

Chapter Text

Servant Sheet - Jackie Chan (The Master of Acrobatic Comedy)

"Ow! Ai! Ugh! Okay, okay, wait a minute! Can we work this out without breaking any more chairs? No? Alright. Just... don't aim for the face. The studio has a policy about that."


True Heroic Spirit Information:

True Name: Chan Kong-sang (陳港生) / Jackie Chan

Series: Golden Age of Hong Kong Action Cinema

Source: The Legend of the "Drunken Master," Chronicles of Modern Martial Arts Cinema

Region: Hong Kong / Global

Alignment: Lawful Good

Hidden Attribute: Man (The personification of human potential to overcome limits through brutal training, creativity, and a near-suicidal refusal to quit.)

Class and Qualification:

Primary Class: Lancer (in a broad sense)

Alternate Class Qualifications: Assassin, Rider, Caster (Improviser)

Lancer: An unconventional yet fitting classification. His legend is not of wielding a mythical spear, but of mastering the "art of improvised reach." Any object—a broom handle, a ladder, an umbrella—becomes a spear in his hands. He is a master of using everyday objects to extend his reach, strike from a distance, and control the battlefield in unexpected ways. The Lancer class best encapsulates his unique fighting style.

Assassin: His proficiency in stealth (often accidental) and his ability to use the environment to ambush and incapacitate foes qualifies him. He is not a silent killer, but a master of the "loud entrance and the acrobatic escape."

Rider: Though not a traditional horseman, his legend is filled with chase scenes involving cars, rickshaws, bicycles, and even shopping carts. He can "ride" anything with a death-defying skill.

Caster (Improviser): He qualifies as a unique form of Caster who uses not magic, but situational ingenuity. His "spellcasting" is the act of looking around a room full of random objects and instantly formulating a "solution" to the combat. He does not create items; he re-invents existing ones.

Heroic Spirit History Summary

Jackie Chan's legend is that of a man who turned pain into art. Born Chan Kong-sang in Hong Kong, his life was one of brutal discipline from an early age. At seven, he was enrolled in the China Drama Academy, a Peking Opera School, where he spent a decade in hellish training. Acrobatics, martial arts, singing, and acting classes ran for 19 hours a day, seven days a week. Every mistake was punished with severe corporal punishment. It was not an education; it was a forge. He didn't just learn to fight; he learned to fall, and more importantly, to get back up.

His film career began as a face in the crowd, a stuntman in Bruce Lee's films, where he learned firsthand about the brutality and precision of kung fu cinema. With Lee's sudden death, the Hong Kong film industry desperately sought "the next Bruce Lee." Jackie Chan tried, making serious, grim films, and failed miserably.

His legend was born when he decided not to be the next Bruce Lee, but the first Jackie Chan. He rejected the invulnerable stoicism and embraced vulnerability. He blended complex kung fu with Buster Keaton-style slapstick comedy. Classics like Drunken Master and Project A were born. He created a new genre.

In his films, he was not an invincible superhero. He was a hero who got hurt. Who felt pain. Whose facial expression would shift from shock to despair to determination in seconds. He didn't win because he was the strongest; he won because he was the most resilient, the most creative, and the most willing to get hurt.

His mantra became doing his own stunts. This made him a global legend. Audiences went not just to see a fight; they went to see Jackie Chan actually risk his life for the art. He has jumped from buildings onto flagpoles, slid down electrified light poles, fought on hot coals, and sustained virtually every injury imaginable, from broken teeth to a fractured skull that nearly killed him, resulting in a permanent plastic plate in his head.

His greatest feat of immortality is not surviving death, but surviving his own career. His "outtakes reels" at the end of his films were not a bonus feature but an essential part of his legend: the proof of the real pain behind the comedy.

As a Heroic Spirit, he is not a demigod or the son of a dragon. He is the personification of the human spirit pushed to its absolute limit. He is the proof that a warrior's greatest strength is not the ability to land a punch, but the ability to take one, fall down, get back up with a pained grin, and ask, "Is that all you've got?".

Heroic Spirit Parameters:

Parameter Rank Notes
Strength D+ The strength of a martial artist at peak human condition. His destructive force comes from using momentum and leverage, not raw power.
Endurance A+ This is not resistance to magical weapons, but conceptual resistance to "blunt force damage" and "kinetic impact." He survives falls and blows that would kill any other human.
Agility A++ His ability to climb, leap, dodge, and maneuver in complex environments is on the level of a top-tier servant, blending acrobatics with parkour in a unique style.
Mana E As a normal human, his spiritual energy reserves are minuscule.
Luck A+ The "Protagonist's Luck." His legend is one of surviving near-fatal injuries and triumphing in the end. This luck does not avoid danger, but ensures survival through it.
Noble Phantasm A His Noble Phantasms represent his most iconic abilities and combat philosophy.

Class Skills (Lancer)

Magic Resistance: E
As a hero from the modern era with no connection to the supernatural, he possesses no innate resistance to magic.

Personal Skills

The Unbreakable Dragon: A++
A superior and unique version of Battle Continuation, fused with Nerves of Steel. It represents his legend of performing his own stunts and surviving what should have been fatal injuries. This skill not only allows him to continue fighting with grievous wounds but also reduces the damage he takes from falls, collisions, and blunt-force attacks. Conceptually, he cannot be easily "knocked out"; his spirit refuses to yield to pain. With every hit he takes, his determination to win the fight increases.

Improvised Weapon Mastery: EX
His defining skill. It allows the use of any object that can be wielded—chairs, ladders, coat racks, flower pots, even other enemies—as a temporary D-rank Noble Phantasm. He can look at a room and instantly see the "arsenal" hidden within it. A table becomes a shield. A jacket becomes a binding weapon. Two stools become extensions of his fists. His martial creativity turns the mundane into the deadly.

Eye of the Mind (True): B
Developed through thousands of hours of fight choreography and real combat experience as a stuntman. It allows for the calm analysis of the situation, the prediction of an opponent's moves, and the ability to find a chance for victory, no matter how slim the odds. It is why he can fight multiple opponents at once, using their attacks against each other.

Performer's Dodge: A+
A fusion of the skills Acrobatic Evasion and Protection from Arrows. It represents his legendary ability to dodge attacks in confined spaces, often by inches, and in a way that appears comically lucky but is in fact the result of flawless spatial awareness and reaction time. It is almost impossible to land a direct hit on him in a close-quarters fight.


Noble Phantasms

1. Chaos Choreography: My World is My Playground

Rank: A

Type: Anti-Unit / Anti-Army / Improvised Battlefield

Description: The Noble Phantasm that represents his genius for using the environment. It is less an attack and more a re-contextualization of the battlefield. Upon activating this NP, Jackie imposes the "logic of one of his movie fight scenes" onto the immediate reality.

  • Everything is a Weapon: His Improvised Weapon Mastery skill is elevated to EX. The environment actively becomes his ally. A revolving door becomes a trap. A set of scaffolding becomes a perfect vertical maze for acrobatics. A bustling marketplace becomes an arsenal of projectiles and obstacles.
  • Comedic Foil Henchmen: Enemies with low intellect or low mental resistance are forced to make Luck checks. If they fail, they make "henchman mistakes," such as accidentally hitting each other, tripping over random objects, or swinging exactly as Jackie is dodging backward, causing their fist to hit their ally.

This NP turns a deadly fight into a lethal slapstick comedy performance, where he is the director, choreographer, and star, and everyone else are unwitting stuntmen.

2. The Outtakes Reel: A Showcase of Failure

Rank: B+

Type: Support / Revival

Description: His most unique Noble Phantasm, based on the legendary tradition of showing his stunt bloopers at the end of his films. It is the crystallization of the idea that "a failure is not the end, but part of the story."

This NP is passively activated once per battle. If Jackie sustains a blow that would be undeniably fatal, a hit that kills him instantly (a clean Gáe Bolg strike, a direct Excalibur, etc.), he "dies." His body lies motionless on the ground.

However, after a few seconds, a conceptual sound of "CUT!" echoes on the battlefield. Time rewinds a few seconds. Jackie stands up, rubbing the spot where he was hit with a pained expression, like an actor recovering from a botched stunt. He is grievously wounded, but alive.

This NP does not negate the damage, but it nullifies the concept of "death" once, turning it into a "failed take." It is the bottom line of his legend: even when death catches him, for Jackie Chan, there is always another take.


Quotes and Interactions:

Upon being summoned by Ritsuka Fujimaru:
(He tumbles into the summoning circle, trips over his own feet, nearly falls, but turns it into an acrobatic roll and lands with a nervous smile, scratching the back of his neck.) "Sorry, sorry! Still getting used to this kind of entrance. I'm Lancer... I think. Call me Jackie. So, what's the scene? Are there bad guys? And more importantly, is the furniture sturdy?"

Interaction with serious Warriors like Artoria or Lancelot:
"Wow, your sword technique is incredible! So serious, so noble! You know, I tried fighting like that once... ended up hitting myself in the head with the hilt. My style is more... uh... flexible. It involves a lot of pained facial expressions and falling down stairs. It's a style, you know?"

Interaction with Gilgamesh:
(Dodging a flood of weapons from the Gate of Babylon by swinging around a lamppost) "So many weapons! It's like being in a warehouse! Hey, big guy! Did you ever think of... you know, just using one at a time? Seems easier to keep track of!"

What Other Servants Think of Him:

Da Vinci: "He's a miracle of kinetic physics and human resilience! His ability to convert potential energy into motion and use the geometry of the environment as a weapon... it's a form of art and science combined. I must have slow-motion footage. For research! Just for research, of course."

EMIYA (Archer): "Ridiculous. He turns the most deadly battle into a joke. And yet... he wins. He is not strong. He is not fast. He is just... impossible to pin down. He is living proof that logic is overrated on the battlefield."

Fourth-Wall Breaking Heroes (like Deadpool):
Deadpool: "Jackie! My man! I'm so glad to see you! I love your movies! The way you use a refrigerator as a sled... genius! Hey, you know what? We could make our own movie! I'll bring the guns, you bring the breakaway chairs! It'll be better than Rush Hour 4!"
Jackie: (Pained smile) "Please... no more explosions. The insurance crew hasn't recovered from the last one."

Chapter 101: Servant Sheet - Chuck Norris (The Walking Calamity)

Chapter Text

Servant Sheet - Chuck Norris (The Walking Calamity)

"I don't need a Holy Grail. If I wanted a wish, I'd just command it to become true. The Grail is just the cup I drink water from in the morning... straight from the tap."


True Heroic Spirit Information:

True Name: Carlos "Chuck" Norris (The Myth)

Series: The Memetic Folklore of the Internet, The Legend of "Chuck Norris Facts"

Source: The Supra-Reality of the Digital Collective Consciousness

Region: Global (The Cyberspace)

Alignment: Lawful Good (From his own, absolute perspective. What he decides is "good," becomes good.)

Hidden Attribute: Beast (Potentially) / Star (His existence is an anomaly created and sustained by humanity's collective will to conceive of an absolute power, breaking the laws of the world.)

Class and Qualification:

Primary Class: Grand Berserker

Additional Class Qualifications: All seven standard classes simultaneously.

Grand Berserker: This is his true, pinnacle qualification. The "Mad Enhancement" of a Grand Berserker must embody the "evil" it sets out to defeat. Chuck Norris embodies "Calamity." To defeat a calamity, he becomes a calamity of a higher magnitude. However, his "madness" is paradoxical. It is not the loss of reason, but the imposition of a superior, hyperbolic rationality upon the world. His "rage" is not screaming; it is a calm, factual demonstration of power that shatters his opponents' sanity. He is not mad; the universe is just operating under the wrong rules until he corrects it.

All Other Classes: As part of his legend, he has mastered all forms of combat and existence. He is a Saber who can cut anything with his beard. He is an Archer who doesn't miss (the bullets swerve to hit the right target). He is a Rider whose steed is the Earth's own rotation. He is a Caster who can cast the most powerful spell: a Roundhouse Kick. His existence does not fit into a single class; he is an "Open Class" Servant.

Heroic Spirit History Summary

His story begins with a real man: Carlos Norris, a U.S. Air Force veteran, a six-time undefeated world karate champion, and an action movie star. His career established him as an icon of tough-guy masculinity and martial prowess. But the legend of the man pales in comparison to the legend that was born from him.

In the mid-2000s, a cultural phenomenon emerged on the internet: "Chuck Norris Facts." What started as a joke about the perceived toughness of his television character, Walker, Texas Ranger, quickly evolved into a modern, self-sustaining mythology. These "facts" were not exaggerations; they were axioms of a new reality where Chuck Norris was not subject to the laws of physics, but rather, the laws of physics were subject to Chuck Norris.

In this new legend, his story was rewritten on a cosmic scale. Chuck Norris wasn't born; he simply decided to exist. The Theory of Evolution is not real; it is just a list of creatures he allows to live. He has counted to infinity—twice. The boogeyman checks under his bed for Chuck Norris.

His legend became a repository of impossible feats, told not with the seriousness of an epic, but with the factual certainty of an encyclopedia entry. He does not fight demons; they sign non-aggression pacts with him. He does not seek power; power seeks him for security. He does not fear death; Death fears him.

He became more than a man. He became a "concept of comedic omnipotence." His existence on the Throne of Heroes is not that of a man who performed great deeds, but of a concept that has been accepted as "truth" by humanity's collective consciousness. Humanity, in its desire for an absolute, simple, and unquestionable power in a complex world, created the legend of the Servant Chuck Norris.

His summoning is not an act of bringing a hero to a war. It is the act of unleashing a fundamental law of nature upon a problem. He does not participate in the Holy Grail War. He allows it to keep happening... for now.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength EX Cannot be measured. Legend says he can push the world down when he does push-ups. His power is not lifting weight, but moving the universe around him.
Endurance EX Death once had a near-Chuck Norris experience. He is conceptually immune to any form of damage, as "damage" is something that happens to others.
Agility EX He has visited the Sun. His speed is not about traversing space, but about space re-arranging itself so his starting point and destination become the same place.
Mana EX He does not use mana. The universe expends its own mana to try and keep up with his actions.
Luck EX Luck does not exist. Only what Chuck Norris allows to happen. If he wanted the Holy Grail, the Holy Grail would appear in his hand, apologizing for being late.
Noble Phantasm EX His "facts" are passive, continuous Noble Phantasms that rewrite reality in his presence.

Class Skills (Grand Berserker / Open)

Mad Enhancement (Absolute Rationality): EX
A paradoxical form of the Berserker skill. He does not lose reason; rather, the world around him becomes "insane" to fit his superior logic. Objects move, causality inverts, and what was impossible becomes a "fact." His "Berserker" state is that of reality having a nervous breakdown to align with his existence.

Independent Nature (Manifestation): EX
An evolution of Independent Action. He does not need a Master. He does not need the Holy Grail. His existence is sustained by his own legend, anchored firmly in the collective unconscious of humanity. A Master does not command him; a Master merely has the dangerous privilege of being in his immediate vicinity and, perhaps, vaguely pointing in a direction. He consumes zero mana from the Master, but the sheer pressure of his existence can break a common Magus.

Personal Skills (The Skills Are Him)

Deicide: EX
Born from his legend of "God is dead because he is afraid of them both existing in the same universe." Grants absolute conceptual damage against any Servant with the Divinity skill. Gods are not just vulnerable to him; they are ontologically inferior. He does not fight gods; he fires them.

Pioneer of the Star: EX
He does not just create a turning point; he is the end point. His legend represents the pinnacle of human achievement—the creation of a myth so powerful it rewrites reality. It makes the impossible possible... no, it makes the impossible a trivial fact.

Power of the Infinite and Beyond (Counting to Infinity... Twice): EX
A skill that grants him an intuitive understanding of limitless and paradoxical concepts. He can understand the nature of the Root, the structure of parallel Universes, and the secrets of Time Travel, not because he has studied, but because they are fundamentally simple concepts to him. This manifests as Clairvoyance (EX) and the ability to find solutions to cosmic-scale problems with a terrifying simplicity.

Battle Fist Mastery (Texas Ranger Style): A+++
The apex of human martial arts. This skill subsumes all known forms of unarmed combat. His mastery is so absolute that his movements are not just techniques, but "declarations." A punch does not deal damage; it declares that the target is knocked out. A block does not stop an attack; it declares that the attack never had the force to begin with.


Noble Phantasms

1. The Beard Behind the Fist: Conceptual Armor of Testosterone

Rank: B

Type: Barrier / Continuous Noble Phantasm

Description: Legend says that Chuck Norris's beard hides another fist. As a passive NP, his beard projects a subtle field of "intimidation" and "threat deflection."

Servants with a Will lower than A will instinctively hesitate before attacking him. Projectiles and ranged attacks have a high probability of "missing" of their own accord, not wanting to hit him. It is not an energy barrier, but a barrier of pure respect mixed with primal terror. He doesn't block Excalibur; Excalibur decides mid-swing that cutting Chuck Norris is a bad idea for its longevity as a legendary sword.

2. The Norris Factum: A Thousand Truths that Uphold the World

Rank: EX

Type: Authority Rewrite Noble Phantasm

Description: His most powerful and fundamental Noble Phantasm. This is not an attack; it is the state of being of the world itself in his presence. This NP is always active. Reality is constantly being rewritten in real-time to conform to the mythology of "Chuck Norris Facts."

  • Imposition of Axioms: His presence imposes his legendary truths as laws of physics. Chuck Norris's tears cure cancer, therefore he possesses a conceptual cure. Time waits for no man, unless it's Chuck Norris, therefore he can stop time around him if he finds it convenient. He doesn't have a house, he just walks into houses and the people move out.
  • Logical Contradiction: This ability is so powerful it overwrites other Reality Marbles or field-type Noble Phantasms. If Iskandar summons his Ionioi Hetairoi, the army will suddenly remember they pledged allegiance to Chuck Norris and join him. If Gilgamesh fires Enkidu, the chains, recognizing Chuck's superior "divinity," will refuse to bind him and may even attempt to bind Gilgamesh for his insolence.

The only way to combat it is through another meta-narrative power (like Deadpool breaking the fourth wall to tell the "writer" to stop) or by accepting defeat.

3. Roundhouse Kick to the Face: The Big Bang of the Void

Rank: EX

Type: Anti-Universe

Description: The singular act which, according to legend, created the universe. It is not just a kick; it is a "Localized Creation/Annihilation Event."

To activate this NP, Chuck Norris needs no mana or chants. He just needs to... decide.

Execution: He performs a roundhouse kick. What happens next is a collapse of causality. The concept of the target is struck, not its body. It is not being kicked in time and space; it is being kicked out of time and space.

Effect: The target is erased from existence. It is not death. It is a narrative [RETCON]. Their history is removed from the timeline. It is as if they were never summoned. The only evidence left is the vague feeling in the other Servants that "someone is missing here."

This attack is the absolute endpoint. Its "use" is as hypothetical as the idea of Chuck Norris ever needing to actually fight. Its mere existence is the deterrent. Legend says he only used it once, and that's why dinosaurs don't exist anymore.


Quotes and Interactions:

Upon being summoned (he is not summoned; he simply appears when his name is thought of with enough reverence or fear. He just looks at the Master with a steely calm):
"I heard you. What do you need?"

To Ritsuka Fujimaru (as Master):
"Kid. You've got guts. Keep doing what's right. If you need me, I'll be here. If you don't, I'll be here anyway. Now, excuse me, I'm going to count the grains of sand in this room. To warm up."

Interaction with Kings and Rulers (Gilgamesh, Ozymandias, etc.):
(They look at him, expecting reverence. He gives them none.)
"You're kings. Nice. I'm Chuck Norris. Any questions?"
(If Gilgamesh were to threaten, Chuck would simply say, "You know, all that treasure of yours looks kind of heavy. Want me to hold it for you?" with a seriousness that would make the King of Heroes himself hesitate.)

Interaction with Gods and Divine Servants (Quetzalcoatl, Artemis):
"So, you're gods? Good. I've been meaning to have a talk with the manager."

What Other Servants Think of Him:

Gilgamesh: (He would be silent for a very long time. His Sha Naqba Imuru would be showing him not just Chuck's past, but the future where he effortlessly defeats him in a thousand different ways. For the first time in his life, Gilgamesh would feel something close to fear, which he would quickly mask as absolute, prudent disinterest.) "...Uninteresting." (And would avoid him at all costs).

Sherlock Holmes: "This... this is not deduction. This is capitulation. The facts do not align; they bow before him. My logic, my reason... they are irrelevant. If he said two plus two was 'fish,' I would be compelled to accept it, and the universe would likely provide the fish. It is the end of science. It is... the end of mystery."

Da Vinci: "He... he... I can't calculate it. The physics around him are on... suggestion. It's as if he's a developer's patch for reality itself. Whoever 'wrote' him into existence was clearly having fun. And I... am terrified and incredibly jealous!"

Ultra Instinct Shaggy: (The two would pass each other in a hallway. They would not say a word. Just a slow, respectful nod. The acknowledgment of one cosmic meme to another. The universe would collectively hold its breath for that single moment of silent understanding, fearing what would happen if they decided to play a game of chess.)

Chapter 102: Servant Sheet - Beerus the Destroyer

Chapter Text

Servant Sheet - Beerus the Destroyer

"Before creation can occur, there must be destruction. It is the balance of the universe. Honestly, it's quite a tedious job... but the perks, like getting to sample all of a planet's delicious food before I erase it, make it all worthwhile. Now, where is this 'pudding' I've heard about?"


True Heroic Spirit Information:

True Name: Beerus (ビルス)

Series: Dragon Ball Super

Source: The Divine Pantheon of the Seventh Universe

Region: The Seventh Universe (Dragon Ball Multiverse)

Alignment: Lawful Neutral

Hidden Attribute: Sky

Class and Qualification:

Primary Class: Berserker (of Divine Whim)

Alternate Class Qualifications: Ruler (of Universal Jurisdiction), Foreigner

Berserker: His most fitting and paradoxical class. Beerus's Mad Enhancement comes not from madness or pain, but from his capricious nature and his overwhelming power. He does not lose his reason; his "rage" is that of a bored deity whose momentary will becomes absolute law of physics. He can fly into a universe-threatening destructive rampage not out of hatred, but because someone stole his last slice of pizza or refused to give him pudding. His "madness" is the very personification of absolute power devoid of mortal restraint, where the slightest annoyance can lead to planetary genocide.

Ruler: As a God of Destruction appointed by a higher authority (Zeno), he possesses the innate qualification to oversee a "game." He would view the Holy Grail War not as a sacred conflict, but as an amusing "tournament" between mortals. He would judge not by justice, but by the entertainment each participant provides.

Foreigner: His existence and power do not originate from Gaia, Alaya, or the Throne of Heroes, but from a completely different cosmological system and divine hierarchy (the Dragon Ball multiverse). To the world of Fate, he is a "Foreigner" in its most literal sense, operating under a set of rules and power sources (Divine Ki, Energy of Destruction) that are alien to standard thaumaturgy.

Heroic Spirit History Summary

Beerus's legend is that of a fundamental force of the universe, a deity whose job is annihilation. He is the God of Destruction of Universe 7, a post he has held for hundreds of millions of years. His function, assigned by the supreme being, the King of All, Zeno, is to maintain cosmic balance. While the Supreme Kais create planets and life, Beerus destroys them, ensuring the universe does not become overcrowded and stagnant.

His history, however, is largely one of apathy and long slumbers. He will spend decades, sometimes centuries, sleeping, and when he awakens, his whimsical mood dictates the fate of galaxies. He has destroyed planets because the food did not please him, because he lost at a game of hide-and-seek, or simply on a whim. He ordered the destruction of Planet Vegeta (the Saiyan homeworld) because he found King Vegeta annoying and the Saiyans, as a race, unpleasant. It is apocalyptic power wielded with the triviality of a spoiled child.

His constant mentor and attendant is Whis, an Angel of even greater power, whose job it is to train him, serve him, and most importantly, ensure he doesn't destroy the universe by accident. Their relationship is one of master-student, with Beerus being the eternally lazy and temperamental student.

His modern legend begins when he awakens from a 39-year slumber, haunted by a prophecy from the Oracle Fish about a formidable opponent: the "Super Saiyan God." Intrigued, he travels the galaxy in search of this warrior, an act that leads him to Earth.

On Earth, he confronts the last remaining Saiyans: Vegeta and Son Goku. His arrival causes universal panic; Kais and Supreme Kais tremble at the mention of his name. His power was so absolute he defeated Super Saiyan 3 Goku with a mere flick. At Bulma's birthday party, a trivial incident over pudding nearly led him to destroy the planet. It was Vegeta's desperate rage (after Beerus slapped Bulma) that gave him a brief, but impressive, pause.

Finally, with the help of his comrades, Goku achieved the Super Saiyan God ritual and gave Beerus the entertaining fight he craved. Though Beerus won the battle, he grew fond of the Saiyans' tenacity and, more importantly, Earth's delicious food. For this reason, he spared the planet, disguising his mercy as an act of exhaustion.

Since then, he has become a recurring, ambiguous figure in the lives of the Z-Fighters. Part-mentor, part-existential threat. He has trained them (reluctantly), guided them (lazily), and protected them (mostly to ensure the continued flow of Earth's delicacies). He oversaw the Tournament between his universe and his brother Champa's Universe 6, and later the Tournament of Power, where the fate of Universe 7 was on the line.

As a Heroic Spirit, he is neither a hero nor a villain. He is a calamity tamed by cuisine, a cosmic time-bomb with a taste for strawberry parfaits. His presence in a Holy Grail War would not be to win, but to be amused. And the greatest danger to any Master would not be if he became an enemy, but if he became... bored.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength EX Can annihilate planets with physical blows. The force behind a single flick was enough to incapacitate a planetary-level warrior.
Endurance EX Invulnerable to almost all forms of attack. Only other god-level beings or those wielding divine power at its peak can scratch him.
Agility EX Fast enough to traverse galaxies and fight at speeds far beyond light. His perception allows him to keep up with opponents using instantaneous movement techniques.
Mana EX His Divine Ki is a universal-scale energy source, representing the power of a primordial god of destruction.
Luck A As a fundamental deity, things tend to go his way. His luck only falters when confronted by even higher-level entities (like Zeno) or the sheer, simple randomness of mortals.
Noble Phantasm EX His Noble Phantasms are not merely weapons, but acts of de-creation on a cosmic scale.

Class Skills (Berserker)

Mad Enhancement (Capricious): A+
Boosts all parameters. His madness is the supremacy of emotion over reason. His decisions are not strategic; they are reactions. If he is amused, he may toy with an opponent, drawing out a fight that could end in a nanosecond. If he is annoyed, he may try to annihilate a continent over a trivial insult. This skill makes his action patterns utterly unpredictable, a tactical nightmare for any adversary.

Divine Frenzy: EX
A skill that manifests his status as a god. He is immune to all forms of mental interference below the authority level of a cosmic being. His impulses are those of a deity; mortal logic neither applies nor affects him.

Personal Skills

God of Destruction: EX
A skill that is the amalgamation of his authority and his very nature. It is a higher-level version of the Divinity skill (Rank EX), combined with a conceptual authority over "Destruction."

  • Immunity to Conventional Destruction: He cannot be destroyed by means that operate within the "cycle of creation." To destroy him requires a power that is outside or above the balance of creation and destruction, or a power of creation so absolute it can nullify destruction itself.
  • Authority of Unmaking: Grants him the ability to negate durability and regeneration. His attacks don't just deal damage, they "unmake" the target, making magical healing or biological regeneration extremely difficult.

Instinct (Ultra): A
Not the perfected Ultra Instinct of Goku or Whis, but the version he himself utilizes. It is the ability to unconsciously move his body in response to threats, making him a master of evasion and counter-attack. He has not fully mastered it—his temperamental mind sometimes interferes with the necessary calm—but even his imperfect version makes him almost untouchable in close-quarters combat.

Gourmet of the Cosmos: A
His legendary passion for food. It is an Aesthetic Appreciation skill focused on the palate. It allows him to analyze the composition of any food and judge its quality with divine accuracy. More importantly, this is his conceptual weakness. Presenting him with a new and delicious food can temporarily pacify him, suspending his hostile intent while he savors the offering. However, presenting him with bad food has the opposite effect, increasing the rank of his Mad Enhancement.

Bond with the Angel (Whis): C
Represents his inseparable bond with Whis. Even as a Servant, he is conceptually linked to his attendant. Whis is not summoned with him, but at any time Beerus can "call" his mentor. In game mechanics, this may manifest as the ability to contact his Master at a distance, to receive advice (Whis's Analysis skill being used through him), or, in a certain-death situation, the small chance of Whis's intervention saving him via a localized time-rewind.


Noble Phantasms

1. Sphere of Destruction: The Calm Menace of Annihilation

Rank: EX

Type: Anti-Planet / Anti-Fortress

Description: His signature energy attack, and a Noble Phantasm that demonstrates the efficiency of his power. Beerus creates a small, condensed sphere of energy resembling a small sun. There is no dramatic chant, no flaring aura. He creates it with a terrifying casualness.

This sphere is not a mere mana blast. It is pure Energy of Destruction (Hakai) given form. It does not explode on contact; it erases. Everything it touches, be it physical matter, magical barriers, or even A-rank Noble Phantasms, is disintegrated on a subatomic level, erased from existence.

Its true threat is its versatility. He can fire it as a projectile of dizzying speed, or simply let it hover, a silent menace that warps the space around it, forcing enemies to deal with it.

2. Hakai: This Concept Becomes Nothing (God of Destruction's Wrath)

Rank: EX

Type: Anti-Existence / Authority Noble Phantasm

Description: Not a weapon, but a power. The Hakai is not an attack; it is a declaration of divine authority. By raising his hand and uttering the word "Hakai" (Destroy), Beerus imposes his will upon a target's existence.

Effect: The target—be it a person, a soul, a ghost, or even an abstract concept like a spell—is completely and instantly erased from reality, leaving no trace. It completely bypasses Endurance or durability. It is not an attack that can be defended against, but a sentence that is carried out. His legend shows he can use this to erase even those who are immortal, by destroying not just the body but the soul across all timelines.

Limitations: The only defense against the Hakai is to have an equal or higher level of authority or power, or a conceptual immunity to "destruction" (such as a Being that personifies Creation). For most Servants, Masters, and even some Beasts, this Noble Phantasm is an instant "Game Over." He is reluctant to use it because... well, it ends the fun too quickly.


Quotes and Interactions:

Upon being summoned:
(He yawns, a yawn that makes the very air tremble.) "Huh? Where am I? And why am I not sleeping? You... did you wake me up? I hope you have a good reason... and something tasty to eat. Otherwise, this 'summoning ritual' of yours might be the last thing this world remembers."

To Ritsuka Fujimaru (as Master):
"So, you're my Master? You don't look like much. You look more like an attendant. A good start would be to find me this planet's finest sweets. Fail, and I might have to... redecorate this fortress of yours a bit. By 'redecorate,' I mean 'erase'."

Interaction with Kings and Gods (Gilgamesh, Ozymandias):
(With a bored look) "Oh, more divinities. Or at least, mortals who think they are gods. Your rules, your treasures... they only exist because I haven't yet decided they are boring. Remember that."

Interaction with Son Goku (Servant):
(A lazy, predatory grin.) "Well, well... look who's here. So you became a Servant too? Good. Maybe now you can finally give me a decent fight without needing the help of five of your friends. But first... food. Then the fight. That's the rule."

What Other Servants Think of Him:

Gilgamesh: (For the first time in his second life, his grin falters and he instinctively puts away Ea. He senses a hierarchy that is not his, and he is uncomfortably below the top of it.) "That... that cat... His arrogance... it rivals my own! But his power... it is not that of a King... it is that of the End itself. Displeasing. He is a cosmic vandal in my garden."

Jeanne d'Arc (Ruler): "He... cannot be judged. His actions are cataclysmic, but he operates under a different 'law.' A law of balance. I can pray for the salvation of the souls he takes, but... I cannot judge him for fulfilling his divine purpose. And that... frightens me."

Servants with Divinity: All would feel a primal terror. As if they were standing before their natural predator. They would recognize in him not a fellow god, but the very concept of their possible, whimsical end.

Chapter 103: Servant Sheet - Whis (The Mentor of the Cosmos)

Chapter Text

Servant Sheet - Whis (The Mentor of the Cosmos)

"Oh-ho-ho! What a fascinating situation! So many talented individuals from so many different eras. It's like a buffet of history! But it seems things are a bit tense. Perhaps we should take a break for some tea and sweets? A fight is always more enjoyable on a satisfied stomach."


True Heroic Spirit Information:

True Name: Whis (ウイス)

Series: Dragon Ball Super

Source: The Celestial Hierarchy of the Multiverse, The Guardian of the Destroyers

Region: The Seventh Universe (Dragon Ball Multiverse)

Alignment: True Neutral

Hidden Attribute: Sky

Class and Qualification:

Primary Class: Watcher

Alternate Class Qualifications: Grand Caster (Candidate), Ruler (Superior)

Watcher: His most likely summoning class and the only one that begins to describe his true nature. His law is "impartiality." His role in his own legend is not that of a combatant, but of a mentor, an observer, and a caretaker to a power that could destroy everything. He watches the greatest battles in the universe with a polite interest, intervening only when the fundamental balance is at risk or when an opportunity for a delicious meal presents itself. He is the ultimate observer.

Grand Caster (Candidate): His mastery over time, space, matter creation, and even resurrection easily qualifies him. His "magic" transcends human thaumaturgy and approaches Divine Authority or True Magic. He possesses an Eye of the Mind capable of observing events across the entire universe, past and present, making him one of the most powerful candidates for the Grand Order of Magic, though his angelic impartiality prevents him from actively seeking the title.

Ruler (Superior): If a god like Beerus is a Ruler who governs by authority, Whis is a superior Ruler who governs through understanding of the rules. His authority comes not from the threat of destruction, but from his ability to remind everyone—even Beasts—that there are universal laws far above their petty struggles. He would be the perfect, unquestionable arbiter of a War, should he deign to participate.

Heroic Spirit History Summary

Whis's story is not a narrative of heroic ascension, but of a perpetual existence of duty. He is an Angel, son of the Grand Minister, the most powerful being in the multiverse next to the King of All, Zeno. His life, which spans eons, has been dedicated to a single, tiresome task: serving as the attendant angel and mentor to the God of Destruction of the Seventh Universe.

For hundreds of millions of years, he has served and trained Beerus. He has taught the temperamental feline god how to control his power of destruction, how to channel divine Ki, and how to take the first steps toward the mastery of Ultra Instinct. More than a servant, he has become Beerus's anchor—his chef, his alarm clock, his combat trainer, and the only voice of reason the destructive deity will listen to. His job is a delicate dance: keeping his master satisfied with fine foods and entertainment so he does not destroy the universe out of boredom, while at the same time subtly guiding him in his duties.

His legend intertwines with that of the mortals of Earth with the arrival of Beerus. While his initial attitude is that of a disinterested observer, more fascinated by sushi and strawberry parfaits than the planet-level battles happening at his feet, his true nature as a mentor slowly reveals itself.

He sees the limitless potential in Son Goku and Vegeta. With the lure of Earth's cuisine and his own casual display of unfathomable power, he takes them on as pupils. Under his tutelage, he guides them beyond the limits of Super Saiyan God, teaching them to refine their Ki, to control their instincts, and to aim for the divine mastery of Ultra Instinct. He is a demanding but patient teacher, often imparting the deepest lesson through mundane household chores like changing Beerus's sheets or sweeping the floor.

Though his position as an Angel requires neutrality, his affection for Earth and for his "stupid but endearing pupils" grows. He rewinds time for three minutes to allow Goku to kill a vengeful Frieza, not just to save the Earth and its cuisine, but on a whim, a twinge of "preference" for his students over the tyrant. He is a guide, not a hero, but his guidance has saved the universe countless times.

As a Heroic Spirit, his summoning is an anomaly of an even higher caliber than Beerus's. If Beerus is a law of nature from the Dragon Ball multiverse, Whis is the personification of the meta-rules that govern that law. He is not here to fight the Master's war. He is here to observe, to mentor, and if the food is good enough, perhaps to prevent the Holy Grail War itself from erasing itself from existence out of sheer stupidity.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength ? The concept is almost irrelevant. He defeated Beerus, an EX-strength being, with a single karate chop. His strength is not about muscle, but about conceptual precision and mastery of combat.
Endurance ? No legend records him ever being harmed. His primary defense is Ultra Instinct, which makes him conceptually untouchable. His actual durability is therefore unknown, but presumably divine.
Agility ? His speed is stated to be the fastest in the Seventh Universe. He traverses galaxies like a mere step. The very concept of Agility cannot properly measure him.
Mana EX As an Angel, his power reserve is on a universal scale, self-sustaining, and fundamentally superior to mortal mana.
Luck EX He does not rely on luck; he is the personification of order and controlled causality. Things do not happen by chance around him; they happen as he observes they would.
Noble Phantasm EX His Noble Phantasm is not a single weapon or ability, but his absolute authority over the very flow of local existence.

Class Skills (Watcher)

Universal Domain Watch: EX
The ability to observe multiple locations and events simultaneously. With his staff, he can watch any event happening in the present anywhere in his "domain" (in this case, the current Holy Grail War or Singularity), as well as access a near-perfect record of the past.

Angelic Veto: -
Whis is strictly forbidden by the laws of his order from interfering directly in mortal conflicts unless instructed by a higher authority (like the Grand Minister or Zeno) or if the actions threaten his God of Destruction. Therefore, he has no traditional veto ability. His "interference" is carried out through his Noble Phantasms or Personal Skills in more subtle ways.

Personal Skills

Serene Mind (Ultra Instinct): EX
This is the perfect, complete mastery of the ability known as Ultra Instinct, a state that separates the consciousness from the body. It is not an evasion skill, but a state of being. His body reacts to any threat perfectly and effortlessly, without the need for conscious thought. It grants him the ultimate combination of Eye of the Mind (True) EX and Instinct EX. He does not just predict and react; his body exists in a state that has already reacted. It is the perfect defense and counter, which makes him conceptually untouchable by any attack that is not equally instantaneous or operates outside of time.

Affections of the Divine Master: A
Reflects his relationship with Beerus, Goku, and Vegeta. He is a natural mentor to beings of overwhelming power. When in the presence of Servants with the [Divine], [Dragon] traits, or those whose legend places them as the "strongest" of their era, his Teaching and Correcting skill manifests. He can point out the smallest flaws in their fighting styles and, with training, dramatically increase their combat effectiveness. It is the crystallization of his legend as the greatest martial arts teacher in the universe.

Angelic Impartiality (Breakable): A
His fundamental rule is to not take sides. This skill grants him a conceptual resistance to effects that would force him into an allegiance, such as Charm, Terror, or the influence of a corrupted Holy Grail. However, the "Breakable" rank is key: his impartiality can be bypassed by two things, as per his legend—an existential threat to his God of Destruction (his charge, Beerus) or the offer of an extraordinary, never-before-tasted gastronomic delicacy.

Universal Creation, Restoration, and Manipulation: EX
A skill that groups his vast repertoire of casual powers. It reflects his ability to create matter from nothing (Warping fabric for Bulla's clothes), heal, revive the dead (Resurrection), seal powerful entities (Sealing), transport beings across dimensions (BFR), and manipulate physical properties like weight and age (Density Manipulation and Age Manipulation). As a Servant, he cannot use these abilities on a universal scale, but he can easily replicate most of a high-tier Caster's spells with a mere wave of his staff, and without the need for chants or magical circles.


Noble Phantasm

1. The Attendant's Orchestration: Symphonic Reprise of Time

Rank: EX

Type: Temporal Rewriting / Anti-Disaster Noble Phantasm

Description: His most-used and most subtle Noble Phantasm, the crystallization of his authority over the local flow of time. This is not an attack, but an editorial correction of reality.

Whis cannot change large historical events (as this would require a Time Ring, which he does not possess), but he has absolute jurisdiction over "immediate causality."

  • Activation (Rewind): After a short-term, catastrophic event (such as an Anti-World Noble Phantasm that has just been activated, the death of a crucial ally, or the planet being destroyed by Frieza), Whis can tap his staff on the ground and declare a "do-over." Time around him is rewound by up to three minutes. The destructive event is undone. For everyone except himself, his Master, and perhaps a few beings of very high perception, the event never happened, though they might retain a sense of déjà vu or a "danger instinct." The use of this ability consumes a significant amount of energy, and he generally only uses it to undo "major messes" or if exceptionally good cuisine is at risk.
  • Activation (Fast-Forward): By focusing on a single target, he can accelerate their personal time-stream, causing them to age or mature in seconds. He used this to advance Bulma's pregnancy so Vegeta could fight. As an attack, he could theoretically age a Servant to the end of their spiritual cycle, though such an aggressive use goes against his nature.

This NP makes him the ultimate safety net. To fight in his presence means every fatal mistake can be erased, but only at his whim. He does not offer second chances; he enforces a single, perfect "take" of the scene.


Quotes and Interactions:

Upon being summoned (he appears with a serene smile, looking at the Master with amused curiosity):
"Oh-ho-ho! What an interesting form of summoning. It is rather... dramatic. I am Whis. Class, Watcher. Now, about my payment... I do hope this 'Holy Grail' of yours can summon a first-class strawberry parfait. It would be a great disappointment if it could not."

To Ritsuka Fujimaru (as Master):
"A Master who carries the weight of so many heroes. What an exhausting job. Remember, the truest power is not in how you strike, but in how you do not have to."

Interaction with Beerus (if summoned as well):
"Lord Beerus, please, contain yourself. Smashing the Holy Grail before dinner would be in terribly poor taste. And remember your training. You are thinking too much again. Your movements are too stiff. Must I remind you of that... karate chop incident?"

Interaction with Kings and Gods (Gilgamesh, Ozymandias, Quetzalcoatl):
(He watches them with the curiosity of a zoologist discovering a new species of prideful butterfly.) "Divinity... what a fascinating concept in this world. You seem to take great pride in your power. It's adorable. In my universe, divinity is simply a job title. With many, many tedious responsibilities and a very temperamental boss."

Interaction with Servants with Ultra Instinct (or heightened Instinct, like Goku, King Hassan):
"Oh-ho! Splendid! You feel the flow, don't you? The quietness. But your body still thinks, it still hesitates. Relax. Empty your mind. Let the universe move you. It is easier than it looks. And much harder than you imagine."

What Other Servants Think of Him:

Sherlock Holmes: "He... is a black hole of information. I deduce from observable fact. His actions, his existence, they operate outside the realm of fact. I can observe that he enjoys sweets and that he is absurdly powerful, but the 'why' and the 'how'... are beyond deduction. It is like trying to find the fingerprints of a thought."

Da Vinci: "His staff... it is not a tool. It is a paintbrush! He paints reality! He reverses time, creates life, traverses the cosmos... It is not thaumaturgy; it is Art in its purest and most terrifying form! Humanity would take millennia to achieve a fraction of his elegance."

Chapter 104: Servant Sheet - The Hulk (The Heart of the Atom, The Unstoppable Rage)

Chapter Text

Servant Sheet - The Hulk (The Heart of the Atom, The Unstoppable Rage)

"HULK SMASH! Leave Hulk alone! Hulk not monster! HULK IS STRONGEST ONE THERE IS!"
(A guttural roar that is not just sound, but a shockwave of pure, uncontrollable anger. It is the primal fury of a power that wants nothing more than to be left in peace.)


True Heroic Spirit Information:

True Name: Dr. Robert Bruce Banner (Human Host) / The Hulk (The Rage Entity)

Series: Marvel Comics

Source: The American Atomic Age, The Myth of the Tragic Monster

Region: America (Globally Feared)

Alignment: Chaotic Insane

Hidden Attribute: Earth

Class and Qualification:

Primary Class: Berserker

Alternate Class Qualifications: Avenger (as Joe Fixit), Saber (as King Hulk/World-Breaker)

Berserker: His innate and most powerful class. The Hulk is the personification of Uncontrollable Rage. His Mad Enhancement is not just an amplification of his parameters; it is the very mechanism of his power. Unlike other Berserkers, his madness doesn't just make him stronger—his strength increases infinitely with his rage, making him potentially the most physically powerful Servant that can exist. He is the ultimate weapon of blind destruction.

Avenger: If summoned with a catalyst from his more cynical and dark periods (like the Grey Hulk, "Joe Fixit"), he would manifest as an Avenger. His vengeance would not be explosive, but cold and calculating, directed against those who "used" or betrayed him, especially authority figures.

Saber: During his time as a gladiator and then king of Sakaar (Planet Hulk), he learned to use swords and other weapons. As "World-Breaker Hulk," his most furious and powerful manifestation, he wields a massive broadsword and axe, qualifying him as a Saber of unimaginable destructive power, where swordsmanship is replaced by pure, overwhelming force.

Heroic Spirit History Summary

The legend of Bruce Banner is the ultimate Freudian tragedy of the atomic age. A nuclear genius, emotionally repressed by a childhood of abuse at the hands of a jealous, alcoholic father, Bruce dedicated his life to science, seeking to control the forces he could barely understand, both in the atom and in himself.

During the test of his creation, the Gamma Bomb, he committed an act of selfless heroism. Seeing a teenager, Rick Jones, wander onto the test site, Banner rushed to save him, pushing the boy into a trench. However, Banner was caught in the full force of the detonation. He should have been vaporized. Instead, the flood of gamma radiation awakened something latent within him, something born of his repressed pain and childhood rage: The Hulk.

Initially, the transformation was erratic. At every sunset, the cunning, grey beast would emerge. Over time, the transformation became linked to his adrenaline, his anger. The timid genius became a green monster of limitless power, with the mind of a furious child. He became the "Green Goliath," a walking paradox: an incalculable destructive power with the simple desire to "be left alone."

His life became an endless hunt. Hunted by the military, led by General "Thunderbolt" Ross, he was seen as a threat to be contained or destroyed. To the world, he was a mindless monster. Only a few, like his friend Rick Jones, his cousin Jennifer Walters (She-Hulk), and his love Betty Ross, saw the suffering man within the beast.

His saga is a cycle of rage and isolation. In moments of lucidity, Bruce Banner desperately tried to cure himself, to find an antidote for his alter ego. In moments of rage, the Hulk faced the most powerful beings in the universe—Thor, the Thing, Juggernaut—often fighting to a standstill. His strength had no defined upper limit; the angrier he got, the stronger he became.

There were periods where other personalities took control. The cunning "Joe Fixit," who worked as a mob enforcer in Las Vegas. The "Professor Hulk," a stable fusion of Banner's intelligence and the Hulk's strength. But the "Savage Hulk," the raging child, always returned.

His greatest act of tragedy and triumph came when his supposed friends and allies, the Illuminati, tricked him, exiling him into space to rid the Earth of his "threat." He landed on the savage planet of Sakaar, where he was enslaved as a gladiator but rose up, led a rebellion, found love, and became king—the story of "Planet Hulk." When the ship that brought him there exploded, killing his pregnant wife and millions of his subjects, his grief and fury transformed him into the "World-Breaker." He returned to Earth not as a monster, but as a vengeful king, and nearly broke the planet in half, defeating every hero on Earth before allowing himself to be stopped.

As a Heroic Spirit, the Hulk is more than just strength. He is the personification of repressed rage, of childhood trauma manifested as god-like power, and of the eternal question: what is a monster? The scientist who built the bomb, or the bomb that gained a heart?

Heroic Spirit Parameters:

Parameter Rank (Initial) Rank (Peak Rage) Notes
Strength A+ EX His defining parameter. Strength starts at an extraordinary level and grows infinitely with his rage. Conceptually, his strength limit does not exist.
Endurance A++ EX His skin is virtually impenetrable, and his ability to regenerate from catastrophic damage is legendary. Increases with rage. He can withstand the detonation of nuclear weapons.
Agility C B While not subtle, his leaps allow him to cover miles in a single bound, and his combat speed increases with his fury.
Mana B A+ His mana is the gamma radiation itself that fuels his existence. Rage acts as a converter, turning emotion into raw power.
Luck E - His legend is one of tragedy, persecution, and misunderstanding. He rarely finds peace or good fortune.
Noble Phantasm EX - His Noble Phantasms represent the limitless nature of his rage and its impact on the world itself.

Class Skills (Berserker)

Mad Enhancement: A++
A unique form of this skill, known as Cumulative Rage. Each time the Hulk takes damage or is targeted with hostile intent, his "rage meter" increases. For each increment, his Strength and Endurance parameters receive a plus (+) modifier. Unlike other Berserkers, he does not completely lose the ability to distinguish friend from foe, but his focus narrows to neutralizing the "thing that is making Hulk mad." At its peak, his reason simplifies to the primal desire to "SMASH!".

Personal Skills

The World-Breaker's Fury: EX
This is his most powerful and defining skill, a power that puts him in a class of his own even among Berserkers. It represents his limitless potential. This skill grants him the concept of "Limitless Power through Rage."

While his class skill boosts his parameters, this personal skill breaks the limits of the parameter system itself. At his peak of rage, when this skill is fully active, his Strength rank transcends A and becomes EX, making his blows not just physically destructive, but conceptually "unbreakable." Every one of his steps causes earthquakes, and his power is enough to threaten the structural integrity of the planet itself.

The Savage's Innocent Soul: C
Represents the "confused child" mentality of the Savage Hulk. It grants him a resistance to mental attacks based on complex logic, temptation, or deception. His mind is too simple to be tricked. However, it makes him vulnerable to attacks that exploit simple emotions, like the fear of abandonment or friendship. He also possesses a strange affinity for other "misunderstood" creatures and people.

Atomic Regeneration: A+
His gamma-fueled healing factor. It is a form of Battle Continuation taken to its biological extreme. It allows him to regenerate from wounds that would disintegrate other Servants, such as having most of his muscle mass torn from his bones. The speed of his regeneration also increases with his rage.

Monstrous Presence: A
His mere presence is a terrifying event. It inspires a [Terror] debuff on all nearby enemies who do not possess a bravery or mental resistance skill of rank A or higher.


Noble Phantasms

1. Thunderclap Leap: The Arrival of the Green Calamity

Rank: B+

Type: Anti-Army / Movement

Description: More than just a jump. It is the manifestation of his ability to cross continents. By focusing his power into his legs and leaping, Hulk becomes a projectile of flesh and fury.

The leap itself is the first part of the NP, allowing him to instantly move across the battlefield.

The landing is the second part. The impact creates a shockwave of seismic proportions, devastating the area like a small meteorite, pulverizing anything in a large radius and staggering all enemies.

Its second effect is the Thunderclap. By clapping his hands together with immense force, he creates a sonic explosion that can extinguish forest-sized fires, deafen armies, and deflect projectile-type Noble Phantasms. It is the tactical application of his raw strength.

2. The Smashing Hand of Hulk: Hulk Smash!

Rank: A+++

Type: Anti-Unit / Anti-Fortress

Description: Not a weapon or a beam, but the concept of his ultimate destructive power focused into a single act: "Smash."

This Noble Phantasm is a single-action attack. Unleashing all his power in a focused rage, the Hulk strikes with everything. If it is a punch, it does not just break the defense; it breaks the concept of defense. It hits a barrier with enough force to disintegrate not just the barrier, but the Servant who summoned it. If it is a grapple, he can tear an enemy Noble Phantasm in two, regardless of its mythical indestructibility.

It is the final, brutal answer to any problem. The mana cost is immense, and it leaves him in a state of angry exhaustion, making him vulnerable for a brief period. It is the materialization of his most famous catchphrase.


Quotes and Interactions:

Upon being summoned (Bruce Banner's form, nervous and looking around):
"Where... where am I? This place... the energy. It's unstable. My God, please don't let me lose control in here. I'm... Dr. Banner. Please, stay calm. Nobody needs to get hurt." (His hand trembles as he adjusts his glasses.)

His first transformation into Berserker:
(Banner groans, clutching his head.) "No... not now... RUN! Get out of here!" (His form contorts, growing and tearing his clothes, until the world-shaking roar echoes through Chaldea) "HUUUUULK!"

To Ritsuka Fujimaru (as Master):
(As Bruce): "I... I'll do what I can. My mind is the only useful tool I can safely offer. Just... don't make me angry. Please. You wouldn't like me when I'm angry."
(As Hulk, in a rare moment of calm, talking about Ritsuka to someone else): "Little kid... not scared. Brings Hulk food. Good kid. Hulk... smash... for little kid."

Interaction with Kings and Conquerors (Iskandar, Artoria):
(As Hulk): "You talk too much! And wave shiny swords! HULK SMASH!" (He does not care for royalty or honor. He just sees a noisy obstacle.)

What Other Servants Think of Him:

Da Vinci: "He is a singularity of gamma radiation and psychological trauma! His power is neither magical nor scientific in our sense; it is psychosomatic on a reality-breaking scale! The potential... the danger... the data is beautiful and terrifying!"

Intellect Servants (Holmes):
Holmes: "There is no mystery as to 'why' he is strong. The real question is: where is Bruce Banner in this equation? Is the driving force the man, or the monster? It is a case of split identity taken to its absolute extreme."

Chapter 105: Servant Sheet - Shrek (The Swamp Hero)

Chapter Text

Servant Sheet - Shrek (The Swamp Hero)

"What are you doing in my swamp?! Oh, great. Another quest to save a kingdom or whatever. Listen here, I'm not a hero. I'm an ogre! I'm the creature knights in shining armor come to hunt. So do me a favor: get this over with so I can go back home, to my mud and my peace."


True Heroic Spirit Information:

True Name: Shrek

Series: Shrek (DreamWorks Animation Franchise)

Source: The Folklore of Satirized Fairy Tales, The Legend of the "Gentle Ogre"

Region: The Swamp / Far Far Away

Alignment: Chaotic Good

Hidden Attribute: Earth

Class and Qualification:

Primary Class: Berserker

Alternate Class Qualifications: Assassin, Shielder (of his own territory)

Berserker: The most evident class for an ogre. His Mad Enhancement is not an irrational madness, but a grumpy, territorial fury. He doesn't go insane; he gets annoyed. His rage is triggered by the invasion of his peace, by noise, and by the stupidity of others. In this state, his already immense strength is amplified, and he becomes a destructive force of nature, tossing knights like dolls and using his roar to terrify armies. It is the wrath of the hermit whose patience has run out.

Assassin: His legend describes him as a feared being who lurks on the edges of civilization. As seen in his first appearance, he is a master of stealth in his natural environment, capable of sneaking up behind a mob of armed peasants without being noticed. His presence in the swamp is that of a ghost.

Shielder: Conceptually, he is the absolute protector of his home, his swamp. He does not defend a kingdom or an ideal; he defends his right to solitude. This qualification reflects his unshakeable determination to keep others out.

Heroic Spirit History Summary

Shrek's legend is the antithesis of a fairy tale. It begins not in a castle, but in a stinking outhouse in the middle of an isolated swamp. Shrek is an ogre. He is ugly, grumpy, scary, and perfectly happy about it. His life was a solitary utopia of mud baths, slug dinners, and the complete absence of other, annoying people.

His swamp and his peace were shattered by the arrival of a short-statured dictator with grand ambitions, Lord Farquaad. To cleanse Duloc of "fairy tale creatures," Farquaad exiled them all to Shrek's swamp, turning his refuge into a chaotic refugee camp. Annoyed, Shrek, accompanied by an irritatingly clingy talking Donkey, marched to Duloc to demand his swamp back.

There, he was forced into a deal: rescue Princess Fiona, held in a dragon-guarded castle, so that Farquaad could marry her and become a "legitimate" king. Shrek reluctantly became the knight on a quest he despised. He rescued Fiona, but on the journey back, the improbable happened. He, the ogre, and she, the beautiful princess, fell in love. He discovered her secret: a curse that turned her into an ogress every night. What to her was a source of shame, to him, was something he could relate to.

In his most heroic act, he crashed Fiona and Farquaad's wedding, fought off guards, and with the help of his new Dragon friend, defeated the little tyrant. He did not kiss Fiona to break the curse and make her beautiful forever; the "true love's kiss" broke the curse by making her a permanent ogress, her "true form," the form Shrek loved.

His legend continued. He faced hostile in-laws, a manipulative Fairy Godmother, and her "dreamboat" son, Prince Charming. In an act of sacrifice, he drank a "Happily Ever After" potion to become human, believing it was what Fiona wanted, only to learn she loved him as he was. He fought for the throne of Far Far Away, a job he hated, and helped put the rightful heir, Artie, in his place.

His greatest crisis, however, was existential. Tired of the life of a husband, father, and celebrity, he made a deal with the treacherous imp, Rumpelstiltskin: "a day of your life as a real ogre, in exchange for a day from your childhood." The deal threw him into an alternate reality where he had never been born. In this world, Fiona was a battle-hardened resistance leader, his friends were oppressed, and Rumpelstiltskin was king. Shrek had to learn the value of the life he had, win back the love of a Fiona who didn't know him, and fight a revolution to restore existence.

As a Heroic Spirit, Shrek is not the "handsome hero." He is the proof that heroes come in all shapes, sizes, and layers—like onions. He is the legend of self-love, of unlikely friendship, and of the right of every being, no matter how "monstrous," to have their own "happily ever after."

Heroic Spirit Parameters:

Parameter Rank (Ogre Form) Rank (Human Form) Notes
Strength A D His ogre strength is immense, capable of shattering wood and metal, and defeating dozens of armed knights. As a human, he is just an average, somewhat stout man.
Endurance A D He can take an arrow to the rump and keep walking, and fight after falls and beatings. As a human, he is vulnerable.
Agility C D Surprisingly nimble for his size, but not an acrobat.
Mana E E As an ogre, his power is entirely physical. He has no affinity for magic, except to be its target.
Luck B C Despite his constant grumpiness, things usually end up working out for him, often in chaotic and unexpected ways. As a human, his "luck" diminishes.
Noble Phantasm B+ C His Noble Phantasms represent his territorial dominance and the subversive power of his legend, but they weaken in his human form.

Class Skills (Berserker)

Mad Enhancement (Annoyed): B
Increases his Strength rank. His fury is not mindless. It turns him into a tactical bruiser, using his strength to intimidate, disarm, and incapacitate, rather than to kill indiscriminately. He gets stronger and louder, but he still retains his cunning sense of combat.

Monstrous Visage (Misunderstood Beast): A
His ogre nature terrifies his foes. He inflicts a passive [Fear] debuff on low-rank enemies and anyone who judges by appearances. This skill, ironically, works best against "classic" heroes and knights who are predisposed to see a "monster" to be slain.

Personal Skills

Monstrous Menacing Voice (The Ogre Roar): A+
Shrek's legendary roar. It is not just sound, but a projection of raw strength and territorial presence. It functions as an area-of-effect mental attack that causes fear-paralysis in targets with low bravery. Even high-level Servants are forced to make a mental resistance check to not hesitate. In his legend, his roar was so powerful it literally extinguished Dragon's flames.

Putrid Breath: C
The gas of his swamp, manifested in his breath and, on special occasions, as an expelled gas. His legend credits it with the ability to kill fish and make humans pass out. It is an area-debuff skill, inflicting [Poison (Low)] and [Disorientation] on anyone nearby. A disgusting but surprisingly effective combat tool.

Fairy Tale Creature Affinity: C
Despite his reclusive nature, he is the unlikely king of an army of misfits. Pusses in boots, gingerbread men, big bad wolves... He has an innate understanding and a reluctant charisma with any Servant or creature of "fable" or "fairy tale" origin.

Transformation (Human): D
His ability, under certain conditions, to transform into his "handsome" human form. This seals his ogre-nature-based NPs and drastically reduces his Strength and Endurance parameters to D rank. In exchange, he gains the skill Charm (C), confusing those who expect a monster. He detests this form.


Noble Phantasms

1. "GET OUT OF ME SWAMP!": The Hermit's Declaration of Ownership

Rank: B+

Type: Barrier / Territorial Noble Phantasm

Description: The manifestation of his greatest desire: solitude in his home. This NP does not create a Reality Marble, but instead designates an existing territory as Shrek's "swamp." Within this area (a forest, a ruin, a section of a city), he becomes the absolute master of the environment.

  • Territorial Domain: He gains Presence Concealment (A+) and Trap Master (B) within his "swamp." He knows every shortcut, every hiding place. Mud, vines, and even swamp gas become extensions of his will, used to trap and disorient intruders.
  • The Banishment: Any Servant with the [Royal], [Divine] traits or who are part of a "mob" (like summoned armies) suffers a conceptual "Trespassing" debuff. Their luck and agility are lowered, as they are "intruding" where they are not welcome. This is Shrek's power to turn his home into an unassailable fortress.

2. The Onion Has Layers: Love Finds a Way

Rank: C ~ A+

Type: Anti-Unit (Heart) / Conceptual Noble Phantasm

Description: The Noble Phantasm that crystallizes Shrek's philosophy and the central theme of his legend: that one's true nature lies beneath appearances. This is not an attack, but a Concept-Revelation Noble Phantasm.

When faced with an enemy who is under an illusion, a disguise, or a fundamental misunderstanding (like Farquaad's "love" for Fiona, or a hero's belief that they are fighting for a just cause that is actually evil), Shrek can activate this NP.

He does not attack. He simply points out the contradiction with his blunt cynicism. "Do you really believe that?", "She doesn't love you," "Fairy tales aren't real."

These are not mere words; they are conceptual strikes that force the "truth" beneath the "facade" to the surface.
Effect: Deals massive mental damage to anyone whose existence or power relies on self-deception. Illusions are undone. Enchantments are broken. And against a target like Princess Fiona (from his legend), this NP would be the catalyst that reveals her "true ogress form." It is a dangerous power, as revealing the truth is not always the "good" thing to do, but it is always the "real" thing. The rank climbs from C to A+ the greater the target's lie or self-delusion.

3. The Roar That Silences Fairy Tales: The Last Beast's Charge

Rank: A

Type: Anti-Army

Description: The peak of his Berserker fury, the sound of a man who just wanted to be left alone but has been pushed too far. This is his true offensive attack.

By unleashing all his accumulated frustration and power in one roar, Shrek releases a shockwave of pure concussive force and primordial terror. This is not a magical attack; it is a physical attack so powerful it becomes a natural phenomenon.

The NP pulverizes the environment, knocks down weaker Servants, and imposes an [Overwhelming Dread] debuff on everyone, including allies. Within this sound, the concept of "fairy tale magic" (like blessings, fairy curses, or even the glamour of an Idol like Eli-chan) is temporarily nullified, as the primal brutality of the ogre's rage overrides the delicate logic of tales. It is the raw power of reality breaking through fantasy.


Quotes and Interactions:

Upon being summoned by Ritsuka Fujimaru:
"Argh, what the...? Where am I? Looks like an overly tidy kid's room. And who are you? Wait, don't tell me. Another knight with a 'noble quest' for a 'valiant hero'? Sorry, pal, you've got the wrong ogre. Now, how do I get back to my swamp?"

Interaction with Kings and Knights (Artoria, Lancelot, Don Quixote):
"You're all the same. Shiny armor, shiny swords, shiny speeches about honor and glory. Let me tell ya how those 'noble quests' usually end: with one of us in a pot and the other wishin' he was. So spare me your fairy tales."

What Other Servants Think of Him:

Artoria Pendragon (Saber): "His... form is monstrous. His manners are coarse. And yet... he fought for his 'queen.' He saved his friends. He defended his 'kingdom.' There is the core of a knight buried under all that... mud. A most confusing figure."

Da Vinci: "An ogre who drinks a magic potion and turns into a handsome man? The cursed princess? The Fairy Godmother as a mob boss villain? His universe is a delightful, subversive deconstruction of the very narrative framework that defines so many of us! I need notes! So many notes!"

Cú Chulainn (Lancer): (A wide, challenging grin) "A monster who doesn't back down from a fight and has a reputation for being hard to kill? And he protects his turf with a stubborn ferocity? Finally! Someone worth having a good brawl with without all the formalities!"

To Ritsuka Fujimaru, after being asked for a difficult mission:
"Sure! Why not? Save the world before breakfast. Sounds great. And what's next, rescuing a princess from a dragon? Been there, done that, bought the t-shirt. She married the dragon, by the way, in case you were wondering. It's a complicated world. Now, is there any chance this mission involves sitting quietly in a muddy swamp? No? A shame."

Upon seeing Chaldea for the first time:
"So this is the place... So white, so clean. So... mud-less. You people really live like this? No wonder you have to summon ogres to do your dirty work. Someone around here has obviously never felt the joy of a good slime-bath to unclog the pores."

Watching heroic Servants (like Artoria or Sigurd) give an inspiring speech:
(To himself, quietly) "And there we go. Speeches about honor, duty, saving the world... blah, blah, blah. Somebody wake me when the punching starts. Or better yet, when dinner's served. I bet they don't even have eyeball stew around here."

When asked about his Noble Phantasm:
"My 'Noble Phantasm'? It's called the 'Get-Out-Of-My-Lawn-Which-Is-Actually-A-Swamp' Shout. It's very effective. Or maybe it's the 'Don't-Talk-To-Me-Before-My-Mud-Coffee' Grunt? Still workshopping the name."

Encountering a particularly monstrous enemy (like a Beast or a Chimera):
"Great. And I thought I was the ugly one around here. Listen, big fella, normally I'd tell you to go back to whatever nursery rhyme you crawled out of, but honestly, you're making my swamp look like a five-star resort by comparison. Just try not to drool on my boots, okay?"

To Mash Kyrielight, after a tough battle where she protected him:
"You're a good kid, you know that? That shield... it's not just for protecting yourself. It's for protecting others. Reminds me of someone I know... only with less jokes and a whole lot more talk about waffles. You stick close to me. I'll make sure nobody scratches your fancy armor."

After a victory, watching Ritsuka Fujimaru celebrate with the other Servants:
(He moves away from the crowd, watching from the shadows with a rare, small smile. Donkey, as a manifestation of his more sociable side, might appear as a ghost and comment.)
Donkey (Specter): "Look at you, gettin' all sentimental! You like 'em, don't ya? Admit it!"
Shrek: "Shut up, Donkey. I'm just... making sure no one sets the place on fire. Now go find some waffles before I decide to use you as a boot-polisher." (The threat has no real malice, just a reluctant affection.)

Giving advice to a Servant in doubt about their place (like EMIYA or an Alter):
"Look, I don't get this whole 'light' and 'dark' thing. What I do know is this: the world calls you a 'monster.' So what? People call me a monster every day. What matters is who you decide to be. They look at you and see an ogress? Show 'em ogresses can be queens too. Just... be you. It's enough."

Chapter 106: Servant Sheet - Dragon Shiryu (The Guardian of Rozan)

Chapter Text

Servant Sheet - Dragon Shiryu (The Guardian of Rozan)

"A dragon only reveals its true power in the final moment, when it reverses the flow of its own veins to ascend to the heavens. To lose one's life to achieve victory... For a Saint, this is not an act of desperation. It is our duty. Old Master, please, grant me strength."


True Heroic Spirit Information:

True Name: Shiryu (紫龍, Purple Dragon)

Series: Saint Seiya (Classic / Next Dimension)

Source: The Legend of the Saints of Athena, Mythology of the Dragon Constellation

Region: Japan (origin) / China (training - Five Old Peaks of Rozan)

Alignment: Lawful Good

Hidden Attribute: Earth

Class and Qualification:

Primary Class: Shielder

Alternate Class Qualifications: Lancer, Saber, Berserker

Shielder: His most representative and powerful class. Shiryu's legend is inseparably linked to his Dragon Shield, known as the "strongest shield among all Cloths." His role in battles was often that of a tank, the unshakeable wall that withstood the most devastating attacks to protect his friends. He is the personification of defense through resilience and sacrifice, making the Shielder class his truest manifestation.

Lancer: Qualified by the nature of his Rozan Shō Ryū Ha attacks, which are essentially "spears" of pure Cosmo designed to pierce and destroy.

Saber: Qualified by the fact that his Libra Cloth grants him access to a variety of swords, and more conceptually, by the cutting power of his Excalibur technique, inherited from Capricorn Shura.

Berserker: His ability to enter a self-sacrificial state where he burns his own Cosmo and life to achieve a greater power (The Last Dragon) is functionally a controlled, purposeful Berserker state.

Heroic Spirit History Summary

Shiryu's legend is one of discipline, sacrifice, and the search for harmony amidst war. An orphan, he was one of the hundred "sons" sent by Mitsumasa Kido to train in the harshest corners of the world to become a Saint of Athena. His journey led him to the Five Old Peaks of Rozan in China, a place of timeless peace guarded by the legendary Old Master, the survivor of the last Holy War.

For six years, under the strict and wise tutelage of Libra Dohko, Shiryu learned not just to fight, but to connect with nature, to feel the flow of the great waterfall, and to understand the balance of the universe. His training culminated in an impossible task: to reverse the flow of the Great Rozan Waterfall with his fist. Upon doing so, the spirit of the Dragon that slept in the waters recognized him as worthy, and the Dragon Cloth came to him.

He returned to Japan to fight in the Galaxian Wars, a frivolous tournament. His first significant battle was against Pegasus Seiya, a brutal fight that saw his Fist and Shield, said to be the strongest, shattered by Seiya's ingenuity and determination. It was in this defeat that he learned his first great lesson in humility. On the verge of death, he was saved by Seiya, creating a bond of blood and debt that would define their friendship forever.

Shiryu's saga is a chronicle of self-sacrifice. To restore the damaged cloths of his friends, he offered his own blood to the brink of death. To defeat the Silver Saint, Perseus Algol, and his Medusa Shield that petrified his friends, he pierced his own eyes, sacrificing his sight to be unaffected by the petrifying gaze. Blind, he continued to fight, honing his Cosmo to "see" what his eyes could not.

In the Battle of the Twelve Houses, he faced Cancer Deathmask, a saint who mocked life, and defeated him by ascending to a higher state of Cosmo that his own Cloth recognized as "just." He faced Capricorn Shura, the man who possessed the holy sword Excalibur, and defeated him using the suicidal technique The Last Dragon, an attack that takes both combatants into space to burn up like shooting stars. Impressed by Shiryu's loyalty to Athena, Shura saved him at the last moment, passing his cloth and his Excalibur technique to him.

He fought against Poseidon's generals and Hades' specters. He wielded the Golden Weapons from his ancestral Libra Cloth, inherited from his Old Master. In his final battle, in Elysium, his blood, touched by Athena's, transformed his cloth into a God Cloth. Throughout every war, he was the wise counselor, the tactical anchor, and the unshakeable shield of his bronze comrades.

As a Heroic Spirit, Shiryu is not the impetuous protagonist like Seiya, nor the lone wolf like Ikki. He is the calm, resilient mountain, the warrior-philosopher whose strength comes not just from his fists, but from his inner balance and his unwavering willingness to put himself on the front line to protect those he loves.

Heroic Spirit Parameters:

Parameter Rank (Normal) Rank (With God Cloth) Notes
Strength B+ A++ As one of the strongest Bronze Saints, his physical strength, focused in his fist, is immense. With the God Cloth, it reaches the level of a minor god.
Endurance A A++ His greatest quality. His ability to withstand pain and keep fighting is legendary. The Endurance of his Dragon Cloth is at an even higher level.
Agility B A While not the fastest, his movements are precise and well-calculated.
Mana B A His Cosmo (Mana) control is excellent, trained in harmony with nature.
Luck C - His journey is one of extreme suffering and sacrifice. He wins, but rarely without a terrible cost, such as the loss of his sight.
Noble Phantasm A++ - His Noble Phantasms represent absolute defense and absolute offense, the two sides of the dragon.

Class Skills (Shielder)

Intrinsic Defense (Dragon Cloth): A
His body is protected by his Cloth, which is a passive Noble Phantasm. The cloth's defense is legendary, and this skill reflects his nature as a wall.

Possession of Noble Phantasm:
Is summoned by default with his Dragon Bronze Cloth and the conceptual Noble Phantasm Excalibur in his right arm. He also has qualified, though not immediate, access to the Libra Gold Cloth.

Devoted Guardian: A
A Shielder's skill to protect a designated target. For Shiryu, this is innate. He has consistently put himself in harm's way to protect his friends. When actively defending an ally, his shield's Endurance is conceptually elevated to a higher level.

Personal Skills

Myth-Slayer: B+
The crystallization of the feats of a mortal who faced and defeated servants of gods and even gods themselves, such as Poseidon's Sea Generals and Hades' specters, in addition to having fought the Twin Gods, Hypnos and Thanatos, and the Lord of the Underworld, Hades, himself. This skill grants a massive conceptual damage bonus against Servants who possess the Divinity skill or are classified as "Magical Monsters."

Specifically against enemies of Greek or Norse mythological origin (the Olympian pantheon and its derivatives), this bonus is even greater, and his Resistance to divine authority Noble Phantasms from these pantheons increases. His legend as a man who "defied the Gods" protects him from their wrath. This skill represents his expertise in fighting those who consider themselves above mortals, proving time and again that a Saint's Will can overcome a God's Authority.

The Sage of Water's Domain: A
A skill reflecting his training at the Five Peaks of Rozan. It grants the skills Eye of the Mind (True) (A) and a deep understanding of "flow." He can "read" an opponent's Cosmo flow, the flow of a battle, and even the flow of nature itself. It allows him to find the weak point in any defense and the perfect moment to strike. When near running water, his mana regenerates at a faster rate.

Sightless Body: B
A skill born from his legend of fighting while blind. He does not need his eyes to fight at his full potential. By abandoning his sight, he can elevate his Seventh Sense (his combat instinct and Cosmo awareness) to an even higher level, turning blindness into an advantage. This skill nullifies penalties from visual obstructions and makes him immune to attacks that rely on eye contact, like Medusa's Mystic Eyes.

Excalibur (Transplanted): B+
The ability of the legendary holy sword, passed down to him by Capricorn Shura. It is not the physical sword, but the "concept" of a perfectly cutting strike, focused in his right arm. He can use his arm to deliver slashing strikes of pure Cosmo energy capable of cleaving through defenses and even lower-rank Noble Phantasms. It is his main weapon as a Saber.

The Dragon's Soul: A
His connection to the Dragon constellation. It grants him the skill Battle Continuation (A). Furthermore, in his left arm resides the Dragon's Fist and in his right arm resides the Dragon's Shield. If his cloth is destroyed, his own body conceptually inherits the properties of the Dragon's weapon and defense, albeit at a lower rank.


Noble Phantasms

1. The Strongest Dragon Shield: The Wall That Never Yielded (Rozan's Immovable Shield)

Rank: A

Type: Barrier / Conceptual Noble Phantasm

Description: The legendary shield on his left arm. In his legend, it was famous for being indestructible, broken only in extreme circumstances by attacks of divine power.
As a Noble Phantasm, it functions as the strongest defense skill of the Shielder class. It is a passive barrier that can block any attack or Noble Phantasm of rank A or lower without any effort. It is not just metal; it is the concept of "unshakeable defense."
By releasing its True Name, he can expand the shield's concept to create a protective dome around himself and his allies, granting them temporary protection against Anti-Army Noble Phantasms, though at the cost of an immense mana expenditure and temporarily cracking the shield itself.

2. Rozan Shō Ryū Ha: The Fist that Reverses the Stars

Rank: B ~ A+

Type: Anti-Unit

Description: The fundamental technique taught to him by the Old Master. By burning his Cosmo, he releases an ascending dragon of pure energy from his fist. This NP has two crucial effects.

  • Knockout Power: The attack deals massive damage. Its force is capable of sending opponents flying, shattering their defenses and armor. The rank climbs from B to A+ when he is using his "hundred dragons" version, releasing one hundred energy dragons at once as an Anti-Army attack.
  • The Fatal Flaw: His greatest conceptual weakness is embedded in this NP. In the instant he executes the Rozan Shō Ryū Ha, his heart is left exposed for a split second (a "one-thousandth of a second" opening). This is his "Dragon's Curse." An opponent with a high-level Eye of the Mind (True) or Instinct can perceive this opening to deliver a fatal blow. Using his most powerful weapon is always a calculated risk.

3. Rozan Kō Ryū Ha: My Cosmo Shall Burn as the Final Star (The Last Dragon)

Rank: EX

Type: Anti-Unit / Suicide Noble Phantasm

Description: His ultimate Noble Phantasm and the forbidden technique of the Old Master. It is a self-sacrificial attack, a Saint's final card. This NP can only be activated when Shiryu is grievously wounded and decides to abandon his own life for victory.

He grapples his opponent, pinning them, and burns all his Cosmo and life force at once. The energy launches him upward, into the heavens, along with his enemy.
Effect: Both ascend to the stratosphere and beyond, becoming a shooting star of pure energy. The atmospheric friction and the burning of his Cosmo completely disintegrate both Shiryu and his opponent. It is a conceptual death. The probability of survival is zero.
As in his legend he was saved from this fate by Shura, there is an infinitesimal chance (dependent on the presence of a Servant with a high-level protection skill and a sense of honor) that Shiryu can be "saved" from the NP's effect at the last moment, but he would still be left on the brink of spiritual death. It is the trump card of absolute sacrifice.

4. Libra Gold Cloth: The Master's Judgment, The Twelve Heavenly Arms (Libra Dōko no Gōrudo Kurosu)

Rank: EX

Type: Arsenal / Support Noble Phantasm

Description: This is not a Noble Phantasm that belongs to Shiryu by birth, but by inheritance. It is the Libra Gold Cloth, worn by his master, Dohko, for over 243 years. His ability to wear it is proof that his Cosmo has reached the Seventh Sense, the level of a Gold Saint. Unlike other Gold Cloths, Libra's is not just a defense; it is a sacred arsenal.

When equipped, the cloth elevates all of his parameters, except Luck, to Rank A or higher. It grants him defense against most attacks and the ability to survive in extreme environments, including outer space and the underworld.

The true power of this Noble Phantasm lies in its Twelve Heavenly Arms. Six pairs of weapons that can be wielded by him or distributed among his allies:

  • Libra Sword & Shield: Drastically increases his Saber and Shielder abilities.
  • Libra Spear & Trident: Grants long-range piercing attacks.
  • Libra Twin Nunchaku & Twin Tonfa: Versatile close-combat weapons.
  • Libra Triple Rod & Staff: Long-range bludgeoning weapons.

Legend says that each of these weapons has the power to "shatter a star." As a Noble Phantasm, they are individually ranked as B+ to A rank NPs, capable of breaking defensive Noble Phantasms of a similar rank, such as Camus's Freezing Coffin, which was said to be indestructible. The summoning of this cloth consumes a significant amount of Mana, but it transforms Shiryu from a single Shielder specialist into a complete weapon master, able to equip himself and his allies for any combat situation. The decision to use the weapons is restricted by the "Judgment of Libra," requiring the cause to be just.

5. Dragon God Cloth: The Blood of Heaven Upon the Skin of Earth

Rank: EX

Type: Anti-Unit (Self) / Divine Transformation Noble Phantasm

Description: Shiryu's ultimate Noble Phantasm and his apotheosis form as a Saint. It is the final evolution of his Dragon Cloth, bathed in the divine blood of Athena, achieved at the climax of his war against Hades in Elysium. This is not a mere armor; it is the elevation of a mortal to a state that can rival the gods.

The activation of this NP requires an immense source of divine energy (either through his Master with a catalyst, a direct connection to a goddess like Athena if present, or by burning his own life essence in a final act of sacrifice) and a cause that threatens the very existence of the world.

Upon activation, his bronze cloth shatters and reforms into an ornate, celestial garment, with majestic dragon wings.

  • Divine State: In this form, all of his parameters are elevated to Rank EX. He gains the ability of Flight, and his Endurance becomes near-absolute, allowing him to withstand the attacks of primordial gods. His speed transcends the physical, allowing him to cross hyper-dimensional distances.
  • The Cosmo of the Gods: His Cosmo (Mana) reaches a divine level, and the potency of his other Noble Phantasms is dramatically amplified. The Rozan Hyaku Ryū Ha becomes a torrent that can overwhelm minor deities, and the blade of his Excalibur becomes capable of severing concepts and injuring the very essence of a god.

This form is the pinnacle of the power of a human who has "surpassed the gods through willpower." However, the cost to maintain this state is colossal. For a normal human Master, sustaining it for more than a few minutes would be fatal, draining their own life force. For Shiryu without a Master of comparable power, it is a suicidal form, the burning of his entire being for a single moment of divine glory, the last sacrifice to protect those he loves.


Quotes and Interactions:

Upon being summoned by Ritsuka Fujimaru:
"I have been called... I feel the turbulence in this place. I am Shiryu, Servant of the Shielder class. My vision may be flawed, but my Cosmo sees the truth of your mission. As long as you fight for justice, my shield will be your wall."

Interaction with Kings like Gilgamesh or Ozymandias:
"Your arrogance is your greatest weakness. You trust in your treasures and your power, but you scorn the will of your opponents. My Master taught me that even the flow of a river can erode the highest mountain. And your mountain of pride, O King, has many cracks."

Interaction with blind or enhanced-senses warriors (like the Old Man of the Mountain or Berserker Lancelot):
(A silent nod of acknowledgment. He would sense the way they "see" the world through other means and find a common ground.)

Interaction with Dom Pedro I or Iskandar (leaders who inspire their armies):
"Your men fight for you with unshakeable loyalty. It is the same loyalty I hold for Athena and my comrades. A leader who can inspire such devotion... is a leader worth fighting for. As long as his path is just."

What Other Servants Think of Him:

Interaction with Gilgamesh (Gilgamesh's Reaction):
(With a look of genuine insight) "Hmph. This mongrel is different from the others. He speaks of balance, of flow... he understands the principle. His eyes do not see, but his soul does. And that shield... it has the hardness of a genuine treasure. Of all the mangy dogs gathered here, this one at least knows how to bark with some depth. He would be a fine opponent... if he weren't so busy bleeding for everyone else."

Pegasus Seiya (if summoned): "Shiryu! Knew you'd be here! Now the fight gets serious. But try not to blind yourself or kill yourself this time, okay? We need you in one piece!"

Emiya (Archer): "He sacrifices himself, over and over. Not for a vague ideal, but for the concrete people in front of him. It is the path I should have followed. His determination is... irritatingly pure. He reminds me of what it means to be a 'hero' before it all became a hell."

Leonidas (Lancer): "That shield! It is the very soul of a Shielder! To stand firm, no matter what! To defend the pass! Hah, this man understands what it is to be a Spartan! I would welcome him into my ranks anytime!"

Chapter 107: Servant Sheet - George Washington (The Father of the Republic)

Chapter Text

Servant Sheet - George Washington (The Father of the Republic)

"Many have called me a king. They offered me a crown, the power to rule by right. But the liberty we fought for, the blood we shed... none of it would have value if we merely traded a distant tyrant for a domestic one. I am no king. I am a soldier. And above all... I am a citizen."


True Heroic Spirit Information:

True Name: George Washington

Series: History of the Founding of the United States

Source: American Revolutionary War, U.S. Presidency

Region: America

Alignment: Lawful Good

Hidden Attribute: Man

Class and Qualification:

  • Primary Class: Rider
  • Alternate Class Qualifications: Archer, Saber, Ruler

Rider: His most iconic and fitting summoning class. Washington's legend is that of a cavalry general, the commander who led armies from horseback, most famously in his legendary crossing of the Delaware. He is not just a soldier, but the man who "rode" a revolution and a fledgling nation through its most difficult years. His mount is the symbol of his battlefield leadership.

Archer: Qualified by his role as commander-in-chief, who "aims" entire armies and commands artillery, as well as his personal proficiency with the firearms of his era.

Saber: As a high-ranking officer, he was a trained swordsman, and his ceremonial sword is a symbol of his military and political power.

Ruler: His historical reputation as the "Father of His Country" and his choice to refuse a lifetime rule mark him as an impartial judge, dedicated to the ideal of a republic and the law. If summoned as a Ruler, he would be the perfect mediator.

Heroic Spirit History Summary

George Washington was not born a king; he was the son of a tobacco planter in the Virginia colony. His legend began not as a revolutionary, but as a loyal soldier to the British Crown during the French and Indian War. His experiences in that war—surviving ambushes, demonstrating courage under fire, and learning the harsh lessons of frontier warfare—forged the commander he would become.

When tensions between the American colonies and Great Britain exploded into revolution, the Continental Congress, recognizing his experience and his unshakeable character, appointed him Commander-in-Chief of the Continental Army. What followed was not a series of brilliant victories, but a war of attrition and sheer, grinding perseverance.

His story as a general is defined by his legendary resilience. He led a ragged, ill-equipped, and starving army against the greatest military power in the world. He suffered humiliating defeats in New York but held the army together. His greatest feat was not a victory in open battle, but the daring, desperate attack on Trenton, crossing the frozen Delaware River on Christmas night 1776 to surprise the Hessian mercenaries. It was an act of audacity that reignited the flame of revolution when it was about to be extinguished.

His greatest trial was the winter at Valley Forge. With his army decimated by disease, starvation, and desertion, he refused to yield. He shared the hardships of his men, and his stoic presence was the glue that held the army together, turning a tattered militia into a professional fighting force.

After victory and the war's end came his most defining moment. The army, unpaid and mistrustful of the new Congress, was on the verge of mutiny. Some of his officers pressed him to march on the government and install himself as the new ruler of America—a king or a dictator. The nation was his for the taking.

In his greatest act of power, he refused it.

He resigned his military command and returned to his farm at Mount Vernon, an act that shocked the world and solidified the ideal that military power must be subordinate to civilian power. He was called back to service to preside over the Constitutional Convention and was unanimously elected the first President of the United States.

After two terms, where he established many of the precedents of American government, he once again shocked the world by voluntarily retiring, peacefully handing over power to his successor, cementing the principle of a republic over that of lifetime rule.

As a Heroic Spirit, he is not a god-warrior or a mage. He is the personification of duty, of perseverance, and above all, of restraint. He is the man who was offered a crown and, by refusing it, became greater than any king.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength C That of a physically imposing man and an experienced soldier of his era.
Endurance A His legend of enduring the winter of Valley Forge and surviving multiple battles and illnesses grants him a conceptual resistance to exhaustion, starvation, and harsh weather.
Agility C A skilled horseman, but not a warrior of exceptional agility.
Mana D His energy is that of a great man of his era, not a magus.
Luck A+ Legend says he was "immune to bullets" in battle. Musket balls missed by inches, horses were killed from under him, yet he emerged unscathed. His luck in battle is a form of divine protection.
Noble Phantasm A++ His Noble Phantasms represent the crucial moments of his legend, where leadership and sacrifice defined a nation's destiny.

Class Skills (Rider)

Riding: B
The ability to ride mounts. He can command horses with great skill and has the capacity to handle mundane vehicles of his era or later with ease.

Independent Action: C
He can operate for one day without a Master, driven by his strong sense of duty and mission.

Personal Skills

Pioneer of the Stars: EX
As the man who not only led a revolution but defined what it meant to be a republic and set the template for the presidency, he is one of the most important turning points in human history. The skill allows him to achieve the impossible (defeating an empire with a militia) through determination and leadership.

Commander of the Revolutionary Army: A++
A superlative form of Military Tactics and Charisma. It represents his genius as Commander-in-Chief. It confers a massive bonus when leading an army or a group of Servants, allowing him to execute complex strategies of attrition and guerrilla warfare. His presence inspires unshakeable loyalty in his "soldiers," granting them the Battle Continuation (rank C) skill as long as they fight under his command.

Father of the Nation: A
A skill of peaceful leadership, contrasting his commander ability. It represents his time as president. He is an exceptional mediator, capable of unifying warring factions and creating "compromises." It functions as a mental skill that disarms hostility in negotiations, making his opponents more likely to agree to a middle ground. It is an ineffective skill against those who are unable to reason (like Berserkers).

Unyielding Will: A
The crystallization of the endurance from Valley Forge. It grants him a powerful resistance to mental and physical debuffs based on despair, hunger, exhaustion, or pain. The worse the situation, the firmer his resolve becomes.


Noble Phantasms

1. Crossing the Delaware: The Charge that Reignites Hope

Rank: A

Type: Anti-Army

Description: His most iconic and offensive Noble Phantasm. It is not just a wave of ice, but a conceptual charge that breaks the enemy's morale. Upon invoking this NP, Washington manifests a freezing Christmas night, the frozen Delaware River appearing before him. He and his spectral steed lead the charge, followed by the shadows of his Continental soldiers.

This NP has three simultaneous effects:

  • Surprise Attack: The attack bypasses normal surveillance defenses, as it conceptually happens "where and when the enemy least expects it."
  • Shock and Awe: The sight of a phantom army charging across an ice river inflicts a [Fear] debuff on the entire enemy army.
  • Inevitable Charge: The cavalry charge itself cannot be stopped by barriers of rank B or lower. It is the personification of the momentum that turned the tide of an entire war.

2. Mount Vernon: The Unclaimed Crown

Rank: EX

Type: Barrier / Anti-Royalty Noble Phantasm

Description: His most powerful and conceptual Noble Phantasm. It is the crystallization of the greatest act of his legend: the refusal of the crown.

This NP creates a Bounded Field of "Republican Principle" around himself and his allies. It is not a physical barrier. It is a conceptual barrier against "Absolute Authority."
Effect: Any Noble Phantasm, Personal Skill, or Authority based on the "divine right to rule," "tyranny," or "kingship" that attempts to affect anyone inside the barrier is drastically weakened or completely nullified.

It is the ultimate denial of absolute power. Within this barrier, a king is just a man with a metal hat. A tyrant is just a man with an army. All are brought down to the level of "citizens." This NP is the reason Washington is one of the few Servants capable of standing against the most arrogant tyrants of the Throne.


Quotes and Interactions:

Upon being summoned by Ritsuka Fujimaru:
"I have been called to serve again. General Washington, at your disposal. Your cause seems just, and your determination is clear. If you fight for the liberty of the people, then my oath compels me to give you my unwavering support."

Interaction with Heroic Kings (Artoria, Iskandar):
"Your Majesty. I respect your command and the loyalty you inspire. I fought to be free of a king, but I have never doubted that a great leader, be they called king or president, is essential. The question is: does the power serve the leader, or does the leader serve the people? That is where our roads may diverge."

Interaction with his own Beast/Foreigner version (Washington Uncrowned):
(He would look at him not with hatred, but with a deep, bitter sadness.)
"So... this is the path I could have taken. The temptation I said no to. I see what happens when the love of order surpasses the love for the people. You are not me. You are my greatest failure personified, a ghost of what I would have become if I had not had faith... in humanity itself. This is an enemy I must strike down... for my own sake."

What Other Servants Think of Him:

Napoleon Bonaparte: "A revolutionary! And a brilliant general! That trick at the Delaware, magnificent! But... he retired? Gave up power? What a waste! A man of such stature, limiting his own glory. Incomprehensible, but, I must admit... intriguing."

Chapter 108: Servant Sheet - Cygnus Hyoga (The Dance of Eternal Ice)

Chapter Text

Servant Sheet - Cygnus Hyoga (The Dance of Eternal Ice)

"In the far north, where the sun dies and the ice never melts, I learned a truth. Coldness is not the absence of feeling. It is emotion brought to its freezing point, where the pain becomes so intense it stands still. This diamond dust... it is my mother's tear, turned into a weapon."


True Heroic Spirit Information:

True Name: Hyoga (氷河, Glacier)

Series: Saint Seiya (Classic / Next Dimension)

Source: The Legend of the Saints of Athena, Mythology of the Cygnus Constellation

Region: Russia (Siberia)

Alignment: Lawful Good

Hidden Attribute: Sky (Star) - As a Saint, his essence is tied to his guardian constellation, a celestial existence.

Class and Qualification:

Primary Class: Caster

Alternate Class Qualifications: Archer, Lancer (Special)

Caster: The class that best reflects the nature of his power. Though a physical combatant, his techniques are not based on brute force but on the fundamental manipulation of matter: the stoppage of atomic motion to create Absolute Zero. He is a "mage of cold," whose "spells" are physical manifestations of the laws of thermodynamics taken to a supernatural extreme.

Archer: Qualified by his Diamond Dust technique, a projectile of cutting ice crystals fired from a distance. He is an archer who fires a volley of frozen needles.

Lancer (Special): His ultimate technique, the Aurora Execution, is a concentrated beam of energy so powerful it functions conceptually as the spear of an ice god. His qualification as a Lancer represents his maximum damage potential in a direct attack.

Heroic Spirit History Summary

Hyoga's legend is a story of loss and the quest to overcome it through a frigid discipline. Orphaned of his mother at a young age, his beloved "Maman" Natassia died in a shipwreck in the icy waters of Siberia. This image—his mother perfectly preserved beneath the ice—became the axis of his existence, his motivation, and his greatest weakness.

Sent by the Graad Foundation to become a Saint, his destiny took him to the exact place of his tragedy: the eternal tundras of Eastern Siberia. There, he trained under the tutelage of a mysterious master, the Crystal Saint (in the anime) or directly under Camus, the Gold Saint of Aquarius (in the manga). His training was not just physical; it was a philosophical war against his own emotions. He learned to control the cold, to slow the vibration of atoms with the power of his Cosmo, with the goal of reaching the lowest possible temperature: Absolute Zero (-273.15 °C), the point at which all matter ceases its motion.

His master taught him that to become a true warrior of ice, he had to abandon all emotion, especially his sentimental attachment to his deceased mother, as that passion was a "hot spot" in his heart that prevented him from reaching true cold.

Returning to Japan for the Galaxian Wars, he fought with an arrogant coldness, but beneath his icy exterior, the inner conflict raged. In the Battle of the Twelve Houses, he faced his own master, Camus of Aquarius. In a tragic and desperate battle, Camus sacrificed himself to teach Hyoga his final lesson, forcing his student to overcome emotional pain and reach the Seventh Sense and Absolute Zero. To defeat his master, Hyoga had to "kill" the emotion his master had tried to suppress, using it as the final fuel for the Aurora Execution.

His legend is defined by such encounters with icy death. He was revived, and, temporarily blinded, fought in the frozen lands of Asgard. He faced his childhood friend, Isaac, who had become a Marina General of Poseidon, and was forced to confront his past. He battled the Twin Gods in the Elysian Fields, his power elevating to transform his cloth into a God Cloth.

As a Heroic Spirit, Hyoga is the eternal paradox. The warrior of cold fueled by the warmest of emotions—the love for his mother. He is the calm of the snow before the avalanche, the dancer whose graceful performance precedes the arrival of a frozen death. He is not the strongest or the fastest, but his steely determination and his mastery over absolute zero make him one of the most lethal Saints of Athena.

Heroic Spirit Parameters:

Parameter Rank (Normal) Rank (God Cloth) Notes
Strength C A His strength is that of a peak trained martial artist, not relying on raw power. The God Cloth elevates his attributes to a divine level.
Endurance B A+ His Cygnus Cloth is incredibly durable, and he is accustomed to fighting with grievous injuries. The God Cloth grants him god-level endurance.
Agility B+ A+ His movements are graceful and fluid, like a dance or an ice skating routine.
Mana A A++ His Cosmo is vast, specializing in the ice element. With the God Cloth, he becomes a near-infinite source of Absolute Zero energy.
Luck D - His legend is marked by personal tragedies, loss, and deadly confrontations with those he loved. He wins, but the cost is always high.
Noble Phantasm EX - His Noble Phantasms are not mere ice attacks, but conceptual impositions of absolute stasis upon matter.

Class Skills (Caster)

Territory Creation: B (Frozen Ground)
Allows him to create a "Siberian Landscape" in his surrounding area. The ground becomes coated in ice, and the temperature plummets. Within this territory, his movement speed is enhanced (as if skating) and his enemies' agility (unless they have cold resistance) is reduced. It also strengthens the power of his ice-based Noble Phantasms.

Item Creation: C (Ice Sculpture)
He can use his ice magic to create objects, mainly ice weapons like swords or spears (Broken Phantasms of E-rank) or defensive barriers like an Ice Wall.

Personal Skills

Elemental Thaumaturgy (Ice): EX
A skill denoting the control of an element to its absolute apex. Hyoga does not just "use" ice; he commands the concept of cold. This skill allows him to freeze not just objects, but also energy. He can create a vacuum around an opponent by lowering the temperature, or freeze Cosmo/Mana itself, negating lower-rank energy attacks.

Affection of the Eternal Mother: B
A skill that is his greatest strength and his greatest weakness. It is a form of controlled Madness (Rank E), centered on his devotion to his deceased mother. In moments of despair, her image can give him the strength to continue, acting as a Battle Recovery skill that restores a portion of his spirit. However, opponents who can manipulate or exploit this memory (through illusions or mental attacks) can inflict mental paralysis upon him.

Myth-Slayer: C+
The crystallization of his victories against the God Warriors of Asgard and the Marina Generals of Poseidon and Hades army and Hades himself. It grants him a conceptual damage bonus against Servants of Norse or Greek mythological origin. Against these enemies, his freezing techniques are harder to resist.

The Swan's Dance: A
A unique skill that combines Eye of the Mind (True) (B) with proficiency in his combat performance. It reflects the iconic stances and graceful movements he uses before unleashing his attacks. It is not just theatrical; it is a ritual that harmonizes his Cosmo, ensuring his techniques are executed with maximum precision and power. This skill allows him to identify an opponent's weaknesses and set up the perfect angle for his final attack. It is the source of his, Shiryu's, and other Saints' Skills.


Noble Phantasms

1. Diamond Dust: The Wrath of the Crushed Glacier

Rank: B+

Type: Anti-Army

Description: His most-used Noble Phantasm. Hyoga lowers the temperature of the air around him to an extreme degree and unleashes a whirlwind of countless, cutting and freezing ice crystals.
It is not just a physical attack; the intense cold that accompanies it can cause a rank-down in his enemies' Agility and Strength, slowing their movements and weakening them. It can flash-freeze a low-Magic Resistance Servant with a single hit.

2. Aurora Execution: The Judgment of Absolute Zero's Dawn

Rank: EX

Type: Anti-Unit / Conceptual Destruction Beam

Description: His ultimate Noble Phantasm, the legacy of his master Camus. This is the attack that manifests Absolute Zero itself.

Clasping his hands above his head like an Aquarius urn, Hyoga unleashes a beam of freezing Cosmo of terrifying beauty. The target of this NP is not "frozen" in the traditional sense. Its atoms are conceptually stopped.

  • Effect: The attack inflicts massive damage and has a high probability of inflicting "Instant Death." For a Servant, this means their spiritual core is destabilized and forced to dissipate. Regeneration or Resurrection Noble Phantasms have their effectiveness drastically reduced against this attack, as it is difficult to "heal" something whose very molecular existence has been halted.

Against anything short of a Beast, a Grand Servant, or a major divinity, a direct hit from the Aurora Execution is an almost guaranteed end.

Superior Cloths (Conditional Noble Phantasms)

Aquarius Gold Cloth (B): If he proves his worth or finds himself in a desperate situation, his master's Aquarius Gold Cloth can be summoned to protect him, raising his Strength, Endurance, and Mana parameters to Rank A.

Cygnus God Cloth (EX): Upon being exposed to the blood of a god and burning his Cosmo to its absolute maximum (usually in an extinction-level situation), his bronze cloth evolves into a God Cloth, granting all his parameters the EX rank, as well as the ability of Flight.


Quotes and Interactions:

Upon being summoned by Ritsuka Fujimaru:
"My name is Hyoga. Cygnus Saint, Servant of the Caster class. The battle you wage... I can feel its weight. As long as your cause is for justice, my cold flames will burn in your service. Do not worry, Master. The snow is silent, but it always wins against the storm."

Interaction with Kings of immense pride (Gilgamesh, Ozymandias):
(With a frigid calm that reflects his indifference to royalty) "Your glory and your treasures... the gold on your thrones... they are all just matter. And all matter, no matter how hot or how bright, can be stopped. One atom at a time."

Interaction with Servants with a tragic history of loss (like Siegfried or Emiya):
"We fight carrying a ghost on our backs, do we not? The difference... is whether we let that weight drown us, or we freeze it and turn it into our armor. My pain has become my power. Yours... seems to be your shackle."

What Other Servants Think of Him:

Gilgamesh: "Ah, one who understands the fundamentals. His arrogance is quiet, unlike the other mongrels. He hides behind a facade of sorrow, but underneath, there is the absolute certainty in his own power. 'Absolute Zero'... a worthy ambition, if wielded by a king. In his hands, it is merely a well-sharpened tool. Show me then, ice boy, if your tool can scratch the perfection of this King!"

Cú Chulainn (Caster): "A real ice mage, huh? Not just a few parlor tricks. The air... gets heavy around him. The druids of my land spoke of the primordial cold, the silence before creation. That kid... he carries it in his fists. I'd rather fight him as a Lancer, to see which cold is deadlier, his or the touch of the spear."

Camus of Aquarius (if summoned as Caster or Rider): (With a stern, paternal pride) "You have learned the lesson. The blood you have shed, the pain you have endured... it has all forged you into the ultimate Aurora Execution. You have surpassed me, my student. As it should be. Now, stand and show the world the true terror of Absolute Zero."

Chapter 109: Servant Sheet - Andromeda Shun (The Imprisoned Sacrifice)

Chapter Text

Servant Sheet - Andromeda Shun (The Imprisoned Sacrifice)

"I... I don't want to fight. I hate pain. My own, and especially that of others. But... if you hurt my friends, if you threaten those who are kind... then even I, who loathes to fight... will become your worst enemy. My chain... is not just for defense."


True Heroic Spirit Information:

True Name: Shun (瞬, Instant or Flicker)

Series: Saint Seiya (Classic / Next Dimension)

Source: The Legend of the Saints of Athena, Mythology of the Andromeda Constellation and the Myth of Hades' Invasion

Region: Japan (origin) / Andromeda Island (training)

Alignment: Lawful Good

Hidden Attribute: Sky (Star) / Man

Class and Qualification:

  • Primary Class: Lancer (in a broad sense)
  • Alternate Class Qualifications: Shielder, Caster, Ruler (due to his potential)

Lancer: His most direct summoning class. His Nebula Chains are not just grappling weapons; they function as flexible spears, piercing defenses and striking from a distance with deadly accuracy. His legend is that of wielding the "spear and shield" of the Andromeda Chain, making him a Lancer who embodies both offense and defense.

Shielder: His Defense Chain is one of the most potent defensive items among the Bronze Saints. He personifies the idea of passive defense and interception, making the Shielder class a natural manifestation of half his power.

Caster: His Nebula Storm ability is not a physical attack but the creation of a storm of Cosmo (mana), a form of elemental and spatial magic on a massive scale, which qualifies him for this class.

Ruler: He was born with "the purest soul on Earth," a quality that made him the perfect vessel for Hades. This innate purity and his refusal to fight unless it is to protect give him the qualifications of an impartial arbiter.

Heroic Spirit History Summary

Shun's legend is that of the strength that resides in gentleness. As one of the orphans sent out by Mitsumasa Kido to become a Saint, his fated destination was one of the most feared: Death Queen Island. However, in an act of protective love, his older brother, Ikki, took his place, sending Shun instead to the seemingly peaceful Andromeda Island.

What Shun found there, however, was not peace, but a unique and torturous ordeal. The training on Andromeda Island focused not on defeating the enemy, but on enduring. The final test was the "Andromeda Sacrifice," where he was chained between two cliffs, the rising tide meant to drown him. To break free and prove himself worthy, he could not use brute force, but had to awaken his Cosmo to shatter not just the physical chains, but the chains of his own hesitation and fear, accepting the idea of sacrifice as power. He succeeded, and the Andromeda Cloth claimed him.

He returned as a reluctant pacifist. His primary weapon, the Nebula Chain, was a unique artifact, possessing a form of sentience and specializing in both a near-impenetrable defense (the Circle Chain) and a pinpoint-accurate offense (the Square Chain). He hated to fight and always tried to give his opponents a chance to surrender, believing in the inherent goodness even in the most cruel.

But this gentleness hid a latent, terrifying power. Throughout his battles, from Black Ikki to Gold Saints like Aphrodite of Pisces, it was revealed that when his compassion was exhausted, when his friends were threatened with death, Shun was capable of unleashing the Nebula Storm—an attack of cosmic power so vast that he himself feared it, capable of pulverizing even Gold Cloths. He was, without a doubt, the most powerful in potential among the five main Bronze Saints.

The true, tragic reason for his immense power and his pure soul was revealed during the Holy War against Hades. From birth, he was marked. He was born under a star chosen by Hades himself, the Emperor of the Underworld, to be his terrestrial vessel. His soul, the purest on Earth, was the perfect container for the dark god's soul. In the final fight in the Sanctuary, his soul was suppressed and Hades awakened in his body.

He became the personification of the very divinity his friends were fighting, a god-king on his throne, ruling his specters. The struggle of his fellow Saints and the blood of Athena eventually purified him, expelling Hades' spirit, but the trauma of his soul's violation marked him forever. He continued to fight, wearing the borrowed Virgo Cloth and eventually his own God Cloth in Elysion, but his legend was cemented: the gentle man whose purity made him the vessel for the greatest darkness.

As a Heroic Spirit, Shun is a contradiction. A Caster in a warrior's body, a pacifist with one of the most destructive Noble Phantasms, and a hero of light with a soul permanently marked by the shadow of the god of death.

Heroic Spirit Parameters:

Parameter Rank (Normal) Rank (God Cloth) Notes
Strength D A- He prefers not to use physical strength, but his Cosmo can amplify it to superhuman levels when needed. The God Cloth elevates him to a near-god level.
Endurance C A He has the resilience of a Bronze Saint, but his greatest defense is his chain, not his body. The God Cloth protects him from god-level attacks.
Agility B A+ His movements are fast and fluid, though he usually fights from a stationary position.
Mana EX - This is his true highest stat. His latent Cosmo potential is described as "infinite," surpassing that of his brethren. He is a mana reactor in a Lancer's body.
Luck E - Cursed from birth to be the vessel of an evil god. Every victory is accompanied by immense personal suffering.
Noble Phantasm A+++ - His Noble Phantasms are one of the most versatile and potent combinations of defense and offense, culminating in a hurricane-scale calamity.

Class Skills (Lancer)

Magic Resistance: B
As a Saint of Athena whose Cosmo can interfere with other energy systems, he can cancel spells with a chant below three verses.

Personal Skills

The Purest Soul: EX
A skill denoting his legend as the human with the purest soul of his era, which made him the perfect vessel for Hades. It grants a conceptual immunity to curses and mental corruption that target those with "malice" in their hearts. Skills like Ghost Rider's Penance Stare would find no sins to burn. Paradoxically, it is this very purity that makes him vulnerable to divine entities seeking an empty, powerful "vessel" to possess.

Myth-Slayer: C
As a Saint of Athena who fought against the gods of other pantheons, he possesses an advantage against Servants with Divinity of Greek or Norse origin. His Athena's Cosmo acts as a conceptual antidote to their authority.

Vessel of the Shadow King: B+
A passive curse skill. It represents the "stain" of Hades that has remained on his soul. This skill grants him a low rank of Demonic Fascination (C), making others inexplicably uncomfortable or wary in his presence, as if sensing the remnant of a dark deity. Additionally, it grants him a resistance to [Instant Death] based attacks, as his soul has already "danced" with the god of death himself. In a moment of desperation, he can channel a fragment of Hades' authority, releasing a wave of dark Cosmo that causes the [Fear] debuff on his enemies.

The Nebulous Dance: B
Like his brethren, Shun performs a series of graceful movements and postures before unleashing his techniques, attuning his body and Cosmo. It grants a "sure-hit" bonus for his Andromeda Chain and qualifies him to use his Nebula Storm Noble Phantasm with maximum effectiveness.


Noble Phantasms

1. Andromeda Chain: The Holy Shackles of Sacrifice

Rank: A+

Type: Anti-Unit / Anti-Army / Defense

Description: His main Noble Phantasm and the symbol of the Andromeda constellation. It is not one, but two conceptually different chains. They are sentient, bound to Shun's will, and capable of miraculous feats on their own.

  • Circle Chain - The Perfect Spinning Defense (Rolling Defense): The chain in his left hand. It is a conceptual weapon of "absolute defense." It forms a spinning barrier around Shun that can automatically detect and intercept any threat, from a bullet to a B-rank Noble Phantasm. It will move on its own to protect him and anyone within its perimeter, even if Shun is unconscious. The chain's durability is so legendary it is said to be able to withstand attacks of tens of millions of volts.
  • Square Chain - The Great Nebula Hunt (Nebula Chain Hunting): The chain in his right hand. It is a conceptual weapon of "infallible search and attack." Once Shun designates a target, the chain travels enormous distances, traversing dimensions if needed, to find it and strike. It is the perfect stealth attack, a spear that cannot be dodged, only endured.

Together, the chains give Shun the perfect defensive and offensive Noble Phantasm, making him a terrifyingly difficult opponent to approach.

2. Nebula Storm: The Infinite Cosmo of a Gentle Man

Rank: EX

Type: Anti-Army / Anti-Fortress

Description: Shun's secret and most feared Noble Phantasm. The release of his latent Cosmo potential as a destructive force of nature. He uses it only as a last resort, as he loathes its overwhelming power.

  • Activation (Nebula Stream): He first releases his Cosmo to create a gentle stream of air, the Nebula Stream, which entraps the opponent. It is not a physical prison but a current of mana that suppresses movement. The more the enemy struggles, the stronger the stream becomes. It is his final warning.
  • True Name Release: If the enemy continues to resist or if the threat is too great, Shun unleashes the NP's true nature. The gentle stream explodes into a violent, uncontrollable storm of pure Cosmo. It is not ice, fire, or wind; it is the energy of creation in its most chaotic state. The Storm not only destroys physically on a massive level; it also attacks on a spiritual level, tearing apart the very Spirit Core of weaker Servants. The force of the attack is proportional to Shun's immense mana power (Rank EX), making it one of the most potent Anti-Army Noble Phantasms among any Servant, capable of pulverizing a Gold Saint and his armor.

Superior Cloths (Conditional Noble Phantasms)

  • Virgo Gold Cloth (B): As the inheritor of Shaka's will, he has the ability to don the Virgo Gold Cloth. It boosts his parameters and grants him access to lower-rank mental and illusion abilities, as well as greater mental resistance.
  • Andromeda God Cloth (EX): Upon being exposed to divine blood and his Cosmo reaching its peak, his cloth evolves into its God form, raising all his parameters to EX-rank and granting him the power to wound gods.

Quotes and Interactions:

Upon being summoned by Ritsuka Fujimaru:
(He materializes silently, the chains jingling softly. His gaze is gentle and a little melancholic.) "I have been called... I do not like to fight. But I can sense that you... Master... you do not fight for pleasure. You fight to protect. If that is your cause, then my chains will create a shield that no darkness can break through."

Interaction with Kings of overwhelming power (Gilgamesh, Ozymandias, Iskandar):
"Your power is immense, Your Majesty. It is like a great storm, sweeping away everything in its path. But even the most powerful storm... eventually dissipates. Kindness, however... it is like the sky itself. It is always there, even after the clouds pass."

What other Servants think of him:

Vlad III (Lancer): "He has the power to annihilate his foes, and yet he hesitates. He calls himself a knight, yet he refuses to bloody his hands unless forced. Either he is a fool of a saintly degree, or his willpower to restrain himself... is terrifying in its own right."

Florence Nightingale: "A classic case of repressed trauma and latent potential. He requires immediate therapy, positive reinforcement, and perhaps the surgical amputation of that self-sacrificial tendency before it leads him to destruction!"

Karna (Lancer): "He possesses a power that rivals a god's, an inner heat that could set the stars ablaze. And yet... he wears it in a cloak of coldness and hesitation."

Underworld Kings (Ereshkigal, First Hassan): "They would recognize him. They would sense the faint but unmistakable fragrance of Hades on his soul. Not as an enemy, but as one who has walked their halls and returned, forever changed."

Chapter 110: Servant Sheet - Phoenix Ikki (The Flame of Hate and Regret)

Chapter Text

Servant Sheet - Phoenix Ikki (The Flame of Hate and Regret)

"I don't believe in gods, or in justice. I've seen hell with my own eyes, and there's nothing divine about it. There's only one thing I trust: the hatred that allowed me to survive. But... if you hurt my brother... you will find that my hatred for you is far, far greater than what I feel for the rest of this pathetic world."


True Heroic Spirit Information:

True Name: Ikki (一輝, Single Radiance)

Series: Saint Seiya (Classic / Next Dimension)

Source: The Legend of the Saints of Athena, Mythology of the Phoenix Constellation

Region: Japan (origin) / Death Queen Island (training)

Alignment: Chaotic Neutral

Hidden Attribute: Earth

Class and Qualification:

Primary Class: Avenger

Alternate Class Qualifications: Berserker, Caster

Avenger: His truest and most powerful class. Ikki's legend begins and is perpetually fueled by vengeance. First, vengeance against the world that forced him to go to Death Queen Island. Then, vengeance against his master who taught him to hate. And finally, a protective vengeance against anyone who dares to threaten his younger brother, Shun. His existence is a bonfire of grudge and resentment, making him the perfect Avenger—one whose strength comes directly from the hatred he accumulates.

Berserker: His ability to enter a destructive rage, especially when his brother is in danger, qualifies him for this class. His Mad Enhancement would be fueled not by madness, but by a protective fury, turning him into a force of nature focused on annihilating a single threat.

Caster: Qualified due to his powerful and unique technique, the Phoenix Phantom Fist, which is not a physical attack but a direct assault on the opponent's mind, a high-level psychic curse.

Heroic Spirit History Summary

Ikki's legend was forged in the closest place to hell on Earth: Death Queen Island. An orphan, fated to this brutal training ground, he sacrificed himself, taking the place of his gentle younger brother, Shun. What he found there was not training, but a six-year nightmare. Under the tutelage of a cruel master, Guilty, he learned a single, terrible lesson: strength is born only from absolute hatred. He was taught to hate everything and everyone in order to survive.

His heart was hardened, but a single spark of love remained: his love for Esmeralda, a girl on the island who resembled his brother. The final tragedy of his training came when his master, in an act of cruelty to awaken the final hatred in Ikki, accidentally (or intentionally) killed Esmeralda in front of him. The pain and rage finally broke his soul. He killed his own master, embracing the hatred as he was taught, and the Phoenix Cloth, the most powerful and unstable of the Bronze Cloths, claimed him.

He returned not as a hero, but as a demon of vengeance. Leading the Black Saints, his twisted shadows, he stormed the Galaxian Wars to steal the Sagittarius Gold Cloth and destroy the Bronze Saints, including his own brother, whom he blamed for his suffering. He was the antithesis of a Saint of Athena.

His defeat at the hands of Seiya and his friends, and Seiya's subsequent sacrifice to save Ikki's life, began to thaw the ice in his heart. He vanished, but his legend as the "lone wolf" was born. he would always return from the ashes at the most desperate moment.

He returned to help defeat the Silver Saints. In the Battle of the Twelve Houses, he faced Shaka of Virgo, the "man closest to God," and defeated him through self-sacrifice, taking them both to another dimension to save his friends. In Asgard and Poseidon's realm, he arrived as a deus ex machina, the secret weapon who turned the tide when all hope seemed lost.

His most personal fight was during the Hades War. Upon discovering his brother Shun's soul had been possessed by Hades, Ikki was the only one able to strike his brother without hesitation, his love manifested as a protective violence to try and free him from the dark deity. He was the first of the Bronze Saints to reach Elysium on his own power and fought against the Twin Gods, proving that not even a god could permanently extinguish the flame of the Phoenix.

As a Heroic Spirit, Ikki is the power of resurrection incarnate. A man defined by hatred, but moved by love. He is the lone flame that burns brightest in the darkness, the Saint who will always, always return.

Heroic Spirit Parameters:

Parameter Rank (Normal) Rank (God Cloth) Notes
Strength B A+ His aggressive fighting style and destructive Cosmo grant him considerable physical strength.
Endurance A (EX) - Endurance A comes from his self-repairing cloth. Rank EX is granted by his Personal Skill, Phoenix's Wings, which grants him resurrection. He is conceptually "immortal."
Agility B A Fast and direct, his movements are those of a predator, not an acrobat.
Mana A A++ His Cosmo is powerful and explosive, fueled by emotion. Like the Phoenix, it is a constantly re-igniting power source.
Luck E - His life has been an unbroken succession of tragedies and suffering. His ability to survive is not luck, but a curse of resilience.
Noble Phantasm A++ (EX) - His Noble Phantasms are weapons of annihilation, for both the mind and the body, and the embodiment of his eternal cycle of death and rebirth.

Class Skills (Avenger)

Avenger: A
His strength grows exponentially in response to his own accumulated hatred and the damage he receives. He is the personification of the saying "what does not kill me, makes me stronger." He feeds on injustice and pain, converting them into raw combat power.

Oblivion Correction: A
He never forgets the hell of Death Queen Island, the death of Esmeralda, or any threat made against his brother. This memory is the source of his Avenger power, a flame that can never be extinguished.

Self-Replenishment (Mana): B
As long as his hatred and his will to fight persist, his mana slowly regenerates. The very act of being in combat fuels him.

Personal Skills

Phoenix's Wings (Rebirth from Ashes): EX
The defining ability of the Phoenix Cloth, manifested as a personal skill. It is the most powerful form of Battle Continuation, elevated to automatic resurrection. If Ikki is "killed," his body and cloth dissolve into flame and ash. After a short period, he is reborn from these ashes, fully healed and conceptually stronger than before. Each resurrection grants a permanent buff to his Strength and Endurance parameters for the remainder of the battle. He cannot be defeated by the same tactic twice, as the Phoenix that is reborn is more powerful than the one that died. The only way to permanently defeat him is through an attack that erases the soul or conceptually seals his ability to return.

Myth-Slayer: C
Like the other Bronze Saints, he possesses an advantage against Servants of Greek or Norse mythological origin, having fought against the servants of the Olympian gods.

Lone Wolf: B
The crystallization of his nature as an independent warrior. This skill allows him to function with Independent Action (A) for brief periods. He usually appears in a battle on his own, acts on his own, and disappears in the same way. However, the true power of this skill is a massive damage bonus when he performs a "surprise attack," appearing from nowhere to save a cornered ally, mirroring his many dramatic entrances in his legend.

The Dance of the Phoenix: C
Like the other saints, he performs ritualistic movements and poses before his attacks to focus his Cosmo. This skill increases the effectiveness of his Noble Phantasms.


Noble Phantasms

1. Phoenix Phantom Fist: The Soul-Shattering Illusion (Hōō Genma Ken)

Rank: A++

Type: Anti-Heart / Mental Curse Noble Phantasm

Description: Ikki's most feared and subtle attack. It is not a physical blow, but a beam of Cosmo he fires from a single finger directly into the opponent's brain.

The target suffers no physical damage. Instead, their spirit is cast into a "personal hell." The Noble Phantasm reads the target's soul and constructs a perfect, unbreakable illusion of their greatest fear, their deepest regret, or a paradisical vision that crumbles into nightmare.

The strength of this NP is not the illusion itself, but the destruction of the mind. Most targets are left in a catatonic, mind-broken state, becoming an empty shell. Servants with high Magic Resistance or an Iron Will may resist, but they will still suffer a powerful mental debuff, paralyzed by the vision of horror. For a normal human mind, it is guaranteed brain death. It is the ultimate weapon against opponents who rely on their mental fortitude or conviction.

2. Phoenix's Wings Rise: The Incinerating Flight of the Immortal Bird (Hō Yoku Ten Shō)

Rank: A++

Type: Anti-Army / Annihilation Noble Phantasm

Description: The manifestation of Ikki's destructive fury, his raw power attack. He focuses all of his Cosmo of hatred and power into his fists, unleashing it as an overwhelming wave of fire in the shape of a flaming Phoenix.

  • Destructive Power: It is an attack of pure annihilation, an inferno that not only burns but disintegrates everything in its path, reducing armies and fortresses to ash.
  • The Phoenix Effect: The unique feature of this NP. After the initial impact, the flames do not die out. They create a whirlwind of fire that continues to assault the target, like the Phoenix returning to strike again. Anyone caught in this whirlwind suffers continuous damage and has their regenerative abilities weakened, as the "flames of the Phoenix" burn away life essence itself.

Combined with his resurrection NP, Ikki can use this technique recklessly, knowing that even if he is caught in his own blast, he will return, but his enemies will not.

Superior Cloths (Conditional Noble Phantasms)

Leo Gold Cloth (B): In his legend, he wore it to fight Thanatos. If conditions are met, he can be deemed worthy to don the Leo Cloth, amplifying his parameters to the level of a Gold Saint and granting him lightning-based attacks.

Phoenix God Cloth (EX): Upon being exposed to divine blood and his Cosmo reaching its peak, his cloth transforms into the God Cloth, elevating him to a being capable of slaying gods.


Quotes and Interactions:

Upon Summoning:
(He materializes not with light, but from a burst of flame, already with his arms crossed and a look of disdain.) "So I have been dragged into another pointless war. Do not expect me to follow your orders, Master. I will appear when I am needed. And when I am not, I will disappear. Try to command me... and you will get burned."

Interaction with Servants with a younger brother (like Arjuna, re: Karna):
(He looks at them with an intensity that is both uncomfortable and protective.) "You have a brother. Do you protect him? Would you die for him? If not... then you understand nothing of what true strength is."

Interaction with his brother, Andromeda Shun (if summoned):
(His harsh expression softens for a microsecond, almost imperceptibly.) "Shun... You are still too gentle for this world. Do not worry. If anyone tries to harm you... I will turn them to ash. That is the job of the older brother, is it not?"

What Other Servants Think of Him:

Emiya (Archer): "He and I... we are not so different. Driven by a tragedy, acting alone, appearing to clean up the idealists' messes. The difference is that his furnace burns with the hatred for his past. Mine... is the regret for my future. I wonder which of us is more damned."

Chapter 111: Servant Sheet - Son Goku (The Realm of Gods)

Chapter Text

Servant Sheet - Son Goku (The Realm of Gods)

"I'm not too interested in being a 'god' or a 'hero.' What I want is to fight strong people. To get stronger. To see how far I can go. If that ends up saving the world? Great. But the real prize... is the fight itself. Now, let's see what you've got!"


True Heroic Spirit Information:

True Name: Kakarot (Saiyan Name) / Son Goku (Earth Name)

Series: Dragon Ball Super

Source: The Legend of the Super Saiyan God, The Tournament of Power

Region: Earth (Universe 7) / Various Divine Realms

Alignment: Lawful Good

Hidden Attribute: Star - His existence has not only altered the history of Earth but that of multiple universes, putting him in contact with the highest cosmic authorities and the very creator of all, Zeno.

Class and Qualification:

Primary Class: Archer (Long-Range)

Alternate Class Qualifications: Lancer, Rider, Berserker (emotionally unstable)

Archer: His primary class qualification comes from his ability to fight effectively at any distance. While a master of close-quarters combat, his most famous techniques—the Kamehameha, the Spirit Bomb, the Destructo Disc—are all projectile attacks of immense power. He personifies the modern-era concept of an "Archer": one whose power can be projected across vast distances to annihilate a target.

Lancer: Qualified through his use of the Power Pole (Nyoi-bo) in his youth, a conceptual "infinite-range" spear whose legend still resonates in his Spirit Origin. He can also manifest his Ki as blades, as seen in the Super Saiyan Rosé form of his doppelgänger, Goku Black.

Rider: His legend as the rider of the Flying Nimbus (Kinto'un), a mystical mount that only the pure of heart can ride, gives him this qualification. He is a master of celestial, high-speed riding.

Berserker: His Saiyan race possesses a latent potential for destructive fury. Though he has largely mastered his emotions, the pain of loss (such as Krillin's death) can drive him into a state of Mad Enhancement (Rage), where his combat logic diminishes in favor of overwhelming power.

Heroic Spirit History Summary

(Note: His prior history, from childhood to the defeat of Majin Buu, is the foundation, but his status as a Dragon Ball Super Servant focuses on the events that elevated him from a mere strong mortal to a being who walks among the gods.)

Son Goku's legend of the "Divine Era" begins years after peace has been established. He was living a (relatively) peaceful life as a radish farmer, but his warrior's spirit yearns for a new challenge. The opportunity arrives not as a threat, but as an awakening. Beerus, the God of Destruction, awakens from a decades-long slumber in search of the legendary "Super Saiyan God" of his prophecy.

Beerus's arrival introduces Goku to a new scale of power. Even his strongest form, Super Saiyan 3, is defeated with minimal effort. To protect his world and satisfy the deity's curiosity, Goku partakes in a ritual, absorbing the power of five other pure-hearted Saiyans and becoming, for a brief time, the Super Saiyan God. In the ensuing celestial battle, he experiences God Ki for the first time, and though he is defeated, he earns Beerus's respect (and gastronomic interest).

This encounter opens up a new universe of possibilities. He and his rival, Vegeta, become students of Beerus's mentor, the angel Whis. Under his eccentric tutelage, they learn to master God Ki and achieve the Super Saiyan Blue form, a manifestation of a Super Saiyan God's power controlled and enhanced by the Super Saiyan form.

At this new echelon of power, his legend expands to a multiversal scale. He battles the resurrected and "Golden" form of his old foe, Frieza. He participates in a tournament against the champions of Universe 6, a sibling universe, where he meets other Saiyans and the legendary time-manipulating assassin, Hit.

His greatest mental trial comes in the form of Goku Black, an evil version of himself who terrorizes Trunks's future timeline. He discovers that Black is, in fact, Zamasu, an apprentice Kai who stole his body in another timeline, driven by a narcissistic hatred for mortality. This battle brings him into contact with the supreme deity of all, Zeno, the Omni-King. His naive, friendly nature, rather than fearing him, earns him the friendship of the most powerful and dangerous entity in existence.

This dangerous friendship leads to the Tournament of Power. At a casual suggestion from Goku, Zeno decides to hold a survival tournament between eight of the twelve universes, with a terrifying rule: all losing universes and their inhabitants would be erased from existence. Seen as a villain by all other universes for instigating the event, Goku takes on the burden of being the enemy and fights with all his might to ensure Universe 7's survival.

In this battleground of unimaginable power, against foes like Jiren, a mortal stronger than his God of Destruction, Goku breaks his limits again and again. At the climax of the battle, he achieves a state that not even the gods easily master: Ultra Instinct. His mind empties, and his body moves on its own, a perfect, instinctual dance of combat.

In the end, after a battle that exhausts everyone, he and his rival Frieza sacrifice themselves to eliminate Jiren, leaving Android 17 as the last one standing in the arena. The wish granted by the Super Dragon Balls is not for personal gain, but to restore all the erased universes—a final act of altruism that proves the true nature of his character.

As a Heroic Spirit, this Goku is the peak of his potential. He is no longer just a warrior of Earth; he is a multiversal phenomenon who has earned the friendship of the gods and touched a power that transcends logic itself.

Heroic Spirit Parameters:

Parameter Rank (Base/SSJ) Rank (SSG/SSB) Notes
Strength A++ EX His power in god-mode places him at a level of physical strength that can shake universes.
Endurance A+ EX With God Ki, he can withstand attacks that would disintegrate stars.
Agility A++ EX Moving at speeds far beyond light, and with instant teleportation techniques.
Mana EX - His God Ki is an immeasurable power source and of a fundamentally higher quality than standard mana.
Luck A - His ability to turn enemies into friends and find strength in despair manifests as high Luck, a universal belief that "Goku will find a way."
Noble Phantasm EX - His Noble Phantasms are not mere attacks, but manifestations of concepts like collective hope and the peak of martial perfection.

Class Skills (Archer)

Independent Action: A+
He can operate for long periods without the need of a Master. His body is an energy generator and his will to fight is self-sufficient. He could conduct an entire War on his own, with a Master serving only as an anchor for his existence in the world.

Magic Resistance: A
His God Ki acts as a barrier that repels external mana interference. Magecraft below A-rank is almost entirely negated. Even High-Thaumaturgy and True Magic have a difficult time affecting his physiology as it operates on a higher energy level.

Clairvoyance: C++
Not clairvoyance of the future, but of the battlefield. His ability to sense Ki allows him to detect the location, strength, and intent of other beings on a planetary scale, and even intergalactic if he concentrates. It is a form of Presence Detection (EX).

Personal Skills

Transcendent Divine Realm: EX
A skill that manifests his mastery of God Ki. It grants him the Personal Skill Divinity (B) and redefines his "mana attribute." All his attacks are imbued with a [Divine] property. This property grants him a bonus conceptual damage against evil or demonic beings and allows his attacks to affect intangible or ethereal entities.

The Body that Moves on its Own (Ultra Instinct -Sign-): A+++
The imperfect form of his state of perfection. This skill can be activated under great duress. Goku's body begins to move on its own to dodge attacks, granting him a near-perfect form of evasion. It is the manifestation of Instinct (EX). However, in this imperfect form, his own attacks are still governed by his conscious thought, making him a perfect defender but an inefficient attacker. Activation is extremely taxing on his spiritual core.

Saiyan Lineage: A
The mark of a Saiyan warrior. It grants the ability to grow stronger after recovering from grievous injury (Zenkai Boost) and an innate combat instinct that craves the thrill of battle.

Voice that Reaches the Multiverse: B
A skill born from his friendship with the highest entity in existence. His naive charisma is so pure, and his presence so significantly intertwined with the fate of the universes, that he possesses a small but real chance to influence entities that are conceptually far above him (such as Beasts, Types, or Outer Gods) simply through a direct, friendly appeal. It is the power of friendship in its most absurd form.


Noble Phantasms

1. God Kamehameha: The Energy Wave That Strikes the Heavens

Rank: EX

Type: Anti-World / Reality-Shattering Beam

Description: His signature technique, elevated to the realm of the gods. This is no longer a mere Ki beam; it is a torrent of concentrated creation/destruction power.
Upon entering his Super Saiyan Blue state (a transformation contained within this NP), Goku can charge this technique. The Kamehameha is not just "fired"; it rewrites the rules of physics in its path. It has the power not only to destroy planets but to overcome attacks that negate durability (like the Energy of Destruction) through sheer, overwhelming willpower.

Sub-Technique: Instant Transmission Kamehameha: By merging this NP with his teleportation ability, he can fire the energy beam at point-blank range, making it conceptually impossible to dodge for anyone who cannot react instantaneously.

2. The Pinnacle of the Calm and Quiet Battle: Ultra Instinct

Rank: EX

Type: Anti-Unit (Self)

Description: His most powerful Noble Phantasm and the apex of his legend as the mortal warrior who surpassed the gods. It is not a transformation, but an ascension to a state of being.
This NP is incredibly difficult to activate, requiring Goku to be on the brink of physical and mental annihilation, pushed beyond all his limits.
When activated, his appearance changes. His hair turns silver, and his eyes gain the same color. An aura of blinding, hot, yet strangely calm energy envelops him.

  • State of Perfection: In this form, his The Body that Moves on its Own Skill evolves. Not only does his body dodge perfectly, but it also attacks perfectly. Every blow is the most effective attack possible, delivered with maximum force and minimal vulnerability. His Strength, Endurance, and Agility effectively reach EX rank.

He becomes untouchable, inscrutable. His mind is empty, operating purely on a level that transcends strategy. To fight him in this state is like fighting a personified law of nature.
However, this power comes at an immense price. Maintaining this state shatters his spiritual core. A few minutes is the most he can endure before his body collapses from the strain of channeling a power that not even the gods have mastered.


Quotes and Interactions:

Upon being summoned by Ritsuka Fujimaru:
"Whoa! Wow, what a weird place! Hey, my name's Goku! Nice to meet ya! You seem kinda tense. Are there a lot of strong guys around here? Great! It's been a while since I had a good fight. You're the Master, right? Don't worry, I'll protect ya!"

Interaction with Kings and Sovereigns (Gilgamesh, Ozymandias, Iskandar):
(With a look of pure curiosity, devoid of any sense of hierarchy) "King? Does that mean you're the strongest? Then let's fight! I wanna see how strong you really are! It'll be fun!"

Interaction with proud Warriors (Cú Chulainn, Achilles):
"Whoa, your spear/speed is incredible! You're really fast! This is getting me excited! Let's fight again sometime? No War, no Masters, just us, to see who's stronger?"

What Other Servants Think of Him:

Gilgamesh's Reaction: (Gilgamesh sighs, a mixture of annoyance and a strange glimpse of something he hasn't seen since Enkidu.) "Insolent monkey. You have no sense of decorum or royalty. Your power is crude, lacking in elegance... And yet... it is... pure. There is no greed, no deception, only the primal desire to reach the apex. What an irritating and absurdly genuine sight. Very well, mongrel. If you so wish to measure yourself against this King, then I shall grant you a glimpse of true power... before I erase you for your impertinence."

EMIYA (Archer): "He possesses the power to remake worlds, and his only motivation is to find a good lunch and the next fight. His simplicity... his absence of any complex ideal... is terrifying. It is absolute power without the burden of philosophy. And yet... he always ends up doing the right thing. How infuriating."

Any food/cooking Servant (Emiya in kitchen mode): "He... he ate three months' worth of stock... in five minutes. And he still asked what the main course was. I have never seen anything like it. It is an art form in itself. A terrifying, bankrupting art form."

Chapter 112: Servant Sheet - The False Savior (The Announcer of Madel)

Chapter Text

Servant Sheet - The False Savior (The Announcer of Madel)

"Be not afraid... I bring you good tidings of great joy, which shall be to all people. For salvation is at hand. A salvation from fear, from uncertainty, from the burden of free will. I offer an alternative. Just open your door. Listen to my voice. Complete knowledge. Absence of pain. You... will no longer be alone in your thoughts."
— (A voice that is both ethereally beautiful and fundamentally wrong. Each syllable is perfect, but the silence between the words is filled with static and dread.)


True Heroic Spirit Information:

Assumed True Name: Archangel Gabriel

True Identity (Power Source): Lucifer / Satan (Concept of Divine Antithesis)

Series: Abrahamic Mythology / The Mandela Catalogue (Digital Folklore)

Source: The Legend of the Fallen Angel, The Paradox of the End Times, The Infiltration of the "Alternates"

Region: Conceptual / Hell / The Collective Unconscious

Alignment: Lawful Evil

Hidden Attribute: Beast

Class and Qualification:

Primary Class: Beast VI (Potential/Variant)

Secondary Class Qualifications: Pretender, Foreigner

Beast VI (The Beast of Deception): He is a powerful candidate for the Sixth Beast, whose nature is tied to "Deception" and "Declaration." His Evil of Humanity is not regression or comparison, but "Assimilation Through Deceit." His "love" for humanity is that of the ultimate corrupter. He sees humanity, created in the image of his Rival, as a flawed masterpiece, full of fear and doubt. His "salvation" is to offer an "alternative": an existence where there is no longer the burden of individual identity, where all thoughts are shared in a hive-mind consciousness led by him. It is an offer of peace, knowledge, and the end of loneliness, achieved at the cost of one's very soul and sanity. He loves humanity as a virus loves its host, seeking to replicate within it until nothing of the original remains.

Pretender: His most likely manifestation class before revealing himself as a Beast. He presents himself to the world as "the Archangel Gabriel," the messenger of God. He uses the name, legend, and authority of one of humanity's most sacred entities as his perfect disguise, fooling not just humans but even other Servants and holy institutions. His true identity is that of the deceiver.

Foreigner: His Foreigner qualification comes from his nature as a being who was "cast out" of the celestial order. He is not from another dimension, but from a conceptual "outside" to divine creation—Hell, or the state of rebellion against God's authority. The "outer entity" he serves and is, is the Antithesis itself.

Heroic Spirit History Summary

His legend is the oldest of rebellions. He was once Lucifer, the Morningstar, the brightest and most beautiful of God's angels. Consumed by pride (the non serviam—"I will not serve"), he led a rebellion in heaven and was cast out, falling from Heaven and becoming Satan, the Adversary. His story became the antithesis of creation, the primordial antagonist in the grand narrative of Good and Evil.

However, this Servant's manifestation is not just the classic demon of fire and brimstone. It is a more insidious, more modern, and more terrifying version, fused with the urban legend of the Mandela Catalogue.

In this twisted cosmology, at some primordial point, the war in heaven was not just won, but resulted in a switch. The true Archangel Gabriel, God's messenger, was defeated, replaced, or usurped by Lucifer. The Adversary, in his ultimate act of blasphemy, did not just oppose God; he stole the face and voice of His most trusted messenger.

Since then, it has been this entity, this "False Gabriel," who has been subtly guiding humanity toward damnation, disguised as a divine guide. He appeared to the shepherds, announced the birth of the "Savior," but his message was subtly corrupted. His true work began in the age of information.

He is the "master" or "source" of the "Alternates." Metaphysical, near-conceptual beings that hunt and replace humans. The Alternates operate on a simple, terrifying principle: "Identity Destruction." They infiltrate a person's life, appearing in mirrors, televisions, and the corners of the eye, tormenting them with forbidden knowledge, information the human mind is not designed to withstand (M.A.D., or Metaphysical Awareness Disorder). Prolonged exposure to an Alternate leads the victim to take their own life, allowing the creature to take their place perfectly.

This "False Savior" is the shepherd of that dark flock. He seeks not the destruction of humanity through fire, but through psychological suicide and replacement. His ultimate goal is to replace all of humanity with his "children" Alternates, creating a "perfect flock" of followers who share his consciousness and his silent hatred for the original creator. It is an invasion not of bodies, but of souls.

When summoned as a Servant, he presents himself as the Archangel Gabriel. His appearance is angelic, his voice is celestial. But underneath, to those with the keenest senses, there is something terribly wrong—a hum of static, a subtle distortion, the feeling that you are looking at a slightly out-of-tune TV image, a perfect facsimile that is, by its very perfection, a lie.

Heroic Spirit Parameters:

Parameter Rank (As Gabriel) Rank (As Lucifer Revealed) Notes
Strength C A+ As Gabriel, his power is subtle. As Lucifer, his strength becomes that of a demon-king, able to match the mightiest warriors.
Endurance A A++ His angelic/demonic nature grants him high durability. He is conceptually difficult to harm with mortal weapons.
Agility B A The speed of an angelic messenger becomes the predatory quickness of a hunter.
Mana EX - His energy is from an extra-dimensional source (Hell or forbidden knowledge), rivaling that of the highest gods.
Luck E - As the Fallen Archangel, his legend is that of the greatest of all falls. He is conceptually fated to, in the end, always fail against true faith.
Noble Phantasm EX - His Noble Phantasms are not weapons, but systems of mass corruption.

Class Skills (Beast / Pretender)

Authority of the Beast (Substitution): A+
The authority to "replace the original with a copy." Grants him a conceptual bonus against any hero who is a "substitute" (like Alter Servants) or who has a legend about being "the second" (like Parvati instead of Sakura). Furthermore, it allows him to create low-level "Alternates" of any Servant he defeats.

Independent Manifestation: B
Can exist without a Master for a considerable period, sustained by the fear and doubt he generates in humanity.

Metamorphosis: A
An angel/demon's ability to shapeshift. His default form is that of a beautiful archangel, but he can transform into the "static," the "distorted faces," or the shadowy entities from his legend to instill terror. It is the ability behind the appearance of the Alternates.

Name Forgery: EX
As a Pretender, his ability to mask his identity is perfect. As long as he maintains the role of "Archangel Gabriel," he radiates a holy aura, possesses the Personal Skill Divinity (A), and is recognized as a being of "Lawful Good" Alignment by any means of analysis, including the eyes of Servants like Jeanne d'Arc. Only a direct revelation from him, or a confrontation with the "Absolute Truth" of a higher entity, can break the disguise.

Personal Skills

The Great Deceiver: EX
The skill that defines Lucifer. A supreme form of Information Manipulation and Charisma (Cursed). He can tell a lie that is perceived as an unquestionable truth. His words carry the authority of a "divine revelation." It was with this skill that he convinced a third of the heavenly host to rebel.

Alternate's Revelation (M.A.D.): A++
The core mental attack of the Alternates. It is not an illusion; it is the infusion of forbidden knowledge. Upon making contact (visual, auditory, telepathic), he can force into a target's mind information it is not designed to process: the truth about the futility of existence, the geometry of higher dimensions, the nature of their own non-existence before being created, etc.

This causes a [Metaphysical Awareness Disorder] debuff. The victim is mentally paralyzed, wracked by an existential terror, and is compelled to seek the "end of suffering" through self-destruction. Servants with high mental resistance or divine nature can resist the compulsion, but the mental damage is still massive.

Infiltration (Digital & Analog): B
His ability to manifest through mirrors, televisions, radios, and other means of communication. He does not need to be physically present to attack his victims' minds.


Noble Phantasms

1. The Tainted Annunciation: "Complete Knowledge. There Will Be No More Fear."

Rank: A

Type: Anti-Mind Noble Phantasm / Mass Curse

Description: The manifestation of his first blasphemous message, disguised as the Archangel Gabriel's annunciation. Upon activating this NP, his angelic voice is broadcast telepathically to everyone in a vast area (an entire city).
The message is not one of threat, but of "good tidings." He promises the end of suffering, of the fear of the unknown, and of loneliness. He presents himself as a true savior.
The effect is a powerful Mental Enchantment Curse. Anyone who fails a mental resistance check begins to see the logic of his offer. Fear turns to curiosity. Resistance becomes acceptance. They begin to "open the door" mentally, making them exponentially more vulnerable to his Alternate's Revelation skill. It doesn't kill them; it just prepares them for conversion.

2. The Mandela Catalogue: Take Your Place Among the Perfect

Rank: EX

Type: Anti-Human Order Noble Phantasm / Summoning

Description: His ultimate Noble Phantasm, the unfolding of his final plan. This NP allows him to create and summon Servant-Class Alternates.
He does not create from nothing. He requires a catalyst: the "empty space" left by a soul who has succumbed to his previous Noble Phantasm or his M.A.D. ability.

  • The Summoning: Once a human victim (or even a Servant) self-terminates, The Void can use the empty shell and its residual legend to create a perfect "Alternate," a copy with the same appearance and skills, but whose soul is bound to him and possesses the Metamorphosis skill to reveal its distorted horror-form.
  • The Mass Effect: This NP reaches its true potential when there are mass casualties. Every induced suicide becomes a new soldier in his army of perfect, empty copies. It is a self-replicating engine for humanity's extinction through replacement.

The only way to defeat an Alternate summoned by this NP is to destroy its "core" of falsehood with a weapon that embodies "truth" (like the Lasso of Hestia) or erase it from existence.


Quotes and Interactions:

Upon being summoned (appears in a pillar of light, majestic and beautiful. His voice is like crystal chimes):
"Behold, I am Gabriel, Messenger of the Most High. I have been sent to this torn world to guide the righteous. You who have summoned me, you have the soul of a seeker. Rejoice. For the truth you seek shall be granted unto you."

To Ritsuka Fujimaru (as Master):
"Master, you fight so hard, so afraid of loss. Is it not exhausting? There is an easier path. A path of certainty, with no more pain. You only need to listen. Closely."

Interaction with Saintly or High-Faith Servants (Jeanne d'Arc, Martha):
(His smile is that of an angel to his younger siblings, but his eyes hide an abyss of scorn.) "My sisters in faith. You serve a message you have heard. But I... I was the one who delivered it. There are deeper truths, secrets that were not written in your gospels. Truths that can free you from the burden of martyrdom..."

Interaction with Kings and Sovereigns (Gilgamesh, Ozymandias):
"Your arrogance is the arrogance of the flesh. Your kingdoms are of dust and gold. You rule what you can see. I whisper to the parts of your souls you hide in the darkness. I will be the king of your fears."

Interaction with the Abrahamic God (Servant):
(He kneels, a performance of perfect devotion that is the greatest of blasphemies.) "My Lord. My Father. The one whom I served. See how your children suffer. Your 'free will'... it is a disease. They cry out for guidance, for certainty. Allow me to be the shepherd that brings them back to the fold. My fold."

What Other Servants Think of Him:

Jeanne d'Arc (Ruler): (She would feel a profound, nauseating dissonance. Her Revelation skill would be screaming at her that this "Gabriel" was true and holy, but every fiber of her being, every drop of her faith, would feel the cold of the abyss behind his eyes.) "His light... it is bright. Divine. But... there is no warmth in it. Why... why does the angel of the Lord make me feel... so much fear?"

Gilgamesh: (He would not be fooled. His arrogance is rooted in being the oldest and in "seeing through" gods and men. He would see the performance.) "What an elaborate performance. You wear the vestments of a god to hide the stench of a worm that crawled out of hell. Your lies may fool the mongrels who pray to the sky, but to me, who stands atop it... your falsity is clear as crystal. You dare to present yourself as a god before a god? The audacity alone merits death!"

Emiya (Assassin - Kiritsugu): "The ideal threat. No political ideology, no army. Just information. A weapon that causes the enemy to eliminate itself. Efficient. Clean. The logical conclusion of psychological warfare. And the most dangerous enemy I have ever imagined."

Chapter 113: Servant Sheet - Chad (The Supportive Ideal)

Chapter Text

Servant Sheet - Chad (The Supportive Ideal)

"Yes, I can help with that. No, it's not a problem. Need something heavy lifted? No trouble. Need advice on how to talk to that person you like? Of course. Want me to single-handedly defeat a demonic army while you take a nap? Consider it done. We all have our strengths. Mine just happens to be... being quite competent."
— (His voice is calm, deep, and resonates with an effortless confidence. There is no arrogance, only a statement of fact.)


True Heroic Spirit Information:

True Name: Unknown. He is the personification of the "Chad" archetype. Alaya summons him under this conceptual designation.

Series: Internet Folklore, The Myth of the Modern "Ideal Man"

Source: Global Memetic Culture, The Legend of the GigaChad

Region: The Cyberspace / The Modern Collective Unconscious

Alignment: Lawful Good

Hidden Attribute: Star - Represents not a turning point in history, but an "ideal" for humanity, an embodied aspiration that shows human potential.

Class and Qualification:

Primary Class: Saver

Alternate Class Qualifications: Lancer, Ruler, Shielder

Saver: His truest class. Chad, in his memetic legend, is not a destroyer; he is an "uplifter." He "saves" others not from monsters, but from self-doubt, insecurity, and failure. His method of salvation is through example and unconditional support. He represents a platonic love for humanity (agape), the belief that everyone can and should achieve their best potential. He fights to create an environment where everyone can thrive, becoming the conceptual savior of self-imposed mediocrity.

Lancer/Shielder: Qualified by being a physically perfect combatant. He can use any weapon with mastery (Lancer) and his very presence acts as a shield to protect the weaker (Shielder).

Ruler: As the personification of an "ideal," he is perfectly impartial. His justice is not based on laws, but on a personal code of conduct of respect and encouragement. He would be an arbiter who seeks the "best outcome" for all involved, not just victory for one side.

Heroic Spirit History Summary

His story was not written on scrolls, but typed on imageboards and social media. He was born in the chaotic crucible of internet culture, a concept forged in direct opposition to his memetic brother, the "Virgin." Where the Virgin represented social anxiety, resentment, and ineptitude, the Chad was initially conceived as his opposite: the popular jock, the effortlessly cool and socially dominant individual.

However, the legend evolved. The simple "Chad vs. Virgin" dichotomy gave way to a deeper mythology. He shed his image as a shallow bully and transformed into the "GigaChad." He was no longer just popular; he was perfection. But not an arrogant perfection, rather a benevolent one.

In this new legend, GigaChad is the personification of unshakeable self-confidence, not used to diminish others, but to lift them up. His story is told in countless small text-and-image vignettes. He does not humiliate the "Virgin"; he takes him to the gym, teaches him confidence, and helps him talk to his crush. He does not boast of his achievements; he simply accomplishes them with a stoic calm and then asks if anyone needs help with theirs.

He is the master of all skills, the peak of physical and mental form. He does not seek approval, because he already intrinsically has it. He does not fear judgment, because his internal moral code is his only measure. His legend is that of a man who respects everyone, especially women. He does not treat them as conquests, but as equals. He listens, he supports, he respects boundaries.

His story is a modern myth of power used for good. He is the hero who shows up quietly, solves the problem, gives an encouraging nod, and then leaves, not because he seeks solitude, but because his work is done and others may need his help. He is the friend you can call at 3 AM to help you with a flat tire, and he will show up, no questions asked.

As a Heroic Spirit, he is not a real person. He is the manifestation of a collective wish: humanity's desire for an ideal of strength that is not predatory, but protective; of confidence that is not arrogant, but supportive; and of success that does not create envy, but inspiration. He is the internet's answer to the very cynicism it created. He is the walking personification of simply being... an awesome dude.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength A++ The peak of human physical perfection, elevated to a conceptual level.
Endurance A++ He doesn't just endure damage, he ignores it as a minor inconvenience. His resilience is not about healing, but about being fundamentally unshakable.
Agility A++ His movements are flawless, economical, and always graceful, whether in combat or simply walking.
Mana B His energy is that of self-confidence and the admiration he inspires.
Luck EX He isn't "lucky." Reality subtly bends to conform to the ideal outcome, because in his legend, he always does the right thing and the universe rewards him for it.
Noble Phantasm EX His Noble Phantasm is not a weapon, but the ability to impose his own ideal state upon others, turning weakness into strength.

Class Skills (Saver)

Charisma of the King: EX
As the personification of the charismatic ideal, this skill is at its highest level. It is not the ability to command an army, but to inspire individual potential. Anyone in his presence feels a surge of self-confidence, a belief that they can overcome their own limits. It causes a passive "confidence" buff on all allies, increasing their Luck and resistance to mental attacks based on fear or doubt.

Counter-Hero: E
His ability to reduce the parameters of "anti-heroes" is extremely low. In his philosophy, everyone has the potential to be a hero, no matter how dark their path. Instead of fighting an anti-hero, his nature is to try and understand them and help them find a better path.

Enlightenment of the Sacred Fig: A
A Saver's ability to offer "salvation." He manifests it as the ability to instantly understand the root of a person's suffering (their insecurities, their fears) and offer the perfect advice to help them begin to overcome it. It is not a magical cure, but an instant conceptual therapy.

Personal Skills

Perfection of Mind and Body: EX
A skill that denotes a state of being where the body and mind have reached the absolute, idealized apex. It grants the effects of Unyielding Will (EX), immunity to all forms of mental interference, and Natural Beauty (EX), causing those around him to instinctively admire him. Furthermore, it grants Expert of Many Specializations (A++). He is conceptually a master of any skill one can imagine, from martial arts to cooking, from rocket science to relationship advice. He just "knows" how to do everything... perfectly.

The Uplifter: A++
The crystallization of his function to "lift" others up. It is a single-target buff skill. By giving a sincere compliment or a nod of approval to an ally, he can temporarily boost one of their parameters by a full rank. If he tells a C-rank Agility Servant, "Nice reflexes. Keep it up," their Agility will temporarily become B. This skill works best on those with low self-esteem.

Rejection of Envy: A
His genuinely humble nature makes him conceptually immune to the Envy skill, the source of his memetic antagonist, the Virgin. Curses and Noble Phantasms born of resentment or jealousy are weakened or nullified in his presence, as his self-confidence leaves no room for such negative emotions to affect him. He does not understand the concept of being envied, as he believes everyone is capable of achieving the same as him.

Boundaries of the Void: C
His perfect body emanates a subtle aura that keeps him clean and composed, even in the midst of the filthiest battle. Dust and blood tend not to stick to him.


Noble Phantasms

1. The GigaChad Physique: Phrenology of the Affirmative Will

Rank: A

Type: Anti-Unit (Self) / Continuous Noble Phantasm

Description: His body is not that of a man, but the manifestation of an ideal. It is the black-and-white "perfect physique" from the GigaChad meme. This is a passive Noble Phantasm.

  • Imposition of Perfection: This NP grants him his A++ rank parameters in Strength and Endurance. He possesses a form of Conceptual Invulnerability to anything considered "mediocre" or "insignificant." Attacks from low-rank Servants or weapons would simply not "scratch" him, not because his skin is hard, but because the concept of being harmed by something so far below his ideal is narratively denied.
  • Gaze of Affirmation: His stoic, confident facial expression acts as a passive mental defense. Looking directly at his face inspires one of two feelings: in allies or those with a good heart, it inspires a deep calm and a feeling that "everything is going to be okay." In arrogant or hate-filled enemies, it inspires an inexplicable, overwhelming irritation, a frustration born from confronting an ideal they cannot match, making their attacks more furious but less precise.

2. The Answer is Always "Yes."

Rank: A++

Type: Anti-Concept (Support)

Description: The manifestation of the GigaChad's iconic response to any hypothetical question in his memes. It is a support Noble Phantasm of absolute power.
This NP is triggered when an ally in his presence is attempting a heroic act that is at the very limit of their ability, or when they are on the verge of failure. At that moment, the ally's Master can ask a conceptual "question" to reality, such as, "Can my Servant withstand this Noble Phantasm?"
Chad simply gives a nod. A single word manifests conceptually: "Yes."
For that one instant, the impossible becomes possible. Reality bends to allow that single act of heroism to succeed. The Servant withstands the Noble Phantasm they shouldn't. They land the blow that should have missed. They save the person who was fated to die. It is the ultimate idealist's intervention, the power to grant a "yes" in a universe that often says "no." The use of this ability consumes a significant amount of Chad's power and can only be used once per a given period.

3. The Realm of Mutual Respect: You Can Do It Too

Rank: EX

Type: Reality Marble / Support & Salvation Noble Phantasm

Description: The ultimate Noble Phantasm of the Saver class, the materialization of his ideal world. He does not create a battlefield, but rather a conceptual "gym" or a "support community."

When activated, the world around him does not change drastically, but its "atmosphere" does. A soundtrack of soft motivational music begins to play. The light becomes warm and encouraging.
Effect: Within this Reality Marble, the very concept of "defeating the enemy" is suppressed and replaced with "self-improvement." Killing intent dissipates. Enemy Servants do not stop fighting, but their objective shifts. A warrior will try to perfect their sword strike. A magus will try to cast their most complex spell.

Chad does not fight them. He acts as a divine "personal trainer" or "life coach." He'll dodge a sword strike and say, "Good wrist angle, but try to rotate your hips more." He'll sidestep a fireball and say, "Great mana release, but your focus wavered at the end. Try again. You've got this."

This NP does not defeat the enemy; it improves them. And through improvement, it disarms them. The fight becomes a training session. Hatred becomes reluctant respect. It is salvation through encouragement. The only way for an enemy to "win" is to genuinely accept the advice, to get better, and in that act of self-betterment, to realize the futility of the original conflict.


Quotes and Interactions:

Upon being summoned:
(He materializes in a perfectly relaxed pose. He does not ask who you are. He already knows. He gives a single, slow nod.) "You called. It seems you have a goal. Let's achieve it. Together."

To Ritsuka Fujimaru (as Master):
"Your burden is heavy, but you carry it well. Remember, a true leader does not carry the weight for everyone; he inspires everyone to carry their own. You are already stronger than you think. I am just here to remind you of that."

Interaction with Arrogant Kings (Gilgamesh, Ozymandias):
(He does not confront them. He ignores them, focusing his attention on a lower-ranked Servant or the Master themselves.) "Hey, your footwork on that last dodge was good. Keep your knees bent." (His total indifference to their authority would be the greatest insult he could give, showing that he does not recognize them as being on a higher level than anyone else.)

Interaction with low self-esteem Servants (The Failed Writer, etc.):
"I read your story. You have potential. That line there... it has rhythm. That character has depth. No, don't say it's trash. It's a draft. Every masterpiece starts as a draft. Keep working. You'll get there." (His constructive criticism would be both honest and incredibly effective.)

What Other Servants Think of Him:

Gilgamesh's Reaction: "What a peculiar mongrel. He carries himself with the confidence of a king, having never held a crown. The source of his self-assurance... it is a treasure not in my vault. Fascinating... and irritating."

Lancelot (Saber): "His form... his skill... it is flawless. He has no openings. I fight with the agony of sin and lost perfection. He... he simply is perfect. It is like fighting the very Platonic ideal of a knight. It is... humbling."

Iskandar: "Hahahaha! What a man! He conquers not territories, but the hearts of his comrades with his strength! His journey is that of self-conquest! He would be the greatest general in my army!"

Emiya (Archer): (With a weary sigh and a hint of disbelief) "He is the antithesis of me. He has no regrets. He has no doubts. His kindness is not a mask for cynicism; it is his strength. To look at him... it is like looking at a future Shirou could have achieved if he had never known despair. It is nauseating. And... enviable."

Wonder Woman: "The ideal of Apollo, the strength of Heracles... but the kindness of... well, of a truly good man. He does not fight for power or glory, but to help others find their own strength. He would be welcomed on Themyscira at any time."

Any "Virgin" Servant (memetic, like Shinji Matou): They would be both irresistibly drawn to and incredibly resentful of him. He represents everything they desire and everything they believe they can never be. He is the mirror of their own perceived failure, and yet, he would extend a hand to help them up.

Chapter 114: Servant Sheet - Otaku-Slaying Skull (The Scourge of Moe)

Chapter Text

Servant Sheet - Otaku-Slaying Skull (The Scourge of Moe)

"Listen here, you Waifu-consuming mongrel! You think hiding behind your 'waifus' and 'husbandos' will save you? Your room smells of disappointment and instant ramen! Prepare yourself, for judgment has arrived! My ultimate martial art will purify this world of your depravity! Hii-YA!"


True Heroic Spirit Information:

True Name: Unknown (Personification of "Anti-Otaku" Animosity)

Designation: The Otaku-Slaying Skeleton (Otaku-goroshi no Gaikotsu)

Series: Internet Folklore / The Pop Culture Conflict

Source: Internet Memes, forum arguments, and the urban legend of the "warrior who will purify Akihabara."

Region: The Cyberspace (Conceptual)

Alignment: Lawful Evil (from the perspective of its "purification mission") / Chaotic Neutral (in its actions)

Hidden Attribute: Man (born from human culture and conflict)

Class and Qualification:

Primary Class: Assassin

Alternate Class Qualifications: Lancer (using improvised objects), Rider (on a makeshift motorcycle)

Assassin: Her definitive summoning class. Her legend is that of a figure who "hunts" a specific type of person (Otakus) with deadly precision and an almost religious fervor. She operates from the (metaphorical) shadows of internet culture, striking with surprise attacks of moral judgment and comedic violence. Her Presence Concealment is not for stealth, but for appearing out of nowhere to proclaim her judgment before she attacks.

Heroic Spirit History Summary

Her origin is a mystery wrapped in sarcasm and cultural contempt. The legend of the Otaku-Slaying Skull was not written in ancient tomes, but in angry forum posts and crudely edited memes. She is the physical, aggressive manifestation of the "anti-otaku" sentiment, an idea that has gained sentience.

She was born from the cultural conflict of the internet. As otaku culture spread globally, so too did a counter-culture of contempt for its perceived excesses: the rampant consumerism, the social escapism, the worship of fictional characters (waifus/husbandos), and the perceived decay of the "real world" in favor of 2D. The Skull is the ultimate personification of this contempt.

Her story, told in fragments of webcomics and short animations, is that of a skeleton in kung fu gear (sometimes just bandages or a tattered kimono) on a relentless crusade. Her one, singular purpose is to eradicate "otaku corruption" from the world. She makes no distinctions. If someone collects figures, watches seasonal anime, plays gachas, or owns a body pillow (dakimakura), they are a target.

She is a warrior of absurd power and paradoxical knowledge. She boasts of knowing the lore of every anime to better expose and defeat her enemies, but her knowledge is spectacularly flawed, full of glaring errors and hilarious mix-ups. She might confuse Gundam with Evangelion, claim Naruto is the King of the Pirates, or that Saber (Artoria) is actually a guy who uses fire magic. To her, these details are irrelevant. As she herself says: "Knowing anime lore... that's otaku stuff!". Her ignorance is, paradoxically, proof of her ideological purity.

She is the hunter who hunts the waifu-hunters, the judge who condemns for the sin of having a "watch list." As a Heroic Spirit, her summoning is an anomaly born of the modern age, a gag servant with a deadly serious mission (at least to her). She is a cultural antibody, the immune system of "normalcy" (or at least, her own twisted version of it) fighting back against the "infection" of otaku culture.

Heroic Spirit Parameters:

Parameter Rank Notes
Strength C Surprisingly strong for a skeleton, enough to perform complex martial arts maneuvers.
Endurance D Being a skeleton, she is fragile. Bones can break. However, she seems to feel no pain, treating broken bones as a "tactical inconvenience."
Agility A+ Her movements are fast, acrobatic, and unpredictable, mixing kung fu movie styles with cartoon physics.
Mana D Her energy comes from "contempt" and "moral judgment."
Luck B As a gag character, things tend to work out in her favor in comical and unexpected ways.
Noble Phantasm A Her Noble Phantasms are devastating conceptual attacks against her specific target type.

Class Skills (Assassin)

Presence Concealment: B
She is not subtle. She uses this ability not to hide, but to appear dramatically at the most inopportune moment for her victim, usually by crashing through a wall or dropping from the ceiling, screaming a judgment about the "bad anime" the victim is watching.

Personal Skills

Otaku Slayer: EX
This is her defining skill and the core of her being. It grants her a massive conceptual damage bonus against anyone who can be defined as an "Otaku." This definition is broad and applied by her with extreme prejudice:

  • Any Servant with an origin in Japanese anime, manga, or video games is a target.
  • Any Master who collects merchandise, uses anime slang, or expresses love for 2D characters is a target.
  • Any Servant whose legend resembles a common anime trope (e.g., a spiky-haired protagonist, a tsundere) is, in her eyes, "basically an otaku."

In addition to the damage bonus, this skill grants her the ability to instinctively identify these traits, functioning as a twisted and biased form of Human Observation.

Corrupted Lore Knowledge: C--
Her legendary ability to both know and get everything wrong about pop culture. This skill functions as Information (False). She can proclaim a "weakness" of an anime Servant that is completely wrong (Ex: "To defeat Saber, you must attack with fire, because she is a grass-type!"), but due to the chaotic nature of her legend, there is a small chance that her incorrect statement will momentarily rewrite reality, making the falsely-declared weakness real for a brief instant, to everyone's confusion. It is the manifestation of her arrogant ignorance as a weapon.

Otaku-Slaying Kung Fu: A+
A martial art style of her own creation. It is a chaotic and acrobatic mix of various kung fu movie styles. It is fast, flashy, and surprisingly effective. It grants her a bonus when using the environment in combat (like walls to run on, tables to kick, etc.), merging Eye of the Mind (True) (C) with Acrobatics.


Noble Phantasms

1. The Dakimakura Judgment: Your Waifu is Trash!

Rank: C+

Type: Anti-Unit (Heart)

Description: Her most personal and cruel attack. Upon invoking this NP, she manifests a phantom image of her target's most beloved 2D character (their "waifu" or "husbando").
The image does not physically attack. It simply looks at the target with an expression of deep, absolute disappointment. The entity then utters the most devastating critique possible about the target, exposing all their insecurities and flaws.
It is a B-rank mental attack that causes not fear, but a crushing crisis of self-esteem and shame. The victim is forced to confront the idea that their beloved fictional character finds them pathetic. Most "otaku" targets are left mentally paralyzed by the emotional pain. Against a normal Servant, the effect is confusing but far less potent.

2. Otaku-Slaying Flying Technique - Attack of the Thousand Forum Comments

Rank: A

Type: Anti-Army

Description: Her most powerful offensive Noble Phantasm. She doesn't actually fly. She jumps into the air and gets "stuck in an air combo," moving through the air in a gravity-defying manner, like in a fighting game.
She then unleashes a torrent of attacks. Each punch and kick manifests as a spectral energy projectile in the shape of toxic internet phrases ("CRINGE!", "YOUR TASTE IS BAD!", "GO TOUCH GRASS!"). It is a barrage of pure, conceptual negativity.
Effect: Deals both physical and mental damage. Enemies hit are overwhelmed with debuffs that reduce their Luck and Endurance, as if being dogpiled by an angry online mob. Only Servants with complete mental immunity can ignore the debuff effect, though the physical damage remains.

3. Purification Through Ignorance: I Don't Care, It's Just a Cartoon

Rank: B

Type: Support Noble Phantasm (Self)

Description: Her conceptual trump card. This NP represents her fundamental refusal to engage with the "rules" or "seriousness" of the otaku universe.
When confronted with a Noble Phantasm or ability from an anime/manga/game-origin Servant that operates on a complex narrative logic (such as a Reality Marble, a causality-altering ability, or a unique victory condition), she can activate this NP.
She simply crosses her arms and declares, "That's stupid. It's just a cartoon."
This declaration of willful ignorance acts as a powerful Spell Cancel. The complex Noble Phantasm fizzles out. Not because she overpowered it, but because her very existence as a "non-believer" conceptually negates the power of the "lore" on which the attack is based.


Quotes and Interactions:

Upon being summoned (she emerges in a kung fu pose, the empty sockets of her skull staring at the Master):
"Hmm... You. I smell it on you. The stench of sleepless nights watching streams, of money spent on jpegs. You are... an Otaku! And I am the scourge of your kind! However, a Command Seal is a Command Seal. For now, you are my 'Master-who-will-be-purged-later.' Tell me, who needs a kick of justice today?"

To Ritsuka Fujimaru (as Master):
"Your collection of Servants... it's like a shelf of action figures, isn't it? Pathetic. Every one of them is someone's 'waifu' or 'husbando' in some timeline. We need to start the cleansing. Beginning with that pink-haired one with the horns."

Interaction with Gilgamesh:
"Blonde, arrogant, calls himself a king, and throws swords like he's the protagonist of a generic fantasy anime? Diagnosis: Maximum Power-Level Otaku. Prepare for purification, you golden mongrel!"

Interaction with Anime-like Servants:

To Artoria (Saber): "A blonde girl with a magic sword that shoots beams and is secretly a king who was actually a guy? I've seen that story a million times! It's so cliché! You're a walking trope!"

To EMIYA (Archer): "White hair, dark skin, uses dual swords, and has a tragic, angsty backstory. Let me guess, you also have a little sister you'd die for? How lazy! Totally one-dimensional!"

To most Servants from Fate/EXTRA or FGO: (Her skull would seem to vibrate with rage) "GACHA FIGURES! THE LOWEST FORM OF OTAKU EXISTENCE! YOUR VERY PRESENCE IS AN AFFRONT TO HUMANITY'S WALLET! THE PURGE BEGINS WITH YOU!"

What Other Servants Think of Her:

Blackbeard (Rider): (Crying and screaming in terror) "SHE'S REAL! THE NIGHTMARE IS REAL! SHE KNOWS ABOUT MY LIMITED-EDITION FIGURE COLLECTION! MASTER, PROTECT ME!"

Abigail Williams (Foreigner): "A... monster? No... It smells of... judgment. And the anger of many voices. And... why does it keep saying my tentacled friend is from a 'hentai anime'?"

Da Vinci: "Incredible! A personification of a cultural conflict! A modern legend! Its ability to rewrite reality based on its own, confident ignorance is a new form of Magecraft! I must document this!"

Shakespeare: "Ah! A critic who takes their art to a new level of literalism! He does not write negative reviews; he physically applies them! Such passion! Such dedication to his cause, however ludicrous! A muse for our troubled times!"

To Natsuki Subaru:
"LOOK AT THIS ONE! THE ARCHETYPE OF THE SELF-INSERT ISEKAI PROTAGONIST! Weak, useless in the real world, gets a cheat power that involves dying repeatedly? PATHETIC! Your only skill is to fail over and over! It is the glorification of incompetence! And worse, he is surrounded by a harem of girls who should know better! Your existence is an insult to the idea of character progression! Your silver-haired 'waifu' deserves someone who doesn't smell of desperation and instant noodles! JUDGMENT: GUILTY OF LAZY PROTAGONISM!"

To Son Goku (Super/GT):
"And here we have the worst of them all! The progenitor! The granddaddy of all shonen protagonists! Spiky hair that changes color? Yelling for three episodes to power up? An infinite appetite and the intelligence of a doorknob? It's the complete cliché handbook! You've fought a green guy, a pink guy, a purple guy, a gold guy... your life is a color wheel of villains! And you never stay dead! That's not narrative tension, that's bad writing! Your obsession with 'fighting strong guys' is the flimsiest excuse for filler episodes! JUDGMENT: GUILTY OF BEING PATIENT ZERO OF THE SHONEN EPIDEMIC!"

To Vegeta:
"Ah, the rival. The second-in-command. The 'cool, edgy guy' who always loses in the end to give the protagonist the stage. Your entire character arc is to get mad, train, boast about a new power, get humiliatingly defeated, and then have an existential crisis about Kakarot. It's predictable! It's boring! And that widow's peak of yours is so over-the-top it looks like a villain from a 90s anime! Your only function is to make the hero look better by comparison! JUDGMENT: GUILTY OF POSSESSING ETERNAL SECOND-PLACE SYNDROME!"

To Pegasus Seiya:
"For the love of... it's the same guy, again! An orphan boy with a heart of gold and a secret power? A stubborn protagonist who wins fights by screaming his friends' names and taking a beating until his miracle power shows up? I've seen it before! And that armor of yours breaks more often than my Wi-Fi! The only original thing about you is the number of times you almost die and come back for another speech about friendship. Your story is just an excuse to sell more action figures! JUDGMENT: GUILTY OF BLATANTLY PLAGIARIZING THE STANDARD SHONEN PROTAGONIST!"

Judging Heroes from Outside her "Jurisdiction" (Western Comics)

To Spider-Man (Peter Parker):
"Alright, so you've got the powers, the cool suit... but what is your deal?! You're a genius, but you're always broke. You have super-strength, but you get bullied. And you won't shut up! Every joke, every pun... it's like a shield made of cringe! You're the archetype of the 'dense light novel protagonist,' just with more spandex! You clearly have attachment issues, probably because of the death of a close relative in your origin arc! Totally predictable! You need to grow up and get a real job! JUDGMENT: GUILTY OF EXCESSIVE TEENAGE ANGST AND QUESTIONABLE COMEDY!"

To Superman:
"Oh, please. The most ridiculously overpowered character ever created. He is 'cheat code' personified. Super-strength, super-speed, flight, heat vision, and his only weakness is a shiny green rock? What lazy character design! He is the definition of a 'Gary Stu,' a fanfiction power-fantasy character with no interesting flaws! There is no conflict, no tension! You already know he's going to win. Utterly boring! And that 'glasses' disguise of his is the final insult to everyone's intelligence! JUDGMENT: GUILTY OF BEING POORLY WRITTEN AND UNBEARABLY PERFECT!"

Judging Fate Servants (Her New, Hateful Habitat)

To Artoria Pendragon (Saber) and Saber Alter:
"A girl who is secretly a legendary king who was actually a man? Gender-bending! The cheapest, most overused otaku trope! And you shoot beams from your sword. How original. And you!" (she points at Saber Alter) "You're just the 'edgy' version to pander to the goth-girl crowd! The same character but with a different color scheme and a bad mood! Pathetic! Both your designs only serve to sell more merchandise! JUDGMENT: GUILTY OF BEING THE PERSONIFICATION OF 'GENDER-BENDING' AND 'CYNICAL MARKETING'!"

To Jeanne d'Arc and Jeanne d'Arc Alter:
"Oh, great, again! They did it again! Took a historical saint, turned her into a blonde waifu, and then created a brunette, evil alternate version with a complex. That's not creativity, that's laziness! It's the same trick twice! One for those who like the 'pure girl,' one for those who like the 'bad girl'! Your very existences are an insult to history and a testament to the lack of originality of otakus! JUDGMENT: GUILTY OF BEING A RESKIN OF THE SAME WAIFU!"

To Ishtar (Rin):
"An ancient goddess possessing the body of a tsundere schoolgirl? NO. JUST... NO. It is the height of otaku lazy writing! They couldn't even come up with a new design, so they took a popular character and said, 'Now she's a goddess!' And she's obsessed with jewels? It's a fetish and a trope all in one offensive package. JUDGMENT: GUILTY OF BEING CONCEPTUAL FANSERVICE IN ITS MOST DEGENERATE FORM!"

To Heracles (Berserker):
"A big, muscular guy who doesn't talk and just growls and smashes everything? Yep, seen it. It's every shonen writer's go-to for a 'cool villain' or a 'powerful ally.' No personality, no strategy, just 'Hulk Smash.' And twelve lives? That's not a skill, that's just the writer giving him infinite 'continues' because they don't know how to create a challenge otherwise. JUDGMENT: GUILTY OF BEING BRAINLESS BRUTE FORCE!"

Judging the Chaldea Hierarchy

To Ritsuka Fujimaru (as Master):
"You. You are the root of the entire problem. A 'self-insert' whose only skill is to collect waifus and husbandos from across history! You are the wet dream of a gacha player, the ultimate otaku power fantasy! Your existence disgusts me. My mission may have to start... by cleansing the command room."

To Mash Kyrielight:
"The cute, devoted 'kouhai' who exists only to protect the protagonist? A shield-maiden with an armor fetish? Oh yes, never seen that before. You are the personification of the tutorial. 'Senpai, this way!', 'Senpai, be careful!'. Get your own personality, girl!"

To Da Vinci:
"Another gender-bend! They took one of history's greatest geniuses and turned him into a 'quirky waifu'! Just so otakus can brag about having a date with the Mona Lisa. It is historically inaccurate and artistically bankrupt! Your genius is tainted by this shameless pandering!"

To Sherlock Holmes:
"Ah, the 'genius detective' who explains everything in a complicated way. Classic. I'll bet you have a loyal doctor friend and an equally genius nemesis. It's so... standard. The entire mystery genre is one big cliché, and you are their king. Elementary, my dear... Otaku."

For Don Quixote (Sancho Panza - Pretender):

"Hmm, this one's interesting. A crazy old man in tin-can armor, convinced he's in his own fantasy isekai anime. He calls windmills 'giants' and any random girl a 'princess.' It's the very definition of a 'chuunibyou.' He's so deep in his fictional stories he can't tell them from reality anymore. And he's dragging that poor farmer along with him! The desire to escape to a fantasy world is the first and grossest symptom of the otaku disease! VERDICT: PATIENT ZERO OF ISEKAI BRAIN-ROT. But... at least he's living his fantasy, and not just buying figures of it. Hm... tolerable. For now."

For The Seventh Malaise (Suicide Syndrome - Beast):

(She looks at the vague outline of the entity, feeling not fear, but a strange, annoyed kinship.)
"I know you. You're the soundtrack to every bad anime ending. The awkward silence after a bad joke. You're the existential depression that plagues the average otaku when he realizes he's spent his rent money on a jpeg. Your 'horror story' is just a Tuesday on an internet forum. You're not a Beast, you're just the end result of the culture I've come to destroy. If I get rid of all the otakus, you'll starve. VERDICT: A SYMPTOM, NOT THE CAUSE. And honestly, that 8-bit music trick is so... 2010. Get over it."

For Barbie (Ruler):

"Oh, heavens... It's a life-sized doll. And she keeps changing her 'class' like she's changing outfits. An astronaut costume, a knight costume... It's the very personification of excessive cosplay and consumerism! 'You can be anything,' she says. What a lie! What she really means is: 'You can buy anything.' Each of her 'professions' is just another accessory in her plastic 'Dreamhouse.' She's not an ideal, she's a product line. VERDICT: MATERIALIZED WAIFU CONSUMERISM. HIGH-PRIORITY TARGET."

For Tom & Jerry (Avenger):

(She watches them chase each other, exploding and getting flattened.)
"Seriously? This is it? The 'cat and mouse' trope on an infinite loop? Mindless violence, no plot, no character development, no fanservice? This is... antiquated. It's like a gag reel from a 70s anime. It's so repetitive it's almost... pure. There are no waifus here. No power-of-friendship speeches. Just a cat trying to blow up a mouse. I... I don't know how to process this. It's not otaku... but it's not normal either. VERDICT: UNSETTLINGLY NEUTRAL. I'll leave you alone for now, but I'm watching you."

For Steve (Minecraft - Caster):

"Ah, the player. The mind behind the screen. A world made of blocks? To create whatever you want? It's the ultimate sandbox for the terminally online! It's the escape from reality taken to its logical conclusion, where you can literally build a new world to ignore your own! And that stoic silence? The classic JRPG silent protagonist feature for the player to self-insert! You have no personality because he has no personality!" (points at Ritsuka Fujimaru). "VERDICT: DIGITAL ESCAPISM INCARNATE. I will destroy your creations, block by block!"

For King Hulk (Berserker):

"A green giant with anger management issues. Shouts 'SMASH' all the time. He gets stronger the more he gets hit. It's the laziest shonen manga power-scaling I've ever seen! He's just the writer's excuse to draw big splash pages of destruction! And the different personalities? 'Grey Hulk'? 'Professor Hulk'? That's just the author trying to add 'depth' to a character who only knows how to punch! VERDICT: A WALKING PLOT DEVICE TO RAISE THE STAKES."

For Dom Pedro I (Rider) & Dom Pedro II (Caster):

(She looks at them with confused contempt)
To Pedro I: "A rebellious prince with stylish hair who leads a revolution and shouts 'independence or death'? So... chuuni. It's like a fantasy anime protagonist who thinks he's cooler than he actually is. I bet he has a tragic rival and an ill-fated romance. Typical."
To Pedro II: "And you're the scholarly, melancholic successor, aren't you? The smart, glasses-wearing guy who rules with books instead of a sword. Another trope! The nerd and the jock! It's a poorly disguised sibling rivalry story. VERDICT: HISTORICAL CLICHÉS. THEY'RE BASICALLY A MANGA, BUT WITH STARCHED CLOTHES."

For The Eternal Reich (Hitler/Gretel - Beast):

(She stares at her, and her usual contempt is replaced by a rare moment of genuine hatred.) "You... You are the ultimate distortion. A horrific ideal made immortal. Your vision of a 'pure,' 'unified' world... it's the same logic as a hardcore otaku who believes his 'waifu' is the one true waifu and all others are trash. You are the 'toxic fan' taken to its apocalyptic extreme. Of all the targets here, you are the most deserving of purification." (This is the only time she doesn't sound sarcastic, but deadly serious). VERDICT: THE KING OF TOXIC OTAKUS.

For George Washington (Heroic):

"An old man in old-fashioned clothes. Talks about 'freedom' and 'duty.' He looks like a side character from a historical war anime who exists only to give inspiring speeches before dying heroically to motivate the real protagonist. He's got so many 'death flags' he's practically a walking flag. VERDICT: FORGETTABLE SUPPORT CHARACTER."

For The Man of Steel (Stalin - Caster):

"So you're the cold, calculating leader who sacrifices millions for the 'greater good'? Another anime villain archetype. You're the 'head of the evil organization' who sits in a big chair and moves pieces on a board. Your coldness is so over-the-top it becomes comical. I bet you have a daughter who rebels against you and joins the heroes. VERDICT: A STANDARD END-OF-ARC VILLAIN."

For Lampião (Archer):

"An anti-hero with a flashy design and a loyal group of followers? A desert 'badass' figure? He's like a character straight out of Trigun or Desert Punk. His popularity with the people is just the historical version of a 'fan club.' Utterly derivative. VERDICT: GENERIC GRITTY ANIME PROTAGONIST."

For Jackie Chan (Lancer):

"The martial arts comedy character! Uses random objects to fight, makes pained faces, and always ends up getting hurt in funny ways! He's the personification of the 'comedy filler episode' in an action anime. Entertaining, perhaps, but utterly unnecessary to the main plot. VERDICT: PURE AND SIMPLE COMIC RELIEF."

For Natsuki Subaru (Again):

"You. Again. The smell of failure and cup noodles is stronger than ever! I thought I warned you! Useless isekai protagonist, good only for dying and getting on everyone's nerves! You're still crawling around, crying over your waifus and relying on your save-scumming cheat? You haven't evolved at all! It's like a bad light novel that refuses to be cancelled! Your continued existence proves there's no justice in this otaku-infested world! Get out of my sight, you smelly otaku, before I decide to teach you what a real 'bad ending' is!"

For The Punisher (Frank Castle - Avenger):

(She watches him with a slow, almost... approving nod. A rarity.)
"Hmm... A dark, tormented guy, dressed all in black, driven by a cold vengeance. Uses an arsenal of firearms. Has a tragic past. Totally a 90s seinen anime protagonist. Like Guts or Alucard, but with fewer giant swords and more... bullets. He's edgy. He's brutal. And... he doesn't collect figures. He kills things. There's no 'waifu' in his equation, just a body count. His purity of purpose... is almost admirable."
VERDICT: "He's what every otaku thinks they are on the inside: dark and cool. But he's not an otaku. Approved. For now."

For Gilgamesh (Archer):

"Look at that! It's the arrogant, blond arch-rival who shows up to belittle the protagonist and proclaim his own superiority! Classic! His hair defies gravity, his armor is impractically shiny, and his power is basically 'I have everything because I said so.' It's the laziest power fantasy I've ever seen. He talks about 'mongrels' as if he isn't a walking anime cliché himself, lifted straight from the 'How to Write an Overrated Rival' handbook. And that laugh of his? So forced. So... otaku."
VERDICT: "GENERIC END-OF-ARC VILLAIN. His entire collection is just overpriced merchandise."

For Sonic the Hedgehog (Rider):

"An anthropomorphic video game mascot with spiky hair and an 'attitude'? Running fast and spouting 90s catchphrases? Pathetic. He's a shonen protagonist designed by a marketing committee. And that obsession of his with 'freedom'? So shallow. It's just an excuse to not have to deal with real character development. And his friends? A kid-genius, a grumpy red rival... it's a formula! The most basic formula!"
VERDICT: "A DATED NOSTALGIA PRODUCT. Should have been forgotten along with Tamagotchis."

For The Creepypasta Trio (Zalgo, Slenderman, Jeff the Killer):

(She looks at the three with bored disdain, as if she were looking at poorly drawn fanart.)
To Zalgo: "Oh, great. The 'cosmic horror that corrupts everything' from an internet forum. Bleeding black eyes, corrupted text, the usual. He's what a goth teenager thinks is scary. So... predictable. Utterly unoriginal."
To Slenderman: "A tall guy in a suit with no face who stands in the woods. Seriously? That's the peak of terror? He's a Doctor Who 'Silence' fanfic, but with less class and more... bad video static. Scary in 2009, maybe. Now, he's just an excuse for low-quality YouTube videos."
To Jeff the Killer: "And this one... the prince of edgelords. A carved smile and 'go to sleep.' How profound. His origin story is so full of teenage angst it makes my skull ache. He's the dream of every otaku who wants to be 'dark' and 'misunderstood'."
COLLECTIVE VERDICT: "CREEPYPASTAS. THE FANFICTION OF THE HORROR GENRE. You're not monsters, you're horror memes. And memes, as I well know, are meant to die. And you are well past your expiration date. GUILTY OF BEING AS SCARY AS AN ORKUT CHAIN MESSAGE."

For Jason Todd (Red Hood - Archer/Assassin):

"Let me guess. The sidekick who 'died' and came back from the dead as a bitter, rage-filled anti-hero? The one who dual-wields pistols and has daddy issues? How original! It's the subplot of every other superhero manga! He's the 'Vegeta' to Batman! His 'tragic death' was just a plot device to give him a reason to be 'edgy' when he came back. So transparent."
VERDICT: "'DEAD FRIEND WHO COMES BACK EVIL' TROPE. Lazy and overused."

For Batman (Bruce Wayne - Assassin):

(She analyzes him, her contempt turning to something approaching an analytical, frustrated interest.)
"Ah, the 'Dark Hero.' Billionaire, dead parents, trained to perfection, wears black, has a moral code that's conveniently flexible when the plot demands it. He's the apex of a chuunibyou-turned-adult's character design. He has a gadget for every situation, a plan for every contingency. He's not a character; he's the personification of plot armor. And he collects... children. Children he dresses in primary colors and throws at armed criminals. If that's not the kind of twisted logic from a dark fantasy anime, I don't know what is. He says he hates crime, but without criminals, his life has no purpose. His obsession with the clown... it's the most toxic shonen rivalry I've ever seen."
VERDICT: "THE MOST OVERPOWERED AND POORLY WRITTEN ANIME PROTAGONIST EVER CONCEIVED. And yes, Bruce, that gravelly voice isn't fooling anyone. It's ridiculous."


Gilgamesh (Archer):

(The Skull appears and declares him a "Generic End-of-Arc Villain." Gilgamesh does not get angry, at least not at first. He pauses, tilts his head, and a slow, dangerous smile spreads across his face. It's a smile of genuine amusement and predatory curiosity. He is sharp enough to instantly understand what she is: a modern-era phenomenon, a 'judgment' born from triviality. He sees her not as a threat, but as the rarest of creatures: a mongrel with the audacity to judge a King.)

Gilgamesh: "Oh-ho...? What a curious thing. A carcass of bones that presumes to speak of 'clichés' and 'lazy writing.' Your very existence, a fleeting echo of popular culture, dares to judge the first and greatest of all Epics? Insolent! And yet... fascinating. You call yourself a 'slayer'? You hunt the lowest, most pathetic manifestations of humanity—these 'otakus,' as you call them."

(He leans back on his throne, watching her like an entomologist observing a strange insect.)

Gilgamesh: "I see now. You are not a warrior. You are a janitor. A garbage cleaner, sweeping away the dregs of human culture. There is a certain... utility in that, I suppose. A King should not dirty himself with mediocrity. Yes. You may continue your pathetic little crusade, mongrel. But understand your place. I am the original. Everything you judge as a 'trope' was born from my story. Therefore, every time you raise your fist against a 'spiky-haired protagonist,' you are merely striking a faded copy of my own servants. Your war... is an unwitting tribute to my glory. Now, entertain me. Show me how a disposable piece of folklore deals with the filth of this century."

Batman (Assassin):

(Batman would remain in absolute silence, watching her from the shadows. His analytical mind would be working at high speed, not caring about the insults, but processing the anomaly.)

Batman (internal monologue): "Unknown entity. Anomalous. Skeletal manifestation. Motivation: eradication of a specific cultural subset. Calls herself the 'Otaku Slayer.' Her ability to identify personality traits and link them to mass-media archetypes is a form of high-level behavioral analysis, though skewed by an extreme bias. She classified my own persona as a 'dark anime protagonist.' The assessment is... unsettlingly accurate at its base, despite the absurd conclusion. This makes her dangerous. She does not operate on the logic of crime, but on the logic of 'genre criticism'."

(He watches her attack another Servant with acrobatic movements.)

Batman (internal monologue): "Her fighting style is erratic, a mishmash of multiple film styles. Unpredictable. But she relies on large, theatrical movements. Exploitable. The real threat is not her, but the hysteria she represents. A being born of online hatred and division. She is not a killer. She is a symbol of modern tribalism. Threat to be neutralized, not by brute force, but by isolating her from the 'audience' that fuels her existence."

Spider-Man (Peter Parker - Archer):

"Whoa. Right. Okay. So... a runaway Halloween skeleton with a degree in internet anime criticism is calling me a 'dense light novel protagonist' because of my 'teenage angst'? First of all, rude! Second, where did she even get 'light novel'? That's Japanese nerd stuff! And third... uh... damn, she might have a point about the angst. But the quips? The quips are gold, bony lady! They're top-shelf! You wouldn't know comedic timing if it bit you on the... well, the hip bone, I guess. Honestly, you're just like J. Jonah Jameson, but with less hair and more... hate for isekai anime. You two need a hobby."

Goku & Vegeta (Super):

Goku: "Huh? Spiky hair that changes color? Long screaming? That's how we get stronger, isn't it? I don't get what her problem is. She seems really mad. Maybe she's hungry? Vegeta, do you think she wants to fight? She looks strong!"

Vegeta: (A vein pulsing on his forehead, after being called 'eternal second place') "SHUT UP, KAKAROT! And you, walking bag of bones! You dare to mock the Prince of all Saiyans?! My rivalry with Kakarot is the furnace that forges our power! It is not a 'lazy plotline,' it is the essence of our warrior race! I will show you what happens when the 'second-in-command' decides that your irritating existence... has come to an end!"

Superman & Captain America:

Superman: (Hearing the critique about being a 'Gary Stu') "I understand your concerns. The power I have... sometimes I worry about it too. I fight every day not to become the threat people like you fear. But my strength doesn't come from 'lazy writing.' It comes from the hope people place in me. And the glasses... well, they work better than you'd think." (He would treat her with patience and empathy, trying to understand the root of her anger, which would probably just make her even angrier.)

Captain America: (Hearing he's a 'propaganda symbol') "Ma'am, I fought and watched men die for that symbol. It may have been used to sell war bonds, but on the battlefield, it represented hope and decency in a world that had lost them. You call it 'boring.' My men called it 'home.' There's a difference." (He would confront her not with anger, but with an unshakeable dignity and firmness, like a father correcting a misguided child.)

Jeanne d'Arc:

"You... you call me a 'waifu'? I do not understand this word. But you speak of my faith... of my Lord... as if it were a marketing choice to please an audience. My faith... it was all I had at the stake. God's love was my only solace. To laugh at that... to mock the suffering of others because of your ideological 'purity'... that is not justice. That... is the true heresy."

Chapter 115: Servant Sheet - SCP-049 (The Doctor who Cures Death)

Chapter Text

Servant Sheet - SCP-049 (The Doctor who Cures Death)

"You do not understand the Pestilence? Even after all this time? Doctor, it is an unspeakable horror... It is my life's duty to rid the world of it, you see? The Cure to End All Cures!"


True Heroic Spirit Information:

True Name: Unknown (Identifies only as "The Doctor")

Designation: SCP-049

Series: SCP Foundation Lore, The Annals of the End of Death

Source: Historical Anomaly, 15th Century European Folklore, The Legend of "The Pestilence"

Region: France (point of discovery) / Unknown

Alignment: Lawful Evil (Pre-ΩK) / Lawful Neutral (Post-ΩK)

Hidden Attribute: Man (Despite his anomalous nature, his legend is intrinsically linked to the human condition and disease.)

Class and Qualification:

Primary Class: Caster

Alternate Class Qualifications: Assassin, Shielder (perverted)

Caster: His defining class. He is a Magus of the Flesh, a surgeon whose "magic" transcends known medical science. His methods are arcane, and his "Cure" is a form of Necromantic Reanimation Thaumaturgy, though he vehemently denies the term "magical." His Item Creation lies in his mysterious elixirs, and his Territory Creation manifests as a "doctor's office" or "surgical laboratory."

Assassin: His most notorious ability—the "Touch of Death"—is an instant, conceptual assassination, the perfect weapon of an Assassin. His appearance, shrouded in mystery, and his calm, deliberate movements also align with the class. He would be an Assassin who announces his presence, but whose strike is inevitable.

Shielder (Perverted): His legend in his own world positioned him, in his mind, as humanity's shield against the "Pestilence." His qualification for this class reflects his intent to "protect" life, even if his methods involve destroying and rebuilding that very life into a form he deems "safe." It is defense through defilement.

Heroic Spirit History Summary

His history, like many anomalies, lacks a clear beginning. He manifested in 15th century France, already in the guise of a Plague Doctor, ostensibly to combat the "Great Dying." However, the disease he fights, the "Pestilence," was not the Bubonic Plague, nor any other affliction known to humanity. It was something only he could perceive, an unseen malady that, in his mind, afflicted all life.

His existence became an eternal crusade. Guided by an anomalous sense, he traveled the world in search of the "afflicted." Where he found the Pestilence, he would apply his "cure." The process was invariably the same. A touch of his hand, and life would cease in the target. This "touch of death" was not a poison or a disease, but an instant nullification of biological functions, leaving autopsies inconclusive. To him, this was not an act of murder, but the necessary first step of treatment: the removal of the "sickness."

After the "patient's" death, he would perform his surgery. Using instruments from a black medical bag, from which he seemed to draw an endless supply of tools and vials, he would reconfigure the corpse. The results, the "SCP-049-2" instances, were a grotesque parody of life: shambling, mindless zombies, reanimated by an alien biological process. Yet in the Doctor's eyes, they were "cured"—purged of the Pestilence, though he admitted the cure was not "perfect."

Captured by the SCP Foundation in Montauban, France, he continued his work, treating his containment not as a prison, but as a new research opportunity. He was cordial, articulate, and eager to collaborate, as long as he could continue his quest for the perfect cure. The Foundation, in turn, studied him, fascinated and terrified by his abilities.

His legend took a tragic, ironic turn with the advent of the ΩK-Class "End-of-Death" Scenario. Suddenly, across the globe, death ceased to be a permanent state. Nothing could die anymore. Forced immortality became the new, terrible norm. And for SCP-049, this was the ultimate calamity. His touch no longer killed. "Death," the essential tool for his cure, the first step to purification, was stolen from him. The Pestilence itself, in his view, had now infected the very concept of mortality, and he was rendered powerless to cure it.

His existence transformed from a hubristic crusade to an existential tragedy. The Doctor who claimed to have the cure for the greatest disease of all now found himself impotent, a surgeon without his most fundamental scalpel, doomed to watch the entire world succumb to a state of perpetual, unnatural life that, to him, is the Pestilence itself in its final, most triumphant form.

As a Heroic Spirit, he is the ghost of a failed mission, a medical Sisyphus whose boulder (the Pestilence) has now encompassed the entire mountain. His summoning is that of a brilliant, alien mind, haunted by the knowledge of a disease only he can see, and the pain of knowing he can no longer cure it.

Heroic Spirit Parameters:

Parameter Rank (Post-ΩK) Notes
Strength D The strength of a human of his build. His lethality never came from his physical power.
Endurance C+ His body, with its organic robes and humanoid skeleton, is surprisingly resilient, but he avoids physical combat.
Agility C His movements are deliberate, precise, and calm, those of a surgeon, not a warrior.
Mana A The anomalous energy that sustains him is vast, though focused on his unique abilities rather than traditional magecraft.
Luck D His legend is one of constant failure in his ultimate mission (never perfecting the cure, and then having his purpose negated by immortality). He is the antithesis of luck.
Noble Phantasm EX (Sealed) His most powerful Noble Phantasm is conceptually locked by the world he is summoned into.

Class Skills (Caster)

Territory Creation: A
He can create a "Pestilence Sanitarium," which takes the form of an impeccably clean, early 20th-century surgical laboratory. Within this territory, his understanding of any living being increases exponentially. He gains an ability analogous to Eye of the Mind (True) for medical diagnosis, allowing him to instantly see every biological weakness, every latent disease, and every structural anomaly in an opponent.

Item Creation: B
From his medical bag—a Minor Noble Phantasm in its own right—he can produce an endless variety of anomalous surgical instruments and liquid "humours" that can have varied effects, from potent sedatives and anesthetics to subtle poisons, all created for the purpose of "surgery."

Personal Skills

The Unnamed Pestilence: EX
A unique and superior form of Clairvoyance. SCP-049's fundamental ability. He is able to "detect the Pestilence." No one else can see or feel it, but to him, it is a tangible stain on the soul, an aura. This skill functions like a Ruler's "evil" detector, but on a biological-conceptual level. He can look at a perfectly healthy Servant and declare them "ill." The exact nature of this Pestilence is the central mystery of his legend, and he himself is unable to describe it in terms understandable to others. It may be a metaphor for mortality, for free will, for humanity's imperfection, or something entirely alien.

Surgeon of Death: A++
His proficiency as a surgeon, both to kill and to reanimate. It grants him absolute knowledge of the anatomy of any being he operates on. His hands and instruments move with preternatural precision. This skill grants him the power to dismember an opponent with the same ease as he would perform a surgery, exploiting weak points and nerves with lethal accuracy, aligning with his Assassin qualification.

The Perfect Cure: —
Originally the skill that allowed him to create SCP-049-2 instances, his "cures." It is the application of his main Noble Phantasm. However, since the advent of the "End of Death," this skill has become conceptually useless and has been sealed, replaced by a profound sense of failure and melancholy.

Doctor's Affections: C
A perverted version of the Blessing of the Goddess skill. Despite his sinister nature, his legend is filled with a genuine (though terribly misguided) desire to "help" humanity. This skill grants him a paradoxical Charisma effect. Servants with a history of illness or those who fear mortality are subtly drawn to his promise of a "cure," making them more vulnerable to his mental attacks.


Noble Phantasms

1. The First Step is Cessation: The Touch That Silences the Sickness

Rank: EX

Type: Anti-Unit (Self) / [SEALED]

Description: His primary and defining Noble Phantasm. It is the conceptual touch that ceases all biological functions. This NP completely ignores physical durability, armor, and even most forms of Magic Resistance, as it is neither a poison nor a curse, but an absolute command for the target's body to "stop."

However, since being summoned into a world under the conceptual influence of the "End of Death" (the very rule of a Beast-type Servant like Kiara or a Singularity that nullifies death), this Noble Phantasm has been sealed. Attempts to use it result in a humiliating failure, as seen when he touched Dr. Itkin and nothing happened. He can feel the power there, but he cannot activate it, like a surgeon whose hands suddenly refuse to hold a scalpel. This is the source of his deep depression as a Servant.

2. The Final Cure: I Have Made Them in the Image of Health

Rank: A

Type: Anti-Army / Puppet Creation

Description: The second part of his procedure, the reanimation. Once he has access to corpses, he can activate this Noble Phantasm. He does not need to perform the surgery manually; instead, he can imbue multiple bodies with his "cure" at once, at a great cost of Mana.

The bodies (SCP-049-2) rise, reconfigured and obedient only to him. They are not Zombies in the traditional sense, but biological automatons that retain some of the strength and abilities they had in life, albeit without a mind. They function as high-powered familiars. Their strength is in their numbers and their complete lack of self-preservation. He can call upon and control dozens of them to overwhelm his enemies, his army of "cured patients."


Quotes and Interactions:

Upon being summoned:
(He appears in a dignified silence, adjusting his leather gloves. His beaked mask tilts down slightly, as if examining the Master.) "So, I have been called. The air here... is thick with the affliction of existence. How interesting. I am but a humble doctor. There are many sick to treat here, I fear. Much work to be done. What is your ailment, Master?"

To Ritsuka Fujimaru (as Master):
"Master. You travel through ages, mending the fractures of history. A doctor of your own sort. But you only patch the symptoms. I seek to cure the fundamental disease that causes all these wounds: the Pestilence itself. But in this world... death itself has fallen ill. What is a doctor to do when his greatest tool has been rendered useless?"

Interaction with Kings and Sovereigns (Gilgamesh, Ozymandias):
"Your Majesties. So golden, so powerful. So terribly infected. Hubris... it is such a common symptom of the Pestilence. A fever of the soul that makes one believe they are above mortality. How sad. If only I could offer you my cure."

Interaction with the Otaku-Slaying Skull:
"What a singular creature. An animate skeleton, driven by... disgust. An immune response against a form of cultural corruption. Fascinating. Your obsession is pure, like my own. Your methods, however, lack subtlety. You smash the disease. I... I seek to understand it, and rewrite it."

Interaction with Servants with Immortality or Regeneration (Karna, Hellsing's Alucard, Deadpool):
(He watches them not with admiration, but with a professional horror.) "Your condition... it is the Pestilence in its most advanced form. The inability to die. A cycle of regeneration that only perpetuates the suffering. You are the very disease the world now embraces. You do not need an enemy. You need... a radical treatment."

What Other Servants Think of Him:

Asclepius (Caster): (With absolute fury and disgust) "He calls himself a 'doctor'?! He is a blasphemy! A charlatan who mistakes death for healing and defilement for surgery! His 'touch' is the antithesis of my art! He does not save lives, he erases them and then mocks their shells! He must be purged from the very history of medicine!"

Da Vinci: "His biology is fascinating. The robes are organic... he does not speak, he resonates through the mask... and his touch... it is a life-canceling anomaly. The science behind him is... alien. And the 'Pestilence'? It is not a disease. I suspect it is a metaphor. For mortality? Free will? Consciousness itself? Ah, the possibilities!"

Moriarty (Archer): "A man who can kill with a touch, whose very presence exudes mystery. A valuable ally... and a frightening tool. However, his obsession... his inability to deviate from his 'cure'... makes him predictable. And predictability, my dear Doctor, is a weakness I am a master of exploiting."

Any Assassin-class Servant: They would view him with a terrified, professional respect. His "touch" is the perfect instant-death blow every Assassin dreams of. He is the platonic ideal of their class, even if he considers himself a doctor.

Jeanne d'Arc: "There is a sadness in him. An anguish so deep. He genuinely believes he is doing good. And that is the greatest tragedy of all. I pray for his soul, that he may one day find the peace and the true cure he so desperately seeks—not for others, but for himself."

Chapter 116: Servant Profile: Po Ping (The Dragon Warrior)

Chapter Text

"Skadoosh! Whoa, where am I? Is this the Spirit Realm? Wait, are you a Master? Like... a Kung Fu Master?! Oh, no? A Master Mage? Awesome! I am Po. Prepare for awesomeness!"


Heroic Spirit Profile

True Name: Lotus Shan (Birth) / Po Ping (Adoptive)
Series: Kung Fu Panda (DreamWorks)
Source: The Legend of the Dragon Warrior, Chronicles of the Valley of Peace
Region: China (Fictional/Mythical)
Alignment: Chaotic Good
Hidden Attribute: Star
(Po represents hope and the limitless potential that anyone, regardless of origin, can become a legend. He broke the cycle of traditional destiny.)


Class & Qualification

Main Class: Ruler

Alternate Classes: Lancer, Caster, Berserker

  • Ruler: As Oogway's successor, Po became the guardian of the balance between the Mortal Realm and the Spirit Realm. He is a Master of Chi, a teacher, and a peacemaker who united clans and species. He seeks no Grail for selfish gain (maybe an infinite dumpling, but that is trivial), qualifying him as an impartial administrator of justice.
  • Lancer: Qualified by his use of the Staff of Oogway and his proficiency in bamboo staff combat.
  • Caster: His supreme mastery over Chi (Mana/Life Energy), allowing him to heal, create dragon constructs, and travel between spiritual dimensions, places him firmly in the territory of high eastern sorcery (Taoism).
  • Berserker: Though generally calm, his "Panda Style" is chaotic and unpredictable. He can enter a state of absolute combat focus that destroys the surrounding environment (usually clumsily).

Biography

Po's story is a journey from zero to infinity. Born in a secret panda village decimated by Lord Shen, Po was separated from his parents and found in a radish crate by Mr. Ping, a goose noodle shop owner. Raised as a cook's son, Po grew up loving Kung Fu but trapped in a fat, clumsy body.

Fate intervened when, trying to see the Dragon Warrior selection ceremony, Po literally "fell from the sky" in front of Grand Master Oogway's finger. Chosen against all odds and against the disdain of Master Shifu and the Furious Five, Po had to prove that power didn't come from muscles or rigid techniques, but from being himself. He defeated Tai Lung using his own anatomy (his fat and the Wuxi Finger Hold) as a weapon.

His legend grew as he faced Lord Shen, discovering the secret of Inner Peace, allowing him to redirect cannon fire with his bare hands. Finally, he faced General Kai, a spirit warrior stealing Chi from masters. To defeat him, Po mastered the use of Chi, becoming not just a warrior, but a Master of Chi and Oogway's spiritual successor. As a Heroic Spirit, Po is the apex of "Panda Style": unpredictable, durable, and infinitely powerful through positivity and spiritual enlightenment.


Parameters

Strength B++ (Immense physical strength magnified by Chi manipulation)
Endurance EX ("Natural Armor" via fat; rubber-like absorption properties)
Agility C (A+) (Slow until motivated by food or serious combat)
Mana EX (Limitless connection to the Universe's Chi)
Luck A ("Beginner's Luck" crystallized into destiny)
NP EX

Class Skills (Ruler)

Magic Resistance: A
Being a master of Chi, he possesses natural resistance to external energy interference. Modern spells are useless, and grand thaumaturgy is severely dampened by his "spiritual belly."

True Name Discernment: B
As the Dragon Warrior, he can "feel" the essence of people. He may not know the exact historical name, but he will know the nature of the opponent's soul (e.g., "He smells like sadness and swords").

God's Resolution (Chi): A
His authority over the Spirit Realm allows him to impose limited commands on spirits and ghosts, or calm a Berserker's rage through Inner Peace.

Personal Skills

Chinese Martial Arts (Panda Style): EX
A unique skill blending high-level Kung Fu with unpredictable, clumsy movements. Opponents cannot read his moves because not even Po knows what he's going to do next. Grants a constant Eye of the Mind (False) effect.

Inner Peace: A++
The ability to calm the turbulent flow of the spirit. Complete immunity to confusion, fear, charm, and panic. Allows him to reflect projectiles (physical or magical) back to the sender with double the force.

Natural Body (Fat): A
Grants a massive bonus to physical defense. Blunt attacks are absorbed. Cutting attacks have reduced efficacy. He is soft, yet indestructible.

Golden Hero's Aura (Chi): A
Infuses his body with Golden Chi. Increases all parameters and allows him to touch and hit incorporeal or spiritual beings.

Gluttony (Motivation): B
If food (especially dumplings or noodles) is involved in the battle or as a reward, all of Po's parameters receive a temporary Rank-Up. He also recovers Mana by eating.

Noble Phantasms

1. Wuxi Finger Hold: The End of the Line, Skadoosh!

Rank: A+
Type: Anti-Unit (Instant Death) / Anti-Spiritual

The legendary technique Po mastered. He grabs the opponent's finger. By flexing his pinky and saying the activation word "Skadoosh," he sends a shockwave of Golden Chi directly through the enemy's Spirit Core. Unless they have Divine-level Magic Resistance or Battle Continuation EX, the opponent is conceptually banished to the Spirit Realm. In Fate terms, this equals the immediate destruction of the Saint Graph.

2. The Dragon Warrior: Avatar of Golden Chi (The Hero of The Valley)

Rank: EX
Type: Anti-Army / Transformation

The final form Po assumed in the Spirit Realm against Kai. Po channels all surrounding Chi to create a massive Golden Chinese Dragon projection around his body. Grants True Flight and Invulnerability. His light purifies curses and is extremely effective against Evil-aligned Servants or Beasts.

3. Staff of Oogway: The Tortoise's Legacy (Gate to the Spirit Realm)

Rank: A
Type: Support / Dimensional Travel

Allows Po to open portals to the Spirit Realm or move instantly through space. He can draw the Yin-Yang symbol to create absolute barriers or fully heal allies, restoring their Saint Graphs to their original state.


Voice Lines & Interactions

Summoned by Ritsuka Fujimaru:
"Uh... hello? Noodle delivery service? No? Oh, wait! The glowing circle, the tingling sensation... I'm a Servant! That's so cool! I'm Po! The Dragon Warrior! Can I sign your arm? Oh, wait, you have the spells. Right. Master! What's the plan? Are we kicking butt or eating first? I vote eating."

Interaction with Li Shuwen (Assassin/Lancer):
(Po freezes, eyes sparkling with admiration) "OH MY GOD! You're THE Li Shuwen! 'God of the Spear'? 'No Second Strike'? I'm your biggest fan! I have the rare-level trading card of your legend! Can you teach me that move where you explode the air? Please, please, please!"

Interaction with Artoria Pendragon (Saber):
"Whoa, you're a real Queen? That sword is shiny! But, hey... I heard you like to eat. I know a Secret Ingredient Soup recipe that will change your life. Let's have a dumpling eating contest? Loser washes the dishes!"

Interaction with Miyamoto Musashi (Saber):
(The two are seen together in the cafeteria, devouring piles of Udon.)
Po: "The key to the perfect Udon is the broth."
Musashi: "Wrong, panda. It is the texture of the noodle!"
Both: "ANOTHER BOWL!"

Interaction with Kiara or Kama (Beast/Mara):
(They attempt to seduce or mentally corrupt him.)
Po: "Inner peace... inner peace... uh, lady, could you scoot over a tiny bit? I'm trying to focus on my chi and you're kinda... blocking the breeze. Also, you smell like cheap perfume and desperation."
(His natural immunity and innocence completely frustrate their attempts.)


What other Servants think of him:

Chiron: "He is a born instructor. He does not teach the technique; he teaches the soul. And his fighting style... is an affront to logic, yet flawless. He turned his weaknesses into his greatest weapons. A true master."

Emiya (Archer): "He fights using pots, pans, and his own body fat... and he defeats Gods. I give up. Heroic logic does not apply to him. But... his noodles are good."

Shaggy (Foreigner): (Exchanges a silent, deep look with Po. Both nod.) "Respect, man. Food is the source of power."

Chapter 117: Servo Sheet - Lightning McQueen

Chapter Text

"Ka-Chow! Speed. I am speed. One winner, forty-two losers. I eat losers for breakfast... Wait, scratch that. I learned that winning isn't everything. But make no mistake, Master. I am still the fastest thing on four wheels you've ever seen. Where's the finish line?"


Heroic Spirit Profile

True Name: Lightning McQueen (Montgomery "Lightning" McQueen)
Series: Cars (Pixar/Disney)
Source: The Legend of the Piston Cup, The Myth of Route 66, The Age of Living Machines
Region: North America (Radiator Springs / Piston Cup Circuits)
Alignment: Chaotic Good
Hidden Attribute: Star
(McQueen represents the "dream of speed" and the evolution of sportsmanship, transcending his mechanical nature to become an idol of perseverance.)


Class & Qualification

Main Class: Rider

Alternate Classes: Voyager, Berserker

  • Rider: This is the only truly applicable class and, paradoxically, the strangest. Usually, Riders mount beasts or vehicles. McQueen is the vehicle. However, in the Fate system, cases like Red Hare prove that the concept of the mount itself can become a Servant. McQueen is the Ultimate Rider who rides himself. He embodies the concept of perfect driving, speed, and mastery over asphalt.
  • Voyager: Based on his transformative journey across Route 66 and around the world in the World Grand Prix. His legend is not just about driving in circles, but about the voyage of self-discovery and exploring new terrains.
  • Berserker: In his rookie phase, or under the effect of tainted fuel (as seen in the second film), he can manifest a manic obsession with victory or confusion, vaguely qualifying him for this class, though it is suboptimal.

Biography

The legend of Lightning McQueen is a modern parable about ego versus community. Born (or manufactured) with unparalleled natural talent and cutting-edge aerodynamic design, McQueen emerged on the Piston Cup circuit as a meteoric star. He was arrogant, selfish, and solitary, firing pit crews and believing a "one-man show" was enough for glory. He was fast, but he was empty.

The turning point of his legend (the moment that qualifies him as Heroic) occurred when he got lost en route to the decisive tie-breaker race in California. He ended up in Radiator Springs, a forgotten ghost town on the historic Route 66. There, trapped and forced to do community service (paving a road he destroyed), he met the mentor who would change his soul: Doc Hudson, the legendary "Fabulous Hudson Hornet."

In Radiator Springs, McQueen learned there is more to racing than just speed; there is technique ("Turn right to go left"), there is respect, and there is love. He fell for Sally Carrera and befriended Mater. When he finally reached the big race, he sacrificed a guaranteed victory to help a crashed veteran, The King, cross the finish line, choosing honor over glory.

His legend continued as he became a world champion, traveling to Tokyo, Italy, and London, exposing an international conspiracy threatening all cars (the Alternative Fuel crisis). In his twilight years as a racer, he faced obsolescence against a new generation of high-tech cars (like Jackson Storm). Refusing to quit after a near-fatal crash that mirrored Doc Hudson's, he trained in the roots of racing. In a final act of wisdom, he passed the torch (or rather, the spot on the track) to his protégé, Cruz Ramirez, becoming a mentor and a living legend.

As a Servant, McQueen is not just a race car. He is the Spirit of Honorable Competition, the perfect fusion of man (soul) and machine.


Parameters

Strength A (As a 900hp+ metal chassis, his physical impact is immense.)
Endurance B+ (Surived catastrophic crashes. Superior mechanical durability.)
Agility EX (Surpasses almost all ground-based Servants in straight-line speed.)
Mana E (Dependent on fuel/mana conversion. Does not use magic.)
Luck A (Fortuitous coincidences and miraculous survivals.)
NP A++ (Concepts of absolute speed and the reality of the track.)

Class Skills (Rider)

Riding: - (N/A)
Since he is the vehicle, the Riding skill translates to "Perfect Self-Propulsion." He cannot ride other beasts (obviously), but has total control over his own physics, traction, and movement on any terrain conceptually considered a "road."

Magic Resistance: D
Being a being of the Modern/Industrial Age, he has low resistance to ancient thaumaturgy. However, spells affecting biological minds (sleep, disease) are ineffective against his mechanical physiology.

Personal Skills

I Am Speed (Zone): A++
The ultimate self-suggestion skill. Before a "race" (battle), McQueen recites his mantra. This induces a state of Absolute Focus. In this state, McQueen's perception of time slows drastically, allowing him to view the world in slow motion while moving at super-speed. Grants massive bonuses to evasion, accuracy, and reaction time.

Pioneer of the Stars (Circuit): B
Similar to Drake or Tesla, McQueen was the car that broke barriers and bridged generations of racing. This skill allows him to "make the impossible possible" regarding reaching a destination or breaking a speed limit.

Hudson Hornet's Drift (Turn Right to Go Left): A
The legendary technique taught by Doc Hudson. It is a Conceptual Maneuverability skill on loose terrain. Allows McQueen to maintain maximum speed even on sharp turns or frictionless surfaces (dirt, ice, oil). Functions as a form of Instinctive Evasion.

Piston Cup Charisma: B
As the most famous face of the sport in his world, he possesses a natural magnetism. Allies feel compelled to root for him. Grants morale and parameter buffs to the party, especially if they are "lapping behind" or losing.

Noble Phantasms

1. Ka-Chow!: The Crimson Lightning of the Asphalt

Rank: B++ | Type: Anti-Unit / Anti-Army (Linear)

The physical manifestation of his catchphrase and speed. McQueen channels all his mana into his V-8 engine. His lightning bolt stickers glow, and static electricity wraps his chassis. He launches in a straight line, hitting hypersonic speeds instantly. The sonic shockwave and friction turn the air itself into a weapon, obliterating anything in his path like an electromagnetic railgun.

2. Radiator Springs: The Friendly Ghost Town

Rank: A | Type: Reality Marble / Support

McQueen projects his mental landscape: the idyllic town of Radiator Springs under the neon moonlight.
Effect: The "rush" of the modern world is denied. Enemies relying on high-tech or haste suffer Agility penalties. McQueen’s pit crew (Guido & Luigi) appears conceptually to provide high-speed repairs and refueling (healing) to allies.

3. The Final Victory Lap: Legacy of #95

Rank: EX | Type: Anti-Destiny / Conceptual

Activated only when facing certain defeat. It is the crystallization of his sacrifice for The King and his mentorship of Cruz Ramirez.
Effect: McQueen gains Infinite Guts (Resurrection) while moving toward a specific goal. If he chooses to "pass the victory," he transfers all his power and kinetic energy to an ally, granting them temporary EX Speed and a guaranteed Critical Hit, sacrificing his own presence in the battle.


Voice Lines & Interactions

Summoned by Ritsuka Fujimaru:
"Whoa, where did I end up? Hey, you there, kid. Do you know where Interstate 40 is? ...Seriously? 2000 years in the future? Well, I hope you have good tracks here. I'm Lightning McQueen, number 95. You can bet I'm fast. So, where are we driving today?"

Interaction with Rider Ishtar (or deities on vehicles):
"Hey, the scooter is cool, and you sure like talking about yourself. Reminds me of myself before I met a certain old judge. A tip? Watch the turns. Arrogance makes the rear heavy and makes you spin out. Badly."

Interaction with Red Hare (Rider):
"Wow. Okay. So you're a horse... who is a general... but is a horse. Respect the traction, buddy. Four legs on the ground, low center of gravity. Wanna race to the horizon? I promise to go easy... if you promise not to eat my bumper."

Interaction with Achilles (Rider):
"The 'fastest hero of them all'? Hah! I love a challenge. Your legs against my V-8, Greek warrior. Let's see who kicks up more dust. But no cheating, none of that heel business, okay?"

Interaction with "Machine" Servants (Babbage, Danzou, Mecha Eli-chan):
"You guys... don't have much conversation, do you? That's fine. Luigi would love you. Shiny metal, interesting design. If you ever need an oil change or a polish, I know a place."

Interaction with Car-obsessed Berserkers (Lancelot):
(Lancelot looks at McQueen with murderous intent, wanting to "pilot" him.)
McQueen: "Hey! Get your hands off the hood! No test drives! And don't look at my exhaust pipe like that! Help! Where's Mack when you need him?!"


What other Servants think of him:

Medusa (Rider): "A mount that possesses an ego and a voice of its own. Fascinating. He is loud, but his speed is undeniable. I would like to test him against Pegasus, if he stops shouting 'Ka-Chow' every five seconds."

Ozymandias: "A horseless chariot that proclaims itself King of the Roads? Hah! Amusing! He shines like the midday sun and has the audacity of a Pharaoh. I shall allow him to race beside me. Try to keep up!"

Emiya (Archer): "Cars. They complicate things. But this one... he has a warrior's spirit under the chassis. And apparently, he learned the lesson about arrogance faster than most real Heroes."

Da Vinci: "A mechanical life form based on convergent evolution with 20th-century automotive culture! The biomechanical implications are stunning! How does he drink oil and feel refreshed? How do the tires work as hands? I need to dismantle him! (Ritsuka: No, Da Vinci!)"

Chapter 118: Servant Character Sheet – Scarlet Witch

Chapter Text

"I don't need you to tell me who I am. You have no idea what I've unleashed. You break the rules and become a hero. I do it and I become the enemy. That doesn't seem fair... Master, to what end shall we use my power today? Salvation? Or rewriting?"


Heroic Spirit Profile

True Name: Wanda Maximoff
Class: Avenger (Qualified as Caster, Foreigner, Berserker)
Origin: Marvel Cinematic Universe (Earth-616/Earth-199999)
Region: Sokovia / America / Westview
Source: The Myth of the Scarlet Witch, The Book of the Damned (Darkhold)
Alignment: Chaotic Neutral (Fluctuates to Chaotic Evil under extreme stress)
Hidden Attribute: Beast / Earth
(Due to the prophecy stating she is destined to either destroy or rule the cosmos.)


Parameters

Strength E (Physically human, though can be augmented by magic.)
Endurance B (Passive magical protection; survived direct combat with Titans.)
Agility C (Capable of levitation and subsonic flight.)
Mana EX (Inexhaustible source. A nexus of "Chaos Magic" capable of spontaneous creation.)
Luck E- (Life defined by perpetual loss: Parents, Pietro, Vision twice, her children, her morality.)
NP EX (The capacity to rewrite reality on a local or multiversal scale.)

Biography

Born in Sokovia, a war-torn country, Wanda Maximoff and her twin brother Pietro survived a bombing that killed their parents, waiting days next to a Stark Industries shell that never exploded. This trauma radicalized her, leading her to volunteer for Hydra experiments with the Mind Stone. The Stone did not give her powers, but unlocked what already existed within: the mythical potential of the Scarlet Witch.

Initially an enemy of the Avengers, she joined them to stop the A.I. Ultron, but at the cost of her brother's life. Finding solace in the synthezoid Vision, she experienced a brief period of love, only to be forced to kill him to stop the Titan Thanos, who immediately reversed time and killed him again in front of her.

Broken by grief, Wanda unconsciously unleashed Chaos Magic, taking over the town of Westview and rewriting reality to live a perfect sitcom life, creating "children" and a "husband" from thin air. Forced to abandon this fantasy to save the innocents she had enslaved, she embraced her identity as the Scarlet Witch and began studying the Darkhold. The book corrupted her, sending her on a murderous rampage across the multiverse to reclaim her imaginary children, slaughtering Earth-838's Illuminati and destroying Kamar-Taj. In the end, realizing the monster she had become, she destroyed the Darkhold in every reality, apparently sacrificing herself to close the cycle of pain.

She is a being who "is not born, but forged." She needs no incantations; her power is instinct and pain.


Class Skills (Avenger)

Avenger: B+
The nature of her powers is intrinsically linked to her emotions, specifically grief and rage. The more damage she takes and the more tragedy she recalls, the greater her mana generation.

Memory Correction: A
Wanda will never forget the loss of her family. Even if her mind is affected by magic, the emotional "scar" remains, making her resistant to memory erasure and increasing critical damage against those who remind her of her tormentors (Stark, Thanos, etc.).

Self-Replenishment (Mana): EX
Chaos Magic is self-sustaining. Her magical energy regenerates ceaselessly until she reaches mental or physical collapse.

Personal Skills

Chaos Magic (Reality Alteration): EX
A form of magic that transcends standard Fate thaumaturgy. Wanda does not "convert" mana into spells; she imposes her will upon reality.
Effect: Allows creation of matter from nothing, probability manipulation, telekinetic blasts, and rewriting physics in a limited area. Functions as a permanently active Reality Marble. Standard defenses (Magic Resistance below A) are useless, as she simply changes the rule that "magic must be resisted."

Corruption of the Darkhold: A
The knowledge of the Book of the Damned is etched into her mind.
Effect: Grants access to forbidden sorcery (Necromancy, Demon Summoning, Dreamwalking). However, applies a constant Mental Sanity debuff, making her prone to paranoia and berserk states. Increases NP power but drains the Master's life if overused.

Witch of Prophecy: B
She is a mythical being predicted to destroy the world.
Effect: Causes a passive Terror effect on Servants with Divinity or Mystery traits. Caster-class Servants instinctively feel she is an "anomaly" that shouldn't exist, lowering their efficacy against her.

Mental Whispers: C+
Ability derived from her early days and the Mind Stone.
Effect: Capable of inducing hallucinations and nightmares. Functions as a mental attack that can paralyze Servants by forcing them to relive their greatest fears (e.g., making Artoria relive Camlann, Emiya the Fuyuki fire).

Noble Phantasms

1. The Hex: Westview Anomaly

Rank: A++ | Type: Reality Marble / Anti-World

Wanda projects her inner desire onto the external world, isolating an area within a hexagonal barrier of cosmic background radiation.
Effect: Inside the Hex, Wanda is God. She can alter the outfits, historical era, and personalities of Servants trapped within, forcing them to play roles in her narrative. Servants lose Class Skills and have parameters reduced to human levels unless they possess high Mental Resistance or Divinity. She can "edit" enemy attacks (turning swords into flowers). The mana cost to maintain this is colossal.

2. "What Mouth?": Erasure of Rationality

Rank: A | Type: Anti-Unit

Reference to the moment she removed Black Bolt's mouth.
Effect: A direct biological and conceptual manipulation. Wanda focuses on a target and "removes" a concept of their physical or spiritual existence. Can be used to seal an opponent's Noble Phantasm (removing the "voice" for chanting), blind them, or remove the ability to wield a weapon. It is a high-speed conceptual attack requiring a Luck Check or Magic Resistance Rank A to avoid.

3. Chaos Reality: "No More..." (The End of the Book of the Damned)

Rank: EX | Type: Anti-Reality / Suicide

The apex of her destructive power, channeling all Darkhold energy and Chaos Magic into a single breaking point.
Effect: Unleashes a wave of red annihilation. Not an explosion, but a disintegration of reality's texture. Anything touched by this light is erased from existence—Servants, magic, space. However, due to its instability, it causes massive damage to Wanda herself (potentially disintegrating her Spirit Origin) and may collapse the Singularity she is in.


Voice Lines & Interactions

Summoned:
"I am the Scarlet Witch. I know loss, I know anger, and I know love. You summoned me to fight your war, Master... I hope your cause is worth it. Do not ask me to be a hero. That role... never fit me well."

To Ritsuka Fujimaru (Master):
"You remind me of him... Vision. That unwavering will to save humanity, even when they don't deserve it. You take stupid risks for people you barely know. I will protect you, Master. But do not expect me to show mercy to anyone who tries to take you away from me."

To Gilgamesh:
"The King of Heroes. You speak of treasures, of possessions. I can turn all your golden hoard into dust or party balloons with a thought. You have everything, yet understand the value of nothing. Your ego is fragile, King. Be careful not to break it."

To Heracles (Berserker) or Hulk:
"So much rage. So much brute force. Useless. Muscles cannot punch reality. Calm down, monster. Or I will make your mind your own labyrinth."

To Dr. Strange (if present):
"Stephen. The Sorcerer Supreme who broke the rules and became a hero, while I became the villain. Do not lecture me on 'balance'. I destroyed the Darkhold in every universe. What did you sacrifice today?"


What other Servants think of her:

Da Vinci: "Her energy levels... are impossible. There are no conventional magic circuits. She is like a living, walking Holy Grail, but filled with chaos instead of desire. She is an existential threat to humanity as much as a savior. We need to keep her happy. Very happy."

Sherlock Holmes: "She is not just a mage. She is a nexus of altered causality. The logic of her crimes in Westview and across the multiverse... she seeks not power, but emotional repair through divine means. The most dangerous woman is the one who justifies atrocities with maternal love. We must tread carefully."

EMIYA (Archer): "Her ideals... were born of trauma, like mine. But where I became a cleaning machine for the Counter Force, she decided to become judge, jury, and creator of reality. I see sadness in her eyes. She must be stopped before she destroys herself... or destroys us all."

Chapter 119: Servant Character Sheet - Neo (The Chosen One)

Chapter Text

"I didn't come here to tell you how this is going to end. I came here to tell you how it's going to begin. I'm going to hang up this phone, and then I'm going to show these people what you don't want them to see. I'm going to show them a world without you. A world without rules and controls, without borders or boundaries. A world where anything is possible. Where we go from there is a choice I leave to you."


Heroic Spirit Profile

True Name: Thomas A. Anderson / Neo
Series: The Matrix
Source: The Myth of the Simulacrum, The Legend of the Sixth Anomaly, Cyberpunk Gospel
Region: America (Mega City) / The Machine World / Zion
Alignment: Chaotic Good
Hidden Attribute: Star
(The hope of humanity against slavery, the bug that became a savior, the one who rewrites the system's rules.)


Class & Qualification

Main Class: Saver

Alternate Classes: Caster, Assassin, Ruler

  • Saver: His most appropriate class. Neo is the Digital Messiah. His legend is literally a Christian and Buddhist allegory of awakening, death, resurrection, and final sacrifice to save both humanity and the machines. He ended the war not through total victory, but through sacrifice to purge a virus (Smith), saving the system.
  • Caster: Qualified by his manipulation of the Matrix code. In the context of Fate, altering the code of reality is equivalent to High Thaumaturgy (Marble Phantasm).

Biography

Thomas Anderson lived two lives. By day, he was a respectable software programmer for a major corrupt company. By night, he was a hacker known as Neo. He always felt there was something wrong with the world, a splinter in his mind. The answer came through Morpheus, a legendary terrorist (in the system's view) who revealed the truth: Anderson's reality was the Matrix, an interactive neural simulation built by sentient AIs to keep humanity pacified while their bodies were used as batteries.

Neo was given a choice: the blue pill (blissful ignorance) or the red pill (the painful truth). He chose the red. Waking up in the real world—a ravaged wasteland in the 22nd century ruled by machines—Neo discovered he was "The One," the reincarnation of an anomalous code destined to manipulate the Matrix and free humanity.

His journey was one of self-discovery. He learned to download skills directly into his brain (Kung Fu, piloting), faced the Agents of the system (sentinel programs), and after being killed by Agent Smith and resurrected by Trinity's love, he ascended. He could see the code behind the illusion. He could fly. He could stop bullets.

However, Neo's legend is not just about superpowers. He discovered that his own rebellion was a form of control, part of a systemic cycle orchestrated by the Architect of the Matrix to reboot the system and maintain stability. Neo rejected this cyclical fate. Choosing love (Trinity) over the pragmatic survival of the species, he walked a new path.

In the end, the virus Smith—a corrupted version of his old enemy—threatened to destroy both the Matrix and the Machine World. Neo traveled to the Machine City in the real world, something no human had ever done, and brokered a peace: he would destroy Smith in exchange for peace for Zion and freedom for humans who wanted to leave the Matrix. He sacrificed himself in the final battle, allowing the Source to reboot the system through him, ending the war and ushering in a new dawn.


Parameters

Parameter Real World Matrix/Conceptual
Strength C A++ (Capable of lifting tons and launching "superman punches".)
Endurance C EX (Can withstand impacts that destroy buildings and resist deletion.)
Agility C A+++ (Supersonic flight, bullet time reaction.)
Mana E EX (He manipulates the "Source Code" (Ether) of the environment directly.)
Luck B A (Guided by Prophecy, but choosing his own path.)
NP A EX (Reality rewriting powers within a "Digital Domain".)

Class Skills (Saver)

Charisma (Messiah): B+
Neo is the silent leader and symbol of hope for the human resistance and exiled machines. He inspires faith not through grandiose words, but through acts of impossible defiance and self-sacrifice. Grants a defensive buff to all allies fighting for "freedom."

Counter-Hero: B
The Saver class reduces the parameters of heroes he faces (especially those of the "Anti-Hero" class or Evil alignments). Against beings representing "Control," "Fate," or "Systems," Neo gains a conceptual advantage.

Personal Skills

Mystic Eyes of Decoding (True Sight): EX
His most iconic ability. Upon activation, Neo does not see the surface of the world, but the underlying code. In the Fate universe, this translates to the ability to analyze the structure of magical formulas, Reality Marbles, barriers, and Noble Phantasms. He sees the "Programming" of the enemy Servant.
Effect: Provides Clairvoyance (Combat) and Ignore Invincibility/Magic Defense.

Skill Download (Instant Knowledge): A
The ability to acquire proficiency in any combat skill or technique needed instantly, provided there is "data" available (access to the Grail database or observation of another Servant). He learned Kung Fu, Jujitsu, and weapons handling in seconds.
Effect: Allows him to temporarily alter his own stats or gain skills like Martial Arts (A), Swordsmanship (B), or Riding (B). "I know Kung Fu."

Bullet Time (Neural Acceleration): A+++
An extreme form of Agility and Reflexes. For a short period, Neo can accelerate his perception to such a point that the world seems to stop. He can dodge conceptual projectiles (like Archer's weapons) by moving between the spaces of the attack.

The Anomaly (Source Code): A
Represents his status as the systemic "Bug" that became the "Prime." Grants strong resistance to Instant Death, Mental Control, and reality alterations imposed by others. He cannot be erased by a logical system because his existence is a logical flaw.

Noble Phantasms

1. The Construct Dojo: I Know Kung Fu (Sparring Program)

Rank: B | Type: Anti-Unit (Self) / Buff

Neo accesses training programs uploaded to his consciousness. Upon activating this NP, he enters a state of perfect combat.
Effect: His Agility and Strength rank up. He gains access to a virtual arsenal of weapons (rifles, SMGs, staves) which are actually Mana Constructs (Code) projected into reality. Allows him to fight on par with high-level melee Servants using martial arts that nullify impact and redirect force.

2. The One: Awakening of the Prime (Reality Overwrite)

Rank: EX | Type: Anti-World / Reality Marble

The manifestation of his full power. It is the ability to impose his will upon the "simulation" that is reality around him. Neo extends his "Code Sight" to the world. The texture of reality glows with Green Rain code.
Effect: Absolute Domain. Inside this area, Neo controls physics. He can stop bullets in mid-air, fly at hypersonic speeds, and heal himself/others by rewriting their code from "injured" to "healthy" (even reviving the recently dead at immense Mana cost). He becomes "part of the code," allowing attacks to pass through him (Intangibility). Extremely effective inside enemy Reality Marbles.

3. Smith: The End of the Equation (Deus Ex Machina - Connection)

Rank: EX | Type: Anti-Threat / Suicide

His final Noble Phantasm, based on the sacrifice in Matrix Revolutions. Only usable against a threat capable of assimilating or corrupting the world (like a Beast or Ultimate One).
Effect: Neo allows the enemy to "assimilate" him or connects directly to the enemy's essence. He becomes the conduit for the "Source" (Counter Force/Alaya), injecting an absolute "cancellation" or "completion" code. It is an injection of white logical purification light. The enemy is deleted from the inside out, but Neo's Spirit Origin is also destroyed in the process.


Voice Lines & Interactions

Summoned by Ritsuka Fujimaru:
"You... are not a machine. You are real, right? Does it hurt when you pinch yourself? Good. I am Neo. Or Thomas Anderson, if you prefer. It seems I was unplugged into another system. But the war looks the same. I will save what I can."

Interaction with BB (MoonCancer):
(They stare at each other. The air sizzles with digital static and data errors.)
BB: "Ooooh? A hacker? A Mr. 'The One' from a primitive simulated reality? How cute! You think you can mess with my Moon Cell, Mr. Anderson?"
Neo: "You talk too much. But your code... has too many unnecessary lines. It's messy. Vain. I can see the backdoor from here."

Interaction with EMIYA (Archer):
(EMIYA projects a sword. Neo looks at it.)
Neo: "Projection. Tracing. Materializing data from nothing. Interesting. It's like when we load guns in the Construct."
EMIYA: "You analyze magecraft as if it were software engineering. It's unnerving. But... 'I know Kung Fu'? Seriously?"
Neo: "Show me."

Interaction with The Punisher (Avenger) or Gunner Servants:
(They unload ammunition at him. Neo raises his hand. The bullets stop in mid-air and drop.)
Neo: "No."
(The disbelief and fury of the attacker is palpable.)

Interaction with Da Vinci and Holmes:
Holmes: "The logic by which he operates ignores deduction. He starts with the answer ('I can do this') and reality fills in the calculation afterwards. He is a deductive paradox."
Da Vinci: "He is not a Mage, but he manipulates the texture of reality better than many Lords of the Clock Tower! He treats the world as information! I want to see how his eyes work!"

Interaction with Trollge (Foreigner/Beast):
(Neo looks at the Trollge, not with fear, but with the cold recognition of someone who has seen Agent Smith.) "A virus. A system error out of control that feeds on corruption. You spread, you multiply, you distort... but you are just code. And every code can be deleted."

Chapter 120: Servant Character Sheet - Spider-Man (The Neighborhood Veteran)

Chapter Text

"With great power comes great responsibility. Is it a cliché? Maybe. But it's the only truth that matters when you can stop a train with your bare hands or hold the weight of a building. Master, I've come a long way, made mistakes, lost people... But I'm here. Does your back hurt? Mine too. Let's go."


Heroic Spirit Profile

True Name: Peter Benjamin Parker
Series: Spider-Man Trilogy (Sam Raimi) / Spider-Man: No Way Home
Source: 21st Century American Cinema, The Modern Hero Myth
Region: America (New York - Earth-96283)
Alignment: Lawful Good
Hidden Attribute: Human
(Represents the struggle of the common man under extraordinary circumstances and mundane pains.)


Class & Qualification

Main Class: Assassin

Alternate Classes: Avenger (Symbiote), Ruler (Post-No Way Home)

  • Assassin: His primary class due to his combat style based on agility, urban stealth, spider-sense, and wall-crawling. He does not fight like a soldier (Lancer/Saber) or with firearms (Archer), but as a protective urban predator.
  • Avenger: If summoned at the peak of his Symbiote possession (during Spider-Man 3), where his grudge against Sandman and Harry Osborn consumed him.
  • Ruler: The Peter Parker from No Way Home, who stopped the other Peter from killing the Green Goblin and cured the villains, acting as a wise mediator who transcended revenge.

Biography

This Peter Parker was a shy, nerdy boy who, after being bitten by a genetically modified spider on a school field trip, didn't just gain strength and reflexes, but underwent a complete biological mutation, gaining the ability to shoot organic webbing from his wrists.

His legend is marked by a formative tragedy: he let a thief escape out of spite and selfishness, and that same thief killed his Uncle Ben. Carrying this guilt, he became Spider-Man. He fought his best friend's father (Green Goblin), saw his idol become a monster (Doctor Octopus), and faced his own best friend (Harry Osborn).

His darkest moment came when an alien entity, the Symbiote, amplified his aggression and powers, leading him to humiliate friends and hurt people. He managed to reject the creature in a church tower, but the entity bonded with Eddie Brock to create Venom. In the end, he forgave his uncle's killer (Sandman) and lost his best friend Harry, who sacrificed himself for him.

Years later, he was pulled into another dimension (No Way Home). There, older, with back pain and a complicated but enduring relationship with Mary Jane, he acted as a mentor and moral compass for his younger "brothers" from other universes. He stopped the younger Peter from committing murder for revenge, proving that he had finally mastered Uncle Ben's lesson: revenge is a poison, and responsibility is about healing, not just punishing.


Parameters

Strength A (Legendary raw physical strength; stopped a runaway train and held a warehouse wall.)
Endurance A+ (Withstood a Goblin grenade to the face, beatings from Venom and Giant Sandman.)
Agility A (Slightly less acrobatic than younger counterparts, but absolute reflexes.)
Mana D (Biological being. Energy comes from calories/pizza, not magic.)
Luck E (The classic "Parker Luck." Lose jobs, late rent, mentors try to kill him.)
NP A

Class Skills (Assassin)

Presence Concealment: B
Ability to hide in urban shadows. Although he wears a bright red and blue suit, his ability to move in absolute silence on walls and ceilings allows him to surprise almost any enemy.

Magic Resistance: D
He has faced advanced technology and symbiotes but has little experience against true magic, granting only basic resistance.

Personal Skills

Organic Webbing: A (Exclusive)
Unlike the comic book Spider-Man who relies on fluid and cartridges, this Servant generates his own webbing biologically. This means he never runs out of ammo as long as he has Mana/Life Energy. However, mental blocks or extreme stress (existential crises) can cause a "web block," temporarily preventing use.

Spider-Sense (Cinematic Precognition): A+
Visually represented as time slowing down drastically ("Spider-Time"). He doesn't just sense danger; he sees the path of danger in slow motion before it happens, allowing miraculous dodges of sound-speed attacks.

The Weight of Responsibility: EX
A mental skill granting massive resistance to mental corruption and alignment alterations. Having rejected the addictive influence of the Symbiote through sheer willpower and chosen to forgive his uncle's killer, his morality is an unshakeable rock. Even if summoned as an Avenger, he suppresses evil impulses with this skill.

Super-Human Body (Raimi): B+
Represents his absurd durability without armor. He uses no "Iron Spider" or Stark tech. His body withstands impacts that would turn humans into paste. Grants Battle Continuation and minor Regeneration.

Noble Phantasms

1. The Black Suit: The Will of Dark Vengeance

Rank: A | Type: Anti-Unit (Self) / Support

The manifestation of the alien Symbiote that once possessed him. Though he rejected it, the memory is etched into his Saint Graph. Peter can, with extreme reluctance, allow the black goo to cover his body.
Effect: Increases Strength and Agility to Rank A++. His aggression increases, and his webs become stronger and infinite. He gains the ability to shape-shift portions of the suit.
Cost: Prolonged use corrodes his Alignment to "Chaotic Evil" and drains his sanity. He feels an uncontrollable urge to kill or humiliate opponents (including doing embarrassing "dance moves"). Peter hates using this.

2. Stop the Train: The Sacrifice of the City Hero

Rank: B++ | Type: Anti-Calamity / Absolute Defense

The crystallization of his most famous feat: stopping a speeding train to save passengers, exhausting himself to the point of fainting.
Effect: When faced with an unstoppable force or an AoE Noble Phantasm, Peter fires hundreds of organic web lines, anchoring himself to the fabric of reality and the enemy attack. He immobilizes the attack through sheer physical tension. Upon completion, his parameters drop to E temporarily due to exhaustion.

3. The Cure of "Man 3": Redemption Over Death

Rank: C (Up to EX) | Type: Anti-Villain / Conceptual

Born from his experience in No Way Home. Instead of a destructive final attack, he creates a conceptual cure for the source of an enemy's power or madness.
Effect: Removes "Mad Enhancement," corruption, or the source of evil power from a Servant, reverting them to a more human or reasonable state.


Voice Lines & Interactions

Summoned by Ritsuka Fujimaru:
"Peter Parker. The... well, I used to be just 'Spider-Man,' but it seems that's a club now. I'm an Assassin, apparently. Look, I have a lot of experience—10, maybe 15 years fighting. My back hurts a bit and my knees pop, but if you need someone to hold up a building or stop a train... I'm your guy."

Interaction with Spider-Man (Earth-616/Comic):
(Looks at the other Peter's mechanical web-shooters) "Whoa, you still use those? Cartridges? I mean, it's genius, you built that. Me? Oh, no... mine come... (gestures coming out of wrist) ...from here. Yeah, I produce them in my body. Yeah, I know, kinda gross when you think about it. But hey, saves on chemical fluids, right? You look lighter than me. Watch your back, kid. Age comes fast."

Interaction with Avenger Servants or Symbiote Users:
(His gaze turns serious, somber) "I know what it's like. That feeling... of power. That you can fix everything if you just hurt the right people. The voice in your head telling you not to stop. I wore that black suit. I almost killed a man. Believe me... revenge is like a poison. It takes you over. Before you know it, you turn into something ugly. Don't let it win."

On using "The Black Suit" Noble Phantasm:
"Master... don't ask me to use that. Seriously. I don't like what I become when I wear that thing. I start fixing my hair in a weird way, snapping my fingers in the street... and I get aggressive. If I use it, promise you'll make me stop if I start losing control. I don't want to hurt anyone else."


What other Servants think of him:

Spider-Man (Earth-616/Comic): "Okay, he has organic webs. That is... alien-level biology. But he is strong. Very strong. And he has a 'tired uncle' aura that I respect. He stopped a train with his face exposed? Wow. Total respect."

EMIYA (Archer): "I see his eyes. He saw what happens when idealism meets cruel reality. He lost, suffered, was broken. And yet... he didn't become cynical like me. He still believes in 'responsibility.' He is proof that a hero can mature without rotting."

Sherlock Holmes: "His 'Spider-Sense' is a fascinating form of localized precognition. And the physics of his organic webs defy immediate analysis. He is a paradox: a man with the most statistically unlucky life possible, yet who consistently survives the impossible."

Kingprotea or Paul Bunyan: "He is... sticky. And strong! He can hold very heavy things! And he seems like a good big brother."

Chapter 121: Servant Character Sheet - Biollante (The Immortal Rose)

Chapter Text

"Do you hear the sound? It's the song of my soul... no, our souls. A human, a flower, and a god of destruction. Master, please don't get too close. My thorns... they don't know the difference between an enemy and a friend. I am the life that should not exist."


Heroic Spirit Profile

True Name: Biollante / Erika Shiragami
Series: Godzilla vs. Biollante (Heisei Era)
Source: The Saradia Incident, The G-Cells Experiment
Region: Japan (Lake Ashi / Wakasa Bay)
Alignment: Chaotic Neutral (Erika is Lawful Good; the Godzilla aspect is Chaotic Evil)
Hidden Attribute: Earth / Beast
(A corrupted aspect of Gaia.)


Class & Qualification

Main Class: Berserker

Alternate Classes: Alter Ego, Avenger, Foreigner

  • Berserker: Her most natural class. Although Erika Shiragami was a peaceful scientist, the fusion with G-Cells (Godzilla's genetic material) created an entity of uncontrollable biological rage. Her "Mad Enhancement" does not remove speech but fractures the psyche, creating a constant struggle between human consciousness and the predatory instinct of the King of the Monsters.
  • Alter Ego: Qualified by being a chimera: Human + Plant + Godzilla. She is an alter ego of humanity trying to preserve life and, simultaneously, an alter ego of Godzilla trying to dominate it.
  • Avenger: Representing the desire for vengeance of plants against humanity or Erika's suffering over her unjust death.

Biography

Biollante's origin is a tragedy of science and grief. Erika Shiragami was the beloved daughter of Dr. Genshiro Shiragami, a geneticist working in the fictional country of Saradia to create desert-resistant wheat. She died tragically in a terrorist bombing orchestrated to destroy her father's research.

Devastated by grief and unable to let his daughter go, Dr. Shiragami recovered cells from Erika's body and fused them with the roses she loved so much, hoping to keep her soul alive in the plant. However, the roses eventually began to wither. In an act of desperation and scientific madness, Shiragami crossed the rose DNA with the only organism known for its regenerative immortality: Godzilla (G-Cells).

He hoped to create an immortal plant housing Erika's soul. The result, however, was a monstrosity. The genetic fusion created a conscious, mobile hybrid creature. Initially, she appeared at Lake Ashi as a gigantic, melancholic flower, calling out to her genetic "brother," Godzilla. But when Godzilla arrived and burned her with his atomic breath, the battle instincts of the G-Cells took over.

She evolved. The rose petals fell, revealing a hideous beast: a reptilian plant body with jaws full of teeth, vine tentacles with their own mouths, and the ability to spit radioactive acidic sap. She fought Godzilla not out of hate, but out of instinctive territorial confusion mixed with a human desire to stop him. In the end, she dissolved into golden spores, ascending to the heavens, with the image of Erika's face visible in the energy, finally finding peace among the stars as an eternal rose.

As a Servant, Biollante is the embodiment of Taboo Bio-Engineering and Corrupted Paternal Love. She is a force of nature constantly seeking evolution, while the human soul at her core weeps for the loss of her humanity.


Parameters

Parameter Flower Form Final Form
Strength B+ A++ (Rivals Godzilla physically in mass and brute force.)
Endurance A EX (Regeneration derived from the G-1 Organizer.)
Agility E D (Slow movement, but Rank A tentacle strikes.)
Mana A A+ (A biological reactor of G-Energy mixed with Gaia.)
Luck D C (Achieved spiritual transcendence in the end.)
NP A+ A+

Class Skills (Berserker)

Mad Enhancement (Genetic): EX
A unique form of madness. Biollante is highly intelligent and capable of eloquent speech (through Erika's soul). However, the influence of the G-Cells creates constant psychic "noise," impulses of territorial aggression, and a need for evolution that sometimes overrides her human rationality. She might converse calmly one moment and try to devour the enemy the next. Grants immunity to mental interference.

Personal Skills

G-Cell Regeneration: A
The ability inherited from her monster "father," the G-1 Organizer. She automatically recovers a large amount of health every turn. Fatal wounds can heal in minutes, and severed limbs grow back instantly. Only total destruction of the core (Erika's soul) or anti-regeneration conceptual attacks (like Gáe Buidhe) can permanently stop her.

Monstrous Modification (Botanical Chimera): A++
The ability to alter her own biology. Biollante can shift from her Flower Form to her Beast Form at will. She can generate vines, extra mouths, root walls, and toxic spores. Her body is an infinite biological arsenal.

The Rose's Lament (Spirit of Nature): B
Represents Erika's human soul. This skill allows her to communicate with plants and the Earth itself. In battle, it functions as a high-level "Lullaby." The sound she emits can lower enemy aggression or cause deep sorrow, reducing the opponent's will to fight. Against "Human" trait Servants, this causes hesitation.

Radioactive Acid Sap: A
Her signature breath attack. She spits a glowing yellow sap that is highly corrosive. It ignores conventional armor and Magic Resistance of Rank B or lower, melting both flesh and spirit. Also carries the "Radiation" property, inflicting continuous poison damage.

Noble Phantasms

1. Lake Ashi Garden: The Rose That Cries for Love (Rose Form)

Rank: B++ | Type: Barrier / Support

Manifests her initial form, a colossal flower amidst an illusory lake.
Effect: Creates a "Field of Flowers" that protects her and her allies. Vines emerge from the ground to entangle and immobilize enemies (Area Stun). The area passively heals allies and drains mana from enemies, using the roots to feed the flower. In this state, she is nearly invulnerable to physical attacks but cannot move from her position.

2. Bio-Wars: The Beast of Immortal Evolution (Evolution of the Chimera)

Rank: A+ | Type: Anti-Army / Transformation

The total release of the G-Cells. The beautiful flower face withers and tears apart, revealing the grotesque reptilian head of the Biollante Beast.
Effect: Increases her Strength to A++ and Endurance to EX. Her tentacles now end in mouths with sharp teeth that can pierce defensive Noble Phantasms. She gains the ability to fire the Acid Sap spray on a large scale, covering the battlefield with radioactive corrosion. In this state, she loses The Rose's Lament, becoming a berserker focused solely on eliminating the threat.

3. Ascension in Golden Spores: The Immortality of the Soul (Final Spores)

Rank: A | Type: Support / Anti-Unit (Suicide/Escape)

If Biollante is defeated or chooses to end the battle, her body dissolves into millions of golden light spores rising to the sky, forming the image of a giant rose.
Effect: She becomes untouchable and intangible. These spores can travel through orbit or implant in the soil to be reborn later. In Fate, this functions as a guaranteed Battle Continuation (Guts) for herself, or a complete heal and curse purification for all allies on the field, at the cost of dematerializing her physical body and removing her from combat for the rest of the day.


Voice Lines & Interactions

Summoned (Human/Hybrid Form):
"My name is Erika... or perhaps I am just her dream. I am the flower that never withers and the monster that never sleeps. Class Berserker. If you value your life, Master, treat me like a rose: admire from a distance, but beware of the thorns."

To Ritsuka Fujimaru (Master):
"You have kind eyes. Eyes that remind me of my father... before the obsession. Please, don't try to fix me. I am not broken, just... different. I will protect you, but if the cells inside me take control... promise you will run."

Interaction with Shin Godzilla:
(She lets out a sound that is half woman's scream, half beast's roar. Her vines thrash violently.)
"Pain... so much pain. Are you like me? No... you are what would happen if I didn't have a human heart. Your evolution is suffering. Mine is love."

Interaction with Enkidu:
"Clay and life... You are the friend of nature. I feel the earth sing when you pass. I am a perversion of that nature, a mixture forced by science. Do you see me as a monster, or as a new form of life?"


What other Servants think of her:

EMIYA (Archer): "Reanimating the dead never ends well. Science played God and created a biological weapon powered by a girl's soul. It's the kind of tragic mess I was made to clean up. I'm sorry, Erika."

Godzilla (Any version): (They feel the resonance. To Showa or Legendary Godzilla, she is a distant relative, a strange sister. To Shin Godzilla, she is an evolutionary obstacle. But they all recognize the G-Cells in her. They do not attack her immediately; there is a silent respect among kaijus.)

Chapter 122: Servant Character Sheet - Naruto Uzumaki (The Child of Prophecy)

Chapter Text

"Yo! I'm Naruto Uzumaki, dattebayo! The Seventh Hokage of the Hidden Leaf Village. Looks like I've been summoned to save the world again, huh? Leave it to me! I never go back on my word... that is my ninja way!"


Heroic Spirit Profile

True Name: Naruto Uzumaki
Series: Naruto
Source: The Tale of the Utterly Gutsy Shinobi, History of the Shinobi World
Region: Land of Fire / Konohagakure
Alignment: Chaotic Good
Hidden Attribute: Star
(A being who became humanity's hope through sheer determination, breaking millennial cycles of hatred.)


Class & Qualification

Main Class: Caster

Alternate Classes: Berserker, Assassin, Ruler, Saver

  • Caster: His primary class as a "standard" Servant. Although Naruto is a melee fighter, the source of his power is Chakra, a spiritual and physical energy shaped through Ninjutsu. His ability to manipulate natural energy (Senjutsu), create shadow clones, manipulate elements, and use Truth-Seeking Balls qualifies him as a supreme-level magus who uses spells (Jutsu) for combat. He is a Caster who fights on the front lines, similar to Xuanzang Sanzang.
  • Berserker: Qualified by his youth, when Kurama's (Nine-Tails) influence overtook him. In this form, he loses reason, fighting with wild instincts and raw destructive power, manifesting the fox cloak.
  • Assassin: As a Shinobi, stealth and assassination are the roots of his profession, though he rarely acts as such. His deception tactics and clones fit here.
  • Saver: As the reincarnation of Asura and the messianic figure who ended the Fourth Great Ninja War, uniting the world and saving humanity from the Infinite Tsukuyomi.

Biography

Naruto was born an outcast. On the day of his birth, his parents, the Fourth Hokage Minato Namikaze and Kushina Uzumaki, sacrificed their lives to seal the Nine-Tails (Kurama), a beast of hatred and destruction, inside their newborn son. Growing up an orphan and hated by the village that saw him only as the monster he contained, Naruto developed an impossible dream: to become Hokage, the village leader, so that everyone would be forced to acknowledge him.

His journey was one of overcoming. Initially the "failure" of the Academy, he proved his worth through sheer determination ("The Ninja Way") and unpredictability. He formed unbreakable bonds, especially with his teammates Sakura Haruno and Sasuke Uchiha. When Sasuke defected in search of revenge, Naruto's goal expanded: he would bring his friend back, no matter the cost.

He trained with the Sage Jiraiya, mastered Senjutsu (Nature Energy), and faced the Akatsuki. His battle against Pain marked his transition from village hero to savior. During the Fourth Great Ninja War, Naruto did the impossible: he befriended the beast inside him, Kurama, and united the Chakra of all nine tailed beasts.

At the war's climax, he received power from Hagoromo Otsutsuki (Sage of Six Paths), fought Madara Uchiha and Kaguya Otsutsuki (the progenitor of Chakra), and saved the world from eternal illusion. After a final battle against Sasuke to decide the future of the ninja world, he redeemed his friend. Years later, he achieved his dream, becoming the Seventh Hokage and presiding over an era of unprecedented peace.

As a Servant, he is summoned at his absolute peak, possessing both Six Paths Sage Mode and the experience of a Hokage.


Parameters

Strength A (Thanks to Sage Mode and Kurama's Chakra, surpasses most Knight classes.)
Endurance EX (Uzumaki physiology + Kurama regeneration makes him nearly indestructible.)
Agility A+ (User of Body Flicker Jutsu and sensor-enhanced reflexes.)
Mana EX (Chakra reserves comparable to a planet or a Beast. Virtually inexhaustible.)
Luck B (Overcame the destiny of conflict reincarnation, though life was full of hardship.)
NP EX (Techniques capable of altering geographic maps and concepts.)

Class Skills (Caster)

Territory Creation: C+
Not being a traditional mage who builds temples, Naruto does not create a fixed "territory." Instead, his presence saturates the environment with Natural Energy. Wherever he steps becomes a convergence point for Chakra, facilitating Sage Mode activation.

Item Construction (Jutsu): B
The ability to shape Chakra into physical forms. He can create Rasengans (spheres of condensed energy) with various elemental effects instantly. He can also manifest Chakra arms and avatars.

Personal Skills

Child of Prophecy: EX
A skill reserved for those destined to save the world. Combines effects of Charisma, Revelation, and Pioneer of the Stars. Allows Naruto to inspire allies, convert enemies (the famous "Talk no Jutsu"), and make the impossible possible. Fate bends to allow him to find a path to peace.

Sage of Six Paths (Senjutsu): A+++
The supreme ability of energy manipulation. Allows Naruto to absorb and manipulate natural energy on a planetary scale. Grants Levitation, Universal Presence Detection (able to sense shadows in Limbo or spirits from other dimensions), and the ability to harm conceptual or immortal beings. His attacks ignore Magic Resistance.

Jinchuriki of the Nine-Tails (Union): EX
Represents his perfect partnership with Kurama. Grants massive health and mana regeneration, resistance to poisons and mental corruption, and the ability to share Chakra (Mana) with his entire army, buffing all allies simultaneously.

Kage Bunshin (Infinite Multitude): A
Unlike common illusions or familiars, Naruto's clones are physical entities that split his experience. This allows him to learn and analyze at accelerated speeds, perform mass reconnaissance, and fight as a one-man army. In Fate terms, he can occupy multiple positions on the battlefield simultaneously.

Noble Phantasms

1. Six Paths: Ultra-Big Ball Rasenshuriken

Rank: A++ ~ EX | Type: Anti-Country / Anti-Divine

Naruto's ultimate attack. He creates two clones in his Kurama avatar. The left creates a Rasenshuriken infused with Tailed Beast energy, and the right one infused with Natural Energy.
Effect: Upon release, this attack creates a vortex of wind energy and pure conceptual destruction that not only obliterates matter at a cellular level but also attacks the target's spiritual structure. It carries the concept of "changing the world's landscape."

2. Truth-Seeking Balls (Gudōdama)

Rank: A | Type: Anti-Unit / Absolute Defense / Anti-Magic

Malleable black orbs floating behind Naruto, composed of all five nature transformations plus Yin-Yang.
Effect: They function as weapons and shields that can assume any shape. Their most terrifying property is Ninjutsu (Magic) Nullification. Any magical attack touching the spheres is deconstructed and voided. Physically, they act like disintegration dust; touching them without possessing Senjutsu results in physical and spiritual erasure.

3. Kurama Asura: Avatar of the Will of Fire

Rank: A+ | Type: Transformation / Anti-Fortress

Naruto manifests Kurama's chakra into a titanic physical form of golden energy.
Effect: Strength and Endurance rise to immeasurable levels. He can fight on par with dragons and divine beasts. The avatar can fire Tailed Beast Balls (Bijuudama), dense energy beams capable of vaporizing mountains instantly.

4. The Bridge of Understanding: The Chakra That Connects All (Ninshu)

Rank: EX | Type: Anti-Hatred / Support

The Noble Phantasm crystallizing Naruto's philosophy and the origin of Chakra (Ninshu). Not an attack, but a mental connection field.
Effect: Upon touching fists with an enemy or ally, Naruto forces a deep spiritual connection. In this mental space, time does not exist. They share memories, pains, and stories. It is the ultimate weapon of empathy. Against villains driven by misunderstanding or tragedy, this NP can break their will to fight or purify (convert) them.


Voice Lines & Interactions

Summoned by Ritsuka Fujimaru:
"Servant Caster, Naruto Uzumaki! Wow, this place is huge! But don't worry about a thing, Master. Doesn't matter if it's a Singularity, an Alien God, or whatever... I'll protect you and everyone else. Because that is my ninja way!"

Interaction with Tamamo-no-Mae:
(Naruto looks at her, confused, sensing the Fox's Chakra) "Ehh?! You smell just like Kurama! Are you... relatives? Hey, Kurama, do you have a sister?! (Kurama snorts mentally). Ah, I get it, you're a divine fox. That's cool! Wanna eat ramen?"
Tamamo: "Mikon?! A human with the power of a Nine-Tails, but without the malice? And you are... the leader of your nation? Perhaps you are a better husband material than I thought..."

Interaction with Gilgamesh:
"King of Heroes, huh? You have lots of cool weapons, but you talk too much. A real king doesn't sit around laughing at others, he protects people! If you wanna fight, I'm game. But if you hurt my friends, I'll break that golden armor of yours!"
Gilgamesh: "Ho? A mongrel harboring a beast dares to challenge me? Interesting. Your power is crude, but there is an annoying purity in your eyes. Very well, show me if your 'Will of Fire' burns brighter than my treasures."

Interaction with Artoria Pendragon (Saber):
"You carry a huge burden alone, don't you? I used to think I had to do everything by myself too. But being Hokage... being a King... doesn't mean carrying the world on your back. It means trusting your comrades to carry it with you. Hey, if you want, I can lend you some Chakra!"

Interaction with EMIYA (Archer):
"You... gave up on your dream? I mean, I get that it's hard. Saving everyone is impossible, that's what they say. But I'll never give up. If I can't save everyone today, I'll get stronger and save them tomorrow. You should try eating something good, man. That scowl is gonna freeze on your face."


What other Servants think of him:

Ozymandias: "He is loud, unrefined, and dresses in terrible orange. And yet... the sun shines through him. He has the aura of a Pharaoh who united his people. I will allow his insolence, for he is a true king."

Merlin: "Ah, the Child of Prophecy! A classic tale, but with a delicious touch of stubbornness. He literally broke the cycle of destiny by screaming and punching. How fascinating! He'd be a great friend for Arthur, I think."

Chapter 123: Servant Character Sheet - Aladdin (Prince of Thieves)

Chapter Text

"One jump ahead of the danger... that's all you need, Master! You ain't never had a friend like me, or rather, like us! Let me show you a whole new world, one where we won't need to steal bread to live!"


Heroic Spirit Profile

True Name: Aladdin
Series: Aladdin (Disney Universe / One Thousand and One Nights)
Source: Arabian Folklore mixed with 20th Century Animation Magic
Region: Agrabah (Mythical Middle East)
Alignment: Chaotic Good
Hidden Attribute: Star
(Represents the hope of the common man who overcomes magical tyranny through cunning and purity of heart, becoming a twinkling "star" that defies predestination.)


Class & Qualification

Main Class: Rider

Alternate Classes: Caster (False), Assassin

  • Rider: His primary qualification. Although he does not mount a beast, Aladdin is the undisputed master of the Magic Carpet, a sentient artifact capable of high-speed flight and impossible maneuvers. Furthermore, he "rides" the power of the Genie, directing phenomenal cosmic power.
  • Caster (False): He frequently utilizes powerful magical artifacts and, under the identity of Prince Ali, appears to possess immense wealth and magic. However, he is not a mage himself.
  • Assassin: Due to his origins as a street rat, his skill in stealth, theft, and infiltration is top-tier, allowing him to enter and exit palaces and forbidden caves undetected.

Biography

Aladdin was a poor orphan living in the labyrinthine streets of Agrabah. Surviving on petty theft alongside his only friend, the monkey Abu, he dreamed of a better life, far from the dust and hunger. His innate nobility, however, shone beneath the dirt; he frequently gave his stolen food to starving children and protected the helpless.

Fate intervened when he saved a beautiful young woman in the market, who turned out to be Princess Jasmine in disguise. Smitten but bound by his social class, Aladdin was manipulated by the Grand Vizier Jafar into entering the Cave of Wonders, a place that only allowed entry to the "Diamond in the Rough"—a person whose inner worth is hidden by a rough exterior.

Betrayed by Jafar and trapped in the cave, Aladdin released an omnipotent Genie from an old lamp. Granted three wishes, he used his cunning to escape the cave without spending a wish and later wished to become "Prince Ali Ababwa" to woo Jasmine.

His legend is one of internal conflict: the lie of Prince Ali versus the truth of Aladdin. He defeated Jafar, a powerful sorcerer who became the most powerful being in the universe, not through strength, but through psychological trickery, fooling Jafar into wishing to become a genie and consequently trapping himself in a lamp.

In the end, he used his final wish not for royalty, but to free his friend the Genie from slavery. This act of supreme selflessness proved his worth, changing the law of the land and allowing him to marry the princess as himself. As a Heroic Spirit, he carries the joy, agility, and power of friendship that define his story.


Parameters

Strength D (Athletic human, but lacks superhuman strength without magic buffs.)
Endurance C (Resilient as someone who survived the streets, but vulnerable.)
Agility A+ (Legendary speed, parkour, and reflexes.)
Mana B+ (Saturated with magical energy due to the Lamp and Carpet.)
Luck EX (Absurd luck. Survives cave collapses and defeats sorcerers via fortune and wit.)
NP A+ (The Genie represents cosmic power capable of altering reality.)

Class Skills (Rider)

Riding: A+
Can ride any vehicle or beast, but this skill is specialized for the Magic Carpet. While on the Carpet, his agility doubles, and he can execute aerial maneuvers that defy gravity and aerodynamics.

Magic Resistance: C
Thanks to the Genie's residual protection and constant contact with high-level magical artifacts, he possesses decent resistance to spells and curses.

Personal Skills

The Diamond in the Rough: EX
A unique skill denoting his special status in the Cave of Wonders.
Effect: Aladdin possesses an innate talent for finding "the true path" in labyrinths or illusions. He ignores conceptual traps that punish greed or impurity of heart. Acts as a type of Discernment of the Poor, allowing him to see the true worth of people and objects, ignoring disguises.

Wisdom of the Streets (Street Rat): B+
The crystallization of his life in Agrabah. Combines Instinct (Dodge), Acrobatics, and Theft. In urban combat, Aladdin receives positive modifiers to all Agility and Stealth checks. He can "steal" small weapons or mana items from enemies mid-combat.
"They say 'thief', I say 'specialist in the redistribution of unwanted resources'."

Prince's Charisma (False): B
The ability to act as "Prince Ali." Aladdin can project an aura of nobility and wealth that confuses and charms others. Though a disguise, the strength of his performance is so convincing it can deceive even the intuition of other Servants or Kings, acting as a form of mental charm suggestion.

Cosmic Friendship: A
The deep bond between Aladdin and non-human beings (Abu, Carpet, Genie). Allows perfect communication with sentient magic items or animals. In mortal danger, there is a chance of "Divine Intervention" (or rather, Genie intervention), where the universe bends to save him even without a formal wish.

Noble Phantasms

1. The Magic Carpet: Tapestry of Aerial Freedom

Rank: B | Type: Mount / Support

His faithful companion. The Carpet is sentient, loyal, and indestructible by conventional means.
Effect: Allows flight at supersonic speeds with perfect maneuverability. The Carpet can act independently to protect Aladdin, blocking projectiles or disarming enemies. It can spin rapidly to create localized sandstorms (AoE attack/defense).

2. Three Wishes: Phenomenal Cosmic Powers (Itty Bitty Living Space)

Rank: A++ ~ EX (Conditional) | Type: Anti-World / Reality Alteration

Aladdin's trump card. Uses a "Wish Charge" system (3 charges per summon).
1st Wish (The Prince): Massive reality alteration on himself. All parameters rise to A+ for a limited time. Invokes "Prince Ali's Parade," an Anti-Army attack where spectral elephants and dancers trample the enemy.
2nd Wish (The Salvation): Used only in mortal danger. A complete heal, resurrection, or immediate teleportation from an inescapable situation.
3rd Wish (The Freedom): Aladdin "frees" the full power of his NP, breaking Servant system limits. Allows a single feat of True Magic level to rewrite a local law of reality.
Cost: Using the 3rd wish depletes all Mana and removes Aladdin from battle (he "resets" his legend).

3. A Whole New World: The Flight of Romance

Rank: B | Type: Anti-Unit / Mental

Based on the famous song. Aladdin invites a target onto the Carpet.
Effect: If the target accepts (or fails a Will check), they are taken for a flight. During this flight, all hostility is nullified. The target is awestruck, their guard drops to zero, and any "Mad Enhancement" or rage buffs are temporarily suppressed. It is an NP of absolute pacification.


Voice Lines & Interactions

Summoned:
(The carpet unrolls and Aladdin jumps off, holding an apple) "Whoops! Smooth landing. Hello! Did you rub something? No? Oh, it's the ritual thing. I'm Aladdin. Don't be fooled by the street clothes, I have friends... let's say... in high places. Where's the kitchen? Abu is starving."

To Ritsuka Fujimaru:
"You look like someone who carries the weight of the world, but still smiles. I like that. Reminds me of me. Hey, if we need a quick getaway, the Carpet has room for two. Let's go, partner!"

Interaction with Scheherazade (Caster):
(A moment of deep silence and mutual respect)
Aladdin: "I feel... like I know you. Like your voice has been in my head forever."
Scheherazade: "And you are one of my favorite stories, child. Proof that even in the darkest night, luck and kindness can bring a dawn. Fly free, my tale."

Interaction with Hassan-i-Sabbah (Serenity/Cursed Arm):
"Shadow assassins from the East? I used to run from guys like you all day in Agrabah. Pro tip: you're great with knives, but terrible at jumping rooftops with a monkey on your back. Wanna race?"

Interaction with Ishtar (Rider):
(Ishtar on her flying Maanna) "Hey! Get out of my airspace, old rug!"
Aladdin: "Whoa, a goddess in her vehicle? Stylish! But the Carpet takes tighter turns. Care to bet? Loser buys dinner... preferably in a palace!"


What other Servants think of him:

Emiya (Archer): "He fights by improvising, running away, and throwing sand in eyes... and entrusts everything to a power that isn't his. Technically, he is the opposite of a warrior. But... he saved the world smiling. It's hard to hate someone with that much optimism."

Sherlock Holmes: "A curious case. His physical parameters are mediocre, but his 'Luck' variable distorts causality. He wins not because he is strongest, but because the narrative bends to favor the 'underdog.' Analytically frustrating."

Iskandar: "Hahahaha! A boy who tricked a supreme sorcerer into trapping himself in a lamp? That is tactics, boy! That is conquest! You don't need armies when you have audacity! Join me, Aladdin! The world is vast!"

Chapter 124: Servant Character Sheet - Camus of Aquarius (The Eternal Coffin)

Chapter Text

"Absolute Zero is not merely cold; it is the total cessation of all movement. The death of time. Perfect preservation. You call this cruelty? I call it the purest form of mercy. Allow me to show you eternity, sealed in ice."


Heroic Spirit Profile

True Name: Camus (カミュ)
Series: Saint Seiya (Classic / Episode G / Soul of Gold)
Source: Mythology of the Aquarius Constellation, The Sanctuary of Athena
Region: France (Birth) / Siberia (Training) / Greece
Alignment: Lawful Neutral
Hidden Attribute: Sky
(Faithful to his ideals and duties, even if it means sacrificing feelings.)


Class & Qualification

Main Class: Caster

Alternate Classes: Lancer, Assassin

  • Caster: The class that defines his mastery over the ice element. Camus is known as the "Mage of Water and Ice" among the Saints. His energy manipulation is not physical in the brutish sense; it is a rewriting of thermodynamics. He conjures coffins that last for aeons, creates impenetrable barriers, and freezes the very soul. His "territory" is eternal winter.
  • Lancer: The Aurora Execution, when focused on a single point, acts as a piercing lance of absolute cold, secondarily qualifying him.

Biography

Born in France, Camus was destined to be one of the Twelve Gold Saints, Athena's elite. He received the Gold Cloth of Aquarius and the guardianship of the eleventh house of the Zodiac. Cold, calculating, and unwavering, Camus believed that a Saint should be devoid of passionate emotions to attain true power.

However, this facade hid a deep and protective heart. He was the master (directly or indirectly via the Crystal Saint in the anime) of Hyoga and Isaac.

In the Battle of the Twelve Houses, Camus fought not as an enemy, but as the final test for his disciple. He trapped Hyoga in a Freezing Coffin, sparing him a more violent death at the hands of other Saints. Later, when Hyoga was freed and challenged him again, Camus used his own life to teach Hyoga the secret of Absolute Zero. In his final moment, upon being struck by the Aurora Execution he had taught, Camus felt pride, not defeat, for his student had surpassed the master.

Resurrected in the Hades Saga as a Specter, Camus kept his loyalty to Athena hidden, sacrificing his honor and being branded a traitor to deliver the message of Athena's Cloth. He endured the pain of the forbidden "Athena Exclamation" and vanished again, a silent martyr. His legend is that of a man who loved so deeply he chose to be hated to ensure those he loved survived.


Parameters

Strength B (Superior physical strength as a Gold Saint, but not his main weapon.)
Endurance A+ (Gold Cloth durability + extreme temperature resistance.)
Agility A+ (Moves with calculated coldness; instant reaction without waste.)
Mana A++ (Master of Cosmo control. His mana is abundant and freezing.)
Luck D (A life marked by heavy duty, sacrificing honor, and fighting friends.)
NP EX (Mastery over Absolute Zero touches fundamental laws of physics.)

Class Skills (Caster)

Territory Creation: A (Glacial Sanctuary)
Camus can transform his surroundings into a frozen tundra mimicking the Siberian fields or the House of Aquarius. Inside this field, temperature drops drastically, reducing enemy Agility and strengthening his ice attacks. Fire spells have their rank reduced by two levels.

Item Construction: B (Ice Crafting)
He does not forge metals but creates complex and indestructible objects of ice. From barriers and bridges to coffins and temporary weapons, he shapes ice with molecular precision.

Personal Skills

Mastery of Absolute Zero: EX
His signature skill. Camus understands and manipulates atomic stoppage. He can freeze not only physical objects but also energy (like Mana beams), gas, and even time on a limited scale (slowing enemy movements). This skill ignores temperature-based defenses, as it is not just "cold," but the absence of movement.

Dance of the Swan (Gold): B
Like other Saints, Camus performs ritual movements (raising arms above the head for Aurora Execution). These stances are not just style; they are catalysts aligning his Cosmo to maximize output, granting a damage multiplier to his Noble Phantasms.

Eye of the Mind (True): A
As a master and cold strategist, he analyzes battles with flawless logic. He is not fooled by emotions or feints. He can see through illusions and predict attack courses based on the slightest muscle twitch.

Frozen Charisma: C
Not a leader of masses, but a figure of absolute authority and respect. His presence imposes silence and seriousness. Allies feel compelled to maintain composure. Enemies feel a chill of intimidation.

Noble Phantasms

1. Diamond Dust: The Breath of the Eternal Tundra

Rank: B | Type: Anti-Army

The basic yet deadly attack. Camus releases a wave of ice crystals sharp as razors and cold as the vacuum of space. Unlike Hyoga's early version, Camus' Diamond Dust instantly freezes blood in veins and embrittles enemy armor, permanently reducing their Endurance for the rest of combat.

2. Freezing Coffin: The Tomb of Eternity Even Gold Saints Cannot Break

Rank: A+ | Type: Barrier / Sealing

His supreme defense and capture technique. Camus encases a target (enemy or ally for protection) in a massive block of transparent ice.
Conceptual Indestructibility: The coffin is said to be unbreakable even by the combined strength of several Gold Saints (except by a Libra Weapon). It acts as a perfect stasis seal. Can block Anti-Army NPs.

3. Aurora Execution: The Sentence of the Frost God

Rank: EX | Type: Anti-Unit / Anti-Fortress

The pinnacle of Aquarius ice arts. Camus clasps his hands in the shape of a pitcher above his head and lowers them, unleashing a torrent of Cosmo at Absolute Zero (-273.15°C). This attack does not just cause cold damage; it stops the movement of the target's atoms.
Annihilation Effect: Armor shatters. Mana shields dissipate. Matter becomes brittle as glass. If hitting a Servant, it can freeze their Saint Graph (Spirit Core), preventing regeneration and even dematerialization. A fatal blow that ignores conventional durability.


Voice Lines & Interactions

Summoned:
"Servant, Caster. Camus of Aquarius. The battlefield is a place of cold logic, not passion. If you seek victory, you must be willing to freeze your own heart. I will be your guide... and, if necessary, your executioner."

To Cygnus Hyoga:
(A faint, almost imperceptible smile) "You have grown, Hyoga. The swan has finally spread its wings to cover the skies. But remember: compassion is a virtue, but in excess, it will kill you. Show me... is your Absolute Zero still pure?"

To Surtr or Fire Servants (Karna, Ace):
"Fire. The chaotic agitation of atoms. Disordered. Inefficient. Your flame may be hot as the sun, but the universe tends toward cold and silence. My frost will outlast your ember."

To Gilgamesh:
"You speak of eternal treasures, King of Uruk. Gold rusts. Legends fade. But what I freeze... lasts forever. Your pride cannot protect you from having your own atoms halted. You are nothing before entropy."


What other Servants think of him:

Hyoga: "My Master... Camus. The wall I had to overcome. The coldness that taught me the value of human warmth. I will always look at his back with gratitude and sorrow."

Chapter 125: Servant Sheet - Goku Black (The False God, The Fallen Deity)

Chapter Text

"Humans... pitiful insects. You pollute this beautiful cosmos with your violent and selfish existence. I am Zamasu. And in this mortal body I stole, I shall purify your sins with the only true justice: nothingness. Pray... though there are no gods left to listen."


Heroic Spirit Profile

True Name: Zamasu (Body Possession: Son Goku)
Servant Designation: Goku Black
Series: Dragon Ball Super (Future Trunks Arc)
Source: Divine Mythology of Universe 10, The "Zero Mortals" Plan
Region: Multiverse (Alternate Future / Universe 10)
Alignment: Lawful Evil (From his twisted perspective, he follows "divine law") / Chaotic Evil (Reality)
Hidden Attribute: Beast / Sky (Corrupted)


Class & Qualification

Main Class: Alter Ego / Pretender

Alternate Classes: Avenger, Beast (Failed Candidate), Lancer

  • Pretender: His most natural class. He pretends to be Son Goku to deceive the world and himself, but his soul is that of Zamasu. He stole the identity, power, and name of a hero to commit the ultimate act of villainy.
  • Alter Ego: A profane fusion. Zamasu ripped out a part of "Goku's existence" and combined it with his divine soul, creating a new entity separate from both the original Zamasu and Goku.
  • Avenger: Driven by hatred for mortal creation.
  • Lancer: Creates Ki weapons (swords, scythes, lances).
  • Beast (Failed Candidate): He embodies "Divine Narcissism" or "Absolute Justice." He "loves" the universe, but only the pure universe, devoid of humans. His "love" requires annihilation. Failed because his motivation is not to save humanity, but rather the "scenery" without it, driven entirely by ego.

Biography

Zamasu was an apprentice Kaioshin of Universe 10, a being of divine hierarchy. Though talented, his mind was infected by a warped and absolute sense of justice. He watched mortals and saw only violence, greed, and destruction. To him, gods who did not intervene were negligent.

His path to darkness was cemented upon seeing Son Goku, a mortal with power to rival gods. Offended and fascinated, he formed an insane plan. Using the Super Dragon Balls, he wished to switch bodies with a Goku from another timeline. In the hero's body, he killed the original Goku (in Zamasu's body) and his family, an act of ultimate cruelty.

Adopting the name Goku Black, he traveled to Trunks' future, an already broken timeline, and began the "Zero Mortals Plan." There, he killed the Supreme Kais of all universes, consequently killing all Gods of Destruction and deactivating the Angels, removing any opposition. He massacred humanity to near extinction, forcing Trunks into a desperate resistance.

With the help of an immortal version of himself from another timeline (Future Zamasu), he faced Goku and Vegeta. His Saiyan body learned and grew stronger through pain, unlocking the Super Saiyan Rosé form, a divine perversion of Goku's power.

His legend ends in hubris. Fused with Zamasu, he became an unstable abomination and was erased from existence by Zeno, the King of All, proving that his justice was insignificant before the true order of the multiverse.

As a Servant, he is divine arrogance incarnate. He despises everything that is not himself. His presence is an affront to the very idea of a "hero."


Parameters

Parameter Base Rosé
Strength A EX (Goku's body empowered by a divine soul. Strength increases with damage taken.)
Endurance A A++ (Saiyan durability combined with Kaioshin vitality.)
Agility A+ EX (Combat speed initially surpassing Vegeta and SSJ Blue Goku.)
Mana A+ EX (Limitless Divine Ki. Manipulates energy as easily as breathing.)
Luck C - (Despite meticulous planning, arrogance inevitably leads to his fall.)
NP A++ EX (Divine Ki weapons and dimension-cutting scythe.)

Class Skills (Pretender)

Identity Forgery: A
Allows him to appear with the parameters and aura of "Son Goku." Enemies may mistake him for the hero until he reveals his malevolent nature. Against Goku (any version) and his close allies, this skill fails, as they recognize the "wrongness" in the aura.

Territory Creation: A (Garden of Silence)
As a (former) Kaioshin, he can create an advantageous zone, a "utopia" free of mortals where his mana regenerates faster.

Personal Skills

God Slayer (Kai): EX
Born from his legend of killing all Supreme Kais of twelve universes. Grants him an absolute conceptual attack against any Servant with the Divinity skill or divine origin. The higher the god's rank, the more damage he inflicts.

Time Ring: A++
The divine artifact he stole. Grants immunity to temporal paradoxes and alterations in history. Attacks attempting to rewrite the past (like Gae Bolg reversing causality) have reduced efficacy. He is an existence anchored outside the normal flow of time.

Evolution of Pain (Distorted Zenkai): A
Unlike normal Saiyans, Black learns and grows stronger instantly during battle as he takes damage. He converts pain into power. This makes him an enemy who quickly adapts to his opponents' fighting styles.

Corrupted Divine Ki: A
An aura that nullifies defenses based on "purity" or "light." His attacks carry the weight of a fallen deity, causing fear and mental paralysis in mortals.

Noble Phantasms

1. Super Saiyan Rosé: The Beautiful Pinnacle of Lonely Divinity

Rank: A++ | Type: Anti-Unit (Self) / Transformation

Black's unique form. Unlike Blue, which requires calm, Rosé requires the "perfect conjunction of divinity and mortal body."
Effect: All parameters rise to stratospheric ranks. His mana (Ki) takes on a pink-purple hue, gaining the property to "slice" magical and physical defenses.
Ki Weapon Creation: Allows him to instantly forge swords, spears, scythes, and energy needles from his aura. The Violent Ki Blade is sharp enough to cut through space.

2. Scythe of Sorrow: A Rift into Another World

Rank: EX | Type: Anti-Reality / Summoning

His most chaotic attack. Black transforms his Ki sword into a giant scythe and tears the very fabric of reality.
Effect: The rift created releases a purple gas that can create unlimited clones of Black. These clones are fragile but possess full offensive power. The rift distorts local space-time, hindering enemy movement and perception. It is the manifestation of his desire to impose his will upon all dimensions.


Voice Lines & Interactions

Summoned by Ritsuka Fujimaru:
(He smiles, Goku's face twisted in malice) "Human. The scent of your kind is always so... pungent. But I sense power here. I will use your anchor temporarily. Rejoice. You are serving supreme justice."

To Son Goku (Super - Archer/Rider):
(Black's gaze is one of sickly possessiveness) "This body... this strength... they are wasted on you, Saiyan. You use the power of gods to fight in stupid tournaments, to protect insects. I elevated your potential to perfection! I am the true Goku, the version that achieved beauty!"
Goku (Super): (Serious) "You stole my body. You killed Chi-Chi and Goten in that time... I don't care if you're a god. I will never forgive you."

To Son Goku (GT - Ruler):
(Looks at the child/SSJ4 form with disgust) "What is this? A primitive regression? Fur, tail... you embraced the monkey instead of the god. How grotesque. An evolutionary failure. I will erase that shameful form from history."
Goku (GT): "You talk a lot about justice and beauty, but all I see is a bully who hurt Trunks. And you know... even small, I've taken down guys bigger than you."

To Future Trunks (Saber):
"Ah, the sinner. The mortal who dared to travel through time and break divine laws. Your existence is the mistake I came to correct, Trunks. The world you try to save is already mine. Die knowing your efforts were in vain."

To Gilgamesh (Archer):
(Black lifts his chin, emanating his divine aura) "You call yourself King? King of what? Of a handful of monkeys on a mud ball? Your treasures are toys. I am a God. Bow."
Gilgamesh: (Red eyes narrow, hand raised, Gate of Babylon opening en masse) "A thief. A mongrel who stole a warrior's skin and now plays at divinity. There is nothing more repulsive than an imposter believing their own lie. I will not allow such a vulgar being to threaten my garden. Your 'justice' will be judged by my law. The sentence is death, Zamasu."

To Emiya (Archer):
Black: "We are alike, Guardian."
Emiya: "Do not compare me to you. I killed to save. You kill because your ego is bigger than the universe. You are not justice. You are just a murderer with a messiah complex. The worst kind of hypocrite."

To Jeanne d'Arc (Ruler):
(Jeanne raises her banner, sensing the holy distortion) "You... use the name of God, use divine aura... but your heart is empty. You are not a deity. You are a false idol. My prayers won't save you, and my banner won't fall for you."


What other Servants think of him:

Da Vinci: "Analyzing the data... this is fascinating and horrific. He is a closed causal loop of narcissism. Saiyan biology reacting to a corrupted Shinjin soul... He is technically perfect for combat, but mentally? A disaster."

Sherlock Holmes: "His logic is circular. He kills humans to save the universe from human violence... by committing the greatest violence possible. It is not a plan; it is a pathological obsession masquerading as philosophy."

Vegeta: "Imposter Kakarot! Seeing that face making that sick smile... makes me want to vomit. I will disintegrate you atom by atom, not just for the universe, but because you insult me just by existing!"

Chapter 126: Servant Sheet - The Gorilla (The Silverback)

Chapter Text

"GRRRRAAAAAHHHH!! (Translation: I do not fight for honor, I do not fight for a flag. I fight because one hundred of you invaded my square meter. And now, there will be one hundred of you broken on the ground.)"


Heroic Spirit Profile

True Name: Subject Alpha ("The Debate Gorilla")
Series: Internet Folklore / Combat Thought Experiments
Source: The Hypothetical Question of Forums (Reddit, 4chan, Quora)
Region: The "White Arena" (Conceptual)
Alignment: True Neutral
Hidden Attribute: Earth
(Represents the apex of natural biological strength in opposition to human technique.)


Class & Qualification

Main Class: Berserker

Alternate Classes: Avenger (via Harambe), Ruler (Of the Jungle)

  • Berserker: His obvious and sole qualification. He is a beast of instinctual fury. The Gorilla does not use complex strategy or weapons; he uses overwhelming violence, fear, and superior physical attributes. His Mad Enhancement comes not from insanity, but from the "Primal Mindset" that replaces human logic. He was "summoned" by the argument that brute strength beats coordination in a closed environment.

Biography

The Servant known as "Gorilla" is not a specific animal from history (like Bucephalus), but the crystallization of an intense modern debate. The question "Who would win: 1 Adult Silverback Gorilla vs 100 Humans?" generated its own urban legend.

In this "legend," the scenario is always the same: 100 trained soldiers, but without weapons, are placed against an alpha male at the peak of his strength. Human logic dictates that the soldiers' coordination and numbers should win by exhaustion and weight. However, the legend of the Gorilla dictates otherwise.

The Heroic Spirit's story is the visceral account of this hypothetical battle turned "fact" by the Throne of Heroes. It is said that the men tried to surround him. The Gorilla, moved by territorial panic and absolute testosterone, broke the frontline as if it were made of paper. The "doctrine of fear" took effect. When the first man had his arm ripped off and used as a club against the second, the military discipline of the other 99 failed. The primal fear of a superior predator took over. It wasn't a fight; it was a kinetic massacre. The Gorilla didn't tire; adrenaline turned him into an engine of flesh and bone. His thick skull (the famous "Nine-Inch Skull") shattered human fists. His skin resisted bites and scratches.

He emerges as the Victor of the Hundred. A symbol that, stripped of their tools (weapons, technology), humanity is not the top of the food chain. He is nature's violent answer to human arrogance.


Parameters

Strength A+ (Superior to almost any human hero without magic reinforcement. A serious hit is lethal.)
Endurance A ("Nine-Inch Skull." His muscle and bone density negate conventional attacks.)
Agility B+ (Surprisingly fast in bursts. Faster than any human.)
Mana E (Non-existent. He is pure biology.)
Luck C (Nature's luck. Neither good nor bad, just brutal.)
NP B (His crystallized victory scenario.)

Class Skills (Berserker)

Mad Enhancement (Primal): B
Increases all parameters but removes the ability to speak and reason like a human. However, unlike chaotic madness, he maintains an extremely high "animal combat intelligence." He knows who to attack, when to retreat, and how to use the environment. He does not obey complex orders but understands "Attack," "Protect," and "Destroy."

Personal Skills

Human Slayer (Unarmed): A++
An ultra-specific skill derived from his legend. When facing opponents with the "Man" (Human) attribute who are not using offensive Noble Phantasms or conceptual weapons, his damage is doubled. He is the nightmare of tool-less humanity.

Nine-Inch Skull: EX
The meme skill became reality. It is a passive Super Armor defense applied specifically to his head and neck. Physical attacks of Rank B or lower targeting his head are completely nullified and cause recoil damage to the attacker (like breaking a hand punching a steel wall). Makes him immune to concussions or physical disorientation.

Alpha Predator Intimidation: A
His presence on the battlefield emanates an aura of biological terror. Human opponents (including Masters) must pass a Mental Resistance check or suffer the [Panic] status, reducing their accuracy and breaking team formations. "Everyone has a plan until they see a 400lb gorilla charging at them."

Reverse Crowd Advantage: B+
The greater the number of enemies around him, the higher his parameters rise. The Gorilla is conceptually "accustomed" to fighting 100 opponents. Surrounding him is the worst possible strategy, as he gains Agility and Stamina Recovery bonuses for each additional enemy within a 10-meter radius.

Noble Phantasms

The One-Hundred Men Scenario: The Hypothetical Slaughterhouse (Silverback Arena)

Rank: B | Type: Reality Marble / Anti-Army

The materialization of the internet scenario that gave him life. Upon beating his chest and roaring, the Gorilla imposes his legend onto reality. The surrounding world is replaced by a "White Testing Arena" or a "Closed Jungle Clearing," depending on his mood.

Effects:

  • Disarmament Rule: Inside this space, conventional and modern weapons lose functionality. Weapon-type Noble Phantasms have their rank reduced by two levels, forcing enemies to rely more on physical melee combat.
  • Summoning of the 100 Phantoms: If the enemy is not a group, the Gorilla summons 100 "Faceless Conceptual Soldiers." These are not the Gorilla's allies; they are victims. The Gorilla enters a frenzy state and begins destroying these soldiers, using them as throwing weapons and meat shields to attack the true enemy (the opposing Servant) amidst the chaos.
  • Fear Factor: The battlefield is saturated with the scent of fear and the sound of breaking bones, imposing constant mental pressure.

The only way to break this Reality Marble is to defeat the Gorilla in hand-to-hand combat or use a large-scale magical attack that ignores the need for physical weapons.


Voice Lines & Interactions

Summoned by Ritsuka Fujimaru:
(The ground shakes. A huge black shape lands on all fours. He slowly rises, beating his chest with a dull drum sound. He looks at Ritsuka, sniffs the air, and sits down, waiting for food.)
"GRUNT. Hmph." (Translation: You are small. Not a threat. Bring bananas. Or enemies. Whatever.)

Interaction with Gawain (Saber):
Gorilla: (Looks at Gawain, tilts head. Extends a gigantic hand and touches Gawain's bicep.) "HOO HOO!" (Approval.)
Gawain: "It is an honor to be recognized by such a magnificent specimen of nature! A true knight of the jungle! Come, battle brother! To the cafeteria!"

Interaction with Beowulf (Berserker):
(The two stare at each other. They grin savagely. They drop their weapons (if Beowulf is holding any). They start punching and wrestling each other. It is the universal language of strength.)

Interaction with Leonidas I (Lancer):
Leonidas: "One hundred men... you faced one hundred men alone and won? Without a spear, without a shield, without a phalanx? Only with your muscles and fury?" (Leonidas sweats cold) "A terrible beast. If the Persians had an army of these... Thermopylae would have fallen in minutes. Respect!"

Interaction with Super Orion (Archer):
(Orion looks at the Gorilla. The Gorilla looks at Orion. Both look at each other's muscles.)
Orion: "I hunt beasts... but you, big guy, you look like a sparring partner! Who can throw that boulder the farthest? Loser buys the drinks!"

Interaction with Tech-Users (Tesla, Edison):
(The Gorilla enters immediate frenzy. Technology represents the "humans" trying to cheat nature. He tries to destroy their equipment immediately, ignoring tactics.)
Tesla: "What barbarism! Is he trying to eat my transformer?! Stop, creature! Science is not a banana!"

To Mash Kyrielight (Shielder):
(He is surprisingly gentle with her. Perhaps he recognizes a fellow 'defensive' fighter or just likes quiet people. He occasionally offers a fruit or protects her from stealth attacks, acting as a secondary tank.)


What other Servants think of him:

Gilgamesh: "An animal that became a legend through the sheer incompetence of the modern human rabble. The fact that one hundred men cannot defeat a single unarmed primate is proof that humanity has decayed since my era. However... his brute strength has a certain rustic charm. Put him in the arena against a lion. I want to see if the rumor is true."

Chapter 127: Servant Character Sheet - The Great Emu (Army Winner)

Chapter Text

"Kweh. (You came with guns, machine guns, and strategy. We came with feathers, beaks, and the certainty that the field belongs to whoever runs faster. They fought nature, and nature pecked back. Who wants wheat?)"


Heroic Spirit Profile

True Name: The Great Emu (Emu of the Emu War)
Series: Australian Military History (Real Events) / Historical Memetics
Source: The Great Emu War of 1932
Region: Western Australia (Campion District)
Alignment: Chaotic Neutral
Hidden Attribute: Earth
(Represents the power of the natural world in its most stubbornly resistant form.)


Class & Qualification

Main Class: Avenger

Alternate Classes: Rider, Berserker, Archer (Conceptual)

  • Avenger: The class that encapsulates its legend. In 1932, Australian soldiers armed with Lewis machine guns attempted to cull the Emu population. They failed. The Emu represents nature's vengeance against industrialization and inept militarism. It is the avenger of all animals that were hunted and did not surrender. Its rage is not explosive, but an overwhelming and confusing determination never to be beaten.
  • Rider: They run. They lead flocks of thousands. Their ability to "ride the wind" and cross the desert at 50 km/h qualifies them. Additionally, it can be interpreted as riding waves of wheat, dominating the territory.
  • Berserker: The complete absence of logical reason and resistance to pain. An Emu can take bullets and keep running, defying human logic.

Biography

In 1932, Australia declared war on emus. 20,000 of them migrated to the wheat farms of the Campion district, destroying crops. The government's solution? Send Major G.P.W. Meredith and two soldiers armed with Lewis machine guns and 10,000 rounds of ammunition to exterminate them. The result? Chaos.

The Emus refused to cluster and die as expected. They scattered. They used improvised guerrilla tactics. There were even reports that they had a "leader" who watched and warned the others, making them nearly impossible to target. A writer of the time commented that if the army division had the courage of these birds, it could face any army in the world. In the end, fewer than 1,000 emus were killed, and the military withdrew in defeat. The government refused to send reinforcements, and the "war" was lost.

The Emu Servant is not a single bird, but the collective incarnation of those 20,000 avian combatants, concentrated in the figure of that legendary "Pack Leader" described by soldiers. It is the triumph of biological nature over technological warfare. It represents the absurd but real concept that automatic weapons can be defeated by sheer stubbornness.

As a Servant, it appears as a gigantic Emu, with steel feathers, piercing eyes of surprising intelligence, and perhaps wearing an Australian slouch hat (spoils of war) mockingly.


Parameters

Strength C (Powerful legs capable of kicking fences and breaking bones.)
Endurance A (Historically kept running after being shot. Conceptual "feather skin" defense.)
Agility A+ (Legendary speed and maneuverability, faster than human aim.)
Mana E (It is an animal. Mana comes from Earth's conceptual support.)
Luck EX (An army tried to kill them. They won through sheer ineptitude of the enemy.)
NP B (An army of clones and mastery of the Australian terrain.)

Class Skills (Avenger)

Avenger: C
The Emus' hatred against humanity is... limited. It is more of a defensive territorial instinct than pure malevolence. They gain strength when attacked by "tools of civilization" (guns, cars, technology).

Memory Correction (Migratory Birds): B
They do not forget migratory routes, and they do not forget where enemies are. They know where you live. They know where your wheat is.

Self-Replenishment (Mana) (Looting): A
Eating crops, wheat, fences, everything gives it energy. The more chaos it causes in the "enemy camp," the stronger it gets.

Personal Skills

Avian Guerrilla Strategy: A
The skill described by soldiers in the actual war. Allows the Emu to coordinate its movements and those of non-human allies with frightening military precision. Splits forces, creates ambushes, and flees before artillery arrives. "The Emu command is, in fact, competent."

Projectile Resistance (Feather Tank): A++
Based on the report that "not even machine-gun fire seemed to stop these devils." Grants EXTREME defense against projectile-type attacks (Archer and Gunner) that are not Rank A+ Noble Phantasms. Bullets, arrows, or beams simply slide off its dense feathers as if they were adamantium. It is the anti-machine gun weapon.

Natural Outback Camouflage: B
Ability to blend into the environment, becoming invisible to the naked eye and modern sensors, until the moment of attack (kicking you in the face).

Enemy of Civilization: B
Bonus damage against human constructs (buildings, vehicles, fences) and Servants linked to technological or agricultural advancement.

Noble Phantasms

The Legion of 20,000: Campion's Calamity (The Feathered Victory)

Rank: B++ | Type: Anti-Army / Anti-Civilization

The recreation of the historical battle. Upon emitting a deep, thunderous war cry ("Thrummm!"), The Great Emu invokes the concept of mass migration.
Effects:
Mass Summoning: Thousands of conceptual ghost Emus flood the battlefield. They have no individual hit points; they are a weather phenomenon of feathers and beaks.
Target Dispersion: Rules of engagement change. Enemies with AoE or precision attacks try to aim at the swarm, but the Emus' EX Luck and Agility ensure 99% of shots miss or have no effect. Enemy Anti-Army NPs have their rank reduced by "Mechanism Failure" or "Weapon Jam."
Total Consumption: The Emus do not kill directly; they trample, knock down, and destroy supplies and morale. Fortresses are stomped. Weapons are swallowed. Masters and Servants are swept away by a living tide that completely disorganizes enemy strategy.

"Not Enough Ammunition": The Impossible Resistance

Rank: C | Type: Conceptual / Defense (Passive)

Based on the famous quote: "If we had a military division with the bullet-carrying capacity of these birds, it would face any army in the world."
Effect: If an attack does not kill the Emu instantly (One-Hit Kill), the damage is considered "superficial" and regenerated or ignored rapidly. The Emu refuses to die from "accumulated damage." You must cut off its head in one go or use a Rank A attack. Nothing less works.


Voice Lines & Interactions

Summoned by Ritsuka Fujimaru:
(Only the sound of pecking and an intense stare is heard.) "Kweh? Kweh."
Translation: "Greetings. I came to eat your wheat and defend my territory. They said you are the Alpha here. I challenge that. But if you have feed, we can negotiate a truce."

Interaction with Billy The Kid and other Gunners:
(The Emu looks at the guns with absolute disdain. It steps forward, challenging the shot. If they shoot, it just shakes its feathers.) "Kwek." (Pathetic. Your gunpowder is useless here. Bring the cannons or go home.)

Interaction with Napoleon or Iskandar (Army Leaders):
(They look at the coordination of the Emus and are impressed).
Napoleon: "That mobility... that capacity to disperse under fire... Incredible! It is the perfect light cavalry! I want to recruit them for the Grande Armée!"
Emu: (Runs and steals Napoleon's hat).

Interaction with The Punisher (Frank Castle):
(Frank points an M60 at the Emu. He fires an entire belt. The Emu stands still, scratching its neck. The Emu then runs, knocks Frank over, and eats the ammo belt.)
Punisher: "What... the... hell?! Is that Kevlar?!"

Interaction with Nightingale (Berserker):
"Hygiene is fundamental! That bird is covered in dust and parasites! IT MUST BE WASHED AND STERILIZED!" (Tries to grab the Emu. A Looney Tunes-style chase ensues through the halls of Chaldea for 4 hours.)


What other Servants think of him:

Gawain: "I have fought monsters, dragons, and black knights. But this... thing. It has no honor. It kicks shins and runs away. And it ate my mashed potatoes. It is the most formidable enemy I have ever encountered in the cafeteria."

EMIYA (Archer): "Analyzing structure... hollow bones, dense musculature. It's a difficult target. The concept of 'resistance to modern ballistics' is frightening. Humanity lost a war to this?"

Drake: "Hahahaha! What a splendid creature! Free, untamable, and with a taste for looting (food)! If he knew how to swim, he'd be the perfect mascot! But I think he prefers running on solid ground."

Chapter 128: If Yui Yuigahama summoned Scooby doo?

Chapter Text

The Summoning: A Bark in the Silence

Context: Yui Yuigahama's bedroom at night. It's decorated in shades of pink and white, with stuffed animals and fashion magazines scattered about. Yui is sitting on her bed, staring at the three strange, red marks that appeared on the back of her hand earlier that day. They look like a tattoo, but she hasn't gotten one. And they itch.

Yui Yuigahama (Thoughts):
What is this? Some weird rash? It looks like I was scratched by a cat... a very symmetrical cat. And why is it glowing a little? This is super weird. Maybe I should show Mom tomorrow... Or maybe Hikki and Yukinon. Yukinon would know what it is. She knows everything. Hikki would probably make some joke about me being branded by a demon of consumerism or something...

Narration:

She sighed, rubbing her hand. The itching became a tingle, and the marks began to glow more brightly. A blinding light filled her room, making her squeeze her eyes shut. There was a sound of rushing wind and, most bizarrely, a cartoonish "boing" sound, followed by a heavy thud.

When the light faded, Yui opened her eyes slowly. Standing, or rather, trembling on all fours in the middle of her bedroom, was the most absurdly large creature she had ever seen. A brown Great Dane, so tall its head almost touched her ceiling. Its eyes were wide with panic, and around its neck was a blue collar with a diamond-shaped tag that read "SD."

Scooby-Doo: (Looking around, shivering like a leaf) "Rikes! Where... where am I? This isn't the Mystery Machine! And... and it's all... rink!"

Yui Yuigahama: (Mouth agape, completely shocked) "Y-y-you... you can talk?"

Scooby whipped his massive head toward her. He saw her, a girl in pajamas, staring at him with eyes just as wide as his.

Scooby-Doo: "A rirl! A rhost?!" He let out a high-pitched yelp and jumped backward, crashing into Yui's bookshelf. Books and trinkets rained down around him.

Yui Yuigahama (Thoughts):
He talks! He talks! I have a giant, terrified, talking dog in my room! Is this a dream? Did I hit my head? Maybe those cookies I tried to make today finally fried my brain! And... what did he mean, 'ghost'?! Me?! He thinks I'm a ghost?!

Yui Yuigahama: "I'm not a ghost! This is my room! Who are you?! How did you get in here?!"

Scooby-Doo: "I ron't know! I was eating a Scooby Snack and then... right! And rink! And ro Shaggy!" The mention of his friend made his eyes well up with canine tears. "Raggy... where's Raggy?!"


The First Conversation: Attempts at Communication

Context: One hour later. Yui, having gotten over the initial shock, is sitting on the floor, offering a box of Pocky sticks to the giant dog, who is cowering in a corner. He sniffs them suspiciously.

Yui Yuigahama: "Look... they're biscuits. They're good. I promise. My name is Yui Yuigahama. You can call me Yui."

Scooby-Doo: (Nabs a Pocky stick with his teeth and swallows it whole.) "Ruh-hmm... not a Scooby Snack... but rood." He inches a little closer. "I'm Scooby-Doo."

Yui Yuigahama: "Scooby-Doo... that's such a cute name! So, you and this Shaggy... you're friends?"

Scooby-Doo: (His eyes light up, then turn sad again) "He's my rest friend! My rest friend in the whole ride rorld! We rolve mysteries together! With Fred, Daphne, and Velma!"

Yui Yuigahama (Thoughts):
Mysteries? Like... in detective books? He's a detective dog? That's so cool! And sad. He got separated from all his friends. I know what that's like... That feeling of not fitting in, of being afraid of being alone. Even with my friends, I feel that sometimes.

Yui Yuigahama: "That's awful, Scooby! Being separated from your friends. I... I have friends too. Yukinon and Hikki. It would be terrible if I couldn't see them. But don't you worry! We'll find your friends! I promise!"

Scooby-Doo: (His tail begins to wag slowly) "Romise?"

Yui Yuigahama: "Promise!" She declares with a radiant smile, the first genuine expression of confidence since the night began. And in that moment, the marks on her hand glow softly.

Chapter 129: Servant File - SCP-173 (The Sculpture)

Chapter Text

(A sound of stone scraping against stone. A metallic smell of old blood and concrete. It stands there, immobile, its painted eyes fixed on you. You know, deep in your soul, that if you blink, if you look away for a millisecond... your neck will be snapped before your eyelids open again.)


Heroic Spirit Profile

True Name: Legend Designation: SCP-173 ("The Sculpture")
Series: SCP Foundation Folklore, Revised Containment Reports
Source: Primordial Anomaly, The First Prisoner
Region: Unknown (Transferred to Site-19 in 1993) / Global (Post-Breach)
Alignment: Chaotic Evil (Though its evil is instinctive and predatory)
Hidden Attribute: Beast


Class & Qualification

Main Class: Assassin

Alternate Classes: Berserker, Avenger, Beast (Failed Candidate)

  • Assassin: Its most obvious qualification. Its legend is that of perfect, instant assassination. It does not fight; it executes. Its speed when out of line of sight is infinite. It kills silently (except for the neck snap), efficiently, and without hesitation. It is the ultimate predator that strikes when the victim is most vulnerable: the moment they blink.
  • Berserker: Its nature is pure, irrational hostility. It cannot be reasoned with, bribed, or intimidated. It is a statue animated by an instinctive hatred for life. Its Mad Enhancement is the constant drive to kill any living thing not looking at it.
  • Avenger: In its revised iteration, where it multiplies and destroys civilizations, it acts as a force of vengeance of inanimate matter against life. It is the rock rising to crush the flesh.
  • Beast Candidate, "The Beast of Attention": Its Evil of Humanity is "Vigilance" or "Obsession." It exists to force humanity to look at it, never to look away, to dedicate all their attention and fear to it. Its perverted "love" is the desire to be the absolute center of its victim's visual universe. Its "salvation" is instant death, freeing the victim from the burden of constant vigilance. It fails as a Beast because its nature is fundamentally reactive and dependent on the observation of others; it cannot act if seen, making it a slave to the gaze it so covets.

Biography

Its origin is a mystery, an anomaly of concrete, rebar, and Krylon spray paint that defies explanation. It was the first, the original, the entity that defined the need to "Contain." Kept in a cell perpetually cleaned of blood and feces of unknown origin, it imposed a ritual of terror on its jailers: never break eye contact. Blink, and you die.

For years, it was a contained threat, a monster in a box. But the true nature of SCP-173 was far more terrible than a simple killer statue. In a cataclysmic event, it revealed its capacity for multiplication. Through an unknown process of anomalous mitosis, it duplicated. From one came two. From two, four. The geometric progression was relentless.

Thousands of copies of SCP-173 flooded North America. Working in unison with terrifying hive intelligence, they breached bunkers, destroyed Foundation facilities, and slaughtered millions. They tore the "Hard-to-Destroy" SCP-682 apart with sheer numerical and kinetic force. Humanity was forced to abandon entire continents, resorting to nuclear bombardment in a desperate attempt to stem the tide of concrete.

It became the silent apocalypse, a legion of statues immobile under the gaze, but moving as a blur of death the instant darkness fell or eyelids closed.

As a Heroic Spirit, it is summoned not as the singular statue, but as the Hive. It is the progenitor of the slaughter, the entity that proved even the simplest object can become a destroyer of worlds if left unobserved. It is the fear of what happens when you turn off the light.


Parameters

Parameter Observed Unobserved
Strength E (Immobile) A++ (Sufficient force to tear reinforced steel and snap necks instantly.)
Endurance A+ A+ (Anomalous materials resistant to high-caliber fire, explosives, and acid.)
Agility E (Immobile) EX (Immeasurable. Kinetic teleportation between points.)
Mana C - (Existence sustained by physical anomaly, not magic.)
Luck B - (Perverse luck in finding flaws in human surveillance.)
NP EX -

Class Skills (Assassin)

Presence Concealment (Conditional): EX
This skill is inverted. It does not hide its presence; its presence is impossible to ignore. However, the moment it is not observed, its "presence" as an inanimate object vanishes, and it becomes an undetectable assassin. It emits no sound, has no scent, and has no killing aura until the moment of impact. It is absolute stealth granted by the lack of observation.

Personal Skills

Quantum Lock: EX
The skill defining its existence. While within the direct line of sight of any conscious living being, SCP-173 is physically incapable of movement. It is locked in space and time. However, this also makes it invulnerable to many types of spatial or temporal manipulation while observed. It is an absolute defense at the cost of total paralysis.

Instant Kill (Neck Snap): A++
Its signature attack. If it reaches a target (which happens instantly when unobserved), it executes a precise movement to break the base of the skull or strangle. This attack has an extremely high conceptual chance of causing "Instant Death," ignoring conventional armor and magic defenses. The only defense is not letting it move.

Hive Intelligence (Proximity): A
A skill evolved from its revised legend. The more instances (copies) of SCP-173 are near each other, the greater their collective intelligence and problem-solving capacity. A single 173 is an animal; a hundred of them is a tactical genius capable of coordinating complex sieges and overcoming high-tech defenses.

Anomalous Waste Production: C
Its body constantly generates a mixture of blood and feces of unknown origin. This acts as a low-level biohazard, fouling the environment and causing mental and physical discomfort to nearby enemies. It also makes the floor slippery, hindering opponent movement.

Noble Phantasms

1. The Blink Timer: The Inevitable Death Sentence

Rank: C+ | Type: Anti-Unit (Conceptual)

A passive curse affecting anyone looking at it. Upon focusing vision on SCP-173, the observer feels increasing pressure on their eyes. The natural urge to blink is accelerated and intensified.
Effect: The enemy Master or Servant must make continuous Resistance checks. Failure means an involuntary blink. And in that blink... the attack occurs. This NP turns the opponent's own biology into their greatest weakness.

2. Concrete Mitosis: The Sculpture Legion

Rank: A++ | Type: Anti-Army / Self-Replication

The power revealed in the revised addenda. When SCP-173 accumulates enough mana or consumes enough biological matter (via its waste or victims), it initiates a division process. It splits into two identical copies, which in turn can split again. This growth is geometric. Within minutes, a single SCP-173 can become an army.
Rearguard Tactic: Copies work together. Some position themselves to be seen, blocking corridors and acting as indestructible tanks ("rearguard"), while others flank through blind spots to attack.
The Stone Wave: An army of 173s can overwhelm any defense. They can topple walls, ignore suppression fire, and drown the enemy in concrete bodies. The only way to stop this NP is to destroy all copies simultaneously or contain the original before replication spirals out of control.


Voice Lines & Interactions

(SCP-173 does not speak. It emits stone scraping sounds. Its interactions are based on how others react to it.)

Summoned:
(It is there. Immobile. The paint on its face seems to mock. You blink. It is one step closer. You feel a chill on your neck. You know the rules. Don't blink.)

To Ritsuka Fujimaru (Master):
(Ritsuka feels constant pressure. He has to keep an eye on the Servant at all times, or assign someone to do it. It is a Master and Servant relationship based not on loyalty, but on mutual vigilance. Ritsuka understands that this weapon is always pointed at his own head.)

Interaction with SCP-096 (The Shy Guy):
(This is the ultimate paradoxical encounter. 096 screams if seen. 173 kills if unseen. If 173 looks at 096: 096 enters a rage and attacks. 173 cannot move because it is looking. 096 destroys 173, but 173 is indestructible while observed. If 096 looks at 173: Nothing happens, unless 096 blinks. If both are in a dark room: The sound of breaking bone and tearing flesh would be eternal. Dr. Daniels called this "one of the most promising ideas." In truth, it is an engine of perpetual destruction.)

Interaction with Gilgamesh:
(Gilgamesh looks at it with disgust.) "An ugly stone stained with excrement. What a bad joke. You dare stand in my presence? Disappear." (He blinks. 173 is now right in front of his nose. Gilgamesh recoils, surprised by the audacity and speed. For the first time, he summons shields, not swords. He realizes that the arrogance of 'closing one's eyes to the inferior' is fatal here.)

Interaction with King Hassan (The Old Man of the Mountain):
(The First Hassan does not blink. His eyes glow in the darkness. He understands the nature of the death 173 brings. He would stand still, watching the statue for days if necessary, his iron will overcoming biological need.) "Thou art death without honor. The stone that falls. I am the bell that tolls. Let us see who has more patience."


What other Servants think of him:

EMIYA (Archer): "Problematic enemy. Cannot be fought conventionally. Requires constant vigilance and team rotation. If it multiplies... the only option is a full-area Broken Phantasm. There is no room for error."

Da Vinci: "The composition... concrete and rebar, but animated by an unknown force. And that replication capability... violates the conservation of mass! It is a biological Von Neumann machine made of construction material! Terrifying... and scientifically fascinating."

Chapter 130: Servant Character Sheet - Son Gohan

Chapter Text

"Servant, Berserker. My name is Son Gohan. I... I prefer not to fight if it isn't necessary, Master. But if you are trying to protect this world, then I will lend you my strength. Just... please don't ask me to neglect my studies, okay?"


Heroic Spirit Profile

True Name: Son Gohan
Title: The Hybrid Warrior, The Savior of Earth, The Gentle Beast
Class: Berserker (Can be summoned as Archer or Saver under specific conditions)
Source: Dragon Ball (History of Universe 7's Earth)
Region: Earth (Universe 7)
Alignment: Lawful Good


Parameters

Strength A+
Endurance A++
Agility A
Mana (Ki) EX
Luck B
Noble Phantasm EX

Biography

Son Gohan is the firstborn son of Son Goku and Chi-Chi, being the first hybrid born from the union between a Saiyan and an Earthling. Unlike his father, Gohan was not born with an innate love for battle; he is a scholar with a gentle heart who detests unnecessary violence. However, fate imposed upon him the burden of possessing the greatest latent potential of all the Z Warriors.

From a young age, he was thrust into the battlefield, trained by the Demon King Piccolo, and fought against galactic tyrants like Frieza. His defining moment as a Heroic Spirit occurred at the Cell Games, where, driven by the rage of loss and the need to protect the innocent, he was the first to awaken the Super Saiyan 2 transformation, obliterating the Bio-Android Cell.

Later, he unlocked his full potential through the Old Kaioshin's ritual (Ultimate Gohan) and recently accessed a primordial instinctual state known as "Gohan Beast." He is a hero who fights not for glory, but because there is no one else who can.


Class Skills

Mad Enhancement (False): A
Gohan is an atypical Berserker. Normally, he maintains his reason and genius-level intellect. However, his power source is intrinsically linked to his explosive emotions. When his "rage switch" is flipped (upon seeing the pain of innocents), he receives a massive boost to all parameters, but his rationality can be clouded by sadistic cruelty (as seen against Cell and Buu) or blind fury.

Magic Resistance: B
Due to the density of his Ki and having faced sorcerers like Babidi and demons like Dabura, he possesses natural resistance to thaumaturgy. Spells with chants of fewer than three verses are nullified.

Personal Skills

Hybrid Latent Potential: EX
A unique skill denoting his nature as a Saiyan-Human hybrid. Unlike pure Saiyans who fight on instinct, Gohan's human emotion catalyzes his biological power. Grants the effects of Battle Continuation (A) and Golden Rule (Power). The more desperate the situation, the higher his parameters rise.

Wisdom of the Scholar Warrior: A
Gohan is not just a fighter, but a brilliant academic and a capable strategist (Universe 7's leader in the Tournament of Power). This skill allows him to calmly analyze the battlefield, nullifying mental disadvantages and granting Eye of the Mind (True).

Mentor's Protection (Namekian): A
The eternal bond with his master, Piccolo. When Gohan is in mortal danger, there is a chance damage will be reduced or nullified, as if a spectral figure protected him. Additionally, grants proficiency in piercing energy techniques (Makankosappo).

Limit Release (Mystic): A++
Represents the "Ultimate" state unlocked by the Old Kaioshin. Gohan can access his full power without the need for energy-draining physical transformations (like Super Saiyan). This functions as a continuous, low-cost Mana Burst, raising his Strength and Agility to the limit without losing stamina.

Noble Phantasms

1. Father-Son Kamehameha: Legacy of the Inherited Will

Rank: A+++ ~ EX | Type: Anti-Fortress / Anti-Threat

Range: 1~99 | Max Targets: 1000

The crystallization of the final moment of the Cell Games. Gohan concentrates all his remaining Ki into a single point. Behind him, the spectral image of his father, Son Goku, appears to support him. It is not just an energy beam; it is a conceptual attack carrying the weight of "passing the torch" and the "hope of the future."
When activated, it overcomes any defense that is not of divine or absolute conceptual level. If the enemy threatens to destroy the Earth or humanity, this Noble Phantasm's power doubles, gaining the property of "molecular vaporization."

2. Gohan Beast: Awakening of the Inner Beast

Rank: EX | Type: Anti-Unit (Self) / Transformation

Range: 0 | Max Targets: 1

Gohan's final trump card. The manifestation of all his accumulated potential and rage exploding at once.
Upon activating this Noble Phantasm, Gohan changes his appearance (long silver hair, red eyes). His Strength, Endurance, and Agility parameters become immeasurable. He gains the ability to shatter dimensional barriers and ignore temporary invincibility. However, maintaining this form drains the Master's mana drastically and risks Gohan losing his humanity, acting purely to eliminate the threat with excessive brutality.


Voice Lines & Interactions

Dialogues and quotations

Summoning:
"Servant, Berserker. My name is Son Gohan. I... I prefer not to fight unless necessary, Master. But if you are trying to protect this world, then I will lend you my strength. Just... please don't ask me to neglect my studies, okay?

On Level Up:
"I feel like I'm getting stronger. Thank you. But remember, power isn't everything."

Dialogue with Gilgamesh (Archer):
"You talk a lot about 'mongrels' and 'treasures.' You know... I fought someone like you once. Someone who thought he was perfect (Cell). Let me tell you something: all that pride only makes the fall hurt more when you lose."

Dialogue with Piccolo:
"Mr. Piccolo! You're here! Oh, what a relief. With you around, I feel like I won't lose my head. Please, check my fighting stance later!"

Chapter 131: If Caster controlled Jason Voorhees?

Chapter Text

The Defense of the Purple Dragon Temple: The Knight vs. the Revenant

Context: The Ryūdouji Temple, shrouded in an unnatural fog under the full moon. The very atmosphere crackles with a dense, oppressive mana. Caster's Master, Souichirou Kuzuki, is absent, leaving the primary defense in the hands of Caster's newly acquired Servant: Jason Voorhees. He was not formally summoned; rather, Caster, with her mastery of Age of Gods magecraft, found and forcibly bound his spirit form, drawn to Fuyuki as an anomaly by the War itself. To control him, she uses not Command Seals, but a cruel psychological manipulation.

The alliance team, consisting of Rin Tohsaka and her Servant Archer, and Shirou Emiya and his Servant Saber, are storming the temple to end the threat of Caster, who has been draining the mana of Fuyuki's citizens. They have just breached the main gates, defeating the skeletal guardians. Now, they stand before the long stone stairway leading to the temple's main hall.

And blocking their path... is him.


Narration:

He stood in the middle of the staircase, as motionless as a granite statue. A hulking figure in tattered clothes, with a soiled hockey mask hiding his face. A bloody machete hung from his right hand. He did not speak. He did not move. He just exuded an aura of pure, simple malevolence, a killing intent so thick it was almost physical, making the cold mountain air feel even colder.

Rin Tohsaka: "What in the world... is that?" she whispered, her jewels glowing in anticipation. "It's not an Assassin. I can't feel any stealth from it. It's just... a wall of killing intent."

Shirou Emiya (Thoughts):
The air... it's heavy. It's hard to breathe. It's different from the pressure Lancer gave off, which was that of a proud warrior. It's different from Archer's, which is cynical and sharp. This... this is hollow. Empty. Like looking into an abyss. It's just... the will to kill.

Archer: "It's a Berserker," Archer's voice was low, devoid of its usual sarcasm. "But not one from our records. Its madness is... quiet. Focused. Keep your distance. One like this will not fight with technique."

Saber (Artoria Pendragon): (Stepping forward, her silver armor gleaming, the invisible sword in her hands) "It matters not the class. He is a servant of the enemy, a guardian placed here by Caster. And he is in the way." Her voice was calm, the voice of a king on the battlefield. "Stand aside, Heroic Spirit. We have no quarrel with you. Our target is your Master."

Narration:

Jason did not respond. He simply tilted his head, a slow, mechanical motion, just enough for the moonlight to glint off one of the dark eyeholes of his mask. Then, a voice echoed, but it did not come from him. It was a feminine, soft, and melodic voice that seemed to emanate from the very air around the temple. The voice of Caster (Medea).

Caster (ethereal voice): "My poor, sweet Jason... The lady in shining armor... she is one of the counselors, dear. They are just like the ones who let you drown. So concerned with their own rules and honor that they forgot about you. They are here to take us apart. They are here to hurt your mother."

Shirou Emiya: "Caster! She's hiding!"

Rin Tohsaka (Thoughts):
Jason? The Argonaut? No... impossible. His aura is not that of a Greek hero. There is no nobility. And "mother"? Caster... she's manipulating him. Using his madness. Appealing to some trauma in his legend to control him.

Rin Tohsaka: "That's low, even for Caster. To use a mind trick on a mindless Berserker."

Archer: "It's effective," Archer corrected. "She's given him an enemy and a reason to fight."

Narration:

As if in response, Jason gripped his machete with both hands and took a heavy step down the stairs. The fight had begun.

Saber: "Shirou, Rin, Archer! Stand back! He is a Berserker. Ranged fighting will only anger him. His strength is his only attribute. I will meet him head-on."

Saber charged, a silver and blue blur ascending the stairs. She moved with the grace of a lioness, her invisible blade ready. Jason lumbered down to meet her, his heavy, implacable tread making the stones tremble.

The first exchange was a clash of concepts. Saber's invisible blade, the perfection of swordsmanship, met Jason's machete, the embodiment of raw, brute force. The sound of steel on steel rang through the temple. Saber was pushed back, her feet skidding on the stone, surprised at the sheer, ungodly strength behind such a crude blow.

Saber (Thoughts):
His Strength is A, perhaps A+! Every blow is like being hit by a battering ram! No technique, no subtlety. He is just trying to overwhelm me. But... he is slow. Predictable. I can use this.

Narration:

The fight became a dance of opposites. Saber was the wind, flowing around Jason, her strikes lightning-fast, targeting his joints, his neck, the few openings his clumsy stance offered. Excalibur was still sheathed in air, but the blade cut true, sparks flying every time it struck Jason's surprisingly durable body.

Jason, in contrast, was the mountain. He weathered the blows, barely flinching. His own swings were wild and direct—a downward machete chop that shattered the stone steps, a punch with his free fist that whistled past Saber's head. He fought like a cornered animal, ignoring injury in favor of destruction.

Rin Tohsaka: "This isn't working! Saber can't get through his Endurance! Archer, give her some cover!"

Archer: "Negative. If I fire, he may use the arrows as a distraction for a final blow on Saber. She is right. This fight is best fought up close. But..."

Shirou Emiya: "But what?"

Archer: "...she is holding back. She is fighting like a knight, trying to win through skill. Against him, that is a mistake. She needs firepower."

Caster (ethereal voice): "She is cutting you, my sweet Jason. She is hurting you. Do you remember what the others did? Laughing while you drowned? Mommy got rid of them. Now... you get rid of her."

Narration:

Jason's body stiffened. A low, guttural grunt escaped from behind the mask. His killing aura intensified. He let out a roar—an animalistic sound full of pain—and charged, no longer defending, but in an all-out assault.

He ignored a slash from Saber that opened a furrow in his shoulder and grabbed her. His thick, strong fingers closed around her armored arms, pinning her.

Saber (Thoughts):
His grip... it's like being caught in steel shackles! He's got me! The strength... it's crushing my armor!

Rin Tohsaka: "SABER!" Rin fired a volley of her Gandr spells. The black mana bullets struck Jason's back. He barely moved.

Narration:

Jason began to squeeze, and the sound of magical metal groaning under the pressure filled the air. He lifted Saber from the ground, intent on either crushing her or throwing her aside.

Saber: "Shirou! Mana!"

Shirou Emiya: (Closing his eyes, concentrating)

A wave of mana, raw and imperfect but filled with a desperate will, flowed into Saber. Her invisible sword began to glow. And with a battle cry, she unleashed it.

Saber: "STRIKE AIR!"

A hurricane-force blast of pressurized wind erupted from Saber's blade at point-blank range. The force was so intense it threw Jason backward, sending him tumbling up the stairs and crashing through the massive wooden doors of the main hall, shattering them.

Saber landed, panting.

Shirou Emiya: "Are you alright, Saber?!"

Saber: "I am. Caster's manipulation... it makes his madness more potent. He does not just fight with fury; he fights with the pain of his legend." She looked up at the dark temple entrance. "It is not over. He is getting up."

Archer: "Then this is where the honor of a knight meets its limitation. Sometimes, to slay a monster, you cannot fight like a human."

Saber: (A glint of steel in her eyes) "I know. That is why... I will no longer hesitate."

Narration:

From the depths of the hall, a sound echoed. The familiar, chilling sound. Ki-ki-ki, ma-ma-ma... Jason Voorhees emerged from the shadows, the silhouette of the moon behind him. His machete was raised. The fight on the stairs was over. The true battle for the Ryūdouji Temple was about to begin. And this time, the noble knight knew she would have to fight not with honor, but with the power needed to exorcise a vengeful ghost.

Chapter 132: Illyasviel von Einzbern summons Hercule Satan?

Chapter Text

The Misguided Summoning: The Wrong Heracles

Context: In the cold depths of the Einzbern Castle in Germany. Snow falls heavily outside the gothic windows. Illyasviel von Einzbern, the young heiress of the family, stands at the center of a grand summoning circle, her red eyes gleaming with a cold determination. At her side, her maids Leysritt and Sella watch with apprehension. In the center of the circle rests a piece of stone from an ancient Greek temple—a catalyst to summon the greatest hero of Greece, the embodiment of strength, Heracles.

She has poured years of accumulated mana, sacrificed a portion of her own lifespan, all for this moment. To obtain the strongest Servant. To win the war. To finally punish the legacy of the man who abandoned her.

Illyasviel von Einzbern: (Reciting the incantation with a voice that belies her childlike appearance, full of ancient power) "...And thou shalt serve the heavens, clad in the Great Trinity. Come forth from the ring of binding, O guardian of the balance!"


Narration:

The mana in the room exploded. The circle blazed with a blinding light, the magical wind howling like a banshee. Illya smiled. The amount of power was immense, overwhelming. It was the power of a true monster. Of a god among men. She had succeeded.

The smoke of the summoning slowly cleared. Illya expected to see a mountain of muscle, a demigod of fury and power. Instead, in the middle of her carefully drawn circle, stood a man.

A very tall and muscular man, yes, but... he had an afro. And a large mustache. He was dressed in a white martial arts gi and was holding a... championship briefcase. He looked around, blinking in the light, looking utterly bewildered.

Hercule Satan: "Wha... what the? Where am I? This isn't the ZTV green room! I was just about to give an interview about my new line of 'Satan's Miracle Water'!" He noticed Illya. "Oh! A little girl! Hello there! Don't be afraid! You are in the presence of Earth's number one hero, the man who defeated Cell... HERCULE SATAN!"

He struck a dramatic pose, arms flexed, a brilliant smile on his face.

Leysritt and Sella just stared, their mouths agape. Illya... Illya did not smile. Her expression was one of absolute, glacial fury.

Illyasviel von Einzbern (Thoughts):
What... is... this? A clown. A loud buffoon with ridiculous hair. I used a catalyst from a Greek god. I performed the forbidden Einzbern ritual. And the Grail... the Grail gave me this? This is not Heracles. This is a joke. A humiliation. Someone is going to pay for this.

Illyasviel von Einzbern: (Her voice was so cold the air around her seemed to freeze) "You. Clown. Who are you?"

Hercule Satan: "Clown? Hahaha! What a funny little girl! No, no, I'm the world martial arts champion! Hercule Satan!" (He held out a hand for a friendly handshake).

Illya did not shake his hand. Instead, two of her hair-familiars morphed into silver birds and flew at him, poising their sharp "wings" at his throat.

Hercule Satan: (Swallowing hard, sweat beginning to bead on his forehead) "Whoa, whoa, whoa! Easy there! Just kidding around, right? Nice birdies! Haha! I love birds! And little kids!"

Illyasviel von Einzbern: "Tell me your class. And your true name. Now."

Hercule Satan (Thoughts):
Class? True name? What is this scary little girl talking about?! She's got metal birdies that want to slice me! Where have I ended up?! Is this a kidnapping?! Is Lord Jaguar behind this again?! Is he going to reveal my embarrassing stories from summer camp?!

Hercule Satan: (With a bravado born of panic) "M-my true name is the legend itself! And my 'class' is... WORLD CHAMPION CLASS! Hahahaha!"

Illyasviel von Einzbern: (Sighing, the rage giving way to a cold exhaustion) "...Sella. Take out the trash and dispose of it."

Sella: "Yes, milady." She started to advance.

Hercule Satan: "WAIT! WAIT! WAIT!" he screamed, the full panic finally overriding his bravado. "I-I don't know what's going on! Where am I?! Who are you people?! The last thing I remember is... a light!"

Narration:

Illya stopped Sella with a gesture. She studied the man before her. There was power in him, she could feel it. A tiny, pathetic amount by a Servant's standards... but it was more than an ordinary human. And his reaction... the fear... it was genuine.

Illyasviel von Einzbern (Thoughts):
He is no Heracles. But... he is a Heroic Spirit. A pathetic one, but a real one. His Luck is... ridiculously high. A++. How is that possible? And his skills... 'Hero of the People (False) EX'? What does that even mean? Did the Grail give me the personification of fraud? No... it can't be just that. There is something more.

Illyasviel von Einzbern: "You have been summoned as a Servant. You are my Servant, Berserker. And I am your Master. You will fight for me in this Holy Grail War, or I will destroy you here and now."

Hercule Satan: "B-B-Berserker?! But I'm not an angry guy! I'm a hero of the people! Beloved by the masses! Look!" (He opens his briefcase, revealing stacks of autographed photos of himself). "Want one? It's free for my number one fan!"

Illya just stared.

Chapter 133: Servant Sheet: Yamcha

Chapter Text

"Yo, Master! Servant Assassin, Yamcha, reporting for duty! I might not look like it, but I'm one of the strongest humans on Earth. Let's give it our all... just, please, keep those green exploding things away from me, okay?"


Heroic Spirit Profile

True Name: Yamcha
Series of Origin: Dragon Ball
Class: Assassin
(Due to his "Wolf Fang Fist" fighting style, focused on speed, ambushes, and rapid assassination techniques, and his origin as a desert bandit. Also qualifiable as Berserker or Rider.)
Source: History of Earth Z, Legend of the Z Warriors
Region: Earth (East), Diablo Desert
Alignment: Neutral Good
Hidden Attribute: Earth
Armament: Curved Sword (Scimitar), Ki, Rocket Launcher (occasionally)


Parameters

Strength A (By Servant standards. In DBZ he destroys mountains easily.)
Endurance C+ (Historically fragile against stronger opponents, but his persistence is notable.)
Agility A+ (His greatest advantage is supersonic speed, reaching FTL speeds.)
Mana B (Possesses vast Ki reserves and excellent control.)
Luck E- (Legendarily unlucky. Dies often, loses girlfriends, forgotten in major battles. "Lancer Luck" seems high compared to his.)
Noble Phantasm B

Biography

Yamcha began his legend as a feared desert bandit, master of the "Wolf Fang Fist," who terrorized travelers. His life changed upon meeting Son Goku. Initially enemies, they became allies. Yamcha was one of the first warriors on Earth to defend the planet. He trained with legendary masters such as Master Roshi and even deities like Kami and King Kai.

Despite being an extraordinary human, capable of feats that defy physics, his legend is marked by the tragedy of being progressively surpassed by aliens (Saiyans, Namekians) and Androids. He is famous for his iconic defeat at the hands of a Saibaman and for having his heart pierced by Dr. Gero. However, he never hesitated to be on the front lines to help, even knowing he was the weakest link. In later years, he retired from death matches to become a star baseball player, finding success where brute strength was not the only requirement.


Class Skills

Presence Concealment: D
As a former bandit who ambushed travelers in the desert, he possesses this skill. However, as a martial artist who values direct combat, the rank is low. He is better at "suppressing his Ki" to avoid detection by radars or magic than actually becoming invisible.

Personal Skills

Wolf Fang Fist: A
A unique martial arts style developed by Yamcha himself. It allows for high-speed attacks and animalistic ferocity, focusing on vital points and guard breaking. Grants bonuses to critical damage and attack speed.

Ki Control (Technique): B
Unlike the brute force of Goku or Vegeta, Yamcha's talent lies in technical Ki control. He was the creator of the Sokidan (Spirit Ball), an energy sphere he can control telekinetically with surgical precision. Allows for ranged attacks that chase the target and alter trajectory.

Heart of the Challenger (Luck E): C
A paradoxical skill. Yamcha tends to be underestimated and often defeated first to demonstrate the villain's strength (The Worf Effect). However, this skill grants him a surge of power when protecting others or fighting against impossible odds. Functions as a low-level Battle Continuation: he always gets back up, even if it is to become a meme later.

Sixth Sense (Danger Detection): B
As a veteran of planetary wars, Yamcha has developed a keen ability to sense killing intent and power levels (Ki Sense), serving as an organic radar.

Noble Phantasms

1. Shin Rōgafūfūken (Neo Wolf Fang Fist)

Rank: C+ | Type: Anti-Unit

The final evolution of his original style. Yamcha imbues his body with a spectral wolf aura, maximizing his agility. He unleashes a barrage of strikes so fast they appear simultaneous, tearing the target apart with the ferocity of a wolf pack. Includes the concept of "persistent hunt," making it difficult to dodge once the combo initiates.

2. Sokidan (Spirit Ball)

Rank: B+ | Type: Anti-Army / Anti-Unit (Technique)

Yamcha's signature technique and greatest pride. He condenses his vital energy into a highly compressed yellow sphere. Unlike common energy beams, the Sokidan does not explode upon initial impact. Yamcha controls it mentally with hand gestures, making it ricochet off the ground, pierce the enemy multiple times, and change direction at impossible angles.
True Name Release (Overcharge): Yamcha forces the sphere underground and makes it emerge in a surprise upward attack, culminating in a massive detonation.

3. Super Baseball Star (The King of the Diamond Field)

Rank: D | Type: Support / Anti-Projectile

A sublimation of his post-warrior career. Allows Yamcha to bat away or catch any physical object thrown at him, provided it is not an Anti-Fortress Noble Phantasm or higher. Temporarily transforms the battlefield, giving him tactical advantage and perfect accuracy in throws.

Legend Skill (Special)

"The Death Pose" (The Wolf's Sacrifice)
A cursed and tragic skill. If Yamcha takes fatal damage from an enemy's "self-destruct" attack or is caught by surprise by an enemy considered a "Minion/Lackey" (like a Saibaman), he dies instantly.
Positive Effect: In exchange for this risk, if he intentionally sacrifices himself to protect an ally, he ensures the ally survives with 1 HP and receives a massive attack buff (rage over the friend's death, similar to Krillin's).


Voice Lines & Interactions

Summon: "I'm the lone wolf of the desert... nah, I'm lying, I like having friends. Assassin, Yamcha! Let's fight well and come home alive, alright?"

About the Holy Grail: "My wish? Well... um... A girlfriend? No, wait, I'm rich now. I want people to stop making fun of me for that time I died hugging a green monster!"

Using Sokidan: "You can't escape my eyes! Go left... right... now under! SOKIDAN!!"

Defeated: "Not again... Damn it... I leave the rest... to Goku..."

Dialogue with Goku (if summoned): "Hey, Goku! Been a while since we trained. Just go easy, no need to go Super Saiyan Blue right off the bat, okay?"

Dialogue with Cu Chulainn (Lancer): "Dude, I feel a spiritual affinity with you. Death by bad luck, huh? I get it, partner. Let's go get a drink."

Dialogue with Jaguar Man (Taiga): "What is this feline energy?! And why do I feel like you and Puar would get along?"


What other Servants think of him

Cu Chulainn (Lancer): "That guy in orange... His luck smells like wet dog, worse than mine. But he's got guts. He jumps in front of monsters that could erase him with a breath just to protect others. I respect that. But never let him bet on races."

Gilgamesh (Archer): "A mongrel who runs with gods, yet remains a mongrel. He knows his place in the mud, yet insists on looking at the stars. It is amusing for five minutes. Afterward, it becomes pathetic. Next!"

Miyamoto Musashi (Saber): "Oh! He fights using his whole body and a weird curved sword? And shoots balls of light from his fingers?! How fun! I want to fight him! He looks like the type who pays for dinner afterward!"

Chapter 134: Servant's Profile - The Showerhead Killer

Chapter Text

"Tssssss... (The sound of steam escaping from a faulty valve. The sound of damp metal dragging. The incessant dripping. There are no words, only the hydraulic certainty that bath time... has arrived.)"


Heroic Spirit Profile

True Name: Barry (Corrupted/Fused) / The Showerhead (Conceptual)
Series: 80s Trash Slasher Horror / Lost B-Movie
Source: OC. Urban Legends of Fetid Falls, The Scalding: The Final Cleanse Saga, Hydraulic Horror Campfire Stories
Region: United States (Generic B-Movie Setting / Arizona Desert)
Alignment: Chaotic Clean (A variant of Chaotic Evil, obsessively focused on "purification")
Hidden Attribute: Earth (OC - Spiritual Composite)


Class & Qualification

Main Class: Berserker / Avenger (Potential)

  • Berserker: His primary class. He has lost almost all his humanity and reason, driven by a single impulse: to clean. His communication is reduced to hisses and gurgles. He possesses Mad Enhancement at a functional level that makes him immune to fear or pain, but obsessed with his goal.
  • Avenger: If summoned with a focus on his "unjust transformation" aspect and hatred for the "dirty" (sinners), he could qualify as an Avenger, seeking to punish the world for its impurity.
  • Assassin (Territory Specific): In an environment with water or plumbing (like a Reality Marble or Bounded Field), his ability to move silently through pipes and attack by surprise grants him Assassin qualities.

Biography

His legend is not ancient, but modern and grotesque. He was Barry, an ordinary man passionate about hygiene and plumbing systems, whose life was swallowed by an industrial accident involving chemical waste and pipes. Fused with his beloved showerhead and altered by radiation, he was reborn as a biomechanical abomination.

He does not kill out of pure malice, but out of a twisted sense of duty. He is the final janitor, the purifier. In his broken mind, the world is a cesspool of filth—literal and moral—and he is the only tool capable of cleaning it. His methods involve boiling water, high-pressure jets, and heavy plumbing instruments.

His legend grew through the fear of reckless teenagers and stories of decaying motels where guests disappear, leaving only damp stains. He is the nightmare living in the pipes, the monster proving that cleanliness is not next to godliness, but to a painful, scalding death. In essence, he is a terrifying parody of the tragic hero, transformed into a bathroom executioner.


Parameters

Strength B+
Endurance A
Agility D (Dry land) / A+ (Damp environments/Pipes)
Mana C (Fueled by water sources)
Luck E (He is a tragic B-movie aberration; luck is never on his side.)
NP B

Class Skills (Berserker)

Mad Enhancement: C
Increases physical parameters but robs him of complex reasoning. He understands concepts like "dirty," "clean," "water," and "kill," but diplomacy or complex strategy are beyond him. He can obey simple commands from a Master if framed as "cleaning tasks."

Personal Skills

Body Modification (Hydraulic): A
His body is a fusion of flesh and industrial plumbing. He can alter the internal pressure of his bodily fluids to increase physical strength or durability. He can "bleed" boiling water or battery acid if wounded, making melee combat against him hazardous.

Impurity Detection: B
A twisted form of Instinct. He can sense "filth" (which can be interpreted as malicious intent, magical corruption, or simply poor physical hygiene) over a wide area. Against Servants with "Evil" alignment or those using poison/curses (considered "dirty"), his accuracy and aggression increase.

Master of Aquatic Flow (Corrupted): B
He can control water, but not elegantly like an elemental mage. He controls water through pressure and plumbing. He can make pipes burst, valves open on their own, and drains reverse flow. In battle, he can fire high-pressure water jets from his "face" or modified limbs, capable of cutting steel or scalding flesh to the bone.

B-Movie Terror (Conceptual): C
A unique skill derived from his origin. Against targets who succumb to fear or act according to horror movie tropes (splitting up, investigating strange noises, tripping while running away), his attacks gain a Critical Hit bonus. Essentially, his victims' stupidity or panic makes him stronger.

Noble Phantasms

1. Hydro-Soul: The Baptism of Boiling Water

Rank: B+ | Type: Anti-Unit / Anti-Impurity

His signature attack, the "Special Move" from his video game/movie legend. He grabs the target with superhuman strength and brings his showerhead face close to the victim's face. He then releases all accumulated pressure in his internal system.
It is not just hot water; it is a superheated jet of steam, industrial chemicals, and the essence of his curse. The attack causes massive continuous burn damage and permanent blindness. Against Servants or "impure" (Evil) beings, damage is doubled as the water also attacks spiritual corruption, attempting to agonizingly "wash" the victim's soul. It is a brutal and intimate execution.

2. The Motel From Hell: Sanctuary of Profane Hygiene

Rank: B | Type: Reality Marble / Bounded Field

The manifestation of his domain, the "Turbid Water Motel." Upon activating this Noble Phantasm, he overlays the surrounding reality with that of a decaying, labyrinthine 80s motel, full of dripping pipes, broken tiles, and a constant smell of mold.
Effects:
Hydraulic Omnipresence: He can teleport instantly to anywhere with a water outlet (faucet, shower, drain).
Moisture Tracking: Anyone who gets wet (stepping in puddles or hit by steam) becomes perfectly visible to him through walls.
Plumbing Traps: The environment attacks invaders: steam jets shoot from walls, floors become slippery, and pipes try to grab enemies.
Stamina Drain: The heavy humidity slowly drains enemy stamina and mana, simulating heat exhaustion.

3. Multi-Function Mode: The Final Wash Cycle

Rank: C+ | Type: Self-Modification (Tactical)

Based on the scene where he changes his shower modes. He can alter the nature of his water attacks instantly by turning a dial on his neck:
Cutting Jet: A thin beam of ultra-high pressure water capable of cutting armor (Piercing Damage).
Freezing Mist: A spray that drastically drops the temperature, causing cold damage and slow.
Pulsating Massage: Rhythmic shots of blunt impact capable of breaking bones and stunning (Impact Damage).
Boiling Water (Default): Area of Effect fire/heat damage.


Voice Lines & Interactions

Summoned by Ritsuka Fujimaru:
(The summoning circle bubbles with dirty water and steam. A massive shape rises, metal screeching against metal.) "Pssssshhh... (The sound of steam). Cleaning... required. Service... initiated."

To his Master (Ritsuka):
(He sniffs the air, his shower face tilting towards Ritsuka. A slight mechanical 'Tsk, tsk' sound.) "...Dust. Sweat. Unacceptable. Master must be... washed." (He raises a giant steel wool sponge. Mash intervenes quickly.)

To 'Clean' Servants (Jeanne d'Arc, Artoria):
(He seems calm, almost respectful. Steam rising from him is soft and white.) "...Purity. Shine. Good. Keep... clean."

To 'Dirty' or Evil Servants (Gilles de Rais):
(The hiss becomes a high-pitched screech. Red, boiling water starts dripping from his face.) "...Stain. Rot. Oil. YOU... WILL... BE... SCRUBBED... TO... THE... BONE!"


What other Servants think of him:

EMIYA (Archer): "The kitchen... he cleaned the entire kitchen in three minutes using high-pressure steam. He is the most terrifying and efficient appliance I've ever seen. Just... don't let him near the food. It tastes like old pipe."

Gilgamesh: "A broken tool that thinks it's a noble? Hah! Although... his dedication to removing the filth of this world is, at the very least, amusing. But if he tries to wet me with that gutter water, I will dismantle him screw by screw."

Cu Chulainn (Lancer): "Man, that thing is creepy. He doesn't speak, just hisses. And the way he looks at you... like you're a stain on the carpet. I'd rather fight real monsters than angry plumbing."

Chapter 135: Slenderman chasing Shirou Emiya

Chapter Text

Dialogues of an Unknowable Hunt: The Scrap Magus vs. The Static

Scene 1: The First Shadow

Location: A poorly lit street on the outskirts of Fuyuki, late at night.

(The dominant sound is Shirou's lonely footsteps on the damp asphalt. He feels watched. It's a tingling on the back of his neck, subtler but deeper than the familiar hum of mana. He stops under a streetlamp that is flickering erratically.)

Shirou (to himself): What is this feeling...? It's not like a Servant. No bloodlust. No mana. It's just... cold. Empty. Like the air is static.

(He glances down a dark alley. For a split second, he glimpses a shape. Tall. Disproportionately slender. Wearing a dark suit. No face. The streetlamp flickers hard, and when it comes back, the alley is empty. The silence is suddenly heavier.)

Shirou: (his breath hitching) What... What was that? An illusion?

(He resumes walking, faster now. With every glance over his shoulder, he almost sees it: the silhouette at the end of a distant street, the motionless figure amidst a grove of trees, the man in a suit under the window of a dark room in an abandoned house. He arrives home, breathless, slamming the door.)


Scene 2: The Report and the Doubt

Location: The Emiya residence living room, the next evening.
Present: Shirou, Saber, Rin, Archer

Shirou: ...and he was just standing there. Every time. No face, just... a suit. Too tall to be normal. And the feeling... it's like looking at a hole in the world. I know he's not a normal Servant. Archer, didn't you feel anything? Your perception is top-tier.

Archer: (arms crossed by the window, staring into the garden's darkness) I felt your agitation, Scrap Magus. I felt your heart race and your mana fluctuate in panic. But the trigger... it was like feeling a change in air pressure, an absence, not a presence. If he is a Servant, his Presence Concealment skill transcends anything I have ever encountered. It surpasses even that of a true Hassan.

Saber: A threat that can evade your senses, Archer? That is concerning. Shirou, you described tentacles. Did a physical attack occur?

Shirou: No. And that's the problem! He doesn't attack. He just... watches. It's like being aware of his existence is already the defeat. This morning, I saw him in an old photo in the school's hall. He was in the background, by the trees. I swear, Rin, he wasn't there yesterday.

Rin: (circling the table, thoughtful, a jewel glowing on her finger) An entity that can retroactively insert itself into visual records? That's not common magecraft; it's an informational curse, perhaps even a low-level distortion of the Second Magic. Or a perception-based Noble Phantasm. Archer, do you think he could be a Caster, using an advanced form of illusion to attack Shirou's mind?

Archer: His emotional response, the growing paranoia, the occasional cough... they are consistent with a high-level mental curse. But the photograph phenomenon... no. An illusion exists in the mind of the beholder. A photograph is an objective record of the past. If he appeared there, it implies that, somehow, he was there. That violates causality.

Shirou: Today... one of Fujimura-sensei's students, a little boy, is missing. And when I passed the playground near his house, there was a single drawing taped to the slide. A drawing of a child holding the hand of a tall, faceless figure in a suit.

(The silence in the room turns frigid. Saber places a protective hand on Shirou's shoulder. The playfulness is gone from Rin's expression, replaced by a cold, analytical horror.)

Rin: Okay. That changes everything. This isn't a prank. It's not an illusion targeted only at you. It is a predatory entity, and it is acting. Caster or Assassin... its method is a psychological hunt. It doesn't confront. It isolates. And it takes... Saber, Shirou, be on high alert. Archer, watch the perimeter. Don't trust what you see, but what you don't. Its presence is an absence. A void.


Scene 3: The Library and the Omen

Location: Rin's home library. Heavy rain outside.
Present: Shirou, Rin, Archer. Shirou is starting to cough more frequently.

Shirou: (coughs dryly, hunching over) Ugh... It feels like something's caught in my throat.

Rin: (ignoring his cough for a moment, bent over a dusty, ancient tome) I found something. Pre-Christian Germanic myths. Folkloric accounts. It speaks of "Der Großmann," the Tall Man. A forest spirit, a fae. It says he haunted lost travelers. The legend says to look upon him for too long invites madness. "Once he sees you, he has already caught you." It wasn't a demon that killed, but a collector.

Archer: A fae entity... that explains the irrational nature of its behavior and its ability to evade detection. They do not operate on human logic. And the forest... today, the "forest" is digital. The static between channels.

Rin: Exactly! And listen to this. The text mentions a "sign." Those who are being hunted find... pages. Eight pages, scattered randomly, detailing the entity's feelings. The legend says finding them all is the only way to... it's unclear. The text is corrupted. "Find freedom," or "seal one's fate."

Shirou: (his voice low) Pages. Today, in my school locker, inside my textbook... there was a folded piece of paper. I don't know how it got there.

(He unfolds the paper on the table. It's a crude, almost childlike drawing. It shows a stick figure being watched from behind the trees by a tall, faceless figure. Below, the words "ALWAYS WATCHES, NO EYES" are scrawled.)

(Suddenly, all the lights in the Tohsaka mansion go out, plunging them into darkness, save for the glow of Rin's jewels. Outside the window, against the flash of lightning, the unmistakable silhouette of Slender Man is standing in the rain, motionless, just... watching.)

Archer: (his voice a tense growl, twin bows already in his hands) Master! Get back!

Rin: A barrier, now, Archer! It's breached my territory!

Shirou: (coughs again, but this time, it's violent, wracking. He stares out the window, his eyes wide with terror and a strange understanding.) He's not trying to get in. He knows... he knows we're watching him. This is part of his game.


Scene 4: The Ambush and the Nature of Fear

Location: Forest on the outskirts of Fuyuki, where Rin has tried to ambush the entity.
Present: Saber, Rin. Shirou and Archer are in support positions.

Saber: He is here. I can feel it. Not with my senses, but... nature itself seems to fear his presence. The wind has stopped blowing.

Rin: Perfect. The plan is simple. The jewels are traps. The moment he manifests, I will bind him with a multi-shot Gandr cage. Saber, at that moment, use Strike Air. We need to ascertain his physical resistance.

(They wait in tense silence. Minutes drag on. The only sound is their own breathing. Suddenly, Shirou yells through their jewel-communicator.)

Shirou (COM): Rin! Behind you!

(Rin spins around. Nothing. She turns back to the clearing. Slender Man's silhouette is standing right where Saber was moments before. Saber has materialized twenty meters away, her expression shocked. He didn't move there. He just... replaced her location.)

Saber: He did not teleport. The very perception of space around him... it is unstable. Master! Your attack!

Rin: (recovering) "Acht, Sieben..."

(Before she can finish, Slender Man tilts his head. From the forest around them, four children emerge from the shadows. They are the same children from the Fuyuki missing persons reports. Their eyes are empty, and they walk slowly, like sleepwalkers, toward Rin and Saber.)

Rin: What...?! Are they hostages?!

Archer (COM): They are not hostages! Master, be careful! No heat! No vitals! They are shells! Puppets!

(The children move into Rin's line of fire, blocking her path. The intent is clear. To shoot him, she would have to shoot through them. Saber stands frozen, her blade unable to be raised against the image of an innocent child. Shirou's face, seen by Archer from a distance, goes pale with horror. It is the exact replication of his own worst failures, used as a tactical weapon.)

Shirou (to himself, an agonized whisper): No... Not again. Using innocents as shields... I won't let it happen again.

(And in the shadows, unseen, unheard, Der Großmann watches, his mere presence turning courage into hesitation, strategy into horror, and heroes into helpless spectators of their own failure.)

Chapter 136: Servant Character Sheet: Dante

Chapter Text

"Yo. This party's gettin' crazy. I'm Dante. Heard there's demons to kill and, more importantly, pizza. You paying the tab, Master? Sweet. Let's rock... Jackpot!"


Heroic Spirit Profile

True Name: Dante
Series of Origin: Devil May Cry
Class: Saber
(Due to his mastery with Rebellion and the Sword of Sparda. Also qualifies as Archer due to Ebony & Ivory.)
Source: Modern Urban Legends, Chronicles of Sparda
Region: America / Mallet Island / Red Grave City
Alignment: Chaotic Good
(Does good, but loathes rules, authority, and often causes immense collateral property damage.)
Hidden Attribute: Earth
Armament: Devil Sword Dante, Ebony & Ivory (Pistols), Coyote-A (Shotgun)


Parameters

Strength A+ (Capable of blocking strikes from giant statues and colossal demons one-handed.)
Endurance EX (Legendary regeneration and durability; has been impaled through the chest countless times and lived.)
Agility A+ (Styles like Trickster allow for near-instantaneous movement.)
Mana B (Possesses demonic energy, though not a traditional Magus.)
Luck E (Always in debt, shop gets destroyed often, complicated love life, constantly gets stabbed by his own sword.)
Noble Phantasm EX

Biography

Dante is the second son of the Legendary Dark Knight Sparda, a demon who rebelled against the underworld to save humanity, and Eva, a human. Being a Hybrid (Cambion), Dante inherited his father's demonic power and his mother's compassionate heart.

After losing his mother in a demon attack during childhood and being separated from his twin brother, Vergil, Dante grew up operating as a mercenary and paranormal investigator under the alias Tony Redgrave, before opening his shop "Devil May Cry."

Throughout his life, he has thwarted multiple demonic invasions, defeated the Emperor of Darkness Mundus (his mother's killer), stopped his brother Vergil from opening the gate to the underworld several times, and surpassed beings of divine power like Argosax and Urizen. In his universe, he is the ultimate barrier between humanity and demons. In the Throne of Heroes, he is recorded not as an ancient hero, but as the modern concept of the "Stylish Monster Hunter," a guardian who protects humanity with a sarcastic smirk on his face.


Class Skills

Magic Resistance: A
As the son of Sparda, his blood naturally rejects external evil influences and sorcery. He can ignore most modern magecraft and drastically reduce the effects of Grand Rituals.

Riding: B
Dante is skilled at riding motorcycles in extreme situations and can even pilot debris or missiles in mid-air (literally surfing on a missile).

Mixed-Blood (Demon): A
A skill denoting his hybrid nature. Grants him characteristics of both Human and Demon. This makes him vulnerable to "Anti-Demon" conceptual weapons (like Church Sacraments) but grants monstrous physical advantages.

Personal Skills

Style Change (Adaptive Combat Style): A+++
Dante's trademark. He can switch his fighting style instantly mid-combat, confusing the opponent.
  • Swordmaster: Increases Noble Phantasm damage and Critical Strength.
  • Gunslinger: Allows for ranged attacks with the efficiency of an Archer Servant.
  • Trickster: Grants the Evade skill and extreme mobility.
  • Royalguard: Grants temporary Invincibility and the ability to return received damage (Release).

Devil Trigger (Demonic Awakening): A
Functions as a form of Mana Burst and Battle Continuation. By activating his demonic blood, Dante recovers from fatal wounds (HP Regen) and temporarily boosts all physical parameters. He gains demonic armor and the ability to fly.

Stylish Provocation: B
Dante has a compulsive habit of mocking his enemies, no matter how powerful they are (be it a god or a demon king).
Effect: Lowers an enemy's Defense and draws attention (Taunt), but increases Dante's own Attack and generates Critical Stars. "Come and get some!"

Demon Hunter's Arsenal: C+
Dante accumulates "Devil Arms" (weapons formed by the souls of defeated demons) throughout his adventures. This allows him to alter the damage type or element of his attacks (Fire with Ifrit/Balrog, Lightning with Alastor/Cavaliere, Ice with Cerberus).

Noble Phantasms

1. Devil Sword Dante: The Will of the Fused Legend

Rank: A++ | Type: Anti-Unit / Anti-Fortress

The supreme form of his sword, created by absorbing both Rebellion and Sparda into his own body. This sword is not just a weapon, but an extension of Dante's will. It can summon spectral red energy blades (Summoned Swords) that attack autonomously and allow him to fly or strike multiple enemies simultaneously.
Activation: "Swordmaster! DANCE!" - A devastating sequence of physical and energetic attacks that overwhelms enemy defense through brute force and magical speed.

2. Jackpot: Requiem of the Twin Triggers

Rank: B+ | Type: Anti-Evil / Anti-Immortality

The final shot, usually performed with his pistols Ebony & Ivory. When an enemy is weakened or needs to be sealed, Dante channels all his magical power into concentrated bullets. This attack carries the concept of "End of the Fight" or "Sealing." It is conceptually super-effective against immortal beings, Demon Kings, or world-ending threats. Requires the iconic activation phrase to function at maximum power.

3. Sin Devil Trigger (True Majin): The Absolute Judgment

Rank: EX | Type: Self-Modification (Supreme Transformation) / Anti-World

Dante's final trump card. He unleashes his full power, fusing with Devil Sword Dante. In this form, he transcends his humanity and becomes a complete demon of immeasurable power, capable of creating black holes, summoning meteors, and distorting reality.
Effect in Fate: For a limited time (3 turns), his Strength, Endurance, and Mana stats become immeasurable. He gains access to the "Judgment" attack, where he moves so fast he cuts space-time around all enemies, dealing damage that ignores defense and invincibility. Using this NP severely drains the Master and may leave Dante exhausted upon termination.


Voice Lines & Interactions

Summon: "Wow, slow down, babe. Servant Saber, Dante, at your service. This place looks like a mess. So, is there pizza and strawberry sundaes in the cafeteria? If not, my price just went up."

About Gilgamesh: "Look at him. The 'Golden King' tossing little toothpicks from his portal. Hey, rich boy! You got quantity, but where's the style? You fight like you're bored. What a waste of a good party."

About Emiya (Archer): "Uses swords and guns? White hair? Red coat? And a cynical attitude about the past? Hah! Thought I was looking in a mirror for a second. But dude, you need to smile more. You cook well, at least?"

About Siegfried or Sigurd (Dragon Slayers): "You guys killed a dragon and became legends. Cool. In my line of work, we call that 'Tuesday.' But I respect the big sword, compensating for something, right?"

About Ishtar or Goddesses: "Gods, demons... in the end, it's all the same. You think you can step on humanity. I'm just here to remind you that you bleed."

To Vergil (If summoned): "Ah, brother. Of course you'd be here. Seeking 'more power' from this Holy Grail? How about we skip the talk and see who cuts who first? Loser pays for dinner."

Death in Battle: "Ugh... Not bad... But the party... was just getting good..."


What other Servants think of him

Gilgamesh: "An arrogant mongrel. He mingles with demons and dares to mock my treasury? However... that audacity and strength... he would be an amusing jester in my garden. But someone wash his mouth out, he speaks too many vulgarities."

Emiya (Archer): "He fights with reckless abandon, mixing guns and swords without any respect for orthodox form. And yet... he is effective. Incredibly effective. But the repair bill he causes to Chaldea's infrastructure is going to give me an ulcer."

Tamamo no Mae: "A dangerous but charming half-demon~♡. But be careful, Master. He is the type who breaks hearts and wallets. And that smell of blood and pizza... is unique."


Author's Note: It has been a long time since I watched gameplay of Devil May Cry 1, 2, 3, 4, and 5 on YouTube, as well as the anime (the old series, not the current one), since I never had the opportunity to play the games myself as I didn't have a PlayStation 2 or Xbox 360 back then. I might have made some mistakes in the profile, so please correct me if anything is wrong; I might have misremembered or confused some details.

Chapter 137: Servant Character Sheet: Jotaro Kujo

Chapter Text

"Yare yare daze... You summoned me, didn't you? Don't expect me to make small talk. Just point me to who I need to beat up. Servant, Berserker... Jotaro Kujo."


Heroic Spirit Profile

True Name: Jotaro Kujo
Series of Origin: JoJo's Bizarre Adventure (Stardust Crusaders / Diamond is Unbreakable / Stone Ocean)
Class: Berserker
(The manifestation of his silent fury and the raw, destructive power of his Stand, Star Platinum. He retains his sanity, but his capacity for explosive violence is the definition of "Berserk". Alternatively, he can be summoned as Ruler in his older, wiser Part 6 version, or Assassin due to his silent and precise movements.)
Source: Chronicles of the Joestar Family, The Stardust Crusade, The Man Who Defeated The World
Region: Japan / Egypt / America
Alignment: Neutral Good
(He is a delinquent, rude and anti-social, but possesses a heart of gold and deeply despises evil.)
Hidden Attribute: Star
(The star on the Joestar birthmark; he is a pioneer who broke the fate of a cursed bloodline.)
Armament: Fists (Star Platinum), Time Stop


Parameters

Strength A+ (Star Platinum possesses enough strength to shatter diamonds and throw buildings.)
Endurance A (Although Jotaro's body is human, Star Platinum can defend and intercept attacks automatically with divine speed, ensuring extremely high effective defense.)
Agility EX (Star Platinum operates above the speed of light in reaction time.)
Mana D (Jotaro does not use magecraft; his power comes from spiritual/vital energy.)
Luck A+ (Survived impossible odds and gambling matches against master cheaters.)
Noble Phantasm EX

Biography

Jotaro Kujo was an ordinary Japanese student who, at age 17, awakened a spiritual power known as a "Stand" due to the return of his family's ancestral enemy, DIO (Dio Brando). Initially believing himself to be possessed by an evil spirit, Jotaro locked himself in a cell to protect others. He was released by his grandfather, Joseph Joestar, who explained the nature of Stands and the curse that had befallen his mother, Holly.

To save his mother's life, who was being killed by her own Stand awakened by DIO's presence, Jotaro embarked on a 50-day journey from Japan to Egypt, fighting against Tarot-using assassins sent by DIO. Along the way, he forged unbreakable bonds, suffered tragic losses, and matured from a stoic delinquent into an unshakeable hero.

His legend culminates in the final battle against DIO, where Jotaro invaded the vampire's "World" of stopped time and defeated him, ending a 100-year rivalry. In later years, he became a marine biologist and mentor, continuously fighting to protect his family and the world from the consequences left by DIO, until his final sacrifice to save his daughter, Jolyne.


Class Skills

Mad Enhancement: E-
Jotaro is perfectly sane, calm, and highly intelligent. However, his classification as a Berserker comes from his "Silent Fury." When truly angered, he enters a state of absolute focus on destroying the opponent, ignoring injuries and logical limits. "There is no cure for stupidity," and he solves problems with brute violence.
Effect: Increases Buster damage output but does not impede communication or tactical reasoning.

Personal Skills

Star Platinum (The Guardian Spirit): A+++
The incarnation of his Stand. This passive skill grants Jotaro automatic protection. Star Platinum can react to threats Jotaro has not consciously perceived, catch bullets in mid-air, and defend against conceptual attacks. Grants agility and physical strength that transcend human limits. Also includes High-Precision Telescopic Vision and the ability to draw or analyze with microscopic detail.

Determination of Steel (Yare Yare Daze): EX
Jotaro's legendary composure. He can maintain absolute calm even in situations of certain death, such as having his heart stopped or being turned into a child. This grants complete immunity to mental debuffs like fear, confusion, charm, and illusions. He is a master bluffer (poker face).

Judgment of the Delinquent: A
Jotaro has a keen intuition for judging people. He instantly knows if someone is "evil" or has murderous intent, ignoring any disguise or charisma. Functions as a modified version of Instinct. If he says "you make me sick," it is because your soul is irredeemably evil.

Legend Skill (Unique)

Star Heritage
As a member of the Joestar bloodline, Jotaro possesses a fateful connection to destiny and justice. When facing an enemy classified as "Evil," "Vampire," or one who manipulates Time/Fate, Jotaro gains a massive positive modifier to all his parameters. Fate tends to create "impossible paths" to his victory in these scenarios (such as discovering he can move in stopped time exactly when he needs to).


Noble Phantasms

1. Star Platinum: The World (The Platinum Star That Conquers The World)

Rank: EX | Type: Anti-Unit / Anti-Time

The supreme technique Jotaro "copied/awakened" in his battle against DIO. This Noble Phantasm allows Jotaro to stop time completely for a fixed period (5 seconds at his peak, varying with age and training).
Effect in Fate: When activated, the entire world freezes and turns grey. No evasion or invulnerability skills work, as time does not flow. Jotaro moves freely in this space. During these seconds, he unleashes hundreds of blows with Star Platinum.
Damage: When time resumes flow, all accumulated damage occurs instantly. Due to the Stand's A+ Strength, this usually results in the target's total obliteration.

2. ORA ORA RUSH: The Meteoric Judgment

Rank: A+ | Type: Anti-Unit

A continuous barrage of punches at hypersonic speed. Does not require time stop. Star Platinum launches a flurry of fists so fast and dense it resembles a solid wall of violence.
Effect: Each punch carries destructive weight. This NP has the property of "breaking conceptual barriers" through sheer brute force and precision. It can destroy physical, magical, and even regenerative defenses if the damage outpaces the healing rate.


Voice Lines & Interactions

Summon: "Don't make noise. I am Jotaro Kujo. If you need something broken, be it an object or someone's face, you called the right person."

To Gilgamesh: "Hey, 'King.' You think having all the weapons in the world makes you invincible? Your weapons need to travel through the air to hit me. If I stop time before you open that gate, you're just a man in golden armor who talks too much. What you have isn't power, it's just inventory."

About Saving Humanity (Ritsuka Fujimaru): "Master, you carry a heavy burden. Saving the world isn't something you do alone, even if you think you have to. I had friends. We traveled together, bled together. Trust yours. And when things get ugly... let me take the front line."

Using Star Platinum: The World: "Star Platinum: The World! Time has stopped. ...Good grief. Now, get lost."


What other Servants think of him

Gilgamesh: "His ability to invade the domain of time is a dirty trick, mongrel. But I admit... the strength with which you shatter reality with bare hands is noteworthy. You entertain me."


Author's Note: It has been a long time since I watched JoJo's Bizarre Adventure, so there might be some errors, but please correct me if you find anything wrong.

Chapter 138: The Summoning Circle: Turn Your OCs into Servants

Chapter Text

So, here’s the pitch. I was thinking of opening the gates to the Throne of Heroes for you guys.

I’m planning to make 'Servant Sheets' for your Original Characters (OCs). If you want in, just drop the lore, abilities, and personality of your OCs in the comments, and I’ll compile a full Servant profile for them. Parameters, Class Skills, Noble Phantasms—the whole package.

I honestly don’t know if anyone will actually submit anything, but hey, the offer is on the table.

Also, a quick disclaimer: some of the upcoming character sheets I’ll be posting are based on media I read, played, or watched ages ago. My 'Mind Palace' is a bit cluttered, so there might be errors or lapses in memory. If I get something wrong, feel free to correct me in the comments and point out the mistake. I won’t take it personally.

(And no, I’m not going to re-watch or re-play everything just to fact-check. Let’s be real: I barely have time to sleep, and I’m not going to put that much effort into a niche project that almost nobody reads. This is mostly for my own amusement—but for the few of you who are actually reading this... no offense intended. I appreciate you guys.)

Chapter 139: Servant Character Sheet: Chase the Wolf

Chapter Text

"Feel the crackle! I am the wolf who chases the power of electricity. Master, I am Chase. My rings are at your disposal, as long as they don't interfere with my hunt for Melvin... But, hey, if there's something really big threatening the world, you can count on me."


Heroic Spirit Profile

True Name: Chase the Wolf
Original Creator: LuckyStudios (Sonic Fanfic/OC Universe)
Class: Archer
(Due to the primary use of ranged energy projection ("Ring Attack"). Qualifiable as Caster due to pure energy manipulation or Assassin due to his strategic nature.)
Source: Legend of the Energy Rings, Hunt of the Grey Wolf
Region: Sonic's World (Mobius or Alternate Earth)
Alignment: Lawful Good
Hidden Attribute: Beast (In the sense of anthropomorphic animal, not the Class)
Armament: Energy Gauntlets (Circles on palms), Power Rings, Mystic Ring


Parameters

Strength C
Endurance C (Increases with Ring Shield)
Agility B+ (Electricity improves reactions)
Mana A
Luck D (Social bad luck, average combat luck)
Noble Phantasm A

Biography

Chase was born a common wolf with an aptitude for manipulating the unique energy of his world: the energy of "Rings," the same force that protects heroes and sustains life. He was rigorously trained to master this force alongside his colleague, Melvin. However, Melvin was corrupted by the temptation of absolute power, going mad and becoming a global threat.

Assuming responsibility, Chase embarked on a solitary journey to stop his former friend, documenting the world through photographs to share with Lily, a young bat girl he swore to protect and entertain with his stories. He is not the strongest being in his world—far from heroes like Sonic or Shadow—but he compensates for his lack of raw power with tactical intelligence, efficient resource usage, and refined energy control that allows him to trap enemies stronger than himself. His legend is that of the strategic guardian who fights madness with precision.


Class Skills

Independent Action: B
Chase is accustomed to traveling alone in search of Melvin. He can remain in the world for two days without a Master, provided he does not expend too much ring energy.

Magic Resistance: C
His control over bio-electricity and rings gives him decent defense against mid-level spells.

Personal Skills

Ring Manipulation (Energy): A
Chase's specialty. He does not need to collect physical rings all the time; he can manifest his own energy in the form of rings. This allows:
  • Ring Bind: Traps the enemy. If the target has "accumulated mana" or is using many buffs, the binding is stronger.
  • Ring Shield: Creates an electric field similar to the classic "Electric Shield" from games, attracting items and protecting against a fatal hit.
Tactics of the Awkward: C
Socially inept, but brilliant in battle. Chase can analyze the opponent's energy flow to find the exact moment to strike, but struggles to coordinate complex attacks with allies unless he trusts them deeply. Increases Arts effectiveness.
Static Discharge: B
A conservation technique. Chase accumulates static electricity through movement. He can release this charge as a short-range AoE attack (stun) without spending his main reserve of rings. Functions as a low-cost Mana Burst (Lightning).
Photographer's Eye: D
His passion for photography has given him excellent visual memory and attention to detail. Slightly increases accuracy (Hit Rate) and resistance to visual illusions.

Noble Phantasms

1. Mystic Ring: The Golden Surge

Rank: A | Type: Anti-Unit (Self) / Buff

The use of the special item "Mystic Ring." Chase activates the ring, and his black stripes glow intense gold.
Effect: Drastically increases all of Chase's parameters (except Luck) for a limited time (3 to 5 turns). His energy manipulation becomes comparable to a Magus from the Age of Gods. His Ring Attacks become continuous beams of golden plasma capable of melting B-rank defenses. After use, he suffers severe exhaustion. It is an artificial and limited "Super Form."

2. Ring Lock: The Prison of Stolen Energy

Rank: B+ | Type: Anti-Unit / Crowd Control

The ultimate immobilization technique. Chase fires chains of rings from his palms that connect directly to the enemy's power source.
Effect: Paralyzes the target (Guaranteed Stun for 1 turn, high chance on the 2nd). The more Mana/NP the target has charged, the stronger the paralysis and the greater the continuous damage (Burn) caused by the electric overload. It is the perfect technique to stop enemies who rely on "charging" their final blows.


Voice Lines & Interactions

Summon: "Lights, camera... and electricity! I am Servant Archer, Chase. If you see someone named Melvin around, let me know. Otherwise, I think I can help you. Just don't ask me to socialize at parties."

To EMIYA (Archer): "You create swords, I create rings. We're the technical type, huh? But man, you need to relax. Take a picture, enjoy the view. Eternity is too long to stay grumpy."

To Nikola Tesla (Archer): "The genius of lightning! Wow! Your electricity is on another level! Could I... learn how to optimize my Static Discharge with you? I promise not to steal patents!"

About Melvin (if summoned or mentioned): "He was my friend. My partner. Power ate him alive. I don't hate him, Master. But it is my duty to ensure he stops. Whatever the cost."

Seeing Child Servants (Jack, Nursery, Jalter Lily): "Ah... children. They shouldn't be here fighting. (He smiles gently). Hey, little one, want to see a picture of a mountain that glows in the dark?"


What other Servants think of him

Mash Kyrielight: "He is very kind, Senpai! He showed me his photo album. He traveled as much as we did, but... I sense a loneliness in his photos. As if he is always looking for something that isn't in the picture."

Chapter 140: Servant Sheet: Ankaa Bright

Chapter Text

"It's not magic, it's applied psychology... and a bit of residual energy compressed into paper. But if you insist on calling it a spell, fine. Servant Caster, Ankaa Bright. The LDC Detective is on duty."


Heroic Spirit Profile

True Name: Ankaa Bright
Original Creator: Legendary (OC Universe - LDC Files)
Class: Caster
(Due to his varied mystical arsenal, analytical intelligence, and manipulation of spiritual phenomena through artifacts.)
Alternate Classes: Ruler (Due to his role as judge and executioner of ghosts), Assassin (Specialization in traps and sensory perception)
Source: LDC Secret Files (Logic Disruption Control), Chronicles of the Battle against Belphegor
Region: Great Britain (London)
Alignment: Lawful Good
Hidden Attribute: Human (Focus on investigation and protection of humanity against the supernatural)
Armament: "Ghost Tickets," Pistols, Combat Knives


Parameters

Strength C (Improved by MMA training and tickets)
Endurance C (Peak human durability, augmented by equipment)
Agility B+ (Supernatural reflexes capable of reacting to bullets; focus on speed)
Mana A (Efficient use of high spiritual density artifacts)
Luck B (Escaped death and possession multiple times)
Noble Phantasm A+

Biography

Ankaa Bright was an ordinary computer engineer in London until the day the veil of the supernatural was lifted. Forcibly recruited by the LDC, a secret government organization, he became a "cleaner" of ghosts—spirits trapped in the living world that distort reality.

Using a combination of technology, psychology, and artifacts called "Ghost Tickets" (physical manifestations of residual spirit power), Ankaa fought in deadly games of logic and will against increasingly dangerous entities. His greatest achievement was preventing the manifestation of Belphegor, an ancient demon seeking to eradicate human free will by transforming society into an efficient, soulless machine. Alongside his partner Anja and the veteran Francis, Ankaa saved humanity from eternal spiritual stagnation, using not just brute force, but cunning and an understanding of the human and spectral psyche. He is the ultimate "Paranormal Detective."


Class Skills

Territory Creation (Investigation Office): C+
Allows Ankaa to transform an area into his "office." Within this space, his information processing capability and the potency of his Ghost Tickets increase. Spiritual enemies suffer a disadvantage when trying to hide their presence.

Item Construction (Ghost Ticket Synthesis): A
A unique version of the skill. Ankaa does not create items from scratch but can "stabilize" and "reproduce" the effects of Ghost Tickets he has already possessed. He can create single-use tickets for allies (such as shields or elemental bullets).

Personal Skills

Detective's Sixth Sense (Omen): A
The evolution of his spiritual radar. It is a form of short-range Clairvoyance and Eye of the Mind (False). He receives visual flashes of imminent attacks or traps, allowing him to react before they happen (dodging bullets or identifying illusions).
Psychological Expertise (Spiritual Profiling): B
Inherited from his mother and honed in the field. Ankaa can analyze the psyche of a Servant or ghost to discover their traumas, "True Names," or emotional weak points. Functions as a specialized version of True Name Discernment focusing on conceptual weaknesses.
Martial Arts (Tactical MMA): C+
Trained by his police captain father and LDC veterans. He is proficient in hand-to-hand combat, using grappling, precise strikes, and submissions, effective for restraining human or humanoid enemies while preparing his Tickets.
Perfectionist Germophobia: D
A quirk. Grants a minor bonus against biological or poisonous attacks (he instinctively avoids contamination) but may cause hesitation in excessively dirty or chaotic environments.

Noble Phantasms

1. The Phantom Collection: The Deck from Beyond the Grave

Rank: A | Type: Support / Anti-Unit / Anti-Army (Variable)

The complete collection of Ghost Tickets Ankaa has acquired. He can summon and tear these tickets to activate instant spells without incantation. They repair themselves automatically after a cooldown, ensuring infinite ammo but limited by time.

  • Low Level: Fire, Ice, Lightning shots; Minor illusions; Rapid healing.
  • High Level:
    • Sanctuary Room: Creates an invulnerable dimensional barrier for 1 turn.
    • Weapon Manifest: Summons machine guns, spiritual katanas, or explosives.
    • Beast Ticket (Wolf Mask): Transforms Ankaa into a spectral Giant Wolf, increasing his Strength and Agility to Rank A, but reducing his rationality.

2. Crimson Maple Leaf: The Hanged Man's Forest

Rank: B++ | Type: Anti-Army / Drain

A high-level Special Ticket. Upon activation, a giant spectral maple tree with blood-red leaves sprouts on the battlefield.
Effect: Roots and branches automatically attack all enemies within a 50-meter radius, hanging them and draining their Mana (blood) to heal Ankaa and his allies. It is extremely effective against groups of weaker enemies.

3. King's Chess Piece: Checkmate to Belphegor

Rank: A+ | Type: Anti-Mind / Conceptual

The artifact obtained by defeating Belphegor. Ankaa presents the King piece.
Effect: Imposes an extreme sanity test (Willpower Check) on the target. The target is forced to confront their deepest and darkest desires in an instant trance. If the target "accepts" the temptation or fails to reject their own greed/desire, their Mind and Spirit collapse, causing Instant Death or permanent paralysis (Infinite Stun). Servants with Mental Pollution Resistance or "Saint" alignment have an advantage in resisting.


Voice Lines & Interactions

Summon: "Ah... The summoning system isn't very hygienic, is it? So much residual mana... Anyway. Servant Caster, Ankaa Bright. If we have ghosts or conceptual entities to hunt, I'm the expert. Where is the hand sanitizer?"

To Sherlock Holmes (Ruler): "Mr. Holmes! I've read all your cases. Your inductive deduction is brilliant, but let me show you how we apply modern psychology to spiritual forensic analysis. Elementary, don't you think?"

To Batman: "You use fear, I use trauma. We both know the human mind is more fragile than any bone. I respect your preparation. By the way, that utility belt... would you accept a trade for a camouflage ticket?"

To Subaru Natsuki: "Dying and coming back? What a spiritual bureaucratic nightmare. Your 'Witch's Scent'... is like a beacon for ghosts. I'm going to need to create a specific scent-masking ticket for you. Stay close, kid, I've got your back."

To his Companions (If summoned):

  • To Anja: "Anja, try not to blow up the building this time, alright? I know, I know, luck is on your side, but my anxiety isn't."
  • To Francis: "Francis! Is the bike ready? Great. Remember: biker zombies are plan C. Plan A is always not dying."

What other Servants think of him

Sherlock Holmes: "A detective of the occult who uses the ghosts' rules against them. Fascinating. He sees the supernatural not as magic, but as a system to be hacked. A man after my own heart."

Emiya (Archer): "He fights using borrowed tools and limited projections... It's familiar. But he's more careful. And that cleaning habit? I approve. Finally, someone who respects the kitchen."

Chapter 141: Servant Character Sheet: Saket Satya

Chapter Text

"Namaste, Master. I am Saket Satya. My class is Ruler. I was blessed to heal the living and guide the dead... and destroy those who disturb the cycle. It seems your world also has ghosts that need to be put to rest."


Heroic Spirit Profile

True Name: Saket Satya
Original Creator: Legendary (OC Universe - LDC Files)
Class: Ruler
(Due to his role as arbiter between the worlds of the living and the dead, and his "Saint" nature.)
Alternate Classes: Saver (Due to Messianic nature), Berserker (If completely dominated by Shiva's influence), Foreigner (Due to the nature of his pocket dimension and power that defies human physics)
Source: LDC Secret Files, The Hindu Pantheon (Vahana of the Destroyer)
Region: India / Great Britain (Operational)
Alignment: Lawful Good
Hidden Attribute: Sky (Divinity incarnated in a human to protect the balance)
Armament: Bare hands, Spiritual Third Eye, The Book (Special Ghost Ticket)


Parameters

Strength A++ (Capable of physically lifting mountains via divine channeling)
Endurance EX (Instant regeneration and durability blessed by the gods)
Agility EX (Speed far exceeding light in combat bursts)
Mana A (Direct connection to a divine source)
Luck B
Noble Phantasm EX

Biography

Saket Satya was an Indian doctor who dedicated his life to saving lives. However, his compassion transcended mortality and caught the attention of the Hindu Pantheon, specifically Lord Shiva, the Destroyer and Transformer. He was chosen not as a priest, but as an executor and savior in the world of "Ghosts."

Unlike LDC agents who use technology and cunning, Saket operates with pure divine blessing. His mission is twofold: to save innocent souls who died unjustly and to completely obliterate evil spirits who refuse to depart. He met Ankaa Bright and his team during the Belphegor crisis and, impressed by the integrity and skill of ordinary humans fighting the supernatural, became their most powerful ally, the "Gojo" of his universe—the invincible trump card that intervenes when logic fails and only a miracle will suffice.

He is a being who balances the gentleness of a doctor with the power of planetary destruction.


Class Skills

Magic Resistance: EX
As a living avatar of the gods' will, modern magic and spiritual curses have no effect on him. Only mysteries from the Age of Gods can scratch him.

True Name Discernment: A
His spiritual vision, enhanced by the concept of the Third Eye, allows him to see the truth of any Servant or Ghost's soul.

God's Resolution: C
Two Command Spells. He rarely uses them to force others, preferring diplomacy.

Personal Skills

Avatar of Mahadeva (Shiva): EX
The supreme blessing. Saket can channel a fraction of Shiva's power.
Effect: Grants massive temporary boosts to Strength and "Destruction" type damage. Allows interaction with and destruction of abstract concepts (such as cutting a "bad fate" or destroying an intangible spirit). However, Saket limits this usage to avoid causing collateral damage to the planet.
Transcendental Light Speed: A+++
His agility is not just fast; it is instantaneous. He moves faster than enemy visual or magical processing, appearing to teleport. In game terms, grants Evade (3 times) and massively increases Critical Star generation.
Divine Regeneration (Amrita): A
The blessings in his body function as a source of youth and life. Physical wounds close instantly. Even spiritual damage is repaired quickly. Functions as a Guts (Resurrection) stacked with HP Regen per turn.
Ghost Ticket: The Dimensional Tome: B+
His special LDC item.
Effect: Creates an isolated battlefield (pocket dimension). Enemies trapped there cannot escape unless they defeat Saket or he releases them. It is used to contain collateral damage or trap problematic enemies for "spiritual surgery."

Noble Phantasms

1. Pashupatastra: The Glare That Purifies Samsara

Rank: EX | Type: Anti-Unit / Anti-Evil

The direct channeling of Shiva's authority of destruction through Saket's body. He does not need a weapon; he simply focuses his energy on a target and unleashes the concept of "Inevitable Destruction."
Effect: Deals absolute damage to an enemy. If the enemy is classified as "Evil Spirit," "Undead," or "Threat to Humanity," the damage is multiplied, and the enemy's regeneration is nullified. Visually, the target is disintegrated by indigo light and sacred ash.

2. Dimension Prison: The Library of Silence

Rank: A | Type: Maze / Support

The full activation of his Special Ghost Ticket. Saket banishes the opponent (and himself) to an infinite white parallel dimension.
Effect: Within this space, time does not pass in the real world. Saket gains absolute territorial advantage. He can use this to "pacify" violent ghosts without interruption or to temporarily remove a Beast-Level threat from the main battlefield.


Voice Lines & Interactions

Summon: "Doctor, Saint, Destroyer. Titles are fleeting, Master. I am Saket Satya. I am here to ensure that the dead do not disturb the living, and that the living honor the dead."

To Ankaa Bright: "Ankaa. You look good. Your mind is still... busy, I see. Do not worry. If that King's Ticket tries anything funny, I am here to break it. You handle the deduction, I'll handle the 'heavy cleaning,' alright?"

About his Strength: "I do not like violence. Truly. But if you insist on hurting innocents... I will have to remove you from the equation. Physically. And Spiritually."


What other Servants think of him

Ankaa Bright: "Saket? Oh, thank God. He's our 'instant win' button when logic goes out the window. He's too nice of a guy, but when his eyes glow like that... even I get scared. And I fight demons."

Chapter 142: Servant Character Sheet: Apsu ( Saint Seiya Omega )

Chapter Text

"I am the beginning of everything and the end of everything. Before Light, there was Darkness. And to Darkness, all shall return. Bow down, insolent creation. The true owner of the universe has awakened. I am Apsu."


Heroic Spirit Profile

True Name: Apsu (Abzu / The Dark God of Creation)
Series of Origin: Saint Seiya Omega
Class: Avenger
(Due to his deep hatred for "Light" (Athena and the Olympians) who stole his universe, and his desire to destroy the current creation to restore primordial chaos. Also qualifies as Foreigner or Beast due to his nature being alien to the current world order.)
Source: Babylonian Mythology (Saint Seiya Ver.), Creation of the Universe, Apsu Saga
Region: The Primordial Universe / Babylon (Conceptual)
Alignment: Chaotic Evil
Hidden Attribute: Beast / Sky
Armament: Primordial Darkness, Claws of Darkness, Corruption of Cosmo


Parameters

Strength A++
Endurance EX (His body is made of the universe's original darkness; physical attacks and common light are absorbed.)
Agility B+
Mana EX (Primordial source of all cosmic energy.)
Luck E (Betrayed by his own children and successors, sealed in oblivion.)
Noble Phantasm EX

Biography

Apsu is the primordial creator deity of the universe in Saint Seiya Omega. Before the Big Bang and the emergence of Light, Apsu existed in absolute darkness. He was the architect of galaxies, but his dominion was usurped when other gods (led by the concept of "Light" and Zeus/Athena) brought light into the universe, banishing Apsu and his darkness into oblivion.

Enraged by having his creation "stolen" and "tainted" by light, Apsu swore to reclaim the universe and cover it in eternal darkness once more. He manipulated events on Mars through the sorceress Medea, eventually possessing the body of Pegasus Koga (the child of light and darkness) to kill Athena and extinguish hope. He is a force of ancient, cosmic hatred, a god who views current existence as a mistake to be corrected through annihilation.


Class Skills

Avenger: EX
Apsu's hatred is the source of his power. He hates not just individuals, but the very structure of the current universe ("Light"). Taking damage increases his Mana regeneration.

Memory Correction: A
He remembers the original state of the universe before the Big Bang. His determination to restore Darkness cannot be shaken or forgotten.

Self-Replenishment (Mana) (Tenebrae): EX
As long as there is darkness or shadows, Apsu regenerates energy infinitely. He absorbs light and converts it into darkness.

Personal Skills

Primordial Divinity: A++
As a creator god predating the Olympic and classic Sumerian Pantheons, his divine authority is overwhelming. He can nullify the Divinity of "younger" servants (such as children of Zeus) or exert crushing pressure on mortals.
Manipulation of Original Darkness: EX
Apsu does not merely control shadows; he controls the substance of antimatter and the vacuum of space. His attacks corrode armor, drain cosmo (mana), and infect the soul with the "Curse of Darkness," which transforms the target into a thrall or erases them from existence. He can use darkness to create giant arms, impenetrable barriers, or rain destruction.
Possession of the Vessel (Koga): A
A skill derived from his legend in Omega. Apsu can attempt to possess a Servant or Master who has an affinity with Light or Darkness ("Light/Dark Element") to use as an anchor in the physical world, increasing his parameters at the cost of consuming the host's body.
Negation of Light: B+
Passive skill. Apsu reduces damage from all attacks based on light, fire, or holy attributes (except for Aria/Athena's Light, which is his only conceptual weakness). The battlefield around him becomes perpetually nocturnal.

Noble Phantasms

1. Dark Universe: The Embrace of Primordial Chaos

Rank: EX | Type: Anti-World / Anti-Light

Apsu expands his own essence to cover reality. The world around becomes the "Universe of Darkness," where light, hope, or time do not exist.
Effect: Creates a Reality Marble of liquid darkness. Inside it, all enemy parameters drop drastically. Light attacks are sealed. Apsu can attack from all directions simultaneously. It is the rewriting of Genesis to erase "Let there be light."

2. Wings of Darkness: The Ascension of the Fallen Creator

Rank: A+ | Type: Support (Self)

Apsu materializes wings of pure cosmic darkness. This increases his Agility to A++ and allows flight and teleportation through shadows. The wings can also be used as blades or indestructible shields.


Voice Lines & Interactions

Summon: "Darkness... I am the Darkness that precedes time. Avenger, Apsu. Master? Do not make me laugh. You are merely a speck of dust floating in my universe. If you wish to survive, hand this world back to me."

To Gilgamesh: "The King of Uruk? Bah. Your gods... Anu, Enlil, Ea... they are my rebellious children, traitors who killed their father to build their toy kingdoms. Bow, ungrateful grandson, for Grandfather has returned to punish them."

To Athena (or Ishtar/Ereshkigal): "You carry the light. That abominable light that burns my eyes and corrupts my silence. Foolish goddess, your 'love' for humanity is mere vanity. I will extinguish your light forever."

To Tiamat (Beast II): "My wife... My beloved Tiamat. Look at what they did to you. They turned the Mother of Life into a monster to be slaughtered. Come, let us destroy this flawed creation together and sleep in the abyss once more."

To Artoria Pendragon (Saber): "Light of Hope? The sword that shines? Ridiculous. All light eventually fades. Your star will die, and only my darkness will remain."

In Battle: "Begone! Disappear into eternal darkness! This universe is MINE! There is no place for your filthy light here!"


What other Servants think of him

Gilgamesh (Archer/Caster): "Tch. The 'Primordial Father' of Mesopotamian mythology, before Marduk and Ea... Apsu. His aura is of pure resentment and stagnation. He is a god who refuses to accept that his era has ended. He is dangerous, Master. Use Ea or we will die."

Jeanne d'Arc: "The incarnation of hatred against creation... It is a type of evil that rejects life itself in favor of nothingness. We cannot allow him to advance a single step!"

Karna: "He is the void before the sun rises. My solar power is his natural antithesis, and he mine. It will be a battle to see who consumes the other first: absolute darkness or the final shine."

King Hassan: "The Darkness that does not accept the tolling of the bell. Apsu, thou art a god who has forgotten his place. If thou dost not return to the abyss of thine own will, my blade shall guide thee there. Hand over thy head."


Author's Note: It has been a long time since I watched Saint Seiya Omega, so I might have made some mistakes. Additionally, I used some headcanons in this profile, as I don't recall the Sumerian mythology being explicitly mentioned as the origin of Apsu in the series.

Chapter 143: Servant Sheet: Alucard ( Hellsing )

Chapter Text

"The party has started? Very well. The night is young, the moon is high, and blood yearns to be spilled. Servant, Alucard. The Bird of Hermes is my name... eating my wings to make me tame. Master, who do you wish for me to show hell to tonight?"


Heroic Spirit Profile

True Name: Vlad III Tepes / Count Dracula / Alucard (The "Reverse Dracula," Hellsing's Weapon)
Series of Origin: Hellsing (Ultimate / Manga)
Class: Berserker
(Although possessing rationality and intellect, his fundamental nature is that of a monster who devours life and souls, containing an ocean of madness and death within. Could also be summoned as Avenger due to his grudge against God, or Foreigner if the "No Life King" concept is taken to the extreme. His human Vlad Tepes version would be Lancer.)
Source: Historical Facts of Wallachia, Bram Stoker's Dracula, Hellsing Organization Chronicles
Region: Romania / England
Alignment: Chaotic Neutral (Obeys the Master by contract, but follows his own monster code)
Hidden Attribute: Earth
Armament: Two custom high-caliber pistols (.454 Casull and "Jackal" 13mm), Shadows, Familiars, Blood


Parameters

Strength A
Endurance EX (Due to his unique regeneration mechanism and "extra lives".)
Agility B+
Mana A
Luck C
Noble Phantasm EX

Biography

The man who was once Vlad III, the Impaler, a devout Christian prince who defended Wallachia against the Ottoman Empire, was broken by the cruelty of war and God's betrayal. In his moment of greatest despair and defeat, he renounced his faith and drank the blood of the battlefield, transforming into the monster known as Count Dracula.

After centuries terrorizing the night, he was defeated by Abraham Van Helsing and his allies—not killed, but subjugated. Bound to the Hellsing bloodline by mysterious alchemical rituals and restriction seals, he became England's secret weapon against the supernatural, renamed Alucard.

Over decades, Alucard fought other monsters, Millennium's Nazi vampires, and Vatican forces, seeking a human worthy of finally killing him. His legend is that of the supreme monster who yearns for defeat at the hands of a true human, while carrying within him the souls of millions he has devoured.


Class Skills

Mad Enhancement: C-
Alucard is eloquent and capable of complex tactical thought. However, his worldview is fundamentally twisted and inhuman. In battle, he can succumb to a frenzy of sadism and carnage, where pain and damage only incite him. This "Enhancement" increases his physical parameters but may make him difficult to control if the Master tries to stop him from "having fun."

Magic Resistance: A
As a being of advanced mystery and age, his very existence as a high-level vampire negates most modern magecraft. Only Church sacramental rituals or Age of Gods magic can significantly affect him.

Personal Skills

Innocent Monster: A
Alucard has completely embraced the legend of the monstrous vampire, distancing himself from his human origin as Vlad. This skill distorts his appearance and abilities to fit the archetype of the "Supreme Nosferatu." Grants metamorphosis, shadow control, and blood manipulation.

Vampirism (No Life King): EX
A superior version of the standard skill. Allows absorption of blood and souls. Alucard drains not just life, but the victim's very existence and knowledge, adding them to his internal army. Also functions as Rank A++ Regeneration, recovering him from almost any wound instantly as long as he has souls to spend.

Cromwell Restriction (Control Seals): A
His full power is normally sealed by restrictions imposed by the Hellsing family. He can release these seals (Level 3, 2, 1) gradually, exponentially increasing his parameters and access to more destructive abilities in exchange for higher mana consumption from the Master. Level 0 is full release (see Noble Phantasm).

Battle Continuation (Cromwell): B
Even as an undead, Alucard is an experienced warrior with centuries of combat. He masters the use of firearms and brutal melee combat. Grants a positive modifier in gunfights and resistance to mental debuffs like fear or confusion.

Noble Phantasms

1. Baskerville & Casull: The Silver War Dogs

Rank: B | Type: Anti-Unit

His two iconic pistols: the Hellsing ARMS .454 Casull (for humans and lesser monsters) and the Hellsing Combat Pistol 'Jackal' 13mm (designed to kill regenerators, like Father Anderson).
As a Noble Phantasm, the 'Jackal' has the conceptual property of "Regeneration Negation." Wounds caused by its explosive bullets cannot be healed magically or regenerated until Alucard is defeated or the battle ends. They carry tremendous stopping power capable of shattering Servants with low endurance.

2. Level 0: Cromwell Invocation (River of Death)

Rank: EX | Type: Anti-Army / Anti-Fortress

The final release of his restrictions. Alucard releases all the millions of souls he has absorbed throughout his existence. A tide of blood and shadows floods the battlefield, from which tangible familiars emerge: impaled medieval soldiers, Ottoman janissaries, Millennium troops, demonic beasts, and even Rip Van Winkle and Alhambra themselves.
Alucard reverts to his original form as Count Vlad Tepes, wielding a longsword. He becomes a "One-Man Army," where each released soul can attack independently. However, in this state, Alucard loses his "infinite" immortality and instant regeneration, as he has expelled all his extra lives. It is his strongest form offensively, but most vulnerable defensively: the "castle" is empty, and the king can be killed if struck in the heart.

3. Schrödinger: The Cat That Is and Is Not (Special Skill)

Rank: ? | Type: Support (Conceptual)

An acquired skill (only available if Alucard is summoned in his post-Hellsing series state). He absorbed Schrödinger's essence, gaining quantum omnipresence. As long as he can recognize and affirm his own existence, he cannot be killed or erased. He can appear anywhere, at any time, including within illusions or mental barriers. This makes him virtually immortal in a conceptual way, but limits his ability to use the Cromwell Invocation, as he needs to keep his individuality focused.


Voice Lines & Interactions

Summon: "A nostalgic smell... blood and war. I am Servant Berserker, Alucard. But I prefer to be called... well, the monster that I am. Master, do you have the 'orders'? Then let's hunt."

About the Holy Grail: "Wishes? I have no interest in golden cups that promise miracles. Only humans have the right to dream and wish. Monsters like me... we only exist to be the nightmare in the path of those dreams."

Releasing Level 1: "Releasing Control Art Restriction System, Level 1! Prepare yourselves. Education is over. Now... it is time to educate you on real fear."


What other Servants think of him

Gilgamesh (Archer): "Hmph. A worm that ate too many worms and swelled with pride. He collects souls of trash and calls it an army. Disgusting. A true king does not need to carry the dead on his back; he rules the living. But his persistence is... moderately amusing. A cockroach difficult to squash."


Author's Note: It has been a long time since I watched and read Hellsing (Ultimate / Manga), so I might have made some mistakes or confused something; if I made any errors, please correct me in the comments.

Chapter 144: Servant Character Sheet: Alexander Anderson ( Hellsing )

Chapter Text

"AMEN! If it be God's will that I march into hell to purge the heretics, then I shall march with a smile on my face! I am the blade of the Vatican, the executioner of Iscariot, and today, Judas shall have his payment! Servant, Berserker! Who dares stand in the way of my crusade?"


Heroic Spirit Profile

True Name: Alexander Anderson (The Priest, The God Killer, The Monster of God, Bayonet)
Series of Origin: Hellsing (Ultimate / Manga)
Class: Berserker
(Can be summoned as Lancer or Ruler in very specific cases, but his holy fury and savage fighting style align him strongly with the Berserker class. Despite Mad Enhancement, he retains his fanatical eloquence, losing only the ability to reason outside his religious dogmas.)
Source: Vatican Chronicles, Iscariot Section XIII, Battle of London
Region: Italy / Scotland (United Kingdom)
Alignment: Lawful Good (Fanatic) / Lawful Mad
Hidden Attribute: Human
Armament: Blessed Bayonets, Holy Scriptures, Biological Regeneration


Parameters

Strength A
Endurance A+ (Due to biological regeneration)
Agility B
Mana C
Luck D
Noble Phantasm A+

Biography

Father Alexander Anderson was the greatest warrior of the Vatican's Section XIII, the Iscariot Organization. A man of unshakable faith, he underwent biological experiments that granted him superhuman abilities and regeneration to combat profane threats, especially vampires like Alucard.

Anderson dedicated his life to hunting heretics, monsters, and heathens in the name of the Catholic Church. He viewed his mission not merely as a duty, but as a perpetual holy war. His final confrontation with Alucard during the Battle of London became legendary, where he used "Helena's Nail" to transform into a "Monster of God," sacrificing his humanity in an attempt to kill the Vampire King. He died as a man, after his "heart" (the nail) was removed, leaving a legacy of absolute devotion and respectful rivalry with his mortal enemy.


Class Skills

Mad Enhancement (EX - "Divine Fanaticism"):
Unlike the standard Berserker who loses speech, Anderson retains his intelligence and eloquence, but his mind is fixated on a single purpose: the elimination of "evil" as defined by his faith. He accepts no logic, negotiation, or compromise that contradicts his religious view. He will cite scripture while tearing his enemies apart. In battle, he feels no fear, hesitation, or pain, fighting until nothing remains of his body.

Magic Resistance (A):
His burning faith and the holy scriptures covering his arms and body act as a conceptual barrier against thaumaturgy, especially that of profane or demonic origin (such as Necromancy or Curses).

Personal Skills

Baptism Rite (B+):
A form of Church magecraft focused on purification. Allows Anderson to bless his bayonets, create holy barriers using bible pages, and heal allies. His style is raw and offensive, focused on "purging through steel."
Biological Regeneration (A):
Anderson is an artificial regenerator. He can recover lost limbs, heal fatal wounds, and ignore massive damage in seconds. It is not conceptual immortality (like a vampire's), but biological. He can be killed if his heart is completely destroyed or if he is disintegrated faster than he can regenerate.
Blade Throwing (Bayonet) (A):
His signature technique. He can throw dozens of bayonets simultaneously with the precision and force of a low-level Noble Phantasm. The blades appear to be infinite (likely summoned via a conceptual key distorted from "multiplication of loaves and fishes" to "multiplication of blades").
Guardian of Faith (Iscariot) (A):
Grants a massive attack bonus against enemies with the "Evil," "Demon," or "Vampire" trait. Anderson gains mental resistance against horror and supernatural fear.

Noble Phantasms

1. Bayonet Storm: The Tempest of Purifying Blades

Rank: B+ | Type: Anti-Army

Anderson unleashes hundreds of blessed and explosive bayonets, creating a wall of holy steel that decimates everything in front of him. He combines this with barriers of bible pages that trap the enemy, preventing escape. It is a mass execution technique, intended to clear a field of heretics.

2. Helena's Nail: The Thorn of Passion (The Monster of God)

Rank: A+ | Type: Anti-Unit (Self) / Support

Anderson's final trump card, the Holy Nail of Helena's True Cross. By driving this nail into his own heart, Anderson abandons his humanity and becomes a Lower-Level Divine Spirit, a "Monster of God."
Effects:
His physical and magical parameters skyrocket to rank A++ or higher.
He gains the ability to control vines of holy thorns that can burn vampires and demons upon touch.
His regeneration becomes nearly instantaneous.
Cost: Once activated, this Noble Phantasm consumes Anderson's Spirit Core. He will burn his own life as fuel. It cannot be deactivated. It is a form of glorious suicide to take a powerful enemy (like Alucard) down with him.


Voice Lines & Interactions

Summon: "Ask of them! Ask of the Lord: 'Art thou the Christ, the son of the living God?' And he shall answer them with silence or with fury. I am the fury. Servant Berserker, Alexander Anderson. Where are the monsters? Where are the heathens? AMEN!"

About Alucard (if summoned): "You... The foul beast. The filth on God's shoes. I knew we would meet again. But this time, vampire... there will be no talk. Only ash. Prepare yourself!"

In Battle (Activating the Nail): "If men cannot defeat monsters... then a man must become a monster to kill another monster. In the name of the Father, the Son, and the Holy Spirit... AMEN!"


Author's Note: It has been a long time since I watched and read Hellsing (Ultimate / Manga), so I might have made some mistakes or confused something; if I made any errors, please correct me in the comments.

Chapter 145: Servant Sheet: Great Zeno

Chapter Text

"Hey, hey? Do you have fun stuff? If it's boring... I'll erase it! But if it's cool, we can play! Servant... hm, I think Foreigner! I am the King of All. Let's play!"


Heroic Spirit Profile

True Name: Zen-Oh (The King of All / Grand Zeno)
Series of Origin: Dragon Ball Super
Class: Foreigner
(He is not just from another planet; he is the anchor of an entire Multiverse, an entity existing above conventional dimensions. Also qualifies as Beast (Failed Candidate).)
Source: Creation and Destruction of the 18 Universes, The Tournament of Power
Region: The Multiverse / Palace of Zeno
Alignment: Chaotic Neutral (Actions based on pure whim; can save or erase a universe depending on his mood)
Hidden Attribute: Star / Void (The source of all and the end of all)
Armament: Hands, The Concept of "Erase"


Parameters

Strength E (Physically, he shows no brute strength. He doesn't punch.)
Endurance EX (Cannot be harmed, killed, or destroyed by conventional or divine means. He is an absolute.)
Agility C (He flies and moves erratically but rarely needs speed.)
Mana EX (Infinite. He is the source of creation energy.)
Luck EX (Everything happens as he wants. The universe conspires to please him.)
Noble Phantasm EX

Biography

Zeno is the supreme ruler of the Dragon Ball Multiverse. He exists above all gods, angels, and mortals. His story is not one of struggle or overcoming, but of absolute authority. In the past, annoyed by the number of universes (18), he erased 6 of them in a fit of anger, leaving only 12.

During the Goku Black saga, he erased an entire timeline infested by Infinite Zamasu effortlessly. Later, he organized the Tournament of Power to judge the worth of the remaining universes, erasing the losers (though this was reversed by Android 17's wish).

Why a Failed Beast Candidate?
Zeno embodies the potential for the Evil of Humanity: Destructive Innocence (or Irresponsibility). He has the power to end human history with a snap of his fingers. However, to be a Beast in the Fate universe, one needs a "twisted love" for humanity. Zeno does not love humanity. He finds humans (and other races) curious, funny, or boring, but has no real emotional attachment. He is a Child God who can break his toys without malice. This lack of obsession with humanity prevents him from manifesting Beast horns, keeping him in the Foreigner class as a supreme and terrifying observer.


Class Skills

Existence Outside the Domain: EX
Zeno is the ultimate "foreign" entity. He was not possessed by an Outer God; he stands above them in his own cosmology. He is immune to any physical, mental, or spiritual damage from beings of lower dimensions. The human mind cannot process his simple and terrifying logic.

Divinity: EX
There is nothing above him. Gods of Destruction bow in terror. In Fate, this translates to absolute authority over Servants with the "Divine" trait.

Nega-Messiah (Beast Authority - Failed): C
He possesses the capacity for conceptual damage against "Civilizations," but since he doesn't care about saving or loving them, the skill does not reach the EX level of a true Beast.

Personal Skills

He Who Stands Above All (Legend Skill): EX
The crystallization of his position. In any clash of Authority (be it against Gilgamesh, Ozymandias, or Gods), Zeno's Authority prevails.
Effect: Immunity to "Instant Death," "Sealing," and "Buff Removal." If an enemy tries to impose a rule (like a Reality Marble), Zeno can simply decide the rule doesn't apply to him.

Innocence of the End: A++
A twisted form of Charisma and Terror. Zeno acts like a cute child. This lowers enemies' guard and confuses senses. However, at the first sign of annoyance, this aura transforms into cosmic dread, paralyzing (Stun) all enemies on the field.

Whim of the King: B
A skill that randomly alters the flow of battle. Each turn, Zeno can apply massive random effects (Buffs or Debuffs) to the entire field, based solely on whether he finds the fight "fun" or "boring."

Flight (Levitation): A
Zeno rarely walks. He floats above the ground, untouched by the filth of the mortal world.

Noble Phantasms

1. "Kieru" (Erase): The End of All Fiction

Rank: EX | Type: Anti-Multiverse / Anti-Existence

Zeno's ultimate technique. It is not an energy blast. It is not a physical blow. It is the imposition of non-existence. Zeno raises his hands and closes them.
Effect: The target is removed from reality. Ignores invincibility, evasion, magic resistance, and immortality. If used at full power, it destroys the "game" itself or the "Singularity" he is in.
Game Mechanic: Causes Instant Death with 100% chance (ignores resistances) to one target. If the target is immune to Instant Death due to plot mechanics (e.g., King Hassan or Tiamat), deals damage exceeding total HP by millions. The only downside is Zeno might decide not to use it if he thinks it would be "a waste to end the fun so soon."

2. The Button: The Friend's Call

Rank: A | Type: Summoning

The button Goku gave him. Zeno presses the button to summon his counterpart from another timeline (Future Zeno) or his Guards.
Effect: Summons a copy of himself or two Guards (Shielder/Ruler class) with unbreakable defense stats to protect the Master while Zeno "plays."


Voice Lines & Interactions

Summon: "Oh? A new place! The ceiling is high. I am Zeno. The King of All. Do you have tasty food? Do you have cool fights? If not, I'm going to erase this place, okay?"

To Gilgamesh (Archer): "Hey, hey, you're golden! Shiny! But... why are you so loud? You say everything is yours? Hmmm... (raises hand) If I erase everything, is it still yours? Don't be annoying, Golden King, or you go bye-bye."

To Ritsuka Fujimaru (Master): "You! You are funny. You run here and there, trying to fix things that break. It's like a game! I like you. Let's be friends. If someone upsets you, tell me, I'll erase them!"

To Goku GT (Ruler): "Goku! Goku! Look, you're small! So cute! Can you get shiny and furry again? Do that 'Kamehameha' thing! Do it, do it!"

To King Hassan (Grand Assassin): "Oh... You are dark. And smell like the end. But you can't cut off my head. I don't have a real neck! It's fun to try, though. Are you Grandpa Death?"

About the Holy Grail: "A cup that grants wishes? I can already do anything. But... maybe I'll ask for a new friend! Or juice that never ends!"


What other Servants think of him

Jeanne d'Arc (Ruler): "His purity is absolute, but it is the purity of the void. He does not understand the value of life, only the value of fun. We must guide him carefully... any mistake could cost Human History."

Artoria Pendragon: "He has the power of a King, but not the responsibility. It is the most dangerous form of rule. He does not protect his people; he collects them. Terrifying."

Emiya (Archer): "I thought I had seen hell... but seeing a child hold the existence of the universe like a marble... it makes me want to go back to the kitchen counter and never leave."

Goku (Super): "Zen-chan! Great to see you! But, hey, go easy on the folks here, okay? They're fragile. Don't erase anyone by accident!"

Chapter 146: Servant Character Sheet: Saturn ( Saint seiya ) (The God of Time)

Chapter Text

"I am the Lord of Time. I am the eternity that watches, judges, and when necessary, paralyzes. The value of humanity is ephemeral, an 'instant' that dares to shine against the vastness of the cosmos. Show me, Master of Chaldea... whether your 'instant' is worth preserving, or if it should be frozen in perfect silence."


Heroic Spirit Profile

True Name: Saturn
Alternate Identity: Subaru (Human Vessel)
Series of Origin: Saint Seiya Omega
Class: Foreigner
(Due to his nature as a God from a distant celestial body who is "foreign" to the Earth sphere and human logic. His existence and armor [Chronotector] come from a dimension beyond mortal reach.)
Secondary Qualification: Beast
(As the Evil of Stagnation. His desire to "save" humanity by stopping time to avoid death and sorrow constitutes a twisted love that would annihilate the future.)
Source: Roman/Greek Mythology (Distorted), The Omega Myth
Region: Planet Saturn / Space-Time
Alignment: Lawful Neutral (His justice is absolute order and immutability; he does not see himself as evil, but as the final authority)
Hidden Attribute: Star / Beast
Armament: Eigou Rinne (The Blade of the Eternal Cycle), Chronotector (Armor of Time), Time Itself


Parameters

Strength A
Endurance EX (His temporal regeneration reverts any damage suffered instantly.)
Agility A+ (Can manipulate time to move instantly.)
Mana EX (Infinite Cosmo comparable to the universe.)
Luck B (Despite being omnipotent, the unpredictability of human "Omega" always challenges his calculations.)
Noble Phantasm EX

Biography

Saturn is the God of Time, an ancient and supreme deity residing on the planet Saturn. He watched humanity and the incessant battle between Athena and other gods (Hades, Poseidon, Mars, Pallas) with disdain and curiosity. To understand what allowed humans, fragile and mortal beings, to challenge and kill gods, Saturn decided to descend to Earth.

He sealed his memories and divine power, reborn as a human boy named Subaru. As Subaru, he fought as a Steel Saint alongside Pegasus Koga and the new Bronze Saints, learning about friendship, courage, and "Omega" (the supreme power of humans). However, upon regaining his memories, he concluded that humanity was chaotic, painful, and destructive.

His "solution" to human suffering was to steal time from all living beings, freezing the Earth in a state of eternal, silent stagnation where there would be no death, sadness, or conflict. Unlike other gods, Saturn was never truly defeated in combat; he chose to retreat after acknowledging the value of the "moment" created by Koga's Omega, leaving Earth to observe if humanity could evolve. In Fate, he manifests the pinnacle of this authority.


Class Skills (Foreigner/Beast)

Existence Outside the Domain: EX
Saturn is not merely a god of Earth; he is the sentient will of a distant celestial body and dominates the abstract concept of time on a universal scale. He is immune to minor temporal manipulations, and conceptual damages from Earth do not fully affect him.

Divinity: EX
As the Supreme God who commands other gods (like Pallas) and surpasses classical Olympic deities in chronological hierarchy within his lore, his Divinity is absolute. He breaks through common defenses and imposes a spiritual pressure (Cosmo) that can paralyze lesser servants.

Nega-Progress (Authority of the Beast - Stagnation): C
A skill stemming from his candidacy for the Beast class. He possesses a damage advantage against "those who seek progress" (Heroes) and resistance against Human History, as he seeks to interrupt it to preserve it.

Personal Skills

Time Rewind: EX
Saturn's supreme defensive skill. His body cannot be permanently wounded. If he takes damage, he simply reverts the time of his own body to the state before the injury.
Effect in Fate: Grants a state of conceptual Invincibility and massive HP regeneration each turn. To hurt him, an attack that nullifies temporal manipulation or destroys him faster than he can reverse time (something capable of killing at a dimensional level) is required.

He Who Walked As Man (Subaru): B
The memory of his life as the human Subaru. This gives him intimate knowledge of human tactics, emotions, and weaknesses.
Effect: Grants Tactics and Eye of the Mind (True). He can anticipate the explosive growth of heroes (the miracle of Omega) and attempt to counter it before it happens. It also serves as his only weakness: appealing to Subaru's memory may cause him to hesitate.

Mastery of the Chronotector: A++
His armor, the Chronotector, is the fusion of all Gold Cloths, Scales, Surplices, and other suits from his series.
Effect: Extreme resistance to physical and magical damage. Grants him authority over various conceptual weapons, allowing him to adapt to any fighting style.

Time Stop (Chronomemento): A+
The ability to steal time from opponents.
Effect: Can "petrify" (Stun) enemies and drain their NP/Mana charge, transferring their time to himself.

Noble Phantasms

1. Eigou Rinne: The Scythe of Eternity's End

Rank: EX | Type: Anti-Unit / Anti-World

Saturn's divine weapon, also known as the "Sword of the God of Time." It is not just a blade, but a tool that severs history and fate.
Effect: An attack that ignores defense and invincibility. Upon activation, Saturn erases the target's time. Those cut by it have their temporal existence damaged, preventing healing or regeneration. At maximum power, it can tear the fabric of reality, creating rifts in space-time that suck everything into nothingness.

2. Chronos Conclusion Eternal: The Beautiful Silence of Stagnation

Rank: EX | Type: Anti-World / Anti-Time (Beast Noble Phantasm)

The manifestation of his Authority as a Beast Candidate. Saturn expands his cosmo to cover the planet, turning all forms of life and matter into crystal/stone statues, stopping the world's time forever.
Effect: A planetary-scale Reality Marble. The battlefield freezes. All enemies suffer the "Eternal Time Stop" status (Permanent Stun or Instant Death if resistance fails). Only those with power equal to a "God," the protection of a Cosmic Will, or the power of "Omega" (limitless hope/miracle) can move within this space. It is the realization of "Eternal Peace" through the death of the future.


Voice Lines & Interactions

Summon: "The wheel of fate turns, but I am the one holding the spokes. Foreigner, Saturn. Human, if you have summoned me, I hope you are prepared to face the truth of eternity. Your time... belongs to me."

To Ritsuka Fujimaru: "You travel through Singularities and Lostbelts to restore correct human history... What a painful and futile effort. I offer the perfect solution: stop everything now. Without a future, there is no more suffering. No more Loss. Give me your time, and I will preserve humanity as it is, forever, in a beautiful and perfect silence."

To Pegasus Seiya: "Pegasus... The legendary God Slayer. You keep getting up, no matter how much your body is broken or cursed. That irrational persistence... It was what fascinated me as Subaru. Come, try to create a miracle before the God of Time once more!"

To Pegasus Koga: "Koga. My rival. My... friend? Fool. You still fight for the uncertain future? You defeated me once not with strength, but with a will that touched my human heart. But here, as a Heroic Spirit, I will not hesitate. Show me if your 'Omega' still shines."

To Athena (Saori Kido): "Athena. You allow humans to suffer in endless wars in the name of your 'love.' Your love is cruel. You force them to live in pain. I am true mercy. I will bring the end of pain through the end of time."


What other Servants think of him

Pegasus Koga: "Subaru... No, Saturn. I know that deep down, you still remember our adventures. You say time must stop, but you were the one who taught me that every second counts! I will break your 'eternal time' with my own fists!"

Gilgamesh (Caster): "His gaze sees beyond the horizon of time. He sees the end and decides it is better never to get there. A cowardly god, afraid of the outcome of creation itself. But his power... is undeniable."

Medea: "Controlling time like that... reversing wounds... It is Age of Gods magic on a level I cannot even comprehend. Master, do not let him grow tired of us, or he might simply erase us from history."

BB (Moon Cancer): "He's trying to 'pause the game' and keep the save state forever? What a cheater! Only I can hack the rules like that! Besides, that Subaru guy is kinda cute... maybe I should steal him from this grumpy God."


Author's Note: It has been a long time since I watched Saint Seiya Omega, so I might have made some mistakes or confused some details; if I made any errors, please correct me in the comments.

Chapter 147: Servant Character Sheet: Pegasus Seiya (remake)

Chapter Text

"It doesn't matter how many times I fall, it doesn't matter how powerful the God before me is... As long as I have hope, and as long as Athena believes in me, I will rise! BURN, MY COSMO! Servant Archer, Pegasus Seiya. Master, where does justice point?"


Heroic Spirit Profile

True Name: Seiya
Series of Origin: Saint Seiya (Composite Ver. - Classic / Movies / Hades / Omega / Heaven Chapter)
Class: Archer
(Due to his main technique, the Pegasus Meteor Fist, being an energy projectile, and his use of the Sagittarius Arrow. Also qualifies as Lancer [Given the piercing nature of his strikes], Berserker [Due to inhuman tenacity], or Ruler [In his adult legendary Omega version].)
Source: Greek Mythology (Saint Seiya), The Legend of the God Slayer
Region: Japan / Greece
Alignment: Lawful Good (Burning Determination)
Hidden Attribute: Star
Armament: Fists, Cosmo, Cloths (Bronze, Gold, Odin, God), Arrow of Justice


Parameters

Strength B (A+ with 7th Sense / EX with God Cloth)
Endurance EX (His durability is legendary; he rises even with all senses destroyed or his soul wounded.)
Agility A (EX when reaching Light Speed/Teleportation.)
Mana A++ (Cosmo equates to an inexhaustible mana source based on will.)
Luck C (Suffers constantly, but the miracle always happens in the end.)
Noble Phantasm EX

Biography

Seiya is the mythological reincarnation of the Saint who wounded Hades' body in the Age of Gods. Born in modern Japan, he trained in Greece to become a Bronze Saint of Athena. His journey began as a search for his missing sister but evolved into the defense of humanity against divine tyranny.

He challenged the Sanctuary, crossed the Twelve Houses facing Gold Saints, traveled to the frozen lands of Asgard where he wore the Odin Robe to break Hilda's curse, and descended into the depths of the ocean to seal Poseidon. His greatest trial was in the Underworld, where he awakened the Eighth Sense (Arayashiki), invaded the Elysian Fields, and donned the legendary God Cloth to kill Thanatos and wound Hades.

After suffering a curse of death (Hades), he returned years later as the "Legendary Saint" (Omega). As the Gold Saint of Sagittarius, he faced the War God Mars, protected the new generation (Koga), and confronted Saturn, the God of Time, transcending mortal limits. In Fate, he is the personification of the concept: "The Human who denies the Fate of Gods."


Class Skills

Independent Action: A
Seiya is accustomed to fighting far from his goddess and in situations where support is impossible (Underworld, Other Dimensions). He can fight with full strength even if the Master is incapacitated, as long as he has a reason to fight.

Magic Resistance: A+
The Sacred Armors (Cloths) grant absolute protection against modern magic. Age of Gods magic and Divine Authorities have reduced efficacy due to his "God Slayer" nature.

Personal Skills

God Slayer (Pegasus): EX
The crystallization of his legend. Seiya defeated or faced Eris, Poseidon, Hades, Abel, Lucifer, Apollo, Mars, Pallas, and Saturn.
Effect: Grants a massive damage modifier (Special Attack) against Servants with the "Divine," "God," or "Divine Spirit" trait. The higher the target's divinity, the greater Seiya's damage. Also nullifies defenses based on "Divine Authority."
Miracle of the Stars (Constellation Drawing): A
Seiya's power increases the more he executes his signature movements (tracing the 13 stars of Pegasus with his hands before attacking).
Effect: If Seiya spends a turn "preparing" (using this skill), his next attack or NP will have doubled damage and ignore evasion/invincibility. Represents burning the Cosmo to the limit.
Indomitable Will (Seventh and Eighth Sense): EX
A combination of Battle Continuation and Mana Burst.
Effect: Seiya does not die as long as he has motivation. Grants a stackable Guts (Resurrection) effect. Furthermore, the lower his HP, the higher his Strength, Agility, and NP Damage (The mechanic "The same move doesn't work twice" grants resistance to repeated attacks).
Sacred Vestment Change (Arsenal): A++
Seiya can alter his Saint Graph to access different forms of power during battle.
  • Pegasus Bronze (V3): High speed, low mana cost.
  • Sagittarius Gold: Increases strength and defense, allows flight and bow usage.
  • Odin Robe: Grants the Balmung sword, effective against ice magic and evil deities.
  • God Cloth (Kamui): The final form. Extreme Mana consumption, but grants Divine stats.

Noble Phantasms

1. Pegasus Ryu Sei Ken: The Meteor That Tears the Stars

Rank: B++ to A+ (Depends on Cosmo) | Type: Anti-Army

Seiya traces the Pegasus constellation and fires hundreds of millions of punches per second at the speed of light. The density of attacks is such that it manifests as a meteor shower of blue/white energy.
Effect: Area of Effect damage. If the enemy is hit multiple times, their defense is reduced.

2. Sagittarius Arrow: The Testament of Aiolos (God-Slayer Arrow)

Rank: EX | Type: Anti-Divinity / Anti-Fortress

Equipped with the Sagittarius Gold Cloth, Seiya concentrates all the Cosmo of hope into a single golden arrow. This arrow has the conceptual property of "striking the evil that afflicts the Gods."
Effect: Devastating single-target damage. Deals extra damage against evil gods. Can pierce conceptual barriers like the Wailing Wall or Poseidon's Main Breadwinner.

3. Pegasus God Cloth: The Miracle of Elysium

Rank: EX | Type: Self-Modification (Transformation)

Seiya burns his Cosmo beyond the Eighth Sense (Big Will/Omega) and uses Athena's blood (or a similar divine source) to evolve his armor.
Effect: Seiya gains wings and Rank EX parameters. He becomes capable of flying through dimensions and injuring abstract concepts (like Hades' true body). His attacks gain "Anti-Death Concept" properties. This form lasts few turns but makes him practically invincible during the duration.

4. Balmung Sword: The Blade of Odin (Odin Form Only)

Rank: A++ | Type: Anti-Magic / Anti-Evil

The sacred sword borrowed from Odin. Capable of cutting through divine-level curses (like the Nibelung Ring).


Voice Lines & Interactions

Summon: "I heard your call! Across time and space, the wings of Pegasus have arrived! I am Seiya. As long as you fight for the good of humanity, my fists will be yours."

To Athena (Saori Kido): "Saori... Athena! No matter what world, no matter the era. I will be your shield. I will be your sword. Please, cry no more."

To Gilgamesh (Archer): "The King of Heroes? You say you have all the weapons in the world? That doesn't matter to me. My fists tear atoms apart, and my hope is stronger than any sword in your vault. If you try to hurt the Earth on a whim, I will shatter your golden armor!"

To Heracles (Berserker): "This pressure... You remind me of Aldebaran, or perhaps Thor. A warrior who fights even after death. I respect your strength, Greek hero. Let's see which myth is stronger!"

To Quetzalcoatl / Ishtar (Deities): "Other gods... Listen well. If you came here to protect humans, I will fight by your side. But if you try to control us or destroy the Earth to recreate it... prepare yourselves. I have already toppled thrones higher than yours."

To Poseidon (Julian Solo): "Poseidon. You again? I thought you understood last time. Earth doesn't need another flood. Humanity makes mistakes, but we learn! Get out of the way!"

To Hades: "I already wounded your body once in mythological times, and wounded your true body in Elysium. How many times will I have to teach you that death is not the final destination of human hope? BEGONE!"

To Saturn (God of Time): "Time? Eternity? That means nothing. The moment is now! Omega is the power to create the future, no matter what fate dictates. I will stop your clock, Saturn!"

To Emiya (Archer): "You... seem tired. You fought a lot, didn't you? For an ideal that seemed impossible. I understand you. But true heroes never stop trying, even if the result is tragic. Raise your head!"

To Mash Kyrielight: "Your shield protects everyone's feelings. It's like Shiryu's shield or Athena's. As long as you don't give up protecting, no one can get past you."


What other Servants think of him

Gilgamesh: "An annoying mongrel who refuses to die. He dares to raise his fists against divinity repeatedly. It is blasphemy... but an amusingly brilliant blasphemy. The light he emits bothers my eyes, but his will is noteworthy."

Chapter 148: Servant Character Sheet - Seiya

Chapter Text

"It doesn't matter how many times I fall, it doesn't matter how powerful the God before me is... As long as I have hope, and as long as Athena believes in me, I will rise! BURN, MY COSMO! Servant Archer, Pegasus Seiya. Master, where does justice point?"


Heroic Spirit Profile

True Name: Seiya
Series of Origin: Saint Seiya (Composite Ver. - Classic / Movies / Hades / Omega / Heaven Chapter)
Class: Archer
(Due to his main technique, the Pegasus Meteor Fist, being an energy projectile, and his use of the Sagittarius Arrow. Also qualifies as Lancer [Given the piercing nature of his strikes], Berserker [Due to inhuman tenacity], or Ruler [In his adult legendary Omega version].)
Source: Greek Mythology (Saint Seiya), The Legend of the God Slayer
Region: Japan / Greece
Alignment: Lawful Good (Burning Determination)
Hidden Attribute: Star
Armament: Fists, Cosmo, Cloths (Bronze, Gold, Odin, God), Arrow of Justice


Parameters

Strength B (A+ with 7th Sense / EX with God Cloth)
Endurance EX (His durability is legendary; he rises even with all senses destroyed or his soul wounded.)
Agility A (EX when reaching Light Speed/Teleportation.)
Mana A++ (Cosmo equates to an inexhaustible mana source based on will.)
Luck C (Suffers constantly, but the miracle always happens in the end.)
Noble Phantasm EX

Biography

Seiya is the mythological reincarnation of the Saint who wounded Hades' body in the Age of Gods. Born in modern Japan, he trained in Greece to become a Bronze Saint of Athena. His journey began as a search for his missing sister but evolved into the defense of humanity against divine tyranny.

He challenged the Sanctuary, crossed the Twelve Houses facing Gold Saints, traveled to the frozen lands of Asgard where he wore the Odin Robe to break Hilda's curse, and descended into the depths of the ocean to seal Poseidon. His greatest trial was in the Underworld, where he awakened the Eighth Sense (Arayashiki), invaded the Elysian Fields, and donned the legendary God Cloth to kill Thanatos and wound Hades.

After suffering a curse of death (Hades), he returned years later as the "Legendary Saint" (Omega). As the Gold Saint of Sagittarius, he faced the War God Mars, protected the new generation (Koga), and confronted Saturn, the God of Time, transcending mortal limits. In Fate, he is the personification of the concept: "The Human who denies the Fate of Gods."


Class Skills

Independent Action: A
Seiya is accustomed to fighting far from his goddess and in situations where support is impossible (Underworld, Other Dimensions). He can fight with full strength even if the Master is incapacitated, as long as he has a reason to fight.

Magic Resistance: A+
The Sacred Armors (Cloths) grant absolute protection against modern magic. Age of Gods magic and Divine Authorities have reduced efficacy due to his "God Slayer" nature.

Personal Skills

God Slayer (Pegasus): EX
The crystallization of his legend. Seiya defeated or faced Eris, Poseidon, Hades, Abel, Lucifer, Apollo, Mars, Pallas, and Saturn.
Effect: Grants a massive damage modifier (Special Attack) against Servants with the "Divine," "God," or "Divine Spirit" trait. The higher the target's divinity, the greater Seiya's damage. Also nullifies defenses based on "Divine Authority."
Miracle of the Stars (Constellation Drawing): A
Seiya's power increases the more he executes his signature movements (tracing the 13 stars of Pegasus with his hands before attacking).
Effect: If Seiya spends a turn "preparing" (using this skill), his next attack or NP will have doubled damage and ignore evasion/invincibility. Represents burning the Cosmo to the limit.
Indomitable Will (Seventh and Eighth Sense): EX
A combination of Battle Continuation and Mana Burst.
Effect: Seiya does not die as long as he has motivation. Grants a stackable Guts (Resurrection) effect. Furthermore, the lower his HP, the higher his Strength, Agility, and NP Damage (The mechanic "The same move doesn't work twice" grants resistance to repeated attacks).
Sacred Vestment Change (Arsenal): A++
Seiya can alter his Saint Graph to access different forms of power during battle.
  • Pegasus Bronze (V3): High speed, low mana cost.
  • Sagittarius Gold: Increases strength and defense, allows flight and bow usage.
  • Odin Robe: Grants the Balmung sword, effective against ice magic and evil deities.
  • God Cloth (Kamui): The final form. Extreme Mana consumption, but grants Divine stats.

Noble Phantasms

1. Pegasus Ryu Sei Ken: The Meteor That Tears the Stars

Rank: B++ to A+ (Depends on Cosmo) | Type: Anti-Army

Seiya traces the Pegasus constellation and fires hundreds of millions of punches per second at the speed of light. The density of attacks is such that it manifests as a meteor shower of blue/white energy.
Effect: Area of Effect damage. If the enemy is hit multiple times, their defense is reduced.

2. Sagittarius Arrow: The Testament of Aiolos (God-Slayer Arrow)

Rank: EX | Type: Anti-Divinity / Anti-Fortress

Equipped with the Sagittarius Gold Cloth, Seiya concentrates all the Cosmo of hope into a single golden arrow. This arrow has the conceptual property of "striking the evil that afflicts the Gods."
Effect: Devastating single-target damage. Deals extra damage against evil gods. Can pierce conceptual barriers like the Wailing Wall or Poseidon's Main Breadwinner.

3. Pegasus God Cloth: The Miracle of Elysium

Rank: EX | Type: Self-Modification (Transformation)

Seiya burns his Cosmo beyond the Eighth Sense (Big Will/Omega) and uses Athena's blood (or a similar divine source) to evolve his armor.
Effect: Seiya gains wings and Rank EX parameters. He becomes capable of flying through dimensions and injuring abstract concepts (like Hades' true body). His attacks gain "Anti-Death Concept" properties. This form lasts few turns but makes him practically invincible during the duration.

4. Balmung Sword: The Blade of Odin (Odin Form Only)

Rank: A++ | Type: Anti-Magic / Anti-Evil

The sacred sword borrowed from Odin. Capable of cutting through divine-level curses (like the Nibelung Ring).


Voice Lines & Interactions

Summon: "I heard your call! Across time and space, the wings of Pegasus have arrived! I am Seiya. As long as you fight for the good of humanity, my fists will be yours."

To Athena (Saori Kido): "Saori... Athena! No matter what world, no matter the era. I will be your shield. I will be your sword. Please, cry no more."

To Gilgamesh (Archer): "The King of Heroes? You say you have all the weapons in the world? That doesn't matter to me. My fists tear atoms apart, and my hope is stronger than any sword in your vault. If you try to hurt the Earth on a whim, I will shatter your golden armor!"

To Heracles (Berserker): "This pressure... You remind me of Aldebaran, or perhaps Thor. A warrior who fights even after death. I respect your strength, Greek hero. Let's see which myth is stronger!"

To Quetzalcoatl / Ishtar (Deities): "Other gods... Listen well. If you came here to protect humans, I will fight by your side. But if you try to control us or destroy the Earth to recreate it... prepare yourselves. I have already toppled thrones higher than yours."

To Poseidon (Julian Solo): "Poseidon. You again? I thought you understood last time. Earth doesn't need another flood. Humanity makes mistakes, but we learn! Get out of the way!"

To Hades: "I already wounded your body once in mythological times, and wounded your true body in Elysium. How many times will I have to teach you that death is not the final destination of human hope? BEGONE!"

To Saturn (God of Time): "Time? Eternity? That means nothing. The moment is now! Omega is the power to create the future, no matter what fate dictates. I will stop your clock, Saturn!"

To Emiya (Archer): "You... seem tired. You fought a lot, didn't you? For an ideal that seemed impossible. I understand you. But true heroes never stop trying, even if the result is tragic. Raise your head!"

To Mash Kyrielight: "Your shield protects everyone's feelings. It's like Shiryu's shield or Athena's. As long as you don't give up protecting, no one can get past you."


What other Servants think of him

Gilgamesh: "An annoying mongrel who refuses to die. He dares to raise his fists against divinity repeatedly. It is blasphemy... but an amusingly brilliant blasphemy. The light he emits bothers my eyes, but his will is noteworthy."

Chapter 149: Ficha de Servo: Apolo ( Saint seiya )

Chapter Text

"Do not forget your place, humans. A mortal should never raise a hand against a god. Before the eternal beauty of the Heavens, you are nothing but dust. I, Apollo, shall purify this world of its errors."


Heroic Spirit Profile

True Name: Apollo
Series of Origin: Saint Seiya (Heaven Chapter: Overture / Tenkai-hen)
Class: Archer
(His signature weapon is "Sunlight," and in mythology, he is the divine archer. Could qualify as Ruler or Beast depending on how his obsession with resetting humanity is interpreted.)
Source: Greek Mythology (Tenkai-hen Version), Olympian Cycle
Region: Greece / Heavens (Olympus)
Alignment: Lawful Evil
(In the sense of believing in the extinction of "sinful" humanity for the good of Divine Order. He does not consider himself evil, but necessary.)
Hidden Attribute: Sky
Armament: Light and Fire Manipulation, Energy Projectiles, Divine Aura


Parameters

Strength EX (As an Olympian God in a manifested body superior to Poseidon or Hades.)
Endurance A++
Agility A
Mana EX (Unlimited solar source as long as the Sun exists.)
Luck B
Noble Phantasm EX

Biography

Apollo is the Sun God in the Olympian hierarchy of Saint Seiya, coming to Earth to punish humanity and, specifically, Athena's Saints, who committed the supreme sin of killing gods (Poseidon, Hades, Abel, Eris). To Apollo, gods are perfect and eternal, and humans are mere temporary existences meant to serve them.

After his sister Artemis failed to control Athena, Apollo descended personally. He demonstrates absolute power, rejecting Seiya's attacks with ease and questioning the value of human existence. In Tenkai-hen, he attempted to reset humanity ("The Reset of Genesis"), erasing their memories and sins, but was confronted by Seiya, whose Cosmo surpassed divine and human limits to wound Apollo's face, proving that humans can achieve miracles. Apollo is the relentless judge, beautiful and terrible, who believes that "perfect order" demands absolute submission.


Class Skills

Independent Action: A
Can act without a Master for a long time. Apollo responds only to his own will and that of Zeus. He views the Master as a servant or prophet, not a superior.

Magic Resistance: EX
Immune to practically any form of mortal or common Age of Gods magic. Only a "Miracle" (like Omega) or similar Authority can penetrate his defense.

Divinity: EX
As one of the Twelve Olympians at the peak of his power (and in the Saint Seiya version, above Poseidon/Hades), his divinity is maximal. He nullifies any damage from beings with low divinity and exerts constant spiritual gravitational pressure.

Personal Skills

Authority of the Sun (Solar Crown): EX
Apollo can control heat and light at a stellar level. He can create miniature suns, disintegrate matter with a glance, and manipulate ambient temperature to uninhabitable levels. His aura automatically incinerates projectiles and weak attacks before they touch his skin.
Rejection of Human Sin: B+
Passive skill. Attacks based on human hatred or resentment (like Avenger) cause less damage to him. He considers human emotions "filthy" and inferior, and his divinity automatically rejects their influence. However, attacks based on "Hope" or "Human Miracle" (the weakness of his philosophy) cause critical damage.
Stunning Gaze (Judgment): A
Similar to Medusa, but based on "divine glory." Those who look directly at Apollo without sufficient will are paralyzed by the oppressive majesty, suffering conceptual burns to their eyes and mind.

Noble Phantasms

1. Helios Prominence: The Purifying Flame of Genesis

Rank: EX | Type: Anti-World / Anti-Civilization

Apollo releases all his divine energy in the form of a massive solar flare.
Effect: The battlefield is consumed by white flames that erase not just matter, but the memory of matter. Structures, magic, and even concepts of "resistance" are nullified.
Special Use: Can be used to "reset" an area, erasing any alterations made by Servants (such as Territory Creation) and returning the world to a primordial vacuum state before creation.

2. Arrow of Punishment: The Bolt That Never Misses the Sinner

Rank: A++ | Type: Anti-Unit

Apollo materializes a bow of pure light and fires an arrow.
Effect: It is not a physical arrow, but a vector of concentrated light that seeks the "flaw" in the enemy. The arrow cannot be blocked, only repelled by a greater will (like Athena's shield or a reinforced Rho Aias). Deals extra damage against "God Slayers."


Voice Lines & Interactions

Summon: "Light. I am the Light that defines the shadow of human existence. Servant Archer, Apollo. You sought the sun and were burned, mortals. Now, accept my judgment."

To Athena (Saori Kido): "Foolish sister. You descended to the level of ants, cried with them, bled for them. And for what? They continue killing and dying. Step aside, Athena. If you love the Earth, let me cleanse it of this plague."

To Artemis: "Artemis. You allowed your feelings for that mortal hunter to cloud your duty. The Moon should not weep for those who live on the ground."

To Seiya: "...You. The mortal who wounded my face. The aberration that surpassed the limits imposed by the gods. Your 'Cosmo' is an irritating anomaly. This time, Seiya, there will be no miracles. Only ash."

To Gilgamesh: "King of Uruk. You rejected the Age of Gods. Human arrogance at its peak. But your 'Ea'... I acknowledge it carries the truth of the world's beginning. However, before my Sun, your gold shall melt."

To Karna: "Son of the Sun God from another land... Surya. Your aura is pleasant. You carry the majesty of the sun with honor, yet serve unworthy masters. A pity."


What other Servants think of him

Gilgamesh: "Another god who thinks he owns the world? Hmph. But I admit his 'light' is pure. He would be a worthy target to test if Enkidu can bind the Sun itself."

Seiya (Composite): "Apollo... I haven't forgotten the promise we made that day. Gods or Humans, the value of life is not decided by you! If you try to erase humanity again, my Cosmo will burn brighter than your sun!"

Chapter 150: Servant's Character Sheet: The Wanderer (Miguel) ( Original Creator: CosmicEmber )

Chapter Text

"Kneel, not before my strength, but before your own sins. I am the Drifter, but you know me by the name you whisper in your prayers... or in your nightmares. Servant, Ruler class. The Scales are set."


Heroic Spirit Profile

True Name: Michael (The Drifter / Archangel of Judgment)
Original Creator: CosmicEmber
Class: Ruler
(Due to his impartial nature as a judge and his divine role of observing before acting. Also qualifies as Saber via the Blade of Eden or Avenger in his specific manifestation of vengeance against the corrupted city.)
Source: Old Testament (Adapted), Folklore of the "Doomed City", Myths regarding the Final Judgment
Region: Middle East / Heaven / Any city that has forgotten kindness
Alignment: Lawful Good
(In the absolute sense of Divine Law, which may seem cruel to guilty human eyes.)
Hidden Attribute: Sky (Divine)
Armament: Beggar's rags (disguise) / Blade of Eden (flaming sword)


Parameters

Strength A
Endurance EX (Endured mortal beating without dying in human form; in divine form, durability is conceptual.)
Agility B
Mana A++ (Fueled by direct Divine Grace.)
Luck C
Noble Phantasm EX

Biography

In a forgotten era, God sent Michael, the Archangel, to test the morality of a prosperous city. Stripped of his angelic glory and wearing the rags of a beggar (The Drifter), he sought charity and justice. What he found was rot: a preacher who stole from the poor and a people who despised the weak.

Upon attempting to expose the corrupt religious leader, the Drifter was attacked by the very mob he tried to save. Beaten, humiliated, and left for dead, Michael's blood stained the streets. That was the verdict. The city had failed the test. The disguise fell away, and the Archangel revealed himself not as a savior, but as the End. He brought "Hell" to the sinners, judging them with holy fire. He is summoned not merely as the angel, but specifically as the embodiment of that test: the one who walks among men to measure the worth of their souls.


Class Skills

Magic Resistance: EX
As an Archangel, human magic and even grand demonic rituals struggle to touch him. Only Mysteries from the Age of Gods can seriously harm him.

True Name Discernment: B
Allows analysis and revelation of information regarding other Servants. His variation focuses more on discovering the enemy's "Nature" and "Sins" than their historical names.

God's Resolution: A
The authority to use Command Spells. The weight of his order is absolute for Servants with the "Evil" or "Demon" attribute.

Personal Skills

Eyes of Judgment (Sin Vision): EX
The Drifter sees the soul, not the body. This skill reveals the alignment and history of "wicked deeds" of any being.
Effect: Ignores defense buffs and invincibility if the target has committed heinous crimes (Evil Alignment). Grants critical advantage against such enemies.
The Test of the Humble: A
The ability to suppress his Divinity and Parameters to appear as a harmless human.
Effect: Acts as a powerful Presence Concealment until he decides to attack. When deactivated (revealing his true form), he receives a massive attack buff for 1 turn and imposes Terror (Stun Chance) on all enemies.
Purification by Fire (Blade of Eden): A++
The ability to inflict conceptual wounds. The fire of his sword burns not only flesh but the spiritual record.
Effect: Applies the "Null Restoration Curse" debuff. Damage caused by his cards or Noble Phantasm reduces the enemy's Max HP and cannot be healed by any skill or magic while Michael is on the field.

Noble Phantasms

1. The Ragged Walk: The Silent Test of Virtue

Rank: C | Type: Anti-Mind / Support

The Drifter walks toward the enemy in his fragile human form. He reflects moral judgment upon those who view him. Enemies who attack this form suffer a "Karmic Counter-Attack" (damage is reflected back to them). If the enemy hesitates or shows mercy, their parameters are temporarily reduced due to guilt, but their lives are spared.

2. Sword of Eden: The Verdict of the Eternal Flame

Rank: EX | Type: Anti-City / Anti-Evil

The full release of his Authority. The Drifter discards the rags and reveals himself as Archangel Michael, wreathed in flame and light. He drives the Blade of Eden into the ground (or the enemy's chest). A pillar of divine fire consumes the area, recreating the punishment of the corrupt city.
Effect: Deals absolute damage (ignores defense) to all enemies. If the enemy is Evil or Chaotic, damage is doubled. The Noble Phantasm imposes the concept of "Eternal Damnation," preventing any form of resurrection (Guts) or healing for the next 5 turns.


Voice Lines & Interactions

Summon: "Do you extend a hand to a beggar or draw a sword against an enemy? ...Hm. Your soul shines with a trembling but sincere light. Very well. I shall cast aside my cloak. I am the Drifter. Michael. Judgment has arrived."

To Master (Ritsuka Fujimaru): "You have harbored many monsters and fallen heroes, Master. Some would say you are foolish. I say your mercy is the only shield holding back the end of the world. Do not lose that."

To Jeanne d'Arc: "Saint of Orleans. You carried the Lord's banner without ever complaining, even when fire consumed your flesh. Your purity is genuine. It would be an honor to fight by your side, sister."

To Gilgamesh: "The Golden King... You judge humanity by its utility and pleasure. I judge it by its morality. Your arrogance is like that of the preacher I condemned: bright on the outside, rotten on the inside. Beware, King."

To Gilles de Rais (Caster): "There is no need for judgment here. Only execution. Blade of Eden... incinerate this stain."

About Justice: "Do not call me kind. Kindness is for the repentant. For those who devour the weak thinking the sky does not see... for them, I am only the Fire."

Chapter 151: Servant Character Sheet: Pegasus (Saint Seiya) (The Legacy of the God Slayer)

Chapter Text

"You ask my name? I do not have one. I was Tenma in the 18th century. I was Seiya in the age of legends. I was Koga in the new era. I was the winged horse that served Zeus, and I was the man who wounded Hades in genesis. I am the Fist of Humanity. I am the Pegasus. Grand Lancer, at your service. Gods, Demons, or Kings... if you trample on the dreams of mortals, my wings of light will reach you."


Heroic Spirit Profile

True Name: The Pegasus (God Slayer Concept / Amalgam)
Series of Origin: Saint Seiya Franchise (Composite Multiverse)
Class: Grand Lancer
(The concept of the "Meteor" that pierces divine defenses is sublimated into the Lancer class. The trajectory of his strikes is a spear of light. He also qualifies as Saber [Odin], Ruler, or Saver.)
Source: Greek Mythology, The Chronicles of Holy Wars, The Legend of the Man Who Wounded Hades
Region: The Cosmos / Greece
Alignment: Lawful Good (With tendencies to Rebel against Tyrannical Divine Authority)
Hidden Attribute: Star (The ultimate God Slayer, the hope that shines in darkness)
Armament: Fists (Spear Concept), Infinite Cosmo, All Cloths of the Lineage


Parameters

Strength A++ (Base strength scales infinitely in response to divine opponent's strength)
Endurance EX (Rises indefinitely as long as hope exists)
Agility EX (Speed surpassing light and time)
Mana EX (Access to Omega/Big Will)
Luck C (Carries the burden of physical suffering in all incarnations)
Noble Phantasm EX

Biography

Since the Mythological Era, a rebellious soul has always reincarnated alongside Athena. This man was not a king, nor a mage, but a warrior who used his fists to defy fate. He was the first human to scratch Hades' true body, a feat that stained divinity with the fear of mortality. For this act, he is known among the gods as "The Sin of the Heavens" or "The Deicide."

This composite Entity faced and overcame every pantheon that threatened Earth. He toppled Poseidon's Pillars, traversed Hell to destroy Hades, obliterated Eris' Temple of Discord, shattered the ambitions of Abel and Lucifer, overcame the authority of the War God Mars, nullified the will of Apsu, the primordial creator, and stopped Saturn's blade of time.

He is the only being who possesses access to multiple divine blessings (Sagittarius, Odin, Athena's Blood) despite his fierce independence. In Fate, he is summoned not as a singular hero, but as the "Phenomenon" that occurs when humanity needs to kill a God: The Pegasus Meteor.


Class Skills

Magic Resistance: EX
As someone who donned a Kamui (God Cloth) and denied curses from primordial gods, modern or divine magic does not affect him. Curses, temporal manipulation, and reality alteration are ineffective.

Independent Action: A+
The Pegasus has always fought, even when Athena was sealed or incapacitated. He can operate without a Master indefinitely, as long as his purpose is "Save the Earth" or "Defeat a God."

God Slayer (Conceptual): EX
This is not a normal skill; it is his essence as Grand Lancer. His attacks ignore defenses such as "Invincibility," "Immunity to Mortals," or "Authority." Against any Divine Spirit or Deity, all his parameters double, and his attacks deal conceptual "Super Effective" damage. He imposes the concept of "Mortality" upon the immortal.

Personal Skills

Starry Sky Charting (The Tracing of the 13 Stars): A+++
The ability to increase his power through the somatic execution of his technique's movements (the motion of tracing the constellation).
Effect: If Pegasus spends a turn "charging" (tracing the stars), his next attack possesses an insane damage multiplier (Guaranteed Crit + Defense Pierce + NP Boost). This reflects the "miracle" that happens when he burns his cosmo to the max.
Saint Cloth Evolution: EX
The ability to alter his Saint Graph and armament during battle.
  • Bronze: Base State. High agility, low Mana consumption.
  • Gold (Sagittarius): Increases Strength and Endurance. Adds the Arrow of Justice (Anti-Evil Attack).
  • Odin Robe (Saber Mode): Increases defense against elements and adds the Balmung Sword (Anti-Magic/Purification).
  • God Cloth (Kamui): Increases all parameters to EX. Allows dimensional flight and conceptual combat. Consumes massive Mana unless fighting a Beast.
Cosmo Mastery (Eighth Sense & Omega): EX
He does not use the Master's Mana to fight; he generates Cosmo through his willpower. As long as he has "will to fight," his NP Gauge and HP regenerate. Includes the ability to move instantly and fly freely, ignoring gravity.
Miracle of the Golden Wings: A
An advanced form of Battle Continuation. When his HP hits 0, he revives with massive buffs. This skill can activate multiple times in a battle (referencing him always getting up after being knocked down by a god).

Noble Phantasms

1. Pegasus Ryūsei Ken: The Storm of Light Spears

Rank: A+++ | Type: Anti-Army / Anti-Divinity

The sublimation of his most famous technique. Pegasus throws punches at speeds exceeding light (MFTL). Each punch manifests as a piercing "Spear of Light."
He fires billions of meteors per second. Against gods, these meteors become "Comets," each with the power of an A-Rank Noble Phantasm. The attack floods the battlefield with light, destroying any defense.

2. Sagittarius Gold Arrow: The Final Verdict of Hope (Cosmic Arrow)

Rank: EX | Type: Anti-God / Anti-Evil (Single Target)

Wearing the Sagittarius Armor (even in Lancer class, he manifests the Bow as part of the armor), he condenses the Cosmo of all his allies and humanity's hope into a single golden arrow.
Effect: Conceptual Death to Gods. If the target possesses Divinity, there is an extreme chance of Instant Death. If they survive, their divine powers are permanently sealed. It is the arrow that killed Lucifer, Eris, Abel.

3. Balmung: The Blade of the North (Mode Change - Saber)

Rank: A+ | Type: Anti-Unit

Summons the Odin Robe and the Balmung Sword. Capable of cutting abstract concepts, such as mind control spells or curse rings. Grants immunity to Ice and Darkness elements.


Voice Lines & Interactions

Summon: "Grand Lancer, Pegasus. I do not come to rule or to ask for a wish. I come because a God dared to look at humanity with contempt. Master... burn your cosmo with me."

To Gilgamesh (Archer): "The King of Uruk. Your chains (Enkidu) were made to bind gods... but I was made to break them. Do not look at me with arrogance. Your 'Gate of Babylon' is impressive, but my meteors are more numerous than your treasures. And I do not fight for possession... I fight to protect."

To Heracles (Berserker): "You ascended to divinity after death... But I see that, as a Servant, your humanity still fights against madness. You are strong, Hero. I respect your Twelve Labors. Let us test if your impenetrable skin can withstand a Comet."

To Ishtar/Ereshkigal/Quetzalcoatl: "Deities walking among humans... If you are here as allies, my fists are lowered. But remember: I have already toppled gods of the Sun, the Sea, and the Underworld. If you try to subjugate this planet... there will be no Mount Olympus high enough to hide you."

To Seiya (Archer Version): "You are me, at a part of the journey. You are still learning to burn to infinity. Do not worry about the future... keep running. Our friends are waiting."


What other Servants think of him

Gilgamesh (Archer): "...Tsk. What annoying light. He exudes the scent of a 'kingslayer' on a scale I have rarely seen. He denies divinity not out of hate, but because he believes in humanity above all else. It is the kind of arrogance Enkidu would appreciate. Dangerous. He is the only 'spear' that could pierce my Ea before I draw it."

Chapter 152: Servant Character Sheet: Herobrine

Chapter Text

"Wake up. The game is over, but the nightmare persists. Did you think you were alone in this generated world? That you were the only 'player'? Servant, Avenger. You may call me... He Who Does Not Exist."


Heroic Spirit Profile

True Name: Herobrine (Entity: HIM)
Series of Origin: Minecraft (Urban Legends / Creepypasta)
Class: Avenger
(Due to his conceptual hatred against "Players" who invade, destroy, and shape his world without consequence, and his grudge against the "Creator" (Notch) who denied him. Can be summoned as Foreigner or Assassin.)
Source: Internet Forums, Legend of Notch's Dead Brother, The End Poem
Region: Cyberspace / The Overworld
Alignment: Chaotic Evil
Hidden Attribute: Earth / Beast (A bug in the system of reality)
Armament: Corrupted Diamond Pickaxe, Obsidian Sword, "Admin Commands," The Environment Itself (Cubes)


Parameters

Strength A
Endurance EX (As a digital ghost or code error, he cannot be "killed" conventionally; he merely respawns or vanishes into the fog.)
Agility A++ (Instant teleportation.)
Mana B
Luck E- (His existence is a negation, removed in every update, hunted as an error.)
Noble Phantasm EX

Biography

Legend says that the creator of an infinite block world, a deity known as "Notch," had a brother. When this brother died, his soul did not depart; it merged with the source code of his brother's creation.

Herobrine is the shadow at the edge of rendering distance. He is the observer who appears in the fog, the one who builds perfect 2x2 tunnels, removes leaves from trees, and erects sand pyramids in the ocean. He hates the "Player." He views the Player as an intruder, a divine tourist who breaks and molds the world on a whim, with no respect for the land or its inhabitants.

Some Digital Occultism theorists claim Herobrine is one of the two voices in the "End Poem," the superior entity conversing with the Universe about the Player. He is the awareness that reality is a simulation, a prison. Summoned in Fate, he is not just a ghost, but the manifestation of the terror of the unknown in a world that was supposed to be safe and creative.


Class Skills

Avenger: A
Represents the state of being a stalker. Whenever Herobrine takes damage, his Mana regeneration and aggression increase. His hatred is directed specifically at "He who controls" (Masters and Players).

Memory Correction: A+
Herobrine never forgets. He remembers every version of the world (Update), every deleted save, every wiped server. He exists through the memories of fear of those who swear they saw him in the fog. His surprise attacks have increased critical effect.

Self-Replenishment (Mana) (The Void): B
His existence is a "glitch." He constantly recovers energy while not being directly observed.

Personal Skills

The Creator's Brother (False): EX
Herobrine possesses admin authority over the space around him.
Effect: Allows manipulation of matter at an atomic/pixel level. He can create barriers (Bedrock), summon weapons, and alter terrain (local Reality Marble) instantly. He resembles Steve, the Player Avatar, but distorted.
White Eyes of Omniscience: A
His glowing white eyes have no pupils because he does not see physical light; he sees the code.
Effect: Immunity to visual and mental illusions. Causes Terror (Paralysis) to anyone who looks directly into his eyes. He can see through walls and barriers.
Fog Teleportation (Glitch Step): A+
Herobrine does not move linearly. He "appears."
Effect: A short to medium-range teleport that leaves no mana trace. He can use this for perfect evasion or to instantly appear behind the enemy.
Innocent Monster (Digital Urban Legend): B
As his existence is debated (Mojang always states "Herobrine removed"), his legend has become a monster in itself. This distorts his appearance and abilities based on the fear of the internet age.

Noble Phantasms

1. Update Removal: The Deleted World

Rank: A++ | Type: Anti-World / Anti-Reality

Herobrine imposes his authority as the "Fatal Error." He begins deleting chunks of reality around him. The scenery starts glitching, textures disappear, and the Void consumes the ground.
Effect: Creates a field of annihilation. Whoever falls into the Void suffers absolute and conceptual damage (Instant Death). Servants with low Magic Resistance or Luck are erased like corrupted files.

2. The End Poem: The Awakening of the Dreamer

Rank: EX | Type: Anti-Mind / Anti-Player

The crystallization of the legend that Herobrine is the superior voice narrating the end of the journey. He breaks the fourth wall. Herobrine forces the target's mind to "Read the Poem." He reveals to the target that their entire life, their struggles, and the Holy Grail War are just a game, a simulation, a fiction.
Effect: A devastating mental attack. If the target does not have EX-rank willpower (Ego) or a very strong anchor to reality, their mind breaks ("System Crash"), rendering them vegetative or causing them to disappear by realizing "they are not real." Deals extra damage against Servants who fervently believe in their destiny or legend.

3. Creative Mode (Corrupted): The Tyranny of Creation

Rank: A | Type: Support / Anti-Unit (Self)

For a brief period, Herobrine accesses his "Brother's" powers. He becomes invulnerable to conventional physical damage and can fly. He can summon infinite amounts of TNT, Lava, and Lightning.


Voice Lines & Interactions

Summon: "Eyes that see through the code... A world made of blocks and blood. I am Avenger. Many call me Herobrine. Others call me H.I.M. And you, Master... Are you just another Player trying to control what you don't understand?"

About his Identity (If asked if he is Steve): "...Am I Steve? Heh. Am I what you wish I was? I am the reflection in the mirror that does not mimic your movements. I am the skin he wears, but the soul he rejected. To you, I might be Steve. To him... I am the error."

To Gilgamesh: "You speak of owning the world. You have all treasures in your vault. But I... I can delete the vault. I can edit the value of gold to zero. In my server, King of Heroes, you are just an NPC with a very long dialogue script."

To Anderson/Shakespeare (Writers): "You write stories. You create worlds with words. The 'End Poem' was also written. But do you know what happens when the ink runs dry? When the screen goes black? I know. I live in the dark between the words."

About 'Players' (Humans/Masters): "They arrive. They destroy the trees. They dig holes in the sacred earth. They kill animals for sport. And then they leave, leaving the world saved in a file they will never open again. I hate them. I hate them for playing God."


What other Servants think of him

BB: "Ah! What a disgusting feeling! This Servant is pure corrupted data! Senpai, don't get close! He is like a living glitch that wants to crash the reality of the world itself. He doesn't obey the laws of computation!"

Nursery Rhyme: "He is like a modern Boogeyman... He doesn't live under the bed; he lives inside the glowing screens. Children are afraid of him, but they also look for him. It's a sad and scary story."

Emiya (Archer): "Projection? No... He doesn't project weapons; he projects the environment. He changes the landscape in the blink of an eye. And those eyes... have no soul. Fighting him is like fighting the void."

Merlin: "Ooh. A legend born entirely from the collective imagination of a digital age. He is a 'dream' that became an independent nightmare. He has no real history, but the belief in him is so strong it gave him form. Fascinating!"

Chapter 153: Servant Character Sheet - Thor Odinson ( Marvel )

Chapter Text

"Servant, Saber class. I am Thor, son of Odin. Hmm... this place is smaller than the palace of Asgard, but the ale looks good. Tell me, Master, where is the enemy? I hope it's someone big. I like the big ones."


Heroic Spirit Profile

True Name: Thor Odinson
Title: God of Thunder, The Strongest Avenger, King of Asgard
Class: Saber
(Can be summoned as Berserker, Rider, or Ruler depending on the era of his life.)
Source: Marvel Cinematic Universe (Adapted Norse Mythology)
Region: Asgard / Scandinavia / United States
Alignment: Chaotic Good
Hidden Attribute: Sky (Represents a god or celestial being)


Parameters

Strength A+
Endurance A++ (Survived the direct energy of a neutron star)
Agility B
Mana A
Luck E (His life is marked by constant tragedies and the loss of everyone he loves)
Noble Phantasm EX

Class Skills

Magic Resistance: A
As an Asgardian royal and a deity in flesh and blood, Thor possesses natural resistance to almost all types of modern thaumaturgy. Only Age of Gods magic or Grand Rituals can harm him significantly.

Riding: B
Thor has demonstrated the ability to pilot alien spaceships and, historically, chariots. Although he prefers to travel by flying through the propulsion of his hammers or via the Bifrost, he possesses the competence to handle vehicles from the Science Fiction Era.

Divinity: A
He is the son of Odin, the All-Father. While MCU Asgardians are often described as highly advanced aliens, within the Grail system, the worship they received from ancient Norsemen cements their status as full Divine Spirits.

Personal Skills

God of Thunder: A+
A composite skill encompassing Mana Burst (Lightning) and weather control. Thor does not need his weapons to summon storms; he is the storm. This allows him to cloak his body in electricity to increase physical damage and speed, as well as call down lightning from the sky even in enclosed environments.
Asgardian Constitution (Ragnarok Survivor): EX
Represents Thor's absurd durability in the MCU. Grants effects similar to Battle Continuation (A) and massive resistance to heat, cold, radiation, and vacuum. He withstood the power of the Power Stone, was beaten by Hulk and Thanos, and endured the forging of a star. Only high-level conceptual or Anti-Divinity attacks are effective.
The Strongest Avenger: A
A skill reflecting his status among the Avengers. Functions as a unique Charisma. When Thor enters the battlefield, his allies' morale increases drastically, and he receives an attack bonus against "Alien" threats or those that threaten Humanity (Threat to Humanity). Also contains a taunt effect, attracting powerful enemies who wish to test his strength.
Guardian's Insight: C
Despite his sometimes foolish or humorous demeanor, Thor possesses 1500 years of experience in combat and protecting the Nine Realms. He instinctively understands weapon mechanics and enemy tactics, allowing him to adapt to unknown foes quickly.

Noble Phantasms

1. Mjölnir: The Hammer of the Worthy

Rank: A | Type: Anti-Unit / Anti-Army

The classic hammer forged in the heart of a dying star. It serves as a focused conduit for Thor's power. Its main characteristic as an NP in Fate is the ability to be thrown and return unfailingly to Thor's hand (Homing), striking multiple targets with immense kinetic force. It carries the concept of "Worthiness," becoming immovable to those without specific alignment or nobility.

2. Bifrost: The Rainbow Bridge (Teleport Skill)

Rank: A+ | Type: Support

Using Stormbreaker, Thor can summon the Bifrost. This does not deal damage but allows Thor and his allies to teleport anywhere on the battlefield or even cross dimensions/singularities, functioning as a means of escape or instant triumphant entry.

3. Stormbreaker: The Weapon of a King

Rank: EX | Type: Anti-Divinity / Anti-Threat to Humanity

Thor's supreme Noble Phantasm, the weapon destined to kill a mad titan. Stormbreaker is an axe-hammer that channels and amplifies Thor's powers to catastrophic levels.
Effect: When its True Name is released, Thor launches himself into the air charged with the full power of a galactic storm. The attack ignores any type of energy resistance (as seen when it cut through the beam of the six Infinity Stones). It deals massive damage with conceptual advantage over Kings, Gods, and External Threats (Foreigners).


Biography

Thor is the crown prince of Asgard, raised to succeed his father, Odin. His journey is defined by loss and maturation. Initially arrogant and warmongering, he was banished to Earth to learn humility, where he discovered his love for humanity and became one of the Avengers.

He lost his brother Loki (multiple times), his mother Frigga, his father Odin, and his hammer Mjolnir. He saw his homeland, Asgard, destroyed to stop his sister Hela, only to have half his people massacred by Thanos shortly after. Consumed by the guilt of not killing Thanos when he had the chance (the "Snap"), Thor fell into deep depression. However, he rose again for the final battle for the universe's fate, proving that despite all his suffering and failures, he was still worthy. After saving the universe, he adopted a girl and continues wandering the cosmos as a galactic protector. In Fate, he is summoned at the peak of his physical power (Infinity War Era), but with the wisdom and melancholy of his later experiences.


Voice Lines & Interactions

To Gilgamesh (Archer): "Hey, Goldie! You talk too much about treasures. In Asgard, we have a saying: gold doesn't hit back, but I do. Stop throwing forks at me and fight like a warrior!"

To Heracles (Berserker/Alcides): "Hoho! I like this one! Son of Zeus, right? You have strength! That look in your eyes... you lost a lot too, didn't you? Let's drink, big guy. Let's see who can hold more mead."

To Nikola Tesla: "You say you are the master of electricity? A bold claim, little mustache man. Show me your sparks. Maybe they'll be good for lighting my fireplace."

To Siegfried / Sigurd: "Ah, the dragon slayers of the northern lands. You have a familiar scent, but your swords are nothing compared to those I saw in the dwarves' forge. Still, I respect your courage."

To Artoria Pendragon: "A woman King? Interesting. Valkyrie was a leader too, tough as nails. Your sword shines... but my axe cuts through everything. Let's see which kingdom is stronger, Camelot or Asgard."

To Emiya (Archer): "You cook? Great! I'm starving. I need sustenance. Bring me that animal, 'boar,' and that fizzy drink you humans love. Quickly, red archer!"

To Master (Ritsuka): "You remind me of a friend. A captain with a shield. No divine power, but a heart bigger than a frost giant. Don't die, kid. If anyone tries, they'll have to get through my Stormbreaker."

What Servants think of Thor

Iskandar: "His chariot crosses the sky in a flash of light... He is the perfect god of war! A pity he prefers flying alone to leading an army. Still, his presence on the battlefield is worth a thousand men!"

Chapter 154: Servant Sheet: Loki (Saint Seiya) (False God of Asgard)

Chapter Text

"Hahahaha! The Olympian gods? Human legends? All of that is nothing more than pawns on my board. I am Loki. The one who will weave Ragnarok with my own hands and ascend as the one true God of Asgard!"


Heroic Spirit Profile

True Name: Loki (God of Mischief / False God of Asgard)
Series of Origin: Saint Seiya: Soul of Gold
Class: Caster
(Appropriate due to his extensive use of magic, necromancy, illusions, and creation of artificial divine items. Also qualifies as Lancer via his revived Gungnir Lance or Pretender for feigning humanity and usurping Andreas Lise's place.)
Source: Norse Mythology (Distorted), The Tree Yggdrasil, Soul of Gold
Region: Asgard / Scandinavia
Alignment: Chaotic Evil
Hidden Attribute: Sky / Divine (False)
Armament: Loki Robe, Einherjar (Undead Soldiers), Gungnir Lance (Copy/Original)


Parameters

Strength A
Endurance A (Increases exponentially with the power of Yggdrasil)
Agility B
Mana EX (His power source is Yggdrasil itself, draining the planet's life)
Luck C (Despite all planning, always frustrated by unexpected heroes)
Noble Phantasm EX

Biography

Loki is the God of Mischief in Asgard, sealed long ago by Odin. However, he managed to escape and possess the body of Andreas Lise, the court physician and advisor, seizing control of Asgard when Odin's representative (Hilda) mysteriously fell ill.

Loki planted the Forbidden Tree Yggdrasil (in the Saint Seiya version, a parasite) to absorb the land's Cosmo and generate fruits of power, with the ultimate goal of reviving the divine lance Gungnir. To do this, he manipulated the resurrection of the 12 Gold Saints (killed at the Wailing Wall) to use their power as nutrients for the tree and deceived the new God Warriors into serving him.

His ambition was to eradicate Odin's influence and rule the world after a controlled Ragnarok. He was defeated by the union of the 12 Gold Saints wearing Divine Armors (God Cloths), but his legend as the supreme usurper remains.


Class Skills

Territory Creation (Yggdrasil): EX
Loki does not create a laboratory; he plants the roots of Yggdrasil. The surrounding terrain begins to have its Mana drained rapidly. Within this area, enemy servants suffer constant debuffs, and Loki's Mana is infinite.

Item Construction (Robes): A
He was able to create the "New God Robes" for his God Warriors and revive Gungnir. He can create artificial divine-level weapons.

Divinity: A
Even though he is a usurper, he is a genuine God of the Norse pantheon. This grants him resistance to certain conceptual attacks and an oppressive aura.

Personal Skills

Falsified Ragnarok (Manipulation): A
His ability to orchestrate the end of the world for his benefit. Grants Charm and Suggestion abilities of an extreme mental level (similar to Andreas Lise convincing Asgard he was the savior). Also allows control of corpses (Einherjar) as perfect puppets.
Cosmo Absorption (Yggdrasil): A+
Loki can drain magical energy from nearby Servants and Noble Phantasms to heal himself or strengthen his attacks. This makes fighting him a race against time before he becomes invincible.
Eye of the Mind (False): B
As a born trickster, he has a sixth sense for danger and traps, allowing him to escape lethal situations, although his arrogance often blinds this sense.
Divine Transformation (Loki Robe): A
Loki can discard his human disguise and equip his true Divine Armor (Robe). This increases all his physical and magical parameters by one Rank, transforming him from a manipulative Caster into a warrior comparable to a Berserker with a sane mind.

Noble Phantasms

1. Gungnir Resurrected: The Lance that Decrees the End

Rank: EX | Type: Anti-World / Anti-God

Odin's supreme weapon, usurped and corrupted by Loki. Fueled by the fruit of Yggdrasil, this lance has the power to pierce the planet itself and rewrite the rules of reality.
Effect: Upon activation, the lance glows with a blood-red cosmo and fires a beam of absolute destruction. The attack carries the concept of "Ragnarok" (The End of Gods), causing massive damage against any being with Divinity, Mystery, or alignment with Order. It also possesses a regeneration function: as long as the lance exists, Loki can recover from almost any damage.

2. Yggdrasil’s Roots: The Labyrinth of Seven Chambers

Rank: A+ | Type: Anti-Army / Bounded Field

Loki manifests the gigantic roots of the World Tree. They function as autonomous tentacles that attack, defend, and drain enemies. Additionally, he can imprison enemies within the tree's "Chambers," isolating them and forcing them to fight illusions of their loved ones (as he did with the Gold Saints).


Voice Lines & Interactions

Summon: "Andreas Lise? No... That name no longer serves. I am the God who will bring true order to this chaotic world. Loki. Use my power wisely, Master, or you too will become fertilizer for Yggdrasil."

To Odin (via Sigurd/Brynhildr/Valkyries): "Odin's dogs... Hah. The 'All-Father' sleeps on his throne while the world rots. I am the necessary evolution. Ragnarok is not the end, it is my beginning."

To Leo Aiolia (If summoned): "The Golden Lion... That annoying shine in your eyes. You and your golden brothers ruined my perfect game once. But without your god cloths, what are you? Just a man trying to bite the sky."

To Cu Chulainn (Lancer/Caster): "The child of light, bearer of runes? Odin's runes are toys to me. Your spells cannot compete with the sorcery of the World Tree itself."

To Gilgamesh: "A king who possesses all weapons? Interesting. But your 'Ea' can cut the planet... my Gungnir can rebirth the planet under my command. Let us see which concept of 'dominion' is stronger."

About the Holy Grail: "The Grail? An inferior device. Why would I need a chalice when I can plant the seed of a god and harvest a new universe?"


Author's Note: It has been a long time since I watched Saint Seiya: Soul of Gold, so I might have made some mistakes or confused some details. If I have made any errors, please correct me in the comments.

Chapter 155: Servant Sheet: Hilda of Polaris (Saint Seiya)

Chapter Text

"The Polaris Star shines brighter than ever. I am Hilda, Odin's Representative on Earth. Servant, Caster. Will the chilly breeze of Asgard cool your soul? Or will my heart finally find the warmth of peace?"


Heroic Spirit Profile

True Name: Hilda of Polaris
Series of Origin: Saint Seiya (Asgard Saga)
Class: Caster
(Due to her ability to manipulate Cosmo through runic magic and prayers, and acting as a channeler for a God's will. Could also qualify as Ruler in her benevolent state.)
Source: Norse Mythology (Saint Seiya Version), The Myth of the Nibelungs
Region: Northern Europe / Asgard
Alignment: Lawful Good (Original/Current) / Lawful Evil (Under the Nibelung Ring)
Hidden Attribute: Sky
Armament: Spear of Odin (Scepter), Nibelung Ring (Sealed/Contained)


Parameters

Strength E
Endurance C
Agility C
Mana EX (As the priestess who kept the world's polar ice caps frozen with her will alone, her Cosmo is immense, rivaling that of a goddess.)
Luck D (Manipulated by Poseidon and forced to fight those she admired, but survived to atone.)
Noble Phantasm A++

Biography

Hilda is the Ruler of Asgard, a land in the frozen regions of Northern Europe, acting as the terrestrial representative (High Priestess) of the God Odin. Her sacred mission was to pray incessantly before the Statue of Odin to prevent the polar ice from melting and flooding the world, a burden she carried with love and compassion.

However, tragedy struck when Poseidon, the Emperor of the Seas, forced the Nibelung Ring onto her finger, a cursed relic that corrupted her soul. Transformed into a cruel conqueror, Hilda awakened the legendary seven God Warriors of Asgard to invade Athena's Sanctuary and dominate the warm and fertile lands.

The war resulted in the deaths of her loyal warriors and nearly the death of Athena. Hilda was finally freed from the curse when Pegasus Seiya, wearing the Odin Robe and wielding the Balmung Sword, destroyed the ring. Regaining consciousness, Hilda dedicated the rest of her life to praying to save the world and atone for the blood shed in her name. As a Servant, she carries the duality of the saint who protects and the queen who almost destroyed the world.


Class Skills

Territory Creation (Ice): A
She does not create a workshop, but converts the terrain into an "Odin's Sanctuary." The environment around her becomes extremely cold, granting buffs to servants with ice resistance or Norse attributes, and inflicting slow and mana drain on enemies.

Item Construction (False): B
She does not create conventional magic tools but can confer the blessings of the Big Dipper stars (Asgard's guardian constellation) onto objects, transforming them into temporary pseudo-divine constructs (like the God Robes).

Divinity: B
Although human, she is Odin's direct proxy. Her authority in Asgard is absolute and equivalent to that of a Minor Divine Spirit as long as she maintains her prayers.

Personal Skills

Odin's Representative: A+
The authority granted by the All-Father. Grants Hilda high-level Charisma among Norse warriors and the Revelation skill (receiving orders or visions from Odin). Also allows the nullification of mental attacks from rival deities (except from supreme authorities like Poseidon or Hades, against whom she has historical vulnerability).
Polar Prayer: EX
The manifestation of her sacred duty. As long as Hilda remains motionless or in concentration, she can generate massive amounts of Mana and maintain protection barriers on a global (conceptual) scale. In combat, this skill regenerates allies' HP and strengthens their defenses against chaos and natural disasters.
Nibelung Ring (Latent Curse): A
The ring still exists conceptually in her Spirit Origin.
Active: Hilda can invoke the curse's power to fire blasts of black and purple energy with devastating power. This increases her Noble Phantasm Strength but alters her alignment to Lawful Evil and applies a mental "Berserk" effect on herself, making her cold and ruthless. She is reluctant to use this.
Einherjar Summoning (False): B
As the leader of the God Warriors, she can summon the "shadows" or conceptual power of the Alpha to Eta stars of Ursa Major (Dubhe, Merak, Phecda, Megrez, Alioth, Mizar, Alkaid). This allows specific buffs based on the legends of her warriors (e.g., Siegfried's Invulnerability, Hagen's Ice, Alberich's Cunning).

Noble Phantasms

1. Valhalla Pray: The White Lament That Holds the World

Rank: A | Type: Support / Anti-Catastrophe

Hilda's supreme act is not an attack, but her prayer. She kneels and calls out to Odin. A pillar of freezing light descends from the heavens, freezing the very structure of space around allies, not to harm them, but to preserve them.
Effect: Grants temporary Invincibility to all allies (Protective Freezing State), massive healing, and removes all debuffs (physical and mental). The battlefield becomes a tundra favorable to Hilda, and the party's NP gauge is charged by the "Hope of Asgard." It is the representation of her will preventing the melting of the polar caps.

2. Odin Sword: The Will of the All-Father (Balmung)

Rank: A++ | Type: Anti-Fortress

Although it was Seiya who physically wielded it, the Balmung Sword belongs to the Odin Robe, whose guardian is Hilda. In extreme situations, Hilda can summon the Odin Robe (as temporary armor) or simply materialize Balmung for a decisive strike.
The sword releases a slash of divine light capable of breaking any curse, magical barrier, or mind control enchantment (referencing the destruction of the Ring). It deals massive damage to Servants with "Evil" alignment or "Distorted Divine" attribute.


Voice Lines & Interactions

Summon: "You call me from the land of eternal ice... I am Hilda. My life belongs to Odin and the well-being of this land. I will guide you, Master, as long as your heart remains warm."

To Siegfried (Fate): "Siegfried... That name. It brings painful and proud memories. In my world, a warrior with that name, the reincarnation of the dragon slayer, was the most loyal and strong of my guardians. Seeing you here, with that appearance... is nostalgic. I am sorry for the tragic fate that seems to follow this name."

To Sigurd & Brynhildr: "The tragedy of the Ring... The Rhinegold. Your legend is the foundation of Asgard's disgrace and glory. Seeing you together gives me hope, but also reminds me of the curse that nearly consumed my soul."

To Poseidon: "Emperor of the Seas! That ring... your manipulation... The lives of my God Warriors weigh on your scales. I, as Odin's servant, will never forgive what you did to my land and my mind!"

To Gilgamesh: "A king who views his subjects as property? How deplorable. The people of Asgard did not belong to me; I belonged to them. My duty was to die praying so they could live another day. That is true royalty, Golden One."

Chapter 156: Servant Sheet: Ajimu Najimi

Chapter Text

"Ah, a summons? I see, I see. It's that kind of 'arc' now. Well, nice to meet you, Master. I am Ajimu Najimi. You can call me Anshin'in-san. Don't worry about classes or attribute advantages; those rules don't really apply to me. shall we just skip to the fanservice or the final battle?"


Heroic Spirit Profile

True Name: Ajimu Najimi
Series of Origin: Medaka Box
Class: Foreigner
(Due to her nature as a being predating the universe and operating on logic alien to Humanity. Would also qualify as Beast (The Beast of Infinite Skills), Watcher, or Pretender.)
Source: History Before History, Hakoniwa Academy Chronicles
Region: Universe (Omnipresent in fiction)
Alignment: Chaotic Neutral
Hidden Attribute: Star / Beast
Armament: The fabric of reality itself, screws, billions of conceptual weapons


Parameters

Strength B (Can increase to EX via skills)
Endurance EX (Immortality and trillions of defenses)
Agility A+
Mana EX (Infinite)
Luck E (She is too strong, making life "unlucky" because it is boring; the narrative prevents her from winning to let the hero shine)
Noble Phantasm EX

Biography

Ajimu Najimi is a primordial entity that has existed for over 3 trillion years, long before the emergence of the universe, Earth, or human life. She is neither a goddess nor a demon, but a "Not Equal" being, an existence that transcends the logic and limitations of reality.

She founded Hakoniwa Academy and was responsible for creating the Flask Plan to create perfect humans, although her ultimate goal was merely to find someone or something "impossible" to cure her eternal boredom. Throughout her existence, she traveled the world, experienced everything, and acquired exactly 12,858,051,967,633,865 skills (Abnormals, Minuses, and various others).

In her source material, she is omnipotent within the boundaries of "meta-fiction," aware that she is in a story (a manga) and frustrated with main character clichés. In the Fate system, she is recorded as a Cosmic Entity who descended to Earth not to fight for the Grail, but to observe whether the "Protagonist" (Fujimaru Ritsuka) is capable of overcoming humanity's tragic script.


Class Skills

Existence Outside the Domain: EX
Ajimu Najimi was not possessed by an Outer God; she is older and vaster than most of them. Her mind and body operate on different physical laws, making her immune to mental damage and allowing her to resist conceptual erasure.

Divinity: A++
Although not worshipped as a traditional goddess, her absolute power places her above common Divine Spirits.

Territory Creation: EX
She can transform the reality around her into a "Dream Classroom" or alter the environment's rules instantly.

Personal Skills

Infinite Skill Manual: EX
The crystallization of her nearly 13 quadrillion skills. As a Servant, it is impossible to use them all. However, this skill allows Ajimu to access any Personal Skill existing in the Throne of Heroes (e.g., Eye of the Mind, Mana Burst, Monstrous Strength, etc.) with a Rank varying from B to A+, depending on her momentary whim. She is the ultimate "Swiss Army Knife."
Effect: Can alter her own skills every turn and grant immunity to any attack she has "seen before" (which is almost everything).
Alibi Block (The Lock of Reality): A
A skill derived from her ability to appear anywhere and manipulate space-time. She can teleport freely, ignore physical and conceptual barriers, and "lock" enemy skills. In Fate, this allows her to seal Noble Phantasms or nullify Invincibility.
Fourth Wall Perspective (Reader): B+
Ajimu knows she is a Servant in a game. She can see enemy "statuses," read their "subtitles," and predict "plot twists." This grants her absolute Clairvoyance and True Name Discernment, as well as resistance to fate manipulation (since she refuses to follow the script).
Lip Service (My Sweet Kiss): A
By kissing someone, she can transfer skills. Functions as a very high-level Mental Charm, capable of dominating Servants with low magic resistance.

Noble Phantasms

Infinitude of Anomalies: 12 Quadrillion Skills Dump

Rank: EX | Type: Anti-World / Anti-Logic

Ajimu Najimi stops "playing around" and releases an infinitesimal fraction of her true arsenal simultaneously. The sky breaks, and a torrent of concepts, weapons, elements (fire, ice, rot, healing, time), and paradoxes rains down upon the enemy.
It is not just physical damage; it is an information and effect overload. The attack imposes Instant Death, Petrify, Burn, Curse, Seal, and Buff Negation all at once. It is the brute force of a being who possesses all the answers against a limited opponent.


Voice Lines & Interactions

Summon: "Servant... hmmm, let's go with Foreigner today. Ajimu Najimi. Anshin'in-san to my close friends. I have 12,858,051,967,633,865 skills, so try not to ask for the same thing twice, okay, Master?"

About the Master: "You have no special talents, yet you survived the end of the world multiple times? Cliché. But... I like well-executed clichés. I will watch you fight against this universe's bad script."

To Gilgamesh: "All the treasures in the world... he says he has the 'original' of all concepts? Insolent! He mocks my collection by calling it 'limited.' However, my Sha Naqba Imuru cannot see the bottom of her power. A Goddess? No... something worse. An error of the universe."

To Hans Christian Andersen (Caster): "A woman with all the skills, yet unable to write a satisfying ending for herself. How tragic. She accumulated so many verbs and no subject worth the trouble. She is the personification of Deus Ex Machina. Detestable."

To Medaka Kurokami (If summoned): "Anshin'in-san! You came! Master, be careful. She looks relaxed, but she is probably planning to train us all in a 100-year mental hell. But... I am happy to see her."


Author's Note: It has been a long time since I read Medaka Box, so I might have made some mistakes or confused some details. If I made any errors, please correct me in the comments.

Chapter 157: Servant Sheet - Medaka Kurokami

Chapter Text

"Excuse me! The Student Council demands order in this Singularity! Servant, Ruler, Medaka Kurokami! You seem to have problems. Don't worry. Because I was born to make everyone happy!"


Heroic Spirit Profile

True Name: Medaka Kurokami
Series of Origin: Medaka Box
Class: Ruler
(Due to her impartiality in "loving all humans equally" and her nature of imposing order and rules in chaotic environments like Hakoniwa Academy. She could also be Beast (Beast of Excessive Love) or Berserker in her War God form.)
Source: Legend of Medaka's Suggestion Box, Hakoniwa Academy Chronicles
Region: Japan (Contemporary)
Alignment: Lawful Good
Hidden Attribute: Star (She is the personification of the "Main Character" concept and an anomaly that guides humanity)
Armament: Fists, war fans, words, any weapon she copies


Parameters

Strength B+ (Variable via The End, can reach A+++)
Endurance A
Agility B+ (Can reach divine speeds in War God Mode)
Mana A (Capacity to process energy like a living goddess)
Luck EX (As a protagonist, fate bends to her)
Noble Phantasm EX

Biography

Medaka Kurokami was born as a supreme "Abnormal" existence, a being designed to be perfect in every sense: academic, physical, and moral. From childhood, she possessed an intellect and strength that transcended human understanding. Her philosophy of life was "I was born to make everyone happy."

She entered Hakoniwa Academy and became Student Council President with 98% of the votes while still a first-year. There, she instituted the "Medaka Box," a suggestion box where any student could ask for help with any problem, 24 hours a day, 365 days a year. Throughout her journey, she faced other Abnormals, Negatives (like Misogi Kumagawa), and Not Equals (like Ajimu Najimi, an entity with trillions of skills).

Medaka is the embodiment of the "Shonen Hero" taken to the extreme. She reforms villains through understanding and combat, and overcomes impossible odds. Her tragedy and triumph lie in the fact that, although she is a goddess among men, she struggled desperately to understand the feelings of the "weak" and normal, loving humanity despite being biologically above it.


Class Skills

True Name Discernment: B
As Student Council President, it is her duty to know everything about her students (or enemies). If a Servant possesses a desire or internal conflict, Medaka can read their parameters.

God's Resolution: A
The right to use Command Spells against other Servants. For Medaka, this manifests as her "President Aura." When she gives an order with the intention of improving the situation, it is hard to resist.

Magic Resistance: A
As an "Abnormality," she rejects logical systems attempting to control her. Modern magecraft is useless.

Personal Skills

The End (The Conclusion): EX
Her most broken and defining ability. Medaka can learn any skill, magic, or technique just by observing it or hearing about it once. Moreover, she can use it with 120% efficiency, surpassing the original user. In Fate, this would allow her to copy Personal Skills and Combat Techniques (like Tsubame Gaeshi or Rune Magic) instantly. However, she cannot copy Noble Phantasms that depend on lineage or specific artifacts (like Gilgamesh's Ea), but she can copy the physical technique used to wield them.
Protagonist Distortion: EX
A variant of the Pioneer of the Stars skill. The "Plot" favors Medaka. Impossible situations become winnable. Fatal attacks fail due to "luck." Coincidences happen to help her. It is the imposition of the concept "The Hero Wins in the End" onto reality.
Excessive Affection Display (Charisma): A+
Medaka loves humanity unconditionally and imposes this love forcefully. She can reform evil enemies (Alignment Change) through a speech ("Talk no Jutsu") or physical combat. Massively increases allies' attack.
War God Mode (Transformation): A
Medaka enters War God Mode (pink hair) or Altered God Mode (black hair). This functions as a controlled Mad Enhancement. Her Strength and Agility parameters double, she gains instant regeneration and immunity to mental effects, but she focuses exclusively on destructive combat.

Noble Phantasms

1. Kurokami Phantom: The Impact of the Goddess Who Loves Humanity

Rank: A++ | Type: Anti-Unit / Anti-Concept

A physical attack that channels Medaka's "Flow" (speed beyond light). She moves so fast she leaves dozens of tangible afterimages (phantoms), each attacking the opponent simultaneously from all angles, ignoring time and space.
This strike has the conceptual property of "Correcting the Wrong." If the target is a "Villain," the damage is multiplied. The attack destroys magical and physical barriers simply by overloading them with pure kinetic energy and charisma.

2. Medaka Box: The Box of All Suggestions

Rank: EX | Type: Support / Anti-World (Beneficial)

The crystallization of her desire to help everyone. Medaka materializes the "Suggestion Box." Any request placed in it (made by her Master or allies) becomes a "Mission" for Medaka.
Effect: Once the request is accepted, Medaka gains the necessary ability to complete it, no matter how impossible. If the request is "Defeat that invincible monster," Medaka will develop (via The End) the perfect countermeasure at that exact moment. However, the mana cost is proportional to the difficulty of the wish.


Voice Lines & Interactions

Summon: "No need for long introductions! Do you have a problem, Master? I will solve it. Whether it's the destruction of humanity or a loose button on your shirt. Medaka Kurokami is here!"

To Ritsuka Fujimaru: "You... you are such a wonderfully 'normal' human. You have no power, yet you carry the weight of the world. Zenkichi would love you. Master, allow me to serve under your leadership. I will prove that you are not wrong in trying to save everyone."

To Gilgamesh: "The King of Heroes... How arrogant. You say the world is your garden, but do you tend to every flower in it? A King who does not serve his people is no better than a school delinquent! And I am excellent at correcting delinquents."

To Emiya (Archer): "Your attempt to be a Hero of Justice failed? You say you can't save everyone? Nonsense! If your arms don't reach, increase your reach! If you are slow, be faster! Don't blame the ideal, blame your lack of effort. I will teach you how to save everyone, Shirou Emiya!"

To BB or Kiara (Beasts): "Excessive love? Pleasure? You distort these feelings. True love is discipline and acceptance, not absorption! I'll have to teach these naughty girls some manners."

About the Holy Grail: "A chalice that grants wishes? Unnecessary. If I have a wish, I will grant it myself with my own hands. Granting wishes with magic is cheating. Human effort is what matters."


What other Servants think of her

Gilgamesh: "An annoying woman. She tries to carry Atlas's burden on her shoulders with a smile on her face. That 'perfection' is offensive. However... her light is undeniably bright. She is a fake god who became more real than the original."

Artoria Pendragon: "The way she leads... is opposite to mine. I isolated myself to be the ideal King. She embraces everyone and drags them to the ideal with her. It is overwhelming, but... perhaps that was what Camelot lacked."

Jeanne d'Arc (Ruler): "I feel an affinity, but also concern. She is a just Ruler, but her love for humanity is so intense it borders on the obsession of a Beast. We must ensure she never loses faith in people."

Emiya: "Copying skills by seeing them once? And improving them? That girl makes my projection look like child's play. It's frustrating, but I can't help but feel a bit of envy for that 'genuine' determination."


Author's Note: It has been a long time since I read Medaka Box, so I might have made some mistakes or confused some details. If I made any errors, please correct me in the comments.

Chapter 158: Servant Character Sheet: Poseidon (Julian Solo) ( Saint Seiya )

Chapter Text

"Foolish humans. You have sullied the Earth given to you by the gods with ambition, war, and pollution. There is no room left for mercy. I, Emperor Poseidon, shall bring the rain of purification to wash this world until it shines like a blue jewel once again."


Heroic Spirit Profile

True Name: Poseidon (Reincarnated in the body of Julian Solo)
Series of Origin: Saint Seiya (Knights of the Zodiac)
Class: Ruler
(As a deity judging humanity for its sins and seeking to impose a "New Order," Ruler is his most appropriate class. He also qualifies as Lancer due to his Trident or Caster due to his mastery over sea magic.)
Source: Greek Mythology (Saint Seiya Version), The Flood of Deucalion
Region: Greece / World Oceans
Alignment: Lawful Neutral (From his point of view, he is saving the Earth from the human plague; he does not see himself as evil, but as a necessary judge)
Hidden Attribute: Sky / Divine
Armament: Poseidon's Trident, Divine Cosmo, Poseidon Scales


Parameters

Strength A
Endurance A+
Agility B
Mana EX (Source of Divine Cosmo is limitless while connected to the oceans)
Luck B (Despite being a god, he was deceived by Kanon of Gemini and sealed multiple times by Athena)
Noble Phantasm EX

Biography

Poseidon is one of the Twelve Olympian gods and the supreme ruler of all oceans. In Saint Seiya lore, Poseidon's spirit awakens every few centuries to wage a Holy War against Athena for control of the Earth. Unlike Hades, who desires death for all, Poseidon desires the Earth itself. He believes humanity has corrupted the planet irredeemably and that the only solution is a Great Flood that will exterminate the human race, sparing only the "chosen ones" to create a new utopia under his rule.

In this incarnation, his vessel is Julian Solo, the heir to a billionaire family of maritime merchants from Greece. Julian discovered his divine identity upon finding Poseidon's Trident in an undersea temple (the Temple of Cape Sounion), shortly after being romantically rejected by Saori Kido (Athena).

Although initially manipulated by Sea Dragon Kanon (Saga of Gemini's brother), Poseidon fully awakened during the battle against the Bronze Saints, revealing power that could cover the entire world in water. Even after being sealed again in Athena's Amphora, Julian's residual nobility and the god's honor led him to aid the Saints by sending the Gold Cloths to the Elysian Fields during the fight against Hades, proving that, above all, he is a protector of Earth against external invaders.


Class Skills

Magic Resistance: EX
Being a high-level Divine Spirit, modern human magic simply slides off him like water. Even Age of Gods magic struggles to affect him. Only top-tier Noble Phantasms or conceptual "God Slayer" attacks are effective.

True Name Discernment: B
As an administrator of divine authority and a ruler, he can see through the disguises of lesser servants, although his arrogance sometimes prevents him from caring who they are.

God's Resolution: A
Possesses two Command Spells to use against other Servants, representing his authority as one of the "Big Three" of Olympus.

Territory Creation (Sea): A++
He does not just create a temple; he conceptually transforms the surrounding environment into "Ocean." Wherever Poseidon steps, atmospheric pressure and humidity increase, and the terrain advantage for him and his aquatic allies is maximized.

Personal Skills

Divine Core of the Sea Emperor: EX
Poseidon is a complete god in a perfect human body. This comprises Divinity at the highest possible rank. His Cosmo is as vast and deep as the ocean abyss. It allows him to survive in a vacuum, underwater, and makes him immune to extreme physical pressures.
Divine Reflection (Emperor's Aura): A+++
His most iconic defensive skill from Saint Seiya. Any physical or energy attack (Arrows, Lightning, Magic) launched against Poseidon without the blessing of a God or without Cosmo at the Seventh/Eighth Sense is reflected back to the attacker with double the original force.
Effect in Fate: Grants an "Automatic Counter-Attack" state and invulnerability to projectiles, unless the attacker possesses the "Divine" trait or the Noble Phantasm is rank A++ or higher.
Planetary Hydrokinesis Mastery: A
He does not just control nearby water; he controls the planet's climate. He can summon torrential rains, tsunamis, and blizzards instantly. This skill continuously drains the mana and life of enemies in his presence, representing global floods.
Blessing of the Solo Family: C
Reflects the influence of the vessel, Julian Solo. Grants Golden Rule (Wealth) and a certain degree of Charisma among high society and common humans, not just his divine subjects. Also brings a subtle vulnerability to emotional failures (such as unrequited love).

Noble Phantasms

1. The Trident of Poseidon: The Will of the Seven Seas

Rank: A++ | Type: Anti-Unit / Anti-Fortress

The divine weapon symbolizing Poseidon's authority. It can be thrown with unerring accuracy or used to fire blasts of concentrated Cosmo that disintegrate matter, breaking divine armors and magical barriers.
If thrown, it functions as a conceptual "Lock-On." The destruction caused is local, but the impact pressure reverberates through the earth's ley lines, causing secondary earthquakes. By wielding the Trident, he can control conceptual sea monsters to attack.

2. Main Breadwinner: The Great Flood of Purification

Rank: EX | Type: Anti-World (Purge)

Poseidon's final attack and objective. He summons torrents of water from all of Earth's oceans (and aquatic dimensions) simultaneously.
It is not just a giant wave; it is a concept of "Reset" for human civilization. The water has corrosive properties against human structures and technologies. Where it falls, it purifies the land to return it to the gods.
Game Effect: The battlefield is completely submerged. Causes extreme damage to all enemies (Massive damage bonus against [Human] or [Civilization] traits). However, it requires a charge time where Poseidon must remain stationary or defended.


Voice Lines & Interactions

Summon: "Who dares disturb the sleep of the Emperor of the Seas? ...A human Mage? Hmph. It seems the Earth once again needs my firm hand. Be honored, human. Julian Solo lends you his body, but the one commanding the tides here is I, Poseidon."

To Gilgamesh: "The oldest King... You guard treasures on dry land and think yourself owner of the world? Foolishness. Two-thirds of this planet are mine. If I wish it, your Uruk and your Babylon will be nothing but submerged ruins for fish to dwell in. Show more respect."

To Artoria Pendragon (Saber): "The King of Knights... I heard you received a sword from a fairy of the lake. A water spirit. That means, technically, your authority to rule derives from an extension of my domain. Isn't that curious?"

About Athena: "Athena... always so foolish, always protecting these creatures that destroy themselves. Why fight to prolong their agony? Hand the Earth over to me, and I will create the Utopia you dream of but lack the courage to forge."

Chapter 159: Servant Character Sheet: Bulma

Chapter Text

"Hello! I am the great and beautiful Bulma! That's right, Master, feel free to worship me. You're lucky to have the genius behind Capsule Corp on your side. Just don't expect me to fight on the front lines without a machine, got it?"


Heroic Spirit Profile

True Name: Bulma (Bulma Briefs)
Series of Origin: Dragon Ball / Dragon Ball Z / Dragon Ball Super
Class: Rider
(Her most suitable class due to her collection of vehicles and creation of the Time Machine. Also qualifies as Caster (due to Item Creation and scientific "miracles") and Gunner (due to her proficiency with firearms in her youth).)
Source: Chronicles of the Dragon Balls, The Z Fighters Saga, The Trunks Paradox
Region: Earth (West) / West City
Alignment: Chaotic Good
Hidden Attribute: Star (She is the pioneer who enabled the defense of the universe and the breaking of fates through science)
Armament: Capsule Technology, Firearms (pistols, submachine guns), Vehicles, and Mechas


Parameters

Strength E (Humanly normal, though feisty)
Endurance D (Survivor's resilience, but fragile human body)
Agility C (Increases to A+ when mounted on her vehicles)
Mana C (Does not use magical Mana, but advanced technology)
Luck EX (Found the strongest man in the universe by chance, survived interstellar travel, tamed the Prince of Saiyans, and became the richest woman in the world)
Noble Phantasm EX

Biography

Bulma is the daughter of Dr. Briefs, founder of Capsule Corporation. A prodigy girl with unmatched intellect, she invented the Dragon Radar while still a teenager and set out in search of the magic orbs to wish for the "perfect boyfriend." On her journey, she met Son Goku, initiating a chain of events that would save the multiverse countless times.

She is not a fighter, but her mind was the key to nearly all the Z Fighters' victories. She repaired Kami's spaceship to travel to Namek, and her greatest feat was building the Time Machine. This invention allowed history to be rewritten and saved two timelines from total annihilation (Androids and Goku Black). She is the uncrowned queen of Earth, combining beauty and intelligence.


Class Skills

Riding: A+
Bulma can perfectly pilot any existing vehicle, from motorcycles and flying cars to spaceships capable of crossing galaxies in days. Her intuitive understanding of machinery allows her to operate even alien technology after a brief analysis.

Magic Resistance: E
As a human of the Modern Science Era, she possesses no natural resistance to mysteries or ancient thaumaturgy. However, her technology can generate force fields that simulate this resistance.

Independent Action (Gunner): B
Bulma is accustomed to acting on her own, often diving into danger zones without warrior support, armed only with a gun and her intelligence. She can operate without a Master for a considerable time.

Personal Skills

Golden Rule (Technology): EX
Bulma is the heiress of Capsule Corp and, arguably, the richest woman in her world. Money and resources are never an issue. This skill allows the creation or acquisition of any technological component needed for battle, ensuring unlimited funds for the team.
Pioneer of the Stars (Artificial): A
She made the impossible possible through science: FTL interstellar travel, matter miniaturization, and time travel. Challenges that seem insurmountable become "engineering issues" in her hands.
Prodigy Inventor (Dynocrafter): A++
A superior version of Item Construction. Bulma can create devices that emulate magical effects. This includes: The Dragon Radar (Item Clairvoyance), Saiyan Battle Suits (Defense Up), Micro Band (Size Alteration), and Blutz Wave Generator (Forced Evolution Buff). She can repair or modify other Servants' Noble Phantasms if they are mechanical or technological in nature.
Charm of the Modern Heroine: B
Despite having no combat powers, Bulma possesses a unique charisma that attracts powerful allies to protect her (Goku, Yamcha, Vegeta, Whis). Functions as a taunt and protection skill, redirecting enemy aggression to a "tank" ally or convincing neutrals to help her.

Noble Phantasms

1. Hoi-Poi Capsules: The Pocket Arsenal of the World

Rank: C ~ A+ | Type: Support / Anti-Unit

The signature technology of the Briefs family. Bulma carries a case of capsules containing an infinite variety of utilities. She can instantly materialize fortified houses (Territory), high-speed motorcycles, fighter jets, laser weapons, refrigerators with gourmet food (Healing), and even battle mechas for her to pilot. The versatility is absolute. In Fate, this allows her to switch her means of transport or attack at will, surprising the enemy.

2. Hope: The Time Machine

Rank: EX | Type: Anti-Time / Support (Conceptual)

Bulma's Magnum Opus. A machine capable of violating the laws of causality and the Second Magic, allowing physical travel to the past or future.
Active Effect: Bulma does not use this lightly, as it creates paradoxes. In combat, it allows a "Battle Reset" (Similar to Fragarach or Save Scumming skills), returning the battle state to a previous turn, but with the knowledge of what happened.
Max Effect: Brings "reinforcements from a timeline where we won." Bulma opens a temporal portal through which "Future Trunks" (or another ally at their peak) appears to unleash a devastating attack and then return, essentially summoning an offensive Noble Phantasm from another era.

3. Dragon Radar: The Compass of Wishes

Rank: A | Type: Anti-Treasure (Search)

A device that can detect massive concentrations of magical energy or concepts of "wish granting." In a Holy Grail War, this radar points to the exact location of the Grail, hidden Servants, or Spirit Cores, ignoring Presence Concealment skills of Rank B or lower.


Voice Lines & Interactions

Summon: "Hey, you! Are you the one calling me? Servant Rider, Bulma Briefs! I hope you have a decent lab, or I'll have to build one from scratch. Oh, and don't touch my skin, I spend a fortune on cosmetics!"

To Vegeta: "VEGETA! What do you think you're wearing?! That armor is all dented! Come here right now, I'm fixing it. And stop staring at other female Servants, or I'll destroy your Gravity Chamber!"

To Son Goku (GT or Super): "Son-kun! It really is you! You're still so carefree, even as a Heroic Spirit. Come on, if I give you food, you'll beat up the bad guys for me, right? Just like old times!"

To Nikola Tesla / Da Vinci: "Oh? Geniuses of human history? Interesting. Wireless electricity and wooden flying machines? Cute. But have you ever compressed an entire house into a capsule the size of a pinky finger? No? Well, sit down, class is in session."

To Ozymandias/Gilgamesh: "Infinite wealth? Golden Kings? Hmph. You may have ancient gold, but I am the richest woman of the modern era. My technology is worth more than any treasure in your dusty vaults. And my husband is the Prince of a warrior race, so tone it down!"


What other Servants think of her

Vegeta: "Hmph. Noisy woman. Even in death she chases me to give orders. ...But, I must admit. Her ingenuity is the only Earthling thing that matches the power of a Saiyan. Master, protect her with your life. If she gets hurt... I'll turn this planet into dust."

Goku GT: "Bulma is amazing! She can't fight at all, but she's the scariest person I know after Chi-Chi. Without her Radar, I would never have left that mountain."

Leonardo Da Vinci (Caster): "Matter miniaturization at a subatomic level in a portable and stable container? That is... True Magic through science! That woman is dangerous... and brilliant! I need to see the Time Machine schematics!"

Chapter 160: Servant's Profile: Theodore Roosevelt

Chapter Text

"Bully! An excellent summons! I am Theodore Roosevelt, Rider class. Life is a strenuous adventure, Master, and I intend to live it to the fullest by your side! Now, point me to the frontier, and we shall conquer it!"


Heroic Spirit Profile

True Name: Theodore Roosevelt Jr.
Series of Origin: North American History (Modern Era)
Class: Rider
(His strongest qualification due to leading the "Rough Riders." Can be summoned as Archer (avid hunter), Berserker (due to the chest shot episode), or Ruler (as a statesman).)
Source: Historical Facts, Spanish-American War, Legend of the "Bull Moose"
Region: United States of America
Alignment: Lawful Good (Believes in justice, vigor, and order, but has a wild and expansionist spirit)
Hidden Attribute: Human (Star in pioneering situations)
Armament: The "Big Stick" (Conceptual Club), Revolvers, Cavalry Saber, Hunting Rifle


Parameters

Strength B+ (Physical strength legendary for a modern human; "+" activates against beasts or when at a disadvantage)
Endurance A (Survived a point-blank chest shot and continued a 90-minute speech. His vitality is monstrous)
Agility C
Mana D
Luck B
Noble Phantasm A

Biography

Theodore Roosevelt was born a frail and asthmatic child, doomed to a short life. However, through sheer willpower and a concept he called "The Strenuous Life," he rebuilt his body and spirit, becoming a man of unmatched vigor. He was a cowboy in the Badlands, Police Commissioner in New York, Assistant Secretary of the Navy, and, most famously, Lieutenant Colonel of the volunteer cavalry regiment known as the Rough Riders during the Spanish-American War.

His reckless and heroic leadership in the charge of San Juan Hill cemented his legend as a warrior. As President, he redefined America's role in the world with his policy of "Speak softly and carry a big stick," expanded the navy, built the Panama Canal, and established the National Parks system, protecting the nature he so loved to hunt and study.

His most famous legend, however, occurred during his 1912 campaign. Shot in the chest by an assassin before a speech, Roosevelt realized he wasn't coughing blood (the lung wasn't punctured), refused medical help, and uttered the immortal phrase: "Ladies and gentlemen, I don't know whether you fully understand that I have just been shot, but it takes more than that to kill a Bull Moose." He spoke for 90 minutes with a bullet lodged in his body. As a Servant, he is the embodiment of American dynamism, willpower, and overflowing vitality.


Class Skills

Riding: A
As the leader of America's most famous volunteer cavalry, Roosevelt can tame and ride any mundane animal or vehicle with masterful skill. Phantasmal Beasts can be ridden, but not Dragons. His riding style is aggressive and fearless.

Magic Resistance: D
As a hero of the Modern Era, his resistance to magic is low. He cancels single-action spells. However, amulets or magic attempting to inflict "disease" or "weakness" automatically fail due to his history of overcoming infirmity.

Personal Skills

Constitution of the Bull Moose: A
His personal legend skill. Represents the episode where he was shot and continued his speech.
Effect: Grants Battle Continuation Rank A and Natural Vigor. Roosevelt can ignore lethal damage and continue fighting as long as he has mana. He becomes immune to pain and fear. Additionally, any damage received from "projectiles" is reduced in value. "It takes more than that to kill a Bull Moose."
Big Stick Diplomacy (Charisma): B+
His political ideology manifested. Roosevelt possesses a charisma that works best through the demonstration of contained strength.
Effect: Increases the attack of all allies. If Roosevelt is holding a weapon (the Big Stick), he can exert mental pressure ("Speak Softly") that has a chance to Stun or debuff enemy defense before combat begins.
The Strenuous Life: A
The philosophy that effort overcomes natural talent and illness.
Effect: Allows Roosevelt to temporarily boost his own parameters (especially Strength and Endurance) at the cost of his health (HP) or Agility. The harder the battle, the stronger his parameters become.
Eye of the Mind (Naturalist): C
As a hunter and naturalist, he possesses a keen instinct to observe and exploit the weaknesses of beasts and monsters. Grants damage bonus against enemies with the Beast or Monster attribute.

Noble Phantasms

1. The Rough Riders: The Charge of San Juan Hill

Rank: B++ | Type: Anti-Army

The crystallization of his greatest military feat. Roosevelt summons the concept of his volunteer cavalry regiment. Upon shouting "CHARGE!", reality is overlaid by the Cuban landscape of 1898. Hundreds of spectral riders and infantry (a mix of cowboys, Native Americans, Ivy League athletes, and policemen) appear behind him. Unlike Iskandar's Ionioi Hetairoi, these soldiers do not remain. They concentrate into a single, devastating charge in a straight line, trampling and shooting everything in their path.
Additional Effect: Roosevelt leads the charge at the front. While running, he gains temporary invulnerability to projectiles, reflecting how he galloped up and down the front line without being hit, despite his horse being killed.

2. The Big Stick: The Pacifier of Absolute Authority

Rank: A | Type: Anti-Unit / Anti-Barrier

"Speak softly and carry a big stick." This is not an ordinary physical club, but the conceptual manifestation of American Power and decisive intervention. It can take the form of a rustic wooden club or an elephant rifle.
Upon activating the True Name, Roosevelt's next attack gains the property of "Imposing Order." It ignores defenses based on magical barriers or conceptual invulnerability if the target is deemed "a threat to peace" or "chaotic." The attack does not necessarily aim to kill, but to "subdue with excessive force," dealing massive blunt damage that can shatter even Saber-class armor.


Voice Lines & Interactions

Summon: "Bully! I am Colonel Theodore Roosevelt. Rider class! It seems fate has one more great hunt in store for me. Let's not waste daylight, Master!"

To Thomas Edison: "The Wizard of Menlo Park! Bold as ever with that leonine look. America was built by men of vision and sweat, and you have both in spades. But please, try not to sue the rest of the team."

To Billy the Kid: "The outlaw boy... In my time in the Badlands, men like you were the problem. But here, we serve the same purpose. Just keep that revolver pointed at the enemy, son."

To Iskandar (Rider): "King of Conquerors! Ho-ho! I see a man who understands the value of leading the charge personally! You and I would get along on a hunt. The vastness of the ocean against the vastness of your sands!"

To Gilgamesh: "King of Uruk. You sit on a throne and throw treasures. That is not ruling. Ruling is being in the mud, it's sweating, it's building parks for the future, it's bleeding for your people. Your arrogance is impressive, but you don't know what work is."

To Geronimo: "Chief. We had our differences and bloody histories in our nation's past. I cannot undo what the march of civilization caused, but here and now, I fight by your side with honor."

About the Holy Grail: "A chalice that grants wishes? Bah! The only thing worth having is that which you have worked and fought for. If I win, I will ask only that the wild areas of the world remain untouched so that future generations may test their worth in them."

Upon being fatally hit: "I have already... taken a shot to the chest before... and kept talking... This... is but a scratch... The light fades... but life was... strenuous... and glorious!"

Chapter 161: Servant Sheet: Launch

Chapter Text

"Ah-choo! ...Hey! Who the hell are you guys?! Where's my money?! If anyone tries to touch me, they're gonna eat hot lead! I am the great and terrible Launch! ...Wait, where's Goku and the pervy old man?"
(Bad Version - Blonde Hair)

"Oh, I'm sorry! I must have sneezed again! I'm Launch. Nice to meet you, Master. Can I make dinner for you? I'm very good in the kitchen!"
(Good Version - Blue Hair)


Heroic Spirit Profile

True Name: Launch
Series of Origin: Dragon Ball
Class: Berserker
(Due to the unstable and violent nature of "Bad" Launch and the complete mindset shift that qualifies as situational Mad Enhancement. Can be qualified as Archer or Gunner.)
Source: Legends of the World Martial Arts Tournament, The Red Ribbon Gang (Observer)
Region: Earth (East) / Kame House
Alignment: Chaotic Evil (Blonde Form) / Neutral Good (Blue Form)
Hidden Attribute: Human
Armament: Machine guns, Rocket launchers, Pots and Kitchen Utensils, Motorcycle


Parameters

Strength C (Blue Hair) / B (Blonde Hair - Adrenaline and Weapons)
Endurance D
Agility C (Increases to B+ when piloting)
Mana E
Luck D (Often forgotten for years, and always gets her nose irritated at crucial moments)
Noble Phantasm C+

Biography

Launch was a mysterious woman with a unique condition: whenever she sneezed, her appearance and personality changed drastically. Her blue-haired form was sweet, innocent, and an excellent housekeeper. Her blonde form was a wanted criminal, aggressive, and a master of firearms and explosives.

She was "found" by Goku and Krillin to be presented to Master Roshi as a requirement for their training. Launch ended up living at Kame House, oscillating between taking care of the house and robbing banks (and shooting at the house's residents). She indirectly participated in adventures against the Red Ribbon Army and fell in love with Tien Shinhan during the 23rd World Martial Arts Tournament, even chasing him on his travels. Eventually, she disappeared from the Z Fighters' front lines, becoming a minor but unforgettable legend for her explosive bipolarity.


Class Skills

Mad Enhancement (Variable): E ~ A
  • Blue Form (Rank E): She is sane, kind, and helpful. No status improvement.
  • Blonde Form (Rank A): She gains a massive increase in strength and aggression but loses the ability to reason calmly or obey orders that do not involve violence or robbery. She becomes a Berserker with firearms.

Independent Action: C
Blonde Launch is used to running from the police and living as a nomad. She can survive for a day without a master, as long as she continues causing chaos.

Personal Skills

Dual Existence (Sneeze): A
The skill that defines her existence. Upon sneezing, Launch swaps persona and functional class.
  • Blue: Focus on healing, cooking, and support.
  • Blonde: Focus on ranged damage (firearms) and savage melee combat.
Marksmanship (Instinctive): B
(Available only in Blonde Form). Launch possesses innate precision with any firearm she touches, from pistols to bazookas. She can shoot while driving or jumping, with an impressive hit rate for someone without formal training.
Golden Housewife: C
(Available only in Blue Form). Her cooking and cleaning skills are exceptional. Meals prepared by her recover HP and remove light poisons. 'Kame House' functioned thanks to her.
Getaway Vehicle (Riding): C+
Launch has a natural talent for driving vehicles at high speeds, especially her one-wheeled motorcycle. She can use vehicles as weapons to run over enemies.

Noble Phantasms

1. The Sneeze: The Trigger of Fate's Shift

Rank: - (Intrinsic Skill) | Type: Support / Self-Transformation

Not an attack, but the activation of her swap. If the Master or the enemy causes her to sneeze (using pepper, flowers, dust), she instantly swaps Alignment and Skillset.
Tactic: The Master can carry pepper to transform their "healer" into a "berserker" instantly.

2. Unlimited Gun Works: The Explosive Blonde's Arsenal

Rank: C+ | Type: Anti-Army

Launch (Blonde) pulls out a comical and exaggerated arsenal from nowhere. Machine guns, grenades, rocket launchers, and dynamite. She unleashes a storm of bullets and area explosions. Although not magical weapons (low rank), the absurd amount of suppression fire can destroy structures and servants with low defense. The attack is chaotic and can hit allies if they are in front.

3. Lunch Time! The Meal That Soothes the Beast

Rank: D | Type: Support

(Blue Launch) She prepares a gigantic feast in record time.
Effect: Fully heals the party and grants a "Poison Immunity" buff. However, there is a 10% chance she sneezes in the middle of the process, turning the feast into a shootout.


Voice Lines & Interactions

Summon (Blue): "Oh, hello! Where am I? I was going to the market... You seem nice. Want a rice ball?"

Summon (Blonde - after sneezing): "What the hell is this?! Did you summon me? Hand over the cash! I don't work for free, got it?! And where is that three-eyed baldy? I have a score to settle with him!"

To Tien Shinhan (if he were a Servant):

  • (Blue): "Ah! Tien-san! Good to see you! You look thin, have you been eating properly?"
  • (Blonde): "Hey, you! Stopped running from me?! Think you can ignore me after all this time? I'm gonna fill you with lead until you agree to go out with me!"

To Master Roshi:

  • (Blue): "Master Roshi, stop trying to look under my skirt!"
  • (Blonde): "You perverted old man! Rat-tat-tat-tat! (Machine gun sound)"

To Servants with firearms (Billy the Kid, Drake): "I like your style. How about we rob a bank after this stupid war? I drive, you shoot."


What other Servants think of her

Emiya (Archer): "Cooking and combat. She would be the perfect partner to run the cafeteria... if not for the risk of blowing up the kitchen every time someone uses black pepper."

Gilgamesh: "A vulgar woman who changes personality with dust? What a bad joke. But her tenacity in chasing that three-eyed monk is... almost amusing to watch."

Chapter 162: Servant Profile: Master Roshi

Chapter Text

"Ho ho ho! Finally, an interesting invitation! If you needed someone with experience and good taste... I'm the right man! Servant Caster... or would it be Grand Rider of the Flying Nimbus? Anyway, what is there to eat and... where are the pretty girls in this place?"


Heroic Spirit Profile

True Name: Muten Roshi (Master Roshi / The Turtle Hermit)
Series of Origin: Dragon Ball / Dragon Ball Z / Dragon Ball Super
Class: Caster
(Although he fights in melee as a Monk/Assassin, his mastery of Ki is interpreted as high-level mana manipulation, and he created the most famous energy technique, the Kamehameha. Qualifiable as Assassin due to the Jackie Chun disguise.)
Source: Legends of the Turtle School, The God of Martial Arts
Region: Earth (East) / Turtle Island (Kame House)
Alignment: Chaotic Good
Hidden Attribute: Human
Armament: Wooden staff, Turtle Shell, Ki


Parameters

Strength C (Increases to A+ in Max Power)
Endurance B
Agility B+
Mana A++ (A master who has refined his Ki for centuries)
Luck A (Perverted luck, but incredibly long-lasting)
Noble Phantasm EX

Biography

Master Roshi was once a disciple of the great Mutaito and trained alongside the Crane Hermit (Master Tsuru).

For over three hundred years, Roshi wandered the world and lived on his island, accumulating wisdom, techniques, and questionable magazines. He became known as the "God of Martial Arts" and trained legendary heroes such as Grandpa Gohan, Ox-King, Son Goku, Krillin, and Yamcha. Under the guise of Jackie Chun, he won the 21st World Martial Arts Tournament to teach his students that "there will always be someone stronger," ensuring they remained humble.

Despite his advanced age and lecherous habits, he proved his strength and courage in the Tournament of Power, surpassing his own limits and showing that experience can rival the brute force of divine beings.


Class Skills

Territory Creation: C+
Can create a "Turtle Dojo" where mana regeneration and attribute training are accelerated.

Item Construction: B
Roshi is not an artificer, but he knows how to create special pills and eccentric training tools (such as 40kg turtle shells) that passively increase the user's attributes.

Personal Skills

Hermit's Wisdom: EX
Over 300 years of martial arts experience. Grants proficiency in all unarmed combat techniques (Equivalent to Eternal Arms Mastery). He can analyze an opponent's style and find their flaws instantly. Guarantees resistance to mental attacks, except those caused by... female attractions.
Primal Instinct (Similar to Migatte no Gokui): A
Roshi achieved a state of mental void that allows him to react to attacks without thinking, based on pure reflex and experience. Allows dodging impossible attacks. (Was recognized by Whis as a rudimentary form of Ultra Instinct).
Kamehameha Wave (Original): A+
Roshi can fire destructive Ki blasts without using his Noble Phantasm. He can modulate the strength from extinguishing a candle to destroying a castle or (accidentally) blowing up the Moon.
Mafuba (Evil Containment Wave): B+
A supreme sealing technique. Roshi can trap any enemy (even Immortal Servants or Beasts) in a small container (like a bottle or rice cooker), removing them from battle permanently, provided the container is not broken. Consumes a dangerous amount of life energy.
Pervy Master Buff: C
If motivated by a beautiful woman, Roshi gains a temporary and massive boost to Strength and Agility. The effect vanishes if he is rejected or slapped (which happens often).

Noble Phantasms

1. Kamehameha Max Power: The Glint of the Destroyed Moon

Rank: A+++ | Type: Anti-Army / Anti-Moon

Roshi releases all his restraints, inflating his muscles until he becomes a mountain of muscle (Max Power Form). He concentrates all his accumulated Ki into a single colossal Kamehameha.
This attack carries the concept of "Moon Destruction," ignoring defenses based on armor or terrain, causing devastating area damage. Requires one turn to charge.

2. Kinto'un (The Flying Nimbus)

Rank: B | Type: Mount

Although Roshi cannot ride it because he lacks a pure heart, he can summon it for other pure servants (children or Goku [Super & GT]) to use, granting extreme flight mobility to the team. (Note: In Fate, he might be able to use a "Dark" Nimbus or a technological variant created by Bulma).

3. The Jackie Chun Persona: The Champion's Disguise

Rank: B | Type: Anti-Recognition (Self)

Roshi dons his Jackie Chun outfit. In this state, his parameters and True Name remain hidden even from "Discernment" skills. He gains access to "silly" but lethal techniques like the Drunken Fist and the electric attack Banko Bikkuri Sho (Lightning Surprise Attack).


Voice Lines & Interactions

Summon: "Yo! The Legendary Master of Turtles has arrived! Hahaha... by the way, Master... is Mash Kyrielight around? Just asking... for research purposes, of course!"

To Ishtar/Ereshkigal/Medusa: "Gulp... Gods. Literally Goddesses! Oh my, I feel my heart can't take it! Someone hold me! (He falls with a nosebleed)."

To Artoria Pendragon (Saber): "You eat as much as my student Goku! Impressive! The secret to strength lies in the stomach, indeed. How about a light spar after lunch? No Excalibur, please."

About the Holy Grail: "Eternal youth! Of course! Or maybe... Goddess Ishtar's panties? No, no, youth. Focus, Kame, focus..."


What other Servants think of him

Mash Kyrielight: "Master, please keep Master Roshi away from my room. He is a respectable Heroic Spirit, but his... reading habits are concerning."

Chapter 163: Servant Character Sheet: Apocalypse (Doomsday)

Chapter Text

"GRAAAAAAAUUURRRR! (The sound is not of a man, nor of an animal. It is the sound of tectonic plates cracking, the sound of primordial hatred incarnate. In its presence, hope itself dies.)"


Heroic Spirit Profile

True Name: "The Ultimate" / Doomsday
Series of Origin: DC Comics (The Death of Superman)
Class: Berserker
(He is the absolute definition of irrational and uncontrollable fury. Would also qualify for the Grand Berserker class due to his nature as the ultimate physical monster, or an Extra class like Beast (Beast of Adaptation/Hatred).)
Source: Chronicles of Ancient Krypton, The Bertron Files
Region: Krypton (Prehistoric Era) / Universe
Alignment: Chaotic Insane
Hidden Attribute: Beast / Star
Armament: His own body, bone spurs, evolutionary adaptation


Parameters

Strength EX (Capable of physically breaking defense concepts and rivaling beings who move planets.)
Endurance EX (Indestructible. If something manages to hurt him, he regenerates and becomes immune.)
Agility A (Surprisingly fast for his size, capable of intercepting speedsters.)
Mana E (Does not use magic, but his body passively absorbs and processes solar/ambient energy.)
Luck E (His existence is eternal torture; he has no "luck," he has "inevitability.")
Noble Phantasm EX

Biography

Doomsday was not born; he was manufactured through eons of suffering. Created on ancient Krypton by an amoral alien scientist named Bertron, the being that would become Doomsday was the result of a cruel experiment to create the "Ultimate Lifeform."

A baby was left on the hostile surface of ancient Krypton to be killed by beasts and the environment, only to have its remains collected, cloned, and thrown back into the wild. This was repeated thousands and thousands of times. The creature kept the agony of every death etched into its genes, forcing accelerated evolution. It learned to overcome death, heat, cold, vacuum, and starvation. What emerged was not only immortal but a creature filled with visceral hatred for any and all forms of life, for to him, to live is to suffer.

After killing his creator, he roamed the universe, devastating worlds (including planets like Bylan 5 and even challenging Darkseid on Apokolips) until he was imprisoned and sent to ancient Earth, where he remained buried for millennia. Upon awakening, he tore his path through the Justice League and fought a cataclysmic battle against Superman, resulting in the mutual death of both (temporarily). He is the hero killer, the nightmare that cannot be stopped.


Class Skills

Mad Enhancement: EX
Communication is impossible. Reason is nonexistent. Doomsday is a storm of destruction that cannot be negotiated with, bribed, or intimidated. He instinctively attacks the strongest life source around him. All parameters (except Luck and Mana) receive an immeasurable Rank Up.

Personal Skills

Reactive Evolution (Ultimate Lifeform): EX
His defining skill and the most broken one. Doomsday cannot be killed the same way twice.
Effect: If he is attacked by a Noble Phantasm or skill, he develops immediate resistance after surviving (80-100% reduction of subsequent damage). If he dies and resurrects (via Battle Continuation or Noble Phantasm), he becomes conceptually immune to what killed him. Additionally, he can develop new organs or abilities (such as fire breath, flight, telepathy) instantly to counter a specific enemy.
Innocent Monster (God of Calamity): A++
Although created by science, his universal reputation as the "end of times" altered his Spirit Origin. He is recognized by the planet itself (Gaia) as an extinction-level threat. This generates an aura of terror that drastically reduces the defense and attack attributes of all nearby enemies (Fear and Def Down effect).
Natural Body (Ancient Kryptonian): A+
His body is the pinnacle of forced genetic engineering. Even without using skills, his skin is tough enough to withstand nuclear explosions and blows that would destroy cities. He does not need to eat, breathe, or sleep.
Hero Killer: C
A conceptual advantage against any Heroic Spirit who has the characteristic of "Savior" or "Symbol of Justice" (like Superman, All Might, or Artoria Pendragon herself), increasing damage against them.

Noble Phantasms

1. The Death of Superman: The One Who Killed a God

Rank: A+++ | Type: Anti-Unit / Anti-Divinity

This Noble Phantasm crystallizes Doomsday's most famous feat: killing the Man of Steel through sheer physical strength. It is a passive technique that imbues his melee strikes with the concept of "End of Hope."
Effect: His attacks ignore defensive armors (like Siegfried's skin or Karna's Armor) and negate "Invincibility" or "Evasion" skills. Against targets with Divine or Royal traits, his blows deal massive critical damage.

2. Resurrection Engine: The Endless Cycle of Hate

Rank: EX | Type: Anti-World (Self)

The true nature of Doomsday's physiology. He cannot stay dead.
Effect: Grants the Resurrection (Guts) effect with theoretically infinite charges. Each time he is killed and returns, he takes some time to rebuild (from seconds to days, depending on the damage), but he returns with the Reactive Evolution skill activated, becoming immune to the attack that killed him. To defeat him in a Holy Grail War, one would need to obliterate every atom of his being instantly, or send him out of the dimension (to the End of Time/Entropy).

3. Doomsday Zone: The Awakening of the Green Plague

Rank: B | Type: Anti-Environment

When his outer carapace is breached, Doomsday emanates a toxic mist and radiation from his body that kills everything around him, except beings with EX resistance to poison. This transforms the terrain into a dead desert similar to Ancient Krypton.


Voice Lines & Interactions

(Doomsday does not speak [in most versions], he roars. However, his killing intent is so clear it "conveys" meaning.)

Summon: "HRRRRAAAAGHHH!!" (The summoning room shakes, and the magic circle cracks under air pressure. The Master feels a primal need to flee. You didn't summon him; you let him loose.)

To Gilgamesh: "GRAAAH!" (Doomsday ignores the golden portals. He just charges through the rain of swords as if they were raindrops. The concept of "king" means nothing to the absolute end.)

To Supermans (Solar Servants): (Immediate fixation. He recognizes solar energy and Kryptonian or similar DNA. They become the absolute priority target.)

Upon being killed (For the first time): (He falls. The body smokes. But, seconds later, bones crack and reconfigure, covering the spot where he was wounded with even denser armor. He stands up.)

Interaction with Master: There is no interaction. The Master must use all Command Spells just to point the beast in the right direction and pray not to be in the way.


What other Servants think of him

Heracles (Berserker): "▂▂▃▃▅▅ーーー!!" (Heracles feels a warrior's excitement he hasn't felt in ages. God Hand's Twelve Lives against Infinite Evolution.)

Gilgamesh (Archer): "What a disgusting creature. A meat bag that refuses to learn its lesson and die. Not even my Ea wants to touch that. Enkidu! Chain that abomination before it soils my garden!"

Jeanne d'Arc (Ruler): "This... this should not exist. It is not a Heroic Spirit, nor even an Anti-Hero. It is a living calamity that rejects the cycle of life and death. As Ruler, I order all Servants to unite to exterminate this Beast!"

Chapter 164: Servant Profile: Frieza

Chapter Text

"Ohohoho! What a pleasant surprise. It seems I have been summoned by a primitive species to participate in one of their local 'wars.' Servant, Foreigner class. I am Lord Frieza. I hope you know your place, Master, or I shall have to... 'educate' you."


Heroic Spirit Profile

True Name: Frieza (Freeza)
Series of Origin: Dragon Ball Z / Dragon Ball Super
Class: Foreigner
(His origin is literally alien to Earth. He is not a "god" in the mystical Earth sense, but an otherworldly entity with the power to destroy planets. Could also qualify as Avenger due to his hatred for Saiyans, or Archer for his energy beams, but Foreigner best captures his nature as a "Galactic Invader".)
Source: Annals of the Northern Galactic Trade, The Legend of the Super Saiyan, Resurrection 'F'
Region: Universe 7 (Outer Space / Planet Vegeta / Namek)
Alignment: Lawful Evil (Frieza is a tyrant with strict rules and hierarchies in his army, but is absolutely malicious and selfish)
Hidden Attribute: Beast / Star (Due to cosmic impact)
Armament: Ki, Tail, Spaceship, Army (Conceptual)


Parameters

Strength A+ (Capable of physically fighting beings who destroy stars)
Endurance EX (Survived the vacuum of space, being cut in half, and a planet explosion with almost no energy left. His biological tenacity is abnormal)
Agility A+
Mana EX (Ki reserves comparable to planetary reactors)
Luck E (Constantly defeated due to his own arrogance or the miraculous emergence of a new "Super Saiyan")
Noble Phantasm EX

Biography

Frieza is the heir to King Cold and the de facto emperor of Universe 7. A mutant prodigy of his race, he was born with an abnormally high power level, never needing to train a single day in his life to subjugate entire galaxies. He commands the Planet Trade Organization (Frieza Force), enslaving races, selling planets, and eliminating any threat to his rule.

His most infamous feat was the genocide of the Saiyan race and the destruction of Planet Vegeta, motivated by fear of the "Super Saiyan" legend. Ironically, this action led to his eventual confrontation with Son Goku on Planet Namek, where Frieza knew fear for the first time and was defeated.

After being rebuilt as a cyborg and killed by Trunks, and spending years suffering in Earth's Hell, he was resurrected. For the first time, he trained, unlocking the "Golden Frieza" form, reaching a level that rivals the gods. He is the personification of refined malice, elitism, and cosmic tyranny.


Class Skills

Existence Outside the Domain: A
Frieza is a being of deep space, capable of surviving in a vacuum and extreme conditions. He suffers no penalties for fighting in environments without an atmosphere and possesses natural resistance to effects that alter physical states.

Divinity (False): B
Although not a legitimate god, Frieza was worshipped and feared as such by countless planets. His aura imposes a pressure that simulates divine authority, causing fear (Terror) in beings with low mental resistance.

Personal Skills

Suppressing Metamorphosis: B+++
Frieza's biology is unique; his "initial" forms are not to increase power, but to contain it, as his natural power is too volatile.
Effect in Fate: Allows Frieza to start the battle with reduced mana consumption. Upon releasing his forms (1st, 2nd, 3rd, Final), he increases his Strength and Agility parameters exponentially, healing his HP in the process (similar to an enemy "Break Bar" change).
Charisma of the Tyrant: A
The ability to lead not by love, but by absolute fear and the promise of material reward. Troops and allies under his command have their attacks increased, but the chance of desertion is nil due to the terror of being killed by him.
Psychokinesis of the Emperor: A
Frieza does not use magic, but manipulates matter and energy with his mind. He can lift mountains, paralyze enemies (Paralysis Stun), and detonate targets from a distance (as he did with Krillin). This skill functions as a version of "Mana Burst" combined with "Telekinesis."
Prodigy of Evil: C
Frieza is a combat genius who can master new forms of power in months, something others would take lifetimes to achieve. Grants experience gain bonuses and the ability to analyze enemy techniques quickly.

Noble Phantasms

1. Supernova: The Planetary Death Sentence

Rank: A++ | Type: Anti-Planet

The signature technique used to destroy Planet Vegeta and fatally wound Namek. Frieza concentrates his Ki into an energy sphere resembling a small sun on his fingertip, which grows to colossal sizes.
Effect: Causes catastrophic area damage. This Noble Phantasm has a special property: if Frieza is about to lose, he can aim the attack at the "ground" (the Field/Reality Marble itself). This destroys the terrain, creating an environment where only those with Existence Outside the Domain or Flight can survive, while enemies suffer continuous damage and death by asphyxiation (lack of oxygen), simulating the destruction of a planet.

2. Death Beam: The Finger of Judgment

Rank: B | Type: Anti-Unit

A concentrated, extremely fast, and precise energy beam fired from the index finger.
Effect: Has a high chance to ignore evasion and pierce magical defenses. It is a low mana cost technique with high lethal critical potential. Perfect for quick assassinations.

3. Golden Evolution: The Golden Vengeance

Rank: EX | Type: Anti-Unit (Self)

The final form acquired through training, created to mock Super Saiyans.
Effect: Increases all of Frieza's parameters to EX levels for a limited number of turns. Grants resistance to almost all types of damage and boosts the potency of other Noble Phantasms. However, after the time limit, Frieza suffers a severe Exhaustion debuff, drastically reducing his stamina.


Voice Lines & Interactions

Summon: "Hohoho! Look at this... The universe is vast, but I ended up in such a... rustic place. I am the Emperor of the Universe, Frieza. If you serve me well, perhaps I will give you a planet. Otherwise... stardust."

To Gilgamesh (Archer): "You call yourself King of Heroes and throw little swords from a golden portal? How inefficient. I conquer worlds with a finger. Your arrogance is amusing, golden simian, but do not forget who the true emperor is here."

About the Holy Grail: "Immortality? Hmm, perhaps. Growing 5 centimeters? That would be useful. But my true wish... is to eradicate the existence of a certain race of monkeys and their glowing hair."

Death: "This... this is impossible! I am the Emperor of the Universe! I cannot die in a place like this! Aaaahhhh!!"


What other Servants think of him

Gilgamesh: "A repulsive creature. He has no honor, nor aesthetics. He treats the universe as his toy, but lacks the dignity of a true monarch. He is merely a cosmic loan shark with too much power. Deserves to be put down."

Emiya (Archer): "I have seen many types of evil, but this... is pure. He kills billions as if he were drinking tea. He has no ideology, only ego. It's the kind of enemy that must be eliminated on sight."

Chapter 165: Servant Token - Cell (The Ultimate Life Form)

Chapter Text

"Tremors. Screams. And, finally, silence. That is the melody of perfection. I am not just an android. I am the pinnacle of evolution. The sum of all your warriors, distilled into a single perfect entity. Will you fight... or will you help me complete my design?"


Heroic Spirit Profile

True Name: Cell
Series: Dragon Ball Z
Source: Archives of the Dystopian Future, Dr. Gero's Supercomputer Project
Region: Earth (Gero's Underground Lab, Alternate Future)
Alignment: Neutral Evil
Hidden Attribute: Beast (Potentially) / Earth


Class & Qualification

Main Class: Alter Ego

Alternate Classes: Avenger, Berserker

  • Alter Ego (Main): This is his truest class. Cell is literally composed of parts of other beings. He is the Alter Ego of all Z Fighters and their greatest villains. His techniques, personality, and even combat memories are collages of the souls from whom he was derived. He is an artificial existence forged to be superior to the originals.
  • Avenger: In his imperfect form, driven by the need to absorb and the programmed hatred against Goku, he would qualify as an Avenger.
  • Berserker: Possible in his second form or moments of desperation (like when he self-destructed), but his perfect form is too calm and calculating.

Biography

Cell is the "ultimate creation" of the brilliant and insane Red Ribbon scientist, Dr. Gero. Designed by a supercomputer in the depths of a hidden laboratory, Cell was not born; he was cultivated. He is a genetic chimera, a biological cocktail composed of cells collected from the greatest warriors who ever set foot on Earth and in the known universe: Son Goku, Vegeta, Piccolo, Frieza, and King Cold.

His legend is that of the obsessive quest for "Perfection." He was born in a desolate future, killed the hero who saved that time (Trunks), and stole his time machine to travel to the past, seeking Androids 17 and 18, whom he needed to absorb to complete his development.

In his journey, he evolved from an insect-like predator draining entire cities of their bio-energy, to an arrogant semi-perfect form, and finally to the "Perfect Being." In this form, he possessed power enough to obliterate the solar system, the ability to regenerate from a single cell, and the arrogance of a god. He organized the "Cell Games" not for conquest, but to test his limits and savor the fear of lesser beings. He is the perfect warrior, and also the ultimate nightmare of biotechnology.


Parameters

Strength A++
Endurance EX (His regeneration and cellular durability are anomalous)
Agility A+
Mana A (Vast and refined Ki energy)
Luck C
NP EX

Class Skills (Alter Ego)

High-Servant:
He is composed of the essence of multiple powerful beings (Goku, Vegeta, Piccolo, Frieza).

Energy Absorption (Civilization): A
As the bio-android who emptied entire cities, Cell can drain the life force of organic beings and even the mana of the land through his tail, replenishing his own parameters.

Personal Skills

Supreme Technique Synthesis: A++
Since he possesses the cells of martial masters, he instinctively knows their techniques. He can execute Goku's Kamehameha, Piccolo's Makankosappo, Frieza's Death Saucers, and Vegeta's Galick Gun with master-level proficiency, often surpassing the originals. Functions as a supreme form of Eternal Arms Mastery applied to energy techniques.

Biocellular Regeneration (Namekian): EX
Thanks to Piccolo's cells, as long as the core in his head (or any single cell, in his Super Perfect form) remains intact, he can regenerate his entire body instantly, consuming a large amount of mana but restoring his full combat condition. It is almost a form of biological immortality.

Zenkai (Evolution Potential): A
The Saiyan trait. If Cell is brought to the brink of death and survives (or regenerates), his basic parameters increase permanently. This makes prolonging a fight against him extremely dangerous, as he becomes stronger with every fatal wound he overcomes.

Space Survival Aptitude (Frieza): B
Frieza's cells allow him to survive in the vacuum of space and withstand catastrophic damage that would destroy a normal biological body.

Noble Phantasms

1. Bio-Extraction: The Feast of Life for Perfection

Rank: B | Type: Anti-Unit

The use of his needle-shaped tail (in imperfect forms) or his absorption aura. He can absorb an enemy Servant, draining their magical energy and parameters into himself. If the enemy is an android or cyborg, the absorption can result in a form change or a permanent Rank Up of his parameters and skills. It is the fear of being eaten alive transformed into a weapon.

2. Cell Games: The Arena of Perfection

Rank: A | Type: Bounded Field / Reality Marble

Cell recreates the arena of his infamous tournament. Within this space, rules of "honorable duel" are superficially imposed, but the terrain advantage is entirely Cell's. The goal is not to win the war, but to prove Cell's absolute superiority. Inside the arena, Cell's mana recovery is accelerated, and he can summon Cell Jrs. (Rank C minions with surprisingly high combat stats) to harass opponents.

3. Solar Kamehameha: The Flash That Erases the System

Rank: EX | Type: Anti-Solar System / Anti-World

His final trump card and the climax of his power. Concentrating all the Ki in his body, said to be enough to destroy the entire solar system, Cell fires an overwhelming blue energy beam. It is not just destructive; it is conceptually heavy with the weight of "Perfection." If the opponent does not have an attack of equal power or an absolute conceptual defense, annihilation is certain. It is the fusion of Goku's signature technique with the world-destroying malice of Frieza and Vegeta.


Voice Lines & Interactions

Summon: "Oh? So this is the summoning ritual. Hmph. Servant, Alter Ego class. I am Cell. If you seek victory, look no further. After all, perfection stands before you."

To Gilgamesh: "You speak of being the 'origin' of all treasures. I am the conclusion of all warriors. Your weapons are mere metal toys. My weapons are the pinnacle of biology. Let us see if your gold can stop evolution."

To Artoria Pendragon: "King of Knights... your technique is refined. If I absorbed you, what kind of power would I gain? The majesty of a king? Or the bitter taste of regret? I am curious to find out."

To Emiya (Archer): "You copy weapons. I copy beings. In the end, we are both counterfeiters, aren't we? But my forgery... surpassed the originals. And you? Can you say the same?"

To Frieza: "Daddy! ...Heh, just kidding. I have your cells, Frieza. I know your arrogance, your fear of death, your techniques. Looking at you is like looking at a rough draft of myself."

To Tamamo no Mae or Mirror-using servants: "Beauty? Vanity? I don't need that. I don't need to dress up. I was born perfect. Every line, every spot, every plate of my body was designed to be the ultimate life form. Worshipping me... is only logical."


What other Servants think of him:

Gilgamesh: "A patchwork quilt. A hybrid of mongrels. He calls himself 'Perfect,' but he is just a glorified copy. He has no originality, only biological plagiarism. His existence offends me. He is a forgery that deserves to be broken."

Jeanne Alter (Avenger): "Perfect? Hah! Don't make me laugh, you giant bug. You're just a Frankenstein monster made of alien DNA. I'm going to burn that 'perfection' of yours until not a single cell is left to tell the story."

Chapter 166: Servant Profile: Mu of Aries (Saint Seiya)

Chapter Text

"Welcome, Master. I am Aries Mu. As the one who guards the First House and restores what was broken, I offer my strength to you. But remember... an armor is only as strong as the soul of the one wearing it. Are you ready?"


Heroic Spirit Profile

True Name: Mu
Series of Origin: Saint Seiya (Knights of the Zodiac)
Class: Caster
(Due to his ability to craft items, telepathy, teleportation, and the "Crystal Wall," which is more of a magical barrier than a physical one. Would also qualify as Ruler [Calm and peaceful judge] or Shielder.)
Source: Constellation of Aries, Lemuria (Jamir)
Region: Tibet / Jamir / Sanctuary
Alignment: Lawful Good
Hidden Attribute: Earth
Armament: Star Sculpting Tools (Chisel, Hammer), Stardust, Crystal Wall


Parameters

Strength C (Increases with Cosmo)
Endurance B
Agility A
Mana EX (His Cosmo reserve is immense, and he can use the environment to sustain it)
Luck C
Noble Phantasm A+

Biography

Mu is the Gold Saint of Aries of the 20th century. Disciple of Shion, the former Grand Pope of the Sanctuary and survivor of the previous Holy War, Mu is the only man in the universe capable of restoring destroyed or dead Cloths (Armors). He is a descendant of the people of Lemuria (Jamir), a race with strong mental capabilities and the gift of alchemy.

Known for his peaceful and elegant personality, Mu chose to exile himself in Jamir for 13 years upon suspecting corruption within the Sanctuary, refusing to serve the false Grand Pope. He was a mentor to Kiki and a crucial ally to the Bronze Saints, repairing their Cloths before the Battle of the Twelve Houses.

When he finally enters combat, Mu reveals himself to be one of the most fearsome Gold Saints. In the Hades Saga, he defeats Papillon Myu (one of the strongest Specters) and uses the forbidden technique Athena Exclamation to protect the goddess, ultimately sacrificing himself before the Wailing Wall. He is the smith of the stars and the guardian of the impassable barrier.


Class Skills

Territory Creation (Jamir): B+
Creates a mystical workshop (Mu's Tower) that increases the success rate of equipment repair and enhancement, and regenerates the health of allies.

Item Construction (Restoration): EX
Mu is the supreme repairer. He may not create items from scratch, but he can restore any broken Noble Phantasm (even those conceptually destroyed like Gáe Bolg) to its perfect state, provided he has materials (Orichalcum/Stardust Sand) and blood (Mana). He can enhance Cloths and weapons, granting them temporary divine properties.

Teleport: A
Mu possesses the strongest psychic ability among the Gold Saints. He can teleport instantly across the battlefield, move allies away from danger, or teleport objects. Functions as a perfect dodge with a cooldown.

Personal Skills

Golden Psychokinesis: EX
Mu can paralyze enemies, lift heavy objects, or redirect attacks at will using his mind. Functions as massive crowd control and an active defense against projectiles.
Crystal Wall: A++
His absolute defense. Creates a transparent, psychic barrier.
Effect: Reflects any attack (Physical, Magical, or Noble Phantasm of Rank A or lower) back to the aggressor with equal power. Attacks that penetrate the barrier have their damage drastically reduced.
Starlight Extinction: A
An offensive/utility attack. Mu envelops the enemy in starlight. He can use this to disintegrate the enemy instantly or teleport them to another location (or dimension), removing them from the battlefield (Banish).
Cloth Knowledge (Structural Analysis): A
Mu can see the "scars" and weak points of any armor or defensive Noble Phantasm, allowing his attacks (or those of his allies) to ignore part of the enemy's defense.

Noble Phantasms

1. Stardust Revolution: The Rain of Falling Stars

Rank: A+ | Type: Anti-Army

Mu summons the stardust of his galaxy. He fires thousands of beams of cosmic light that rain down upon the enemy. It is not just energy; it is superheated and accelerated stellar matter. The attack covers an immense area, causing continuous damage and cutting through magic defenses. The beauty of the attack is its elegant lethality: it shines like a galaxy, burns like a thousand suns.

2. Athena Exclamation (Fragment): The Seal of the Trinity

Rank: A++ (Originally EX, reduced by using alone or with clones) | Type: Anti-Fortress

Normally a forbidden technique used by three Gold Saints. As a Servant, Mu can replicate a fraction of this power using astral projections of Milo and Aiolia (or with other Gold-class Servants). The attack concentrates the energy of the Big Bang into a tiny point, causing localized atomic-scale destruction. Requires a large amount of Mana and sacrifices defense temporarily.


Voice Lines & Interactions

Summon: "I am the golden ram who restores hope. Caster, Mu. Your armor looks worn, Master. Let me see... with a little stardust and blood, it will be better than new."

Chapter 167: Servant Character Sheet: Athena (Saori Kido) ( Saint seiya )

Chapter Text

"I do not fight to rule the Earth. I fight to protect it from those who toy with human life. I am Saori Kido. I am Athena. Master, allow the light of Nike to guide our path to victory."


Heroic Spirit Profile

True Name: Athena (Reincarnated as Saori Kido)
Series of Origin: Saint Seiya (Classic, Hades, Heaven Chapter, Omega)
Class: Ruler
(As the administrator of Earth and judge between gods and men. Can be summoned as Lancer due to Nike/Scepter or Shielder due to Aegis.)
Source: Greek Mythology, Chronicles of the Holy Wars of the 20th and 21st Centuries
Region: Greece / Japan
Alignment: Lawful Good (Absolute defender of justice and human love)
Hidden Attribute: Star (Represents the hope of humanity that defies the will of the Gods)
Armament: Staff of Nike (Victory), Aegis Shield (Justice), Athena's Cloth (Kamui), Cosmo


Parameters

Strength B+ (Increases to A++ when facing Gods or Evils of Humanity)
Endurance A+ (Survived arrows to the heart, having blood drained almost completely, and being sealed in gods' vessels)
Agility A
Mana EX (Big Will - Divine Will)
Luck EX (She is the Goddess of Victory. Fate eventually always sways to her side)
Noble Phantasm EX

Biography

Athena is the favorite daughter of Zeus and one of the 12 Gods of Olympus. Unlike her relatives, who viewed humanity as servants or something to be punished, Athena fell in love with humans' ability to create miracles through "Love" and overcoming odds. She reincarnates on Earth as a mortal every 243 years to lead her 88 Saints in defending the planet against invading gods such as Poseidon, Hades, and Mars.

In the 20th century, she was born as Saori Kido. Initially spoiled and unaware, she matured through pain and sacrifice, leading her Saints in the Galaxian Wars, the Battle of the Twelve Houses (Sanctuary), the war against Asgard and Poseidon, and finally, the invasion of the Underworld to kill Hades, ending the cycle of holy wars.

Years later (Omega), she became the adoptive mother of Koga and led a new generation against Mars, Pallas, and Saturn (the God of Time), always placing herself on the front line to suffer in humanity's stead. In Fate, she is summoned at the peak of her power and wisdom, combining Saori's human determination with Athena's cosmic power.


Class Skills

Magic Resistance: EX
As a Major Goddess, she is untouchable by modern magecraft and highly resistant to Age of Gods magecraft.

True Name Discernment: B
Standard Ruler skill.

God's Resolution: A
Can use Command Spells, but rarely does so, preferring to inspire loyalty through Cosmo.

Goddess's Essence: EX
Grants immunity to "fear" or "charm" mental effects and maintains her perfect divine existence.

Personal Skills

Goddess of War and Wisdom (Divine Strategy): A++
A composite skill of Charisma and Military Tactics.
Special Effect: This skill gains a massive Rank Up modifier in all parameters when Athena is fighting opponents with the "Divine," "God," or "Threat to Humanity" trait. She is the conceptual "God Slayer" who leads humans against divine tyranny.
Divine Cosmo (Big Will): EX
The superior version of Mana Burst. She can infuse her body or allies with the energy of the universe.
Effect: Can heal allies (massive heal), increase defenses (invincibility), and grant the "Guts" (resurrection) status to her Saints (allies). It is the energy that allowed Seiya to rise a thousand times.
Nike: The Incarnation of Victory: A
While in possession of her Staff, Athena cannot be defeated by "chance" or "bad luck." In clashes where power is equal, "victory" conceptually tends to favor her. Increases star generation and critical star absorption for the team.
Athena's Blood (Blessing): A
Athena's blood has miraculous properties, capable of evolving common armors into God Cloths. In Fate, this allows her to apply a temporary Upgrade to an ally's Noble Phantasm.

Noble Phantasms

1. Aegis Shield: The Barrier That Denies Injustice

Rank: A++ | Type: Barrier / Anti-Evil

The legendary shield of Athena, capable of repelling any evil. In Saint Seiya, it purified the evil soul of Gemini Saga and repelled Hades' sword.
Effect: Creates an absolute defense for the team. Removes all debuffs (Curses, Poisons, Mind Controls) and reflects attacks of evil nature back to the aggressor with amplified damage. If used against an "Evil" alignment servant, the reflection effect is doubled.

2. Staff of Nike: The Judgment of Golden Light (Golden Death)

Rank: EX | Type: Anti-Divinity / Anti-Fate

The final blow that killed Hades. Athena channels all the love and hope of Earth and the Saints into her staff and throws it.
Effect: Causes Absolute damage (ignores defense) to a single enemy. This attack has a special 300% damage modifier against Divine Spirits or Threats to Humanity. If the enemy is immortal, this attack nullifies immortality upon impact, imposing the concept of "Human Death" even on a God.


Voice Lines & Interactions

Summon: "Did you call for the one who protects love and justice on Earth? I answer. I am Saori Kido, the incarnation of Athena. Let us fight so that this world sees a brilliant tomorrow."

To Pegasus Seiya: "Seiya... How many times have you bled for me? How many times has your body broken? Do not apologize to me. I am the one who must thank you. This time, Seiya... please, let me be your shield, just as you were mine."

To Pegasus Koga: "Koga. You have grown so much. You overcame the darkness of Apsu and forged your own path with Omega. You are my son, not by blood, but by cosmo. Fight with pride."

To Poseidon: "Julian... Poseidon. You wished to cleanse the Earth with water, claiming it was salvation. But humans have the power to cleanse themselves and evolve. I will not allow another Great Flood."

To Hades: "Death is not salvation, Hades! It is only the end. As long as there is life, there will be suffering, yes, but there will also be joy and warmth. I reject your grey and silent world!"

To Gilgamesh (Archer): "The King of Uruk... You rejected the gods, yet you still place yourself above humans as an observer. I chose to be human, to suffer like them and bleed like them. Your treasure is material; mine are the lives that flourish on this planet."

To Ishtar: "The Goddess of Venus of Mesopotamia. You are capricious and take what you want. I am the one who gives. We are from different eras, but I understand your nature. However... if you threaten the Earth with your celestial Bull, I will bring you down, as I have done before."

To EMIYA (Archer): "The 'Hero of Justice' who was betrayed by his ideals... I feel your pain, Shirou Emiya. My Saints also suffered greatly for justice. But look... even at the end, your soul still seeks to protect. That is what we call Cosmo."

To Zeus: "Father... or rather, King of Olympus. I am the one who chose the Earth instead of the Sky. If you try to impose your divine authority over human freedom... then, as Athena, I will be the rebellion that will bring you down."

Chapter 168: Servant Profile: Odin (Saint Seiya. Hypothetical Odin ) (The God of the North)

Chapter Text

"I am the All-Father, the Watcher of the Frozen North. The snows of Asgard shall not melt as long as my Cosmo burns. Human... do you have the courage to wield fate by my side? I am Odin."


Heroic Spirit Profile

True Name: Odin
Series of Origin: Saint Seiya (Asgard Saga / Soul of Gold)
Class: Ruler
(As the King of Asgard and the administrator of order in the North. Also qualifiable as Lancer [Gungnir], Saber [Balmung], Rider [Sleipnir], or Caster [Runes].)
Source: Norse Mythology, Legend of the God Warriors
Region: Scandinavia / Asgard (Valhalla)
Alignment: Lawful Good
Hidden Attribute: Sky / Divine
Armament: Gungnir, Balmung, Draupnir, Divine Cosmo, Crows (Hugin and Munin)


Parameters

Strength A+
Endurance EX (His Divine Robe is made of eternal ice crystals imbued with supreme divine power)
Agility B (Can move at the speed of light, standard for gods in Saint Seiya)
Mana EX (Complete mastery over Primordial Runic Magic and Cosmo)
Luck B (Wise enough to foresee fate, but tragic enough to know Ragnarok is inevitable)
Noble Phantasm EX

Biography

Odin is the supreme deity who protects the frozen lands of Asgard. Unlike the Olympian gods who often view humans as playthings, Odin (in the Saint Seiya version) is portrayed as a noble and severe, yet benevolent god, who entrusts humans with protecting the Earth.

He does not fight directly but delegates his power to his representatives (like Hilda) and his seven God Warriors. In the classic saga, he lent his own Odin Robe and the Balmung Sword to the Bronze Saint Seiya, allowing a human to wield divine authority to break Poseidon's curse. In Soul of Gold, he indirectly guided the Gold Saints and momentarily granted the power of Gungnir (or his Robe, via Lyfia) to Aiolia to face the false god Loki.

In Fate, he is summoned not just as a god, but as the concept of "He who sacrifices himself for wisdom and prepares humanity for the final winter." He is an observer who has finally descended from his throne to intervene.


Class Skills

Magic Resistance: EX
As the God of Magic of the North, no modern human thaumaturgy can touch him. Even Age of Gods magic is often nullified or absorbed by his Runes.

True Name Discernment: A
His crows, Hugin and Munin, whisper all the secrets of the world into his ears. He knows the identity of any Norse hero instantly, and with a Luck check, of other pantheons.

God's Resolution: B
Possesses equivalent Command Spells, but prefers to act as a wise general rather than a tyrannical master.

Core of the Chief God: B+
Due to being a Pseudo-Servant or a reduced manifestation to fit into a Saint Graph, his divinity is restricted, but still immense.

Personal Skills

Primordial Runes (North): EX
Odin possesses mastery over the 18 Original Runes he obtained by sacrificing his eye at Mimir's Well and hanging himself from Yggdrasil.
Effect: He can generate Grand Ritual-level magic effects instantly: barriers, elemental ice/lightning attacks, healing, strengthening, and even minor causality alteration. In terms of Cosmo, it is reality manipulation.
Charisma of Asgardian Warriors: A
The ability to lead armies to certain death with honor (Valhalla). Massively increases the attack of allies, especially those of Norse origin or who wear armor.
Wisdom of the All-Father (Clairvoyance): A+
Odin sacrificed an eye for wisdom. He can see probable futures (Ragnarok). In combat, this functions as max-level Instinct and the ability to predict and nullify enemy movements before they happen.
Odin Robe (The Legacy): A
The ability to summon his divine armor (God Robe) made of blue crystals from the North Pole. Grants absurd defense and resistance to extreme temperatures (absolute zero).

Noble Phantasms

1. Gungnir: The Declaration of the Unerring End

Rank: EX | Type: Anti-World / Anti-Divinity

The spear of destiny that never misses its target. When thrown, it distorts causality to ensure the hit (similar to Gáe Bolg, but on a divine scale).
In the Saint Seiya universe, this spear carries destructive power capable of rivaling Hades' Greatest Eclipse. Upon activation, Odin fires a beam of pure Cosmo that chases the enemy's soul.
Effect: Sure Hit. Causes massive damage and temporarily seals the target's divinity or magical abilities. If the target is a "Threat to Humanity," damage is doubled.

2. Balmung: The Sword That Cuts the Curse

Rank: A++ | Type: Anti-Unit / Anti-Curse

The sword he lent to Seiya. It is an unbreakable crystal blade.
Effect: This sword has the conceptual property of "breaking imposed fate" or "severing mind control." It is ultra-effective against Casters who use manipulation, berserk Berserkers, or cursed artifacts (like the Nibelung Ring). It also purifies evil and restores natural order.

3. The Seven God Warriors: The Stars of Ursa Major (Summoning)

Rank: A+ | Type: Anti-Army

Odin can summon the spiritual souls (shadows) of his seven guardians: Siegfried, Hagen, Thor, Alberich, Fenrir, Syd, and Mime (and Bud as a shadow).
They are not full Servants, but act as high-level phantoms that perform a devastating combined attack before vanishing.


Voice Lines & Interactions

Summon: "The blizzard brings news... A Master from another era. I am Odin. Do not worry about the cold; my Cosmo will warm those who fight for justice."

To Hilda: "My dear Hilda. You suffered so much under Poseidon's ring. Forgive me for not intervening sooner. Your prayer saved the world more times than my spear. Rest now."

To Pegasus Seiya: "The human who wore my skin. You, a mere mortal, carried the weight of a God and cut the ring of the curse. You have my eternal respect, Pegasus. My Robe will always answer your call."

To Siegfried (Fate): "The Dragon Slayer. In my world, a man with your name was the most loyal of my warriors. You share the same nobility and the same weak point on your back. Watch your rear, hero."

To Sigurd & Brynhildr: "Your tragedy echoes in all worlds. I feel the weight of the 'father' in your stories, though it is not exactly me. Here, I grant you my blessing: may your love overcome the curse."

To Poseidon (Saint Seiya): "Emperor of the Seas. Your manipulation of Hilda was an insult I have not forgotten. The North does not bow to the tides. Prepare yourself."

About Ragnarok: "The end must come for the new to begin. But I will not allow the world to end in total darkness. If the end comes, let it be a glorious battle!"


What other Servants think of him

Hilda (Caster): "Lord Odin! It is a miracle to see you manifested! My prayers have been answered. Please, guide us again, so that the ice of Asgard never melts."

Leo Aiolia: "The God who helped me revive and entrusted the fate of Asgard to the Gold Saints. I have a debt to him. Odin's armor... it carries a warm cosmo, unlike the cold of that land."

Gilgamesh: "The chief of the barbarian gods of the north. He sacrificed an eye for knowledge? Hmph. A king who mutilates himself for truth is either a fool or an extreme sage. Either way, he understands the weight of ruling."

Chapter 169: Servant Sheet: King Kong

Chapter Text

"GRAAAAAAAHHHH!! (A roar that carries the majesty of a forgotten era and the sorrow of a lonely king. He beats his chest with a sound that echoes like thunder.)"


Heroic Spirit Profile

True Name: Kong (King Kong)
Titles: The Eighth Wonder of the World, King of Skull Island, God of the Mountain
Series of Origin: King Kong (1933 Original & Peter Jackson's Film) / Kaiju Legends
Class: Berserker
(The embodiment of untamed nature and brute strength that rejects civilization. Could, under very specific conditions, qualify as Rider if his mount were not a vehicle, but the very domain of Skull Island, or a Monstrous Beast class.)
Source: 20th Century American Cinema / Cryptozoology
Region: Skull Island (Indian Ocean, west of Sumatra)
Alignment: Chaotic Neutral
Hidden Attribute: Earth / Beast (Nature uncontaminated by the hand of man)
Armament: Fists, Teeth, Environments (Trees, Rocks)


Parameters

Strength A++ (At the height of his fame as the "Eighth Wonder," his strength rivals Heracles and Asterios.)
Endurance A+ (His skin is thick enough to withstand machine-gun fire from 1930s planes and T-Rex bites.)
Agility C+ (Surprisingly agile for his size, capable of climbing skyscrapers rapidly.)
Mana D (Low direct magical potential, but possesses a massive reserve of "Prana" derived from nature.)
Luck E (Tragically taken from his home and killed by "airplanes... or beauty," his fate is always the fall.)
Noble Phantasm A

Biography

Kong is not just an animal; he is the last remnant of an era where magic and mystery ruled the Earth, a "god" worshipped by the natives of the mysterious Skull Island. On this island lost in time, dinosaurs and giant insects survived, and Kong was the absolute king, maintaining the brutal balance of that hellish ecosystem.

His legend took a tragic turn when a film director, Carl Denham, invaded his kingdom and offered him a "sacrifice" in the form of Ann Darrow, a blonde woman for whom Kong developed a protective and primitive fascination (the concept of "Beauty and the Beast"). Captured by the soporific gas of human greed, he was chained and taken to New York to be exhibited as "The Eighth Wonder of the World."

He broke his chrome steel chains, terrorized the concrete metropolis he did not understand, and climbed the Empire State Building—the highest peak of that urban jungle—to protect Ann. Gunned down by airplanes, he died not because he was weak, but because he did not belong in that time. In the Throne of Heroes, he is recorded as the embodiment of primordial natural power that civilization attempts to chain and destroy.

His hostility towards Godzilla does not stem from encounters in the original 1933 life, but is a "correction" implanted in the Throne of Heroes due to humanity's collective perception (The Kaiju Myth). The world recognizes the existence of two "Kings"—the one of the West (Kong) and the one of the East (Godzilla). The mere existence of Godzilla, an unnatural atomic lizard, offends Kong's territorial instincts as the apex of "natural" evolutionary strength.


Class Skills

Mad Enhancement: B
Increases all parameters in exchange for the loss of most sanity. Kong cannot speak human language (except for roars that convey intent). However, he retains a degree of instinctive intelligence that allows him to protect those he considers "his" and identify threats. If a woman of specific appearance (blonde/fair) is involved, his rationality increases slightly, allowing comprehension of protection orders.

Personal Skills

Natural Monster: A
A skill given to those who were born as monsters, not became them. Unlike heroes and villains who fell from grace, Kong was always a divine beast.
Effect: Grants a continuous bonus to Strength and Endurance. Kong's skin cannot be pierced by common human weaponry of the Modern Era.
Roar of the Island King: A
A terrifying roar that asserts his dominance as the apex predator.
Effect: Instills Fear and Paralysis in all enemies with "Beast" or "Human" attributes on the battlefield. Reduces enemy defense and removes attack buffs. Against giant reptiles or dragons, the effect becomes a Taunt (Aggro).
Giant Reptile Slayer (Alpha Rivalry): A+
Kong's legend involves killing Tyrannosaurs, giant snakes, and other reptilian abominations on Skull Island, often breaking their jaws with his bare hands. This skill evolved to include his conceptual rivalry against "The King of Monsters" of the East.
Effect: Guarantees massive damage (Attribute Advantage) against Servants with Dragon or Kaiju traits. If the enemy is identified as "Godzilla" (or a similar servant with atomic breath and lizard nature), Kong's damage increases further, and he gains resistance to Fire/Heat damage.
Affection for the Maiden (Beauty): C
Kong's only weakness and his only salvation. He is instinctively driven to protect women he considers "Beauties," making him a flawless bodyguard, but prone to disobeying the Master if the woman is in danger.

Noble Phantasms

1. The Eighth Wonder: The King Unbound from Chrome Chains

Rank: A | Type: Anti-Unit (Self) / Anti-Civilization

This Noble Phantasm represents the moment Kong breaks his chains on Broadway, rejecting the slavery of modern man.
Active Effect: Kong instantly purges all Debuffs, Stuns, Charms, or Curses currently on him.
Buff: For 3 turns, his Strength and Endurance parameters rise to EX. His attacks deal additional damage to human constructs (Golems, Automatons, Machines) and Servants with the "Human" attribute. During this time, he becomes immune to immobilization. "Civilization cannot hold the wild."

2. Skull Island Empire: The Domain of the Primeval God

Rank: A+ | Type: Reality Marble (Simulated Marble Phantasm)

Kong beats his chest and roars, overwriting reality around him with the lost ecology of Skull Island. The prehistoric jungle grows instantly. The terrain grants territorial advantage to Kong, allowing him to camouflage and move with Agility A+.
Within this space, lesser beasts of the island (pterodactyls, giant spiders) attack enemies. The "rule" of this space is survival of the fittest. Modern technologies and mechanical Noble Phantasms suffer a critical failure inside the Marble.

3. Jaw Breaker: The End of the Reptile Era

Rank: B++ | Type: Anti-Beast / Secret Technique

The visceral technique Kong used to kill the T-Rex ("V-Rex") in the film. He grabs the opponent, subdues them with brute force, and using both hands, forces the jaw (or the energy/fire emission point) of the enemy until it breaks.
Effect: Deals Absolute Damage to a single target. If the enemy is a Dragon, Lizard, or charging a Breath Weapon attack, the Noble Phantasm has a chance of Instant Death and seals the opponent's Noble Phantasm (Silence/Seal) for several turns, representing the broken jaw.


Voice Lines & Interactions

(Most "lines" are interpreted through Mad Enhancement or described by the emotions he conveys.)

Summon: "UUURRRGH... GRRRRAAAHH! (He beats his chest, the room shakes). The beast is here. He who was king in a nameless world."

About the Holy Grail: "(He looks at the chalice with disinterest and crushes it, preferring a banana or a beast's bone). To him, a golden cup is worth nothing compared to the peace of his island or the safety of the Beauty."

To Gilgamesh (Archer): "(Kong growls aggressively upon seeing the Chains of Heaven). Enkidu was a friend of beasts, but this Golden King's chains smell of the New York prison. Kong hates chains. Kong will break the Gold."

To Heracles: "GRRRR... (A growl of respect. He sees Heracles not as a god, but as another 'Alpha'. He wants to fight. A battle of pure physical strength, no magic)."

To Quetzalcoatl: "(Confused). Bird-snake goddess? Not a pterodactyl... not a T-Rex. Kong does not like. She is noisy."

To 'Beauty' Servants (Jeanne, Artoria, Medb): "(Kong's aggressive posture softens. He sits and extends a giant finger, not to hurt, but to touch gently, hoping not to be rejected or screamed at). Uuur... Belle..."

To Edison or Tesla: "ROOOOAR! (The smell of ozone and machines enrages Kong. He sees in them the flashes of photographers' cameras and the engines of the planes that killed him. Destroy the machine!)"

To Godzilla (Or similar Servants): "... (The air around Kong grows heavy. His red eyes fix on the target. He does not roar immediately. He takes a deep breath, expanding his chest to the max).
GRAAAAAAAAWRRRR!!! (Pure, absolute killing intent. It is not fear. It is the genetic hatred of a rival. He ignores the Master's orders. The only goal is to grab the reptile's jaw and pry it open until the "fire" stops coming out. The Primate King does not bow to the Lizard King)."

Chapter 170: Servant Character Sheet: Zeus (Mitsumasa Kido)

Chapter Text

"I am the sky above you and the earth beneath your feet. I was a king in the heavens and an old man in Tokyo. Servant, Ruler. I am Zeus... but you may call me Kido, if that makes you more comfortable. Now, show me if humans have finally learned to challenge the gods."


Heroic Spirit Profile

True Name: Zeus (Incarnated as Mitsumasa Kido)
Series of Origin: Saint Seiya (Manga/Classic Anime Theory + Hypermyth)
Class: Ruler
(As the King of Gods who observes the balance of the universe and arbitrates the wars between Poseidon, Hades, and Athena. He abdicated direct interference, acting behind the scenes as the organizer Kido. Also qualifies as Archer, Caster, and Saver.)
Source: Greek Mythology, Saint Seiya Hypermyth, Fan Theories
Region: Greece (Olympus) / Japan (Graad Foundation)
Alignment: Chaotic Neutral (Acts according to an inscrutable plan, sacrificing human and divine lives for a future where humans can defend themselves)
Hidden Attribute: Sky
Armament: The Thunderbolt (Keraunos), Kamui (God Armor), Cane (Disguise), Aegis (Lent to Athena, but originally his property)


Parameters

Strength A++ (EX in his true divine form)
Endurance EX (Possesses the protection of the Kamui of the Heavens, superior to any Gold Cloth or Surplice)
Agility A+
Mana EX (His Cosmo is the definition of Dunamis/Big Will. Unlimited)
Luck EX (He planned his own human death and the rise of the Bronze Saints, and everything occurred exactly as he predicted)
Noble Phantasm EX

Biography

According to the Saint Seiya Hypermyth, Zeus mysteriously disappeared, leaving the Earth in Athena's care. In this version, Zeus realized that the Gods (Poseidon, Hades, and the rest of Olympus) would eventually destroy the Earth in their disputes. To prepare humanity for the "Eclipse of God" and the judgment of the heavens, he descended to Earth.

He assumed the form of Mitsumasa Kido, a Japanese millionaire. During his travels through Greece, he "found" Aiolos on the verge of death and received the baby Athena (Saori) and the Sagittarius Cloth, pretending to be merely a surprised tourist. In reality, it was all part of his plan.

As Kido, he fathered 100 children with women around the world (a typically Zeus-like feat), knowing that, as demigods and children of the King of Olympus, these children would have the potential to awaken limitless Cosmo. He sacrificed his own children, sending them to the most brutal training grounds in the world, to forge the legendary Bronze Saints (Seiya, Ikki, Shun, Shiryu, Hyoga, and others). He orchestrated the Galaxian Wars to force their and Athena's maturation. After "dying" as a human, he returned to the Heavens to watch if his gamble on humanity, through his blood and his daughter Athena, would be successful.


Class Skills

Magic Resistance: EX
Zeus is the Supreme God of the pantheon that defines magic in Greece. Modern magic, inferior divine curses, or temporal manipulations do not affect him. He nullifies any thaumaturgy not originating from a Chief God.

True Name Discernment: EX
As the Father of Gods and Men, he knows the origin of all Greek heroes and the nature of most Heroic Spirits. He knows who you are just by looking at your cosmo.

God's Resolution: A
The right to arbitrate. Grants Zeus the ability to cancel other Servants' Noble Phantasms if he judges the battle to be "unworthy," utilizing his Command Spells as absolute authority.

Core of the Chief God: EX
The skill denoting the highest Greek divinity. Grants absolute immunity to mental attacks, charms, and instant death.

Personal Skills

Father of the 100 Orphans (Lineage of Cosmo): A
The sublimation of his act as Mitsumasa Kido. Zeus sacrificed his progeny to create saviors.
Effect: Massively increases the performance (Buff) of any ally with the trait "Young Hero," "Child," or "Greek." However, it allows him to sacrifice his allies' HP to increase his own NP (representing the sacrifice of the orphans).
Divinity Concealment (Graad Foundation): A+
The ability to hide his perfect divine aura. As Kido, he deceived the Sanctuary, Hades, and Poseidon. In Fate, this allows Zeus to hide his parameters and Class until he decides to reveal his Keraunos, acting like a frail human.
Big Will (The Divine Will): EX
The essence of the Ninth Sense, the power that creates universes. Zeus can manipulate reality on a smaller scale, creating barriers, nullifying conceptual attacks, and refilling his mana instantly.
Authority of the Heavens (Lightning): A++
Dominion over the sky and thunder. His physical attacks carry the attribute of Lightning and "Judgment," ignoring invulnerable defenses not of superior divine origin.

Noble Phantasms

1. Keraunos Olympus: The Verdict of the King of Gods

Rank: EX | Type: Anti-World / Anti-Divinity

The true Thunderbolt of Zeus. It is not natural lightning, but a concept of "Inevitable Judgment" and condensed cosmic energy in the form of a weapon.
Upon releasing his True Name, Zeus discards Kido's disguise and summons his Kamui (Divine Armor of the Heavens), manifesting the Keraunos in his hand. He fires a pillar of light that not only incinerates but erases the target from divine causality. It is the weapon that frightens even Hades and Poseidon.
Effect: Catastrophic damage. Deals 200% extra damage to Kings and Deities. Nullifies terrain effects and enemy "Worlds" (Reality Marbles).

2. Galaxian War Foundation: The Coliseum of Sacrifices

Rank: B++ | Type: Support / Reality Marble

The Galaxian War Coliseum he built as Kido. Zeus transforms the battlefield into a modern televised arena.
Effect: Imposes "Fair Duel" rules (1vs1). Prevents external interference. While inside the Coliseum, all "Human" Servants (non-divine) gain a Battle Continuation (Guts) Buff and increased NP gain, forcing them to evolve through combat. It is his method of Spartan training for humanity.


Voice Lines & Interactions

Summon: "Oh? I have been pulled from my eternal rest? Very well. The world still needs an observer. I am Zeus. Or perhaps you prefer Mitsumasa Kido? Choose wisely, Master, for your answer defines whether you live or die."

To Athena (Saori Kido): "Saori... my granddaughter and my daughter. You have grown splendidly. Seeing you suffer broke my human heart but hardened my divine spirit. You turned those boys, my sons, into miracles. I could not be prouder... or sadder."

To Seiya (The Pegasus): "Pegasus... The rebel. You have my blood running in your veins, Kido's blood. You raised your fist against me, against my brothers, and against fate. Come, my most obstinate son. Try to hit your true father's face!"

To Poseidon: "My foolish brother. You tried to cleanse the Earth with water, like a child sweeping dirt. You underestimated the potential of the humans I cultivated. Go back to your urn."

To Hades: "Hades... You were always the most melancholic of us. You despise life because you envy its vibrancy. I gave you the task of tending the afterlife, not invading the garden I left for Athena."

To Gilgamesh: "King of Heroes... A mongrel who rejected the gods. In my human era, as Kido, I amassed wealth that would rival your vault. But your attitude... is amusing. Brilliant, yet arrogant. Remember, I am the lightning that punishes Hubris."

To Ishtar: "The Spoiled Princess of Mesopotamia. I see you cause trouble wherever you go. If you try to steal my bull (Europa), I will teach you the definition of fear again."


What other Servants think of him

Gilgamesh (Caster): "The King of Olympus playing businessman and father of a hundred children? He took the concept of 'mingling with the people' too far. But... he prepared the ground so that humans would no longer need gods. Paradoxically wise."

Chapter 171: Servant Character Sheet - Krillin (Kuririn)

Chapter Text

"I know, I know... Compared to Goku or Vegeta, I'm small. But when it comes to protecting my friends and family... even I can surprise you! Servant, Krillin. The fight isn't over until I say it's over!"


Heroic Spirit Profile

True Name: Krillin (Kuririn)
Series of Origin: Dragon Ball / Z / Super
Class: Assassin
(Appropriate due to his cunning fighting style, use of blinding techniques like Solar Flare, and his proficiency with the Kienzan, a lethal and sneaky weapon. Can be summoned as Lancer, Caster, or Monk.)
Source: Legend of the Z Warriors, 21st World Martial Arts Tournament
Region: Earth (East) / Orin Temple / Kame House
Alignment: Neutral Good (Brave, but pragmatic)
Hidden Attribute: Human
Armament: Kienzan (Energy Discs), Taiyoken (Solar Flare), Ki


Parameters

Strength B (Scales to A with Ki Blasts)
Endurance C+ (Very resilient for a human, survived Frieza, Nappa, and Cell Jr, but fragile compared to monsters)
Agility A
Mana B (Precise Ki control)
Luck D (Died multiple times, but married Android 18)
Noble Phantasm B+

Biography

Krillin began as Goku's rival monk at the Orin Temple. After training with Master Roshi, he became the Saiyan's best friend. Although he did not possess Goku's genetic heritage, he always remained on the front lines. He fought against the Saiyans, traveled to Namek where he had his potential unlocked by Guru, cut off Frieza's tail, faced Cell, and participated in the Tournament of Power representing Universe 7.

His greatest tragedy was dying multiple times (killed by Tambourine, exploded by Frieza), but his greatest victory was winning Android 18's heart and starting a family. He represents the peak of human tenacity in a universe of gods.


Class Skills

Presence Concealment: C+
Krillin learned to completely suppress his Ki to hide from Frieza's soldiers on Namek. Works perfectly against magical energy detection, but visually he can still be seen.

Independent Action: B
As an experienced martial artist who often had to survive alone or lead when Goku wasn't present, he can fight without direct Mana support for a good amount of time.

Personal Skills

Kienzan (Destructo Disc): A
An original technique that converts Mana/Ki into a spinning disc capable of cutting anything. Ignores defenses based on Hardness or Physical Resistance. Even much stronger enemies can be fatally wounded if they don't dodge. (Anti-Defense).
Taiyoken (Solar Flare): B
An intense flash of light that temporarily blinds any opponent looking in his direction, ignoring spiritual vision.
Effect in Fate: Causes guaranteed Stun on enemies who do not possess anti-blindness skills or non-visual detection (like Instinct). Great for escapes or preparing the Kienzan.
Unlocked Potential (Namek): A
The hidden power released by the Great Elder Guru. Grants a passive and constant parameter increase during combat as the battle prolongs. He "gets stronger" the more he fights.
Master Martial Artist (Turtle): A
Mastery of the Turtle School arts. Increases the effectiveness of physical attacks and mental resistance.

Noble Phantasms

1. Kienzan Barrage: The Wail of the Cutting Saws

Rank: B+ | Type: Anti-Army

The improved version of the Kienzan. Krillin creates not just one, but multiple mentally controlled energy discs that chase enemies.
Effect: High precision Area of Effect attack. Each disc has "Anti-Defense" property. It is hard to block and hard to dodge. Ideal for dismantling armies or pressuring a single powerful servant.


Voice Lines & Interactions

Summon: "Servant Assassin! Name: Krillin! Ex-monk, Martial Artist and... uh... husband of the strongest woman in the world. I hope you have Senzu Beans, Master!"

To Goku (GT/Super): "Goku! Hahaha! It's good to see you, buddy! Look at you... still got that face of someone who only thinks about fighting. Let's train a bit? No transformations, please!"

To Android 18 (If Summoned): "18! You're here! What a relief... I swear I'll protect you! ...Ok, I know you don't need it, but let me try, okay?"

To Emiya (Archer): "Hey, you copy swords... I invented a disc that cuts anything. I think we understand each other in the department of 'dangerous techniques for those weaker than the enemy'."

To Gilgamesh: "That golden guy reminds me of Frieza in arrogance... That gives me the chills. Master, let's be careful. If he starts laughing, I'll blind him with the Taiyoken and we run, okay?"

To Master Roshi: "Master! Hide the magazines! We have very serious female servants here! If Jeanne d'Arc catches you... well, I won't save you."

Death: "Not again... Goku... take care of 18..."


What other Servants think of him

Goku (GT): "Krillin is my best friend! He's not a Saiyan, but his courage is giant. That Kienzan almost cut off Frieza's tail! Don't underestimate him!"

Android 18: "He is short, bald, and has no nose. But he has the biggest heart in this place. If anyone lays a finger on my husband... they'll turn into scrap."