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Desert Sanctuary Guidebook

Summary:

Clover doesn't give up his soul because justice still needs to be delivered.

The Wild East, and later practically the entire Dunes, declares independence. They declare that any human within their borders is under their protection.

Civil War looms over the Underground.

Would you like to see what happens?

Note: This is NOT a story. This is an archive containing information about my AU, Desert Sanctuary. I might write a proper story in the future, but for now, this is where you can read about the narrative, the characters and how this massive change affects Frisk's journey.

Fanart and other fan works based on Desert Sanctuary are welcome and encouraged

Notes:

Discord: https://discord.com/invite/6RP8hAT9fG

Tumblr: https://www.tumblr.com/karmaspidr

Official Desert Sanctuary Blog: https://www.tumblr.com/desertsanctuary-blog?source=share

(See the end of the work for more notes and other works inspired by this one.)

Chapter 1: History

Chapter Text

Post Undertale Yellow True Pacifist. 

Clover decides to NOT sacrifice himself. Doing so would risk bringing humanity a step closer to extinction and there is also no real guarantee it would help anyone. It would be a worthless gamble on his life. 

Besides, King Asgore still needs to pay for his crimes.

He and the others return to the Wild East. After much discussion and debate, they came up with an idea to not only protect Clove but also prevent the deaths of any other human that falls.

A month later, the Wild East declares independence from the rest of the Underground and Clover comes out of hiding. He declared that any human within their borders is under their protection.

This 'rebellion' started with the Wild East, but the borders of what would soon become known as the Sanctuary quickly expanded until nearly the entire Dunes were opposing the Crown.

The rest of the Underground (soon to be known as the 'Greater Underground') was in an uproar. Monsters haven't been in any kind of conflict since being sealed underground. Monsters haven't fought against themselves since being sealed underground. Now an entire section of the kingdom had declared independence, was holding the key to their freedom out of their reach and were making what they believed to be unreasonable demands.

End the war on Humanity and free the Souls.

Some Monsters supported these protests, some always being at least hesitant about the Underground's policy against humans, and others only realised it after hearing Clover speak.

Many more were angered by the actions of the Sanctuary and demanded that the Royal Guard should head to the Wild East and take the soul by force. Asgore prohibited this. He refused to let his people slaughter each other over the ideals of one human. A human that he agrees with.

Negations between the two states soon commenced.

Chapter 2: Characters- Undertale Yellow Cast

Summary:

Here is what everyone important from Undertale Yellow is up to in the Desert Sanctuary AU.

Chapter Text

Clover: Unofficial Leader and Human Ambassador

Appearance: Has grown taller over the years. His hair is cut short. Wears a slightly modified version of his original outfit. His hat casts a shadow over his eyes (not as intimidating as in his Vengeance Run, unless he chooses it to be.) A lot of the sweetness he had when he first fell has disappeared but will return under certain circumstances.

He's at the head of all diplomatic meetings between the Wild East and the Greater Underground. Wants both peace and justice. Is trying to prove humanity isn't bad but is constantly battling his own anger. Still plans to free the five souls.

He remembers LOADS perfectly. However, Resests are trickier. He doesn't remember his earliest runs. Most of what he does remembers comes from flashbacks and nightmares. He remembers his Vengeance route most vividly. Doesn't want to become like that again... But will if he is pushed far enough.

Many describe him as having an intimidating aura. His closest friends describe him as having the kindest soul in the Underground.

Lives in the Mayoral Office because of his status and safety reasons

LV 3, 0 EXP

Ceroba: Official Leader

Appearance: Wears a white suit and a red tie most of the time. Wears a simplified version of her original outfit for casual events.

After the Wild East declared its independence, it was made into a Democracy. Ceroba became the first Mayor of the town, now a nation and has been reelected several times.

She had the Steamworks repurposed to help the residents of the Wild East, providing them with a new source of power and easy access to the Greater Underground. Some of the robots were repurposed to help the residents.

Still wants answers about Kanako.

Starlo: Head of Law Enforcement and Defence.

Appearance: Has dropped the poncho for combat efficiency. Wears hidden body armor behind his usual sheriff outfit. Has a bullet belt wrapped around his torso. Has built up some muscle over the years.

He takes his new role very seriously but still goes by North Star. Human-hating extremists from the Greater Underground have sneaked into the Wild East to either sabotage them or steal Clover's soul. This raised the need for security dramatically.

He and Ceroba have developed a much more flirtatious relationship but are still trying to keep it professional. Clover and the others won't let them.

He caught the first unlucky bastard trying to kill Clover in his sleep. Doesn't want to risk that happening again.

Feisty Four: Special Forces.

After the Sanctuary was established, Starlo told his friends that they would no longer be 'playing around' and that things were about to get very dangerous. He told them they were allowed to back out at any moment they wished. They refused.

They are now essentially Starlo's five-star generals. They are in charge of training new recruits. They each also have unique jobs, important to the security of the Sanctuary.

Ed - He's Clover's primary bodyguard. Whenever the only human in the Underground is out in the open, Ed is almost always the one to accompany him.

Moray - They oversee the prisoners. Prisoners may include mercenaries sent to assassinate Clover, extremists, general law breakers etc. They are basically the warden and treat their prisoners fairly. However, it's been noted that those who attempted to kill Clover received slightly less food.

Ace - Head of investigations. He's the one who finds patterns in places patterns shouldn't exist. Uses his playing cards in his conspiracy boards because Clover told him about a character in a TV Show who did that and he liked the idea.

Mooch - Reconasince and Scavenging. The Dunes aren't all that plentiful in terms of natural resources. That is where Mooch's kleptomania comes in handy. She leads teams into the Greater Underground to gather materials they can't trade for and generally nobody would miss. She also steals information, using her innocent appearance and small size to get people to tell her things or find her way into their darkest closets. She sees the Lab as her greatest challenge.

They are all relatively the same personality-wise. Just a bit more serious.

Martlet: Royal Guard Scout and Sanctuary Mole.

Appearance: Feathers aren't as fluffy, overall just a sleeker more aerodynamic appearance. Some fluffiness still remains.

Not an official resident of the Wild East. She still works for the Royal Guard but only to gather intel and have the best possible chance to find a human before someone else and bring them to the Wild East. Because of this high-stakes job, she has become more anxious, especially around other guards.

She's unsure if this is the best course of action but trusts Clover and the others.

Dalv: Scholar.

Appearance: Has mostly dropped the vampire outfit for something more weather-appropriate. When indoors, he wears a purple jumper and grey pants.

He still lives in Snowdin and tries to avoid the conflict. As a result, he's become a shut it once again but is still visited by his friends frequently.

This doesn't mean that he's not doing his part. He, like many people on both sides, doesn't want these tensions to spiral into something everyone would regret. So he spends his time shifting through history books, diaries, personal recounts and human myths and legends to figure out exactly what happened during the Human-Monster War.

He is also working to decipher what happened to each of the Fallen Children, especially Integrity.

Axis: Head of Steamworks Security

This little robot is happier than ever. He has been given a very important role in the newly reopened Steamworks, received multiple upgrades, is happily married and has a kid. These upgrades have made him far more combat-capable with reinforced armour, improved blasters, a gyro-stabilizer to prevent him from tipping over as well as his army of army of camera drones to help him monitor everything going on.

He is likely the one who benefited the most from the conflict between the Sanctuary and the Greater Underground.

Chapter 3: Characters - Original Cast

Summary:

How the cast of the original game is dealing with the Cold Civil War.

Chapter Text

Toriel: Caretaker of the Ruins

Her role hasn't changed from the original game. She heard about the movement and is happy that others are making an effort to stop Asgore. However, she remains in the Ruins to act as the first line of protection for any human that falls. After all, the Sanctuary is far from the main path.

She isn't as desperate to keep Frisk in the Ruins since there is a safe haven on the outside. After sparing her, she commands Frisk to get to the Sanctuary as soon as possible.

Flowey: Observer.

When he realised that Clover wouldn't be going to the castle, he was furious. He believed that this timeline was another dud. However, he had the patience to wait, perhaps because of something Clover said under that Cherry Blossom tree. He quickly realised that this 'Cold Civil War' was the most interesting thing to ever happen in the Underground. So fascinating in fact, that he has only ever Reset to save Clover from an early death or simply to mess around a little.

He also believes this conflict to be the key to him getting the souls.

Sans: Royal Judge

Sans doesn't change much from the original game either. He doesn't really care about the conflict. However, due to his promise to Toriel, he would point any human that leaves the Ruins in the direction of the Dunes.

He is also extremely worried for his brother's safety. He can't imagine what he would do if the war heated up.

Asgore had sent him to the Dunes a handful of times to 'judge' the residents. He always comes back with good things to say. He never mentioned the anger buried deep inside Clover's soul.

Papyrus: Member of the Royal Guard.

Appearance: Wears a bright, almost white, shining suit of armour. Takes it off only to prevent rusting. Still wears his signature red scarf.

Due to rising tensions between the two sides, Undyne decided to recruit Papyrus into the Guard because of the increased need for soldiers. He's still a loveable goofball but now takes his role much more seriously. Has a close friendship with Martlet. Capable of killing Frisk depending on the route.

He isn't sure what to think of the conflict but trusts Undyne and the King.

He's more socially aware and is a better cook, with Martlet being responsible for both.

Undyne: Captain of the Royal Guard.

Appearance: Her armour is much more menacing than the original. Larger and bulkier, with spikes on the shoulder pads. Decorated with red accents.

She is much more aggressive than in the original game and is the primary reason the two sides haven't made peace yet. Her anti-human views are stronger than ever. She sees the Monsters in the Sanctuary as traitors and has compared them to a cult. Wants nothing more than to skewer Clover. The only thing holding her back is her dwindling respect for Asgore and Gerson's warning.

"Men like Clover can be an ally just as easily as an enemy. The key is not giving them a reason to see you as an enemy. You do NOT want to be their enemy."

Some parts of the old Undyne remain. She cares about Papyrus and she lves Alphys but her hatred for humanity, Clover in particular, gets in the way.

Alphys: Royal Scientist.

Appearance: Stains cover all of her coats. There are heavy bags under her eyes.

She is not having a good time. She's under more pressure than ever, is watching Undyne slowly destroy herself and has blackmail hanging over her head. Martlet doesn't know everything in the True Lab but she has seen enough to make people ask questions. Ceroba used this knowledge to get Alphys to provide the Sanctuary with some extra resources to sustain itself.

Mettaton: Entertainment Robot and Wild Card.

Mettaton isn't aligned with either side and is surprisingly neutral when reporting the conflict. He doesn't want humanity to be destroyed but also sees Clover and his allies as a threat to his own agendas. He has sent multiple mercenaries to collect Clover's Soul.

Muffet: Head of the Spider Colony.

Let's be clear. No one likes her, at least as an ally. Everyone knows that the moment you trust her with something she'll sell it to the enemy.

Asgore: Tired King.

Asgore is probably the only one having a worse time than Alphys. He wants this conflict to end. He doesn't want to watch his people tear each other apart. He truly believes that the Sanctuary is in the right. But he can't bring himself to surrender. There are still so many Monsters who genuinely believe in what he is doing and believe that giving in to the Sanctuary's demands would escalate the conflict further. He is too tired to give any grand speeches or to confront his mistakes properly.

After the first diplomatic meeting, he told Clover, "I should have taken back what I said that night immediately, no matter how many people cheered."

Chapter 4: Early Days + Sanctuary Infrastructure

Notes:

(See the end of the chapter for notes.)

Chapter Text

The idea to have the Wild East declare independence came from Martlet. To be more accurate, she made a comment which inspired the idea.

"It's not like we can just tell the Royal Guard that they can't come in. They have jurisdiction everywhere in the Underground."

Clover asked, "What if they didn't?"

It took many days of brainstorming. The idea was stuck in their heads like a catchy song. They threw other ideas at the wall, but that was the only one that stuck. Keeping Clover in hiding forever wasn't an option. Neither was abandoning the next human to their fate or even letting Monsterkind use the power of the 7 Souls to eradicate mankind.

They discussed it with many of the locals. To some, such as Dina and the Feisty Four, they were upfront. For others, they were vague, even acting as if Clover was already dead. Dalv was also brought into these conversations, as he was also Clover's friend.

Flowey watched all this with a fascination he hadn't felt for a long time. After all, it wasn't every day Monsters discussed going against the rule of King Asgore. This was something completely new. Something he had never experienced before. He would see this through to the end. No matter how long it took.

A month passed. Preparations were made. The residents of the Oasis Valley are brought into the fold. After all, the two towns are pretty close together, add a few more buildings and they're the same town. It was put to a vote. Clover's kindness was enough to convince them. The Protest Against the War on the Human Race had begun.

The same night after the vote was counted, Martlet flew across the entire Underground, dropping pamphlets that held the same message;

We will not let Clover die because of the actions of his ancestors.

 

We will not let Clover die because that is the will of a grieving man.

 

The human named Clover has shown us nothing but kindness since we met him. We will now repay that kindness tenfold.

 

The Wild East will no longer watch as innocent humans are hunted without mercy. Monsterkind will face Justice for our crimes. From this day forward, our borders will act as a safe haven for any who fall from the surface.

 

The Wild East, and Oasis Valley, are now independent from the rest of the Kingdom of Monsters and will no longer follow the Law set by the Royal Crown.

 

Stay Out. End the War. Free the Souls of the Children who came before.

 

It was a simple, if not proud, speech written on paper. Far from what could be considered an official declaration of independence. Nevertheless, the message it sent was loud and clear.

 

The kingdom was in chaos. Everyone had heard the message. Some pleaded with their King for answers. Some tried to contact the Wild East, hoping it was a joke. Some demanded that the Royal Guard should match down there and bring back the dust of those traitors along with the human soul.

 

Asgore was barely able to keep things under control long enough for the Kingdom to calm. His world was crumbling around him. He had done what he believed to be best for his kingdom. Now a part of his kingdom was rebelling against him for that decision.

 

What was Clover doing during this chaos? He sat in the Salloon and waited for the enemy to make their move.

 

The first official meeting between the two sides occurred a week after the message was sent and Clover came out of hiding (he remained in the Wild East) when Asgore invited representatives of what would soon come to be known as the Sanctuary to discuss the 'situation' over a cup of tea.

 

Starlo and Ceroba accepted the invite. They were both very respectful during their meeting. During this meeting, they told Asgore about how they met Clover, how he changed their lives, and showed them (if unintentionally) that Monsters are in the wrong in this one-sided conflict with humanity.

 

They explain to Asgore the purpose of the Sanctuary and how the only reason Clover is in the Underground is to rescue the children. They also pitched a handful of ideas on how to give the children the freedom that they deserve without sacrificing the freedom of the Monsters.

 

Asgore was extremely nice and understanding about the whole situation. He listened patiently and asked questions when appropriate. However, he then went on to explain why he could not go back on his word to the kingdom, especially when they were so close. He feared that giving in would escalate the conflict further.

 

Angered by his answer, Ceroba and Starlo stormed out of the castle, with Starlo taking the time to leave Asgore a parting message;

 

"Any dust and blood that comes from this dispute will be on your hands."


The initial months of the Sanctuary were rough. Even as their borders expanded to cover more of the Dunes, they still didn't have many natural resources and their 'controversial political ideals' made trade difficult. Over time they were able to set up farms in areas where the climate wasn't as extreme, with Sunnyside Farm being massively expanded. Other more magical methods of creating Monster food were also initiated, methods that Clover doesn't understand. Seeds and animals from the surface were tracked down from across the Underground to give Clover a proper source of nutrients.

Handfuls of Pro-human Monsters moved to the Sanctuary while it was possible in the early days. This created a housing and serious supply shortage that took a lot of time to rectify. Over time, the infrastructure and economy of the Sanctuary developed. A big help was when Mayor Ceroba announced the reopening of the Steamworks. They can't continue to rely on the Core, especially since they are at constant risk of being cut off from it.

The robots inside were fixed up and repurposed, including Axis. Axis is still the main security bot in the Steamworks. He patrols the corridors with a small army of camera drones to keep intruders out. While some of the robots continued working at the Steamworks, others were brought out to help with the industrialization.

It took almost two years, and some unconventional help, but the Sanctuary became self-sustaining, with lots of food, running water and a stable source of energy. Not only did the Wild East and Oasis Valley merge, but they also modernized and expanded. Homes, stores and other facilities were built. They still resemble towns from the Wild West, but now with proper roads and more modern interiors and facilities. This annoyed Starlo a little but since the overall aesthetic remained the same he adjusted quickly.

Ketsukane estate was repurposed into a Mayoral Office. Although no one but Ceroba has really lived there. She chose to not run again after her first three-year term. The second mayor quit after a few months and she was placed back in office. She's currently in her third and final term. Clover lives with her for protection and status reasons and also to keep her company.

Watch towers were built near the border due to the steadily rising tensions.

Safety bunkers designed to hide and protect Clover and any other human that falls are also in the process of being built. Clover made it clear that if there is an emergency, he won't hide.

Notes:

If there is anything about this AU that you would like to know, then please ask.

Chapter 5: Sanctuary Infrastructure: Part 2

Chapter Text

The Sanctuary can be split into three different sections. These are the Western District, originally Oasis Valley, the Central District, located in the area blocked by the giant cactus Monster, and the Eastern District is what had been the Wild East. Districts are not limited to the borders of the original towns.

When Sanctuary residents mention the Wild East, they mean the Eastern District. When residents of the Greater Underground mention the Wild East, they mean the entire Sanctuary.

The Sanctuary is surrounded by walls, natural and built, with gates to the outside world on the west and the east side, with multiple watchtowers everywhere. The west gate leads to the Mines and the rest of the Dunes. The east leads to Sunnyside Farm. Despite the tight borders, the walls don't create a feeling of being trapped. The inner side of the walls is decorated with beautiful murals of the Surface. There are also several patches of grass, flower beds and trees across the Sanctuary, meant to make it as comfortable as possible.

Many of the buildings which had originally been in Oasis Valley were torn down and replaced or expanded. There are proper roads now connecting all the buildings. Café Dune got an extension and now has more seats and tables. The Flower Girls also set up their own florist shop in the area which doubles as a gardening HQ. It takes a lot of effort to maintain all this new flora in a desert-like environment, even with magic.

The central district is what could be considered the industrial district. There are plenty of shops, restaurants, some factories and workshops, the Sheriff's Office and a museum dedicated to human history and the children who lost their lives to Monsterkind's thirst for vengeance. All the factories are up north with the more leisure-based facilities are in the south.

The Sheriff's Office is a two-story building with a very Wild West interior with modern appliances all around. The entrance, which is on the left, leads to a reception area. Straight ahead are stairs which lead to the upper floor. The door on the right leads to the interrogation rooms, evidence lockers and the armoury. The is also a door at the back which leads to an outdoor training area. There is a chainlink fence around it and all the Monsters train either physically or magically. Interacting with them will have some mention that they need to be ready for when the Greater Underground sends the Royal Guard. Upstairs houses the general office area where most of the Monsters work. It is also where North Star's personal office is located.

Nice Cream Guy actually opened a full-on Ice Cream Parlor in the area. He originally moved only because members of his family did but it turns out the desert environment was great for business. 

"Almost makes the fact that the Underground is at the brink of war worth it... It really doesn't."

There is a school on the south side of the district. It teaches the usual subjects such as Math and whatever language Monsters speak, but it also has some more unique classes such as Human Interactions and Human Culture. These classes are designed to teach Monsters how to safely interact with a human without them mistaking you for a threat. For example, don't express yourself with magic bullets. Magic hurts.

The hospital was relocated to this district as well. It's been modernized and received upgraded equipment (a 'gift' from Dr Alphys). A handful of staff educated themselves on human biology and at least one of these staff members is on duty at all times in case Clover or another human requires emergency medical attention that green magic alone won't fix.

At the centre of the Central District, and by extension, the whole Sanctuary, there is the Sanctuary's Museum. This building serves as a reminder of what the Sanctuary stands for. Peace between Humans and Monsters. In front of the building is a statue of a human and a Monster, hands interlocked and raised in the air. They're not supposed to resemble any individual but because of reasons, the human ended up looking like a cowboy and the Monster being a goat.

The exhibits circle the interior of the building, each showing off whatever scraps of human history and culture which fell into the dump. Examples of human warfare, cruelty and darkness as well as their kindness, creativity and endless drive to reach new heights are displayed. The space exhibit is by far the most popular, with JFK's speech about landing a man on the moon going as far as to save some Monsters from Falling Down.

At the centre of the museum, is a room dedicated to the victims of Monsterkind's own cruelty. The Six Fallen Children. Signs of Dalv's work are all over this room, with him being credited for gathering almost every piece of information, with Toriel being his most credited source. 

In the room, there is a massive painting. It is a majestic work of art of a young Clover leading the Fallen Children out of the Underground and into the sunlight. The children are placed in the following order; Patience, Bravery, Perseverance, Kindness, Integrity and Clover. The painting is simply given the name, 'The Fallen'. 

Side note, I haven't decided on the appearances of the Fallen Children but I always headcanon Patience as Marine from the webcomic, The First Human. I recommend giving it a read.

When Frisk interacts with the painting, this message appears; "You feel a powerful kinship with the children in the painting. They are your people."

The items of the Fallen Children had been also gathered from across the Underground, and placed on pedestals in front of their respective owners with glass cases protecting them. Integrity's pedestal shows signs of having been vandalised and cleaned multiple times.

Chara also has a small display as the first human to fall into the Underground.

What had originally been the Wild East has been heavily expanded. The home of the Fiesty Five's home was converted into an entire apartment complex, expanding into where the hospital originally was. The Jail was expanded and received tighter security. Blackjack's store appears the same but he now has a whole metalwork factory in the central district, supplying weapons to the Sanctuary's army as well as construction materials. The Saloon is essentially unchanged.

Chapter 6: Relationships

Summary:

Here you will learn how most of the characters feel about each other.

Chapter Text

Note: Any relationships or parts of relationships that aren't mentioned stay relatively the same or aren't important enough to be mentioned.

Sans + Papyrus: The brothers still love each other but their relationship has become more distant due to Papyrus' role in the Royal Guard taking up time. They aren't together as often as in the original. Papyrus doesn't want Sans to get hurt during his Royal Guard duties. Sans is scared that when war officially breaks out either in the Underground or on the Surface, he will lose his brother.

Papyrus + Undyne: Their relationship is much more professional now due to Undyne now officially being Papyrus' boss and not just his 'trainer'. Papyrus looks up to Undyne and purposefully looks past her issues, genuinely believing her to be a good person at heart. Undyne is fond of Papyrus' antics but is trying to train him to put his kindness aside during battle, believing it would get him killed if he were to face off against one of the rebels, especially the human.

Alphys + Undyne: The romance is there, but is heavily stained. Undyne's hatred and Alphys' declining mental health have created a wedge between the two. While they can admit their feelings for each other during Frisk's journey, they never officially start dating until long after the end, with both either agreeing they need to on themselves as individuals or simply letting their flaws consume them. Let's hope Undyne never finds out that Alphys helped the rebels.

Papyrus + Martlet: BFFs, almost sibling-like. Martlet had been the first to approach Papyrus when he joined the guard and offered her friendship to him. They spend most of their time together training, talking about puzzles and cooking. They have greatly improved each other as individuals. Martlet has helped Papyrus become a decent cook and become more socially aware so he isn't as annoying. Thanks to personal experience, Papyrus broke Martlet's habit of dozing off during work... mostly. The only real dampener on their relationship is Martlet's secret allegiance.

Martlet + Sans: They met each other through Papyrus, obviously. They aren't close but they get along well. Sans appreciates everything Martlet has done for his brother. Martlet enjoys Sans' company and sometimes humours him with her own jokes but sometimes, when everything is quiet, Martlet gets this strange feeling that there is more to the funny boneman than meets the eyes.

Starlo + Ceroba: Due to their high-ranking positions in the Sanctuary, they often need to work together so they end up spending a lot of time together, both in and out of work.
Despite trying to keep things professional, they have grown to be much closer. After Clover's journey ended, Starlo had quite literally become her North Star, guiding her through the process of healing.

Starlo + Undyne: The most aggressive negotiators on both sides. They have a very intense rivalry, with Starlo being a proud fan of humans even before meeting Clover and with Undyne's sole mission in life being running a spear through every human's soul, especially Clover. Eventually, it was decided neither should attend any diplomatic meetings if the other is.

Ceroba + Alphys: Ceroba wants answers. Alphys is too scared to give them. Alphys is also scared that Ceroba can make people start asking questions about what happened to the Monsters sent to the lab.

Feisty Five: Despite not having as much time for adventures as they had before, this group of friends is still extremely close. They're always ready to help each other and always find the time to hang out. Together, they will keep the Sanctuary safe and comfortable.

Clover + Asgore: These two leaders share a mutual respect for each other. The anger and hatred Clover held for the King of Monsters mellowed down over the years. Asgore has grown to admire Clover's determination to protect his people, both human and Monster and is deeply saddened by the circumstances of his Fall. Neither wants war with the other but they stick to their ideals for the sake of their people. There is a comfortable understanding between the two. However, Clover has made it clear that he won't hesitate to kill Asgore if it means protecting the life of an innocent human.

Flowey + Clover: An agreement exists between them. Clover says nothing about Flowey and puts on a good show and Flowey will only RESET and maximum of one day. Deep down, Flowey knows Clover is capable of killing him permanently.

Frisk + Clover: Clover is the only who can keep Frisk in check.

Ĉ̗̣͍͇̥͎͙̽̕ḥ̪̳̤͖ͮ̀ḁ̸̻̘̬̹̳̳̘̈͛̑̑r̢͍̣̼͈͛ͪa̶̖͍͇̖̬̦̫̣͌̇ͩͫ + Clover: "Fascinating."

Chapter 7: Neutral Run: Part 1

Summary:

Let's see how Frisk handles this new Underground.

Chapter Text

This is roughly how a Neutral Run would play out in Desert Sanctuary. I'll be treating this like a game and a regular story. Spares and Aborted Genocieds will be covered in Pacifist and Genocide respectively.

Now, it is time for Frisk's Journey to begin.

Ruins

The Flowey encounter stays the same. The dude is a really good actor. He's secretly both excited and disappointed about Frisk's presence. He's happy at the prospect of getting a human soul but also wishes he could watch the show for a bit longer.

The Ruins are primarily unchanged outside of a handful of details. This is because of how isolated the Ruins are from the rest of the Underground. This would lure the reader/player into a false sense of familiarity at least until they begin to notice the changes.

The Ruin Monsters are oblivious to what is going on outside. The only exceptions are those with proper contact with the outside world such as Toriel, Napstablook, and the spider colony.

Napstablook mentions that they enjoy the peace and quiet of the Ruins. They come here to get away from all the tension outside.

Toriel is slightly more relaxed than in the original. Instead of referring to Frisk as 'My Child', she refers to them simply as 'Child' and any other nicknames she gave Frisk in the game.

On Toriel's bookshelf, it is noted that some of the books look relatively new, especially when compared to the older books which are extremely worn.

During the lead-up to the battle, Toriel talks about how Asgore plans to kill Frisk, how things are dangerously tense in the Underground at that moment, and how Frisk's arrival could be the breaking point, no matter if they live or die.

Boss Fight: Toriel

'Talk' has been replaced with 'Question'. When used, Toriel will vaguely answer Frisk's questions.

"I do not wish to fight you, child. You gave me no choice."

"The previous human challenged the ideals of Monsterkind in a way that no one has before."

"I don't know his name. I didn't know him for very long."

"A faulty puzzle dropped him into a lower section of the Ruins. He was gone when I returned with the rope."

"He managed to convince some Monsters to question what they were doing. To turn away from the King."

No questions will be answered after this point.

Toriel's Death: "Urgh... You are stronger than I thought. Listen to me, small one. Once you leave this place... head east. The Sanctuary will protect you, better than I. Stay hidden until they find you. Remember... everything that I thought you. Asgore... won't take your soul. His plan cannot succeed. Be good, won't you? M Y C H I L D..."

After her death, Flowey's dialogue remains mostly the same but he leaves Frisk with one final message, "Do you truly believe that they will protect you after what you've done?"

Snowdin

Unlike the Ruins, Snowdin is very different. The presence of guards has increased, now outnumbering encounters with regular Monsters, the dogs can't be spared by just throwing a stick, and the puzzles, including Papyrus', are now a genuine challenge. The usual encounters like Snowdrake and Icecap can still happen but they are rarer, overshadowed by numbers of the Royal Guards.

Meeting Sans goes pretty much the same. Turn around, whoopee cushion in the hand trick, hide behind a conveniently shaped lamp, you know, the usual. Papyrus talks about getting a promotion for capturing a human, which would help him stand out from all the other guards and get more friends. He then reminds Sans to pick up his sock because "We don't want our house to look like the Dump when our guest arrives."

Hints of Martlet’s presence are visible. Stray feathers lying in the snow and trees, footprints leading to nowhere, and some rough woodwork around the town, etc.

While Snowdin Town keeps its relatively friendly atmosphere, even if some of the residents are a bit more tense, it is no longer safe. Anti-human extremists known as the 'Royal Volunteers', will occasionally attack Frisk. These Monsters do NOT work for the Crown. They are civilians who believe not enough is being done about the human sympathisers in the Wild East. They're more of a nuisance than a genuine threat. Befriending Papyrus will stop their assaults on Frisk, at least in Snowdin.

Dalv can be found in the library, surrounded by water-damaged human books about history, myths and legends. He is so engrossed in his work that he doesn't realise Frisk is a human and simply asks them to leave him be for now.

The Monster working for the newspaper will talk about how stressful the job is. "There's always something new to report but it always feels the same."

The Shopkeeper's dialogue remains unchanged unless you ask her about her life, "Life is, I don't want to say tough but it hasn't been easy. Ever since the Sanctuary broke off from the rest of the Kingdom, everyone's been on edge, you know. Before we could just grit our teeth because freedom was so close. Now it feels like that future is always at risk of being ripped out our reach, by our own people no less."

If Frisk only kills Royal Guards, Sans will comment on it, "Hey, kid. So, I noticed that you've been killing some of the, eh, locals. Woah, no need to get so guarded, I understand why you did it. But maybe try to find a more peaceful solution in the future. They're just doing their jobs after all... So is my brother."

Boss Battle: Papyrus.

"Human! Your peaceful walk of terror has come to an end! This is your final challenge! No more puzzles. No more hijinx. Just a good old-fashioned battle to the end. But don't be mistaken, human. You hold no hope in claiming victory here. I, the Great Papyrus, will defeat you! I will then capture you. Your soul will be delivered to the Captain of the Royal Guard. I'm, not entirely sure what happens next. Whenever I ask Undyne she just says, 'That's up to them to decide.', whatever that means. No matter! You are my key to true popularity! Prepare yourself, for my first ATTACK!"

Papyrus' battle is far more difficult than the original. His defence is higher and his attack patterns are slightly quicker. Using 'Compliment' will flatter him causing his attacks to slow down slightly and ATK to drop. Only works for a few turns before he snaps out of it.

'Flirt' has a similar effect as in the original game.

Papyrus' Death: "Alas, poor Papyrus. Undone warned me this could happen. At least I still have my head."

Sans disappears for the rest of the game after Papyrus dies.

Waterfall

Surprisingly, Waterfall is calmer than Snowdin. There aren't nearly as many guards in this area. Frisk will instead encounter primarily the classic Waterfall Monsters. However, the area is now notably far more eire.

MK is still present. They appear to be relatively unaffected by the political turmoil that the Underground is now facing. Despite this, there are changes to their dialogue.

Any mentions of 'Bad Guys' are now replaced with 'Rebels'. They admit that Undyne can be a bit scary at times but still admire her. They don't recognise Frisk as a human but mention that they look a lot like that one 'scary rebel with the really cool hat.'.

Encounters with Undyne are far more intense, reflecting her increased aggression. When she's dragging MK away by the ear, she mutters, 'Where's Martlet when you need her?'.

In Gerson's shop, he will discuss the usual topics. Asgore, the prophecy, Undyne and stuff. However, he'll now have something extra to say about Undyne.

"The little urchin hasn't been the same since the Dunes seceded from the rest of the Underground. She has been training harder than ever before. Honestly, I sometimes feel like she's gonna go rogue herself and just charge in there with a platoon of Guards. I'm grateful that she can still be reasoned with."

Dunes?

"Wow, have you been living under a rock? I mean, we all do but you must have your own private rock if you haven't heard. The Dunes is a sandy area where the Underground used to gather minerals and was also a tourist attraction. Some years ago, a human stumbled his way there. Somehow managed to convince the locals to break away from the rest of the kingdom and start a sort of resistance against King Fluffybuns. They would rather fight to delay our freedom than hand over his soul to Asgore. Can't really blame them for it."

The human?

"His name is Clover. Never met him myself but from what I've heard, you'd never believe he managed to befriend so many Monsters. They say one look from him can turn you to dust. Codswallop in my opinion. Not even a human is that powerful. But that doesn't mean he ain't dangerous. Some folks even believe him to be the 'Angel of Death' from the prophecy if you can believe that. All I can tell you is the same thing I told Undyne, 'Men like Clover can be both an ally and an enemy. The key is not giving them a reason to believe you are an enemy. You do not want to be their enemy.'."

This will be the first time Clover is mentioned by name.

Boss Battle: Undyne

"Seven. Seven human souls and King Asgore will become a god. Five. That's how many we have collected thus far. The sixth is being held out of our reach by traitors. Bet they wouldn't even bat an eye at all the people you killed. Would probably claim it was 'self-defence' or some other nonsense like that. You are the ones standing in front of everyone's hopes and dreams. They would rather spoil you in that pretty little desert of theirs while we all rot. Understand, human? You are nothing more than a stepping stone to our salvation. A tool to break the barrier and remove the disease that has turned Monsterkind against itself. Outside of that, you are lower than dirt. You being allowed to breathe is a crime. Dying now will be the only worthwhile thing you will ever accomplish. COME HERE!"

Undyne does not have the courtesy to give Frisk time to get ready. The moment she's done talking, she dives into the fight.

Undyne's attacks are far less disciplined. Faster and stronger attacks with not as much rhythm. She'll release Frisk from green mode more often but will follow it with larger attacks. Fleeing is also more difficult as she will sometimes block Frisk's escape.

Throughout the battle, Undyne will reveal more lore and her own schemes.

"The Sanctuary turned their backs on their kind."

"They choose to let us fester in this prison and why? Because some human said some nice things to them?"

"Maybe it's not their fault. The human might be controlling their minds. But I won't know for sure until I ram a spear through that stupid badge of his and into his chest!"

"Asgore refuses to do anything about this. He doesn't want to see any dust shed. Doesn't he understand that more Monsters would be saved if we just got this over with!?"

"But with your soul, I'll have the power to simply charge in there and take what we need. No dust will have to be shed. I'll be able to shove aside any resistance. Not even that human will be able to stop me!"

"That bastard will finally get what is coming to him. I'll deliver both of your souls to Asgore. He will break the barrier. Monsters will be free. And humanity will finally be eradicated! So DIE!!"

Undyne's Death: "Ngahh... Damn you... You actually managed to... no... NO! I won't die! Papyrus... Asgore... Alphys... Everyone is counting on me to end you! Human... I WILL DEFEAT YOU!"

Attacks

"Is that all you've got?"

Attacks

"You'll have to try harder than that!"

Attacks

"Not even the great North Star can defeat me. You're no different."

Attacks

"This... This is nothing. Once I get your soul..."

Attacks

"I... won't... give up"

Attacks. Starts to melt.

"If I die... If I let you reach the Sanctuary..."

Attacks. Melting intensifies.

"Alphys... I'm... Sorry... This is why we could never... No... If I die, Clover will win! So I won't! I won't... die! I... won't... die... I wo-n't... Die... I W O N T D I E... I... Damn... You..."

A/N

That's Part 1 of the Neutral Run. I honestly didn't expect it to be so long. If you have any questions then please comment and I'll answer to the best of my ability. I might also edit some chapters if I deem the information important enough.

Chapter 8: Neutral Run: Part 2

Summary:

Welcome, Frisk, to the Sanctuary.

Chapter Text

Note: if you are curious about the layout of the Sanctuary, please check out the two chapters on its infrastructure.

Sanctuary

Martlet appears in the room before the entrance to the Lab. Her attitude will depend on the kill count. Either way, she'll treat Frisk kindly but will be cautious if she believes them to be dangerous.

She'll apologise for taking so long to get to Frisk, explaining that it's been getting harder and harder to sneak away from her Royal Guard duties, even with the freedom that being a Scout gave her. She then realises that she forgot to introduce herself.

"I'm Royal Guard Scout Martlet. One of the Sanctuary's top operatives. It is my duty to track down and bring any humans back to base for their safety."

You are presented with two options. You can either trust Martlet or you can be sceptical. After all, why should Frisk trust this random Monster whom they never met?

Selecting 'Trust' has Martlet fly Frisk straight to the Sanctuary.

Selecting 'Do Not Trust' repeatedly triggers a mini-boss fight.

Martlet doesn't want to fight Frisk, but Clover has both told her and showed her that humans are stubborn and sometimes won't accept help unless you force them to.

Matlet's first few turns are spent not attacking. Instead, she tries to reason with Frisk and convince them that she doesn't want to hurt them. This period is shortened if Frisk chooses to attack Martlet. There are two Act options. 'Trust' and 'Beg'. Trust will automatically end the fight. Begging Martlet to leave them alone will cause Martlet to hesitate more when attacking Frisk.

No matter what, Martlet's attacks are slower than in UTY. She does not wish to fight Frisk and she continues attempting trying to persuade Frisk to believe her. As soon as Frisk's HP is low enough, let's say five or below, Martlet will apologise before knocking Frisk unconscious.

If Frisk somehow manages to win, a feat which requires a decent amount of LV, Martlet will retreat. She'll apologise for scaring Frisk and for attacking them. She gives them directions to the Steamworks and how to reach the Sanctuary from there before flying off.

This encounter acts as a junction point in the story. What happens if Frisk beats Martlet will be explored later.

Trust Marlet

Martlet will land outside the Ketsukane Estate, which is now the Mayoral Estate. The gardens are now filled with countless flowers and there are now proper concrete pavements leading up to and around the mansion. Here, Martlet will introduce Frisk to Mayor Ketsukane. Ceroba is happy to meet Frisk and tells them and Martlet to meet her and the others at the Saloon later.

Frisk can explore the Sanctuary with Martlet. The explorable area is limited to the Sanctuary's walls. All the residents show Frisk nothing but kindness and respect. No Monsters will ever attack Frisk while in the Sanctuary's borders.

Almost all of the major members of the Sanctuary can be found around the area. Ceroba will be in her office working on paperwork, Starlo and Ace will be in the Sheriff's Office, Mooch is resting in Café Dune after a recent haul but has enough energy to swipe Frisk's weapon and Moray will be watching over the prisoners in the newly constructed jail.

Side note, detailed descriptions of the interactions will be included in the Pacifist Run. Sorry.

The story will continue when Frisk and Martlet arrive at the Saloon. Dina is there to greet them and explains that the old timely bar was cleared out for the special occasion before guiding them to a large booth. Martlet and Frisk will discuss Frisk's journey up to this point while they wait for everyone to arrive. Ceroba arrives first, dressed in her UTY outfit rather than a suit and tie. Starlo, Ace, Mooch and Ace arrive next. The dialogue will vary depending on who Frisk has interacted with up to this point.

Finally, Clover and his bodyguard are the last to arrive. Ed comes in first, as silence washes over the Saloon. He scans the bar, taking in every detail and searching for any sign of a hidden enemy. After being satisfied with what he sees, he turns his head towards the door and says, "Coast is clear, boss," before joining the others.

There is an intimidating aura around him. Everything goes quiet when he enters, his eyes are covered by the shadow cast by his hat and you can hear every step he takes. This persona drops as soon as he starts talking, telling Ed to stop being so overprotective and to at least knock it off when they are in the Sanctuary.

Assuming that this is the first run, both Frisk and Clover are practically ecstatic to meet another human. Clover will bombard Frisk with questions until Ceroba makes him stop. This excitement diminishes the more Resets are done.

Some of the questions asked include;

"What's your name?"

"How did you fall?"

"Are there any cool, new cowboy movies?"

"Did they finally cure cancer?"

"How advanced has technology become? Are there proper holograms now?"

"Did aliens invade yet? Did we kick their butts?"

The group will celebrate Frisk's arrival, share stories and just laugh and have a good time. Frisk will learn snippets about Clover's journey.

"He was so adorable back then." Martlet will state while reminiscing about how she met Clover, "Even when he tried to insult me he was cute."

"Was not!"

"He's got a real knack for problem-solving. Talked down everyone who ever picked a fight with him." Starlo shares.

"Only because I felt sorry for all of you."

As soon as the celebrations are over, Clover will take Frisk to their room in the Mayoral Estate. Before Frisk can enter though, the intimidating aura around Clover will return. He will scan Frisk's mind and recount their journey. He'll apologise for this, assuring Frisk that he didn't look past the moment they fell before giving his judgment.

He wishes Frisk a good night before heading to his room, where Ed is sleeping outside the door.

Distrust Martlet

After being knocked out, snippets of Frisk's journey will be shown. Character dialogue, their last words before dying etc.

Frisk will wake up in a hospital bed in the Sanctuary, fully healed. Clover is watching over them and will immediately apologise for looking through their memories before giving his judgment.

On the table next to the bed is a note from Martlet apologising for what had happened as well as a small chocolate bar. She proceeds to explain that she will be in the area if Frisk wants to talk.

Frisk can explore the Sanctuary but will be accompanied by Clover this time. This will obviously change how the different interactions with the residents will go. The minor Monsters will stand at attention and speak far more formally with Clover around.

Martlet can be found in the Saloon, looking really sorry for herself. She will apologise to Frisk about what happened and Clover will jump in and state that Frisk has probably already forgiven her.

Everyone will gather at the Saloon to celebrate Frisk's arrival. The celebration goes relatively the same except Starlo makes some extra jokes at Martlet's expense. Clover is still the one to take Frisk to their room.

High Kill Count

A high kill count affects both the 'Trust' and 'Distrust' routes in relatively the same way. There will be a larger number of Sanctuary Guards wandering the streets. They'll remain silent when interacted with and Martlet/Clover will tell Frisk to leave them alone.

All of the UTY cast will still give Frisk a friendly welcome but will be noticeably warier of them. Ceroba is more stressed out, already preparing for potential backlash from the Greater Underground. The Sheriff's office is far more active, with fighters and analysts running around and preparing for the worst and assessing the damage done. Starlo warns Frisk to not get into any more trouble or he will have to intervene. Ace is extremely insistent on interrogating Frisk.

The gathering at the Saloon is less of a celebration and more of a formal greeting. Everyone is much quicker to leave the gathering. Clover will still take Frisk to their room in the Estate.

Whether in the hospital or before bed, Clover will tell Frisk off for being so careless with the lives of Monsters. He'll apologise immediately after his outburst and explain away Frisk's actions as self-defence gone too far. He'll end the conversation by telling Frisk to be more careful in the future.

If multiple high-kill Neutrals are done in a row, Clover will end his judgment by saying the following, "I'm not going to repeat myself. You obviously didn't listen the first time. Just, please, try to be better."

General Neutral Run Continued

The following will remain roughly the same no matter the kill count or whether or not Frisk trusts Martlet.

Frisk's room is relatively empty with no real decorations. There's a bed, an empty closet, a desk with a lamp, a small stack of paper and a notebook. On the bed, there is a stack of clothes with a note from Ceroba apologising if anything doesn't fit.

As soon as Frisk tries to go to sleep, Flowey will appear.

"Howdy. You certainly look happy. Relax silly, I'm just here to talk. So listen close and listen well. You are gonna leave this place tomorrow and continue your journey to the castle. You staying here won't benefit anyone. Trust me. And if you don't... I will kill everyone here, over and over again. It won't matter how many times you Reset. I won't stop until you finally listen to me for once in our lives. Are we clear? ...Good. Oh, and just so you know, you and I aren't the only ones who will remember all of it."

In future runs, Flowey will simply remind Frisk of their agreement.

Since there is no day or night in the Underground, going to bed and waking up before everyone else is the best course of action for Frisk to take to minimise the chances of getting caught. Upon exiting their room, Flowey will show up and express how happy he is that his best friend is listening to him. He'll inform Frisk that he has distracted all the guards on duty. If this is a high-kill run, some stragglers will appear to intercept Frisk. They can only be spared by being made unable to fight, like tripping them over and not being able to get up or simply beating them into submission.

Flowey will give Frisk directions to the Steamworks through the East Gate and Sunnyside farm. Once Frisk gets through the gate, Flowey will warn that; "...our friend is waiting for you."

Clover will be at the location where he duelled Starlo in countless other timelines, dressed in full cowboy gear.

Boss Battle: Clover

"I don't care what that weed told you. He doesn't have any power over us. I won't let you leave. I ain't letting you walk to your death over and over again. Even if you manage to hold out until you reach Asgore, he'll just kill you repeatedly until you give up. I know what he's capable of... I'M NOT GONNA STAND HERE COUNTING DOWN THE SECONDS BETWEEN YOUR DEATHS, WONDERING IF YOU SURVIVED OR GAVE UP EVERYTIME THERE'S A GAP... I'm sorry. I shouldn't yell at you. 'Stupid. Stupid. Stupid.' ... Please. Let's go back. I know that you probably have friends and family on the surface, so did I, but there's nothing we can do. The Barrier demands death to be crossed. If we die, humanity is doomed. Please, stay. At least long enough so that can  think of something... You really are a stubborn one. Fine, you asked for this. Draw."

Check

HP: 40

ATK: 25 DEF 25

-Neither of you will listen to each other.

An important thing to note about any Clover boss fight is that both he and Frisk are human, so they are far more durable than a Monster and intent won't change that. Clover will only ever really take roughly five points of damage, unless the weapon being used is capable of causing genuine damage to a human.

Clover will make it clear that he's using rubber bullets but will still cause a lot of damage. Fortunately, he is limited to six bullets per turn and not every shot will be accurate.

That doesn't mean that Clover is restricted to just those six bullets. He'll kick up sand at Frisk, use a lasso to try and limit their movement, and simply smack them with his gun. He'll never use his more 'magical' attacks.

He will dodge Frisks's attacks but it's not guaranteed. The likeliness of the attack hitting increases with the accuracy of the quick time event, i.e. how close the bar is to the centre. The more damage Clover takes the harder it will be for him to dodge.

On a low-kill run, Clover won't kill Frisk. He'll knock them unconscious at 1HP. He intends to take Frisk to the hospital to be healed, only for the timeline to Reset back to the beginning of the fight. When this happens, Clover will comment, "Didn't realise it was possible to Load a Save File while unconscious."

On a high-kill run, Clover is capable of killing Frisk but makes it clear that he hates doing it and, "...You brought this on yourself."

Throughout the fight, Clover rants about everything that's happened in an attempt to get Frisk to stay.

"Turn around. Go back to the estate, please. I know it's not your home... I know you're determined to go back but..."

"It's not worth it! Out there, you'll be hunted like an animal. We can keep you safe here."

"If it's about what Flowey said then don't worry. I know how he works. He'll try his stupid plan, make you feel guilty, then you will Reset and I will put a bullet in him. That talking flower is just that. A talking flower."

"Is that why you're so confident that you can survive out there? That you can beat Asgore? Because you can Reset? That button won't get you as far as you think it will."

"We worked so hard to build this place. We had to convince so many people that this was the right thing to do, we had to scavenge for materials, we had to build an entire infrastructure from practically nothing. All while human-hating bastards like the 'Royal Volunteers' tried to sneak in and tear it to the ground."

"This is the best thing for everyone. Here, you can make friends that'll genuinely care about you, you won't have to deal with deadly traps, and no one will get away with hurting you, not even me."

"Everything you need is here. We have physical food, clean water, a reliable source of electricity and can protect ourselves from anything the rest of the Underground could throw at us."

"Please..."

"ARE YOU SERIOUSLY GONNA THROW ALL OF THIS AWAY!? My friends sacrificed so much for you. We all worked tirelessly to make a safe place for humans. For US!"

"Please, give up. There's nothing for you out there except for suffering and endless deaths. Whatever you are trying to get back to, isn't worth it"

"Please..."

"Please just stop and listen to me."

"I hate this. I hate this stupid mountain. I hate the Monsters too angry to see sense. I hate the humans who created the Barrier. I hate Asgore for letting this continue for as long as it has... I hate myself for jumping in that hole and now I'm attacking you just like the others."

"Stupid. Stupid. Stupid. Stupid. Stupid."

"I don't want to hurt you. You're the first human I've seen in a long time. I want us to be friends."

"Give up. Please."

After Clover's dialogue ends, he will no longer dodge Frisk's attacks, no matter how damaged he was by that point.

Clover's Defeat: "Alright. I surrender. You win."

Clover's sprite will show signs of damage, such as a black eye or blood on his cheek. He'll continue talking by saying, "I clearly can't convince you to stay. Maybe I tried in another timeline and failed then as well. Can't know for sure."

"Maybe what is waiting for you on the other side really is worth all of this? I won't stand in your way anymore if that's the case."

"..."

"I'm not sure how much you know already or what you've been told, but I still feel like I should let you know. Anything can enter the Barrier, but the only one who can exit is someone with both a human and a Monster soul. And the only Monster whose soul stays intact long enough for you to absorb is Asgore's. I'm sure you can connect the dots."

"Here's Martlet's number. If you ever change your mind or just need a break, call her. We'll always be happy to take you back. Just don't expect her to always be available."

"Follow the path forward and through Sunnyside Farm. You'll eventually reach the entrance to the Steamworks. I'll contact Axis and tell him to set up a clear path to the elevator to Hotland for you. You'll have to continue your journey from where you left off I'm afraid. Don't want the Captain questioning the loyalty of her darling scientist after all."

"See you around, Frisk."

Chapter 9: Neutral Run: Part 3

Summary:

Final Part of this run. Sorry that it took so long.

Chapter Text

Steamworks

Shortly after entering the Steamworks, Axis will arrive to greet Frisk.

"GREETINGS, NEW HUMAN. I AM AXIS MODEL 014, CHIEF OF SECURITY HERE AT THE STEAMWORKS, WHERE TOMORROW MEANS PEACE. CLOVER HAS ALERTED ME OF YOUR ARRIVAL AND HAS TASKED ME WITH GUIDING YOU TO THE ELEVATOR TO HOTLAND. I AM UNABLE TO COMPUTE WHY YOU WISH TO LEAVE THE SANCTUARY BUT I SEE NO REASON TO DISOBEY THE HATTED HUMAN'S COMMAND. FOLLOW ME."

Axis will take Frisk to an elevator which wasn't in the game. Upon exiting, the pair will travel down a long corridor with windows, showing Monsters hard at work in factories and the energy facilities. During this trip, Axis will talk about the Steamworks' history, how it and all the bots inside it, including him, were abandoned after the CORE was built and how it was recently reopened and renovated when the Sanctuary was founded.

They'll soon reach the furnace room where Axis will give his goodbye and assure Frisk the Royal Guards that usually guard the other side of the elevator have been "TAKEN CARE OF,".

The elevator will drop Frisk off outside the lab due to all the restrictions that have been placed because of both the Sanctuary and Frisk's presence. Any elevator in Hotland can take Frisk to the Steamworks after being unlocked.

Hotland

The inside of the Lab will be dark. It will stay that way until Alphys crashes into Frisk after descending the stairs, with the lights turning on immediately after as the two pick themselves up.

"O-O-Oh my gosh. I'm so sorry about that. I didn't see you there. I really need to get that delay fixed. W-w-wait... It- It's you. Y-you're the human that just fell down here. O-oh god, this is bad. T-they said you were coming b-but I didn't expect you to get here so soon."

Alphys takes a moment to compose herself before explaining to Frisk that she isn't one of the 'Bad Guys', how she has been observing their journey and how she's been secretly using her position as the Royal Scientist to help the Sanctuary from the shadows while neglecting to mention the actual reason why she's helping them.

She'll go on to explain how Clover had called earlier, telling Alphys that Frisk had decided to continue their journey to Asgore and to let them pass through, something that Alphys had decided to ignore to instead guide Frisk through Hotland herself.

Before Frisk can respond, a robotic voice interrupts them, "Oh Alphys, darling! I thought you were just heading down to grab a snack! What's taking so long?"

"Oh no."

Mettaton will suddenly crash in between the two, as dramatic as ever. He'll notice Frisk immediately, "My, oh my, oh my. Is that what I think it is? Alphys, darling, you didn't mess with my processors did you? Because if I'm not mistaken, that is a human!"

Mettaton will go on to give a narcissistic speech about how this human is his key to reaching true greatness and blah blah blah. He'll then rush off, claiming that this moment, must be a spectacle for all to witness, with Alphys calling after him that she wasn't done with the the adjustments.

Alphys will apologise for what had happened and explain to Frisk that since tensions have been so high in the Underground, she had been asked by the Captain to, "make that hunk of junk useful." It's been a gradual process.

If you Distrust Martlet and manage to win, Mettaton won't show up but Alphys will warn Frisk about him and explain that he'll probably be alerted to their presence in Hotland the moment someone spots them. If Frisk decides to use the elevators to travel to the Steamworks on this route, Axis will alert Clover and guide Frisk through the facility where they'll meet up with the cowby at the entrance. Clover will judge Frisk and from that point on, it'll play out like a regular 'Distrust Martlet' route.

As Frisk travels through Hotland, there will be fewer notifications from Alphys since she can't casually talk about helping a human and she now needs to put genuine effort into helping Frisk.

The puzzles will be overall the same but there will be a few extra, along with the usual increased population of guards. Mettaton's segments will be the same but there won't be any convenient solutions. For the cooking section, instead of having to reach an ingredient with a jetpack, Frisk needs to bake a good enough dish for Mettaton to let them go. In the bomb section, disarming the bombs means inputting a code that Mettaton kindly stuck on, just in case. In the battle at the tile minigame, Frisk will shoot Mettaton's wheel, causing him to fall on an electric tile and thus temporarily stunning him. Alphys will tell Frisk about the switch on Mettaton's back in case they ever have to fight him again.

Muffet hasn't really changed much. Was offered money for Frisk's soul, wants to reunite the spider colony, and offers outrageous prices for her products. She'll mention some frustrations about how neither side cares about the spiders and how profits have dropped. She tried to take advantage of the situation but everyone figured out that she had absolutely zero loyalty very quickly.

Over the trip, Alphys will build up her confidence like in the original but it will be tainted by the feeling of betraying Undyne. In the CORE, Alphys will experience a sudden drop in self-esteem, as none of her suggestions seem to be working anymore, constantly leading Frisk to ambushes from mercenaries and puzzles. Sure, she made a few mistakes here and there before but she had a bunch of wins to balance it out. She will end the call shortly before the fight with Mettaton.

Boss Battle: Mettaton

On his stage, Mettaton will go on a rant about how he actually supports the Sanctuary despite having to remain neutral for the cameras. He'll explain that Alphys had only been helping Frisk because apparently, the Sanctuary has some kind of dirt on her. The doors will lock to prevent Alphys from sneaking in to help. It is now time for the show's finale.

Honestly, I don't have much to say about this fight. Mettaton is the type of guy who doesn't really change, even as the whole world is burning down around him. The fight will be a bit harder due to Alphys' upgrades but it's nothing special, maybe one or two new gadgets. Frisk getting hurt will boost the ratings further than in the original. Mettaton will also state that Frisk will die to Asgore and their death will put Clover and the Sanctuary, probably the only Monsters who genuinely like humans, at greater risk.

Mettaton's Death: "Ha... So I was wrong. Darling. You really are strong enough to get past Asgore. Well then... It's time for you to go. Don't worry about me. It might seem like I'm dying now but Dr Alphys can always repair me. And... besides... Even if I'm not cut out to be a star... I still got to personally perform for a human, didn't I? So, thank you, darling. You've been a great audience!" (As I said, not a lot to change.)

Once the battle is over, Alphys will finally unlock the door and get in. She is shocked to see Mettaton's destroyed body and quickly rushes over. She can barely hold herself together, repeatedly muttering, "No no no no no no no no no..." under her breath before telling Frisk to leave her be.

She will join Frisk in the corridor leading to the elevator that'll take Frisk to the capital. Right before Frisk leaves, she'll admit that it takes a human soul and a Monster soul to cross the barrier. If Frisk has been to the Sanctuary by this point, Alphys will comment, "You-you-you al-already knew that, didn't you? He told you."

New Home

Asgore's home is a mess. Some of the flowers are drooping, non-Monster dust coats everything, and the sink is filled to the brim with dishes. In Asgore's journal, every entry begins with the message, 'I don't know what to do.'

Sans' judgments remain the same. The guy is too lazy to change his dialogue. But, when appropriate, he will ask Frisk why they left the safety of the Sanctuary, before dismissing it as none of his business.

You can now interact with each individual coffin and read the names of every human who lost their life in the Underground. If Frisk interacted with the memories at the Sanctuary, a brief description is provided for each one. Chara is referred to as, 'The odd one out.'

Boss Battle: Asgore

Upon entering the throne room, Asgore will be seen watering the floors. The plants are noticeably smaller and there are less of them. This is because Asgore lacks the time to properly tend to them.

He'll be taken aback when he sees Frisk. They shouldn't be here after all. They were supposed to be safe, far away from him and his promise.

"How can I- Oh... Oh, dear... I was sure that they would have managed to... He told me that... umm... Howdy... You can go. You can turn back and go back to the Sanctuary. I promise that I won't stop you. sigh You truly wish to do this, don't you?"

Asgore will guide Frisk to the Barrier while giving them multiple chances to walk away. When the souls are raised, they aren't crammed into individual jars. Instead, they are safely stored in a singular glass chamber, calmly circling each other.

"Child. I would like to say that it was nice to meet you. Please know that, no matter the outcome of this battle, or the repercussions that it will have on the Underground, you are not to blame. I am the only one who is at fault here. Goodbye. "

Asgore's theme is much more sombre but just as intense as the original. He is tired. He wants this to end. But can't bring himself to do it. He's too far gone.

The fight will go mostly the same, at least until the midway point. Asgore will become desperate, scared of what might happen if he perishes. So he knocks Frisk off their feet and traps them in a narrow ring of fire.

"You have fought well, child. I am sorry that it has to be this way but I cannot waste this opportunity to bring my people closer to their freedom. Goodbye."

He raises his trident above his head, prepared to end the battle but not ready to face the consequences of this action. He looks down at Frisk. He remembers something. He hesitates for a moment, and that moment is enough time for a bullet to hit him and knock him back.

The ring of fire disappears as Clover walks up to Frisk and helps them up, almost fully healed from their battle.

"Sorry for being late, Frisk. Had to sneak away from the others. Now, let's finish this pointless war."

If Frisk doesn't visit the Sanctuary, he'll say this, "Hey, buddy. Sorry for being late. Name's Clover. Martlet told me you were a tough cookie but I felt like I should give you a helping hand anyway."

Asgore's attacks will become harder and more sporadic since he is now fighting two opponents at once. In some cases, the attacks look like only half of an attack since he's fighting two individuals so they are split between the pair. Clover will attack Asgore during his turn, creating a clear distinction between his and Frisk's attacks.

Asgore's Death:

"Ah... So that is how it is."

Clover: pant That's enough, Asgore. You lost. Are you going to listen to reason now? Are you going to finally face the consequences and finally end this stupid conflict?

"...yes. You are right, Clover. You always have been. I was so scared of what would happen if I gave in to the Sanctuary, if I went back on my word, that I didn't consider what would happen if I let this divide in the kingdom to fester. I was leading us directly to the conflict that I wished to avoid."

"...I remember the day after my son died. The entire Underground was devoid of hope. The future had once again been taken from us by the humans. In a fit of anger, I declared war. I said that I would destroy any human that came here. I would use their souls to become godlike and free us from this terrible prison. Then, I would destroy humanity and let Monsters rule the surface in peace... I should have taken back what I said the moment it left my mouth."

"Soon, the people's hopes returned. My wife, however, became disgusted with my actions. She left this place, never to be seen again. Truthfully I don't not want power. I do not want to hurt anyone. I just wanted everyone to have hope."

Clover: There are better ways of bringing people hope, Asgore. Just look at the Sanctuary. The Monsters there are essentially working day and night to continue their own imprisonment but they don't mind. They smile every day knowing that they are contributing to a genuinely good cause that will help both Monsters and humans.

"Right again, Clover. I truly am but a foolish king. ...I am so tired. I cannot take this any longer. I just want to see my wife. I just want to be with my children again."

He turns to Frisk, "Perhaps I can... do at least one good deed before I go. Young one... please... take my soul. This conflict that I started should not have to affect you. Use my soul to cross the Barrier. Go home."

Clover: Now wait just a minute-

Before Clover can finish, Asgore is surrounded by magical pellets which finish the job before anyone can do anything. Then, without warning...

Clover: Ugh!

A large vine stabs Clover from the back and pushes out his soul out through his chest. Red blood drips from the vine as the yellow heart lazily floats in front of him.

Flowey pops up, grinning from petal to petal. "Howdy. Surprised to see me?"

Clover coughs up more blood, "F-F-Flowey... what are you doing?"

"Oh Clover. Don't act so naive. Your little 'Sanctuary' entertained me for a while but I never forgot my original goal. The one you were meant to help me fulfil."

The five human souls suddenly appear behind Flowey, and Clover's soul is quick to join them.

Flowey discards the worthless corps and turns to Frisk, "Don't look so surprised, buddy. After all, in this world, IT'S KIIL OR BE KILLED!!"

Boss Battle: Omega Flowey

"Howdy! It's me, Flowey the Flower! I owe you and Clover a HUGE thanks. You two really did a number on that old fool. Without you, I NEVER could have gotten past him. Guess it's a good thing that I gave up on Clover doing it by himself when I did. And now, they're both dead. And I've finally gotten the human souls! Boy! I've been empty for so long. It feels great to have a soul inside me again. Especially when they can't fight back. Mmmm, I can feel them wriggling. Awww, you're feeling left out, aren't you? Well, that's just perfect. After all, I only have six souls. I still need one more before I become God. And then, with my newfoundnd powers... Monsters... Humans... Everyone... I'll show them all the REAL meaning of this world."

"Oh, and forget about escaping to your old Save File. It's gone forever. But don't worry. Your old friend Flowey has worked out a replacement for you. I'll Save over your own death. So you can watch me tear you to bloody pieces over and over and over again."

Frisk steps forward.

"What? Do you really think you can stop me? Hee hee hee... You really are an idiot."

Omega Flowey fight. You know the drill. The most terrifying thing that can be made in Photoshop attacks you with the most bullshit attacks ever seen before segwaying to one of the souls. Call for help, get healed, next round, rinse and repeat, Clover does a terrible job at healing and then it is time for the Finale, which is definitely a Top 3 Undertale song.

The souls rebel because Flowey didn't finish the job when he had the chance. Frisk either spares him or does the right thing and finishes the job and leaves the Underground.

The End.

A/N: That's the Neutral Run officially done. Sorry for the anti-climactic climax. I promise that I'll make up for it in the next two runs. I have big plans for them. I also plan to write all or atleast most of the Neutral Endings later. Feel free to comment on your thoughts, such as what you enjoyed and how I can improve.

Chapter 10: True Pacifist: Part 1

Summary:

Time for the 'Friendship is Magic' Route.

Notes:

(See the end of the chapter for notes.)

Chapter Text

This is roughly how the True Pacifist Run would play out in Desert Sanctuary. Just so you know, I copied and pasted what I wrote for the Neutral Run and edited it to fit the new narrative. Don't worry, I promise that there will be plenty of new content as well, just trying to be efficient.

Ruins

The Flowey encounter stays the same. The dude is a really good actor. He's secretly both excited and disappointed about Frisk's presence. He's happy at the prospect of getting a soul and also wishes he could watch the show for a bit longer.

The Ruins are primarily unchanged outside of a handful of details. This is because of how isolated the Ruins are from the rest of the Underground. This would lure the reader/player into a false sense of familiarity at least until they begin to notice the changes.

The Ruin Monsters are oblivious to what is going on outside. The only exceptions are those with proper contact with the outside world such as Toriel, Napstablook, and the spider colony.

Napstablook mentions that they enjoy the peace and quiet of the Ruins. They come here to get away from all the tension outside.

Toriel is slightly more relaxed than in the original. Instead of referring to Frisk as 'My Child', she refers to them simply as 'Child' and any other nicknames she gave Frisk in the game.

On Toriel's bookshelf, it is noted that some of the books look relatively new. One book, with golden text on its spine, looks to be untouched.

During the lead-up to the battle, Toriel talks about how Asgore plans to kill Frisk, how things are dangerously tense in the Underground at that moment, and how Frisk's arrival could be the breaking point, no matter if they live or die.

Boss Fight: Toriel

'Talk' has been replaced with 'Question'. When used, Toriel will vaguely answer Frisk's questions.

"I do not wish to fight you, child. You gave me no choice."

"The previous human challenged the ideals of Monsterkind in a way that no one has before."

"I don't know his name. I didn't know him for very long."

"A faulty puzzle dropped him into a lower section of the Ruins. He was gone when I returned with the rope."

"He managed to convince some Monsters to question what they were doing. To turn away from the King."

No questions will be answered after this point.

Sparing Toriel: In order to spare Toriel, you can either Question her or repeatedly spare her. Both will have the same effect, at least until Frisk runs out of questions. Either way, her waver will break a lot sooner because there is a genuinely safe place for Frisk in the Underground.

From there the goodbye will go mostly the same but Toriel will give Frisk some parting advice, "As soon as you leave the Ruins, head east. The Sanctuary will be able to protect you. Stay hidden until they find you and avoid encountering other Monsters to the best of your ability."

As Frisk is leaving the Ruins, Flowey warns them that their friendly act won't save them out there, where it's "Kill or Be Killed,".

Snowdin

Unlike the Ruins, Snowdin is very different. The presence of guards has increased, now outnumbering encounters with regular Monsters, the dogs can't be spared by just throwing a stick, and the puzzles, including Papyrus', are now a genuine challenge. The usual encounters like Snowdrake and Icecap can still happen but they are rarer, overshadowed by numbers of the Royal Guards.

Meeting Sans goes pretty much the same as last time. Turn around, whoopee cushion in the hand trick, hide behind a conveniently shaped lamp, you know, the usual.

"heh, the old whoopee cushion in the hand trick. wait a sec... have you heard it before or something? you turned around before I told you to... weird."

When Papyrus shows up, not noticing Frisk behind the conveniently shaped lamp, he talks about getting a promotion for capturing a human, which would help him stand out from all the other guards and get more friends. He then reminds Sans to pick up his sock because "We don't want our house to look like the Dump when our guest arrives."

Hints of Martlet’s presence are visible. Stray feathers lying in the snow and trees, footprints leading to nowhere, and some rough woodwork around the town, etc.

While Snowdin Town keeps its relatively friendly atmosphere, even if some of the residents are a bit more tense, it is no longer safe. Anti-human extremists known as the 'Royal Volunteers', will occasionally attack Frisk. These Monsters do NOT work for the Crown. They are civilians who believe not enough is being done about the human sympathisers in the Wild East. They're more of a nuisance than a genuine threat.

Dalv can be found in the library, surrounded by water-damaged human books about history, myths and legends. He is so engrossed in his work that he doesn't realise Frisk is a human and simply asks them to leave him be for now.

The Monster working for the newspaper will talk about how stressful the job is. "There's always something new to report but it always feels the same."

The Shopkeeper's dialogue remains unchanged unless you ask her about her life, "Life is, I don't want to say tough but it hasn't been easy. Ever since the Sanctuary broke off from the rest of the Kingdom, everyone's been on edge, you know. Before we could just grit our teeth because freedom was so close. Now it feels like that future is always at risk of being ripped out our reach, by our own people no less."

Boss Battle: Papyrus.

"Human! Your peaceful walk of terror has come to an end! This is your final challenge! No more puzzles. No more hijinx. Just a good old-fashioned battle to the end. But don't be mistaken, human. You hold no hope in claiming victory here. I, the Great Papyrus, will defeat you! I will then capture you. Your soul will be delivered to the Captain of the Royal Guard. I'm, not entirely sure what happens next. Whenever I ask Undyne she just says, 'That's up to them to decide.', whatever that means. No matter! You are my key to true popularity! Prepare yourself, for my first ATTACK!"

Papyrus' battle is far more difficult than the original. His defence is higher and his attack patterns are slightly quicker. Using 'Compliment' will flatter him causing his attacks to slow down slightly and ATK to drop. Only works for a few turns before he snaps out of it.

'Flirt' has a similar effect as in the original game.

He will not kill Frisk in this run but also won't let them go after a few losses.

Sparing Papyrus: Sparing Papyrus means outlasting him. Since he's now a genuine member of the Royal Guard, he will last for longer. But he will eventually elect to 'grant Frisk pity', which they will accept.

He'll express his disappointment with himself and fear as to what Undyne will do when she finds out that he was 'too weak'. Frisk can either offer to keep it a secret or laugh that he's going to be in trouble.

If they offer to keep it a secret, Papyrus will respond by saying, "You will... keep it a secret... for me? But keeping a shared secret is something only friends do. Did... did I just make a new friend? Wowie, I did! Martlet is going to be so happy when I tell her!"

"Are you... laughing about me getting in trouble? But isn't that what friends do? It doesn't feel right but I have seen friends do it to each other... Does this mean that we're friends? I think it does! Wowie, I made a new friend! Martlet is going to be so happy when I tell her!"

Papyrus will invite Frisk to hang out at his house and not once will it be referred to as a date. This is because of Martlet's friendship.

Papyrus won't read the book step by step and will only use it as a rough guide. The hang-out will play out mostly the same but Papyrus won't conclude that Frisk is obsessed with him. Instead, they are both just two cool dudes who like puzzles and spaghetti.

At the end of the hangout, Papyrus will become... hesitant. He will explain they can't be friends because he is a guardsman and Frisk is a human. Letting them go is one thing but befriending them... Papyrus could, no, would lose his job over this and that's assuming he isn't arrested for treason. He'll talk about the tense political situation that the Underground is in and how dangerous things are, especially for Frisk.

After some assurance, Papyrus agrees that they can secretly continue to be friends and gives Frisk his number, asking them not to call him too often so they don't raise suspension.

Waterfall

At the border to Waterfall, while Frisk is hiding in the tall grass, they will listen in on a conversation between Papyrus and Undyne. Papyrus will nervously explain to Undyne that he failed to capture the human. He expresses surprise that Undyne isn't as mad at him as he had expected. He is about to try to explain to her that Frisk isn't dangerous but stops himself, knowing how stubborn Undyne is.

He'll call shortly after, "Hello, friend! I'm calling you now because I neglected to inform you about something important. You see, my boss Undyne, her opinion of you and your kind is very... murdery. More so than most, actually. I don't think I can convince her to not... do what she wants to do. But never fear! The Great Papyrus has a plan! There's this place called the Sanctuary. The people there love humans, although maybe a little bit too much. You see, they're kind of traitors to the crown for harbouring a human and actively prolonging our imprisonment. Luckily, this works perfectly in your favour! Once you get there, you'll be safe from any Royal Guardsmen such as myself because we are not allowed to go there. It's foolproof!"

"What's that? You want to know how to get there. Through the Steamworks, of course. Where's that? No clue! But I know that my other friend does. She's a scout so she's been to pretty much every corner of the Underground. I'll contact you with more information later. Secret Agent Papyrus, OUT!"

Surprisingly, Waterfall is calmer than Snowdin. There aren't nearly as many guards in this area. Frisk will instead encounter primarily the classic Waterfall Monsters. However, the area is now notably far more eire.

MK is still present. They appear to be relatively unaffected by the political turmoil that the Underground is now facing. Despite this, there are changes to their dialogue.

Any mentions of 'Bad Guys' are now replaced with 'Rebels'. They admit that Undyne can be a bit scary at times but still admire her. They don't recognise Frisk as a human but mention that they look a lot like that one 'scary rebel with the really cool hat.'.

Encounters with Undyne are far more intense, reflecting her increased aggression. When she's dragging MK away by the ear, she mutters, 'Where's Martlet when you need her?'.

After one of these chases, Papyrus will call once again, "Hello, friend. Now, don't be alarmed but I may have made one itsy, wintsy miscalculation. You see, I talked to my other friend and she told me that the only way to reach the Steamworks without wings is through an elevator in Eastern Hotland and that it is always monitored by guards, and that all the elevators leading to that elevator are more than likely on lockdown by now. So, without thinking, I asked her to escort you there while neglecting to mention that you are human. But don't worry! Both of you are my very cool friends and I'm sure given enough time you two will grow to be good friends as well... I hope."

In Gerson's shop, he will discuss the usual topics. Asgore, the prophecy, Undyne and stuff. However, he'll now have something extra to say about Undyne.

"The little urchin hasn't been the same since the Dunes seceded from the rest of the Underground. She has been training harder than ever before. Honestly, I sometimes feel like she's gonna go rogue herself and just charge in there with a platoon of Guards. I'm grateful that she can still be reasoned with."

Dunes?

"Wow, have you been living under a rock? I mean, we all do but you must have your own private rock if you haven't heard. The Dunes is a sandy area where the Underground used to gather minerals and was also a tourist attraction. Some years ago, a human stumbled his way there. Somehow managed to convince the locals to break away from the rest of the kingdom and start a sort of resistance against King Fluffybuns. They would rather fight to delay our freedom than hand over his soul to Asgore. Can't really blame them for it."

The human?

"His name is Clover. Never met him myself but from what I've heard, you'd never believe he managed to befriend so many Monsters. They say one look from him can turn you to dust. Codswallop in my opinion. Not even a human is that powerful. But that doesn't mean he ain't dangerous. Some folks even believe him to be the 'Angel of Death' from the prophecy if you can believe that. All I can tell you is the same thing I told Undyne, 'Men like Clover can be both an ally and an enemy. The key is not giving them a reason to believe you are an enemy. You do not want to be their enemy.'."

This will be the first time Clover is mentioned by name.

Boss Battle: Undyne

"Seven. Seven human souls and King Asgore will become a god. Five. That's how many we have collected thus far. The sixth is being held out of our reach by traitors. Then there's you and your wimpy, little goody-two-shoes-schick. 'Ooh! I'm making such a diffrence hugging random strangers! You know what would actually be valuable to anyone? If you and that other brat were DEAD! You are the ones standing in front of everyone's hopes and dreams. The Sanctuary would rather spoil you in that pretty little desert of theirs while we all rot. Understand, human? You are nothing more than a stepping stone to our salvation. A tool to break the barrier and remove the disease that has turned Monsterkind against itself. Outside of that, you are lower than dirt. You being allowed to breathe is a crime. Dying now will be the only worthwhile thing you will ever accomplish. COME HERE!"

Undyne does not have the courtesy to give Frisk time to get ready. The moment she's done talking, she dives into the fight.

Undyne's attacks are far less disciplined. Faster and stronger attacks with not as much rhythm. She'll release Frisk from green mode more often but will follow it with larger attacks. Fleeing is also more difficult as she will sometimes block Frisk's escape.

Throughout the battle, Undyne will reveal more lore and her own schemes.

"The Sanctuary turned their backs on their kind."

"They choose to let us fester in this prison and why? Because some human said some nice things to them?"

"Maybe it's not their fault. The human might be controlling their minds. But I won't know for sure until I ram a spear through that stupid badge of his and into his chest!"

"Asgore refuses to do anything about this. He doesn't want to see any dust shed. Doesn't he understand that more Monsters would be saved if we just got this over with!?"

"But with your soul, I'll have the power to simply charge in there and take what we need. I'll be able to shove aside any resistance. No dust will have to be shed. Not even that human will be able to stop me!"

"That bastard will finally get what is coming to him. I'll deliver both of your souls to Asgore. He will break the barrier. Monsters will be free. And humanity will finally be eradicated! So DIE!!"

Sparing Undyne: The technique of sparing Undyne is the same but it will take more effort. She won't release Frisk from Green Mode nearly as often and even if Frisk does manage to flee, she'll do a much better job at blocking their escape. Challenging Undyne will infuriate her and cause her to release Frisk more often but in exchange you'll have to deal with tougher attacks.

At some point during the chase, Papyrus will call. Undyne still has enough honour to give Frisk time to answer the phone.

"Hello, buddy. I was thinking, wouldn't it be great if you, Undyne and I could just hang out together? I think the two of you would get along great... if it wasn't for the war. Alas, it was not meant to be. I'm sorry for wasting your time on my woes. Talk to you later, friend."

Just gotta run to Hotland, wait for her to pass out from the heat and then pour water on her. She'll stare at Frisk for much longer before begrudgingly walking away, defeated.

When backtracking to Undyne's, Papyrus will be found standing outside her door.

"Hello, human! Have you come to check on Undyne too? I appreciate the thought but I'm not sure she'd want to see you right now, if at all. Hmmm. WAIT! This might be the perfect opportunity for the two of you to become friends. Quick, stand behind me. I know exactly what to do!"

Papyrus will knock on the door and after a few tense minutes of waiting, a visibly defeated and annoyed Undyne will open the entrance.

"What do you want Papyrus? I notified all of the Guards to leave me alone."

"Ahhh, but I'm not just a simple Guardsman, am I, Captain? I'm your personal friend and therefore, I have special privileges to check in on you whenever I feel it to be necessary."

"...Sure, whatever. What do you want?"

"Well, you see, my good friend Captain Undyne, I have recently made a NEW friend and I would like to introduce them to you."

Undyne sighs and pinches the bridge of her nose, "Look, Papyrus. Now is really not a good time."

"Please, Undyne. Could you at least try to get along? For me?"

Undyne will stare at Papyrus for a few moments before with a heavy groan, she gives in, "Fine. I promise to try to get along with your new friend."

"Yippee!"

"So when can I expect to meet them?"

"Right now."

Papyrus steps to the side.

"Papyrus... you brought a human to my house."

"Correct!"

"You said you were introducing me to a new friend that you made."

"Correct."

"You made me promise that I would attempt to get along with them."

"That's actually completely on you. I made you do no such thing."

"Papyrus... I owe this human my life."

"That you do."

"Papyrus... I want you to understand that that is the only reason why it's still alive and you're not under arrest for treason. Now... GET OUT! BOTH OF YOU!"

"...I understand. Come along human. I'm sorry to disappoint you but it appears that Captain Undyne is not up to the challenge of befriending a human. A shame. But at least the Great Papyrus has finally surpassed his mentor! Nyeh-Heh-Heh!"

Frisk and Papyrus turn to leave.

"...What did you just say to me? You... you think you can beat me? Do you think I'd just... give up like that? LIKE HELL! Human... you and I aren't just gonna be friends... we're gonna be besties. Then together, we'll show Corporal Papyrus just how far he has left to go!"

"Wait! Did you just promote me?"

"DID I GIVE YOU PERMISSION TO SPEAK!?"

Papyrus immediately salutes Undyne, "MA'AM, NO MA'AM!"

"Dismissed!"

Papyrus immediately speed marches away from Undynes house, knowing not to test her patience any further. He still takes the time to run in a circle a few times.

As soon as Papyrus is gone, Undyne's face falls. "Human... I'll be honest. Being friends with you is the last thing I want. Humans trapped us down here. A human split the Underground and turned us all against each other. And human souls are our only ticket outta here. But... Papyrus respects you. You saved that kid on the bridge. And if you hadn't given me that water, I'd either be dead or nursing the mother of all heat strokes. I guess when I really think about it... you've earned a chance to prove me wrong. So... gimme your best shot!

Notes:

I promise that future chapters will have a lot more unique information.

Chapter 11: True Pacifist: Part 2

Chapter Text

Undyne will lead Frisk into her home and give them permission to look around and 'get acquainted'. However, she will keep an extremely close eye on Frisk the entire time. After all, they're still the enemy. She doesn't want them getting any useful intel.

Frisk will need to talk to Undyne to progress, "If you wanna talk, we should probably get comfortable. Go sit down. I'll get us something to drink."

Undyne won't waste any time providing false options (and breaking her table). Instead, she prepares the tea straight away. She knows this will be a tense conversation, and the tea will hopefully help her keep calm. She also wants to get this over with as soon as possible.

"Here you go. Golden Flower Tea." Frisk takes a careful sip, "It's pretty good, huh? It's the King's favourite."

A faint smile will appear as she reminisces, "He was everything to me growing up. Hero. Idol. Even a mentor. See, I was a real hothead as a kid. Always picking fights, and getting into trouble. I acted like a real human, you know. I didn't want anyone to think that they could push me around. I wanted to be strong. And one day, to prove I was the strongest, I challenged Asgore. For whatever reason, he decided to humour me. We went out to his garden... and he absolutely wiped the floor with me! I couldn't touch him! He didn't even fight back, he just ran circles around me until I ran outta steam. I was expecting him to punish me, or humiliate me or something... but he turned around and offered to teach me how to beat him!"

"From then on, he trained me. He taught me almost everything I know. The day I was finally able to knock him down... I felt like garbage for hurting him but he had the goofiest grin on his face! He was so proud! It seemed weird to me at the time. I mean, who feels good about losing? But in hindsight... I kinda get it. Not long after that, I joined the Royal Guard. Over the next few years, I rose the ranks and became Captain. Now I'm the one turning wimps into warriors! Though, some rookies are less wimpy than others."

"Like Papyrus! He was actually pretty tough, even before I got to him! But when he first asked to sign up... I wasn't sure. He's just... too nice. I mean, you've seen it first-hand! He was supposed to capture you, and now you're friends! I thought if I ever put him in front of a real enemy, he'd..."

"But I didn't really have much choice. The demand for Royal Guards had skyrocketed, all because of a few monsters in the outskirts of the Underground. The rebellion. The Sanctuary."

It had started with the paper, of all things. Overnight, hundreds of pages had been scattered across the entire Underground. They all had this cheesy speech written on them. I was so mad when I read it, that I spent a solid five hours running around Waterfall, ripping any piece of paper into tiny bits. Hold on, I think I have a copy somewhere. I don't think we'll ever truly get rid of all of them."

Undyne will get up from her table and look through her cupboards. She'll eventually find a worn piece of paper with the message from the Sanctuary. She'll hand the paper to Frisk to read.

As soon as Frisk is done, she'll continue talking, "It was a nightmare. People were panicking, begging us to do something and demanding answers that we didn't have. Everyone was confused. Why would an entire community of Monsters side with humanity? Why would they actively fight against everything we've worked for? Why would they want to delay our freedom? It didn't make any sense. I still can't wrap my head around it."

"I wanted to bring them to heel right away, but Asgore talked me down. And as much as I hate to admit it? He was right too. Because the rebels had an ace up their sleeve. Their very own Human... Clover. The so-called 'Ambassador of Humanity'."

"Anytime I suggested to Asgore that we just go in there and get this over with, a small part of me will remind me that Clover is there, and he won't show any hesitation. As embarrassing as it is to admit it, that brat knows how to be intimidating. He can give me goosebumps with just a look. So just imagine what he can do in a fight."

"That's part of the reason why I'm so obsessed with stopping the Sanctuary. Because if I fail, if an actual war breaks out. Then one of my best friends is going to die. Papyrus isn't ready to take on a human. You're living proof. Not that I'm one to talk. You got past me too, after all."

"Asgore still thinks he can work this out peacefully. I don't really believe that anymore. I think we could've put this entire mess behind us by now if he was just a little more... active... But a part of me still hopes I'm wrong."

"Why am I even telling you all this? You're a human too. Enemy at worst, resource at best. Humans and monsters can't just... talk things out. That's not how it works..."

She'll grab her cup of tea and throw it at her window, smashing them both to pieces. This'll anger her further and she'll stand up and march to some random stop and start rumbling to herself.

Frisk will have to interact with the stove to progress.

"You... wanna cook something? With me? Huh. maybe if... yeah. YEAH! THAT'S IT! It's not that we can't talk... we just need MORE than mere words! We need to express ourselves. We need to show each other our PASSION! Our DRIVE! Our FIGHTING SPIRIT! NGAAAAHH! LET'S GET COOKING, PUNK!"

The cooking sequence proceeds as normal, until the house burns down.

"Ah. Probably should've warned you I suck at cooking, huh?"

"I really screwed up, didn't I? I couldn't befriend you like Papyrus wanted. I can't help but see him when I look at you. I tried to at least make peace with you. I couldn't even manage that. I tried to pretend to be my old self again. Let loose and have some fun and I burned my damn house down... which is honestly pretty accurate to what I was like back then."

"Be honest, did you even want to befriend me? Or did you come here just so that you could rub your victory in my face? To humiliate me even further? Is that it?"

Answering 'Yes', will cause Undyne to smirk and reply, "Hmp. I should have known."

Answering 'No', Undyne will growl, "Lying even when everyone knows the truth. That's real human of you."

Either way, Undyne draws her spear, "I guess in the end... it has to be this way."

Unlike the original fake fight, Undyne will 'attack' Frisk, but the bullets are so slow that they can't actually reach you before her turn ends. If you attempt to Check or Spare, she has no dialogue.

When Frisk attacks, whether genuine or false, Undyne will pause, "Is... is that it? Even after everything... you still don't hate me?"

"To be honest..."

Undyne drops her spear.

"I don't think I can really hate you either. But. If I can't fight you... and I can't befriend you... what's even left?"

Frisk explains to Undyne that they don't need to be friends and they don't have to be enemies. All Undyne has to do, is let them go.

"Let you go," Undyne tests the words against her tongue, "I guess that makes sense. That's what people do, right? If friendship doesn't work but neither one wants to fight, then they just leave each other be. Yeah... I think I can do that."

"I can tell, by that look in your eyes, that you and Asgore are fated to fight. I can't stop you, not as a friend or as an enemy, but knowing him, he probably doesn't want to. In all honesty, it's mostly my fault that we haven't come to a peaceful agreement with the Sanctuary yet. So, please try to do what I didn't. Talk to him. I'm sure you can persuade him to let you go home. Eventually, some mean human will fall down here and I'll take THEIR soul instead. I doubt even the Sanctuary would protect a human that is a genuine threat."

"Oh, and if you DO hurt Asgore... I'll take the human souls, cross the Barrier... and beat the hell out of you!"

The hang-out will end soon after. Undyne will mention crashing with Papyrus and Frisk will be free to continue their journey.

Sanctuary

Martlet appears in the room before the entrance to the Lab.

She'll apologise for taking so long to get to Frisk, explaining that it's been getting harder and harder to sneak away from her Royal Guard duties, even with the freedom that being a Scout gave her. She then realises that she forgot to introduce herself.

"I'm Royal Guard Scout Martlet. One of the Sanctuary's top operatives. I must track down and bring any humans back to base for their safety."

You are presented with two options. You can either trust Martlet or you can be sceptical. After all, why should Frisk trust this random Monster whom they never met?

Selecting 'Trust' has Martlet fly Frisk straight to the Sanctuary.

Selecting 'Do Not Trust' repeatedly triggers a mini-boss fight.

But why would Frisk do that? They know they can't beat Martlet and fighting her could ruin the route. Simply trusting her is the easiest path for everyone.

"Thank you," Martlet expresses, "I promise you that you won't regret this."

Before Frisk gets the chance to climb on, Martlet expresses concern that she might end up missing Papyrus' friend. You can imagine her surprise when Frisk tells her that they are friends who want to see the Wild East.

"Papyrus is friends with a human? But then... never mind. We've got to get you to the Sanctuary, pronto. The longer we stand out here then the greater the risk of us getting caught. Hop on my back, quick!"

The Sanctuary section is going to be longer than it was in the Neutral version since I plan to give all of the major characters some proper dialogue and need to start setting up the ending. See you there.

Chapter 12: True Pacifist: Part 3

Summary:

We're back in the Sanctuary, but with way more details this time.

Chapter Text

Sanctuary

Martlet will land outside the Ketsukane Estate, which is now the Mayoral Estate. The gardens are now filled with countless flowers and there are now proper concrete pavements leading up to and around the mansion.

She'll guide Frisk inside and give a brief history lesson, explaining how the building had originally been built by Chujin to be a home for his family but has now been converted into a base of operations for the political side of the Sanctuary. But since Chujin's widow is currently the mayor, it serves pretty much the exact same purpose.

When they're standing outside the door to Ceroba's office, Martlet says, "Now, I know that Mayor Ketsukane can be intimidating at first but I promise she's actually super nice. She's just really tired from, you know, running a nation. Trust me, you'll warm up to her in no time."

Martlet will knock on the door.

"Enter."

The pair enter the office, where they see Ceroba sitting at a large study desk. She's dressed in a white suit with a red tie and is wearing a pair of reading glasses. She is surrounded by piles of paperwork. There are several potted plants dotted around the room and some picture frames either resting on the desk, the walls or shelves.

Ceroba smiles when she sees Martlet, not yet spotting Frisk, "Martlet. I didn't expect you to be back today. I thought you were going to have dinner with the skeletons tonight. Did something happen?"

Martlet: Something did, Madam Mayor. Sorry that I didn't alert you or the others earlier but it slipped my mind with all of the chaos.

Ceroba sighs, "I've told you a thousand times already, Martlet. We've known each other for years. Call me Ceroba."

Martlet: Of course, Mayor Ceroba.

Ceroba groans, "Why do I even bother?"

Martlet: Because you're too stubborn for your own good.

Ceroba: Don't remind me. Okay, enough banter. Say what you want to say. I'm very busy. There have been rumours of a...

Martlet steps to the side, revealing Frisk.

Ceroba: ...a human. Angel above, it finally happened.

Ceroba puts down her glasses and gets up from her desk. She walks around her desk and over to Frisk. She'll kneel down in front of Frisk to be closer to their level (this, along with other things, can change depending on your interpretation of Frisk) so they can speak to each other eye to eye and so that she hopefully doesn't appear intimidating to them.

Ceroba: Well, um... greetings human. My name is Ceroba, I'm the Sanctuary's mayor as you might have guessed. Um, what's your name?

Two options will appear, '...Frisk' or just '...'

If the first one is selected, Ceroba will smile softly and say, "That is a lovely name," while Martlet will squeal at how adorable the way Frisk said it was and compare them to Clover.

If the second option is selected, an awkward silence will fill the room which will be broken by Martlet awkwardly explaining that Frisk doesn't talk much, which Ceroba understands.

Ceroba: You must have been through a lot. Well, let me assure you, as the Mayor of the Sanctuary, that you don't have to worry any more. You are safe here. The Sanctuary is an independent city/nation meant to be created with the sole purpose of protecting any humans that fell into the Underground. You probably already know that wishes to take your Soul to break the Barrier and wage war with humanity. Well, we Monsters here in the Sanctuary will stop that from happening. It's wrong for us to blame your kind for something that happened millennia ago. We were wrong to lump every human into the same group as the few that are long dead. We were too focused on our own suffering to acknowledge our flaws or how we might have played a part in it. I'm sorry it took the suffering of so many of your kin before our eyes opened to the truth. We will amend for the mistakes of our kind and hopefully, when we do finally cross the Barrier, it will be with plans for a peaceful future between humans and Monsters. But... that's existential reflection.

Ceroba: I'm sure you have a lot of questions and the Martlet and the others will answer whatever questions you have. But I'm afraid that I have to go now. Preparations need to be made for the arrival of our new VIP. Martlet, do you think you could show them around?

Martlet: Of course! My shift is practically over anyway and I already cancelled on Papyrus for... you know. I'd be happy to give them (Frisk) a tour.

Ceroba: Thanks. Welcome to the Sanctuary, human/Frisk. I hope you enjoy your time here.

Martlet: And don't forget to Vote Ketsukane!

Ceroba's eyes narrow with annoyance, "I already told you. I'm not running again."

Martlet: You say that all the time. And on every election day, everyone votes for you anyway.

"And yet you all call me the stubborn one," she rolls her eyes fondly, "See you at Dina's."

Martelt: Safe travels, Miss Mayor.

Ceroba leaves the office, allowing Frisk to snoop around. Martlet mentions that Clover has a similar habit and asks if all humans are nosey. When interacting with photos, Martlet will give brief explanations on who's who and what's happening.

"That's Ceroba and the Sheriff as kids. I heard that they were inseparable back then."

"That's Chujin and Kanako. Ceroba's husband and daughter. They're... not... exactly with us anymore."

"That's the time the Feisty Five managed to convince Ceroba to play along with their cowboy games. They used to just play these games before the Sanctuary started. Now they're our top operatives. Crazy, I know... I think Ceroba almost had a heatstroke in that costume."

"Oh, that's a picture that I snagged of Clover a few days after he fell. We weren't sure what to do with him back then and he fell asleep while we were brainstorming. He was so cute back then... except for when he got angry."

"That's when Ceroba was elected Mayor for the first time. No one else wanted to run."

"That's when she reopened the Steamworks. She was beaming for weeks after. At least until the next meeting with the King and his officials."

"That's me training with Clover and the Five. We wanted to be ready for an attack. We've all grown so much stronger since then. Sparring with a human consistently definitely helped. It's part of the reason why I'm glad you trusted me. If you hadn't, I would have had to use force. For your own good, of course. I'm glad that I didn't have to."

"That's from our one-year anniversary party. They danced together for what felt like hours. I don't think they ever broke eye contact. Not even when Mooch swiped Starlo's gun and Ceroba's bells." The picture shows Starlo and Ceroba dancing together, Ceroba is dressed in a beautiful kimono while Starlo is dressed in a formal Wild Western outfit. In the background, Moray, Mooch, Ace and Clover can be seen, cheering Ed on as he chugs an entire barrel of an unknown liquid while Dina watches in horror.

If Frisk tries to investigate Kanako's old room, Clover's current room or the hidden entrance to Chujin's old lab, Martlet will kindly shoo them away.

Frisk can explore the Sanctuary with Martlet giving little tidbits of information whenever they interact with particular objects. The explorable area is limited to the Sanctuary's walls. All the residents show Frisk nothing but kindness and respect. No Monsters will ever attack Frisk while in the Sanctuary's borders. Some of the residents will even tell Frisk why they moved to the Sanctuary.

Mooch can be found in Café Dune, resting from a recent haul. She perks up when she spots Martlet and Frisk and waves them over. Martlet introduces Frisk and Mooch to each other, explaining to Frisk what Mooch does for the Sanctuary and that she is a trusted friend. Martlet also warns Frisk to keep their distance.

Mooch: Aww, c'mon! I would NEVER steal from our guest of honour.

Martlet: Yes you would.

Mooch: Yeah, I would. But only as practice. I'd give it all straight back... eventually.

Martlet glares at Mooch.

Mooch: Well... most of it, anyways :3. Speaking of which, I believe this belongs to you.

Mooch will return whichever weapon Frisk is holding at the time.

Martlet: How?!

Mooch: :3

Frisk will be missing 3G at the end of this interaction (Mooch had returned 2G).

Meeting North Star in the Sheriff's Office goes well.

Starlo: Howdy, Feathers. Heard from our beautiful mayor that you're showing our new friend around town.

Martlet: Sure am! Frisk/human, this is Sheriff North Star. Head of Law Enforcement and Defence.

Starlo: Pleasure to meet ya, kid, and welcome to the Sanctuary. I can only imagine Clover's excitement when he heard the news about you. Now, as Martlet said, I'm in charge of keeping this place safe. From simple bandits to intruders from the Greater Underground, the other Guards and I wrangle them up and stop them from disturbing the peace in our fine town. We watch our borders closely and I promise that I and the rest of the Sanctuary's Guards will work day and night to keep you safe. Our freedom is not worth your life. It never was and never will be.

Martlet: That last part was kind of sombre, Starlo.

Starlo: These are somber times, Feathers. Even exciting news like this leaves a bitter taste in the air.

Ace can be found in his personal room in the Sheriff's Office. The walls are lined with filing cabinets and there is a conspiracy board on the wall behind Ace that Frisk can't get a good look at due to the room being dimly lit.

Ace: So this is the new human? Are you sure that they can be trusted?

Martlet: Ace, why in the name of the Angel would a human want to undermine our pro-human mission?

Ace: I'm the Investigator. Suspecting the worst out of everyone is my job. Who's to say that this is even a human? They could be a ghost possessing a human body, for instance. Or an interdimensional being working through a human host. They could be a shape-shifting alien sent to gather data before they invade both the Surface and the Underground. They could even be a time traveller that has been messing with us for who knows how many years, constantly rewinding time to 'play again'. We need to be careful about these sorts of things.

Martlet: ...You have been marathoning that Theorist show again, haven't you?

Ace: Possibly. Still haven't figured out why someone would throw a thumb drive containing so many episodes of this Diet Coke fueled masterpiece into the Dump. I hope they do it again.

Martlet: We're leaving.

Ace: But hey, that's just a- SLAM!

Moray will give a brief overview of the Jail and explain how they run the place. While most of the prisoners are Sanctuary residents who stepped out of line, there are also a lot of mercenaries and assassins from the Greater Underground. There are also genuine anti-human extremists, civilians and others that take things WAY too far, such as the Royal Volunteers.

Moray: We discussed exiling them back to the Greater Underground but... we can't afford to risk them sneaking back in to try again or spilling Sanctuary secrets. So they're stuck here for now. I do my best to make sure that they're treated well. Especially the ones that seem to be coming around to our side.

Moray: Guards don't slip through often, they aren't even allowed to try. But some think they know better than their King and try anyway. Their release is usually part of the next round of negotiations. We haven't had any in a while. Not since we finished installing the increased security measures around the borders and Steamworks. Ahh, I can spend hours laughing at the recordings of the poor souls who believed that they could get past Axis.

The Museum is the only section of the Sanctuary where Martlet will leave Frisk alone. She'll joke about the statue but as soon as Frisk heads front doors, Martlet says,

"I think it'll be for the best if you look around here... by yourself. It's not that I have anything against it, I love this museum, there's so much history and innovation, but I think you deserve some privacy while looking around. It closed for the day not too long ago so it will be empty. I'll be here if you need anything."

When interacting with the various exhibits, descriptions of what is displayed will appear along with what is written on the information plaques. Some good-natured jokes will also be made.

In the room dedicated to the fallen, the atmosphere becomes much more sombre. The music will become softer and slower, and interacting with the pedestals containing the items that Frisk would have collected in the original game will read out a short message written on them.

Patience: Denied the time that they offered us.

Bravery: Fought for their life until the bitter end.

Perseverance: Tried to learn all that they could about us. We didn't even bother to try.

Kindness: Wished no ill will towards us yet we celebrated their end.

Integrity: Their beliefs never wavered but we did not give them a reason to.

Feel free to change their pronouns to match your interpretation of the Fallen Children.

Interacting with the painting of the six Fallen Children will give a simple 'It's them...'.

Upon exiting the museum, Martlet notices the distant look in Frisk's eyes and tries to comfort them.

The story will continue when Frisk and Martlet arrive at the Saloon. Dina is there to greet them and explains that the old timely bar was cleared out for the special occasion before guiding them to a large booth. Martlet and Frisk will discuss Frisk's journey up to this point while they wait for everyone to arrive. Ceroba arrives first, dressed in her UTY outfit rather than a suit and tie. Starlo, Ace, Mooch and Ace arrive next. The dialogue will vary depending on who Frisk has interacted with up to this point.

Finally, Clover and his bodyguard are the last to arrive. Ed comes in first, as silence washes over the Saloon. He scans the bar, taking in every detail and searching for any sign of a hidden enemy. After being satisfied with what he sees, he turns his head towards the door and says, "Coast is clear, boss," before joining the others.

There is an intimidating aura around him. Everything goes quiet when he enters, his eyes are covered by the shadow cast by his hat and you can hear every step he takes. This persona drops as soon as he starts talking, telling Ed to stop being so overprotective and to at least knock it off when they are in the Sanctuary.

Assuming that this is the first run, both Frisk and Clover are practically ecstatic to meet another human. Clover will bombard Frisk with questions until Ceroba makes him stop. This excitement diminishes the more Resets are done.

Some of the questions asked include;

"What's your name?"

"How did you fall?"

"Are there any cool, new cowboy movies?"

"Did they finally cure cancer?"

"How advanced has technology become? Are there proper holograms now?"

"Did aliens invade yet? Did we kick their butts?"

The group will celebrate Frisk's arrival, share stories and just laugh and have a good time. Frisk will learn snippets about Clover's journey.

"He was so adorable back then." Martlet will state while reminiscing about how she met Clover, "Even when he tried to insult me he was cute."

"Was not!"

"He's got a real knack for problem-solving. Talked down everyone who ever picked a fight with him." Starlo shares.

"Only because I felt sorry for all of you."

As soon as the celebrations are over, Clover will take Frisk to their room in the Mayoral Estate. Before Frisk can enter though, the intimidating aura around Clover will return. He will scan Frisk's mind and recount their journey. He'll apologise for this, assuring Frisk that he didn't look past the moment they fell before giving his judgment.

He wishes Frisk a good night before heading to his room, where Ed is sleeping outside the door.

Frisk's room is relatively empty with no real decorations. There's a bed, an empty closet, a desk with a lamp, a small stack of paper and a notebook. On the bed, there is a stack of clothes with a note from Ceroba apologising if anything doesn't fit.

As soon as Frisk tries to go to sleep, Flowey will appear.

"Howdy. I hope that you haven't forgotten our little agreement. Leave this place at the same time as last time before I lose my patience. It's been a while since I REALLY let loose."

Since there is no day or night in the Underground, going to bed and waking up before everyone else is the best course of action for Frisk to take to minimise the chances of getting caught. Upon exiting their room, Flowey will show up and express how happy he is that his best friend is listening to him. He'll inform Frisk that he has distracted all of the guards on duty.

Flowey will remind Frisk of the directions to the Steamworks through the East Gate and Sunnyside farm. Once Frisk gets through the gate, Flowey will warn that; "...our friend is waiting for you again."

Clover will be at the location where he duelled Starlo in countless other timelines, dressed in full cowboy gear.

Boss Battle: Clover

"I don't care what that weed told you. He doesn't have any power over us. I won't let you leave. I ain't letting you walk to your death over and over again. Even if you manage to hold out until you reach Asgore, he'll just kill you repeatedly until you give up. I know what he's capable of... I'M NOT GONNA STAND HERE COUNTING DOWN THE SECONDS BETWEEN YOUR DEATHS, WONDERING IF YOU SURVIVED OR GAVE UP EVERY TIME THERE'S A GAP... I'm sorry. I shouldn't yell at you. 'Stupid. Stupid. Stupid.' ... Please. Let's go back. I know that you probably have friends and family on the surface, and so did I, but there's nothing we can do. The Barrier demands death to be crossed. If we die, humanity is doomed. Please, stay. At least long enough so that we can think of something... You really are a stubborn one. Fine, you asked for this. Let's try this again. Draw."

Check

HP: 40

ATK: 25 DEF 25

-Neither of you will listen to each other.

An important thing to note about any Clover boss fight is that both he and Frisk are human, so they are far more durable than a Monster and intent won't change that. Clover will only ever really take roughly five points of damage unless the weapon being used is capable of causing genuine damage to a human.

Clover will make it clear that he's using rubber bullets but will still cause a lot of damage. Fortunately, he is limited to six bullets per turn and not every shot will be accurate.

That doesn't mean that Clover is restricted to just those six bullets. He'll kick up sand at Frisk, use a lasso to try and limit their movement, and simply smack them with his gun. He'll never use his more 'magical' attacks.

He will dodge Frisks's attacks but it's not guaranteed. The likeliness of the attack hitting increases with the accuracy of the quick time event, i.e. how close the bar is to the centre. The more damage Clover takes the harder it will be for him to dodge.

Clover won't kill Frisk. He'll knock them unconscious at 1HP. He intends to take Frisk to the hospital to be healed, only for the timeline to Reset back to the beginning of the fight. When this happens, Clover will comment, "Didn't realise it was possible to Load a Save File while unconscious."

Throughout the fight, Clover rants about everything that's happened in an attempt to get Frisk to stay.

"Turn around. Go back to the estate, please. I know it's not your home... I know you're determined to go back, to achieve whatever it is that you're trying to do by coming back but..."

"It's not worth it! Out there, you'll be hunted like an animal. We can keep you safe here."

"If it's about what Flowey said then don't worry. I know how he works. He'll try his stupid plan, make you feel guilty, then you will Reset and I will put a bullet in him. That talking flower is just that. A talking flower."

"Is that why you're so confident that you can survive out there? That you can beat Asgore? Because you can Reset? Because you've done all of this before? That button won't get you as far as you think it will."

"We worked so hard to build this place. We had to convince so many people that this was the right thing to do, we had to scavenge for materials, we had to build an entire infrastructure from practically nothing. All while human-hating bastards like the 'Royal Volunteers' tried to sneak in and tear it to the ground."

"This is the best thing for everyone. Here, you can make friends that'll genuinely care about you, you won't have to deal with deadly traps, and no one will get away with hurting you, not even me."

"Everything you need is here. We have physical food, clean water, a reliable source of electricity and can protect ourselves from anything the rest of the Underground could throw at us."

"Please..."

"ARE YOU SERIOUSLY GONNA THROW ALL OF THIS AWAY!? My friends sacrificed so much for you. We all worked tirelessly to make a safe place for humans. For US!"

"Please, give up. There's nothing for you out there except for suffering and endless deaths. Whatever you are trying to get back to, isn't worth it"

"Please..."

"Please just stop and listen to me."

"I hate this. I hate this stupid mountain. I hate the Monsters too angry to see sense. I hate the humans who created the Barrier. I hate Asgore for letting this continue for as long as it has... I hate myself for jumping in that hole and now I'm attacking you just like the others."

"Stupid. Stupid. Stupid. Stupid. Stupid."

"I don't want to hurt you. You're the first human I've seen in a long time. I want us to be friends."

"Give up. Please."

After Clover's dialogue ends, he will no longer dodge Frisk's attacks, no matter how damaged he is by that point.

Sparing Clover: Defeating Clover in a fair fight won't abort the Pacifist Run. While the characters will comment on his injuries, he'll just brush it off.

If you want to spare him properly, then you'll need to break his will to fight.

Flinching will cause Clover to hesitate, lowering his attack while contributing to lowering his resolve. This Act can only be done three times.

The rest will be done by using Talk. Frisk will argue that they aren't weak. That they've done this before and that they'll do it again. They'll argue that they can end the conflict if they reach Asgore.

They beg Clover to trust them.

Eventually, Clover will give up. He's Determined to protect Frisk, but Frisk is more Determined to reach the ending.

"Fine, you win. I clearly can't stop you from going on. I evidently failed last time as well. I'm... sorry for attacking you like a Monster. I'll try to remember not to if we ever come back to this point. I'm not exactly what you would call... mentally sound. I'll stop wasting your time now."

At this point, a new option will appear in the Act menu. A yellow Hug option. This move will comfort Clover as Frisk tells him that he is forgiven. If Frisk has Reset more than 6 times, they'll apologise for always coming back. Clover will say that it's okay.

If a betrayal kill is attempted, it will fail. All Frisk will do is give Clover a friendly punch to the shoulder, to which he'll respond that he deserves it.

"You probably know all of this already but I'm going to say it anyway. Anything can enter the Barrier but the only one who can exit is someone with both a human and a Monster soul. And the only Monster whose soul stays intact long enough for you to absorb is Asgore's. I'm sure that you already connected the dots."

"Here's Martlet's number. If you ever change your mind or just need a break, call her. We'll always be happy to take you back. Just don't expect her to always be available."

"Follow the path forward and through Sunnyside Farm. You'll eventually reach the entrance to the Steamworks. I'll contact Axis and tell him to set up a clear path to the elevator to Hotland for you. You'll have to continue your journey from where you left off I'm afraid. Don't want the Captain questioning the loyalty of her darling scientist after all."

"See you around, Frisk."

Chapter 13: True Pacifist: Part 4

Chapter Text

Steamworks

Shortly after entering the Steamworks, Axis will arrive to greet Frisk.

"GREETINGS, NEW HUMAN. I AM AXIS MODEL 014, CHIEF OF SECURITY HERE AT THE STEAMWORKS, WHERE TOMORROW MEANS PEACE. CLOVER HAS ALERTED ME OF YOUR ARRIVAL AND HAS TASKED ME WITH GUIDING YOU TO THE ELEVATOR TO HOTLAND. I AM UNABLE TO COMPUTE WHY YOU WISH TO LEAVE THE SANCTUARY BUT I SEE NO REASON TO DISOBEY THE HATTED HUMAN'S COMMAND. FOLLOW ME."

Axis will take Frisk to an elevator which wasn't in the game. Upon exiting, the pair will travel down a long corridor with windows, showing Monsters hard at work in factories and the energy facilities. During this trip, Axis will talk about the Steamworks' history, how it and all the bots inside it, including him, were abandoned after the CORE was built and how it was recently reopened and renovated when the Sanctuary was founded.

They'll soon reach the furnace room where Axis will give his goodbye and assure Frisk the Royal Guards that usually guard the other side of the elevator have been "TAKEN CARE OF,".

The elevator will drop Frisk off outside the lab due to all the restrictions that have been placed because of both the Sanctuary and Frisk's presence. Any elevator in Hotland can take Frisk to the Steamworks after being unlocked.

Hotland

The inside of the Lab will be dark. It will stay that way until Alphys crashes into Frisk after descending the stairs, with the lights turning on immediately after as the two pick themselves up.

"O-O-Oh my gosh. I'm so sorry about that. I didn't see you there. I really need to get that delay fixed. W-w-wait... It- It's you. Y-you're the human that just fell down here. O-oh god, this is bad. T-they said you were coming b-but I didn't expect you to get here so soon."

Alphys takes a moment to compose herself before explaining to Frisk that she isn't one of the 'Bad Guys', how she has been observing their journey and how she's been secretly using her position as the Royal Scientist to help the Sanctuary from the shadows while neglecting to mention the actual reason why she's helping them.

She'll go on to explain how Clover had called earlier, telling Alphys that Frisk had decided to continue their journey to Asgore and to let them pass through, something that Alphys had decided to ignore to instead guide Frisk through Hotland herself.

Before Frisk can respond, a robotic voice interrupts them, "Oh Alphys, darling! I thought you were just heading down to grab a snack! What's taking so long?"

"Oh no."

Mettaton will suddenly crash in between the two, as dramatic as ever. He'll notice Frisk immediately, "My, oh my, oh my. Is that what I think it is? Alphys, darling, you didn't mess with my processors did you? Because if I'm not mistaken, that is a human!"

Mettaton will go on to give a narcissistic speech about how this human is his key to reaching true greatness and blah blah blah. He'll then rush off, claiming that this moment, must be a spectacle for all to witness, with Alphys calling after him that she wasn't done with the the adjustments.

Alphys will apologise for what had happened and explain to Frisk that since tensions have been so high in the Underground, she had been asked by the Captain to, "make that hunk of junk useful." It's been a gradual process.

As Frisk travels through Hotland, there will be fewer notifications from Alphys since she can't casually talk about helping a human and she now needs to put genuine effort into helping Frisk.

The puzzles will be overall the same but there will be a few extra, along with the usual increased population of guards. Mettaton's segments will be the same but there won't be any convenient solutions. For the cooking section, instead of having to reach an ingredient with a jetpack, Frisk needs to bake a good enough dish for Mettaton to let them go. In the bomb section, disarming the bombs means inputting a code that Mettaton kindly stuck on, just in case. In the battle at the tile minigame, Frisk will shoot Mettaton's wheel, causing him to fall on an electric tile and thus temporarily stunning him. Alphys will tell Frisk about the switch on Mettaton's back in case they ever have to fight him again.

Muffet hasn't really changed much. Was offered money for Frisk's soul, wants to reunite the spider colony, and offers outrageous prices for her products. She'll mention some frustrations about how neither side cares about the spiders and how profits have dropped. She tried to take advantage of the situation but everyone figured out that she had absolutely zero loyalty very quickly.

Over the trip, Alphys will build up her confidence like in the original but it will be tainted by the feeling of betraying Undyne.

Eventually, Frisk will reach MTT Resort, which was originally UG Apartments until Mettaton bought the building to display his ego to the Underground even more than before.

Sans is waiting outside the front entrance.

He invites Frisk to dinner and after an impossible shortcut, they're sitting across from each other at a table in a fancy restaurant.

"Well, here we are. So... your journey is almost over, huh? It's funny. I imagined that it would already be over but you kept on pushing. I can't imagine that Clover was very happy about that. If there is one thing worse than hard work then it's hard work that leads to nothing. Guess that's why you haven't stopped."

"You must really want to go home. I know the feeling, buddy. Though maybe sometimes it's better to take what's given to you. Down here you've already got food, drink, friends... The guys at the Sanctuary have worked themselves down to the bone to give kids like you a safe place down here. Is what you have to do really worth it?"

...

"Ah, forget it. I'm rooting for ya, kid."

"Hey, let me tell you a story. So I'm a sentry in Snowdin Forest, right? I sit out there and watch for humans. It's kinda boring. Don't see much point in me doing it, seeing as there are like, twenty different guards who actually have eyes walking around these days. (The number of guards mentioned here will diminish based on how many Frisk kills. Not an accurate number for the number of guards that Frisk can encounter.)"

"Fortunately, deep in the forest, there's this HUGE locked door and it's perfect for practising knock-knock jokes. So one day, I'm knocking 'em out, like usual. I knock on the door and say, 'Knock knock,' and suddenly,  from the other side, I hear a woman's voice. 'Who is there?'. So, naturally, I respond, 'Dishes,'. 'Dishes who?'. 'Dishes a very bad joke,' then she just howls with laughter like it's the best joke she's heard in a hundred years. So I keep 'em coming and she keeps laughing."

"She's the best audience I've ever had. Then, after a dozen of 'em, SHE knocks and says, 'Knock knock!'. I say, 'Who's there?' 'Old lady!' 'Old lady who?' 'Oh! I did not know you could yodel.'. Wow. Needless to say, this woman was extremely good. We kept telling each other jokes for hours. Eventually, I had to leave. Papyrus may be a Royal Guardsman but he still gets kind of cranky without his bedtime story. Just don't tell anyone. My bro's feathers would be real ruffled if Martlet found out."

"So, the lady by the door told me to come by again, and so I did. Then I did, again and again, and again. It's a thing now. Telling bad jokes through the door. It rules. One day, though, I noticed she wasn't laughing very much.  I asked her what was up. Then she told me something strange. 'If a human ever comes through this door... could you please, please promise something? Watch over them, and protect them, will you not?'."

"Now, I hate making promises. And this woman, I don't even know her name. So, I told her that it ain't in my job description, that the Sanctuary had the whole 'protecting humans' thing covered. To my surprise, she seemed genuinely confused by what I was talking about. Crazy, I know. I mean, you'd have to be living under a pretty big rock to have not heard of those guys. Then again, all of us already live under one. Anyway, I spent the next few hours explaining to her what's been going on for the last few years. Gotta say, she got pretty emotional. Wanted me to send Clover a message for some reason. Almost like she knew him or something."

"Unfortunately, the Sanctuary cut into our joke-making time. She wanted to know about everything that was going on with those guys. I even made the effort to give her books written by some guy named 'Vlad' in hopes that it would satisfy her so that we could get back to making jokes full-time. Didn't work so that's pretty disappointing. Although, she always sounds so happy whenever I give her good news for the Sanctuary so I guess it ain't all bad."

"Now, despite telling her about the Sanctuary, she still wanted me to make that promise. She also wanted me to go the extra mile and help any human that came to get to the Sanctuary. I wanted to decline. Like, do you know how much work helping both sides would be? But someone who sincerely likes bad jokes has an integrity that you just can't say 'no' to."

"Do you get what I'm saying? That promise I made to her... you know what would have happened if she hadn't said anything? ...buddy."

"...You'd be dead where you stand."

"... Hey, lighten up, bucko! I'm just joking with you. Besides... haven't I done a great job protecting you? I mean, look at yourself. You haven't died a single time. Hey, what's that look supposed to mean? Am I wrong?"

"Heh," Sans gets up from the table, "Well, that's all. Take care of yourself, kid. 'Cause someone really cares about you."

Sans walks away.

In the CORE, Alphys will experience a sudden drop in self-esteem, as none of her suggestions seem to be working anymore, constantly leading Frisk to ambushes from mercenaries and puzzles. Sure, she made a few mistakes here and there before but she had a bunch of wins to balance it out. She will end the call shortly before the fight with Mettaton.

Boss Battle: Mettaton

On his stage, Mettaton will go on a rant about how he actually supports the Sanctuary despite having to remain neutral for the cameras. He'll explain that Alphys had only been helping Frisk because apparently, the Sanctuary has some kind of dirt on her. The doors will lock to prevent Alphys from sneaking in to help. It is now time for the show's finale.

Honestly, I don't have much to say about this fight. Mettaton is the type of guy who doesn't really change, even as the whole world is burning down around him. The fight will be a bit harder due to Alphys' upgrades but it's nothing special, maybe one or two new gadgets. Frisk getting hurt will boost the ratings further than in the original. Mettaton will also state that Frisk will die to Asgore and their death will put Clover and the Sanctuary, probably the only Monsters who genuinely like humans, at greater risk.

Sparing Mettaton: Just like in the original, you need to get a high enough rating to spare Mettaton. The ratings will drop faster during Frisk's turn due to how controversial some of the things that Mettaton is saying are. Luckily for you, there are new ways, better ways of boosting the ratings.

Anything that involves Frisk getting hurt will receive higher ratings. Posing is normal and Bragging isn't as effective. During the essay, saying something along the lines of 'Not a human' will give a massive boost to the ratings, around 200 points or so.

Sooner or later, you reach the 'Viewer Call-In Milestone', with one lucky viewer now having the chance to talk to Mettaton before he leaves the Underground forever. He justifies this plan by claiming that more good will come out of Frisk's inevitable death this way than if someone like Undyne or Asgore got their hands on Frisk's soul.

Napstablook calls first, telling Mattaton how much his show meant to them and hanging up before Mettaton can say anything. Mettaton, suddenly feeling very emotional, accepts more calls, hoping that it would fix the mood.

"Mettaton, your show made us so happy!"

"Mettaton, I don't know what I'll do without you."

"You helped me forget about this conflict that we're in."

"Mettaton! This is Sergeant Pannington of the Royal Guard. You are under arrest for trea-"

"Mettaton, there's a Mettaton-shaped hole in my Mettaton-shaped heart."

"Mettaton, thank you for being neutral to this conflict for so long."

"Your show was something that brought both sides of the Underground together."

The stream of calls ends and Mettaton speaks once again, "Everyone... Thank you so much. ...Darling, perhaps it might be better if stay here for a while. Humans already have stars and idols but Monsters, they only have me. And it seems that I'm far more important to this conflict that has taken over the Underground than I thought. If I left... the Underground would lose its spark. There would be nothing to distract them from this constant battle against our own kind. Me leaving is probably more likely to trigger a true civil war than you simply dying at Asgore's hands. So I'll delay my debut. Besides, you've proven to be very strong. I mean, just look at what you managed to do to me. I haven't met anyone so accurate with a projectile weapon since Gunhat and Sheriff North Star. I'm sure you'll survive and I'm sure that the Sanctuary is more than capable of handling things here. It's all for the best anyway. I believe that you damaged my battery at some point during this battle. In a few moments, I'll run out of battery power and... well... I'll be alright. Knock 'em dead, darling. And everyone... thank you... and I'm sorry for almost betraying you... and so many other things. You've been a great audience."

The fight ends and Alphys enters the room, "I... I managed to open the lock! Are you two-" she sees Mettaton lying on the ground, completely shut down.

"Oh Angel," she rushes past Frisk and to her creation's side, "Mettaton! Mettaton, are you..?"

She calms down once she realises that it's only a battery issue, an easy fix. She tries to brush it off, claiming that if Mettaton was too damaged she could just build a new robot. She then explains to Frisk that as soon as the problems in the CORE began, she rushed over to try and help personally.

"If anything bad happened to you then Ceroba and the others... It doesn't matter the important thing is that you're safe now. You can go ahead. I'll catch up in a minute."

She will join Frisk in the corridor leading to the elevator that'll take Frisk to the capital. Right before Frisk leaves, she'll admit that it takes a human soul and a Monster soul to cross the barrier. If Frisk has been to the Sanctuary by this point, Alphys will comment, "You-you-you al-already knew that, didn't you? He told you."

"I-I'm sorry but I can't help you any more than I have. I-I have to get Mettaton back to the Lab before the Royal Guard comes to collect him for treason against Monsterkind or something like that. I'm sure that they'll understand. I'm sorry, human. It was nice meeting you, I guess."

She then walks away, leaving Frisk behind by the elevator to New Home.

Chapter 14: True Pacifist: Part 5

Chapter Text

After dealing with the crazy killer robot, Frisk will head back towards MTT Resort. Whether it's to restock on Items or something else doesn't really matter. As they're walking down the pathway between the CORE and MTT Resort, their phone rings.

Undyne's voice comes through the speaker, "Hello, human. This, uh, is Undyne."

Her voice becomes fainter as she speaks away from her phone, "Shut up, Papyrus! This was YOUR idea!"

"HUMAN! I need you to deliver something for me! ...please? I am aware that there is no reason for you to do this, and I probably should be asking someone else, but... If you are willing to do it, then I'm at Snowdin in front of Papyrus' place. I'll see you there."

She hangs up.

Taking a ride with River Person, Frisk arrives back in Snowdin. Due to befriending Papyrus, and technically because Undyne is there, neither the Royal Guards nor the Royal Volunteers will attack Frisk. If Frisk were to talk to some of the Royal Guards located around the town, then they would make an excuse about not wanting to be humiliated by a child for the second time, something that the Sanctuary would supposedly take full advantage of.

Oddly enough, only Papyrus will be standing outside the house. He'll greet Frisk as soon as they arrive.

"Greetings, friend! I am glad that you could come. You're probably wondering where the good captain is. She's actually waiting inside of my toolshed, better known as the CAPTURE ZONE! It is where I would have kept you had I managed to defeat you during our battle. It's also where I sleep whenever Martlet stays over. I find the couch to be far too uncomfortable, and I would sooner give up puzzles than let either my brother or any of my friends sleep on it!"

If Frisk plundered the couch of all the coins inside it earlier on, Papyrus would mention that it has been oddly more comfortable to sit on recently.

"You wish to know why she's there? Well, according to her, she can't be seen socialising with a human. She claims it would have disastrous consequences for the Greater Underground. Personally, I think she's just embarrassed. Go talk to her and you'll see what I mean."

Entering the toolshed, you'll see that it is slightly more well-furnished. At the very least, it doesn't like it's meant to keep a pet dog. There's a mattress in the corner.

Undyne is standing across from the door, hands behind her back. She holds the appearance of a professional military officer (she's secretly fidgeting with her hands behind her back).

"Greetings, human. I see that you decided to come, even though you had no reason to. I... appreciate that. Listen... I know that we aren't friends and that you don't owe me anything (I probably still owe you a lot) but... I really need you to deliver this letter to Dr Alphys for me. What's that?  Why won't I do it myself? ...um. w-well...I-it's kind of... um... Okay. Don't tell anyone I've said this but... HOTLAND SUUUUCKS!!! I don't wanna have to go over there!!!"

Undyne coughs into her hand and quickly collects herself.

"Sorry about that. Here's the letter."

She gives Frisk the letter.

"Oh, and if you read it... then you can forget that this little truce ever happened. Thanks for the help. You're the best human that I have ever met."

Now it is time to head back to Hotland to deliver the letter to Alphys.

As is the case, the door to the Lab has no mailslot, so Frisk has to slide the letter underneath it. There is no response for a bit, so Frisk bangs on the door. This catches Alphys' attention.

"C-c-coming!"

Insert funny noises of Alphys tripping over random junk to get to the door.

When Alphys reaches the door and sees the letter, this is what she says, "O-oh n-no, is that another letter? I-I-I did everything that they told me. It's not my fault Mettaton... Is it actually from them or did they finally start gathering people to... I don't want to open it. C-can't I just slide it back out?...no. I can't keep doing this. I'll read this one, no matter who it is from. Um... I-it's shut kind of strongly, isn't it? Wait a second... (Insert chainsaw noises or whatever machine she used to open it.) U-U-U-Undyne!?!"

Due to being a more serious military leader, Undyne actually bothered to sign the darn letter and even added a return address. This way, Alphys doesn't go on a date with a child that most of the fandom agrees to be roughly 12 and some headcanon to be half of that even though it would be physically impossible for a toddler to even get past Toriel.

Back to the story, Alphys opens the lab doors, her coat even messier than before, with multiple ice-cream stains and a panicked expression on her face.

"U-U-U-Undye. Listen... Oh, it's you." Insert awkward pause, "Did you deliver this letter? Was it just a joke? Payback for the mess that I got you in and..."

Frisk tells Alphys that the letter is genuine.

"O-o-oh... I see..."

Frisk asks Alphys what's wrong.

"N-n-n-nothing. Really, it's nothing. It's just that... Undyne wants us to meet up, casually, I mean. Ever since this whole mess with the Sanctuary started, we haven't had a lot of time to talk as just friends. Even before the conflict, we hadn't known each other for very long. The fact that she suddenly wants to meet up... it's crazy! What will we do? Where will we go? What will she say? ...WHAT WILL I SAY!? What if she finds out that I betrayed her? What if this is a trick to expose me and arrest me and humiliate me and- and- and- and-"

Alphys is panicking. What will you do?

There are two options for this scenario. Frisk can either calm Alphys down by talking to her or they can just slap her.

Option 1 will play out like this. Frisk will place their hands on Alphys' shoulders and tell her that everything is going to be okay and that her panicking will only make things worse.

"Y-you're right. I need to get a grip. This is Undyne. If she wanted to arrest me, she would have done it by now."

This will be her reaction to Option 2.

"Ow! That hurt! ...Thanks, I needed that. But it still hurt."

Eventually, Alphys will come up with the idea of going on a test run hangout with Frisk before going on a real hang out with Undyne. A way of gauging her ability to be in close proximity to Undyne for a casual reason.

Instead of picking out a pretty dress, Alphys grabs her cleanest lab coat, which still has a few stains, and washes herself up a little. She'll still take Frisk to the dumb because, according to Alphys, it's the place that'll make her think of Undyne the most.

Once there, Alphys will be unsure of how exactly they're supposed to run this test. Frisk will suggest a roleplay, an idea that grabs Alphys' attention as she mentions that she hasn't had the chance to roleplay for a long time.

So they start, awkwardly playing out Alphys and Undyne hanging out. Unfortunately, Alphys keeps slipping. She'll mention stuff which would imply that she and Undyne are romantically involved or she'll accidentally expose herself as a 'filthy traitor' (or will accuse herself of being one if she's playing Undyne). Frisk needs to spot and call out these slips.

Eventually, Alphys' nerves get the better of her and she begins to have a breakdown, during which she admits to being in love with Undyne, being tired of the Sanctuary always hanging a secret that they don't even know over her head, being a failure who only hurts people,  having to constantly lie to everyone about everything, always sleeping in a mess of her own making and...

"Alphys, is that you?!?"

The voice Undyne causes Alphs to snap out of her rant as she hurriedly hides behind a trash can right as Undyne shows up, wearing a similar outfit to the one that she wore during the scene in the original.

"Oh, human. You're here. Say, have you seen Alphys around? I swear that I heard her say something just now." Frisk will deny Alphys' presence so Undyne will move on with the conversation.

"Okay then. So anyway, I was actually looking for you. You see, I figured it would be really unprofessional if I, the captain of the Royal Guard, had you, a human I barely know and can't really trust, deliver a message to the Royal Scientist. So give it to me!!! Huh? You don't have it?! You didn't drop it in the magma, did you? No? You delivered it already? Damn it! Well, have you at least seen Alphys?"

The rest of the dialogue will play out similarly to the original as Undyne rushes away in search of Alphys.

Alphys will step out of hiding, "That was close. Too close. This is why I can't get close to Undyne again. You saw what happened. I totally freaked out and revealed everything and I wasn't even talking to the real Undyne. I've told her so many lies. She thinks that I'm better than I really am. A better person than who I really am. I'm the Royal Scientist and all I've ever done is hurt people. Even the help I gave to the Sanctuary has only prolonged this stupid conflict which has made life down here so much more  miserable for everybody. If I'm left alone with her and we're not talking about a potential war with the Sanctuary, it'll be even worse. Heck, even if we are talking about the conflict, I always feel like I'm two seconds away from telling her about me being a traitor, helping the Sanctuary behind her back and giving them supplies."

"I'll be honest with you, human. I like Undyne. I-I like her a lot. And I've been lying to her for just as long. Not only that but, I'm kinda ashamed to say this but, I'm kinda scared of her. Scared of what she'll do when she finds out. Ever since the Sanctuary appeared, she's become more aggressive, more vengeful, more determined... The only thing on her mind these days is skewering Clover with a spear through his heart. The only one keeping her from simply storming the Sanctuary, even after all these years, is Asgore, but who knows how much longer that can last. Her patience with him has been running thin recently and she could snap any time now. I feel like if I told her the truth, any truth, accidentally or on purpose, then I would just make her mad and the Undyne that I knew back then would be gone forever."

"Isn't this better? If I keep lying without getting too close to her, then maybe the old Undyne will stay for a little bit longer. Maybe I'll finally help someone for real then."

The options 'Tell her the Truth' and 'Keep Lying' will appear and before you can select either one, Undyne will appear.

Undyne: I don't think that'll help anyone, Alphys.

Alphys: Undyne! T-this isn't- Y-You see I- I- um... I wanted to... uh... you see... what I... We were just-

Undyne: Alphys!

Alphys: Y-Yes, Captain?

Undyne: I've already heard everything. When I came earlier, I didn't leave. I stayed here and hid behind some garbage. I heard everything that you said since then and a bit of what you said before then, but I don't think I heard any of it correctly.

Alphys: Oh, uh, Undyne I-

Undyne: Before you say anything else, I want you to know that... I'm not mad.

Alphys: Y-You're not?

Undyne: Maybe a little, but it's mostly at myself, and none of it is a you.

Alphys: What?

Undyne: Ever since the Sanctuary appeared, ever since Clover declared himself as Humanity's Ambassador and challenged Asgore's policies, I haven't been the same. I've been angrier, more aggressive, and tunnel-visioned. I made myself believe that the rebels in the Sanctuary were nothing more than villains and traitors, that Clover was here only to rip our freedom away from us and to turn us against each other. In reality, I was the one stirring the pot of hatred in the Kingdom. Damn it! If it wasn't for me, maybe this stupid conflict would have been resolved peacefully by now.

Alphys: U-Undyne...

Undyne: This 'Cold War', as Clover calls it, has been stressful for everyone, Alphys. But I can't imagine how bad it must have been for you, Alphys. DAMN IT! Thinking back on it now, it was all there. The eye bags, the messier clothes, the flinching, the fridge that is almost always empty, you not saying anything during meetings. I should have noticed it sooner. I'm sorry, Alphys. I should have been there for you.

Alphys: Undyne. I should be the one apologising. I've been lying to you and everything since before the Sanctuary. I-I-I have done so much wrong and made so many mistakes. I was too ashamed to admit it then, and I never tried to confront it, even when it kept getting shoved in my face. Undyne, I love you. I really do. But I don't think I'm... okay enough to- to-

Undyne: I understand. Alphys, I love you too. But I also have my own issues to work through. How about this? Why don't we simply go to your lab and watch some of those human history videos like we used to? They were a lot of fun.

Alphys: Oh! Of course! But, uh, I lied about that, too. There is nothing even remotely historically accurate about them. They're just shows and cartoons made to be watched for fun. Fiction. Nothing that happened in them is actually true. I said they were human history because I didn't want you to see me as a dork.

Undyne: Oh. It's that bad, huh?

Alphys nods.

Undyne kneels down and wraps her arms around Alphys.

Undyne: It's okay. I don't care if you're watching children's cartoons or history books. What I care about is that you're passionate about it, you're analytical, and most importantly, I want you to do things that you enjoy. Now, why don't we head to your lab and we'll talk more there? How does that sound?

Alphys: That sounds great, Undyne... but... can we do it tomorrow? My- my place is a mess and- and there are still some things that I need to take care of. Truths that I need to face... alone.

Undyne: ...okay. If that's what you want. I'll be at Papyrus' place. Call me if you need anything.

Alphys: Of course, thank yo,  Undyne. And thank you, human, for going along with all of this. For helping me so much.

Alphys walks away, leaving Frisk and Undyne.

Undyne: ...Guess that's one more that I owe you, huh, punk. Damn it, I had no idea. I've been such a jerk for everyone. Not just Alphys, but Asgore, Papyrus, Sans, my troops, you especially. You're a kid. Clover was a kid when all of this started. I've been itching to kill a kid for seven years. What's wrong with me?! I guess that it's a good thing that Alphys asked to delay our meet-up. I have a lot to think about. And have a lot of apologising to do...

Undyne: I'm sorry for trying to kill you, human. And I'm sorry for all of the terrible things I said about your people. You didn't deserve it. None of you deserved this.

Undyne walks away, leaving Frisk alone in the dump. As Frisk is walking away from the dump, it takes a bit longer for the phone to ring than the original. It rings as soon as Frisk leaves the area before Undyne's and Napstablook's houses. It doesn't matter what direction Frisk heads. The call is triggered regardless.

Papyrus' coice comes through the speaker, "HOWDY! If it isn't my good friend who trusts me. This is Papyrus. Your also mutual friend. Undyne just got back from wherever she was and... uh... I very strongly and for no apparent reason feel that you should go check on her... Dr Alphys, I mean. I believe you should go to her lab... house. I have only good feelings about this. Goodbye."

Chapter 15: True Pacifist: Part 6

Summary:

Time for Frisk to visit the True Lab. Plus some extra adventure before the final showdown.

Chapter Text

As Frisk walks through Alphys' Lab, they spot a note on the ground. As they walk up to the note, the bathroom door across from it opens automatically. Frisk ignores the door for now and reads the note instead.

The handwriting is a mess and the message is hard to decipher but Frisk manages.

The note reads, "Hey. Thanks for your help back there. You guys... Your support really means a lot to me. But... As difficult as it is to say this... You guys alone can't magically make my own problems go away. Especially since everyone has problems of their own that need to be addressed. I want to be a better person. I don't want to be afraid anymore. I don't want to help others only to protect myself. And for that to happen, I have to be able to face my own mistakes, on my own terms. I'm going to start doing that now. I want to be clear. This isn't anyone else's problem but mine. But if you don't ever hear from me again... If you want to know 'the truth'... Enter the door next to this note. You all at least deserve to know what I did. Who I hurt."

That is all that the note says.

Frisk walks into what they had thought was just a bathroom, only to find an elevator instead. The door closes behind them and the elevator begins to travel down. At first, everything seems normal until suddenly, an alarm starts blaring as an automated message comes through the speaker.

"WARNING! WARNING! ELEVATOR LOSING POWER! EM TETHER STABILITY LOST! ATTITUDE DROPPING!"

True Lab

The True Lab goes very similarly to the original version, at least in the beginning. Frisk has to explore the eerie halls of this facility in search of the four keys needed to reach the power generator to restart the elevator. The unsettling atmosphere is made worse by the inconsistent sound of something banging against metal.

As Frisk explores the True Lab, they learn about Determination, the Amalgamates that continuously harass them, the Dreemur family's backstory and what exactly Alphys' relationship with the Sanctuary is.

There are a few extra entries on the walls.

ENTRY NUMBER 22: THEY KNOW! THEY KNOW! The Wild East knows what I did. Maybe they don't know EXACTLY what I did but they know enough. They want answers. Ms Ketsukane wants to see her daughter. If this gets out, then there'll be no stopping the coming war. The Underground won't recover. Maybe I can offer them some kind of deal?

ENTRY NUMBER 23: They need equipment. The Dunes has never been very resource friendly and the Wild East and Oasis Valley weren't exactly built to be self-sustaining. They need water purifiers, wires, farming equipment, security... I can do that. I can do this. If I help them then they might back off. No one else will know.

ENTRY NUMBER 24: This arrangement has been... stressful. It's not easy but who said playing both sides in a war would be? Nevertheless, they've been honouring our agreement. I provide them with the necessary tools to survive without the rest of the Underground and they don't pry into what I did. Mayor Ketsukane definitely isn't happy. I haven't spoken to her since the arrangement was made. It's mostly been Clover who does the talking. He's nice but... I'm scared of what he'll do if he learns what I did to the Souls. What I took from them.

ENTRY NUMBER 25: I've been thinking about Kanako a lot recently. She's the only one who didn't merge with any of the others despite her body seemingly having a similar composition as them. She also appears to be the most physically stable. She looks almost identical to what she looked like before all of this started, at least when she's calm. I originally assumed that it was due to her being a Boss Monster but... that can't be the only reason. When I rewatched the footage of that day, I noticed multiple peculiar details. She was the first to wake up and the last to start... melting. When all of the others began fusing together, she refused to let any of them come near her. She hid in a corner and she would growl at the others. She would scratch at them with claws that I didn't even know she had. She even kicked some of them away with enough force for them to fly into the opposite wall. She acted more like a wounded animal trying to survive than a little girl. None of the others acted this way, no matter how scared they got. It's probably because of the lighting and the camera but I think I saw her eyes flash blue sometimes. She's calmed down a lot since that day but she still keeps her distance. I don't think I've ever seen her in person since it happened. I wish I could investigate further but I doubt she'll ever let me near her soul again."

In the room filled with beds, there'll be drawings made by Kanako scattered around. Most will be of her family and the Wild East. But there will also be two drawings that do not fit with the rest.

One will be a scribbled drawing of Axis with blood-red eyes. He's charging an attack but the ball of plasma is much larger than it should be. The drawing makes Axis look more like a demon, a true monster, than a robot. Underneath him, the words, "He Didn't Care. None Of Them Did," are scribbled.

The other sheet of paper is filled to the brim with stick figure drawings of ballerinas dancing, all of them holding different poses.

If Frisk gets into one of the beds, a tall and lean Amalgamate with seemingly no features appears. If Frisk moves before it can fully tuck them, the Amalgamate will disappear and the spot where its eye is supposed to be momentarily flashing blue. It'll be so quick that most people won't even notice it.

Fast forward to the end of this area. Frisk turns the elevators' power back on and gets cornered by Amalgamates. They inch closer and closer until Alphys shows up and shoos them away. As Alphys explains herself, the clanging of metal will constantly interrupt her. It'll stop after a bit but once she finishes her story, it'll come back full force.

Clang! Bang! Clang!

Alphys will question where the sound is coming from and she and Frisk will look up at the ceiling. Another loud metallic clang echoes across the room as a part of the vent system comes loose (this is not visible to the player due to the layout of the overworld).

"Ah, nuts."

The exposed ventilation shafts in the toom crash from the ceiling. Luckily, none of the metal tunnels hit Alphys or Frisk but the event still scares them.

"O-O-O-oh my gosh! Human! Are you okay?"

As the dust settles, a third figure is seen picking themselves up between Frisk and Alphys.

"They have a name, you know." The newcomer says, revealing themselves to be Mooch. She rubs her forehead as she slowly recovers from her fall.

Suddenly, her eyes shoot open as she realises that she's caught. Alphys, Mooch and Frisk just stand there awkwardly as they all try to figure out what to do. Then, after a few moments of tense silence, Mooch will book it. She'll run past Alphys and after a moment of panic, Alphys will run after her.

Frisk will give chase as well, taking a moment to read the now-activated Entries 8 and 18.

Frisk will eventually catch up to Alphys at the elevator at the beginning, the one that leads to the upper levels of her lab. The elevator is in use and Alphys is pacing around nervously around it. She is full-on panicking. As soon as it's free, she'll rush in and tell Frisk that they can use the elevator near the power generator to get to New Home if they like and mentions having to talk to Undyne.

As soon as the doors close, Flowey will pop up.

"Howdy, Chara. Yeah, I figured out that it's you. No reason for you to pretend otherwise anymore. Boy, do you look shaken. Listen, I get that you're itching to get this run over with but I think you should pay your friends in the Sanctuary a visit. It'll all be worth it, I promise."

Flowey disappears back into the ground. As soon as he does, the doors to the elevator open.

Frisk can use either elevator without aborting the run. However, the second will bring them to New Home so it's quicker to use the first one anyway.

As soon as Frisk is outside the Lab, they'll automatically call Martlet. If you try to call Martlet in New Home, a message will come up saying how Frisk doesn't want to make Martlet fly so far. This applies to all routes and you won't be able to call her until you reach MTT Resort at least.

When Martlet answers, she'll say this, "Hey, Frisk. Is everything okay? What's that? You need me to pick you up? It's an emergency?! I'm on my way!"

When they arrive at the Sanctuary, they'll land in the Central District, by the statue outside the Museum. As soon as they touch down, Ceroba will run past them, from the eastern side to the west, not even bothering to say hi and even knocking Martlet away.

Martlet: What the-? Hey! Ceroba! Where are you going? What's going on?!

Starlo: The war that we've been trying to avoid is about to start.

North Star and the rest of the Feisty Five walk up to Frisk and Martlet, all of them wearing grim expressions.

Martlet: What? How? What happened? Why did Ceroba rush off like that?

Starlo: Mooch infiltrated the Lab not long ago. It was scheduled for today after all. I told her to wait until the situation with Frisk has was done. But you know how she is.

Mooch, with a guilty expression: Sorry.

Starlo: While there, Mooch learnt what happened to all of the Fallen Down Monsters that were sent there. She learned what Dr Alphys did to them. It's... Angel, I don't want to even think about it. We should have exposed that coward sooner. Why did we wait all these years?

Moray: All of those poor Monsters.

Martlet: Is it really that bad?

Ace: You have no idea. Just look at Frisk. They look as pale as a playing card.

Martlet: Wait! Alphys brought Frisk to the lower levels of her lab?

Ed: That ain't important. We need to focus on what's happening now. As Mooch was filling us in, Ceroba put two and two together. Figured out that the same thing happened to Kanako even though Mooch never mentioned her. She ran off as soon as Mooch said where she probably went.

Mooch: I'm sorry.

Starlo: Don't be. You were right to tell us. But right now Ceroba is on a mission to kill the Royal Scientist. No matter what kind of state she is mentally in right now or what the scientist did, that'll throw all peace talks out the window.

Martlet: Where's Clover? He can put a stop to this?

Ace: No clue. He vanished a few hours after Frisk left. Relatively recently if the eyewitnesses are to be believed.

Martlet: Oh no. You don't think..?

Starlo: I trust my Deputy to be able to take care of himself. Right now, our priority should be Ceroba and Kanako. *Starlo turns to Frisk.* Frisk... I know that this is a massive ask for us to make but, well, you humans have a knack for solving our problems. Do you think you can help us?

❤Yes                           No

This is the point of no return. Once you say 'Yes', the True Pacifist Route is locked in.

Starlo: Heh, thanks, partner. We owe ya.

Ed: So what's the plan, boss?

Starlo: Last time Ceroba was like this, Clover had to fight for his life until he broke her will. I don't want to risk anyone on a reckless plan like that. And if Alphys went to who we think she did, then any plan we come up with will involve coming in between two powerful fighters. We're going to need something that can make them both stop fighting at the same time. We're going to need... Damn it.

Moray: What is it, North Star?

Starlo: We're going to need Kanako, no matter what state she is in. She's the only one who could possibly calm Ceroba down.

Ace: She could just as easily enrage her even further.

Starlo: It's a risk that we're gonna have to take. Frisk, Martlet, Mooch, you are in charge of retrieving Kanako. The rest of us will chase down Ceroba,

Mooch: What?! No! I don't want to go back there!

Starlo: You three are the most familiar with this secret lab. Kanako will also need someone she recognises to be there for her as well. Someone that she can trust. I entrust the three of you with this responsibility.

Martlet: You can count on us, Star.

Mooch: Oh, fine! I'll do it.

Starlo: Good. Take some time to stock up on supplies but be quick. We'll call you to confirm Ceroba's location as soon as we can. I've got some spare G here in case you need it.

*You received 60G.

Starlo: The rest of you, follow me. We've wasted enough time as is.

Starlo and the remaining members of the Feisty Five run in the direction that Ceroba went, west. Away from the Steamworks. This is meant to show that there are other paths which lead to the Greater Underground. At no point in any of the Routes is Frisk able to cross the Sanctuary's border on the western side.

As soon as Frisk gives the go-ahead, the trio will fly back to the Lab. During the flight, while you're treated to some beautiful scenery, Martlet will express how tiring carrying two people on her back is. Mooch will cheekily tell Martlet that she finds it rather comfortable.

The three of them will enter the True Lab together. This time, there isn't an incident with the elevator. They will explore the True Lab, searching for Kanako and strangely not encountering any Amalgamates.

Martlet will express that she hadn't seen anything resembling the Amalgamates when she had originally come down here all of those years ago. Mooch will express that it's probably because she came down before any Fallen Down Monsters were sent to the Lab. Martlet confirms this.

As they travel through the room with all of the beds and drawings, a gooey appendage reaches out from underneath one of the beds and wraps itself around Mooch, lifting her off the ground.

Mooch: Ahh! Help!

Martlet: Mooch!

Before anyone can do anything to help, Mooch is thrown away and crashes against a wall which knocks her out. When Martlet rushes over to help, the Amalgamate surfaces, expanding its gooey body like a balloon suddenly filled to the brim with air. This knocks the bed that it was hiding underneath as well as all of the beds around it away. One of these beds hits Martlet and she is slammed into a wall as well.

Frisk is lucky enough to avoid the attack.

They cautiously approach the Amalgamate as it slowly shrinks back into its proper shape. It first takes a form which is tall and lean, easily towering over Frisk, before it reshapes itself again, moulding its body into some semblances of its true form.

Before Frisk stands what appears like a melting clay statue of a young fox girl, devoid of colour.

"W-w-w-why did you- you- come back? Why di- di- did you briing thhhem here? Issss i-t to hu-urt me? I thouuuught weeee wuh... were frrrrrriiiiiiiiieeeeeeennnnnnds... I thought yo- I thought you..."

"I thought you weren't a Monster."

Boss Battle: Kanako

"Mo- monsters huuuurrt h-h-humans. Monsters hurt ǘ̶͈͔̼̖͎̮͒̓͑̈́̅̓s̷͙̻̠̠̲͓̱̝̈́̑ me. Yoooouuu juuusssst like themmmm."

Check

ATK: 10 DEF: I̷̱̥͋̊̈́͒͘ŗ̴͈̯̖͚͛̎̿r̴͖͍͌̈͂̾͠e̵̝̖̻̘͗̑͋̾̈̚l̴͓͚̪̀̃̔̽͗̔̌e̶͇͉̬̞̼͑͠v̶̜̦̌́͛a̸̟͔̟̗̺̙̜̽̐̾͌̓͝n̴̩̂̂t̸͓͎̖̰̭̜̺̏̐͂͌͌͊

Due to being an Amalgamate and being fused to a tempered extract of Integrity's Soul, who died scared and alone, Kanako isn't sound of mind. Because of the sample and what Ceroba and Alphys did to her, she began to see all Monsters as a threat. Because Frisk was with Martlet and Mooch, Kanako mistakes them for a Monster and attacks.

Just to be clear, Integrity is NOT possessing Kanako. Only a small piece of Integrity's soul was injected into Kanako, a piece which had been heavily tampered with. While Kanako is being influenced by the sample, it isn't possession. Imagine a weaker version of Ozma's Curse from RWBY.

Kanako's attacks will follow the same slow and twisted style as the other Amalgamates. She'll use similar bullets as her mother, ie flowers and fire. She isn't able to use the more complicated techniques such as Blackhole or Paralysing Diamonds. She can also claw at Frisk. Her claws are surprisingly sharp for someone whose body is so malleable. She also has some Amalgamate-inspired attacks. From the player's perspective, her arm will stretch itself and swing across the battle box. Her sprite can also drip the goop onto the box. Getting hit by these drops will temporarily slow down the soul. You can probably imagine what those attacks look like in-universe.

From time to time, Kanako will launch Integrity-inspired attacks. These include the giant ballet shoes from Omega Flowey as well as some new ones. Pieces of Kanako's body will break away to form tiny ballerinas. They will twirl their way into the box and will try to surround the soul. A tutu will also fly around, either bouncing around the box's border or flying past the borders and homing in on the soul. Kanako's eyes will flash a dark blue during these attacks.

Sparing Kanako: Winning this fight requires a combination of proving to Kanako that you are human and reminding her of her mother.

Here are some of the Acts that Frisk can utilise to fulfil this condition. The list of possible Acts changes with every turn. Some Acts that aren't listed here are duds.

The Surface - Frisk describes the Surface to Kanako. She has never been there but she remembers it.

Magic - Frisk tells Kanako that her magic is amazing. Kanako remembers telling someone that all the time. Someone very familiar.

Monsters - Frisk tells Kanako that not all Monsters are dangerous. A lot of them miss and love her a lot. Kanako remembers familiar faces.

Appearance - Frisk asks Kanako if they look like a Monster. Kanako feels conflicted.

Saloon - Frisk asks Kanako if she has ever been to a Saloon before. Kanako slowly nods.

Family - Frisk asks Kanako about her family. Kanako remembers faces that she doesn't recognise. This Act is a double-edged sword as it causes Kanako to panic and speed up her attacks. To clarify why, Kanako is remembering both her and Integrity's parents. They're blurred and distorted and the memories contradict each other

Journey - Frisk explains that they have been hurt by Monsters too, but that doesn't make every Monster dangerous. They explain that a lot of Monsters helped them. Kanako listens.

Friends - Frisk tells Kanako about their friends. These people sound familiar to Kanako.

Fighting at any point during this fight will reset any progress made back to zero, forcing you to win Kanako's trust back all over again. Kanako won't take any damage due to the composition of her body. She will also respond to the attack with a simple, "Lllliiiiiaaaaaarrrrrrrrrrrrrr."

Once the invisible trust meter is filled, the fight will end.

Kanako will begin to cry, or at least, she'll try to. Her form will begin to fall apart as she melts like a chocolate sculpture in the summertime sun.

"Ssssorrrry. Soooorrryyyy. I hurrrrrt you. Di- didn- didn't want to. Everything hurts. I wwwwwant it to st-op..."

She'll look around, seeing Mooch and Martlet lying unconscious off-screen. She'll visibly grow more upset as she continues to fall apart.

"I-I-I hurrrrt them tooo, d-d-d-din't I. It's harrrddd to- to rememberrr. Tooo mmmucchh in mmy head. My-My soulllll huurrtts so much... Feeels like it'll pop."

A singular yellow Act will appear. Hug.

*You offer Kanako a hug.

*She freezes.

This will end the Battle and play an overworld cutscene.

"H-H-H-H-huuuggg? M-mmommy ussssseed to hug me... P-P-P-P-please."

*You hug Kanako.

*It's a very sticky and very smelly hug.

*You don't like it but Kanako seems happy. So you keep hugging.

*Your SOUL beats with hers.

*You grieve for the life that the little Monster lost.

*You wonder why is she like this.

*You wonder why she is different.

The world disappears into a white void, while Kanako and Frisk lose their colour to darkness.

*You decide that it doesn't matter right now.

Frisk's bright red soul and Kanako's distorted, upside-down white soul appear. They beat in synch for a few moments before suddenly stopping. In an instant, Kanako's soul turns dark blue. Then, very slowly, it fades back to normal. As it does, the red in Frisk's soul is replaced by that same shade of blue.

*Consoling this scared, hurt and confused child... makes you SOUL beat with INTEGRITY.

The blue then fades into purple before it becomes red once again. Colour returns to the world as Frisk and Kanako let go of each other. Kanako begins to pull herself back together.

"T-thank you. I feel better. Everything feels... clearer. Did you... do something to help me?"

Before Frisk answers, if they were even going to answer, they are interrupted by pained groans on the other side of the room. They rush over and help Martlet up, quickly followed by Mooch. The two are happy to see Kanako again, if not a little disturbed by her current form. Kanako apologises for attacking them but is immediately forgiven.

Martlet makes a sour remark under her breath about leaving a human child to fight a Ketsukane alone again.

The mention of her mother grabs Kanako's attention and she questions where she is. Martlet and Mooch explain that Ceroba isn't thinking and is most definitely on a mission to kill Alphys, blinded by the built-up rage, grief and guilt caused by leaving Kanako in the Lab for so long.

The four rush back to the elevator and return to Hotland. Once outside, Martlet's phone rings. It's Starlo. He tells her that they are in Snowdin as the sounds of explosions and battle cries echo in the background. He questions if they've got Kanako and Martlet says that they do but isn't given a chance to say anything else. Starlo orderes to get to Snowdin pronto, explaining that Ceroba is currently fighting Undyne while he and the rest are fighting the local guards while trying to minimise damage and to calm the two women down.

Now filled with a new sense of urgency, the group prepares to leave but there is one problem. Martlet realises that they can't fly all of them to Snowdin. She Mooch and Frisk by themselves took a lot of effort, adding Kanako to the equation could result in one or all of them falling to the ground. After some discussion, it is decided that Kanako and Frisk can take River Person's boat while Martlet flies Mooch.

After making sure that everything is in order, Martlet and Mooch take off, leaving Kanako and Frisk alone outside of the Lab.

Chapter 16: True Pacifist: Part 7

Summary:

Mother and daughter reunite as a flower continues to pull the strings in the background.

Chapter Text

The ride in River Person's boat is calm and serene, a stark contrast to the urgency of the situation. Kanako and Frisk sit next to each other, looking at their reflections in the water while River Person steers the boat. He doesn't pay them any attention.

"It's m-my fault t-that I'm like this," Kanko says while running a paw across her disfigured and runny face.

"D-daddy wanted to make a serum... that would help everyone. It would make everyone stronger. He died trying to make it b- because he was special. He wanted Mommy to finish it but he didn't want me to help even though I was also special."

"I begged Mommy to let me help. I- I told her we would be heroes. It was silly. I know."

"She put a piece of a human soul that Daddy found in me. Daddy said it made him sick be- because it wasn't pure. Mommy cleaned it so I don't know why it hurt me. Maybe I was too weak?"

A silence comes over them as they continue to drift through Waterfall.

"I don't want Mommy to be angry at Dr Alphys. I don't want her to be angry at herself either. It's my fault. I told her to do it. I told her to do what Daddy didn't want her to do. And what Dr Alphys did was an accident, right? She took good care of us for a very long time too. She was very nice, even if she didn't let us go outside. I don't think I was very nice to back."

Another beat of silence.

"I d-d-don't like it here. I-I-I feel like something is watching us... It... feels like something in the shadows wants to hurt me. I... I think this is where she died. That human. I think she died... scared and angry. She... she was crying. She wanted to live but she was too tired to fight. She... she... she said she was sorry but the thing that killed her didn't listen. It didn't show her any mercy."

"I- I don't know why I know this. I know a lot about her. I know she liked to dance and she was good at it. I know she had a family that loved her. She never... pretended to like something she didn't. I... I think she ran away because someone told her to do something she didn't want to do..."

"Now she'll never do anything ever again."

Silence covers them once again.

"Frisk... why did you come to the Underground?"

BOOM!

The ground shakes as an explosion rocks through the area. Kanako jumps in fright as she looks around the area. The glowing marsh of Waterfall has been replaced by the ice and snow of Snowdin.

"Is this Snowdin?" Kanako asks, "I haven't b- b- been here for years. To be fair, I haven't been anywhere but the Lab for years. But this is the place, right? So... Mommy has to be close, right?

Soon, River Person docks the boat in the area just north of Snowdin. Frisk and Kanako get off the boat and rush into the town. There are more NPCs on the path between the river and the town, expressing panic and shock that the first battle of the War is happening in their humble town.

Que Cutscene.

There are multiple fires scattered across the eastern half of Snowdin. The Giftmas Tree is basically just ash and charcoal at this point. Residents are still running to safety as explosions ring around. The Feisty Five can be seen squabbling with members of the Royal Guard. Starlo is begging them to let them go so they can get to Ceroba.

Speaking of Ceroba, she and Undyne are locked in an epic battle worthy of Monty Oum himself. Fire burst outwards in powerful arcs every time the two women clash, spear and staff colliding like two tectonic plates.

Heading west, you'll see Papyrus and Martlet maintain a sort of blockade to keep civilians away from the fighting. Papyrus has erected a barrier of bones to keep everyone back and the pair are trying to assure them that everything will be okay.

Papyrus is happy to see Frisk and believes that they can sort everything out with no problem. Martlet is also happy to see the pair and begs them to hurry up. She also comments that she is going to be fired after this is over, a statement which Papyrus denies.

Dalv is at the front of the crowd and is asking Martlet what is going on, and is also praying that all his books and research, which he left in the library, are okay.

Heading towards the battle zone, Kanako is horrified to see the destruction caused by her mother. She suggests that they speak to Uncle Starlo to figure out what to do.

Starlo is fighting Dogamy and Dogressa. Well, he's mostly just dodging their attacks while asking them to stop so they can all just talk this out.

When you approach him, he'll grunt out, "Just a moment."

Starlo pulls out his lasso and wraps it around one half of the couple and then throws them at the other half. Whether it's Dogamy or Dogressa that gets tied up depends on the FUN Value, which will be split 50/50.

He then turns to face Frisk and Kanako.

"Frisk, I'm glad you're here. Ceroba..." He notices Kanako. He stops. Horror fills his eyes as he looks down at Kanako's disfigured and nearly colourless form. He can't bring himself to accept that THIS is the same little girl who would always come to the Wild East back when it was just a tourist attraction just to play with him and the rest of the five.

"H-h-hey, Uncle Starlo." Kanako says somberly, "I'm back."

"Kanako..." Starlo mutters. The shock and horror on his face don't disappear. The young girl doesn't seem to have any fur anymore, all of it having been replaced by what looks like melted candle wax. "Mooch and Feathers said it was bad but I didn't imagine... Oh, God..."

Another explosion happens.

"Mom!" Kanako says as she tries to rush to Ceroba, but Starloa stops her.

"Woah, there, partner. I can't let you run up to her like that. You might get hurt."

"I have to go to her." Kanako cries. "Isn't that why I'm here? Because I'm the only one that can stop her?"

"You can also push her deeper into her anger," Starlo explains. "If I saw Clover in a state anything like yours, then I would be just as furious as she is. Your mother is currently tunnel-visioned. Right now, all she can think about is getting her revenge against the doctor. And the doctor's loving knight isn't exactly making the situation better. She's cursing her and the Sanctuary out more than she ever had in any meeting."

"Sanctuary?"

"It's... a long story."

Another explosion.

"Right now, we need to separate the two, and I can't do that without the others. Frisk, we're gonna help them knock out the rest of the Royal Guard. I don't care if you fight them or talk about snail facts, just distract them long enough for the Five to knock 'em out. Can you do it? Good. Kanako, stay here."

Frisk and Starlo split up to help the Feisty Four fight off the Royal Guards, all of which Frisk has already battled. Each member of the Five will express their gratitude towards Frisk for their arrival and help. The Guards will attack first once the Battle is triggered. True to Starlo's words, you can either Fight them or Act to distract them. After your turn is over and you've done what you need to do, the Feisty Five member will knock out the Guard. Starlo is also helping the Five, so the amount that is helped by Frisk depends on how fast you are. Relevant dialogue will be triggered based on how many you help within a certain period.

Once everyone is gathered, they will all voice their own shock and dismay at Kanako's current state before moving on to the matter at hand. How to calm down not just Ceroba but Undyne as well.

Separating them is a priority but the issue is that they can't restrain both Undyne and Ceroba long enough to calm either of them down enough to talk things out. That is when Martlet and Papyrus rush in and offer their help. When asked who's manning the blockade, they answer with a simple, "Sans." and "My brother is sleeping on the barrier right now. When he's asleep, nothing short of the Great Papyrus can move him."

The plan is soon put in motion.

After an attack that places some distance between Ceroba and Undyne, the Feisty Five and the Royal Guards move in. Frisk is left out of the plan due to reasons that relate to avoiding any further child endangerment.

Starlo lassos the staff out of Ceroba's hand and effortlessly catches it. Ed grabs her from behind while Moray pins her feet and tail to the ground using their magic rapiers.

Mooch tackles Undyne's face as Ace summons a large playing card beneath her feet. Mooch is quickly ripped off. Martlet sends a powerful gust of wind towards Undyne right as Ace rips the card from under her feet, which knocks her to the floor. Before she can get up, Papyrus encases her in several layers of bones with Mooch adding magical gold to be used as extra weight.

"What is this!?" Undyne roars, "What are you doing?! Conspiring with the enemy!? RELEASE ME!!!"

Papyrus: I must kindly ask you to shush, Captain Undyne. And look."

Back with Ceroba...

Ceroba: What are you doing, Star? Let me go!

Starlo: Not until you calm down! You ain't thinking straight, Ceroba. Killing the Royal Scientist won't do anyone any good. Besides... there's someone who wants to talk to you.

Kanako approaches the group.

Kanako: M-Mommy...

Ceroba freezes as a thousand different emotions rush through her. Anger, pain, sadness, regret, grief, guilt, sorrow, fury...

Ceroba: K...kanako..? Oh, God... you look...

Kanako: P-please don't hurt doctor Alphys... It- it was an accident.

The battlefield is frozen. Nobody moves and nobody says anything. Even Undyne's thrashing has ended. The only sound that remains in the air is the faint sound of stray bits of fire magic fading away, no longer fuelled by its user's rage.

The silence is unbearable, and nobody really knows what to do. They all just stare, as a grieving mother and her mutilated daughter are reunited after after being apart for so many years.

Starlo gives Ed and Moray a nod. They release their hold on Ceroba. She stumbles at the sudden lack of support but quickly catches herself. Her eyes never leave Kanako's pale and broken form.

Slowly, the two fox monsters walk to each other, unsure of what to do or say. Then they jump into each other's arms and begin to cry. Ceroba doesn't care that bits of Kanako are sticking to her fur. She is just happy to be able to hold her daughter again.

Ceroba: I'm sorry. I'm sorry. I'm sorry. I should have come to you sooner. I shouldn't have injected that stupid extract into you. You shouldn't have even been anywhere near it. I should have just accepted that what Chujin was doing was futile sooner. I should have locked that basement up before you went anywhere near it. I'm sorry."

Kanako: I-i-it was my fault, Mom. You knew it was a bad idea. Daddy knew it was a bad idea. I heard him say it in his tapes. He asked you to keep me away but I didn't listen. I begged you to do something stupid a-a-and was punished for it. It's not your fault. I'm sorry. I'm sorry.

Mother and daughter continue to embrace each other, reunited at last.

But the destruction caused by the the mother's grief remained.

And something had to be done about it.

Undyne is released from her binds as everyone gathers. They all make sure to give the Ketsukanes plenty of space.

Undyne: Can someone explain to me what is going on!? One minute, I'm minding my own business. The next minute, Alphys is bursting through the door, yelling about having done something horrible and the minute after that, the Mayor of the Sanctuary is outside Papyrus' door, demanding Alphy's dust.

Starlo: It's... a long story.

Papyrus: If that's the case, then perhaps I should get everyone some refreshing refreshments.

Undyne: I have time. And don't even think of trying anything funny, North Star.

Stralo, sighs: Okay. Years ago, Ceroba's husband, Chujin, was working on a serum that could theoretically turn any Monster into a Boss Monster. To achieve this, he experimented on himself which, as you would expect, didn't end all that well. His dying wish was for Ceroba to finish his work, but the only suitable candidate for the procedure to create the serum was... Kanako."

Martlet: Ceroba didn't want to do it. She really didn't. But Kanako had watched her father's tapes and, well, Ceroba couldn't really say no to her daughter.

Undyne: So she turned her daughter into goop because she messed up her husband's experiment. What does that have to do with Alphys?

Ace: You are mistaken. The mayor didn't disfigure her daughter. Your dear doctor did.

Undyne, glaring: What?

Mooch: There's an elevator to an underground lab hidden in her bathroom. It's... horrible.

Starlo: Kanako had Fallen Down. When the call for Fallen Down Monsters went out, Ceroba sent Kanako to Alphys hoping she would fix her. None of us expected her to carelessly experiment on them to harvest their souls or whatever her plan was.

Moray: Frisk was there. They can vouch for us.

Undyne & Papyrus: Who's Frisk.

Sanctuary Members: ...

Moray: What?

Ed: Seriously?

Mooch: This... is a joke... right?

Ace: It's no wonder that negotiations never went anywhere.

Martlet: Dying from second-hand embarrassment.

Starlo: I- I have no words... This is...

Starlo steps to the side and gestures to Frisk.

Starlo: THIS is Frisk. Somehow, better known as the innocent human that the two of you hunted and tried to kill.

Undyne: Oh... hey, punk.

Papyrus: Rubbish. The human was never in any danger during our battle.

Martlet: You almost gave them a concussion, which is very dangerous for humans, and then threw them into your shed.

Her phrasing will be different if Frisk doesn't lose to Papyrus during their fight.

Undyne: And whose side are you on, Scout?! You seem pretty chummy with these traitors.

Martlet: Like you have room to talk! From what I heard, you had a lot of fun hanging out with Frisk. At least until you burned down your house. AGAIN! Which I'm not going to fix and you can't tell me to because I QUIT the Royal Guard.

Papyrus and Undyne: WHAT?!

Undyne: What is that supposed to mean?!

Papyrus: You can't quit, Martlet. The Royal Guard is the best job there is.

Martlet: I'm sorry, Papyrus. I only stayed to help my friends. I thought of quitting sooner but Clover told me not to.

Undyne: Clover?! You're friends with that bastard?!

Ed: We're getting off-topic. This is about Alphys and what she did. We can save the politics for a later date.

Undyne: No, we can't. The mayor of the Sanctuary, the official leader of your community, just attacked the Royal Scientist inside the borders of the Greater Underground. This is not something that can be glossed over.

Alphys: What if I deserved it?

Undyne freezes as Alphys walks over to the group. Everyone turns towards the yellow reptiles, all of their eyes showing their drastically different opinions of her.

Undyne: Alphys-

Alphys: I-I-It's true. E-e-everything t-t-hat they told you is true. It's my fault that Kanako and dozens of other Monsters ended up like... that. And it's my fault that they stayed in the Lab for so long. I was... so ashamed of what I did, and that's no excuse. I was going to tell you, but then Mooch fell out of the ceiling (Mooch: Sorry.), I panicked and ran to you instead of the Sanctuary where I should have immediately apologised to Ms Ketsukane instead of leading her here. I messed up, and because I did, people got hurt in more ways than one. I'm sorry.

Ceroba: Apology accepted.

Panic grabs Alphys as she turns around and sees Ceroba standing behind her. The mayor is holding her daughter's hand as she looks down at Alphys with a stern expression.

Alphys: M-m-m-miss Ketsukane... I-I-I...

Ceroba: Save it, Alphys. I already heard enough and like I said, apology accepted. It would be hypocritical of me to hold it against you considering what I did. And... I shouldn't have attacked you. I thought that I had moved past my anger and grief, but I think I only buried it underneath all of the work involving the Sanctuary.

Kanako: I... think that everyone is a little bit to blame.

Silence...

Starlo: We should also be apologising to you, doctor.

Alphys: What?! Why?

Starlo: We knew you were hiding the truth about the Fallen Down Monsters. We knew they were probably still alive. We knew that you were desperate to keep it a secret and we took advantage of it. We put pressure on you and used you for supplies and favours, leaving everybody down there to suffer for seven years longer than they should have had to. That's our fault and we're sorry. To you too, Kanako. I'm sorry that we didn't get you out of there sooner.

Kanako: It's okay.

Papyrus: Well... this is... a lot. I think a good night's sleep would do all of us a lot of good. That way, we can figure everything out tomorrow with our heads clear. How does that sound?

Undyne: That... sounds good, Papyrus.

Everyone agrees to the plan and they all say their goodbyes. The barricade is dropped and the residents slowly begin to head back to their homes. It would take some time to figure everything out but maybe, just maybe, peace was still an option

Eventually, Martlet and Frisk are the only ones left.

"So, that was intense. Do you want to go back to the Sanctuary to rest? You must be exhausted."

...

"Oh, who am I kidding? You want to go to Asgore, right? No more distractions from your goal. I'm also guessing that I can't stop you. Well, if I can't convince you to stay, then I guess I can at least save you the trouble of going through the entire Underground again. You must be tired of going in circles. Hop on."

New Home

Asgore's home is a mess and Matlet accompanies you as you walk through it. Some of the flowers are drooping, non-Monster dust coats everything, and the sink is filled to the brim with dishes. In Asgore's journal, every entry begins with the message, 'I don't know what to do.'

Sans' judgments remain the same. The guy is too lazy to change his dialogue. But he will give Martlet a friendly hey and asks Frisk why they left the safety of the Sanctuary, before dismissing it as none of his business. Martlet is rightfully confused about what has just happened

You can now interact with each individual coffin and read the names of every human who lost their life in the Underground. If Frisk interacts with the memorials at the Sanctuary, a brief description is provided for each one. Chara is referred to as, 'The odd one out.'

Martlet expresses how sad it is that all of them died just so Monsters could kill even more humans. She also mentions that Chara isn't a popular conversation topic in the Sanctuary. Apparently, Clover once mentioned that something about their story rubbed him the wrong way, and no one really brought it up since.

How would you feel if you saw your friend having tea with the enemy? You'd probably be confused; well, that's what Martlet felt when she and Frisk entered the throne room and saw just that.

Clover: Oh. Hey Martlet. Hey Frisk. Took you long enough to get here.

Asgore: Howdy.

Martlet: Um, hi. What's... going on?

Asgore: Ah, Clover and I were just having a cup of tea. Care to join us?

Martlet: Um, not right now. What I meant is how did this happen. Aren't you guys, you know, enemies?

Clover: Well, a few hours ago I decided to run after Frisk so that they didn't have to fight Asgore alone. You can imagine my surprise when I got here, WAY before them.

Asgore: It was rather awkward. We decided to take this opportunity to have a few cups of tea and to just simply talk, not as a political figures but simply as two men who wish for what is best for their people.

Clover: Martlet, you won't believe how smooth talks with this guy are without assholes like Undyne interrupting every two minutes. It's like floating down a river of words. He's probably the nicest child murderer on the planet.

Asgore: I'm not comfortable with that title.

Clover: Anyway, we were just chatting away and then the conversation turned to how much everything sucks now and how we could have avoided it. That's when I realised something. It was never specified that a Monster had to absorb seven human souls to break the Barrier.

Martlet: What?

Asgore: Indeed. It was only ever said that a power equal to seven souls could break the Barrier. Theoretically, seven humans attempting to leave the Underground at the same time would break it.

Martlet: So you're saying that everything that happened since the Royal Children...

Asgore: It was all for nothing, yes. But that is true whether or not our theory is correct. I have needlessly taken the lives of five children, and brought my kingdom to the brink of war through my own inaction and inability to take back words said blindly many years ago through grief and rage. Alas, it is too late to change any of that. Young one...

Clover: Frisk.

Asgore: Frisk. Such a lovely name. Frisk, there's a chance for us to end this without any more bloodshed. With your and Clover's souls, and the five that I have collected, there is a chance for us to break the Barrier today. And I promise, if that happens, not one Monster shall speak to a human that isn't in this room until all the hatred that I allowed to fester is quelled. How does that sound?

Frisk agrees, determined to finally end their journey with a truly happy ending.

Martlet: Are you sure that this is safe?

Asgore: We will abort the process if anything goes wrong, and I am certain the five souls will give me the power to save Clover and Frisk if anything goes wrong.

Clover: It'll be okay. I promise.

Martlet: ...okay. I trust you, Clover.

Asgore gets up from his chair.

Asgore: Let us not delay any longer. Come with me. I will take you to the Barrier.

Martlet: I'll stay here. I'll make sure nobody tries to interrupt you.

Asgore: I appreciate it. Call us if anything is wrong and we will do the same. Now, Clover, Frisk follow me, please.

Asgore leaves the throne room and Clover and Frisk move to follow him. Before they exit the room, Clover tells Frisk to Save real quick, just in case.

The trio enters the hallway with the Barrier. Asgore brings out the souls solemnly. Clover stands beside Frisk. Neither human moves nor makes a sound as they stare at their fallen brethren. The world goes black.

(A strange light fills the room.)

(Twilight is shining through the Barrier.)

(It seems your journey, as well as Clover's, is finally over.)

(You're filled with DETERMINATION.)

Asgore: Frisk... Clover... Let us finally end this pointless feud.

Suddenly, Asgore is blasted off-screen by a ball of fire.

Clover: What the fu-?!

Toriel walks over. She smiles at Frisk and Clover, happy to see them both once again, completelyobliviousto what she had just interrupted.

Toriel: What a miserable creature, torturing such poor, innocent, youths...

Clover: Uhhhhhhhhhh...

Toriel: Do not be afraid, children. It is I, Toriel, your friend and guardian.

Clover: Yeah, sure, um... Hi. I'm Clover. The kid who fell through the floor. Nice to see you again, um, why are you here? I thought you never leave the Ruins.

Toriel: Hello, again Clover. I'm glad to see you again and to see that you are doing well. As to why I am here, it's because of your friend here.

Clover: (Did she also not bother to ask Frisk for their name?)

Toriel: You see, young one, I at first believed that I should let you make your journey alone, but I could not stop worrying about you. I tried telling myself that the Sanctuary would take care of you, but that only delayed my inevitable departure from my home. And I see that I was right to worry, seeing where you are now. Burdened with two horrible choices. To leave this place, you would have to take the life of another person and would have to also choose between leaving your friend behind or staying here to suffer with the rest of us. You would have to defeat Asgore and choose which of you should be doomed to remain here.

Clover: Actually...

Toriel: However... I realised... It is not right to sacrifice someone simply to let someone leave here.

Clover: (Isn't that why you left your husband and abandoned your people?)

Toriel: Is that not what I have been trying to prevent this whole time? Isn't that why the Sanctuary was built?

Clover: (Oh, so you are self-aware.)

Toriel: So, for now, let us suspend this battle. As terrible as Asgore is... (Clover: He's actually pretty chill.) He deserves mercy too.

Clover: Actually, there is no battle going on here.

Toriel: Excuse me?

Asgore: It is true, Tori. We were merely going to attempt to break the Barrier without any more death. A Monster with five human souls and two living humans should work just as well as a monster with seven human souls. I would've halted the process the moment it appeared that either Clover or Frisk was in danger. Didn't Martlet inform you?

Toriel: What? Who?

Martlet rushes in. All her feathers are ruffled and she looks extremely panicked.

Martlet: Clover! Frisk! Mr Kring Dreemur Your Majesty Sir! I'm so sorry! I tried to stop her but she just smacked me aside when I didn't let her pass.

Asgore: It is alright, Martlet. There isn't a lot anyone can do to stop my wife once she sets her mind on something.

Martlet: Your wife? You mean that that's... the QUEEN?!

Toriel: But... I was told that...

Suddenly, Undyne bursts through.

Undyne: Ngahhhhhh!!! Asgore! Human...s! Nobody fight each other. I am not allowing anyone to do anything that could start a war, especially after what just happened. I'll...

Toriel: Oh, um, hello. Are you friends with the humans? It's nice to meet you.

Undyne: Pfft. Friends with Clover? Absolutely not. I'd rather take a sand shower in the Dunes than call him my friend.

Clover: I'd be worried if you said anything less.

Undyne: With Frisk, it's, um, complicated. Let's just say we're not on bad terms... I think.

Undyne walks over to Asgore and whispers: Hey Asgore, is that your ex? Jeez. That's rough, buddy.

Then, Starlo rushes in.

Starlo: Alright, what in tarnations is going on here?! I got a call saying that there was a situation involving Clover at the castle. Where is he?

Clover: Hey, Star.

Starlo: Oh, hey Clover. What's going on here?

Martlet: I would also like to know. People keep showing up out of nowhere and I'm starting to lose track of what's going on.

Clover: I'm just as confused as you are. Star, did you say that...

Alphys waddles over.

Alphys: H-hey! Nobody hurt each other!!

Martlet: Nobody is hurting anybody!

Alphys: O-oh. I-I see.

Toriel: Oh! Are you a friend?

Clover: Can everybody shut up for five seconds so we can figure out what-

The Great Papyrus suddenly makes his presence known.

Papyrus: Hey! Nobody fight anyone! If anyone fights anyone, then I'll be forced to use my very well-polished badge and ask all of you to stop!

Toriel: Hello!

Papyrus: Oh! Hello, your majesty! Psst! Hey, human, did Asgore shave? And clone himself?

Starlo: Why would you think that?

Sans

Sans: Hey guys. What's up?

Toriel: That voice!

Toriel rushes over to Sans so that she can speak to him directly.

Toriel: Hello, I think we may know each other.

Sans: Oh, hey. I recognise your voice, too.

Toriel: I am Toriel. So nice to meet you.

Sans: The name's Sans, and uh, same.

Toriel: Oh! Wait, then... this must be your brother, Papyrus! Greetings, Papyrus! It is nice to meet you. Your brother has told me so much about you.

Papyrus: Wowie. I can't believe Asgore's clone knows who I am!!! This is the best day of my life!!!!!

Martlet: Papyrus...

Everyone, from the Greater Underground at least, begins to happily chat together. As everyone's talking, Starlo and Martlet move over to Clover.

Starlo: Hey, Clover. What's going on?

Clover: No clue. Frisk, Asgore and I were about to try and break the Barrier when all of you guys started showing up.

Martlet: I don't like this. Something here smells fishy, and for once it isn't Undyne or Moray.

Clover: Agreed. North Star, you said that someone called you and told you to come here. Can you tell us-

Mettaton shows up for a moment, much to Clover's displeasure, but he quickly disappears. Alphys and Undyne try to kiss but are interrupted by Toriel, wishing to preserve Frisk's innocence which might no longer exist.

Toriel: My chi- I mean, Frisk, it seems that you must stay here for a while. I understand that you believe you have a way to break the Barrier without any more deaths, but we have no idea how the process may affect your soul. Don't be sad,  just look at all of the great friends you have, including a fellow human. I'm sure that now that there is no longer any reason to fight, the Sanctuary can pass on their teachings to the rest of the Underground. I think you will be happy here.

Clover: (I doubt it.)

Alphys: H-hey, that reminds me. Papyrus... YOU called everyone here, right? Well, besides, her... and them (the Sanctuary trio). Uh, anyway... If I got here before you... how did you know to call everyone here?

Papyrus: Let's just say... a tiny flower helped me.

Clover: What?

Alphys: A tiny... flower?

Clover: God damn- Frisk! Do it now!

Suddenly, vines shoot from all across the room, wrapping themselves around the beloved cast of characters. They are all lifted into the air, their forms slump as their life force is sapped out of them. Clover and Martlet noticeably have the most veins wrapped around them. Their arms are pinned tightly to their bodies, preventing them from grabbing anything that might be on their person.

Then, Flowey pops up in front of Frisk, smiling gleefully.

Flowey: You IDIOTS! While you guys were having your little pow-wow, I took the human souls! And now, not only are THOSE under my power, but all of your friends' souls are gonna be mine too. Hee hee hee. And you know what the best part is? It's all your fault. It's all because you made them like you. All the time you spent listening to them... encouraging them... tolerating their idiocy and searching for a middle ground... Without that, they wouldn't have come here.

Clover: D-d-damn you, Flowey.

Flowey: Oh, don't act all upset, Number Two. After all, you always knew this was my end goal. Your little show could only keep me entertained for so long.

Flowey: And now that I have all of your souls as well as the ones the old fool has gathered, I will achieve my TRUE form!

Flowey: Huh? Why am I still doing this? Don't you get it? This is all just a GAME. If you leave the Underground satisfied, you'll 'win' the game. If you 'win', you won't want to 'play' with me anymore. Like I said, Clover and his idiotic cause can only entertain me for so long. They're not like you. And this game between us will NEVER end. I'll hold victory in front of you, just within your reach... And then I'll tear it away, just before you grasp it.

Flowey: Over, and over, and over... Hee hee hee.

Flowey: Listen. If you DO defeat me, I'll give you your 'happy ending'. I'll bring your friends back. I'll destroy the Barrier. Everyone will finally be satisfied. But that WON'T happen. You! I'll keep you here no matter what!

Flowey traps Frisk and surrounds them and their soul with friendliness pellets.

Flowey: Even if it means killing you a million times!!!

The projectiles close in as Flowey begins to laugh.

They strike the red soul.

Frisk's HP drops to 13.

They strike again.

Down to 6.

Again.

1 HP.

The pellets surround Frisk once more but this time, they come in slowly. Flowey plans on taking his sweet time. After all, he had all the time in the world to have his fun.

Fire suddenly appears around Frisk and bursts outwards, knocking away the pellets.

Flowey: What?

Toriel: Do not be afraid... my child... No matter what happens... We will always be there to protect you.

2 HP.

Flowey summons more pellets, only for them to be blocked by a bone and a spear.

Papyrus: That's right, human. You can win! Just do what I would do... believe in you!

3 HP.

Undyne: Hey! Human! If you got past ME, you can do ANYTHING! So kick this flower's nonexistent butt all ready.

4 HP

Sans: Huh? You haven't beaten this guy yet? Come on, this weirdo's got nothing on you.

5 HP.

Flowey tries to finish Frisk off again, only for his attacks to be stopped by more fire and a line of electricity.

Alphys: Technically, it's impossible for you to beat him... b-but... somehow, I know you can do it!

6 HP.

Asgore: Young one, I am sorry that this burden has fallen on you. But for the future of humans and Monsters, you have to stay determined!

7 HP.

Flowey tries to stab Frisk from both sides with two vines, only for the plant matter to be cut down by feathers and bullets from a magic revolver.

Martlet: You went through so much... survived so many battles... I'm sorry I couldn't spare you from all that... but the fact you made it this far tells me that you can win this!

8 HP.

Starlo: Kid, you came to the Sanctuary as a refugee, but you are so much more than that. You did something that we couldn't achieve after years of negotiating in only two days. This bandit doesn't stand a chance against you.

9 HP.

Clover: ... You remember last time, right? Heh. People like Flowey never learn. Don't worry, once all of this is over, JUSTICE will prevail.

10 HP.

More Monsters begin to appear. They all cheer Frisk on as their HP rises back to 20. Flowey begins to look worried, maybe even scared.

Clover: Wait... what are all of you doing here?!

Flowey: Urrrgh... No!

Flowey: Unbelievable! This can't be happening!

Flowey: You... YOU...!

In just a moment, Flowey's expression becomes a monstrous grin.

Flowey: I can't believe you're all so STUPID.

Flowey: ALL OF YOUR SOULS ARE MINE!

Chapter 17: True Pacifist: Finale

Summary:

Our Journey has finally come to an end.

Chapter Text

Finally

...

I was so tired of being a flower.

...

Howdy!

Chara, are you there?

It's me, your best friend...

ASRIEL DREEMURR

It's the end. After all the pain, all the struggle, all the adventure, there is one thing left to do before you can claim your happy ending.

Defeat the final boss.

This might be a little disappointing but the first part of the fight is pretty much the same. Frisk needs to utilize their Hopes and Dreams to survive Asriel's barrages of stars and lightning. Attacking him is futile due to being this universe's equivalent of a god.

The only hope that Frisk has is to outlast him somehow.

Asriel begins his spiel about no longer wanting to destroy the world. He explains how he now only wants to Reset everything, just to do it all over again. He expresses his joy that 'Chara' will do it, only to lose to him over and over again.

He also adds how much fun it will be to be able to mess with Clover properly again. Apparently, the cowboy hasn't been as much fun since he gave up control of the timeline for a 'second chance'.

Asriel expresses that the reason why 'Chara' will always come back is because they want a happy ending and they'll never give up until they get it. After all, they love their friends.

Asriel: But I have to wonder, how many of them truly are your friends? How many did you only tolerate for the sake of this ending? I've asked Clover that question a few times, you know. And it's been a long time since I had to ask myself that question.

Asriel: Wel, that's what 'Determination' does to you. Isn't it delicious? The power that got you so far will now be your downfall.

Asriel: Now, ENOUGH messing around! It's time to purge this timeline once and for all!

Asriel summons the Hyper Goner and it begins to suck in debris from all around.

Somehow, Frisk holds onto 1 HP, much to Asriel's amazement.

Asriel: ...even after that attack, you're still in my way? Wow... you really are something special.

Asriel: But don't get cocky. Up until now, I've been using only a fraction of my REAL power! Let's see what good your Determination is against this!

Asreil unleashes his God of Hyperdeath form. Rainbow wings twice as wide as himself span across this drug-infused field of battle. His arms don't seem to be connected to his body by anything but his magic. And who said a God needs legs?

He towers over Frisk and any other Monster that they have met.

Frisk struggles to move and fails.

There is nothing that they can do.

Frisk dies over and over again, yet somehow, their soul refuses to shatter. Every time it breaks, it pulls itself back together through sheer determination.

Strangely, this doesn't seem to upset Asriel.

Asriel: I can feel it. Every time you die, your grip on this world slips away. Every time you die, your friends forget a little more... except for... him... Of course.

Asriel: Your life will end here, in a world where no one remembers you.

Frisk holds on but Asriel isn't bothered by this. They will fall soon enough. And that attitude of theirs will serve them well in their next life.

Asriel keeps spamming the same meteor attack despite it not being nearly as effective as he wants it to be. Frisk continues to hold onto life.

They struggle.

They can't move their body.

Nothing happens.

They struggle.

Nothing happens.

They try to reach their Save File. Clover told them to use it before it was too late.

Nothing happens.

They try again.

Nothing happens.

Seems Saving the game really is impossible.

...

But...

Frisk thinks back to the last time they fought Flowey. He lost because he was using a power that wasn't his own. How was this any different?

Maybe they can use what little power they have left to Save something else.

Save.

Frisk reaches into the depths of Asriel's soul. Within the depths of Asriel's soul, something resonates.

Clover smiles as he stands before Frisk. Somehow, he looks younger, but his smile is a thousand years old. A soft yellow glow emanates from him

Clover: Well, how about that? You really are something special.

Clover: Don't worry about me, or my friends. Just do what you have to do.

Suddenly, the rest of the Fallen Children appear behind Clover.

They are only silhouettes without faces, but Frisk knows that they are smiling.

Clover: We'll handle the rest.

You are now playing as Clover. Before you stands the child version of Asriel, who is covered in veins and has a flower sticking out of his eye. He is furious that Clover is trying to break free from his control again. He doesn't want to play this specific game again.

Clover casually reminds him that he had never successfully absorbed his soul despite attempting it countless times. He should have seen this coming.

The overall tone of this segment is a fusion of the standard Asriel fight, and the Meta Flowey fight. Asriel's attack patterns will be made up of both fire attacks and Flowey attacks.

Throughout this fight, Clover needs to destroy the veins covering Asriel's body. This can be done both through Fighting and shooting Asriel during his turn. Asriel will attempt to use the Lost Souls of the Yellow cast (except Axis) against Clover. Clover will need to Act to Save them so he can get back to fighting Asriel.

Each of the Fallen Children will show up to give Clover a hand for at least one turn. Patience will slow down time so Clover has an easier time dodging Asriel's attacks. Bravery will temporarily increase the power of Clover's Dash, soul lasters and his overall ATK. Integrity will pull Clover out of the way of some attacks. Perseverance will give tips on how to Act. Kindness gives Clover a shield like Ceroba does and throws heals at him.

During this whole battle, Asriel will mock Clover. He'll remind Clover of his sins and point out that his attempt at redemption led to more suffering than if he had simply given up. He claims that all of Clover's righteous speeches and his dream to prove humanity's goodness were all just lies to mask his own selfishness. He's no Paragon of Justice. He's just a fraud.

As more veins are destroyed, the insults become more desperate as fear and countless other emotions that Asriel hasn't felt for multiple lifetimes begin to rush into his soul. He'll beg Clover to stop, to just let him win for once.

Soon, all the veins will be cleared. The only thing left of Flowey will be the flower in Asriel's eye. A sign that the two can never truly be separated.

Clover: You're my best friend, Flowey. Of course, I won't let you win.

Que a big flash of light and we're back with Frisk.

The effects of Clover's battle with Asriel's soul are clear. His shoulders are slumped and he struggles to keep up his facade. With a desperate yell of anger or sadness, he continues to attack Frisk.

Asriel: Wha- what's going on? What... are you doing? Stop it. STOP IT!

Que Frisk Saving the main cast. This bit doesn't change much besides a few differences caused by the AU and the relationship between characters. For example, Lost Soul Undyne is a lot more aggressive. One of her comments is that all humans hate Monsters. When she is freed, she sheepishly admits that she didn't give the humans she met much reason to like them.

Asriel now attacks between these turns because he can sense Clover and the Fallen Children dismantling his source of power. With each passing moment, he becomes more desperate to win.

Then, it's Asriel's turn to be Saved.

Frisk calls out his name and Asriel tries desperately to get them to stop. He doesn't want to be Saved. He wants to keep playing with 'Chara'. Because they're special. Because they understand him. Because he cares about them. All he wants is to finally win.

Asriel: So, please... STOP doing this... AND JUST LET ME WIN!!!

Frisk's HP drops to 00.0000000001 as Asriel tries and somehow fails to vaporise them with the massive laser.

Frisk continues trying to Save Asriel, as he admits just how alone he feels. Then, a bright flash of light engulfs the screen and the hulking god is replaced by a small child crying into his sleeve.

Asriel: I'm so sorry.

Asriel stops whipping his tears.

Asriel: I always was a crybaby, wasn't I, Chara? ...I know. You're not actually Chara, are you? Clover has been screaming it into my ear since our battle started. Chara's been gone for a long time. You're Frisk, right? I heard Clover and his friends call you that. I'm embarrassed to say that I thought they were idiots for thinking that was your name. I know now that I was the real idiot. ...You have a nice name, by the way.

Asriel: I haven't felt like this for a long time. As a flower, I was soulless. I lacked the power to love other people. Even my friendship with Clover is built on a mutual hatred between us. However, with everyone's souls inside me, I not only have my own compassion back but I can feel every other monster's as well. They all care about each other so much. Some of them also care about you too, Frisk. I can even feel Clover's love for my kind as well as yours. It's incredible.

Asriel: I wish I could tell you how everyone feels about you. Toriel... Sans... Papyrus... Martlet... Ceroba... North Star... There are so many of them. Monsters are weird. Despite their deep hatred for humans, despite that hatred almost taking them to two different wars, despite barely knowing you, they care about you like they've known you for years.

Asriel: Haha... Frisk... I... I understand if you can't forgive me. I understand if you hate me. I acted so strange and horrible. I hurt you. I hurt so many people. Friends, family, bystanders... the only reason why Clover and I are 'friends' is because I wanted to hurt him. There's no excuse for what I've done.

Frisk can either forgive Asriel or they can not. Asriel gives the appropriate reaction. The conversation then goes back to souls that Asriel has absorbed.

He knows that he can't keep them. He has to return them. But he has to do something first. He has to break the Barrier. It's time for Monsters to be finally set free.

Que epic anime sequence of Asriel unleashing the full power of every soul in the Underground.

Then... finally... after many years...

The Barrier was destroyed.

Frisk and Asriel are still alone in the dark void.

Asriel: Frisk... I have to go now. Without the power of everyone's souls, I can't keep maintaining this form. In a little while, I'll turn back into a flower. I'll stop being 'myself'. I'll stop being able to feel love again. So... Frisk... It's best if you just forget about me, okay? Just go be with the people who care about you.

Frisk then hugs Asriel because what else are you supposed to do?

Asriel: Ha... ha... I don't want to let go.

They let go.

Asriel: Frisk. You're going to do a great job, ok? No matter what you do. No matter what you do. Everyone will be there for you, ok.

Asriel: Well... my time's running out. Goodbye.

Asriel begins to walk away, then stops.

Asriel: Frisk... take care of Mom and Dad for me.

Asriel walks away.

??? (Toriel): Frisk! This is all just a bad dream... Please, wake up!

Frisk finally wakes up.

They are surrounded by all of the Lost Souls that they had Saved as well as Clover, Starlo and Martlet.

Toriel: Oh. You are awake! Thank goodness!

Starlo: You had us worried for a second there, kid.

Alphys: It felt like you were out forever.

Undyne: Yeah! Any longer and I would have freaked out!

Starlo: That doesn't really say much.

Undyne: ...Rude.

Sans: You know, kid, maybe let us know when you plan on taking a nap in the future. You made Papyrus cry like a baby.

Martlet: He really did.

Papyrus: WHAT!? I didn't cry! I don't cry! I just... caught something in my eye.

Sans: What did you catch?

Papyrus: TEARS!!!

Martlet: Oh, Papyrus. Never change.

Asgore: Now, now. The important part is that Frisk is all right. Here, Frisk. Why not drink some tea? It'll make you feel better.

Toriel: Errr... how about we give them some space first?

Clover: I'm with Asgore on this. That tea is true magic.

Toriel: Um, either way, Frisk must be exhausted. Though, from what, I am not certain. Frisk... We do not remember exactly what happened. There was a flower... And then, everything went white.

Clover: It's probably for the best if you don't remember.

Starlo: Clover...

Martlet: Do you... know something that we don't?

The brim of his hat casts a shadow over Clover's eyes.

Clover: More than you know.

The shadow disappears.

Clover: But, that isn't important right now. The Barrier is gone. You're all finally free.

Toriel: That is true. Frisk, when you are ready, we will all return to the surface. It seems the door to the east will lead us there now. But before then... Perhaps you want to take a walk? You can say goodbye to all of your wonderful friends. Do as you wish. We will all wait for you here.

Clover decides to accompany Frisk on their walk. Before they leave, Clover leaves his hat with Starlo so that no one will recognise him.

In the Steamworks, Axis and his family are oblivious to what had happened. He mentions that all of the workers had suddenly passed out, but he believes that someone added a mandatory nap time to the schedule, and they didn't tell him.

The Feisty Four are extremely confused. They're happy to see Clover, and they mention how happy they are that everyone is too confused to panic.

Ceroba and Kanako are in Kanako's old room in the Mayoral Estate. When they woke up, the first thing that Ceroba did was crawl over to Kanako to check on her. Kanako is really happy to finally meet Clover.

In Snowdin, repairs for the damages caused by the battle between the Sanctuary and the Royal Guards are in progress. The Royal Guard also managed to round up and arrest the Royal Volunteers.

Dalv is in the library collecting his things. He is very happy to see Clover again. He also apologises to Frisk for not greeting them properly when they first met. He expresses that he hopes to track down the families of the Fallen Children so that he can officially complete all of their biographies. When he does so, he plans to publish the final versions on the Surface and then he can officially return to his true passion. Writing children's stories.

In the Ruins, Clover points out the lever that caused the floor beneath him to collapse.

Then, we finally reach the room where eight different journeys through the Underground began. And there is Asriel. You can imagine his surprise when he sees them.

Asriel: C-Clover! Frisk! I- um... I'm so-

Clover: Save it. You were soulless, blah blah blah, you want to apologise for everything that you did, yadah yadah. Look, man, you killed me a bunch of times, I killed you once, and we did a bunch of other stuff to each other in between. Why don't we just call it even and move on with our lives?

Asriel: Oh... okay. (Although, I wouldn't really say that we are even.)

From here, the conversation goes roughly the same. Clover tries to convince Asriel to come with them back to the surface, but Asriel refuses. When Asriel talks about Chara, Clover mentions that he can relate to having a tough friendship with a Dreemur.

After a long walk back, Clover and Frisk finally return to the others.

It is now time for Monsters to walk under the sun for the first time in years.

Toriel: M- Clover, will you and your friends be joining us on the Surface?

Clover: You guys go on ahead without us. We'll wait here for some other friends to get here first.

Toriel: I see.

Frisk turns east and heads towards the door. Finally, their journey is over. They can finally go home.

The scene opens just like in the game.

Frisk and the main cast are standing over a cliff, watching the sun either rise or set, I have no idea what time it is. What? Just because I wrote this AU, it doesn't mean that I know everything that's going on.

Toriel: Oh, my...

Asgore: Isn't it beautiful, everyone?

Alphys: Wow... it's even better than TV. Way better. It's... ow... also a lot brighter than I expected.

Undyne: Frisk, you LIVE with this!? The sunlight is so nice... and the air is so fresh. I really feel alive. No wonder Clover is so protective of this place.

Papyrus: Wowie. The sun is so beautiful. I can't wait for Martlet to get here.

Sans: She's gonna love it, Paps.

Papyrus: Of course, she will. I'm here too, after all.

Sans: You sure you're here, bro?

Papyrus: Wha-?! Of course, I'm sure, Sans!

Asgore: I could stand here and watch this for hours...

Toriel: Yes, it is beautiful, is it not? But we should really think about what comes next.

Asgore: Oh, right.

Undyne: I mean, do we have to? I bet Clover and his friends have at least a hundred different plans on how to reintegrate Monsters into the Surface.

Alphys: That is a good point.

Asgore: Even so, this is the beginning of a bright, new future. An era of peace between humans and Monsters. We all need to play a role in making it a reality. While I'm sure Clover would be more than happy to represent us once the wounds from our own conflict heal, I do believe he would appreciate some help. Frisk... I have something to ask of you. Will you act as our ambassador to the humans, or at least help Clover with the role?

If Frisk says no, then no one will jump to the role. They already have Clover, who has mentioned taking the role during some of the peace talks between the Sanctuary and the Greater Underground.

If Frisk says yes, then everyone will be happy about this. Due to Frisk's image of Monsterkind being fresher, they can help Clover with any biases that he might have developed over the years.

Papyrus decides to become a mascot for Monsterkind.

Papyrus: I'll go make a good first impression!

Papyrus rushes off.

Sans: Welp. Someone's gotta keep him from getting into trouble. See you guys.

Sans walks back to the Underground.

Undyne: For fu- I didn't agree to not start one war, only for the skeleton brothers to start another. Papyrus, WAIT!!!

Undyne follows Papyrus.

Alphys: Hey, Undyne!! Wait up!

Alphys follows Undyne as she follows Papyrus.

Asgore: Whoops.

Asgore: Uh, should I do something?

Toriel: glares at Asgore for some reason

Asgore: Well, gotta go. Got lots of announcements to make!

Asgore rushes back to the Underground. The Barrier may be gone, but Monsters won't be free to roam the surface until a lot of changes are made.

This leaves Toriel and Frisk alone.

Toriel: It seems that everyone is quite eager to set off. Frisk, you came from this world, right? So you must place to return to, do you not? What will you do now?

The options flash for a moment before they are interrupted.

Clover: Shouldn't you be helping the king, 'your majesty'?

Taken by surprise, Toriel, along with Frisk, turns around to see Clover walking up to them.

Toriel: P-pardon?

Clover: I heard the stories. Apparently, you were the brains behind the throne and right now, Asgore needs all of the help that he can get if he wants to fix his mistakes. Please, give him this chance to do what's right. Stand beside him as begins his path to redemption. He would really appreciate it if you did.

Toriel: Oh.... um... alright, of course. Goodbye for now, Frisk, I hope we meet again soon.

Toriel rushes back to the Underground. Clover steps aside to give her room to walk past him. He then walks up to Frisk and stands beside him.

Clover: I swear to God if she was trying to adopt you-

Clover is interrupted when the Sanctuary group walks towards them. Starlo, Ceroba, Ed, Ace, Mooch, Moray, and even Axis join them by the edge and marvel at the sun with them.

Martelt: ...wow.

Starlo: Dear Angel...

Ceroba: Oh my... it's so...

Ed: Bright.

Moray: Beautiful.

Ace: Exquisite.

Mooch: Shiny.

Axis: I DON'T GET IT.

Everyone: ...

Mooch: Who's idea was it to invite the rolling trash can?

Ceroba: Mine. Do you have a problem with it?

Mooch: N-nope. Not at all!

Starlo, sighs: Even during moments like these, some things never change.

Clover: You say that like it's news to you.

Moray: Clover's right, Sheriff. Every moment, no matter how beautiful, will always be ruined by the Feisty Five and their friends' antics.

Mooch: They have a point.

Ace: Agreed.

Ed: No doubt about it.

Axis: AFFIRMATIVE.

Starlo: Yep, and I wouldn't have it any other way.

Silence. The group just continues to watch the sun, basking in its light as they allow their new reality to sink in.

Martlet: This cool feeling... that's the breeze right? Clover, can I-?

Clover: Fly ahead, Martlet. You've waited long enough.

Martlet: Wahoo!!!

Martlet cheers as she takes off. She laughs as she experiences the feeling of wind beneath her wings for the first time. She can be seen flying around in the background for the rest of the scene.

Starlo: Heh, surprised Feathers waited as long as she did.

Ceroba: She's more patient than you give her credit for, Star. She's also definitely more mature than you.

Starlo: I'm mature.

Mooch: Hmmmm... Nah.

Ed: The Mayor has got you there, boss.

Ace: You're not exactly a good role model.

Starlo: How am I immature?

Moray: You hang out with us.

Clover: Ha!

Starlo: Real funny, guys.

Ceroba: Oh, relax, Star, we're all only joking. Besides, mature or not, I'd never find a better sheriff to look after my town.

Starlo: Oh, uh, hehe, thanks, Mayor.

Ed: Speaking of the town, we should get going. Even if we ain't fighting them anymore, I wouldn't be surprised if some jerks assumed that we did whatever happened before the Barrier shattered.

Moray: Oh fishsticks, Ed, you're right. And Asgore still hasn't made the declaration that we're all friends now, right? We need to get back before someone tries something.

Ace: Hmm, that would be the wise thing to do. It doesn't take a theorist to know that there is still bad blood between all sides. Especially with the recent battle in Snowdin.

Mooch: Awww... but the sun is so shiny.

Ed: Stop whining, Mooch. You can look at the sun all you like once we move out. Until then, we still have responsibilities in the Sanctuary to uphold.

The Feisty Four begins to walk back to the Underground with Mooch grumbling under her breath about how much she misses the times when all they had to do was goof off, and their biggest worry was missing nap time.

Before leaving, Moray turns around and asks their leader a question.

Moray: You coming, boss?

Star hesitates for a moment. For a moment, he turns not to the sun but rather towards Ceroba before looking back at Moray.

Starlo: Give me a minute. You guys don't need to worry. I'll be there faster than a horse speeding towards the sunset.

Moray: Okay, just don't dilly-dally.

The remaining group turns back to appreciate the beauty of the sun. A calm silence washes over them. Kanako is back, Monsters are free, the future is bright, the world can't be any more perfect than it is now.

Starlo begins edging toward Ceroba when suddenly...

Axis: HOLD UP, MY HIGHLY ADVANCED AND SUPERIOR SENSORS ARE PICKING UP MOVEMENT BELLOW US. I AM NOW ACTIVATING ALL AVAILABLE WEAPON SYSTEMS. PREPARE FOR BATTLE, MY NON-METALIC FRIENDS

Everyone panics slightly at Axis' words and they try to get him to stop, and they question him on whose movements he had picked up. When he identifies them as the two members of the Royal Guard and the scientist, Clover groans in frustration.

Clover: Frisk... why didn't you tell us they ran off? I thought they were back in the Underground. Martlet! We've got a Code Fish Bones With A Pinch Of Lizard Scales down there! Can you handle it?

Martlet: I'm on it! Nobody's accidentally starting a war through goody hijinks on my watch!

Martlet zooms past the group, down towards the area below.

Clover: It's a good thing you're here, Axis. I can't imagine the mess those three would have started.

Axis: I AM HAPPY THAT I COULD HELP.

Ceroba: I should get going. I don't feel comfortable leaving Kanako alone for so long, even with Dina looking after her. Come on, Axis.

Axis: WHO GAVE YOU THE AUTHORITY TO TELL ME WHAT TO DO?

Ceroba turns back to the Underground as Axis follows her. Now it is just Starlo, Clover and Frisk left.

Starlo: Angel, I wish I could just ride into that thing, you know.

Clover: You'd die of old age long before the sun even has a chance to burn you.

Starlo: You don't need to ruin my dreams with facts and logic, Deputy.

Clover: Maybe, but Ceroba thinks you look cute when you pout.

Starlo: SHE DOES?!

Clover: Dunno. I personally believe that you look pretty funny.

Starlo: Ha. Ha. Very funny.

A small silence falls over them yet again, but it is soon chased away.

Starlo: I better get going, but before I do, Clover, Frisk, there is something I have to say to both of you.

Starlo takes off his hat.

Starlo: I am happy that it was you two who fell into this mountain. I can't imagine a world where the two of you hadn't stumbled into my humble little town. Clover, you made all of us better people and inspired us to fight for what is right. Frisk, you single-handedly stopped two potential wars and freed all of us. I can't imagine anyone else doing that. Thank you, for everything.

North Star puts his hat back on and turns around to return to the Underground. But before he leaves, he stops to ask something.

Starlo: You coming, Clover? The Sanctuary could use its human founder right about now.

Clover: I'll be there. Just let me see Frisk off first.

Starlo nods and after doing his little pose, he walks away.

Finally, there were only two left.

The only humans to make it out of the Underground alive.

Clover: Starlo's right. About you, I mean. I doubt anyone else could have done what you did, even with infinite tries. Flowey was right about you as well. You really are something special.

Clover: Listen, I know you're probably eager to get back to your family or wherever it is that you need to go, but there is something that I want to ask you.

Clover: But before that, I want to apologise, for attacking you, I mean. The Sanctuary was created to protect humans like us from bloodthirsty Monsters, and I attacked you just like one. Me wanting to keep you safe doesn't excuse what I did, and I'm sorry. I'm sorry for every single time I shot a bullet at you, no matter the timeline.

Clover: Now, my question. (God this is awkward.) Frisk... you're the first human friend that I've had for a long time. I love my friends, but, well, with you, there is a kinship that they just can't give. And I was wondering if you wouldn't mind if you moved whatever life that you live a bit closer to home. Or maybe I could move my life closer to yours. I'm fine with either one, or whatever it is that you pick.

Two options.

One last chance to write this story's end.

❤It's you and me, Clover.

or

❤I... need space from all of this.

The first one will bring a larger smile to Clover's face. He'll grin from ear to ear as his soul glows a little brighter.

Clover: Thanks, Frisk. That means a lot to me.

The second one, as you would expect, is a bit more sombre.

Clover: That... makes sense. I should have expected that. I shouldn't have asked. Sorry.

Clover turns and begins to walk back to the Underground. But like so many before him, he stops to say one more thing.

Clover: See ya around, partner.

Clover reenters the walls that have surrounded him and so many others for so many years.

Frisk, satisfied by their journey's conclusion, turns back to the sun.

The story is over.

The cycle of death has ended.

They are finally free.







Roll credits.

Now, you are probably all wondering what everyone gets up to while on the surface. Don't worry, just like in the original game, all will be revealed during the credits.

First up, we have the classic scene of Papyrus driving down a highway in his brand-new car. Only this time, Martlet is flying alongside him. When Sans shows up on his tricycle, Papyrus gets mad like usual, and Martlet's giggling doesn't exactly help her stay airborne.

In the next clip, we see Undyne and Alphys walking together, clearly very happy. They appear to have just left some kind of clinic, most likely one specializing in mental health.

Mettaton's little show goes pretty much the same. Except this time, El Bailador crashes the party and challenges Mettaton to a dance-off. Mettaton happily accepts the challenge and unleashes his EX limbs.

Ceroba can be then seen dropping Kanako off at school. Kanako looks a lot healthier now. She has regained most of her colour and physical form, but she still looks a bit like melted ice cream. As Kanako walks to the school's entrance, she is joined by MK. Toriel is waiting by the door and Dalv is also there, carrying a large stack of books that he wrote.

The Feisty Five are now working at a police station. All of them have their own desks. Ace's desk is decorated with Theorist merch. Ed is walking with a massive stack of boxes and case files. He doesn't notice Mooch sleeping on her cat bed next to her desk. He trips over her and crashes to the floor. After a few moments of silence, everyone bursts out laughing over the incident.

Asgore is then revealed to be on trial. Instead of his royal garbs, he is dressed in his pink shirt with white flowers and his beard and fur and nicely trimmed. He stands before a jury made up of both humans and Monsters. When the judge gives their final verdict, Asgore bows his head and smiles softly.

Finally, we arrived at a park. There is a marble statue that multiple paths lead to. It is surrounded by multiple candles and books. The statue depicts each of the six children who died in the Underground. Coloured hearts are carved into each one of them. Clover (no longer dressed as a cowboy) and Frisk are sitting together and looking at the statue, appreciating the fact that they survived.

That they reached the end.

That this is the end.

That they don't have to die anymore.

That they are free.

The End.































...or is it?

















Nope. It definitely is.

Chapter 18: Genocide Run: Part 1

Chapter Text

The time has come.

The Run that you have all been either dreading or have been eagerly waiting for. Before we begin, I want to clarify something first.

1. Any inconsistencies with the Red Text have been fixed.

2. The Player is not a character in this AU. All of the characters are responsible for their own choices.

3. NarraChara isn't a thing in this AU. Frisk hasn't had to deal with Chara's bullshit until now.

4. We're borrowing Yellow's kill count mechanic. This means you must kill a certain amount of Monsters per room before moving on. It's better and more realistic.

With that out of the way, let's begin the Desert Sanctuary Genocide Run.

Ruins

The Ruins are relatively unchanged as had been the case in previous runs. The human falls, they meet Flowey, meet Toriel and then, the moment Toriel leaves them alone, they start killing every Monster they see. Froggits, Whimsuns, each and every one of them are turned to dust with minimal effort. They should know better than to stand in their way.

Napstablook came to the Ruins to get away from the tension outside the Ruins. Unfortunately, he ran into this creature. Ghosts can't be killed, but that doesn't matter. He doesn't matter.

The human traverses the increasingly dusty and empty Ruins until eventually...

Nobody came...

Toriel is oblivious to what she has brought into her home. She's blind to the dust that coats their clothes and their hands. She can't see any of the signs that just scream;

"It's me, Chara."

During the lead-up to the battle, Toriel talks about Asgore's plans to kill the human, how things are dangerously tense in the Underground at the moment, and how Frisk's arrival could be the breaking point, no matter if they live or die.

Toriel's Death:

All it takes is one hit.

Honestly not even worth your time.

"Y... you... really hate me that much? Now I see who I was protecting by keeping you here. Not you... but them."

Toriel falls to her knees as her body begins crumbling into dust, most prominently from the wound.

"Ha... ha... don't think that... I am the only one... who could do it."

Toriel gives in to the inevitable and crumbles into a pile of dust. Her soul hovers there for a moment before it shatters.

Flowey is waiting for the human in the next room. He laughs. He claims that they're not really human, that they're empty inside, just like him. Then, he takes it a step further.

"You're Chara, right?"

He's happy to be reunited with his best friend. He tells them that he has a plan to become all-powerful. Even more than 'Chara' and their stolen soul. He exclaims how they're gonna destroy everyone and everything in this pointless world.

He laughs maniacally.

But before he leaves, he still has one more thing to see.

"I can not wait to see Clover's face when he learns that another human is following in his footsteps."

Snowdin

 

Unlike the Ruins, Snowdin is very different. The presence of guards has increased, now outnumbering encounters with regular Monsters but they can't stop you. The puzzles, including Papyrus', might have been a challenge if you actually cared about them. The usual encounters like Snowdrake and Icecap can still happen but they are rarer, overshadowed by the dust of the Royal Guards.

Meeting Sans goes pretty much the same. Turn around, whoopee cushion in the hand trick, hide behind a conveniently shaped lamp, you know, the usual. Papyrus talks about getting a promotion for capturing a human, which would help him stand out from all the other guards and get more friends. He then reminds Sans to pick up his sock because "We don't want our house to look like the Dump when our guest arrives."

 

Before the human leaves, Sans asks them to "Keep pretending to be one," even if some people might be offended by it.

The puzzles are as useful as in the original universe. The human either walks past them before Papyrus can activate them or they mysteriously stop working, almost as if they had been sabotaged. Papyrus seems to grow... increasingly nervous the more you progress. 

Interesting. 

After Papyrus Gauntlet of Deadly Terror fails to activate, the skeleton tries to play it off. As he turns around to leave, he mentions that he should probably call Martlet. Sans then gives the human a quick piece of advice. He tells them to stop while they still have the time, because if they don't...

"You're gonna have a bad time."

No one remains in Snowdin Town when the human arrives, not even MK. Due to the conflict with the Sanctuary, evacuation protocols are far more efficiently planned. All that remains is a note from a shopkeeper begging the human not to hurt her family, Dalv's discarded research, which is covered with blue feathers, and a few other things here and there. 

Nothing important is left. It's time to move on. 

But first, there's still one obstacle left.

Papyrus's Death:

"HALT, HUMAN! HEY! Quit moving while I'm talking to you! I, the Great Papyrus, have something to say. I know... that I'm not the smartest member of the Royal Guard, that would be Martlet and Undyne, but even I can tell that you're life is going down a dangerous road. You don't like puzzles, you shamble around with a dusty powder on your hands... It's not something that I can ignore. The other guards would have had you arrested. In fact, I feel like that's why they're not here. I, Papyrus, can see great potential in you. Potential that you won't be able to realise from behind bars... or if you're dead. "

"Everyone can be a good person if they try, even a human like you. Hey! Quit moving! This is exactly what I am talking about. Human! I think you are in need of guidance. Someone needs to keep you on the straight and narrow. But Worry not! I, Papyrus, will gladly be your friend and tutor. I will turn your life around! And I am sure that my other friend would also be happy to help you. So... please... drop your weapon, and I won't have to use mine. I promise to welcome you with open arms."

Papyrus isn't foolish enough to mistake the approach of an enemy for a hug. That doesn't mean that he's fast enough to avoid it.

His body fades to dust and his skull falls into the snow.

W-well, that's not what I expected. But... St-still, I believe in you! You can do a little better. Even if you don't think so. I- I promise..."

 

Chapter 19: Genocide Run: Part 2

Summary:

I'm back!

Chapter Text

In the other timelines, Waterfall doesn't change much compared to the original. That is not the case here.

Some of the regular enemies are missing, but don't think that means that your workload will be any lighter. Sanctuary Guards have replaced them. They are helping to evacuate Waterfall and they are scared to try to confront the human. Some try to reason with them, but it is useless. Their sudden presence goes unexplained, but it's easy to figure out.

MK is still here, somehow, and as oblivious as ever. Although they are confused as to why the 'Bad Guys' are telling them to run away. They believe they're stupid if they think that they'll listen to them. They're the 'Bad Guys' after all. Besides, theirs nothing to run from, especially with Undyne around to protect them.

"Adults can be so dumb sometimes."

Encounters with Undyne are far more intense, reflecting her increased aggression.  Her attacks are faster, more common, and more precise. However, it's not just spears flying towards the human. There are feathers as well. Very quick and very sharp feathers. And sometimes, if you're not focusing on not getting impaled, you may see the briefest flash of yellow and blue.

Glad Dummy is just a waste of time and text.

In Gerson's shop, the retired warrior makes it very clear to the human that he believes that they will be stopped, just not by him. And if she doesn't get the job done, then HE will. 

Very Interesting...

The encounter with Monster Kid goes as poorly for them as you would think. The idiot finally figures out their friend's true nature. Instead of running, instead of doing what Undyne told them to do, they wonder, 'What would Undyne do?"

MK: Y-you'd b-better st-stop r-right where you are... cause if you w-wanna hurt anyone else... you're... You're gonna have to get through me, first. A... and... and...

Why even bother letting this stuttering mess finish? 

They're in your way. 

And besides, some free EXP never hurt everyone.

Unfortunately, the oversized sushi roll just had to get in the way.

MK: Undyne... You're... You're hurt...

Undyne: Hurt? It's nothing. Next time, listen when I tell you to leave, okay?

MK: Undyne... I...

Undyne: I'll take care of this! Get them out of here!

Before Monster Kid can bring themself to leave their hero, injured and facing a dangerous enemy, a piece of the darkness swoops down and grabs. They are whisked away before they can say anything. Undyne doesn't seem surprised.

Her attention to the injury that the human had managed to inflict. As soon as MK is out of sight, she begins to crumble.

Undyne: ... heh... 'It's nothing'... No... s-somehow, with just one hit... I'm already... Already... D... damn it... Papyrus... Alphys... Asgore... Just like that, I... I've failed you. All that big talk I made towards North Star and his stupid 'Deputy' and for WHAT?! FOR WHAT!?! Just to go down after one attack?!?!

She continues to crumble. Flakes of dust fall off her body faster than snowflakes in a snowstorm. She is barely even recognisable. Just a pile of crumbling ash with the vaguest silhouette of a body.

How disappointing.

...

Undyne: No...

Somehow, Undyne's form begins to rebuild itself. Dust that had previously been scattered begins to gather once more, returning to its rightful owner.

Undyne: My body... It feels like it's splitting apart. Like any instant... I'll scatter into a million pieces. But... deep, deep in my soul, there's a burning feeling I can't describe. A burning feeling that WON'T let me die. This isn't just about Monsters anymore, is it? No, you made that clear when you began attacking the Monster who had sworn to protect your kind. If you get past me, you'll... you'll destroy them all, won't you? Monsters... Humans... Everyone... Everyone's hopes. Everyone's dreams. Vanquished in an instant. But I WON'T let you do that. Right now, everyone in the world... despite everything... all that hatred that we once felt for each other... it's found a new target... YOU. Human. No, WHATEVER you are. For the sake of the whole world... I, UNDYNE, will strike you down!

Undyne's form begins to shift. For a moment, it seems she's just going to fall apart again. That entire speech was all for nothing. Then, in a bright flash of light, she transforms. She stands across from the human, taller, bulkier, sharper, more powerful. More Determined.

Undyne the Undying: You're gonna have to try a little harder than THAT.

Boss Battle: Undyne the Undying

Her attacks are faster, more accurate, and much more deadly. She isn't smiling despite the evil that she is facing. She's growling at it.  

Undyne doesn't bother with Green Mode as much. It's too much effort keeping the human in place when she can just skewer them alive. Her spears slice through the battlefield, limiting where the humans can more and backing them into corners. Her spears never come from a single direction. There is always at least one more coming to cut off your escape. 

She can take more hits than the original as well. Her anger and hatred from years of fighting the Sanctuary are now directed towards the killer in front of her, thus boosting her Determination even further.

Sometimes, when you are particularly unlucky, a stray feather may randomly appear, ruing any patterns that you may have otherwise memorised.

She's strong. There is no denying that. You'll die over and over again and she won't even remember it. But you do. And unlike her, who can kill you over and over again, you only need to win once.

Undyne's Death: 

"Damn it... So even THAT power... It wasn't enough...?"

...

"Heh... Heheheh... If you... if you think I'm going to just give up, you're wrong. I'm not the only one standing in your way. All of Monsterkind is left to stop you. It's been a long time since we've been united like this... Alphys told me that she would watch me fight you... and if anything went wrong, she would... evacuate everyone. By now she's called Aagore and told him to absorb the five human Souls. Heck, who knows. The brat might even willingly donate his. Not even he can defend what you're doing, even I know that."

Undynes body begins to melt. Not crumble. Melt.

Her scales begin to droop as if they are made of slime and it becomes harder for her to stand up straight. Even her armour and the spear in her hand look like they're made of melting ice cream.

"And with their powers combined..." Her legs collapse into mush, but for some reason, she begins to smile. "You will suffer... forever."

Undyne finally breaks down into a useless pile of dust. Not even she could hold out forever.

The human marches on. There's nothing left for them here after all. 

They move past the sign welcoming them to Hotland. It is unlit and unmoving.

They reach the area with the water cooler but suddenly,  a cloaked figure drops from the sky, landing right in front of them. The burst of wind from their speedy appearance is strong enough to push the human back. They look like they were cut out from Waterfall itself. Black and dark blue with a slight glow, a stark contrast to the bright orange and red of Hotland. They stand up, and their 'cloak' rustles as they do.

They stare at the human, unflinching, showing no signs of fear or worry.

"Stranger... your terror ends now." 

Chapter 20: Genocide Run: Part 3

Chapter Text

Martlet looks... different. Not quite Zenith but she's definitely taller and can wrap her wings around her body like a cloak. Her stare is sharp and her eyes glow a bright yellow. Most of her feathers are still light blue but they now fade into the darker, galaxy colours of her Zenith form.

She is blocking our path. Move her.

"Human... I'm sorry that I don't know your name but I doubt you're going to tell me."

...

"When I first heard word of you... I believed... hoped that there was more to you than what was being said. I thought that maybe you were just scared, maybe you didn't realise that there is more to Monsters than what you were seeing. Maybe you were being manipulated by someone. I hoped that I would catch you and take you to the Sanctuary, where we could show you the errors of your ways."

...

"But I see now that you understand exactly what you are doing. That expression you have now tells me as much. You attacked a kid, one that you've spent an ample amount of time with, who had no real way of hurting you, with the full intention of killing them. If Undyne hadn't been there... Undyne... I'm so sorry..."

"I was told to keep my distance. To slow you down but not to engage but... things have changed. I won't stand back as you strike down every Monster in your path. Who knows, maybe if I deliver your soul to Asgore, the Sanctuary and the Greater Underground will finally be reached. Pretty ironic."

...

 "Clover... I'm sorry."

Boss Battle: Martlet

Since this boss battle occurs immediately after Undne, most players will be taken off guard. They wouldn't have thought to restock at Gerson's so they will be missing items. This immediately puts them at a disadvantage, especially if they don't bother to Save. 

Martlet in this battle is essentially a weaker version of her Zenith form, but that doesn't mean much for several reasons. The human has a lower LV than Clover did at the end of the Vengeance Run.  They also lack Clover's Dash ability which will make some attacks difficult to avoid. One advantage that they do have is that Martlet isn't wearing any serious magic armour that needs to be destroyed before they can fight.

Oh, and did I mention that she's out of reach for most of the battle? 

That's what happens when you try to fight a long-range fighter who can fly without a gun.

Martlets attacks are essentially less intense versions of the ones in her Zenith fight. The ice blocks don't create a solid wall, so you can slip through the gaps. The feathers aren't so quick or so large in number that the only way to dodge would be to 'Dash and Pray'. Her talons can't grab hold of the soul. Instead, they slice across the battle box. Remember, just because the attacks are easier to dodge, it doesn't mean that this fight will be easy.

Martlet also has some new tricks. Due to being in Hotland, when the ice blocks hit the ground, they evaporate and the steam floats up, causing damage to you if they are hit. She can also use a large feather as a sword. She can use it in various ways. The feather may switch between orange and blue, and you have to look at the blade in order to know which colours are coming. Martlet can also use the sword to split the battle box into smaller pieces or just use it like a normal attack along with feathers and ice.

To use her feather sword, Martlet needs to be on the ground, putting herself within striking range. When she is hit, she loses between an eight to a fifth of her health, which is incredibly high. This causes her to panic and return to the air. Taunting her may motivate her to return to the ground sooner.

Throughout the fight, Martlet will randomly beg the human to give up, to make things easier for everyone. 

"Clover has shown me just us just how kind humans can be. Please, try to show some of that same kindness can give. You've killed so many, for once do something good and accept your punishment. I beg you."

Life is boring when things are easy. This is much more interesting.

As the fight goes on, Martlet slowly begins to melt, although not as intensely as in Yellow,

"N-no... I- I can't give up. I have to stop them. F- for Clover, for everyone. I can't fail!"

"This- this hurts so much but- why does it feel so familiar?"

"Wipe that look of your face! I'm not done yet! Do you hear me? I'M NOT DONE YET!!!"

When Martlet is only one hit away from reaching 0HP, she loses the ability to fly. However, she can delay the inevitable by blocking attacks with her feather sword. However, the blade now looks heavy in her arms and she is panting heavily. 

"I won't give up... I can't give up... All that training... all of that effort... all of the sacrifice."

Martlet's Death

FIGHT

The melting accelerates to ice cream in the microwave levels of melting. Martlet drops her feather sword into the magma below.

"Ugh... damn it... I'm... so sorry everyone... I tried my best, I promise. Clover... why didn't you let me take... YOU... this isn't over. There are more Monsters like me, who will do everything that they need to to stop you.  And Clover... I know he can beat you, even if he has to put a thousand bullets in your skull. Soon... you will... face  our Vengeance."

With those final words, the oversized turkey faded to dust.

The human moves on, maybe they take the time to pick up some supplies from Gerson's shop, but they enter the Lab either way.

They encounter Mettaton in the Lab, where he calls them an 'ugly, little creature'. H tells them how Alphys has been evacuating everyone and how she's smart for not trying to fight them herself, unlike a certain scatterbrained bird, who, in fairness, has never been the sharpest tool in the shed. Mettaton eventually leaves as well, expressing how the world needs stars more than it needs corpses.

The human moves through Hotland, killing any Monster in their path. When they reach the elevator, Flowey shows up in front of the door.

"Howdy, Chara. Wow, you've been busy. I'm really impressed. I would also like to thank you for dealing with the bird brain, she's caused me more trouble than you can imagine. So again, thank you for that."

"Chara, listen, I know you're probably itching to get your dusty little hands all of the Monsters in Hotland that haven't evacuated, but if I may please make a suggestion. I think you should make a detour. Those Sanctuary jerks have been causing you a lot of trouble and they will continue to cause you trouble until they are dealt with. So I say we take a little detour and pay the hideout a little visit. What do you say?"

"Wonderful. Just hop into the elevator and press the scratched-off button. I've already set it so that that path isn't blocked. That poor excuse for a scientist didn't even notice. Oh, I can't wait for mtwoow best buds to finally meet properly. We're going to have so much fun."

Flowey began cackling madly before returning to the earth. 

The human steps into the elevator and the door shut behind them.

This will be interesting.

Chapter 21: Genocide Run: Part 4

Chapter Text

The rundown elevator stops at the path leading to the Steamworks and the rest of the Sanctuary. No guards are present due to the evacuations. The vent that is used as a shortcut in UTY is sealed shut, but the entrance into the facility had been pried open with vines.

Flowey pops up for a moment. He wishes Chara good luck and then slithers back into the ground.

Steamworks

You can tell something is wrong as soon as you enter the Steamworks. The Furnace Room isn't burning nearly as bright and the music has slowed down and become lower, matching the rest of the run. When you pass the giant computer, the screen flickers to life, and Axis face appears.

"HALT, INTRUDER. YOU ARE ENTERING A RESTRICTED AREA. NORMALLY, AS A HUMAN, YOU WOULD'VE BEEN GRANTED IMMEDIATE AUTHORIZATION TO DO SO. HOWEVER, YOU HAVE VIOLATED THE TERMS OF BASIC DECENCY AND HAVE HAD THAT PRIVILEGE STRIPPED FROM YOU. I AM AFRAID YOU MUST NOW TURN AROUND OR YOU SHALL BE ELIMINATED."

...

"JUST KIDDING. WE ARE WAY PAST THAT COURTESY."

An explosion echoes behind the human, shaking the entire room.

"THE FACT THAT YOU DECIDED TO COME TO US ON PURPOSE SHOWS EXACTLY WHAT KIND THREAT YOU ARE, AND WE SHALL RESPOND ACCORDINGLY. NO MERCY WILL BE SHOWN TO YOU WHILE YOU ARE HERE, YOU LITTLE [shoot]. YOU SHOULD JUST JUMP INTO THE BURNING FLAMES BEHIND YOU AND SAVE US ALL THE TROUBLE. BUT I GET THE FEELING YOU'RE GOING TO JUST GOING TO BE A PAIN IN THE [butt] INSTEAD. I WILL HOPEFULLY NOT BE SEEING YOU AGAIN SOON, YOU [dog]."

The screen flickers off and you are free to continue.

The hallway that Axis guides Frisk through in most timelines is sealed shut, so the human must take a different path, which is longer and not nearly as straightforward. Their journey through the Steamworks will resemble Clover's in neutral timelines. The layout of the Steamworks has completely changed since then, mostly due to the pink lava lake being drained.

This creates a very unique experience where you can explore what is basically a brand-new area. In this area, you can find signs of the workers who had evacuated. Photos, journals, announcements on notice boards, recordings, rewards etc. All of these things paint a picture of what life is for the average citizen in the Sanctuary. Healing Items can also be found and collected.

Some citizens are completely loyal to the cause, some are scared, some talk about what a kind soul Clover is and others are worried that he is hiding something.

But none of that is of any interest to you.

Just like in Yellow, you have to kill all of the robots. This time, they are mostly security drones (much weaker versions of Axis) and other robots that are relatively tough. However, there aren't that many and they aren't very strong so it's fine.

Axis is as persistent with you as he was with Clover, only this time it feels as if the entire Steamworks is his weapon. Doors close in front of you, factory machines are used against you, pipes burst open, releasing steam and boiling water, Axis' camera drones are constantly kamikazeing into the human and the robot himself sometimes shows up to fire at the human from a distance... All these things put the puzzles in the Greater Underground to shame when it comes to security.

However, it is futile. 

Eventually, you reach the generator room, and that is where Axis is waiting for you.

"HUMAN, YOU HAVE TRULY [ticked] ME OFF. NOT ONLY ARE YOU A HEARTLESS MURDERER WHO HAS SLAIN MANY OF MY FELLOW AUTOMATONS IN THE STEAMWORKS, BUT YOU ARE ALSO REALLY [freaking] ANNOYING TO KILL. I WAS CERTAIN THAT I WOULD HAVE BEEN ABLE TO ELIMINATE YOU FROM AFAR. ALAS, YOU HAVE PROVEN ME WRONG AND NOW I HAVE NO CHOICE BUT TO ELIMINATE YOU MYSELF."

"TIME TO DIE, KILLER."

BossBattle: Axis Model 014

Axis' camera drones surround him during this fight. He can use them for various attacks. They may lock in on the position of the soul like Martlet's feathers, dashing towards it before exploding. They can also drop bombs and fire regular bullets, all in various patterns and with different combinations.

All of Axis' other abilities are also at his disposal, such as energy balls, lasers, and bombs. 

Throughout the fight, Axis will drop little tidbits about how life has been going and how happy he was. He has a beautiful wife, a kid (calculator), a job that he loves, incredible upgrades and the respect of everyone around him, including his closest friends.

Sure, people are scared that Monsters are going to start killing each other in a brutal civil war but he isn't concerned about it.

Things have been going great for him, and he wasn't about to lose it to anyone.

Like Martlet, Axis also has a way of defending himself against attacks.

There is a giant generator behind him, one powerful enough to keep his shields up indefinitely. He also isn't dumb enough to let you anywhere near this generator. All you can do is keep attacking him until he creates an opening for you to exploit. These come in the form of a familiar red energy sphere, only it is larger.

Since Axis didn't give the human a shield, they instead need to dodge it. If dodged successfully, Axis becomes stunned momentarily due to how much power it took and the tight space. He is too desperate to stop the human to avoid mistakes like this. Axis is still protected by the generator so you need to attack it instead. The attack will snap Axis out of his daze and he will get back to work. 

"YOU CANNOT WIN, HUMAN. EVEN IF THE HIGHLY IMPROBABLE OUTCOME OCCURS AND YOU SOMEHOW DEFEAT ME, MY SUPERIORS ARE ALREADY AWARE OF YOUR PRESENCE. THEY'RE GOING TO [mess] YOU UP WHEN THEY SEE YOU."

Axis' Death:

The pile of scraps on a wheel stood no chance against our power. We eventually damaged the generator enough to force his shields down. We don't even give him the chance to get any last words out. He's not worth it.

The battle ends. Explosions echo through the Steamworks as the damaged generator causes system failures and overloads all over the facility. In just a few hours, the Sanctuary had lost the backbone of their society. Even if the human turned around and left right now, the people would suffer. 

File 1 Overwritten

But before you can walk away or forward, you are suddenly surrounded by a ring of pink fire, with seemingly no real source. 

Suddenly, Ceroba runs out of the hallway leading to the former Wild East. She jumps over the damaged generator, staff in hand, and the second battle begins.

Boss Battle: Ceroba Ketsukane

She smashes her staff to the ground, causing the ground to shake. The red beams of Max HP draining magic appear, quickly followed by a whirlwind of fire and flowers. The border immediately turns red, drawing HP anytime the human hits it.

Ceroba's expression is downcast and she looks like an exhausted mess. 

"You're not going anywhere."

Ceroba had received an automated report that Axis was failing to stop the human, so she had immediately rushed to the Steamworks to assist him, abandoning her post in the evacuations. While she was definitely doing this to protect everyone, a small part of her also wished to protect what her late husband had built.

If only she had been a little quicker. Perhaps the pile of bolts would still be operational then.

Throughout the fight, the sounds of the generator failing and the Steamworks falling apart will randomly break through the battle music, growing more consistent as the fight goes on.

This battle is like a fusion of her Pacifist and Genocide Battles in Undertale Yellow. On top of the HP-draining red magic, she also uses a shield to protect herself. On top of her impressive magic, she also uses her staff as a melee weapon, stabbing it into the Battle Box, whacking the world with it like it is a hammer and she even swings it across like Asgore's Trident.

"This place was built to protect, humans," she explains, "But you don't care. You are the complete opposite of Clover. You are everything the Monsterkind believed humans were. You are wicked, cruel and pathetic. You don't have any reason behind what you're doing. You're spreading dust across the Underground only because you want to. For that alone, you will die."

Each attack that hits her shield causes it to crack a little more, making her more vulnerable with each and every turn.

Eventually, the shield shatters, surprising her. You immediately go in for a second strike and Ceroba blocks it with her staff. The staff snaps in two and Ceroba falls back. She casts another shield just as the human goes in for a third strike. The shield shakes and it cracks a decent amount but it holds. Ceroba pants heavily as she picks herself up.

"I'm not *huff* going to *puff*  let you destroy *huff* anything else that we have built. The Sanctuary is meant to stand for peace between humans and Monsters. We are the foundations that will make that dream a reality. You- you are not going to ruin this.  You will not destroy our future. I won't let you."

Ceroba's next attacks are the most powerful and the most difficult to dodge. She holds nothing back. Fire, flowers, stuns, cat bells, all of them are used to their greatest efficiency.

Luckily for us, she is on her last feet. Two attacks are all it takes to take her down for good. One to weaken her feeble shield, and one to destroy it while cutting her open at the same time.

Ceroba's Death: 

Ceroba drops down to one knee. She cannot fight any more.

"No... Damn it... after everything... Martlet, Clover, Starlo... I'm so sorry, Star."

...

Ceroba forces herself to stand. Her eyes are practically aflame with anger, hatred and determination.

"Don't think that you have won. Yes, I'm dying, there is no stopping that, but so... will... YOU!!!"

With one final roar, Ceroba releases a tornado of fire which sends the generator into a critical state. The human must run for their life as the Steamworks collapses around them and the uncontrolled power within the generator builds up the pressure within it. They must dodge falling debris, burst pipes and explosions of fire.

As soon as they get out, the door seals shut behind them and one final, massive explosion rigs out, quickly followed by the sound of collapsing rubble.

6 Left.

Chapter 22: Genocide Run: Part 5

Chapter Text

Sanctuary

The entrance to the Steamworks is now sealed behind you. Even if you could get it open, the whole place has collapsed in on itself. There'd be nothing waiting there for you besides rubble, bent metal, broken pipes and enough steam to cook you like a lobster.

Flowey pops up in front of the human, looking as confident as ever.

"Wow, that was close. Good job at getting out of there, Chara. I'd hate to see what would've happened if you didn't have enough time to get out before that last implosion from your last Save Point. That box of bolts on a wheel and joke of a mother had gotten a lot stronger than I expected. Sorry about that. Either way, we're here now. The Sanctuary."

"Oh, I can't wait to see Clover's face when he sees everything he built he ruins. HA! That's what he gets for ever thinking he can do anything without me. You know, Chara, before you came back, I was trying to use Clover to get to the human souls that the King of Fools had collected. It... didn't work, and Clover decided to build all of this instead. Of course, I could've always Reset and ripped it away from him. His little 'safe haven' was always at my mercy, and he knew it. Oh, that look on his face whenever I saved him from those medicore 'assasins'. HA!"

"You're probably wondering why I let Clover keep all of this. Well, to put it simply, I pushed him to his limit. After hundreds of Resets, he grew more aware of how trapped he truly was, and bit by bit, dust by dust, he cut himself free. He walked the same path of destruction we are walking now, and he grew more powerful with every kill. I didn't realise what was happening until it was too late. Somehow, he became more Determined than me and stole my power. He wasn't as Determined as you are, of course, Chara. Still, though, I'm embarrassed to say he got the better of me."

"Luckily, the little idiot grew sentimental again and Reset the timeline, returning the power back to me. I knew I couldn't risk dragging him back to the beginning again. Even if he can't remember it, he'd know it happened, and he'd keep all of his memories of his more powerful self. I knew he'd try to rip my power from me again, and I'm not an idiot like him. I wasn't going to let that happen again. So, we made a little deal. A promise, if you will. He keeps me entertained, and I don't mess with his little war effort. Although, I was starting to consider doing just that before you showed up. This conflict was getting stale. You can only see the Underground reach the brink of war only to calm down again so many times before wanting to do something about it. With one well-timed death, I'd have the two sides start tearing each other apart. Clover would beg me to Reset, and I'd obliged. Then we would do it again, and again, and again, and again, and again...

"It was going to be so MUCH fun."

"Alas, you beat me to it. Oh, well, I'm just happy you're here. Now, I've kept you here long enough, haven't I? Best we keep going before we miss all of the fun. Good luck."

Flowey buries himself back into the sand, and you are free to continue.

What a waste of time. Although, it wasn't not interesting...

The gate into the Sanctuary is shut. A puzzle needs to be solved before you can enter. Once you do, you will find an empty and abandoned town. Everyone is gone, even the prisoners. Some buildings have been locked shut, while others remain open. You can explore if you feel like it and soon find some little secrets that you couldn't access before, like Starlo's drawer filled with letters from Ceroba, most of which are business. Or Mooch's stash of thropies, which she nicked from the Greater Underground. Little things like that. You can also restock on Items.

No matter your intentions, you will be pulled to the centre of this outpost, to where the Museum is located. The heart of the Sanctuary, the symbol of their mission and a peak into the future they wish to build. Once you enter this specific area, you cannot go back.

There, the Sheriff and his Posse waits at the centre.

North Star: Howdy. I'm afraid you won't find anyone here. Anyone but us, that is. You see, we've heard you've been up to no good.

Ed: Mozyin' 'round...

Moray: ...terrorizin' the nice folks of the Underground.

Ace: You've been cruel, vile, deceitful...

Mooch: Basically an all-around jerk.

Star: You're an outlaw. Our job is to bring justice upon folks like you. 

...

Star: You've killed them, haven't you? We haven't heard from Martlet since she reported what you did to Undyne. And Ceroba... Ceroba ran off while we were still evacuating civilians. Didn't realise she was gone until it was too late. I was scared she'd get hurt, and since you're here now...

Anger flashes across North Star's face, half hidden by shadow. It soon disappears.

Star: I can't be mad at her, though, since we're doing the same thing as she did.

Ed: The Boss ain't going to be happy once he finds out.

Ace: He'll have other people to focus his anger on once he gets here.

Mooch: He means you, you little killer. You should've seen his face when he heard about Martlet. A part of me was worried he was going to vaporise me or something. 

Moray: Luckily for us, we're not the ones slaughtering mostly innocent Monsters with no remorse.

Star: You have no code. You have no mission and no higher purpose. You're only doing this because you can, because you want to. If all of this was because of what our kind did to the children who came before you, then at least then you'd have some moral ground to stand on, as little difference as it would make. But based on that expression, I get the feelin' you care about their lives as much as you care about ours.

Ace: And absolutely no shame for it.

Star: It's a common misconception, even amongst the fine folks of this here settlement, that the five of us only serve and protect the Sanctuary. They couldn't be more wrong. The purpose of the Sanctuary isn't just to protect humans who fall down into these deots. No, it's to foster a peaceful coexistence with humanity. Any active threat to that future, inside or out, is to be dealt with appropriately. And there is only one way to feel with a threat like you.

The Fiesty Five all get into battle stances. Ed flexes his muscles and shows off the metal gauntlets which he is wearing. Moray unsheaths their rapier. Three magical cards a little shorter than Mooch circle Ace. Mooch spins in a circle and draws a pair of twin revolvers. North Star pulls out a singular revolver and, while staring coldly at the thing pretending to be human, throws out his lasso.

Boss Battle: The Feisty Five.

As one would expect, this battle is a combination of the Starlo and the Feisty Four fights, only more intense. The Four will constantly be switching between turns, so sometimes you will be fighting Ed, sometimes Mooch and sometimes even two at a time. North Star stands his ground and doesn't leave the battle even for a moment since he is the leader, and he's keeping the human in place with his lasso.

Star: This would be a lot easier if you just surrendered. This ain't a fight you can win.

The combined attacks of the five leave small windows for you to squeeze through. These five are no longer simple performers. They are now real fighters who have spent years training. Even before the career change, their teamwork had always been unmatched by all who lived in the Underground.

Star: We ain't like the other Monsters you've slaughtered.

Morray: Haven't you noticed? I suppose someone like you wouldn't. Martlet, Axis, Ceroba, us five, we understand how you fight. We know that letting you close is a death sentence. And all of us have taken precautions to avoid that.

That is true. Star's lasso had knocked your weapon out of your grip, and even if there is another one in your inventory, the lasso is too tight to grab and wield without dropping it. Consumable items can still be, well, consumed.

Star handles his lasso with great care. Breaking it won't be easy.

Ace: We've spent the past seven years training with a human. While he prefers long-range attacks, unlike you, we were still able to pick up a thing or two about how humans fight. That is an advantage no other Monsters have, and we will exploit it in every way we can. 

Mooch: You'll need to be more than just mean and strong to dust this fiesty crew. 

Ed's attacks are relatively similar to the ones in UTY. Some new variations like boxing-style punches are included and he'll also try to force you into the attacks of his friends. Moray still limits the box size with their magic rapiors, but they also use their physical one a lot. Their marbles/(energy?) balls can now vary in size and speed.

Ace is a lot more creative it his cards. His usual tricks are still in use, but he has some new ones as well. His favourite one is charging his magic into a physical card and throwing it at his enemy, creating a small explosion which does a lot of damage. The large cards circling him can also break orbit and fly towards you.

Mooch's guns make her as deadly as she is adorable. Her gold coins fill up the Battle Box, giving her a much easier shot. She's a lot more trigger-happy than Starlo, firing more physical bullets at a time, and while her accuracy isn't good, she makes up for it with how much area her bullets cover, further decreasing your already limited options for escape.

Star: I can see that smirk you're wearing. You still think you can kill us. Maybe you're right. You've lasted this long. However, that doesn't matter. We don't need to kill you to win. All we have to do is keep you here long enough for Clover to get here and finish the job.

Ed: He's likely already finished with his group of evacuees by now and is rushing here as we speak.

You only have a limited number of turns to win this fight. If you go over this limit, you will lose, no matter how close or how far you are to victory. 

You will know that you have run out of turns because Star will notice something in the distance, look down and laugh. He'll then say, "Took you long enough, partner."

Clover will jump in front of the sheriff. His eyes are glowing a golden yellow, and his soul is out. He fires a massive beam of magic, which you are unable to dodge. Invincibility frames cease to exist, and you are instantly killed, vaporised. Turned to a pile of ash, not too different to the Monster dust which you scattered everywhere.

Star: But until he gets here, we just need to keep you busy.

North Star, like in UTY, is fully capable of standing his ground on his own. Magic guns, normal gun, dynamite, glass bottles, giant horseshoes, a giant bell and freakin' trains, all of these attacks are used in perfect sycrony with the rest of the Fiesty Five. A shotgun has been added to his magic gun arsenal, and where the bullets hit is random every time, even with Resets.

He can also tug on the lasso, forcefully anchoring your soul to a different part of the battle box. In some turns, you are constantly being pulled to the centre, sometimes, it's the top right corner. This allows for a wider variety of attacks and the tugging is an attack of itself, as you may be pulled through a bullet pattern which you need to dodge while being pulled. 

Moray: And once he is here, this nightmare will finally be over.

Tag Teams are a part of this fight. More than one member of the Feisty Four can assist Starlo at a time, allowing for even crazier attacks and even smaller windows to slip through. This fight is meant to truly cement the Feisty Five as the Sanctuary's Special Forces. They are above the Royal Guard's best. Only Undyne is capable of taking them on, even when it's 5 against 1. 

Star: So, I will repeat what I said before. Surrender while you can. This ain't a fight you can win.

Star is right to say this. You are unable to reach your weapons, and your movement is limited. For this entire fight, all that you've been able to do is dodge and heal. Nothing else. The Five are too careful to hit the lasso, and even if they did, the thing is made of stronger stuff than last time. Grazing it with a bullet won't cut it. 

Star: Although, do I want you to surrender? Do I truly want Clover to be the one to finish the job? You are destroying everything Monsters had built while we were trapped down here. You are ripping apart families just for the sake of it. You killed- you killed Ceroba. My closest friend since childhood. The person who would always listen to what I had to say and who understood what was on my mind. You killed the woman I lov-! ... I will make sure you suffer for every particle of dust spread by your hands.

There's you're opening.

Starlo's attacks become more careless, more eradic. He'll fight the human solo as much as he is assisted by his posse. He'll even order them to stay out of his way and to allow him to handle it. While his attacks are no less precise or coordinated, they are still just as deadly, even more so now due to the lack of proper patterns.

He stops handling his lasso as cautiously, and bits of it will suddenly begin to stick out, showing that it is now vulnerable. When a physical bullet hits it, it frays some more. The Four take note of this and become more determined to help Star. They push twice as hard to fight alongside him, and they try to get him to calm down. Ed even suggests that he take the lasso from Star so the sheriff can take a break.

Starlo refuses. 

Five bullets. 

Five well-timed bullets are all it takes to finally snap the lasso and snap Star back to his senses.

Star: ...oh no.

You retrieved the [INSERT WEAPON HERE].

Finish the Job.

Feisty Five's Deaths: 

You strike Starlo before anyone can attack. His hidden body armour protects him, but he still collapses to his knees. The Five are too shocked and panicked to even consider tying you up again. Not that it would do them any good. 

As they fire their desperate attacks at the human, their opponent strikes back. All four make various attempts to defend themselves.

Ed uses his gauntlets to shield himself. Moray relies on their superior melee skills to block attacks with her rapier. Ace's magic cards make him practically untouchable. Mooch, like a true squirrel, ducks and weaves out of the way of attacks. 

None of it lasts more than a turn, sometimes not even that.

They all crumble to dust, one by one. They don't even have the time to say their last words before dying. The others cry out in shock, anger and grief before attacking you again. The fewer of them there are, the easier it is to get past their feeble defences.

Until there is only one left.

Star: Ed... Moray... Ace... Mooch... no. I'm- I'm so sorry.

Star struggles to stand up. 

Star: This is my fault. If I hadn't lost my cool... if I hadn't ruined everything... Our plan was working. We had the human trapped and I just. I'm so sorry. 

You strike the finishing blow. Starlo collapses onto his knees again, this time with no hope of getting up. As he flakes away, a small smile manages to reach his face.

Star: Ceroba... I can't wait to listen to you chew me out for screwing this up. I really thought I'd gotten better, but my emotions got the better of me again. I failed them again. I'm sorry.

Star: Oh, and before I go... Give them hell, Clover.

The Sherif has fallen...

Clover appears before you and immediately attacks. A wave of sand from his sudden appearance smashes into the human and is quickly followed by a combinationof  bullets from his gun and his soul fire at them. Clover pulls out his lasso but instead of trying to tie the human up, he attacks them with it like it's a whip. This opening attack is meant to mirror Sans's opening attack in the classic Genocide Run.

...and the Judge has finally arrived.

Boss Batle: Clover

A battle theme called 'Mirrored Sins'  begins to play. Clover's eyes are hidden by shadows but they still glow a soft yellow. He refuses to meet your gaze. His breathing is heavy. His soul hovers beside him, violently shaking with power every few seconds. 

Clover: You shouldn't have come here, but you just had to find out what would happen if you pissed me off, didn't you?

Check

HP: 80

ATK: 45 DEF 30

-His rage burns brighter than the false sun above you. 

I want Clover's LV to match your own through sheer anger and willpower, but the stats above might not reflect that. His base stats are HP: 40, ATK: 25 and DEF: 25. As you can see, there has been a significant jump.

This fight is meant to truly emphasise how much Clover's been holding back in the Pacifist and Neutral Fights. For one, he's using magic now. His soul will fly around the battle box, firing magic bullets, big shots and energy beams. His soul will also sometimes zip at your own intending to crash into it. This represents his dash ability. Every attack which is magic based is accompanied by Karmic Retribution. 

Remember, Clover is a human, so he is far more durable than a Monster, and intent won't change that. LV means squat against Clove.  Clover will only ever take roughly seven points of damage unless the weapon being used is capable of causing genuine damage to a human. The increase from the previous runs is due to how Determined you've become to kill all of your enemies.

His physical attacks are still in use, only they are far more violent. The lasso, as mentioned before, is used as a whip. He'll try to bash the human's skull in with his gun when he runs out of bullets for a turn. His use of the sand beneath his feet is as creative as before. These attacks also do more damage than in the other Runs.

Clover: Do you get some sort of sick thrill out of doing this? Did that power of yours truly make you so detached from everything that you aren't bothered by this? You think that just because you can undo all of this that there won't be any consequences? 

Clover: I've walked this path before. I believed it was the only way I could save them. I murdered people who I considered my friends and believed I was justified in doing so. I was too blinded by anger and pain to see what I had become. But despite that, even back then, I would have found what you are doing now absolutely disgusting.

Clover: No one in the Sanctuary besides me ever hurt you. I remember that much. Yet you still took the time to detour off your path and hunt us down. There is no justifying that, and I know exactly how you are going to pay for your crimes. Dying until you give up.

He will dodge Frisks's attacks but it's not guaranteed. The likeliness of the attack hitting increases with the accuracy of the quick time event, i.e. how close the bar is to the centre. The more damage Clover takes, the harder it will be for him to dodge. As his HP lowers, he's going to gradually begin to block instead, which only reduces damage. Sometimes, Clover will try to rip your weapon out of your hand you'll have to button mash to stop him. Whoever loses receives a decent chunk of damage. 

Clover: If you intend on going back to fix all of this later, I recommend doing it now. This'll only get worse if you don't. 

Clover: We worked so hard on this place, sacrificed so much, all for the sake of showing Monsterkind that humans aren't evil, that a peaceful coexistence is possible. You're spitting in the faces of everyone who gave up their lives for this dream, you know that, right? Playing nice next time won't change that.

Clover: Reset now, and I'll forget any of this ever happened. The only person left to judge you will be you. Doesn't that sound nice?

Clover: That power doesn't make you invincible. We both remember Loads, and we're both rejuvenated by each one. You'll get sick of losing long before I die. 

Clover: You've been moving from battle to battle ever since you decided to go after us. The fact that you're still standing is nothing short of a miracle. Do you really want to push it?  

As the fight progresses, Clover will become worried and progressively more desperate. 

Clover: I WILL stop you! Even if I have to kill you a thousand times! I will stop you win. I won't let your cruelty prevail. I won't let you DESTROY everything!!!

Clover's Defeat: 

Eventually, the human lands what looks like a fatal hit on Clover. He grasps his injury, which is different depending on which weapon you use. His eyes glow yellow as he stares at you with absolute hatred. The battle ends, and you are brought back to the overworld. 

Clover: Lucky you. You beat me again. But you haven't killed me. There is a very important distinction. I'll see you again soon, whoever you are.

The ground beneath Clover opens up to reveal a trapdoor, which he falls through. The human only stares at the spot where Clover had once stood. They waver a little before, finally, the exhaustion hits them all at once, and they collapse to the floor. The last thing that you see before the screen fades to black is Frisk's body shifting on the sandy floor.

Chapter 23: Genocide Run: Part 6

Chapter Text

When the human comes to, they are no longer outside the Sanctuary's Museum. They are inside a dark, dimly lit tunnel which looks like a rundown mineshaft. There is a Save Point next to you. Saving gives you the following message;

You can walk the rest of the way on your own.

You can only head in two directions. If you try to head south, ie, towards the Sanctuary... 

Wrong Way.

The human is forcefully stopped and made to turn around. You head north, and you keep moving. The tunnel is long and winding, decorated only with support beams, piles of rock which were never moved and cheap lights. Eventually, you reach a fork in the path, but vines block you from all but one direction. This happens again, and again, and again. Some passages, which were undoubtedly meant to stay a secret, had been opened by those same vines.

It takes a bit, but the human eventually reaches the end of this maze. 

When the human exits, they find themselves near the crossroads by the MTT Resort. The false wall, which had been hiding the tunnel, had crumbled to pieces. 

Hotland

Flowey pops up from the ground and begins to talk, acting as if we have time for that.

"Howdy, Chara. I'm glad you made it back in one piece. Not that I doubted you of anything. Now, I'm sure you would've preferred to continue from where we left off, but unfortunately, time doesn't wait for anyone, not even us. It's why we have to constantly pull it back after all. While you were busy fighting those Sanctuary losers, the Royal Scientist continued to evacuate people. There are a few stragglers up ahead, but that is pretty much it. No point in suffering through Hotland for nothing, am I right?"

"Boy, am I glad the Clover had all of these tunnels built. It's not like you would've been able to go back the way you came, not without undoing all of your hard work. I wonder where he is now. I tried to look for him after showing you to one of the tunnels, but he's just gone. Like he vanished into thin air. I have my theories as to what happened, but they can wait. We've got more important things to do."

"Hmmm? What's with that look? That's the most emotion I've seen on your face in a long time, Chara. Why do you look so confused? It's not like you suddenly woke up inside that tunnel with no memory of how you got there. You practically threatened me to show you the way there. You even used your scary face. Although... all of those back-to-back fights must have been exhausting for you. I wouldn't be surprised if you developed some mild amnesia because of it. Oh well, I'm sure it's nothing to worry about."

"I'll see you up ahead, Chara, if you still remember where that is."

MTT Resort is unchanged. Burgerpants is still there, selling healing items. Although he does mention another weirdo trying to threaten him when you do it. But BP stood his ground and made the guy pay like every other customer. He takes his work very seriously and doesn't just give out food for free.

Like Flowey said, there are a few mercenaries still in the CORE, but they don't matter. So, there is only one obstacle standing in the human's way: a box of scrap on a wheel that just can't share the spotlight. 

"My, my. So you've finally arrived. Took you long enough. There is nothing wrong with being fashionably late, but that was quite the detour you took. And since you're here, I'll assume not even they could stop you. Such a shame, I never managed to score a proper interview with the cowboy."

"Your trip down south has proven what I was afraid of. You are not only a threat to Monsters, but to humanity as well. Oh my, that's an issue. You see, I can't be a star without an audience. Even that North Star needed people watching him to shine. Besides, there are some people that I want to protect."

The human steps forward.

"Ah ha ha! Eager as always, eh? But don't touch that dial. There's something you haven't accounted for. The folks in the Sanctuary trained to protect humans, but meanwhile, as any true fan would know, I was first created a human eradication robot. It was only after becoming a star that I was given a more... photogenic body. However, those original functions have never been fully removed. Come any closer, and I'll be forced to show you my true form!"

The human steps closer.

"Fine then! RRRRRRRRRRREADY? IIIIIIIIT'S SHOWTIME!"

Mettaton Neo falls immediately. The human steps over the pile of junk and continues on their way.

New Home

The Underground's capital is as empty as ever. Grey buildings, grey walls, and nobody is around. Eventually, the human reaches Asgore's castle, his home. They enter a near-identical replica of Toriel's home in the Ruins. The stairs down are chained off and locked. Two keys would be needed to keep going.

He leaves them in the kitchen and hallway.

The Real Knife and the Locket are waiting for you inside the bedroom, as well as more red dialogue from me. Looking in the mirror at the end of the hall tells you what you already know. 

It's me, Chara.

As the human searches the home for the keys, Flowey pops up and gives the backstory that we never asked for. 

The dialogue begins as normal. Flowey talks about back when he first woke up as a flower. He talks about how scared he was, how his dad couldn't help him, how his mom couldn't help him, how he couldn't feel anything for anyone, how he tried it end it all. He talks about how he discovered his ability to Reset and then started experimenting. Sometimes he made friends. Sometimes he killed people like it was a game of roulette. It didn't matter what he did. He could just rewind the clock and start again. 

Then, Clover fell.

"I know this may be hard to believe, Chara, but when Clover fell down here, he was pathetic. Like a baby that learnt to walk too soon. He kept dying and dying, over and over again, and I had to keep resetting him back to the beginning. I didn't want him to know about me back then, and he was determined enough to remember simple Loads. So I always had to Reset everything back to the beginning and jump through countless hoops just to get him out of the Ruins. After a few hundred goes, I got sick of it, so I changed tactics."

"I forced him onto a different path and introduced myself as his best friend. I was sure that with my help, Clover would have no problem getting to the King and allowing me to finally get those Souls. Unfortunately, it was a lot harder to get Clover to do what I wanted. Most of the time, he'd give up and try to move in with that bird you fought in Hotland. When he did reach Asgore and fight him, Clover was either too tired to put up a real fight, or Asgore made him give up. The old bastard wasn't as pathetic back then as he is now. One time, Clover even gave up his soul for Monsterkind. Hard to imagine him doing something like that today, I know. 

"We kept playing this game for hundreds of Resets, until Clover changed the rules. You see, while Clover isn't Determined enough to remember Resets, he was still improving with each run. He'd solve puzzles faster, die less and less, he'd find secrets like there were signs pointing him towards them. I assumed that he was only subconsciously remembering things, acing off muscle memory, you know, but it wasn't just that. Over time, Clover began to grow colder, more violent, angrier; he'd flinch away from his 'friends' like they were a threat to his life, which they were. I shouldn't be surprised that he eventually snapped."

"He slaughtered every Monster in his path, just like you are now. I saw him start this path before, but he always chickened out before the end. Not this time. This time, he was the most ruthless that I had ever seen him, and all in the name of 'justice'. Can you imagine? Dozens of Monsters dead, and he still deluded himself into thinking he was a hero. It was so fun to watch, even if he became an ungrateful jerk."

"Then, I'll admit, I mistake. I underestimated Clover. As he grew stronger, he grew more determined to complete his mission. Determined enough to steal control of the timeline from me, like you did when you fell. He figured out that I wanted the human souls that he was trying to save for myself. So, like the terrible friend that he was, he killed me. Despite that, I know what happened next. He killed the King, freed the Souls and finally escaped the Underground. Lucky for us, we're talking about Clover here. When his anger finally died down, he felt bad about murdering all of his friends cold-blooded. So he turned back the clock and gave me back control. How pathetic."

"So, we played the game again. This time, Clover had to try really hard not to kill everyone. He remembered the previous timeline fully, and his hand was always on the trigger. He even pulled it a few times, but always stopped himself at the last second. So Clover completed his journey without dusting a single Monster, and that is when he got the idea to plunge the entire Underground into a seven-year-long Cold Civil War. Boy, was it fun to watch. But you know the rest of the story, and now we're here."

The conversation then switches back to something more like the original. Flowey is excited to live out his life on the surface with his best friend, only to realise that 'Chara' doesn't feel the same way. That Chara wants him gone, too. Shaking in fear, Flowey asks if it's because he called Clover his best friend, but he gets no response. So he runs away.

Finally, you enter the Last Corridor, the Judgement Hall, in all of its warm, golden glory. Halfway down it, a familiar figure stands, waiting for you. An old friend, perhaps?

Sans: Heya. You've been busy, huh? Busier than you needed to be if I ask... So, I've got a question for ya. Do you think even the worst person can be redeemed..? That everybody can be a good person, if they just try? Would it be just to even give them a chance to try? Heh heh heh he. . . All right. Well, here's a better question. Do you wanna have a bad time? 'Cause if you take another step forward... You are REALLY not going to like what happens next. Welp. Sorry, old lady. This is why I never make promises. It's a beautiful day outside. Birds are singing, flowers are blooming... On days like these, kids like you... Should be burning in hell.

Boss Battle: Sans

Sans launches his signature opening attack, slamming the human to the floor, firing bones and Gaster Blasters at them. However, this time, things are a little different. Clover jumps in and adds bullets and a justice beam to the attack. This takes away a lot of space that you'd otherwise have to move to, and it ruins whatever muscle memory you developed from the original fight. Point is, you're dead.

 

 

 

 

Game Over

 

 

 

 

Chapter 24: Genocide Run: Finale

Summary:

At long last...

The end is here.

Chapter Text

Boss Battle: Sans + Clover

The human approaches Sans once again. This time, Clover is standing next to the skeleton, no longer hiding. It is impossible to see his expression through the shadow cast by the brim of his hat. But it is undoubtedly grim.

Sans: Heya. You look frustrated about something. Surprised too.

Clover: Did you really think that I was going to let you go that easily? 

Sans: Heh, nah. This guy is too good at his job to let that happen. And so am I.

The fight begins again, and Sans launches his opening attack. Clover's attack patterns, however, are different from the last round. He remembers Loads, so he is fully capable of switching up his attacks. You need to be able to recognise where Clover will attack before moving, thus making muscle memory as much of a hindrance as a help.

If you survive the opening attack, 

Clover: Did you really believe that I would use the same attack twice?

Sans: Heh, and it wasn't even your strongest one.

Que Music: Dual Judgment

This is going to be fun.

To progress the fight, you need to attack either Clover or Sans. Both will dodge the human's attacks, with Clover sometimes countering. When you attack Sans for the first time, he will state;

Sans: What? You think I'm just gonna stand there and take it? If you two can avoid unnecessary injuries, then so can I. It's only fair.

Sans will put a bit more effort into his attacks, creating more complicated patterns than in the original. This is because Clover is there to close any holes which he might accidentally create for you to slip through, and he doesn't need to conserve as much energy. These new attacks are extremely malleable, and they can be changed depending on how Clover is attacking. 

Sans: Our reports showed an anomaly in the timespace continuum. Timelines were jumping left and right, stopping and starting... they slowed down a lot in recent years... only for them to start up all over again, with their ends this time feeling a lot more... permanent...

Sans: Heh heh heh. That's your fault, isn't it?

Clover: Don't bother answering that.

When Sans' attacks utilise those platforms, Clover will use his physical bullets to attack you as soon as you land on said platforms, so you need to jump as soon as you land. He will use magic bullets from his soul to try to shoot the human out of the sky.

Sans: You can't understand how this feels. Knowing that one day, without any warning, it's all going to be Reset.

Clover: Knowing what will come that day, but equally knowing nothing at all. Having to keep that from your friends, having to force yourself to 'forget' what happens next with them...

Sans: Jee, that sounds exhausting. Guess it's a good thing I don't need to try.

Clover reaches into his jacket and pulls out an empty syringe.

Clover: I told Martlet not to take the whole thing. She didn't understand why. I couldn't tell her that she used it before. That I made her use it. That she did it to stop me. That I saw what happened to her when she did. Maybe if I had let her take the whole... maybe you would've been stopped before you even reached Hotland. 

Sans: Something you should keep in mind for the future.

Clover: ...I will.

Note: This portion of the dialogue won't repeat once you've lived through it for the first time. Clover will just skip to the next attack.

Clover tosses the syringe into the air and shoots it. The human needs to dodge the falling shards without running into the gaping maws of the charging Gaster Blasters. When you believe that this attack is over, Clover's Soul, which represents Clover himself, will dash towards you. When it hits the inner border of the Battle Box, it will release a red shockwave. Luckily, it doesn't drain your max HP.

Clover, smiling for the first time:  What's wrong? 

Clover's eyes briefly flash red before returning to their normal, yellow glow.

Clover: You didn't think that you were the only one who was determined to win this fight, did you?

Sans: Heh. You make giving this your all seem easy. Meanwhile, I struggle to lift my pinky most days because, well, what's the point of anything if it's all going to go back to zero anyways? I've given up on going back a long time ago. And going to the surface doesn't have much appeal either.

Clover: ...sorry.

Sans: Not your fault, bud. It's theirs.

Sometimes, Clover's Soul will be moving between Sans' attacks like the humans, avoiding bones and blasters as it tries to reach you. Once it does, it will collide with you and release a shockwave of determination.

Sans: I guess what I'm trying to say is, seeing what comes next, I just can't afford to not care anymore. 

Clover: We all should've acted sooner. 

Clover will use the Justice Blast to essentially cover portions of the battle box, while Sans throws bones from different directions. When the blast fades, Clover will move to a different position and fire again. 

Sans: Heh. Hey, bud. Remember the first time we met?

Clover: Yep. You were selling hot dogs and hotcats to the construction workers while they worked on the Museum.

Sans: Good times.

Clover: You know, you never told me if you were there to spy on us for the King or out of your own volition.

Sans: That's a good question.

...

Clover: Asshole.

Sans: Woah, there. Watch the language there, bud. Humanity's star ambassador shouldn't be speaking in such a vulgar manner. Did the swelter stone evaporate your manners, or did you write all of your nice words on sandpaper, which was then blown away? 

Clover: Tibia honest, it's not like there's anyone left to hear it.

Sans: Heh. Fair point.

Keep attacking while they're both distracted.

No matter who you choose to attack, they will narrowly avoid it.

Clover: Shit!

Sans: Woah. That was a close one.

Sans: Jeez, kid. You really like swinging that thing around, huh? ... Listen. Friendship, it's really great, right? Let's quit fighting.

...

Sans: Yeah, you're right. You'd have to be pretty dumb to fall for a cheap trick like that. The hard way it is.

Sans slams the human to the ground using blue magic, directly into Clover's line of fire. Bones that rise from the floor, almost reaching the top of the battle box.

Clover: If you want mercy, beg for it in the next timeline.

Sans: Couldn't have said it better myself.

Sans begins attacking during your turn by this point. Clover also joins in. He has a target constantly tracking your soul as it moves between the buttons. Stay in one place for too long, and he will fire you. 

By this point, Clover will also start to gradually block more often, taking small chunks of damage each time. If you see this as an opening and target Clover, you will eventually use an Item and heal.

Clover: What's wrong? You didn't think you were the only one who could use Monster Food to heal, did you?

On the bright side, Clover doesn't attack if he takes a turn to heal. On the downside, his ATK does increase if he uses Legendary Hero, so watch out for that.

You can ignore this and keep attacking Clover. Doing so, you'd expect Clover to run out of Healing Items eventually. Instead, he Endures and recovers 20% to 30% of his HP. 

Forget the cowboy. Focus on the skeleton.

Sans: Wow, you're a real party tavern with those tricks of yours.

Clover: What can I say? Tradition and routines bore me. I like to make my own rules, keep things interesting.

Now, back to the main dialogue of the battle.

Clover: You know. I was really hoping we could be friends. Being the only human down here gets lonely. It would've been nice to share some laughs, have a few drinks at the Saloon. I know it was.

Sans: That begs the question. What could've made you so dissatisfied as to do all of this? Were you actually unhappy in those other timelines? And if not, what motivated you to do this? What made you drag us back into this cycle?

Clover: Was it something that I did? If so, then I'm sorry, but even so, whatever it is, it doesn't justify all of this. I, of all people, understand that. 

When Sans starts slamming the human against the walls of the battle box, Clover will try to snipe them as they are flying through the air. He even starts frying Big Shots, which now also release shockwaves of Determination, much like his Dash.

Sans: Heh, buddy, it's ridiculous to think that you did anything to upset them like this. It's just who they are— the type who won't EVER be happy. Just like that flower of yours, they'll keep consuming timelines, over and over, until... well, hey, take it from me, kid. Someday, you gotta learn when to quit, before someone or something makes that decision for you. And that day is today.

Sans: You see, everything that's been happening in the Underground, the Sanctuary, the Cold Civil War, it all came about because there are people who can't let go, who don't know when to give up, even if it's the best for everyone. Someone like you pushed things too far, and everybody else just kept the ball rolling. And if it had kept on going, well, I get the feeling something similar to what you're doing now would've happened. Maybe if someone threw in the towel early, whether it be the flower, one of us or perhaps even you, things would've gone differently. Or maybe not. Hell if I know.

Clover: Hey, Sans, you're starting to look pretty tired. How do you feel about taking a break? 

Sans: Heh, now you're speaking my language. You sure you can hold down the fort while I hold down a 5-minute nap?

Clover: I've battled the embodiment of psychological horror countless times and killed the Zenith of Monsterkind. I've got this.

Sans: Heh, thanks, bud. Break a leg. 

Clover: I think you mean, break a femur.

Sans: Ha. You're a riot.

With just a flicker of reality, Sans disappears, leaving Clover to face the human on his own once again.

Clover: You still have a chance. Just go back, give us a better ending, and we'll all act like this never happened. Heck, most won't even know that it had happened. Please, stop this now. You don't have a cause to fight for. No one's forcing you to go through the same journey over and over again. The only reason that you are here is for your own curiosity and determination to see this through to the end. Anger... hate... pain from dying and being hunted, those are reasonable reasons to lash out, but not like this, especially at people who had only ever tried to help you.

Clover: Why? The Sanctuary was built to protect humans, to protect you. Yet you chose to come to the desert solely to annihilate it. Why? Why did you destroy everything we built? Why did you murder my friends? WHAT'S THE POINT OF ALL OF THIS?!

Clover unleashes a barrage of attacks. Soul bullets, regular bullets, dashes, shockwaves, parries and anything else that is available. Continues to dodge and block your attacks, but he doesn't dare to take the time to heal.

Clover: How long are we going to do this? Even with infinite tries, there are some fights that you just can't win.

Clover: Nothing is waiting for you after this fight. Nothing but the guilt of what you had done, if you are even still capable of such a thing.

Clover: Me? I have friends who need me. I community that relies on me. A future that I've been building for years, that I won't allow to fall apart because of the whims of some megalomaniac who doesn't know when enough is enough.

Clover: At least I had a reason for doing it. But you're this because you're addicted to the rush of EXP flowing into your soul. Do you hear me? YOU'RE JUST AN ADDICT!!!

Clover unleashes his most powerful, most chaotic barrage of attacks. Even though bullets are limited to where his soul is, he is able to spread out their barrage with dashes and twists. He is the most ruthless that he has ever been since this run started.

No EXP, but so much LOVE.

So much power. Such potential.

Wasted.

After five rounds of fighting, Clover, the human, finally manages to land a solid hit. Clover grunts in pain and stumbles back, clutching his wound with blood leaking from between his fingers and from his mouth. If you were using a... less than lethal weapon, then note that it isn't possible to enter the Final Corridor with it equipped.

This [Insert Insulting Description Of The Weapon] will not do. Find something stronger.

Clover: What is this? The first solid hit that you have landed on me since this fight started? Heh, pathetic. You think that this means that you're making progress? Think again. When you die, all of this 'progress' will be undone. Heck, it doesn't even need to go that far. All I need to do is...

Green sparkles light around Clover as he heals some of the damage which had been done to him. This isn't a mere scratch or bruise, so it'll take some time for it to fully close. But it is still proof that this is a battle of attrition, which you cannot win. 

Clover: Just give up and-

The human strikes again.

Clover: !!!

Fortunately, Sans appears just in the nick of time. He parries the blow with a bone in his hand and gives both humans a tired grin.

Sans: Heh, careful, there. That attack only missed you by a hairline. If you allow this team up to fracture to something as small as that...

Clover: I know, I know. Thanks for the save.

Sans: No problemo, cowboy. Now, let's get this over with.

Clover's sprite now shows every damage. His clothes are ruffled, and there is leftover blood around the hole where the injury used to be. The damage is mostly healed, but the marks remain.

They launched an attack utilising all of their abilities. It's not every long or every complicated, but if you're not ready, then you will get hurt. 

The enemies are focused on your defeat.

It is impossible to get past their defences. How annoying.

Sans begins slamming your soul against the borders of the battle blocks, from which rows of bones emerge. Clover's bullets are as frustrating as ever. There is very little room for you to breathe.

Perhaps they are correct.

They have a counter for every trick we have. Clover can recover faster than we can deal damage. The skeleton still doesn't have a scratch on it. It is impossible to fully learn off their attacks because they are never the same. 

This is a battle of attrition which you cannot win.

Not unless something changes. 

The battle continues with seemingly no end. Besides some beads of sweat, the two judges never show any signs of ever slowing down. They continue to dodge, block, parry and counter any attacks thrown their way.

Maybe this fight truly is unwinnable.

Sans: You think I should use my special attack?

Clover: Hmmm... how about at the beginning of the next round?

Sans: Heh, seriously? Why?

Clover: Why not?

Sans: Great idea. I'm sure that's bound to rattle them.

Suddenly, with absolutely zero input from you, the human attacks Clover. Clover easily blocks the attack, but without any warning, they attack Sans during the same turn. Sans moves out of the way, but a vine shoots from the ground, narrowly missing impaling him through his skull. But that leaves him exposed.

9999999

Sans' + Clover's Deaths:

Clover: Sans... no...

More vines shoot from the ground and wrap themselves around Clover, forcing him onto his knees. Clover grunts in pain as the thorns dig into his body. He tries to stand up, but more vines wrap themselves around him. Normally, Clover would be able to break free before Flowey could get a solid grip on him, but due to the exhaustion from the battle.

Sans falls to the ground, surprise clear as day on his skeletal face. He looks down at his 'bleeding' wound. He touches the 'blood' and then smiles. 

Sans: Heh. Well, it was fun while it lasted. It was nice working with you, cowboy. Felt like I was finally doing something that mattered.

Clover: ...

Sans: Guess, that's it then, huh? Just... don't say we didn't warn you.

Sans stands up, acting like he doesn't have a gaping wound across his chest, which is leaking blood that shouldn't exist.

Sans: Welp. I'm going to Grillby's. 

Slowly, Sans wanders off, as you and Clover just watch. When he is out of view, he says hi, says his last words.

"Papyrus, do you want anything?"

As the sound of Sans crumbling to dust echoes across the chamber, Clover bows his head, hiding whatever emotions he is feeling. For a while, there is only silence, except for the sound of Clover's blood dripping onto the tiles. That is until...

Clover: Do you really believe that you won? We tripped on our feet, and the weed came to rescue you. Congratulations. 

Clover looks up. His entire face is covered in shadow, and his eyes are glowing a mixture of yellow and red, brighter and more powerful than ever before. It almost looks like his eyes are on fire.

Clover: I'll just make sure that it doesn't happen next time. 

Clover's soul appears, and it rises above everyone. Red cracks have spread across its red surface as it pulsates with power. Slowly, but very quickly, magical power flows into the little heart, and it charges up its attack. 

Yes...

You expect a more powerful Justice Blast, and it comes, but the soul flies towards the human along with the beam. A powerful boom echoes throughout the chamber. Yellow light blinds you, and it briefly turns red before becoming white. Slowly, the light fades, and the vision returns to the human.

The battle is over. There is a large crater in the middle of the hall. Several pillars are knocked down, and the glass windows are shattered. All of the veins are gone, except for a few smouldering remains. The human only survived by 0.01 HP.

You're welcome.

Clover is gone. Only his smouldering hat remains. It falls apart under the human's touch.

 

Additional Death Dialogue

If you die to the opening attack a second time;

Sans: Heya. You look frustrated about something.

Clover: Did you honestly expect me to use the same attack twice?

Sans: Based on their expression, they did.

Clover: If that's true, then you really are an idiot.

If you die a second time, but not to the opening attack;

Sans: Hmm. That expression. That's the expression of someone who's died twice in a row.

Clover: And you actually made it through the first attack. Well done.

Sans: Although you look really... unsatisfied.

Clover: Don't worry, the show is far from over.

Sans: How would you like to check out a third time?

If you die a third time;

Sans: Hmm. That expression. That's the expression of someone who's died thrice in a row. Hey, what comes after thrice, anyway?

Clover: No clue.

Sans: Maybe our little buddy can help us find out.

If you die a fourth time;

Sans: Hmm. That expression. That's the expression of someone who's died quice in a row.

Clover: Or is it 'frice'?

Sans: Welp, won't have to use it again anyway.

If you die a fifth time;

Sans: Hmm. That expression. That's the expression of someone who's died five times in a row. Convenient, huh? That's one for each finger.

Clover: Let's make it one for each chamber.

If you die a sixth time;

Sans: Hmm. That expression. That's the expression of someone who's died six times in a row. One for each bullet.

Clover: Don't worry. I've got spares.

Sans: Good. 'Cause I think our friend is going to need some.

If you die a seventh time;

Sans: Hmm. That expression. That's the expression of someone who's died seven times in a row. Hey, that's good. Seven's supposed to be a lucky number.

Clover: Eh, I don't really believe in good luck charms. Never brought me any good fortune.

Sans: Really? How come?

Clover: ...

Sans: Oh, yeah. That's hilarious. Unless you're just bad at your job.

Clover: I'm good at this one at least.

If you die an eighth time;

Sans: Hmm. That expression. That's the expression of someone who's died eight times in a row. That's the number of fingers on a spider.

Clover: Or an octopus. Wish I had that many fingers to strangle you with.

If you die a ninth time;

Sans: Hmm. That expression. That's the expression of someone who's died seven times in a row.

Clover: Um, actually...

Sans: Nope, wait, that's definitely a nine, sorry.

Clover: It's fine. I'm surprised that you're this accurate at all.

Sans: Or was it ten?

If you die a tenth time;

Sans: Hmm. That expression. That's the expression of someone who's died ten times in a row. Hey, congrats. The big one-oh.

Clover: We should celebrate.

Sans: Yeah. We can invite all of their friends for the big shindig. We can have pie, and hot dogs, and root beer, and... hmmm... wait. Something's not right.

Clover: Hmmm, not that you mention, there is something wrong with all of his. Are we forgetting something?

Sans: I think we are... I just can't put my finger on it. Oh yeah! They don't have any friends.

If you die a eleventh time;

Sans: Hmm. That expression. That's the expression of someone who's died eleven times in a row. Well, give or take.

Clover: You're spot on, actually.

Sans: Seriously? That's awesome. There's nuance to this stuff. Don't think I'll be able to keep count very well from here. 

Clover: I'll keep count for you.

Sans: Aw, thanks, bud. We can start from twelve.

End of Additional Death Dialogue

 

The human leaves the ruined hallway and walks towards the throne room. The basement filled with the corpses of murdered children doesn't matter. The only thing worth noting about it is that the coffin is that;

It's as comfortable as it looks.

The human enters the throne room. Asgore is waiting there, looking out the window, a sombre expression clear on his face.

Asgore: The Underground is full of beauty. Friends... Families... Hopes... Dreams... Or at least... it was.

The King moves away from the window and moves to face you. His expression is clearly grim, but he appears to be trying to maintain a friendly appearance. It's not working.

Asgore: I wonder... if I hadn't radicalised my people in my grief... if I had surrendered to the Sanctuary sooner... would all of this death have been avoided? Human... Monster... it doesn't matter who they were or what side they were on. They all gave their lives, fighting valiantly to stop you. If we hadn't been divided, then maybe you would have been stopped sooner. But alas... it's too late for that now. I am sorry, everyone, for allowing it all to get this bad. For starting it all. ... Before all of this ends, one way or another, could you do one thing for me? Tell, what kinda of monster are you? I simply cannot tell.

The 'Battle' begins...

Asgore: No... I suppose you're right. That is not important at the moment

Suddenly, five hearts surround Agore. Cyan, orange, purple, green, and at the centre of them all, hovering directly above Asgore's crown, blue.

Asgore: I was always afraid of using them. Afraid of what I would see, what I would hear... what I would do... or what THEY would do to stop me. Absorbing them now is the only guaranteed way for me to end this slaughter permanently. Whoever you are, this is your final warning. Turn back and-

The king is struck down.

Asgore falls onto one knee, pain and surprise as clear as day on his face. White pellets surround each of the souls. Before the Fallen Children can do anything, the pellets close in, and they all shatter.

Asgore: W-wait!

More pellets circle the king. They strike him at once, and the Mountain King crumbles to dust. His white, upside-down heart-shaped soul appears and hovers in the air for a few moments, only to be shattered by another circle of pellets.

Flowey pops up from the ground, bearing the most forced smile a flower can have.

Flowey: See? I never betrayed you! Clover means nothing to me. I helped you get past him and that skeleton, after all! He means nothing to me! After all, it's me, your best friend! I'm helpful, I can be useful to you! I promise I won't get in your way! Wh- what? I- I don't know where his soul went! It probably shattered in the explosion! Please, I would never betray you! I promise! I can... I can... I can...

The soulless flower breaks down into tears.

"Please don't kill me."

He is struck, again and again and again. With each strike, he breaks down a little more. He falls apart a little more. After only five hits, he is unrecognisable. Just a pile of lives and broken petals. After eight, he is nothing.

Nothing. 

There is nothing left.

Except... someone with a green shirt with a horizontal stripe, brown hair, rosy cheeks...

Greetings.

I am Chara.

Thank you.

Your power awakened me from death.

My 'human soul'.

My 'determination'.

They were not mine, but YOURS.

At first, I was so confused.

Our plan had failed, hadn't it?

Why was I brought back to life?

...

You.

With your guidance. 

I realised the purpose of my reincarnation. 

Power.

Together, we eradicated the enemy and became strong.

HP. ATK. DEF. GOLD. EXP. LV.

Every time a number increases, that feeling...

That's me.

'Chara'.

Now.

Now, we have reached the absolute. 

There is nothing left for us here.

Not even the human.

Clover.

What a fascinating specimen he was.

Not a drop of EXP in his soul, and yet he matched and surpassed us in so many ways. 

His LV. His Magic. His Determination. His POWER.

Such a unique specimen. 

I wonder what I could've learned from him, if he had been as strong as his was today back when he fell down for the first time.

Alas, he is gone now, too.

Let us erase this pointless world and move on to the next.

 ❤ERASE

or

❤DO NOT

If ERASE is chosen, the following happens.

Right. You are a great partner.

We'll be together forever, won't we?

999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999

If Chara's offer is refused, and DO NOT is selected, this happens.

No..?

Hm...

How curious.

You must have misunderstood.

Since when were you the one in control?

Chara leaps forward, their face melting as she laughs/screams maniacally. The background behind them repeatedly flashes red until...

999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999

Either way...

Nothing is left.

No one... is left.

 

Notes:

Discord: https://discord.com/invite/6RP8hAT9fG

Tumblr: https://www.tumblr.com/karmaspidr

Official Desert Sanctuary Blog: https://www.tumblr.com/desertsanctuary-blog?source=share

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